Difference between revisions of "Ultima King"
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|Residence= The Kingsgate, Outer Howling Sea | |Residence= The Kingsgate, Outer Howling Sea | ||
|Headquarters= The Kingsgate | |Headquarters= The Kingsgate | ||
− | |Occupation= Superhero, Magician, Heir | + | |Occupation= Superhero, Magician, Heir of the Kings of Theon, King Without a Kingdom |
|Legal= No criminal record. | |Legal= No criminal record. | ||
|Marital= Single | |Marital= Single | ||
Line 71: | Line 71: | ||
=Powers and Abilities= | =Powers and Abilities= | ||
− | -Magic: Even without the Armor of the Kings Jarret has learned how to work magic and create various effects. His magical powers are weaker versions of the abilities he can perform with the aid of his armor but can still be formidable thanks to his years of experience and tutelage under the Kings of Theon. | + | -'''Magic''': Even without the Armor of the Kings Jarret has learned how to work magic and create various effects. His magical powers are weaker versions of the abilities he can perform with the aid of his armor but can still be formidable thanks to his years of experience and tutelage under the Kings of Theon. |
=Equipment= | =Equipment= | ||
− | + | -'''The Armor of the Kings of Theon''': Forged by a group of extradimensional wizards in hopes of empowering a protector that was capable of standing up to the mystical threats that they'd fought throughout their long lives. This armor enhances the natural natural magical abilities of its wearer and contains the spirits of the King's themselves, who give counsel. The armor consists of... | |
+ | --'''''Chest Plate of Seingart''''': This piece of armor channels magic capable of creating wards and shields or healing and restoring others. | ||
+ | --'''''Helmet and Belt of Horol''''': These pieces of armor allow the user to conjure phantom limbs to grasp and manipulate objects at a distance or create simple constructs. They also grant the powers of flight and telepathy. | ||
+ | --'''''Gloves and Boots of Eluihm''''': These pieces of armor allow the user to better shape and control the elements towards controlled effects. Eluihm's armor specializes in the control of ice and cold, but is also capable of shaping fire and lightning effects. | ||
=Weaknesses= | =Weaknesses= |
Revision as of 00:01, 4 February 2016
Contents
Appearance
Jarret is a thin, unassuming man with blue eyes and prematurely greying hair. When adventuring he wears wine colored tights with a set of lightweight, bronze ceremonial armor etched with gold that consists of a pair of bracers, boots, a belt, helmet and chest plate with a grey cape and fur mantle.
Background
Possessing the artifacts of the last kings of Theon, a pocket dimension long since overrun by the destructive forces of the monstrous Lord Nowhere, mild mannered book store owner Jarret Davis has become the Ultima King to protect the world from threats both magical and mundane.
Personality
Ultima King is calm and collected, prone to introspective brooding. He prefers to think through his problems but is not above throwing his weight around when he feels it's prudent. He takes his duty as a protector of Earth and a ward against magical threats very seriously and looks down on those who would deny the scope of his work or close their eyes to otherworldly threats.
Powers and Abilities
-Magic: Even without the Armor of the Kings Jarret has learned how to work magic and create various effects. His magical powers are weaker versions of the abilities he can perform with the aid of his armor but can still be formidable thanks to his years of experience and tutelage under the Kings of Theon.
Equipment
-The Armor of the Kings of Theon: Forged by a group of extradimensional wizards in hopes of empowering a protector that was capable of standing up to the mystical threats that they'd fought throughout their long lives. This armor enhances the natural natural magical abilities of its wearer and contains the spirits of the King's themselves, who give counsel. The armor consists of... --Chest Plate of Seingart: This piece of armor channels magic capable of creating wards and shields or healing and restoring others. --Helmet and Belt of Horol: These pieces of armor allow the user to conjure phantom limbs to grasp and manipulate objects at a distance or create simple constructs. They also grant the powers of flight and telepathy. --Gloves and Boots of Eluihm: These pieces of armor allow the user to better shape and control the elements towards controlled effects. Eluihm's armor specializes in the control of ice and cold, but is also capable of shaping fire and lightning effects.
Weaknesses
Important NPCs
Friends, Allies and Aquaintances
Nemeses
-Lord Nowhere:
-Count Nefaron:
-Spellthief:
-The Ancient Wolf:
Heroes: American Witch • Doll • General Freedom • Nightfang • Surova Grimwish Dobergirl • Violet Mask • Mercy • Lorekeeper • Impsblood • Midas • Greymist Wanderer Zee the Zombie • Ada Clover • Whitecloak • Ember • Tartolmec • Ultima King • Crash Fist • Bom-Pom • Aqualung | ||
Villains: MetaCorp • Death Watch Beetle • Mindleech • Magpie Family • Other Villains • Cerulean Steel | ||
Places & Things: PsyKiss • The Bracen Institute • The Forever Night | ||
Groups: New Vigil (Leader) • Protectors of the World (Member) • Frontiersmen (Member) • Gen Prime (Leader) |