Difference between revisions of "The Peacemaker"
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[[image:ThePeacemaker233.png|thumb|left|The Peacemaker's civilian appearance and identity, Sebastian Steinman.]] | [[image:ThePeacemaker233.png|thumb|left|The Peacemaker's civilian appearance and identity, Sebastian Steinman.]] | ||
− | The serum | + | The retroviral serum which defined the Peacemaker's powers had one central function - '''subconcious biokinesis''', the ability for his brain to alter his body's basic biology. A potentially versatile superpower, in the Peacemaker's case, it resulted in the following abilities. |
− | ''' | + | '''Telekinesis''': The serum modified his nervous system to be able to influence the motions and positions of the fundamental particles of the universe, atoms in particular. This resulted in him being able to control kinetic energy. Although originally weak, his telekinetic powers have grown thanks to both arduous training by the Peacemaker and technology in his suit that amplifies his telekinetic powers. These make up the bulk of his powers, and include: |
+ | *'''Flight''' - The Peacemaker can fly at speeds approaching Mach 1, though anything faster requires the aid of his jet boots. | ||
+ | *'''Force blasts''' - The Peacemaker can generate kinetic blasts that range from the power of a gust of wind to a salvo of missiles. | ||
+ | *'''Force shields''' - The Peacemaker is an expert at telekinetic defense, and can generate, with enough concentration, nearly impenetrable shields. | ||
+ | *'''Autokinesis''' - Besides flight, the Peacemaker can modify his own body's kinetic energy in essentially any way he can imagine. He can rapidly change his acceleration without causing damage to himself, giving him supernatural agility, specially mid-air. He can also charge his body with kinetic energy, with the purpose of making him a living missile and being able to make his physical hits more powerful. While this might normally be dangerous, the Peacemaker also uses his telekinesis to spread the impact of any attack equally over the surface of the enemy's body, or focus the energy into less vulnerable areas. In this way, stopping power and knockback is maximized, while harm done to bone structure and internal organs is minimal. | ||
− | + | Another thing to note about his power: Peacemaker's telekinesis seems to vary depending on his concentration - the more focused he is, the more control and strength he has when using this power. Although he is yet to be seen doing this, the Peacemaker could theoretically enter a state of hyper-concentration where he'll be able to channel and control an immense amount of kinetic energy. | |
− | + | '''Super-Intelligence''': Though not his most prominent power, The Peacemaker's enhanced intelligence is his greatest asset. He is an expert in every applied science, and proficient in all others - most notably, he's a world-class engineer, biologist, chemist, and physicist. He is able to memorize and recall massive amounts of data, and perform large calculations in his head within seconds, making him a sort of living computer. This, combined with his creativity, gives him the ability to invent powerful technologies with which to enhance his powers and protect the world from evil. | |
− | '''Telepathic''': He can also read and control minds due to his brain's ability to read and transmit neuroelectric signals, but he doesn't use these abilities often. Although he understands the moral ambiguity which surrounds the invasion of the mind and usually avoids mind reading, the Peacemaker often uses his telepathy in an emphatic form, trying to reduce his enemies' desire to fight and increasing the morale of his companions. He's also not beyond using his abilities to discern when someone is telling the truth or otherwise. | + | '''Telepathic''': He can also read and control minds due to his brain's ability to read and transmit neuroelectric signals, but he doesn't use these abilities often. Although he understands the moral ambiguity which surrounds the invasion of the mind and usually avoids mind reading, the Peacemaker often uses his telepathy in an '''emphatic''' form, trying to reduce his enemies' desire to fight and increasing the morale of his companions. He's also not beyond using his abilities to discern when someone is telling the truth or otherwise. |
− | ''' | + | '''Enhanced Muscle Capacity''': As a result of the serum's cellular augmentation, Steinman's muscles were enhanced. He can now lift heavy weights with ease and can run faster and jump farther than the average human. These abilities are augmented by his suit. |
