All-Star
Military Service Record
U.S. Metahuman Asset
athaniel Carter was an all-star high school quarterback growing up in Hudson City and struggling to stay on the right side of the tracks when he developed the unique metahuman power of hyperkinesis and became a costumed crook. After an attempt to go straight led to his partner in crime murdering his lover, Nate went on a blood-soaked rampage which ended in a life-sentence at a maximum security prison. Broken, Nate was offered a second chance at life by the government funded Project Patriot and conditioned to be a living weapon and an undying patriot -- the perfect soldier. With his checkered past behind him, a fresh start before him and all the guns, grit and determination he needs to make the most of it, Nate charges into battle as the All-Star, kicking ass and taking names for truth, justice and the American Way.
Though his sarcastic wit, smug overconfidence and detached cynicism can alienate his allies just as often as they endear him to them, All-Star is as much a self-sacrificing hero as any of his fellow crimefighters. With a mouth that fires off as fast and as often as the guns he slings, All-Star defends his countrymen through thick and thin against the various threats stacked against them: domestic, foreign and -- more often than he'd like -- otherworldly.
Contents
- 1 Biography
- 2 Powers
- 3 Abilities
- 4 Equipment
- 5 Personality
- 6 Friends & Allies
- 7 Rogues Gallery
- 7.1 WHEEZER
- 7.2 GAZERBEAM
- 7.3 THE INFILTRATOR
- 7.4 WARHAWK
- 7.5 DR. HEMLOCK
- 7.6 THE MIRROR
- 7.7 THE QUARTERMASTER
- 7.8 THE PIED PIPER
- 7.9 THE SOVIET SUPREME
- 7.10 TYRANT
- 7.11 THE SWORDMASTER
- 7.12 CLOWNFACE
- 7.13 DOLLAR BILL
- 7.14 KYUKONKI
- 7.15 EGGHEAD
- 7.16 THE THINK TANK
- 7.17 COMMANDER PROPAGANDA
- 7.18 THE TALLY-MAN
- 7.19 CAPTAIN HOOK
- 7.20 PLATINUM
- 7.21 VECTORIA
- 7.22 PUMPKIN JACK III
- 7.23 HENCHMAN
- 7.24 COPYCAT
- 7.25 MAD JACKAL
- 7.26 ULTRA-PATRIOT
- 7.27 AGENT HUNTER
- 8 Weaknesses
- 9 Soundtrack
- 10 RP Hooks
- 11 Trivia
- 12 All-Star's Adventures
- 12.1 All-Star: That's Not My Name!
- 12.2 All-Star: Scared Starless
- 12.3 All-Star: The Interrogation
- 12.4 All-Star and Sparrowhawk: Like a Bullet Through My Heart
- 12.5 All-Star: Same As It Ever Was
- 12.6 All-Star: No Place Like Home
- 12.7 All-Star: Breaking Point
- 12.8 All-Star: Ceasefire
- 12.9 All-Star: Road to the Eugenics War
- 13 Art Gallery
- 14 Comments
Early into the hours of the 4th July 1980, Nate Carter was born somewhat prematurely to Geoffrey Carter and Rochelle Masters -- an out-of-work drunkard known to bounce around between odd jobs and a stripper he had accidentally impregnated at a friend's bachelor party, respectively -- in Freetown, Hudson City. Despite a number of birthing complications both early into the pregnancy and during delivery, he managed to pull through a frail, but relatively healthy baby. Relieved, his mother named him Nathaniel Jackson Carter, taking the names of the only two men she felt had ever treated her with respect -- her late father and her older brother. Opting to spend the night drowning his sorrows in a local dive, Geoffrey Carter missed the birth.
Growing up in the projects of Masonville, Nate found himself on the receiving end of his belligerent father's bad temper more an more frequently. Heated arguments grew into threats of violence and insults which grew into actual domestic abuse of both Rochelle and Nate as the years went by, colouring the latter's hatred for his father. Though Rochelle often did her best to take the brunt of Geoffrey's anger and physical abuse, a black eye and a few bruises were unavoidable every for the young Nate every now and then. By age
twelve, Nate had experienced more than his fair share of pain at the
hands of his father, who would use his failing grades, poor
relations with teachers and fellow students and constant
schoolyard fights asexcuses to abuse him further.
Far from a model student, Nate would often mirror his father's behaviour in and out of school, picking on smaller and weaker children, regularly getting into fights and causing his mother no end of grief. Despite his poor behaviour, though, Nate cared for Rochelle and, though her skills as a parent and a positive role model were severely lacking, Rochelle cared for her son. Encouraging him to take up sports to keep him out of trouble and away from his father, Rochelle took reduced shifts at the Paradise Club to support Nate on his efforts to get onto Morrison Middle School's football team. Through her efforts and Nate's determination, he was eventually accepted onto the team and would continue to pursue sports throughout his academic life.
Despite becoming a promising young athlete, Nate's troublemaking tendencies only lessened slightly, especially in the face of his father's continuing abuse and rejection. Nate continued to be a bully and a delinquent and only seemed to worsen when he began to associate with a group of local vandals who would tag property in the area. During one particular act of tagging, the small gang was caught by a patrolling police officer and, seeking to buy his friends time to escape, Nate led the officer on a chase through Martin Luther King Jr. Park which ended in his being detained at the local police station. While waiting for his mother to retrieve him, Nate met another juvenile delinquent who had been caught picking pockets in the area -- Antoine 'Wheezer' Freeman. Enthralled by the older boy's tales of delinquency and abundance of superficial charm, Nate became fast friends with Wheezer and the two maintained regular contact from that day forward.
Claiming to be a young upstart in a local Jamaican gang, Wheezer would often meet Nate after school and run his mouth about his exceedingly bright future, often claiming that he would rise through the ranks of the criminal underworld and make it out of Freetown some day. As he and Nate grew closer throughout middle school, Wheezer began encouraging Nate to join his gang, vowing to take Nate out of Freetown and away from his father when he eventually became an important member of his gang. Though eager to win Wheezer's respect, Nate hesitated due to the warnings of his mother, who made no attempt to hide her disapproval of Wheezer. Regardless, Wheezer insisted on making Nate his partner, giving him time to think about the offer.
On the night of 12th August 1994, Geoffrey Carter arrived home drunk after being fired from his latest job as a dockworker. Already riled up by a bar fight, he quickly got into an argument with Rochelle and, upon being hit with a particularly caustic remark, began to savagely beat her into submission. Desperate to defend his mother, Nate grabbed a knife and slashed at his father's face, giving him a nasty scar. Infuriated by Nate's actions, Geoffrey disarmed and turned his assault on him. Still dazed from her beating and spurred into action by Nate being placed in harm's way, Rochelle grabbed the knife and stabbed Geoffrey in the shoulder, screaming for Nate to get the police. Rushing out of the house and pushing through his injuries, Nate ran until he collapsed from his injuries in front of a police officer several blocks away. Though he managed to divulge all the information he had, the officer arrived at the scene too late.
Splayed out in the middle of the floor and bleeding to death from several stab wounds, Rochelle -- a victim of Geoffrey's psychotic rage -- barely held on to life as she was rushed out of the house by paramedics and towards the local hospital. Delirious from blood loss, she barely registered her distraught son and died within minutes of reaching the hospital. Geoffrey Carter, a fugitive for his crimes, fell off the radar and hasn't been seen or heard of since. With no legal guardian to look after him, Nate was promptly placed in the child welfare system, spending his last year of middle school bouncing from foster home to foster home.
While in the foster care system, Nate met and befriended another orphaned girl named Tanisha Patterson. The polar opposite of Nate in almost every way, Tanisha was an academic, courteous and diligent girl who wanted nothing more than to find permanent residence with a good family. Despite their opposite personalities and the fact that they would often find themselves split apart by the foster care system, Nate and Tanisha spent the time they did have together confiding in one another about their insecurities and dreams. Tanisha, whose parents had both died in a house fire, gave Nate hope that he would find a family and become an athlete and Nate promised to help her overcome her fear of fire and protect her from the other foster children. Eventually, the two friends parted ways when they were both permanently taken in by different families, promising to meet again one day and sealing their promise with a sudden kiss.
Taken in by Arthur and Jennifer Daggett -- a middle-class married couple living in Benton County -- Nate's life took a radical shift in tone. No longer living in the ghettos of Hudson, surrounded by poverty, crime and negative influence, he struggled to adapt to his new life as a proverbial fish out of water and often lashed out at his adoptive parents and his younger adoptive sister -- a Colombian girl named Maya, who had been living with the Daggetts since infancy. He was especially confrontational towards Arthur, whose attempts at trying to be a positive male figure in Nate's life were met with aggression.
Transferred to Northdale High, Nate had no issues attaining popularity due to his good looks and athletic prowess and wasted no time taking out his frustrations about his new environment on other kids. Quickly joining the Northdale High Eagles and becoming the team's star quarterback, his freshman and sophomore years were full of athletic victories, womanising, regular harassment of other students and, of course, below-average grades. For the first time in his life, Nate felt in control and wasn't afraid to show it by walking around like the cock of the walk.
At home, Nate's life began to improve as he dug a niche for himself within the community. Growing to care about the foster family he had earlier rejected, Nate took up Spanish lessons after school to better communicate with Maya and began to forge a more healthy relationship with Jennifer and Arthur. For a time, Nate existed in a comfortable status quo. However, the return of two important figures from his past stirred matters up. Having been sent to a new family and transferred to Northdale High, Tanisha found herself running into her old foster brother in an entirely new environment.
Despite not having seen each other in two years, Nate and Tanisha were more than eager to become friends again. Catching up during their free periods, the two rapidly mended the gap in their relationship and soon became nigh inseparable. Proud of Nate for having finally turned himself around, Tanisha offered to help him with his poor grades on the condition that he ceased bullying others and promised to stay out of any future trouble. Nate readily accepted her offer and the two worked to pull his grades up. As they studied together, however, Nate became less and less able to keep his lingering crush on her a secret. Mustering up the nerve, he eventually confessed them to her and -- much to his glee -- found that she had been harbouring a similar crush for years. Once just friends, Nate and Tanisha became romantically linked, the result of years of deeply confiding in one another.
Having sought Nate out through his connections, Wheezer resurfaced into his surrogate brother's life towards the end of his junior year and the two rekindled their stark friendship. Somewhat jealous of Nate's 'cushy life', Wheezer constantly teased and guilted him about having forgotten his roots and about leaving him behind to pursue his dream alone. Since their last meeting, Wheezer had taken ot more serious crimes -- mugging, car theft, breaking and entering and more. A bona fide criminal, he shared his ambitions of pulling off a 'perfect score' and insisted that Nate join him in it. With sports scholarships to college being offered to him from several colleges and Tanisha acting as a positive influence, Nate turned him down. Angered by his 'betrayal', Wheezer broke off contact with him and returned to Freetown.
That was not the last Nate would see of Wheezer, however. A year later, a dishevelled Wheezer returned to Benton County desperate for Nate's help. Having fallen into a gang of likeminded bank robbers, Wheezer found himself indebted to the masked crime boss known only as Janus for inadvertently botching a robbery. Panic-stricken, Wheezer feared that Janus would kill him if he didn't make up for the money he lost on the botched job by pulling off a robbery of his own and pleaded with Nate to help him. Tanisha, repulsed by Wheezer's criminal activity, implored Nate to turn him in to the authorities and return to his studies, lest he end up squandering his football scholarship to Millennium City University. Unable to leave his old friend to the dogs, however, Nate reluctantly agreed to help him in whatever way he could.
For the next month or so, the two spent their nights plotting a two man robbery of a small jewellery store in Freetown. Not wanting to cause concern to his family and Tanisha or get Wheezer into further trouble, Nate made sure that no one else was made aware of their plans. Mere days after Nate's graduation and acceptance into Millennium City University, the two would-be bank robbers made their move, arming themselves and holding up the jewellery store. As Nate held the store owner at gunpoint, however, the man triggered the silent alarm, alerting the local authorities to the crime in progress. Angered, Wheezer ordered that Nate shoot the owner but, when Nate flat out refused, they made a hasty retreat.
