Ultima King

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Silver medal T.png
40
Watchful Guardian
Ultima King
Arcane Armored
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Player: GFplayerlogo.png
Affiliations
[[File:|center|250 px]]
Super Group
Frontiersmen
Rank
Member
· Other Affiliations ·
None
Identity
Real Name
Jarret Davis
Aliases
Master of Kingsgate, Heir of the Kings of Theon
Birthdate
April 20, 1978
Birthplace
Flat Lake, MI
Citizenship
American
Residence
The Kingsgate, Outer Howling Sea
Headquarters
The Kingsgate
Occupation
Superhero, Magician, Heir of the Kings of Theon, King Without a Kingdom
Legal Status
No criminal record.
Marital Status
Single
· Known Relatives ·
Mimi Davis (Mother), Barry Davis (Father)
Physical Traits
Species
Human
Sub-Type
N/A
Manufacturer
N/A
Model
N/A
Ethnicity
White
Gender
Male
Apparent Age
36
Height
5'10"
Weight
160lbs
Body Type
Thin
Hair
Black (grey streaks)
Eyes
Blue
Skin
Pale
· Distinguishing Features ·
Prematurely greying
Powers & Abilities
· Known Powers ·
Magic grants a variety of effects from creating portals and conjuring mystic hands to slinging ice blasts.
· Equipment ·
The Armor of the Kings of Theon (bracers, helmet, chest plate, belt and boots) which grant enhancement to mystical skill as well as providing a channel to communicate with the former kings.
· Other Abilities ·
Expertise in mystical phenomenon, experienced in creating and disrupting ritual magic.


Appearance

Jarret is a thin, unassuming man with blue eyes and prematurely greying hair. When adventuring he wears wine colored tights with a set of lightweight, bronze ceremonial armor etched with gold that consists of a pair of bracers, boots, a belt, helmet and chest plate with a grey cape and fur mantle.

Background

Possessing the artifacts of the last kings of Theon, a pocket dimension long since overrun by the destructive forces of the monstrous Lord Nowhere, mild mannered book store owner Jarret Davis has become the Ultima King to protect the world from threats both magical and mundane.

Personality

Ultima King is calm and collected, prone to introspective brooding. He prefers to think through his problems but is not above throwing his weight around when he feels it's prudent. He takes his duty as a protector of Earth and a ward against magical threats very seriously and looks down on those who would deny the scope of his work or close their eyes to otherworldly threats.

Powers and Abilities

-Magic: Even without the Armor of the Kings Jarret has learned how to work magic and create various effects. His magical powers are weaker versions of the abilities he can perform with the aid of his armor but can still be formidable thanks to his years of experience and tutelage under the Kings of Theon.

Equipment

-The Armor of the Kings of Theon: Forged by a group of extradimensional wizards in hopes of empowering a protector that was capable of standing up to the mystical threats that they'd fought throughout their long lives. This armor enhances the natural natural magical abilities of its wearer and contains the spirits of the King's themselves, who give counsel. The armor consists of... --Chest Plate of Seingart: This piece of armor channels magic capable of creating wards and shields or healing and restoring others. --Helmet and Belt of Horol: These pieces of armor allow the user to conjure phantom limbs to grasp and manipulate objects at a distance or create simple constructs. They also grant the powers of flight and telepathy. --Gloves and Boots of Eluihm: These pieces of armor allow the user to better shape and control the elements towards controlled effects. Eluihm's armor specializes in the control of ice and cold, but is also capable of shaping fire and lightning effects.

Weaknesses

Important NPCs

Friends, Allies and Aquaintances

Nemeses

-Lord Nowhere:

-Count Nefaron:

-Spellthief:

-The Ancient Wolf:



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