− | ''' | + | '''Durability''': Peacemaker's cells gained a reinforced structure at the cellular level. Although this makes him hardier than the average human, the defense is not flawless and anything beyond small arms fire can hurt him. Furhtermore, he has a near infinite amount of stamina, requiring only a fraction of the rest and nourishment that a normal human might require, and his natural lifespan is far longer than that of a normal human's. |
− | ''' | + | '''Regeneration''': Aside from durability, the Peacemaker also has the ability to regenerate wounds at a very fast rate. Most serious injuries would take a couple of days, at most, to heal. |
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=Armored Suit= | =Armored Suit= |
Revision as of 05:04, 19 February 2015
The Peacemaker | ||||||||||
Player: @Astrosimi | ||||||||||
"There is no problem that cannot be solved with the proper application of science." | ||||||||||
Biographical Data | ||||||||||
Real Name: | Sebastian Steinman | |||||||||
Known Aliases: | Geneva, Peace, Peacekeeper | |||||||||
Gender: | Male | |||||||||
Species: | Human | |||||||||
Ethnicity: | Hispanic | |||||||||
Place of Birth: | Confidential | |||||||||
Base of Operations: | Millennium City | |||||||||
Relatives: | None | |||||||||
Characteristics | ||||||||||
Age: | 22 | |||||||||
Height: | 5'8 (Armor:5'10) | |||||||||
Weight: | 180 lbs. (Armor:240 lbs) | |||||||||
Eyes: | Brown | |||||||||
Hair: | Brown | |||||||||
Complexion: | Tan | |||||||||
Physical Build: | Average | |||||||||
Physical Features: | None | |||||||||
Status | ||||||||||
Fame: |
National | |||||||||
Alignment: |
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Identity: | Public | |||||||||
Years Active: | 2 in the Champions Universe | |||||||||
Citizenship: | American | |||||||||
Occupation: | Inventor, formerly Astronomer. | |||||||||
Education: | K-12, Self-educated in various sciences | |||||||||
Marital Status: | Single | |||||||||
Known Powers and Abilities | ||||||||||
Telekinesis, Telepathy, Super-intelligence, Regeneration | ||||||||||
Equipment and Paraphernalia | ||||||||||
Multi-purpose suit of armor with varying functions, depending on model. |
Physical Attributes | |||||||||
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Combat |
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Regeneration |
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Non-Physical Attributes | |||||||||
Energy |
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Psionics |
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Telepathy |
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Willpower |
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Sorcery |
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Technology |
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MaekadaBox created by @Maekada |
The Peacemaker, real name Sebastian Steinman, is a Millennium City based metahuman who's been active as a superhero for the better part of a decade. Originally made to serve as a successor and counterpart to a hero from another world, he was sent to this universe just in time to witness the Battle of Detroit. Left injured and in stasis for many years, he re-awoke during the Qularr invasion, initially with no memory of his origin - only his real name and his superhero alias. While struggling to come to terms with himself and the burden of his mantle, Peacemaker has become not only one of the most brilliant scientists and engineers among the superheroes of today, he's also an incredibly powerful psionic whose mastery of telekinesis, assisted by his power armor, also makes him a powerful force to be reckoned with.
Contents
Origins
The first Peacemaker was born on an alternate Earth. A young man named Sebastian Steinman was exposed to a retroviral serum when the lab he worked in as an assistant was attacked by rogue forces who wanted to procure the serum for sale. Thought to have died, the young man awoke days later to find the serum had given him amazing powers of body and mind to fight crime. This first Sebastian Steinman was troubled, however, by the profound psychological changes that the serum had incited, and struggled with the issue of whether he had truly become an entirely different person when he had gained his powers. Regardless, as the world's only superhuman, he eventually managed to usher in the era of peace and prosperity he'd worked towards after becoming the Peacemaker.