The two partners in crime made a swift run for their getaway vehicle and fled from the scene with their haul. Unfortunately for them, a nearby patrol car responded to the silent alarm and began chasing them through the streets of Freetown. With their situation looking bleak, the combined pressures of Wheezer's yelling, the high-pitched wail of sirens and the stress of their situation triggered Nate's dormant metahuman gene strand, activating his powers for the first time. In an instant, time slowed to what felt like a standstill. His senses heightened to superhuman levels, Nate began to instinctively take in every piece of information about their situation in an overwhelming rush of knowledge. His mind sped up to a feverish pace and began to make calculation after calculation about how best to deal with their pursuers. Taking his gun almost subconsciously, Nate opened fire on the patrol car, pulling off an impossible trick shot to burst its tire. Thanks to the manifestation of Nate's powers, he and Wheezer managed to escape police capture and return to their safehouse.
The moment Nate and Wheezer were far enough away from the scene of the crime to rest easy, they excitedly tried to figure out what had happened. Eventually coming to the conclusion that Nate was somehow superhuman after studying his uncanny reflexes and accuracy, Wheezer began to entertain the possibilities that Nate's newfound powers brought to the table. Tempting him with promises of riches and status, Wheezer persuaded Nate to put off going to college for a year so they could use his powers to get rich quick. Paying off Janus and taking influence from the masked criminal himself, Nate and Wheezer donned masked costumes and became the 'Trouble Twins', with Wheezer acting as the brains and Nate using his powers to pull off their daring robberies. After a few months, they earned notoriety in the criminal underworld and had amassed a small fortune through their crimes.
Not everything in Nate's new life of masked crime was fast cars and high stakes, however. Tanisha, curious about Nate's decision to hold off on going to MCU, began following him around in her free time. Eventually, she stumbled on the safehouse he shared with Wheezer and the true source of the money he claimed to earn through his part time job. Though Nate tried to convince her that the situation was only temporary, Tanisha felt too betrayed by Nate's lies and sickened by his selfish lifestyle to listen to him. Though she promised not to tell anyone about Nate and Wheezer's operation, she made it clear that she and Nate were finished and that she never wanted to hear from him again. Departing to MCU at the start of the academic year, she and Nate parted ways on a profoundly bitter note.
Embittered by his loss of Tanisha, Nate threw himself deeper into his operation with Wheezer. The two decided to expand their operation exponentially, seeking out ambitious young criminals eager to make a name for themselves and forming a small band of criminals to assist in their high-stakes robberies. Among these hired criminals was a hacker and intelligence specialist named Amanda Cho. Cynical, fiery and thrill-seeking, Amanda was just the type of girl All-Star needed after losing Tanisha. The newly formed team became known as the 'Trouble Team' -- high-flying, death-defying kids looking for fast cash, big scores and as many thrills as they could find along the way.
When Nate's year out began to come to an end, Arthur suffered a sudden heart attack on his way home from work. Upon receiving news of the incident from Maya, Nate rushed to the hospital where he was being held and went with the rest of his family to visit him. While Maya and Jennifer dealt with the doctors, Arthur confided in Nate that he knew about his criminal activity. Insisting that he stop chasing selfish dreams and step up to become the man of the family, Arthur admonished him for what he had done. Angered by the loss of approval from the only father figure he ever had, Nate rejected Arthur and left to collect his thoughts. As he calmed himself down and came to the realisation that there was truth in Arthur's words, however, he received another emergency call from Maya, this time informing him that Arthur had suffered a second heart attack and died. Needing to see it for himself, Nate returned to the hospital and watched as Jennifer and Maya mourned over Arthur's dead body. With that striking image planted in his mind, Nate made the decision to put an end to his life of crime.
With Arthur's death still fresh in his mind, Nate discussed his decision to leave the Trouble Team behind and depart for college on his MCU scholarship. Though initially reluctant to get out of the exciting life of masked crime, Amanda revealed that she would be willing to take up a legitimate job in Millennium City to be with Nate, who she claimed was a positive influence she sorely needed. United in their decision, the two lovers confronted Wheezer about leaving the gang. Not willing to lose Nate's power, Wheezer attempted to guilt Nate into staying again. When that didn't work, the two got in a brief brawl which Nate easily won. Resolute, Nate left Wheezer behind and, with Amanda at his side, moved on to greener pastures.
Convincing himself that the only way to win back Nate's loyalty was to remove all distractions from the picture. Returning to Janus with half of the stash he had accumulated through his crimes, Wheezer struck up a deal with the masked criminal. He and his gang would assassinate Amanda, Maya and Jennifer so Nate would have no one else to go to but Wheezer. Little did Janus know, Wheezer also planned to reveal that his gang was responsible for Amanda's death to inspire a rivalry which he believed would drive Nate to loftier heights of crime.
As Nate prepared to turn in for the night, the arrival of a black car outside the Daggett family home caught his attention. His powers sharpening his perception, he managed to catch a glimpse of a masked hitman in Janus Gang garb through the tinted windows. Rushing downstairs, Nate pushed Maya and Jennifer to the ground just as the Janus Gang opened fire on their home. Begging his family to stay down and call the police, Nate rushed out to pursue the fleeing car, chasing it down with his motorcycle and, after a high-speed chase, running it off the road. Infuriated by the idea that they would target his family, Nate beat the gang member that survived the crash to a pulp and ordered him to reveal why Janus had ordered him to kill his family. Fearing for his life, the hitman revealed that Wheezer had paid Janus to kill his family and his girlfriend. Shocked by the revelation, Nate made tracks towards Amanda's apartment, hoping to reach her before it was too late.
Nate arrived at Amanda's apartment to find just what he had feared. Her apartment had been broken in to and she had been beaten into submission and shot execution style, killed instantly. Anguished by the fact that he had allowed another person he loved to slip through his fingers, Nate cradled Amanda's body and vowed to get revenge on Wheezer for what he had done. With only rage to drive him forward, Nate arrived at their safehouse in search of Wheezer. When the Trouble Team offered violent resistance, he mercilessly mowed them all down just in time to catch Wheezer fleeing from the safehouse towards an old chemical factory.
Following Wheezer to the chemical factory, Nate demanded that he tell him why he ordered Amanda and his family killed. Desperate to get out of his situation alive, Wheezer explained his motivations to Nate whilst creeping up behind him and lining up a headshot. As he prepared to fire, however, Nate dodged at the last possible second and Wheezer's bullet struck a vat of chemicals, creating a hole from which the chemicals sprayed into his face. Staggered and in excrutiating pain, Wheezer fell off a walkway and down to the chemical drainage grate below, knocking loose another vat on his way down. The chemicals spilled onto Wheezer from on high, seemingly dissolving him into nothing and washing him down the grate. Just like that, Wheezer was no more.
Though Nate had gotten the revenge he so desired, his rampage through Hudson had attracted the attention of the local police and they surrounded the factory as he began to leave. Surrendering without a fight, Nate made the local news for his crimes and was sentenced to a life sentence at Stewartsburg Penitentiary. Broken by all that he had lost, Nate was a 'model' prisoner. Keeping to himself, never causing any issues and spending most of his time in his cell staring at walls, he refused to see Maya or Jennifer whenever they came to visit him. Nevertheless, he earned the ire of a group of Neo-Nazis in his cell block, who interpreted his sobriety as a challenge. Picking him out as a whipping boy, the gang spent a significant amount of their free time beating or stabbing Nate and leaving him just alive enough to do it again tomorrow. Full of self-loathing, Nate believed he deserved the punishment for his mistakes and never put up any resistance.
Nate's cycle of self-loathing and abuse came to an unexpected end when, at the age of 22, after spending three years in prison, he received a visitor who wasn't Maya or Jennifer. Curiosity piqued, Nate begrudgingly accepted the visit and went to meet his mysterious guest -- a redheaded man in black who introduced himself as Kurt White.
Kurt explained to Nate that his powers -- which he diagnosed as hyperkinesis -- gave him potential to be the perfect soldier and offered him a chance to redeem himself for his past sins and earn his freedom by joining up with a clandestine metahuman military training project called Project Patriot. As Kurt described it, Project Patriot sought to assure the American populace that there were superhumans in the world willing to fall in line and do what it takes to take the fight to the 'real threats' following the crises of faith brought on by 9/11. As a member of Project Patriot, Nate would be the first metahuman to become an extension of the U.S military and federal powers, doing what had to be done behind the scenes while being the face of a new generation of more modern, pragmatic heroes who answer to some higher power in front of the cameras -- a 'Cape' and a 'Cowl'. Acknowledging the complexity of Nate's past and his extremely positive psychological validity for the program, Kurt believed that Nate would be the quinessential American underdog who could symbolise the potential of even the most condemned person to stand tall against greater threats whilst appealing to the key demographics Project Patriot hoped to console.
Swayed by the notion of redemption but unsure of himself and his worthiness of a second chance, Nate requested that Kurt return in a week, by which point he would deliberate and give his answer. Agreeing to Nate's terms, Kurt left him to reflect upon his life and reconsider his future. During Nate's careful consideration of Kurt's offer, the Neo-Nazi gang cornered him in the mess hall and prepared to beat him as they so often did. Given new vigor by Kurt's offer to become something more, Nate fought back for the first time since his arrival and put his regular abusers in intensive care. When Kurt arrived to visit him in solitary confinement three days later, he willingly accepted his offer.
His criminal record pardoned -- rather than expunged, as Kurt had originally offered -- Nate underwent intense physical and mental training for the next two years, learning a variety of martial arts and talents as well as undergoing advanced military training in combat, tactics, strategy, espionage and more. As he travelled across the world on the taxpayer's dollar, learning from the best teachers money and connections could by, he gradually honed his hyperkinetic capabilities with his body and mind, focusing himself into becoming a living weapon. By the time his training was complete, Nate had become an entirely changed man. Gone was the troubled boy from Hudson City. Gone was the solemn criminal counting the days to his death. From that day forward, Nate Carter had become the man he would be for the rest of his life -- and he wanted nothing more than to start on the path towards redemption.
With his training more or less complete, it was time for Nate to pass his final test -- four years in Afghanistan serving with the United States Marine Corps. Instantly given the rank of Sergeant and placed in charge of his own squad, Nate was flown into Afghanistan to fight the good fight and get the understanding of real war Kurt was certain he'd need to succeed as a member of Project Patriot. Arrogant and overconfident about his own combat prowess, Nate was unprepared for the welcome he got from the war-torn land and his own squad.
Not seeing Nate as a true marine due to his special circumstances, his squad treated him with thinly veiled disrespect and made no effort in concealing their distaste for every order they gave him. They even went so far as to pull pranks on him during off-time, mockingly calling him ' The All-Star'. With no real practical experience, Nate floundered for the first few months, often falling short of objectives or getting his squad injured in the process. The last straw was when a brief moment of indecision crippled one of the men under his command. Completely dejected by his continued failure, Nate retreated into himself and spent most of his off-time either working out or sitting in silent contemplation.
Nate's first real test of leadership took place six months into his tour when a military convoy his squad was a part of was bombarded by mortars in the deserts of Afghanistan. Though the rest of the convoy perished in the ensuing firefight, Nate was able to keep his squad's vehicle mobile long enough to escape from the threat of immediate danger. The damage was already done, however, and the vehicle broke down in the middle of enemy territory. With their radios all either damaged or down, Nate's squad found themselves stranded behind enemy lines with no hope of rescue. Particularly angered by Nate's lack of leadership, Corporal Donald O' Duffy (who would later go on to become the crimefighter known as the Chauffeur) challenged Nate's leadership and engaged him in hand-to-hand combat. Though Nate easily defeated O' Duffy, the rowdy corporal managed to get in a solid punch to Nate's jaw. As he reeled from the blow, Nate had an epiphany about his method of leadership.
Walking over to their broken vehicle, Nate dipped his hand in motor oil and used it to paint a star on to his helmet. Then, apologising to his squad for his arrogance and rallying them to his side, he fearlessly led them right through enemy territory, making sure to stop and help anyone who grew too weak and throwing himself at any danger they encountered along the way. Impressed by his sudden change in nature and heroism, his squad gradually became more and more compliant with his orders, their respect for him growing with each obstacle he guided them past. Eventually, through sheer strength of will and determination, Nate led his team back to base camp and, upon his arrival, was hailed as a hero. The nickname given to him sarcastically became his de facto codename among his fellow marines and tales of the fearless All-Star spread throughout the armed forces. On Nate's part, he only further committed himself to his role, leading his loyal squad -- dubbed 'The Hall of Famers' by their fellow marines -- through a number of missions for the rest of his tour in Afghanistan. When his tour drew to a close, All-Star and the Hall of Famers were certifiable legends and Nate was given the rank of Staff Sergeant -- one he had actually earned.