The Peacemaker Corps
Once the world's problems were dealt with, the Peacemaker dedicated the powers of his mind to full-time scientific research, making leaps in knowledge unimaginable to most people. During research into the secrets of space and time, an incursion from an alternate Earth threatened his world. After successfully defeating this incursion, Peacemaker decided to create a series of clones that would maintain a presence in the Multiverse and maintain peace on other worlds. An earlier attempt to bolster his efforts through an identical clone had ended disastrously, but by mixing the DNA of the clones with that of his close companions and giving them limited access to his original memories, he could avoid the same psychological issues that had not only pestered him, but consumed the earlier clone.
As such, a diverse and dedicated Peacemaker Corps was formed. One among them, codenamed 'Analog', was sent to visit a world with a major timeline divergence in the summer of 1992.
The Peacemaker of Millennium City
Current Exploits
Notable Occurences, Situations, and Exploits
The Peacemaker has assisted in various situations around the world; crises in the Southwestern Desert, Canada, Millennium City, Monster Island near Japan, Lemuria beneath the sea, and he vaguely remembers something about a crisis in Vibora Bay. This, alongside helping to halt the plans of various criminals organizations. But there have been quite interesting situations which stand out in Peacemaker's career.
Teleios, Dr. Moreau, and VIPER have caight Peacemaker's eye various times. Peacemaker holds the progress of science very seriously and few things anger him more than seeing science used for evil and perverted purposes, such as Teleios and Dr. Moreau have done so constantly. As such, Peacemaker has often gone out of his way to put a spanner in their works. However, VIPER's various nefarious schemes have crossed various time into becoming personal for the Peacemaker, as they've various times and hurt and even killed his friends. After the Serpent's Court committed various killings and kidnappings, The Peacemaker has been devoted more than ever to stopping VIPER's plans.
One of the major experiences Peacemaker has had, one which impacted him deeply, was when he died. During a raid of Moreau's lab, he came under the effects of VIPER's Draysha gas various times. This 'overdose' did not kill him directly; it instead made his adapting abilities mutate his cells into a form of 'Draysha Cancer', which spread extremely fast and would have him dead by the next day. Knowing his time was short, The Peacemaker used his very dangerous Chronosuit and hunted down Bloodwar to defeat him once and for all. Black Zenith attempted to revive him upon hearing the news. However, Fantome Masque was able to intervene in Black Zenith's dark ritual, only to learn shortly after Peacemaker had a trick up his sleeve. Operation LASARUS was a mind-transfer protocol the Peacemaker had designed not shortly before his demise, and it miraculously worked; The Peacemaker was back, in a fully organic, much better body. He waited for the right time, then returned to hero work.
When he returned, chaos reigned. Alongside the Serpent's Court, the Dark Templars had come from a Dark Earth, the New Templars trapped back where the Dark Templars came from. A few encounters with these Dark Templars, including several where Peacemaker developed a rivalry with Nightmare Revival and a friendship with Dark Earth's resistance leader Spectre, led to a final showdown where Rezz sent the Dark Templars back and brought the New Templar back. It was during this time that Peacemaker, much to his joy, out-shot and out-sworded Nightmare Revival. Not shortly after, Peacemaker, along with Thundrax and Lily, assisted in an UNTIL raid to reveal the Grand Inquiring Firm of Technology as not only a front for VIPER, but the Serpent's Court, which helped put away a dangerous arms dealer.
When an anti-mutant group began to target various groups with a retrovirus which overwrote mutant genes, The Peacemaker, along with alien newcomer and medicinal expert Sano, helped develop a counterserum, which along with Sano's compound which allowed the elimination of the virus, allowed for complete eradication of the virus. Their work is not done easily, however; with each attack there is a new strain, each more resistant, but only slightly varied.
Superior
Most recently, the supervillain Superior began to once again weave his influence amongst the heroes. First, an escapee from an insane asylum somehow acquired Superior's armor and began causing trouble in Westside; this was Peacemaker's first experience relating to Superior. Now interested in Superior, the Peacemaker and Umbrastrike signed up for a simulator where they teamed up with Superior. Aside from stories, Peacemaker had not heard of Superior, and this simulation, where Superior easily managed to pit him and Umbrastrike against each other, made him fearful of the prospect of this man controlling his mind.