Returning to the states to meet with Kurt, Nate decided to make a pit stop in Hudson City to reconcile with his family. Approaching Maya and Jennifer for the first time in years, Nate sat down and ate his last meal as Nate Carter in the company of the people he loved most, sharing with them his tales of bravery and catching up with all that he had missed during his absence. When it came time to leave, Nate embraced his adoptive family and reminded himself of the importance of remembering his roots, no matter how far he went.
Returning to Washington DC to meet with Kurt, Nate made it clear that he had grown in the four years since they had last seen each other. Ready to take on his duties as the first member of Project Patriot, Nate was given three things that day: his uniform, his custom-made Iron Patriots and a new resolve -- to atone for the sins of his past by using his gifts to forge a better future, no matter how much personal sacrifice it would take.
With his first mission -- a journey to South America to investigate reports of a vicious mercenary made of gas -- already waiting for him, Nate rejected the name 'Sgt. Patriot', instead opting to go by the name given to him by the brave men and women who had given him a family and a cause for the past four years. From that day forward, Nate Carter became the All-Star -- the star-spangled sharpshooter with a gun at his side and the flag at his back. Since that fateful day, All-Star has been on the front lines, fighting in the shadows and in the light for liberty and justice for all. He has fought, killed and very nearly died to establish himself as one of many heroes ready to lay down his life for the world he's sworn to protect.
Hyperkinesis
All-Star has the unique power of hyperkinesis. His brain processes information, movement and external input at a significantly faster rate than a normal human's. It subconsciously takes in all spatial information around him, processing it at inhuman speeds and performing complex subconscious calculations and mental operations based on it. This higher cognitive functionality is aided by a vastly enhanced level of communication and between the hyperkinetic mind and the rest of the body allowing him to to make split-second calculations and assessments which would take even the most advanced human brain several minutes to do and to react to these calculations instinctively. Though this doesn't inherently make All-Star a genius, it does give him near-perfect accuracy, as he is able to mathematically work out factors such as distance, air resistance, trajectory and more in milliseconds. This information is then used in coordination with his exceptionally accelerated perception to heighten his senses to the point where time itself appears to slow very slightly to allow for more precise reactions. His aptitude for quickly processing information also gives him enhanced agility, enhanced dexterity, enhanced reflexes and the ability to analyse and read subtle body language at a greater level than most. In addition, All-Star's procedural memory has been enhanced to superhuman levels allowing him to pick up and memorise skills much faster than an average human. It also makes him highly resistant to telepaths, his mind too fast for many to even get a lock on.
Perhaps one of the most unusual applications of All-Star's hyperkinesis is the ability to throw almost anything with inexplicable force, accuracy and power, allowing him to weaponise a variety of otherwise mundane items. The exact explanation as to how is, heretofore, unknown, but All-Star is able to throw or launch anything from rocks and pebbles, pens, playing cards, toothpicks, tools, broken glass, boomerangs, teeth, paper-clips, rubber-bands, needles, nails and more with implausible accuracy and strength, allowing them to travel distances they normally shouldn't be able to travel whilst penetrating and damaging things they shouldn't physically be able to.
The upper limits of hyperkinesis and its growth as a power are still being explored. It is theorised that, in a more intellectually inclined subject, hyperkinesis might have developed in a drastically different way, unlocking psionic and precognitive abilities instead of the physical and sensory ones seen in All-Star. Whether or not these powers will eventually be unlocked by All-Star remains to be seen, though some believe his power of projectile augmentation may be an early manifestation of future psionic prowess.
- Near-Perfect Accuracy via Mathematical Intuition
- Accelerated Cognition
- Accelerated Perception
- Enhanced Dexterity
- Enhanced Reflexes
- Enhanced Procedural Memory
- Body Language Analysis
- Psionic Resistance
- Projectile Augmentation
SteelTech Bionic Eyes
An unfortunate on-the-job accident caused serious damage to All-Star's eyes, permanently blinding him. In order to counter the severe damage caused by the accident, Project Patriot commissioned the construction of new cybernetic technology capable of not only fully restoring the man's eyesight but also greatly enhancing it. The result were the SteelTech Bionic Eyes, a marvel of cybernetic engineering created through the process of cloning the human eye and proceeding to use advanced nanotechnology to enhance it. Though almost completely indistinguishable from normal eyes, the bionic eyes have very subtle enhancements which lend themselves to All-Star's effectiveness and flexibility in the field. The rod cells and cone cells in the bionic eyes responsible for normal human vision have been greatly multiplied. Whilst the average human has up to 150 million rod cells in their retinas, All-Star possesses roughly 500 million. This not only gives him spectacular eyesight even in darkness, but also allows him to perceive minute details otherwise imperceptible to the human eye when used in conjunction with his hyperkinesis. Additionally, the bionic eyes have a powerful telescopic function which allows All-Star to 'zoom in' on far away objects.
The SteelTech Bionic Eyes are also capable of using impulses from the brain to scan and replicate the retinal patterns of others, allowing All-Star to circumvent various security measures or to mimic the ocular functions of certain people or animals, such as the panoramic vision of rabbits. Another more passive application of the bionic eyes allows All-Star to see through illusions, camouflage, the bending of light and other tricks designed to deceive the eye better than most. The augmentation has also made All-Star an even better marksman than he previously was. With his eyes no longer holding back his hyperkinesis, his accuracy has increased almost tenfold.
- Enhanced Visual Perception
- Telescopic Vision
- Retinal Shapeshifting
- Illusion Detection
- Further Enhanced Accuracy
Peak Human Condition: All-Star, through intensive training, has reached the pinnacle of human conditioning and athleticism. He has all the physical prowess of an olympic-level athlete at the top of his/her game and could be considered a near-perfect physical human specimen in some regards. Capable of pulling off complex acrobatic feats, enduring even the most strenuous activity and showcasing feats of human strength that would leave professional powerlifters reeling, All-Star is a physical powerhouse by anyone's margin. With regular maintenance and exercise, hisbody remains a finely-tuned machine which keeps him one step ahead of the opposition.
Expert Hand-to-Hand Combatant: Despite his preference for more long-ranged combat, All-Star is a very competent hand-to-hand combatant and is well-versed in Jeet Kune Do, Boxing, Savate, Brazilian Jiu-Jitsu and Krav Maga. On top of this, he has a 3rd degree black belt in the MCMAP, which provides a more brutal and practical alternative to martial arts. He has also garnered some training under his ex-girlfriend, Sparrowhawk, in the ways of Aikido and Eskrima. In combat, All-Star usually sticks to a straightforward but brutally effective blend of Boxing, Krav Maga and MCMAP, with a few choice techniques from his other fighting styles thrown in every so often to keep his opponents guessing.
Master Marksman: All-Star is an extensively well-trained marksman with years of experience. Though his training alone has more or less made him into a top-grade marksman, his hyperkinesis also lends itself to his talents to increase his proficiency as tenfold. He is arguably one of the greatest marksmen alive and has performed feats of marksmanship which often appear to be far outside the realm of possibility, such as ricocheting fired bullets off of multiple surfaces to hit his target, making airborne shots with uncanny accuracy and hitting weak points most people wouldn't even be able to locate from a mile away. With his mastery over his hyperkinesis growing and his limits being pushed on a regular basis, All-Star is only becoming a more proficient marksman as time goes by.
Master Strategist and Tactician: Years of military training, operations, high-school football and field leadership of the Protectors of the World have given All-Star an aptitude for strategy and the application of tactics both on and off the battlefield. As a result of his hyperkinesis, All-Star's mind is often able to intuitively grasp the most minute details about situations and use them to rapidly formulate plans of action and reaction, making him a fast-thinking and highly improvisational leader who thrives off of changing circumstances. As such, he typically takes charge of situations and puts his enhanced tactical prowess to use whenever he feels he needs to, as befitting of a self-proclaimed 'tactical genius'. Whether it's facing down a single supervillain or an army of foes, All-Star strives to always have a plan, a contingency and the flexibility to pull more from his ass when needed.
Master Athlete: Having been an athlete for a large part of his adolescence and continued in his athletic training during his adulthood, All-Star's athletic prowess rivals that of most Olympic-level athletes and even manages to dwarf them in some areas. A talented acrobat, gymnast, runner and quarterback, it isn't surprising that his athletic experience has valid applications in his unorthodox line of work.
Extensive Military Training: All-Star has picked up a plethora of useful skills from his time spent training in Project Patriot and his subsequent years as a part of several military outfits. These range from standard survival and stealth based skills and CQC training to advanced knowledge such as jet piloting. Having been extensively trained in modern warfare, survival, espionage, military strategy and more he possesses all the talents and skills of even the most veteran soldiers and then some.
Multilingualism: Over the years, All-Star has become fluent in several languages. Having learnt Spanish during his teenage years and Arabic during his tenure with the USMC, he has since developed a command over Mandarin Chinese, Japanese, French and Swahili during his time as a spy and a superhero. He also has some understanding of Portuguese, Russian and Korean, but only enough to get by.
'Adaptoisms': A lingering side-effect of sharing a consciousness with Adapto whilst within the Polychoron, All-Star possesses select knowledge of physics and cybernetics which typically lies dormant in his subconscious until triggered by something external. Though these 'Adaptoisms' -- as All-Star has come to call them -- have their uses, they usually only amount to brief flashes of insight in tight situations.
The S.T.A.R.S. Suit
Designed by the esteemed combat engineers of SteelTech's advanced warfare division, the SteelTech Advanced Recon Stealth Suit (or S.T.A.R.S. Suit) represents the bleeding edge in military grade technology for the U.S. soldiers of tomorrow. Designed to enhance and support the natural abilities of ground infantry while also adding supplementary recon based functions, the S.T.A.R.S. Suit was designed to give recon operatives, spies and black-ops specialists the ultimate upper hand while operating in the field. As a prototype, All-Star's S.T.A.R.S. is the only one currently in existence and has been custom tailored to his particular field of work.
An underlying mesh of military-grade synthetic lightweight para-aramid fibres topped with an outer-layer of highly-resistant advanced liquid body armour and a ballistic vest woven with an experimental flexible carbon nanotube alloy and dipped in liquid titanium provides its wearer with as much protection against assault and the elements as possible while remaining lightweight, flexible and comfortable enough to allow for long periods of intense activity. Additionally, the suit is layered with protokinetic gel which adaptively alters the temperature of the suit and changes its density to conform to the wearer's shape. The protokinetic gel layer can also pressurize to potentially save the wearer's life should they fall incredible distances or be placed under the pressure of high gravitational forces. Cohesive nanotechnology planted within the innermost layer of the suit allows it to meld to the wearer's body, acting as a 'Second Skin' which treats and eventually immunizes the wearer against harmful toxins, poisons, diseases, viruses, bacteria and other similar internal hazards. This 'Second Skin' also syncs with All-Star's S.T.A.T.S and uses the same nanotechnology to monitor and maintain his physical condition, stemming lactic acid build-up, patching minor wounds and performing other regular maintenance to keep him operating at peak capacity. The 'Second Skin' also dampens the wearer's thermal signature, allowing for protection against thermal imaging. Perhaps one of the most useful functions of the 'Second Skin', however, is its 'Rigidity Response' system which reacts to the breakage of bones and heavy bleeding by intensifying pressure on the affected areas, allowing its wearer to continue operating through the pain of such injuries for longer periods of time without worsening them.