Not long after, while investigating Necrull's recent activities, Peacemaker and Cosmic Glory saw Superior appear before them through Necrull's portal, well and alive in the Qilphotic dimension. Not long after, he appeared again when Small-Girl was drawn to the cave; The incident made Wolfgirl unstable for a short while, dropped Keioseth in a coma, and left Peacemaker a gibbering mess until Mind Jewel was able to banish the dark feelings that had creeped into his mind while Superior attempted to control him. Small-Girl was feeling guiltier overtime, and Peacemaker's attempts to calm her were met with failure.
When Cosmic Glory held a meeting on the situation, Peacemaker saw as Superior controlled Metal Raven and drove him to destroy an entire hospital; Metal Raven's suit was destroyed, with him sustaining serious injuries, and the heroes were barely able to keep the hospital standing until the patients were evacuated. Later that night, things began to go even more downhill; One of Superior's symbiotes found his helmet in Uganda. In the battle that ensued, the Peacemaker was not only controlled, but almost driven to never-ending madness by the symbiote's meta-leech; luckily, Kyle Foster was able to save him from being trapped in madness.
The symbiote then went to Canada, seeking the doorway. The heroes were, after much combat, able to neutralize him, and destroy the helmet... Or so they thought. In a post-incident sweep of the cave, which the symbiote had cryptically entered during the confrontation, Peacemaker and Archrider found Superior on the verge of return. Superior's plan almost failed, however; his channel, Small-Girl, turned against him. This did not stop the madman, however. He stepped from the Qilphotic, facing the heroes on Burial Butte. There, he faked death, but he still reigns free, with the powers of the Qilphotic at his side.
Aquarian Age Technologies: A New Beginning, Soon Ended
On August 4th, 2010, The Peacemaker hosted a press conference where he revealed his secret identity of Sebastian Steinman and announced he'd retire from superheroics to form Aquarian Age Technologies, a company dedicated not to making profit for gain, but to better the world through the use and spread of science. The company, AAT for short, will not 'make, design, or condone any technology of an offensive nature', and would focus on a broad range of scientific fields while prioritizing on pharmaceuticals, biology, and technologies. To fund this endeavor, The Peacemaker will sell his various suits of armor, with their prizes ranging in the millions, more than enough to start the company off. The company will sell various technologies to the consumer markets to fund their research and philanthropy. The company also plans to bring science through the masses through the media, and will support science programs in school districts across the country.
However, as others said would happen and Sebastian secretly himself knew, the life of a superhero is not an easily abandoned one. On the brink of an immense research breakthrough a VIPER brigade attacked his lab and destroyed a large portion of his research. In light of this, Peacemaker once again put his original pursuits first, although not without disappointment. He still maintains AAT, but is not as involved in it as he used to be.
Affiliations
((Not a complete list - feel free to help!)) The Peacemaker was mainly one who worked alone, but he's been working with others recently. In terms of teams, he worked with Respond and Protect before going on to help found the Aegis of Justice. He's worked with a large amount of heroes, including:
- Mr. Indomitable
- Thundrax
- Bullet Points
- Raiju
- Wolfgirl
- Keioseth
- Legacy
- Cosmic Glory
- Mr. Blank
- Avro
- Nightwave
- Overcharge
- Razira
- Arc Thunder
- Surova Grimwish
Alongside countless other team-ups and shared words.
Powers and Abilities
The retroviral serum which defined the Peacemaker's powers had one central function - subconcious biokinesis, the ability for his brain to alter his body's basic biology. A potentially versatile superpower, in the Peacemaker's case, it resulted in the following abilities.
Telekinesis: The serum modified his nervous system to be able to influence the motions and positions of the fundamental particles of the universe, atoms in particular. This resulted in him being able to control kinetic energy. Although originally weak, his telekinetic powers have grown thanks to both arduous training by the Peacemaker and technology in his suit that amplifies his telekinetic powers. These make up the bulk of his powers, and include:
- Flight - The Peacemaker can fly at speeds approaching Mach 1, though anything faster requires the aid of his jet boots.
- Force blasts - The Peacemaker can generate kinetic blasts that range from the power of a gust of wind to a salvo of missiles.
- Force shields - The Peacemaker is an expert at telekinetic defense, and can generate, with enough concentration, nearly impenetrable shields.
- Autokinesis - Besides flight, the Peacemaker can modify his own body's kinetic energy in essentially any way he can imagine. He can rapidly change his acceleration without causing damage to himself, giving him supernatural agility, specially mid-air. He can also charge his body with kinetic energy, with the purpose of making him a living missile and being able to make his physical hits more powerful. While this might normally be dangerous, the Peacemaker also uses his telekinesis to spread the impact of any attack equally over the surface of the enemy's body, or focus the energy into less vulnerable areas. In this way, stopping power and knockback is maximized, while harm done to bone structure and internal organs is minimal.
Another thing to note about his power: Peacemaker's telekinesis seems to vary depending on his concentration - the more focused he is, the more control and strength he has when using this power. Although he is yet to be seen doing this, the Peacemaker could theoretically enter a state of hyper-concentration where he'll be able to channel and control an immense amount of kinetic energy.
Super-Intelligence: Though not his most prominent power, The Peacemaker's enhanced intelligence is his greatest asset. He is an expert in every applied science, and proficient in all others - most notably, he's a world-class engineer, biologist, chemist, and physicist. He is able to memorize and recall massive amounts of data, and perform large calculations in his head within seconds, making him a sort of living computer. This, combined with his creativity, gives him the ability to invent powerful technologies with which to enhance his powers and protect the world from evil.
Telepathic: He can also read and control minds due to his brain's ability to read and transmit neuroelectric signals, but he doesn't use these abilities often. Although he understands the moral ambiguity which surrounds the invasion of the mind and usually avoids mind reading, the Peacemaker often uses his telepathy in an emphatic form, trying to reduce his enemies' desire to fight and increasing the morale of his companions. He's also not beyond using his abilities to discern when someone is telling the truth or otherwise.
Enhanced Muscle Capacity: As a result of the serum's cellular augmentation, Steinman's muscles were enhanced. He can now lift heavy weights with ease and can run faster and jump farther than the average human. These abilities are augmented by his suit.
Durability: Peacemaker's cells gained a reinforced structure at the cellular level. Although this makes him hardier than the average human, the defense is not flawless and anything beyond small arms fire can hurt him. Furhtermore, he has a near infinite amount of stamina, requiring only a fraction of the rest and nourishment that a normal human might require, and his natural lifespan is far longer than that of a normal human's.
Regeneration: Aside from durability, the Peacemaker also has the ability to regenerate wounds at a very fast rate. Most serious injuries would take a couple of days, at most, to heal.
Armored Suit
To see a gallery of the Peacemaker's various armors, click here.
Baseline Features
The Peacemaker's trademark piece of equipment, you will always see him wearing a variation of his armored suit, a sort of 'Swiss Knife' of gadgets and weaponry. No matter how different, all of Peacemaker's suit's share common functions.
- Protective Outer Layer - A highly resistant suit of armor, segmented at the microscopic level to give it spandex-like flexibility.
- Exomuscle Layer - A set of artificial muscles which amplify strength and agility.
- Neuroelectric Amplifiers - Amplifies the wearer's telepathic and telekinetic abilities.
- Neurological Uplink - Allows the suit's function to be operated merely by thought input.
- Jet Boots - A pair of foot-mounted jet propulsors allow for incredible flight speed, used for faster travel.
- Intergrated Storage - Holsters and compartments, along with a utility belt; a must-have for the science hero.
- Shock absorption - Dampens kinetic energies, greatly lessening the effect of falls and impacts.
- Ventilation - Filters harmful materials and keeps the stuffy suit cooled.
- HUD - Shows the suit's vitals and can shift to various forms of view, such as infrared and night vision.
- Communications System - A transceiver which works as a communicator, a radio, and an media player.
- Flexible Appearance - The suit's nanomachine design allows it to transform into most types of clothing and retain it's properties.