The S.T.A.R.S. suit's functionality doesn't stop at the suit itself, though. The bracers, made up of a low-density questionite alloy, allow for added protection during close quarters combat and have been outfitted to guard against bullets, knives and even some energy based projectile attacks. The boots, meanwhile, use strategically placed dura-gel padding to protect against sprains, breaks, penetration and bruises in even the most intensive conditions. The boots also use a system of clasps over laces to minimise the risk of tripping, are steel-toed for durability and combat applications and possess an under layer of adaptable polyfibre which increases comfort and protects the wearer's feet from water, infection and inflammation. Additionally, patented 'Nightrunner' stealth technology has been built into the soles, greatly suppressing the volume of the wearer's footsteps. The gloves can be synced to All-Star's comm-link and pressed against solid surfaces to allow for long range eavesdropping through them. Sound captured by these gloves can be recorded and downloaded to the thumb drive in All-Star's STATS. On a more traditional note, each glove is padded with brass and kevlar for added protection and combat effectiveness. These supplementary features are rounded off by the belt of pouches tied around All-Star's abdomen, each of which utilise technology based around the concept of 'Hammerspace' to quadruple their storage capacity.
The entire suit is woven in with interlocking nano-scales designed to reduce drag and air resistance and repel water like a swimsuit, allowing for increased adaptability for aerial, high speed and water based missions. Perhaps the most important use of these nano-scales -- and the most technologically advanced function of this new suit -- is the SteelTech patented 'Double Take' active camouflage system. Operating with a direct electronic link to All-Star's S.T.A.T.S, the 'Double Take' uses smart nanotechnology to mimic the camouflage response of certain metahumans, adapting to the surrounding environment to superficially replicate the pattern and texture of anything it comes into contact with. One weakness to this function, however, is that it doesn't acoount for the wearer's face, leaving it exposed and visible to anyone looking hard enough. Also to its detriment is that it only superficially camouflages its wearer and is usually far easier to detect upon closer inspection, hence the name.
- Enhanced Durability
- Enhanced Immune System
- Enhanced Stamina and Endurance
- Minor Regenerative Healing
- Thermal Dampening Technology
- 'Rigidity Response' System
- 'Nightrunner' Stealth Technology
- Enhanced Survivability
- Enhanced Adaptability
- In-Built Touch Microphone /w Recording
- 'Pouches Of Holding'
- 'Double-Take' Active Camo System
S.T.A.T.S - SteelTech Advanced Tactical Shades
Developed by SteelTech, these Advanced Tactical Shades have a myriad of features which give All-Star the one up he needs when out on the job. With all the processing power of a computer, the shades come with an advanced tactical HUD which monitors All-Star's ammo, physical condition and the environment and objects around him. In addition, these shades allow All-Star to lock on to hostiles via a sophisticated target array, giving him a better tactical grip of combat situations. The shades possess a heartbeat monitor which can be used in conjunction with a body temperature monitor to calculate the emotional and physical state of those around All-Star, enabling him to detect the bodily changes associated with lying, infection and, more frequently, death. The shades possess Thermal, Night Vision, Telescopic, Sonar and Ultraviolet imaging and a 'Smart-Fit' function which molds them to the contours of All-Star's face, preventing them from falling off in all but the most frantic of situations. Perhaps his most iconic piece of gear, All-Star is rarely seen in the field without his eyewear.
More recently, the shades have been upgraded to resemble goggles and utilise the same 'Smart-Fit' technology to stick to All-Star's face without the need for arms or straps. These goggles possess double the processing power of the shades and grant their wearer with a number of additional functions -- facial and armament identification, size and weight estimation, GPS tracking, holographic projection, a power/energy scanner and a video/photographic camera to name a few. They are also equipped with the more tangible functions of a retractable thumb drive loaded with military grade hacking software and an in-built flashlight which can be used to increase vision and blind others in close quarters combat.
Specialised Ammunition
All-Star knows better than anyone that it pays to be prepared, especially when fighting alongside and going up against people who could crush you without a second thought. As such, going into battle with specialised ammunition on-hand allows him to better adapt to circumstances in which he'd typically be at a hefty disadvantage.
Anti-Armour Ammunition uses advanced hyper-thermal technology to melt through metal, kevlar and anything else someone might wear for protection with superheated shots. Hellfire Ammunition uses contained hellfire shells cooked up by military sorcerers to bypass magical defenses with mystical fire which is almost inextinguishable by normal means, making it extremely effective against magic-based and intangible foes. Blessed Silver Ammunition uses a tried and true method to keep supernatural monsters, demons and the undead at bay. Gel Ammunition expands into a solidifying gel on impact, making it significantly less-lethal than standard ammunition. Tranq Ammunition consists of bullet-like darts tipped with powerful sedatives for additional non-lethal capabilities. Brickbuster Ammunition uses nanoexplosives to detonate into a concussive blast on impact, generating enough force to make your average brick think twice before throwing their strength around. SMART Ammunition, on the other hand, uses advanced nanotechnology to lock onto targets mid-flight to allow for near-unerring accuracy when used in conjunction with Tracer Ammunition, a special ammo type which uses bullets laced with a resonating electromagnetic charge to allow the shooter to track targets and to tag them for SMART shots.
It is uncommon for All-Star to keep more than a few magazines of specialised ammunition in his personal armoury at any given time due to most of it being appropriately expensive. Fortunately, FMJ and rubber rounds are always in abundance.
Dual Steeltech A001 Iron Patriot Pistols
Specially designed for use in Project Patriot, the Steeltech A001 Iron Patriot is a revolutionary new handgun which is designed to be "smarter than the average firearm". Incorporating semi-automatic fire, manual and automatic focusing and targeting, the Iron Patriot boasts a low recoil, a large magazine capacity, a comfortable ergonomic grip, impressively long-range firing capabilities and enough stopping power to pose a threat to even some mid-level bricks. Smart firing technology allows the user to seamlessly transition between semi-auto and three round burst firing types and an in-built laser sight can be toggled on to give an added bit of security in combat situations. In short, it's the perfect handgun for someone in All-Star's unpredictable line of work.
An Iron Patriot can only be operated by its designated owner, whose genetic signature is programmed into the gun's memory. Any attempt to use an Iron Patriot by an unauthorised party results in the gun releasing an electrical discharge into the wielder and locking down.
Mk 12 Special Purpose Rifle: When All-Star's A/SRH-C1 was lost in a battle, he quickly found that the company which once produced the hi-tech weapon had since filed for bankruptcy and ceased production. Unable to acquire a replacement for the rifle, All-Star simply decided to go back to basics with a more traditional make of gun. Now, All-Star uses a MK12 SPR as a designated marksman rifle. The SPR is a highly versatile weapon and comes outfitted with a high-tech scope, a suppressor, a collapsible bipod and a side-mounted motion tracker. Though the SPR only has an effective range of 600 yards in most hands, All-Star has shown himself to be very capable of using the rifle as one would a more specialised sniper rifle. He typically keeps the SPR slung over his back for quick and easy access and, though it doesn't collapse like the A/SRH-C1, he can still be very mobile whilst carrying it.
Accuracy International AS50 Sniper Rifle: For times when he needs a sniper rifle with a little more range and a lot more oomph, All-Star uses an Accuracy International AS50. With an effective range of approximately 1500 metres and a lightweight, transportable and ergonomic design. the AS50 is the perfect companion for the sniper on the go. It can be disassembled in less than three minutes and serviced without tools, another feature which makes it ideal for All-Star's particular line of work. Like his MK12 SPR, All-Star's AS50 has been outfitted with a number of personal modifications. A hybrid scope with thermal imaging and standard settings and an additional frame designed to lower recoil all contribute to making the AS50 even deadlier in the hands of the star-spangled sharpshooter.
Smith & Wesson Model 500: All-Star occasionally carries a Smith & Wesson Model 500 revolver on his person as a back-up gun. With its abundance of stopping power and its reputation as the most powerful handgun in the world, it packs much more of a flat-out punch than his Iron Patriots, making it handy for when the chips are down or for when he just needs to terminate something with extreme prejudice. The revolver fires rounds powerful enough to put down elephants and buffalo with well placed shots. It carries five bullets in its cylinder at any given time. All-Star is capable of firing it with very little recoil and carrying it around rather casually, a testament to his often underestimated strength.
Smith & Wesson M&P Shield: Compact and effective, the Smith & Wesson M&P Shield provides a lightweight alternative to All-Star's usual handguns and acts as a handy concealed carry firearm for situations in which a larger handgun would be inefficient.
Mossberg 590: In more recent times, All-Star has been known to carry and use the Mossberg 590 as a combat shotgun. Though All-Star prefers to wield more accurate and rapid firearms, he can't deny the utility of having a gun which physically embodies the essence of 'back the fuck off'. The Mossberg 590 is usually slung at All-Star's waist for quick and easy access, provided he's actually carrying it at all. Sometimes he pumps it with one hand and it's awesome.
Dual SIG-MPX-Ks: All-Star prefers his Iron Patriots in most circumstances but the lightweight SIG-MPX-K is both more capable of punching through body armour when using standard rounds and is, according to All-Star, the height of gunslinging fashion. As such, he owns two and uses them to fire all the bullets.
M4A1 Carbine: Lightweight and very, very good at spitting a bunch of bullets in the direction of anyone who looks at you funny, it's not hard to see why the M4A1 Carbine is a popular rifle. For All-Star, it provides the perfect deterrent against overzealous mooks storming him in waves. Well, that and it looks damn cool -- especially when you slap a grenade launcher onto it.
M249 LMG: Though All-Star has always valued quality over quantity when it comes to firearms, he holds onto his own personal M249 for that every once in a while when you need to riddle everything around you with bullets. Relatively lightweight, durable and effective, the M249 is everything one could want from a light machine gun: an unstoppable killing machine.
MGL-140: The MGL-140 is a US military made variant of the M32 MGL and acts a lightweight six-shot grenade launcher All-Star uses on occasion. Although intended primarily for offensive and defensive use with high-explosive rounds, with appropriate ammunition the launcher is capable of being used for less-lethal anti-riot purposes. All-Star's personally modified MGL-140 is capable of firing Explosive, Sticky, Tear Gas, Knockout Gas, Incendiary, Concussive, and Beanbag rounds.
M3 MAAWS : Kept more as a souvenir and keepsake than anything else, All-Star's M3 MAAWS replaces the Javelin given to him by an old Marine friend as an unconventional parting gift after his time in Afghanistan. A recoilless rifle designed to take down armoured threats, the M3 MAAWS has its (very explosive) uses. After all, you never know when you need to make something very big a whole lot smaller.
PSE TAC 15 Crossbow: Though he considers his guns to be far superior and more viable in most cases, for times where All-Star requires absolute silence at the cost of reload speed and fire rate, his PSE TAC 15 Crossbow is always waiting in the wings. The crossbow comes with a variety of custom-made arrows. These arrows come in Standard, Armour-Piercing, Explosive, Timed Explosive and Shock. All of them hurt.
SteelTech BOX Energy Rifle: The latest in a line of weapons specifically designed to combat high-powered metahuman threats, the ST-BOX-ER is a high-powered energy based weapon capable of firing concentrated blasts of weaponised electromagnetic pulses at a target through the use of three barrels working in conjunction with one-another. These pulses are capable of accelarating its target's structure at a molecular level, allowing it to cause near crippling pain to even the sturdiest of bricks. The weapon can be altered to increase the width and power of the blast to suit the wielder's needs. Whilst the ST-BOX-ER is, at its core, a non-lethal weapon made to incapacitate powerful metahuman threats, an extended blast from it can cause lethal rupturing within the body.
'Memento Mori': When All-Star ventured into a powerful interdimensional artifact the Polychoron with Adapto, this one-of-a-kind sidearm was an unexpected byproduct of the Polychoron's reality altering powers and All-Star and Adapto's own desires. Though not what he wanted or expected, 'Memento Mori' (named after the Latin saying uttered by Adapto after the experience) is actually an interdimensional space-time conduit. Drawing on energy and forces from a host of different and varied universes, Memento Mori is able to adapt to whatever threat All-Star faces with the energy best suited to eliminate that threat. Be it hellfire from a demonic plane, celestial energy from some forgotten land or concentrated atomic blasts from a constantly erupting world, Memento Mori lives up to its name by drawing on that power to remind even the strongest foes that anyone can die. So far, the source of Memento Mori's advanced technology and its mechanics are unknown and it only seems to function properly in All-Star or Adapto's hands.