- Chronotech - The suit can warp through space, although only with great strain, allowing for limited teleportation.
- High-Level Capacitors - The suit can absorb and repurpose incoming electricity.
- Scientific Equipment - Geiger counters, bio-analyzers, energy scanners... The whole package, ready at a moment's notice.
Archived Models
To see a gallery of the Peacemaker's various armors, click here.
- S.C.O. Prototype Armor
The Standard Combat Operations armor was a prototype suit designed by the original Sebastian Steinman to be a placeholder for the standard C.A.R.M.A. suit. It was also a sort of "canvas" for experimenting with several aesthetic elements; most notably, the suit's coloration is a bright combination of yellow, blue, and red. It used standard (but still advanced) technology, was heavier and less armored, and did not have most of the features present in the C.A.R.M.A. Mk I. It still allowed, however, for a higher degree of protection, strength, and agility. This is the suit used by The Peacemaker at the Battle of Detroit and the Qularr Invasion of Millennium City. He later put it back in storage in preference of the C.A.R.M.A. suit.
- C.A.R.M.A. Mk I Suit
The Combat And Recon Mobile Armor (Pictures above) was The Peacemaker's foremost suit of armor. It's features are listed above. It is an improvement on the S.C.O. in many ways; it's constructed using a mixture of nanomachinery and layered alloy plates. Not only is it able to not only utilize more advanced technological systems, it's also lighter and extremely more durable. It's design is much sleeker as a result, and is a darker shade of blue instead of multicolored. Chances are, if you saw the Peacemaker back in his earlier days, he'd have been wearing this. A side effect of it's construction is that small design changes can be made on the spot; Want the suit to be yellow? It's yellow, right then and there. Want different shoulderpads? Blink and they're gone. It then became the Mk III suit.
This suit does not contain any extra features.
- Mk II Chronosuit
The C.A.R.M.A. Mk I on (very harmful) steroids. The Chronosuit is designed to infuse itself and it's user with quantum energies, increasing it's power tenfold. The technology in the suit has been augmented to be able to withstand and channel such grand amounts of power, resulting in the weapons systems being overall much stronger. There is, however, a trade-off. The quantum energy used in the suit is excessively dangerous and corrosive. Any normal human would be lucky to last an hour; not even The Peacemaker can wear it for long without suffering damage. And while the suit is stable, if anything were to cause it to overload, the consequences could be catastrophic, entire city blocks wiped out by the resulting energy surge. The suit is only to be used as a last resort.
This suit's extra features include:
- Quantum Power Sourcing - This suit powers itself through space and time; a powerful but dangerous last resort.
- Majorly Enhanced Systems - This suit's features are optimized, it's weapons stronger, it's defenses indomitable.
- Chest Quantum Emmiter - The wearer can blast a beam of raw space-time energy from the chest, devastating organic materials.
- C.A.R.M.A. Mk III Suit
Based on the deigns of the Mk I, it features a more lightweight and durable design, thanks to a new alloy-nanomachinery structure which allows for more efficient armoring. The suit now looks somewhat different, with a slightly brighter color scheme, a more technological look, and a shield pauldron displaying the emblem and colors of the Aegis Of Justice. One of the more notable additions to the suit are the new ion-beam gauntlets. Based off the designs for The Peacemaker's original satellite weapons platform, he converted them to a more compact version. Their power can be changed on the spot; the beams go from producing light burns to burning through heavy materials. The suit in general also increases the power of all the previously-installed systems, with the suit also drawing influence from the Mk II Chronosuit; The Peacemaker has made it so the smaller amounts of quantum energy produced is not enough to make the suit dangerous.
This suit's extra features include:
- Minimized Quantum Power Sourcing - This suit powers itself through space and time, but not enough to cause damage to the wearer.
- Enhanced Systems - This suit's features are optimized, it's weapons stronger, it's defenses indomitable.
- Gauntlet-Mounted Ion Beam Emmiters - The wearer can fire beams of charged particles from the palms, with varying power settings.