'Moxie': All-Star's combat knife (or Moxie, as he affectionately calls it) serves many purposes and is a key component of his arsenal. Be it an average day of crimefighting or a recon mission in the tropics, All-Star always has Moxie ready to rip and tear through anything in his way. Crafted from a lightweight, but extremely durable, metal alloy and edged with a super thin layer of nano-plasma to help cut through more durable enemies, Moxie is one hard-hitting dame.
Dual Gerber Mark II Dagger Knives: Moxie is all well and good when you're hacking away at branches, vines or your average meatheaded goon or brick, but for times when the enemy is giving you a run for your moneyt and a large combat knife would be impractical, All-Star always carries two Gerber Mark II Dagger Knive. Lightweight and with a shorter blade length than Moxie, the dagger knives provide an agile alternative for fast-paced close quarters combat.
Throwing Knives: All-Star usually keeps a row of steel throwing knives tucked into sheathes embedded in the straps of his leg holsters. These knives, the pinnacle of aerodynamic technology, are engraved with very stylish stars so All-Star's enemies know who straight up wrecked them.
Tech Grenades: Utilising modern weapons technology to provide an effective yield despite their compact size, tech grenades are metallic, cylindrical tubes which can be primed at the press of a button. Using a SteelTech developed gas called 'Adaptagen' which reacts differently to exposure to different catalysts, tech grenade effects can be altered on the fly, allowing for maximum adaptability without forcing the user to carry excessive explosive ordnance. Tech grenades can be primed to be Explosive, Incendiary, Cryo-Foam, Concussive, Flash, Smoke, Tear Gas, Knockout Gas or Flare.
Proximity Discs: These handheld discs feature state of the art motion detecting technology which enable them to detect any movement within a preset area and detonate when something passes through its sensory range, under usual circumstances. Along with the range of its motion detection, the size of a proximity disc's area of effect and the parameters for detonation can also be set to suit the situation. Come in Explosive, Shock, Concussive, Flash and Remote Detonation.
Propulsion Pads: Similar to proximity discs in size, propulsion pads were designed by SteelTech to aid soldiers in the field and rescue services during natural disasters to better improve their ability to move large objects with added ease. Once adhered to an object, propulsion pads use built in miniature jet engines to propel the object away on a preset course of flight trajectory. The flight trajectory, jet strength and detonation time of the pads can be altered by the wielder to suit the situation. All-Star personally likes to use them to send bad guys into the stratosphere and has refitted some of them to explode after a certain period of time.
Rebreather: A small rebreather no bigger than a harmonica. It allows All-Star to breathe in low-oxygen conditions and gives him a resistance to gas based attacks. Given their small size and tendency to be lost or damaged, All-Star usually carries several.
'Pocket Protector': A recent addition to All-Star's arsenal made for him by Adapto, the 'Pocket Protector' is a ball-shaped device which, when thrown or placed, projects a short wall of holographic energy which can be used as emergency cover. When actual cover is sparse or when he needs to push an advance, All-Star readily uses his 'Pocket Protector' to shield himself from harm.
Grapnel Gun: Compact, collapsible and lightweight, the SteelTech Grapnel Gun is a recent military invention which promises to grant greater maneuverability to infantry operating in mountainous and urban environments, launching a hyper-tensile nylon cable with a weighted prong. The line can then be reeled in via a powerful motorised spool system to either pull the wielder upwards or to pull the targeted object towards them. It can also fire a secondary cable from its lower barrel. This can then be anchored on the shooter's end to create a zip-line using the gun itself as a pulley.
Medpack: All-Star usually keeps a small medpack loaded with bandages, tourniquets, medical tools, healing salves, expandable splints, suturing thread, medical drugs, antiseptics, a porta-defibrillator and other vital medical supplies on his person while out in the field. Compact and encased within a protective 'combat-proof' case, the medpack goes a long way to helping All-Star up and running during long-term missions.
Stim-Shots: Finely tuned chemical cocktails made from a mix of endorphins, adrenaline, steroids, immuno-enhancers and painkillers, Stim-Shots are housed within small combat-proof hypodermic needles and are typically used to keep soldiers fighting through sleep deprivation, injury and exhaustion. The long-term effects of this 'overclocking' can be very severe, so All-Star tends to use them as sparingly as possible.
The 'Shooting Star': After saving a car dealership owner from a gang of chop shop running car thieves, All-Star was given a good deal on the most coveted car at the dealership: a Crystal Red 2013 Chevrolet Camaro SS Convertible with white racing stripes. Lovingly named the 'Shooting Star' by its owner, All-Star's Chevy has no particularly specialised features: it just looks really super awesome and goes really super fast.
'Liberty Belle'
'Confiscated' from a group of international terrorists during a coordinated attack on the Barlowe Building, 'Liberty Belle' -- or 'Belle', for short -- is a state-of-the-art combat ready Grav-Bike outfitted with its original offensive and defensive armaments as well as a number of custom features put in place by Nate in his spare time. Though 'Belle' was badly damaged when Nate first got his hands on it, he has since spent a hefty amount of time repairing and modifying it (with the help of his more technologically proficient friends) and treats it almost as if it were his own child, regularly maintaining it and lovingly personalising it. With its exceptional speed, extensive firepower and an abundance of sentimental value, 'Liberty Belle' is one of All-Star's most prized -- and useful -- possessions.
- Aluminium Composite Hull Plating
- Onboard Flight/Targeting Computer /w Built-In Communication System and 'Crybaby' Combat Warning Function
- Under-Mounted Particle Blaster
- Dual Retractable Gatling Guns /w Specialised Anti-Materiel Ammunition
- Dual Retractable Anti-Air Turrets /w Specialised 'Stormbreaker' Anti-Air Ammunition
- Six Compressed Medium-Range Tactical Missiles
- Four High-Powered Long-Range Tactical Missiles
- Thirty-Two SMART Micro-Missiles
- Two 'Bunker Buster' Air-To-Surface Missiles
- Two 'Hellfire' Incendiary Missiles
- Titanium Cable Grappling Line Launcher
- Defensive Shield Projector
- Optional Voice Command System
- In-Built Stealth Technology /w Low-Power 'Silent' Feature
- Advanced Electromagnetic Safety System keeps rider mounted in the event of turbulence or elaborate combat maneuvers
- In-Flight Stabilisation System negates the negative effects of G-Force and allows rider to maintain control of the bike
- Capable of reaching just below supersonic speeds when pushed
- Synced to All-Star's STATS, allowing him to control it from afar
- Synced to local police radio frequencies
- Fully-Stocked Mini Bar
- Horn which plays 'Yankee Doodle' when blared
- Retractable Cup-Holders
- In-Built Chick Magnet
As glib and charming as he is arrogant and unrefined, All-Star is often described as being 'rough around the edges' and is just as likely to endear himself to others as he is to aggravate them. Always pragmatic, he typically deals with obstacles and challenges with the mentality of a military man, preferring more efficient and straight-forward solutions to ones which are more morally sound. Despite this, however, All-Star is still very much concerned for the lives and well-being of others and will only stand on the side of pragmatism so long before his strong personal values and sense of compassion win out. Ultimately, All-Star wants to do good and places a far greater value on doing good than he does on abiding by the law and his government handlers.
A product of his difficult upbringing and unconventional lifestyle, All-Star is a complicated man with loner tendencies. This is not, however, because he has a particular distaste for social interaction but, rather, because he enjoys being alone with his thoughts. Though he comes across to many as a bit of a jock due to his macho mannerisms, he compensates for a lack of formal education with a natural practical intelligence and a cunning tactical mind which betrays his outward appearance. Often walking into situations in which he is outmatched, outgunned or underestimated, All-Star tends to deal with matters in his own unique way and enforces his methods with an action-oriented mindset and a take charge attitude. Unfortunately, this also means that he often makes no attempt to hide his cantankerous side if he encounters conflicting ideology whether he's on or off the battlefield. Death is a large part of All-Star's daily routine and, as such, he has developed something resembling indifference towards it. Though he is more often than not responsible for the death he so regularly encounters, All-Star almost never kills in the company of heroes and always seeks alternatives if possible. That isn't to say he shows any real remorse when it comes to killing, however, as he rarely regrets doing it to individuals he feels had to die. In fact, ending a life has become as mechanical an action in All-Star's eyes as brushing his teeth -- a fact which frightens him just as much as it further detaches him from the gravity of the act.
Perhaps as a sort of coping mechanism to deal with the tragic circumstances which often surround him, All-Star has a cynical and wry sense of humour which he readily demonstrates through irreverent quips and aloof banter. This often gives those around him the impression that he is detached or ambivalent towards the events that conspire around him which, naturally, causes friction between himself and those who take a more severe approach to heroics. This is largely done to help induce the sense of calm that keeps his powers operating at peak capacity, however. Despite outward appearances, All-Star takes what he does very seriously -- to a fault, even. A history of recurring failure and loss have made All-Star all too well aware of his faults and shortcomings, often causing him to be especially hard on himself and fueling his need to prove himself to others. Hiding these insecurities behind a veneer of overconfidence and machismo, he often keeps those closest to him at a 'safe' emotional distance, rarely letting them get close enough to gain a thorough understanding of his inner machinations. This instinct to push others away is as much a result of his own insecurities as it is of his difficult childhood.
A patriot and a soldier at heart, All-Star has a deep sense of personal honour and loyalty towards his country, friends and duty: he is a natural guardian who seeks to protect those around him and to uphold his personal values in the face of adversity. Full of grit and stubborn as he is strong-willed, he maintains an unwavering devotion to what he holds dear and rarely backs down from a fight, even in the face of far more powerful opposition. Perhaps still seeking to atone for his sordid past, All-Star is always willing to lay down his life in the name of a worthy cause and prides himself on being the first one in and the last one out of any combat situation he walks in to. Though his methods and style of leadership are often unorthodox and highly improvised, he is a natural born leader who always thinks on his feet and is always at the ready with a contingency plan.
Something of a non-traditional 'workaholic', he rarely takes time off from his work for the government and as a Protector, preferring to throw himself into even the most dangerous of missions rather than be left to his own devices. When he does have free time, he typically spends it drinking, practicing his combat skills, maintaining his armoury, exercising or engaging in one of his other hobbies. Outside of drinking and socialising with those closest to him, All-Star enjoys and regularly partakes in a number of personal hobbies. A gambler, he makes a habit out of fleecing the patrons of any nearby bar out of their money and playing poker. He also finds further outlets for his competitive streak in the form of sports, video games (usually online shooters) and sparring. Due to the stressful nature of his job and the importance of staying relaxed in relation to his hyperkinesis, he also engages in several more calming activities. These include regularly interacting with his dog; attending to his bonsai tree and listening to jazz. In addition, he is a a highly skilled chef and even goes so far as to cook meals for his fellow Protectors. He is a huge fan of westerns, thrillers, martial arts films and, bafflingly, musicals; Bruce Lee, Clint Eastwood, Sylvester Stallone and Julie Andrews are all cinematic idols of his.
In terms of romantic relationships, All-Star's approach towards intimacy reflect his fast-paced lifestyle. Placing little value on the sanctity of sexual relationships, he sees physical intimacy as a means to an end, using it to blow off pent-up stress more than anything else and regularly flirts with the women in his life, regardless of intentions. This approach has a naturally negative effect on his ability to maintain long-term relationships, many of which end through his inability to truly connect with his partner emotionally. That said, All-Star takes any long-term relationship he winds up in very seriously and places a significantly higher value on the romantic aspects of those relationships than he would with short-term flings.
A consistent trait of All-Star's is that he is far more cultured than he pretends or outwardly seems to be. Aside from being a fan of film and a gourmet chef, he occasionally shows a deep appreciation of fine art and classic literature, has unexpectedly detailed knowledge of theatre and has a well-developed taste for good wine. This hidden cultured side to his personality is most likely a result of the worldly travels given to his line of work.
All-Star's Myers-Briggs personality type is ENTJ.
(OOC: This section has been cut down to help make the page a little less lengthy. If your character's no longer on the list, it don't mean I don't still love you, baby.)
Agent Kurt White (NPC)
All-Star's handler and perhaps his closest friend, Kurt White was the one who personally sought out and enrolled him into Project Patriot. It was Kurt that oversaw his training and taught him everything he knew and he still continues to act as a manager of sorts to the government agent. Prior to meeting All-Star, Kurt was a freelance government agent who severely damaged his left leg on a mission and was forced to take a 'desk-job', as it were. Although All-Star still doesn't know Kurt's real name, the two are close and trusted friends.