- C.A.R.M.A. Mk IV Suit
Designed to combat the new generation of threats which threaten the Earth, the Mk IV suit debuted upon Peacemaker's 'retirement from retirement'. New armor configurations have changed the layout of the armor, providing additional protection with minimal loss of mobility and lightness. Although most improvements are not immediately obvious, the big addition is that of the Multifaceted Ordinance Projector. Although it appears to be a standard shoulder-mounted chaingun, a closer look reveals a center barrel that can fire most large munitions from shotgun shells to specialized grenades, and the chaingun is really a kinetic-energy generator that fires small, non-lethal kinetic bolts. It can be automated to allow Peacemaker to focus his attention on other hostiles. With the Mk IV also came a massive aesthetics overhaul. Now eschewing the traditional sleek and monochromatic design, The Peacemaker harkened back to the days of the classic heroes, combining his trademark dark blue with mahogany accents, incorporating the peace sign into his costume, and even going so far as adding a cape, specially designed to act as cover in times of need.
This suit's extra features include:
- Minimized Quantum Power Sourcing - This suit powers itself through space and time, but not enough to cause damage to the wearer.
- Enhanced Systems - This suit's features are optimized, it's weapons stronger, it's defenses indomitable.
- Gauntlet-Mounted Ion Beam Emmiters - The wearer can fire beams of charged particles from the palms, with varying power settings.
- CARMA-MOP Minigun - An automated, kinetic-energy based minigun that can also fire various type of projectiles.
- Cape of Peace - Designed by a mysterious engineer from the future, this cape is not only resistant to most damage but will dissolve into a thick, debilitating gas once torn off or manually triggered.
Current Models
To see a gallery of the Peacemaker's various armors, click here.
C.A.R.M.A. Mk V Suit
Unsatisfied with his departure from the original design goals of the C.A.R.M.A. suit, the Peacemaker returned to the original design motto that his predecessor had originated: 'agile protection'. The Peacemaker's latest suit was the result of testing with armors both heavier and much lighter than the Mk IV, and his difficult but successful integration of those armor's features in one ultra-sleek armor which harkens back to the Mk I. Shunting the cape and the heavy shoulder pads, as well as the Multifaceted Ordinance Projector, the Peacemaker designed his suit to best complement his innate telekinetic and athletic abilities rather than rely on weapons systems. It allows him to outmaneuver enemies while still allowing him to hit hard and true, and reflects his desire to stray from the overly-weaponized suits which he came to build in response to larger threats.
This suit's extra features include:
- Minimized Quantum Power Sourcing - This suit powers itself through space and time, but not enough to cause damage to the wearer.
- Enhanced Systems - This suit's features are optimized, it's weapons stronger, it's defenses indomitable.
- Gauntlet-Mounted Ion Beam Emmiters - The wearer can fire beams of charged particles from the palms, with varying power settings.
Weapons, Gadgets, and Equipment
((WIP))
Opinions From Others
"A man of enormous character and a top of the line super. His leadership against the Dark Templars was outstanding. I could go on and on with my praises for this man. He's one of the great hopes of the new generation of superhumans." -- Thundrax
"When he's not getting drugged and kidnapped, Peacemaker's one of the bravest guys out there. Not everyone can make a peace sign look intimidating" -- Avro
"I've met'em a few times. And... One of those times, I MIGHT'VE used his doped-up body as a pommel horse.... Might've kicked him ten feet... Yeah, I'd like ta meet'em when he's able ta chat sometime." -Hunter
"He, like many wealthy men, has taken it upon himself to help the less fortunate. Good intentions. But then, you know what they say about good intentions." - Mr. Blank
"When this guy says he fights for peace... he means it. He's definitely a friend." - Bullet Points
"Kind of a nerd, but he's alright. Definitely a handy guy to have around, and a nice one at that." - All-Star
"A bit on the reserved side when we have met up, but he's reliable and a team player to a fault. I can appreciate what he brings to the table." - Sparrowhawk
"The Peacemaker? He's an honest to goodness hero who can do more than just blast criminals, aliens, and all that. He's another shining example of what it is to be a hero." - Canadian Fist
"Peace is pretty badass! He knows what he's doing and knows everything you'd need to know about tech and mental stuff. Also, sweet costume." - Dobergirl
"Capable. A good ally." Fletch
"Didn't think guys with a Hippy Sign could fight, I am apparently wrong." - Skull
Miscellaneous
Other information regarding this hero is addressed here.