There is not much that is known about Kurt's past other than the fact that he was the driving force behind Project Patriot. Regardless of his secrecy, however, Nate trusts Kurt as both a friend and a mentor and the two are always able to rely on one another.
Ada Clover
After Sparrowhawk's apparent betrayal of the Protectors of the World during the Eugenics War, All-Star and was forced to take on a firmer leadership role in order to help bring his rogue partner to justice. Emotionally vulnerable and conflicted as he was, All-Star had a brief affair with Ada Clover in a desperate bid to escape the pressures of their situation and eventually began dating her exclusively once Leviathan had been defeated, breaking things off with Sparrowhawk. Coming out of his more intense romance with Sparrowhawk, All-Star is happy to be in a more natural relationship with Ada and is more than happy to take things slowly.
Adapto
Though All-Star and Adapto had shared interactions in the past and were relatively amicable towards one another, a recent trip to a fractured universe created through the power of the Polychoron led to both All-Star and Adapto gaining control of the unknown artifact at the same time, creating a link between their consciousness and sending them to another plain of existence. There, All-Star and Adapto bonded and made a shared decision to undo the damage to the Megaverse done by the Polychoron, restoring reality to its natural state. Despite no longer being 'one', however, their time sharing a consciousness has developed their understanding of one another and led to a developing friendship.
Canadian Fist
All-Star and Canadian Fist have something of a love/hate relationship. With both often being on the receiving end of the other's jabs and quips, they're much more compatible on the battlefield than they are off of it. All-Star trusts Canadian Fist to have his back at all times when he's out on the field and makes sure to have her back just as much.
Fantasma
A more recent addition to the Protectors roster, Fantasma is as opinionated as she is bold and isn't afraid to tell someone what she thinks of them. With a personality so similar to All-Star's, the two are prone to heated arguments and squabbles over even the smallest things. Regardless of their bickering, though, All-Star trusts Fantasma to be straight with him when it really matters and appreciates her fiery temperament.
Katsuo
Perhaps the member of the Protectors most similar to him in terms of upbringing and world views, All-Star quickly befriended the taciturn Katsuo and sees him as a confidante -- someone he can vent his grief and misgivings about the more controversial aspect of his job without fear of judgement or chastisement. All-Star also trusts Katsuo to take the pragmatic approach both when fighting and when making hard choices - a trait which he sees as invaluable.
Riptide
Riptide and All-Star have an odd relationship built as much on camaraderie as it is on thinly veiled contempt for one another. All-Star cites that Riptide is one of his best friends because he's just as much of an asshole as he is and Riptide often says words to the same effect (when not stating that All-Star is the bigger asshole). Ultimately, All-Star trusts Riptide both on and off the battlefield and couldn't think of anyone else (of the same sex) he'd rather go out for a drink with.
Sparrowhawk
Though they have recently gone their separate ways romantically, Sparrowhawk and All-Star still share a professional and personal relationship. All-Star sees himself as one of the few people who understands Sparrowhawk due to their past together and provides her with emotional support when he can. Despite the turbulence of their romantic past tohether, All-Star still genuinely cares for Sparrowhawk both as a friend and as a partner.
(Lovingly compiled and filed by All-Star's case officer, Kurt White. He knows what a rogue is.)
Threat Level Key:
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WHEEZER
Real Name: Antoine 'Wheezer' Freeman
Powers/Abilities: Gas Mimicry and Manipulation
Occupation: Mercenary For Hire
Origin: Science
Motivation: Revenge
Once All-Star's closest friend and surrogate brother, Antoine 'Wheezer' Freeman's molecular structure was radically changed when the future star-spangled sharpshooter took revenge on him for causing the death of his girlfriend, inadvertently bathing him in dangerous chemicals. Thought to be dead, Freeman returned as Wheezer, using his powers over gaseous substances to devote his life to making All-Star's a living hell. His complete devotion to that cause makes him All-Star's most dangerous enemy.
Threat Level:
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INCARCERATED
GAZERBEAM
Real Name: Harry Butz
Powers/Abilities: Optic Blast Projection
Occupation: Career Criminal (Star-Smasher)
Origin: Tech
Motivation: Money
An ex-robotics engineer working for Steel Industries, the put upon Harry Butz took a turn towards villainy when he was downsized by the company he had devoted his entire life to. Stealing a prototype suit of G.A.Z.E power armour, Butz turned high-powered optic blasts towards bank robberies and grunt work as the ironically short-sighted Gazerbeam. His cowardice, incompetence and lack of ambition make him one of All-Star's 'less formidable' foes.
Threat Level:
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INCARCERATED
THE INFILTRATOR
Real Name: ???
Powers/Abilities: Shapeshifting, Invisibility, Skilled Hand-To-Hand Combatant
Occupation: Professional Spy For Hire
Origin: Tech
Motivation: Varies
The ultimate man of mystery, no one knows the Infiltrator's true identity or origins. A spy-for-hire with a flair for the dramatic, he first encountered All-Star whilst trying to infiltrate Project Patriot while disguised as Kurt White. Though he was thwarted, he has since become a persistent thorn in the sides of anyone his clients pay him to. A true professional through and through, he's as deadly as he is elusive.
Threat Level:
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ACTIVE
WARHAWK
Real Name: Senji Dojima
Powers/Abilities: Master Archer, Master Hand-to-Hand Combatant
Occupation: Mercenary For Hire
Origin: Natural
Motivation: Varies
Once the heir to the Dojima Weapons Development Company of Japan, Senji Dojima's silver spoon was ripped away when a ninja clan murdered his father. Seeking revenge, Dojima infiltrated the clan, learned its ways and killed its leader. Dojima then became the Warhawk - an infamous mercenary righting the wrongs of the world by killing the unjust. He has crossed paths with All-Star many times and, though they have respect for each other, they remain stark foes.
Threat Level:
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INCARCERATED
DR. HEMLOCK
Real Name: Dr. Harrison Hemlock
Powers/Abilities: Brilliant Bio-Chemist and Botanist
Occupation: Leader of G.A.I.A
Origin: Natural
Motivation: Ideals
Once an admittedly eccentric but otherwise harmless scientist, Dr. Harrison Hemlock's messages of environmental preservation took a decidedly more radical slant over time until he was inevitably blacklisted by his peers. Placing the future of the world on his shoulders, Dr. Hemlock gathered a small army of like-minded individuals and founded the eco-extremist group known as G.A.I.A (Guardians Against Industrial Aggression). Now, G.A.I.A stands as one of the most dangerous terrorist cells in the world, with its unstable founder at its head.
Threat Level:
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ACTIVE
THE MIRROR
Real Name: Dr. Klaus Hirsch
Powers/Abilities: Reflection Manipulation
Occupation: Master Criminal (For Hire)
Origin: Tech
Motivation: Varies
A brilliant but troubled German physicist specialising in the reflection of light, Klaus Hirsch promptly murdered the rest of his team once he finally perfected his mirror suit and became the master criminal known simply as the Mirror. Since then, he has established himself as a renaissance man of crime, going from assassinations and mercenary work to grand heists and human trafficking. With his mastery over his powers growing every day, his only consistent motivation seems to be his own burgeoning god complex - and his eagerness to test the limits of his power.
Threat Level:
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INCARCERATED
THE QUARTERMASTER
Real Name: ???
Powers/Abilities: None
Occupation: International Arms Dealer
Origin: Natural
Motivation: Money/Power
With a family history of arms dealing dating all the way back to the Renaissance era, the Quartermaster is the latest in a line of mysterious, masked war profiteers who have accumulated wealth and infamy by exploiting human misery. This Quartermaster sees himself as more of an individual than his ancestors and seeks to set himself apart from the family tradition by being the last and the greatest Quartermaster who ever lived - by perpetuating war throughout his entire lifespan. Amoral, self-serving and as ruthless as they come, he just might achieve his goal.
Threat Level:
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ACTIVE
THE PIED PIPER
Real Name: Stanley Shaw
Powers/Abilities: Vermin Manipulation
Occupation: None
Origin: Magic
Motivation: Insanity
As enigmatic as he is pungent, Stanley Shaw is a mentally unstable homeless man who somehow managed to stumble his way onto a magical flute with which he can command hordes of vermin at once. With this awesome power at his command, he dubbed himself the Pied Piper and declared war on the wealthy denizens of Millennium City. He first became an issue for All-Star when he attempted to overrun the city with an army of sewer rats. Really more of a joke than a legitimate threat, All-Star still isn't entirely sure of where he came from.
Threat Level:
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INCARCERATED
THE SOVIET SUPREME
Real Name: Ivan Grigorivich
Powers/Abilities: Gravitational Aura Projection/Manipulation
Occupation: Self-Proclaimed 'Flag-Hunter'
Origin: Metahuman
Motivation: Recognition/Insanity
A metahuman circus strongman with the uncanny ability to manipulate a personal field of gravity surrounding his body to devastating effect, Ivan Grigorovich eventually took his obsession with Soviet Russia to extremes, donning the identity of the 'Soviet Supreme' and waging war on all other patriotic heroes standing in the way of 'Soviet supremacy'. He has since been responsible for the deaths of over thirty flag-wearing heroes worldwide and has most recently set his sights on All-Star, the 'one that got away'.
Threat Level:
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INCARCERATED
TYRANT
Real Name: Dr. Morris Whitman
Powers/Abilities: Mind Manipulation
Occupation: Professional Criminal
Origin: Tech
Motivation: Power
Morris Whitman was a wheelchair bound cyberneticist working a dead-end job at Harmon Industries when he was fired for selling information to competitors. The final push needed to kick his persecution complex into overdrive, he developed a suit of power armour which allowed him to walk, a crown which allowed him to bend others to his will and an array of mind manipulating gadgets. With the means to seize the control the world deprived him of, he became Tyrant - the villain who uses his cutting edge technology to force others into committing crimes for him.
Threat Level:
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INCARCERATED
THE SWORDMASTER
Real Name: Frédéric Buret
Powers/Abilities: Master Swordsman and Hand-to-Hand Combatant
Occupation: Mercenary For Hire
Origin: Natural
Motivation: Money
An outspoken traditionalist among costumed mercenaries, Frédéric Buret is one of the rapidly disappearing remnants of a time of honour among thieves and dignity in even the most immoral lines of work. Full of pride and rigidly attached to his moral code, he leaps into battle as the Swordmaster - a whirling dervish of swordplay who leaves anyone he crosses amazed by his natural talents. Just as likely to do good as he is to do evil, the Swordmaster has run into All-Star while doing both several times.
Threat Level:
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INCARCERATED
CLOWNFACE
Real Name: Lester Goodman(?)
Powers/Abilities: Skilled Hand-to-Hand Combatant and Marksman
Occupation: Mercenary For Hire
Origin: Natural
Motivation: Varies
There is little that is known about the man beneath the Clownface mask. Known only by the alias 'Lester Goodman', he was allegedly brought up poor in the deep south and is assumed to have been a victim of heavy child abuse before killing both his parents. At some point, he fell into the world of organised crime and became Clownface, working his way up the ranks and laughing all the while. Cruel, sadistic and very good at his job, Clownface takes great pleasure in subverting the expectations of anyone he meets.
Threat Level:
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INCARCERATED
DOLLAR BILL
Real Name: William Powers II
Powers/Abilities: None
Occupation: International Crime Lord
Origin: Natural
Motivation: Money/Power
For some men, it isn't enough to have money and power: they want all of it. William Powers II is the founder and president of Powers Technology by day and the ruthless, megalomaniacal known as Dollar Bill by night. With his considerable wealth and connections making it easy for him to take a passive role in most criminal activity, he rarely gets involved to the point where he would be caught red-handed and is all too willing to cut ties when he is. Virtually untouchable, he seeks to win back 'his city' from the rising tide of costumed heroes and villains turning it into a farce.
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ACTIVE
KYUKONKI
Real Name: Heikichi Yoshioka
Powers/Abilities: Spiritual Vampirism, Master Necromancer
Occupation: Ruler of the Shinobi Kage
Origin: Magic
Motivation: Ideals
Once one of the most esteemed paranormal researchers and archaeologists in Japan, Heikichi Yoshioka was corrupted when by a mysterious mask after unearthing it during an archaeological dig. Driven mad by the artifact's constant beckoning, he fell into its dark embrace and became Kyukonki, the Man-Demon, ruler of the Shinobi Kage - an undead army of necrotic ninja. A slave to the mask's will, Kyukonki seeks to bathe the world in everlasting darkness and will risk anything to see his mission through.
Threat Level:
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ACTIVE
EGGHEAD
Real Name: Edmund G. Garrison VI
Powers/Abilities: Egg-Themed Weapons and Gadgets
Occupation: Professional Criminal
Origin: Tech
Motivation: Money/Recognition
The object of ridicule all his life for his egg-like physical proportions, unfortunate speech impediment and family history of failed villainy, Edmund G. Garrison VI ultimately decided to fall back on his grandfather's old egg-based technology to become the new and improved Egghead. As Egghead, Garrison sought to restore the Garrison name by finally becoming the master criminal generations of his family had hoped to be. Though all-Star's repeat interference have more or less crushed his hopes and dreams, he remains annoyingly persistent with egg puns to spare.
Threat Level:
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INCARCERATED
THE THINK TANK
Real Name: Dr. Bartholomew Loeb
Powers/Abilities: Next Level Intellect, Power Armour
Occupation: Scientist For Hire
Origin: Tech
Motivation: Ideals
A cyberneticist as brilliant as he was vile, Dr. Bartholomew World had always suffered from crippling body image issues and seemed convinced of the vast superiority of machines over man. Inevitably, this gave way to a mad bid to separate himself from his human body for the sake of evolution, having his brain surgically removed and placed inside of a suit of power armour. After being written off for his radicalism by any reasonable academic, he turned his brilliant mind to forcing evolution wherever and whenever he could, taking jobs as a scientist for hire to fund his insane world views.
Threat Level:
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PRESUMED DECEASED
COMMANDER PROPAGANDA
Real Name: Bashir Davda
Powers/Abilities: Emotion Manipulation
Occupation: Political 'Revolutionary'
Origin: Metahuman
Motivation: Ideals
A former travelling soldier of fortune, Bashir Davda had seen more war than any one man should and was more than happy to voice his malcontent at the state of the world he saw and even happier when he came to the realisation that his words had the power to radically alter the moods of those who listened to them. Abandoning his life as a soldier in favour of a new calling towards inciting rebellion, Davda became Commander Propaganda and has since made every effort to shape the war-torn third world in his image.
Threat Level:
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ACTIVE
THE TALLY-MAN
Real Name: Michael Toff
Powers/Abilities: Mathematical Genius, Skilled Hand-to-Hand Combatant
Occupation: Mercenary For Hire
Origin: Natural
Motivation: Money
A soft-spoken, hard-hitting Jamaican-bred mathematical genius turned mercenary, Michael Toff utilises an especially gifted grasp of mathematical principles and almost inhuman levels of internal calculation to become a formidable threat to anyone unfortunate enough to be in his sights. Able to count bullets, calculate trajectory and find patterns in certain actions with relative ease, his accuracy rivals All-Star in ways which continue to catch him off-guard in near-lethal ways.
Threat Level:
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ACTIVE
CAPTAIN HOOK
Real Name: Horatio Fischer
Powers/Abilities: Weaponised Hook Hand
Occupation: Career Criminal (Star-Smasher)
Origin: Tech
Motivation: Money
An underpaid and underachieving mechanical engineer making pocket change as a handyman at a local auto shop, Horatio Fischer's 'big push' came when his employers refused to compensate him for an on the job accident which robbed him of his left hand. Rather than seek legal advice, Fischer used his squandered talents as a mechanical engineer to juryrig a weaponised hook hand and launched an attack on his former employers' autoshop, his rampage only ending when All-Star intervened. With thoughts of revenge now behind him, he sets his sights on that elusive 'big score'.
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INCARCERATED
PLATINUM
Real Name: Christina Carmichael
Powers/Abilities: Super Strength and Durability
Occupation: Career Criminal (Star-Smasher)
Origin: Tech
Motivation: Money
The leader of the Star-Smashers started out as one of many forgotten uurban youths living on the streets of Westside. Typically conning tourists out of their money and engineering minor thefts, Carmichael struck it big when a suit of power armour meant to be delivered to a distributor fell off the back of a truck and into her waiting arms. Donning the suit of armour, she crashed onto the scene as Platinum, applying street rules to her new field of work. Her only issue is finding a way to get out of her clingy new toy...
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INCARCERATED
VECTORIA
Real Name: Victoria Faraday
Powers/Abilities: Super Speed
Occupation: Career Criminal (Star-Smasher)
Origin: Science
Motivation: Money
The hard-drinking party girl heiress to the Faraday Oil Company fortune, Victoria Faraday spent most of her life squandering her father's money and making a fool of herself in the tabloids. After one unfortunate photo op too many, her disappointed father cut her off and demanded that she support herself. Rather than get an actual job, Faraday stole her father's Black Card and bought a super serum on the Black Market, ingesting it to gain the ability to run at incredible speeds. With her new powers, Faraday became Vectoria, falling in with a bad crowd to steal back what's 'rightfully hers'.
Threat Level:
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INCARCERATED
PUMPKIN JACK III
Real Name: Tucker Vance
Powers/Abilities: Halloween-Themed Weapons and Gadgets
Occupation: Career Criminal (Star-Smasher)
Origin: Tech
Motivation: Thrills
After stumbling upon the hideout of the deceased Pumpkin Jack II, pizza boy Tucker Vance decided to take advantage of his fortune by donning the various pieces of Jack II's gear and hurling his entire arsenal at his abusive boss. Though Nate managed to stop him before he seriously hurt anyone, Vance's brief taste of power was enough to keep him chasing the high for the rest of his life. Currently, Vance uses the Jack II's tech to make a name for himself as Pumpkin Jack III, the cackling creep of the Star-Smashers.
Threat Level:
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INCARCERATED
HENCHMAN
Real Name: Ronald Blake
Powers/Abilities: Vast Number of Skills and Talents
Occupation: 'Hench' For Hire and President of Hench Co.
Origin: Natural
Motivation: Money
Making up for what he lacks in exceptional talent with determination, charisma and quantity over quality, Ron Blake - or Henchman - prefers to stay out of the affairs of superheroes and supervillains so long as he isn't being paid to get in the middle of such affairs. Opportunistic and just a bit cowardly, he'll just as readily turn a gun on All-Star as he'll help him out and has even gone so far as to act as a contact for him on some occasions. Regardless, All-Star trusts the man about as far as he can throw him.
Threat Level:
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ACTIVE
COPYCAT
Real Name: Rebecca Kwan
Powers/Abilities: Photographic Reflexes, Healing Factor
Occupation: Professional Thief
Origin: Science
Motivation: Money/Thrills
A promising young gymnast, Rebecca Kwan's life took an unfortunate turn when her corrupt scientist father ran into trouble with the criminal organisation known as Ouroboros. When he proved unable to mass-produce his new super serum, the organisation kidnapped him and demanded the return of their money. With few other options, Kwan took her father's serum and used its power to become the Copycat, stealing to pay her father's ransom. Though she eventually managed to save her father with All-Star's assistance, she has since embraced the thrilling lifestyle of a master thief.
Threat Level:
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ACTIVE
MAD JACKAL
Real Name: N/A
Powers/Abilities: Telepathy, Astral Manipulation
Occupation: 'Harbinger of Insanity'
Origin: Metahuman
Motivation: Insanity/Ideals
Born a deformed monster and promptly abandoned for it, the boy who would eventually be known as Mad Jackal grew up on the streets of Cairo, using his psionic powers and control over astral energy to haunt the minds of others for amusement. Once his meddling was uncovered, he was beaten within an inch of his life by the townsfolk and left to die in the desert. There, he experienced a 'radiant vision' which explained to him that his purpose on Earth was to incite madness in others. Donning the name Mad Jackal, he turned his talents to inciting discourse wherever he felt it necessary.
Threat Level:
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ACTIVE
ULTRA-PATRIOT
Real Name: Christopher Ackerman
Powers/Abilities: Energy Manipulation
Occupation: Radical Terrorist
Origin: Science
Motivation: Insanity/Ideals
Once a member of All-Star's Hall of Famers, PFC Christopher Ackerman secretly lived out his sociopathic fantasies by torturing and killing innocent natives in the name of patriotism. Eventually caught in the act, he was beaten by All-Star and arrested for war crimes. Selected to be a part of Project Patriot by Garrett Hunter, Ackerman was empowered by experimental ultra-energy waves, transforming him into the Ultra-Patriot. Though he (sadistically) followed orders for a time, he eventually went rogue and attacked All-Star, seeking to prove his superiority. Today, Ultra-Patriot remains a constant reminder of a grave mistake.
Threat Level:
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INCARCERATED
AGENT HUNTER
Real Name: Garrett Hunter
Powers/Abilities: N/A
Occupation: Agent of Metahuman Affairs (U.S Government)
Origin: Natural
Motivation: Money/Power
A ruthlessly ambitious government agent, Garrett Hunter became the director of Project Patriot through the use of underhanded tactics to unseat Kurt White. As director, Hunter cut corners to one-up his predecessor, introducing powers to subjects and not taking psychological factors into consideration, resulting in the creation of the violently sociopathic Ultra-Patriot. As punishment for his incompetence, Hunter was demoted and suspended, his duties returning to Kurt White. Though not a criminal, Hunter is extremely vindictive towards Kurt White and All-Star and has regularly attempted to seek revenge on both through political means.
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ACTIVE
Cool Beans: Whilst All-Star's hyperkinesis enhances his accuracy, reflexes and procedural memory beyond that of a normal human's in most cases, heavy stress can have the inverse effect, making him far less competent than the average person. As a means of countering this weakness, All-Star is often flippant and detached in and out of combat and goes to great lengths to ensure he always keeps his cool.
Insecure: Although he is a highly skilled and near-perfect marksman who openly brags about it, All-Star harbours hidden feelings of inadequacy about his power and how useful it makes him, especially when working alongside superheroes.
You're Gonna Carry That Weight: All-Star's done a lot of bad in his life and has taken more than a few lives. Though he likes to pretend it doesn't bother him, his self-loathing, despair and deep-seated regret occasionally bubble to the surface.
Almost Human: Due to the highly-specialised nature of his power, All-Star is, for all intents and purposes, a normal human. This makes him vulnerable to all the external and internal hazards that most people would be vulnerable to.
Soldier Boy: As a military man, All-Star does things a lot more rigidly than the average hero. Whilst this can have its advantages, it often causes hesitation when dealing with legal grey areas and means that he'll sometimes unquestioningly follow orders from his government superiors.
Hello, Nurse: All-Star has a natural weakness for the ladies and, whilst a pretty face and a few flirty words don't completely disarm him, they do cause him to drop his guard a bit in the right conditions.
Razzle-Dazzle: One of the drawbacks of All-Star's bionic eyes is an enhanced sensitivity to light. Though he wears shades at all times to combat this, he can be quite vulnerable to light when not wearing protective eyewear.
1. Freedom - Anthony Hamilton & Elayna Boynton
3. Gotta Knock A Little Harder - The Seatbelts
5. One Finger Snap - Herbie Hancock
6. Fire Dance - Dizzy Gillespie & Lalo Schifrin
7. P.M. Or Later - The New Breed
8. You Know My Name - Chris Cornell
9. Devil In Me - Jamie N Commons
10. Jungle - Jamie N Commons & X Ambassadors
15. Don't Let Me Be Misunderstood - Nina Simone
17. I'll Take It All - Joss Stone
19. Paradise Circus - Massive Attack
20. Dream A Little Dream Of Me - The Mamas & The Papas
- All-Star frequents Sherrera's Bar, often spending his time drinking and fleecing other bar patrons out of their money by playing darts.
- All-Star is a video gamer and a fan of First-Person Shooters, often playing them online in his spare time.
- All-Star is a sports fan and will openly discuss it with anyone.
- As a freelancer, All-Star is at the U.S government's beck and call and gets assigned to a number of jobs which involves working with the likes of UNTIL, PRIMUS, the FBI and the United States Military.