Weaknesses
A large portion of Peacemaker's strength as a superhero comes from his power armor. His innate powers originated from very primitive super science, and while he's gained much power over time and can usually hold his own, he's often left very vulnerable without his suit, specially considering the sort of attention (and enemies) he has attracted over his career.
While more conventional weapons will have a hard time doing major damage to Peacemaker, more advanced weapons can often cut throgh his armor and expose his less resistant skin. Peacemaker can regenerate vital organs, even to the point of being able to repair significant brain damage. However, if those vital systems are consistently damaged for a period of time, it may cause Peacemaker to go into severe condition, or even kill him. Severe cranial trauma can also knock him out for extended periods of time. He has little knowledge regarding any sort of magic, leaving him vulnerable to any hexes, curses, or energies which defy ordinary science.
Peacemaker uses a sort of entropic energy derived from the space-time continuum to power his suit. Although it's perhaps one of his greatest boons, the energy is extremely volatile and Peacemaker finds it harder to regenerate from injuries caused by the energy. Additionally, while the suit is protected against such an occurrence, should enough simultaneous damage be done to the suit's central power system, the suit's containment system might fail and overload, releasing a shockwave of entropic energy that could cause devastating damage in a moderate radius.
His major vulnerability has been abruptly deactivating his suit, usually managed through powerful EMPs. Since his suit is linked to his nervous system, his suit malfunctioning often causes the Peacemaker to go into seizures and even lose consciousness. As a side effect of the sudden shock, his powers are left diminished and his regenerative factor slowed severely, a weakness which has been used before in attempts to kill the Peacemaker. The supervillain Borealis once ran an EMP through Peacemaker's armor so powerful it left him knocked out for a day.
Personality and Appearance
The Peacemaker has a complex personality which shifts as his worldviews from his home clash with what he encounters here in the Champions Universe. Generally, he is calm, collected, and kind. With those he is unfamiliar with, he often seems overtly polite, but those he knows better may see him more relaxed - his speech varies from eloquent professionalism to a more juvenile set of mannerisms. Despite his devotion to logic, the Peacemaker is also a very emotional person. While this gives him great determination in stopping those who would threaten the innocent, it's been one of his greatest weaknesses as well. When faced with great stress or a particularly infuriating situation, the Peacemaker has little shame in showing he's not pleased with whatever is happening, and although his tendency to do this has decreased, he has been known to act in a rash manner when faced with such scenarios. He also seems to be vulnerable to strong traumas, particularly those of a telepathic sort.
The Peacemaker appears as a boyish young man seemingly in his early twenties. He stands at a firm height of 5'8 and has slightly long, unkempt hair and a tan complexion. When in his suit, his height increases two inches. The armor usually covers the entirety of his body, and it varies from a sleek combat suit to almost a light mech armor. While originally designing his suit with a stealth-oriented monochromatic midnight blue motif, he rarely does stealth work anymore and has changed his suit to further reflect his embracing of the hero lifestyle and his role as a public figure. Nowadays, his suit commonly carries a dark red-and-blue scheme, with his emblem covering the suit's emergency exhaust port.
Theme Songs
Main Theme: Tom Sawyer.
Victory: Won't Get Fooled Again.
Gallery
RPHooks
- The Peacemaker was involved in The Battle of Detroit, most specifically, the spacial operations and the Destroyer skirmish. Recently he's become an avid memeber of the scientific community. Your science character may have met Sebastian Steinman before. Anything else? Don't hesitate to contact me at @astrosimi if you want to develop some more RP. I'd be more than happy to work with you!