- All-Star is a top-class chef, having taken up cooking as something of a hobby.
- All-Star can't help but appreciate a good gun.
- Are you a woman who frequents social spots and is currently dating around? Odds are you may have been on the receiving end of All-Star's flirtatious nature in the past.
- All-Star spent four years serving with the U.S Marines during his early years as an operative of Project Patriot, obtaining the rank of Staff Sergeant.
- All-Star has some connections to the Japanese Yakuza, having worked with and against them in the past. He can still pull a few strings with the more reputable branches and isn't exactly popular with the less reputable ones.
- All-Star really does get around. He has had (often brief) flings with Virgil Landekl, Adriana Seymour, Emily Caine, Natasha Roy, Claire Thompson and was in a long-term relationship with Alexandra Harper before starting a new one with Ada Clover
- All-Star is a bit of a gamer. His favourite genre is, predictably, First-Person Shooters and he maintains a very high position in a number of in-game leaderboards.
- All-Star absolutely loathes magic and anything to do with it. Whilst he doesn't outright disbelieve in it like other magic-haters, he believes that absolutely nothing good comes of it and that magic would not be sorely missed if it were to disappear from this world.
- All-Star possesses a large collection of movies, which he treasures deeply.
- For some reason or another, All-Star is occasionally mistaken for General Freedom and other patriotic heroes by ignorant civilians and heroes. This is a source of chagrin for him.
- All-Star often whistles or hums the song 'Yankee Doodle', especially when put under stress or in the middle of intense combat. It helps him relax.
- All-Star is a huge fan of Bruce Lee and adopted many of his philosophies growing up. This is largely what motivated him to learn Jeet Kune Do.
- All-Star has never had a successful long-term romantic relationship. All his romances have ended horribly for him, the other person or everyone and anyone involved.
- All-Star has a bonsai tree named 'Bosley' which he regularly maintains in his spare time. He finds it relaxes him.
- All-Star's penmanship is atrocious. Like, doctor level atrocious.
- All-Star keeps a signed picture of Julie Andrews in his wallet. Of course he does: she's a national treasure.
- All-Star suffers from what is most likely a minor case of Nosocomephobia, the fear of hospitals. That having been said, he'd be the first one to insist that its simply a case of hospitals making him 'antsy'.
- All-Star is ambidextrous, and not afraid to show it when shooting at you with a gun in each hand.
- All-Star owns a pet military-trained war dog which he recently inherited from a member of his old USMC squad after his death. The dog, named Bullseye by his previous owner, is a battle-worn German Shepherd and, though he has most definitely seen his prime, he is still a fiercely loyal and resilient companion. Unless you're All-Star, in which case he will refuse to do anything you say. Bullseye currently resides at the Barlowe Building, the headquarters of the Protectors of the World, as All-Star's building doesn't allow large pets.
- All-Star is inexplicably popular in Japan.
- All-Star has always been something of an alcoholic. He frequently drinks for the sake of drinking but is kept coordinated by his hyperkinesis. In other words, his brain processes the alcohol so quickly that it takes much more than the usual human amount to get him drunk.
- All-Star is a frequent smoker of Redford Cigars. This is largely due to the fact that his first cigar was a Redford given to him by Kurt White after their first successful mission together. Expensive as they are, though, he prefers to use them sparingly and usually sticks to the cheaper and more portable cigarettes when he needs a fix in the field.
- All-Star has a vast armoury room hidden within the walls of his penthouse, which he regularly uses to modify, clean or just plain look at his many, many weapons. Additionally, he hides several weapons around his apartment and the Barlowe Building just in case. Stumbling upon a Colt .45 in a box of Wheat-O's is a common occurrence for his fellow Protectors.
All-Star: That's Not My Name!
A huge battle is being waged throughout Millennium City. Guess who's late for the party? It's not General Freedom.
All-Star: Scared Starless
There's nothing to fear but fear itself. And maybe bullets.
All-Star: The Interrogation
Ever had one of those days where you woke up in the nude to a bunch of buff guys interrogating you? Nate has.
All-Star and Sparrowhawk: Like a Bullet Through My Heart
It's Valentine's Day and Nate can't quite decide what to get Alex. Don't worry, it gets more interesting.
All-Star: Same As It Ever Was
Have you ever wondered what it is that made Nate the man he is today? No? Whatever, here's a story about it in seven bite-sized chunks*: I - II - III - IV - V - VI - VII
*Story chunks may or may not be bite-sized. Please do not try to eat story chunks.
All-Star: No Place Like Home
Nate pays a visit to his hometown of Hudson City. It's awful.
All-Star: Breaking Point
Stranded in Venezuela with no gear, no back-up, a frightened little girl depending on him and an entire terrorist cell out to put him six feet under, Nate Carter is on a mission that'll change his life forever. With the world closing in on him and a shadowy conspiracy threatening to swallow him whole, can Nate prove once and for all that he really is as good as he says he is?
Covers All-Star's recent week-long absence from the Protectors of the World
Chapters: I - II - III - IV - V - VI - VII
All-Star: Ceasefire
A day can mean anything to anyone. To Nate Carter, a particular day in his life stands out among the rest and tells a story of memories, promises and moving on.
All-Star: Road to the Eugenics War
Nate and Riptide meet at Mercy Hospital to discuss plans and consequences in the aftermath of Sparrowhawk's betrayal, concluding with a firm resolve.
It's all about style. (Art By Avionetca)
Every time he salutes the sky turns into a flag. (Art By Daggerpoint)
Lift weights everyday. (Art By Eric Guzman)
He'll probably end up getting billed for that. (Art By Eryck Webb)
Explosions have damn fine asses. (Art By Eryck Webb)
James Bond doesn't say 'Aw Jeez', but whatever. (Art By Eryck Webb)
Life's a beach. Might as well enjoy it. (Art By Eryck Webb)
In his combat ready onesie. (Art By Eryck Webb)
Why does he need a rifle AND a crossbow? Because sometimes you just really need to shoot people in as many ways as possible. (Art By Taclobanon)
This isn't what it looks like. (Art By Kenpudiosaki)
Okay, so that's another window. (Art By Kenpudiosaki)
Haha! Windows are for breaking! (Art By Kenpudiosaki)
I can neither confirm nor deny the fact that All-Star is aiming at a window. (Art By Kenpudiosaki)
I whip my scarf back and forth. (Art By Phil Cho)
That one time All-Star got really drunk and woke up in the late 18th century. (Art By Ravietta)
All-Star and Sparrowhawk pose as the universe implodes around them. (Art By Rose McClain)
Not Pictured: Star-Patterned Underoos (Art By Suppa-Rider)
And they said taking a rifle on safari was a dumb idea. (Art By tohdaryl)
Take that, unidentified off-screen enemy I was too cheap to pay extra for! (Art By tohdaryl)
Why is he wearing his current day shades during his origin story? Why you ask? WHY?! (Art By Tovio Rogers)
You know, this whole window thing is gonna bite him in the ass at some point. (Art By Zachula)
Falling To Your Death: Now With 100% Less Windows! (Art By Zachula)
Crossbow Phase! (Art By Zachula)
THIS IS AN AGGRESSIVELY PATRIOTIC THING THAT IS HAPPENING. (Art By Zachula)
"He can be a bit of a bastard, but for what it's worth, he's a good guy. Puff the Gun-Toting Dragon, eh? I bet people are gonna start usin' that some time..." - Snowtalon
"Nate underestimates his true value, regardless of how boastful he comes across to others. I'm a better person for having met him, and that's not something I say about many. A partner, an ally, a friend... and much, much more." - Sparrowhawk
"All-Star? He's pretty cool actually. Don't have a single problem with him. We got similar viewpoints, come from similar backgrounds, and not to mention, he's got a helluva shot. He's alright in my book." - Anarchy
"My opinion about Nate changed. I still haven't spent much time with the guy, but he's once told me something that's been sort of shifting in my head for a while. He said something about his skills defining who he was. That not being the best about what he does would make him lose his identity... That, kind've opened up an old wound of mine. And I kinda, sorta freaked out at him." She pauses for a moment. "I apologized, later on. But yeah, he and I got a little something in common, on that, I think. I'd have to chat with him about it at some point." - Natasha Roy
"Having worked with All-Star a few times recently, I'll admit he's rather rough around the edges at first, but he's cool-headed and determined to get the job done - some things I can't say about some of my powered colleagues." - The Peacemaker
"Almost as good a shot as I am. ..Almost. Other 'n that he takes his job seriously and handles his shit 'n that's more or less all ya can ask for." - Desperado
"An excellent ally. He is accurate, carries the right equipment to allow for a high degree of versatility on the battlefield and is quite capable of handling his job. He doesn't seem to know the difference between an android and a robot, however." - Doll
"A big mouth, but his heart's in the right place." - Thundrax
"He's always wearing sunglasses. I think he has light sensitive eyes or something. And he said I was childish! I'm not not childish... right?" - Impsblood
"He's a hater with a silly mustache. Come on bro, don't be like that." - Zee
"He is a fun person with a love for living life. I always enjoy the time I spend with him. I do not think his facial hair is creepy, either." - Greymist Wanderer
"General Freedom? He's an alright guy, I guess, but I always thought he was like, bigger, you know? And angrier. Less shooty, too. Oh well!" - Dohwa
"Nate? I like Nate. He's the sort of asshole you like having around because he makes you feel better about yourself." - Riptide
"Handsome, professional and he really knows how to wear his guns and moustache. He's not as good with women as he likes to think he is though." - Demoness
"Definitively not the 'shoot first and ask questions later' type, as evidenced by his taking advantage of an opponent being surprised in order to... ask them questions. But yeah, he does seem to like his guns. And dislike other peoples' kneecaps." - Snow Leopard
"Terrible taste in facial hair and his inability to recognize that I'm a woman aside, he's definitely someone I know I could rely on in a fight. He strikes me as the sort to not let something as silly as being outclassed ever take the fight out of him. And if he's half as good as he thinks he is..." - Canadian Fist
"The first true friend I made on this world, and one of the finest examples of Terran warrior-hood in- ..What? Stop giving me that look, you know what I meant!" - Zelara
"Impressive." - A note All-Star would find in his mailbox. Sender Unknown.
"World's. Dumbest. Mustache." - Blue Freedom
"Cool guy and he always is vewy fwiendly! I wike him a lot! Hi Mr. All-Star!" - Chocolate Chip Chelsea
"A real professional. Ready to face any situation that's thrown at him, even if he complains about it a little bit sometimes. All-Star's alright in my book." - Victory
"He cheats at poker." - C.O.P.
"He seems like a pretty cool guy, despite wearing sunglasses all the time. What, does he think he's a rap star or something? Er, anyway, we seem to get along pretty well. And he's pretty hot." - Ada Clover
"I can't decide if this guy is over the top or really bat shit insane from all the stories I've heard. So far he seems like a very capable field leader and an generally cool guy. And a fellow brotha who's a metahuman is always a plus in my book. Wait he's tapping Sparrowhawk?! That black sumuvabitch..." - SoulStar
"Heeeeeeeeeeees Basically the Loose cannon Captain America with Awesome Shades, WHAT MORE COULD YOU F*Bleep*ERS ASK FOR?!" - Skull
"He is a sincere man. Perhaps a little too sincere." - Voreen
"Loudmouth." - Katsuo
Active: Captain Collider • All-Star | ||
Inactive/Incomplete: Mach V • Science Stork • The Flea • Bearzerker • Kid Billionaire Henchman • Captain Cash • Citizen Z • The Lovecraftian Man • Screwball • Patricia Pan | ||
Misc: Frontiersmen |
Team Leader Sparrowhawk | ||
Field Leaders: Captain Adamant • Peacemaker • Razira • Thundrax | ||
Protectors Charter Members: African Violet • Atomac • Blue Cyclone • Blue Pheasant • Citizen 13 • Cosmic Glory • Fahrenheit • Gold Rush • Hydro Light Of Being • Lucky Shot • Marauder • Mercuriel • Oni • Sinsonte Azul • Tesseract • Wildeye • Witchery Way | ||
Protectors Reserve Members: Aura • Noble • Psion • Wolfgirl |