Difference between revisions of "Artifist"
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− | file:Canadian Fist Avionetca.png Art by Avionetca | + | file:Canadian Fist Avionetca.png |
− | file:C Fist Suppa.jpg Art by Suppa-rider | + | Art by Avionetca |
− | File:Canadian Fist Kenpu.jpg Art by Kenpudiosaki | + | file:C Fist Suppa.jpg |
− | File:Anarchy_C.Fist.jpg Art by Toviorogers | + | Art by Suppa-rider |
− | File:Canadian Fist.jpg Art by Toviorogers | + | File:Canadian Fist Kenpu.jpg |
− | File:CanadianFist Chibi.jpg Art by EryckWebb | + | Art by Kenpudiosaki |
+ | File:Anarchy_C.Fist.jpg | ||
+ | Art by Toviorogers | ||
+ | File:Canadian Fist.jpg | ||
+ | Art by Toviorogers | ||
+ | File:CanadianFist Chibi.jpg | ||
+ | Art by EryckWebb | ||
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Revision as of 19:56, 11 January 2014
The author of this article has marked this as a creative work, and would prefer that other users not edit it. Please respect this, and unless repairing a typo, spelling, or other minor technical error, think of this page as read-only. |
This is a total work in progress. It'll get better over time. But right now, I just want to get something up and then work on it from there, you know?
-Blaise Pascal
Extensive Amateur Wrestling Background
Dusk Vermillion has a fair complexion and blonde hair with several other colours acting as highlights. She has golden eyes, pointed ears, an athletic body that's in great shape, and can occassionly be seen with a smooth leathery white tail with a spaded tip.
A bit of a tomboy, this young woman from Okotoks, Canada led an average life until the emergence of her powers nearly two years ago. When Dusk's powers emerged, she ended injuring a nearby schoolmate which caused the community to hunt her down and attempt a violent exorcism of her 'supernatural possession'. With the aid of a few people still on her side, she managed to get the Hell out of Dodge and cut a quick path to Millennium City.
Since arriving in Millenium City, Dusk had taken to crime fighting while learning how to use her powers in a safe and effective manner.During this time, she served on a team of paranormals calling themselves the Remnants. Over the months, she managed to catch the attention of one of UNTIL's superhero liaisons, who quickly offered her a position in the Superhero Liaison Program, under the name 'Canadian Fist'.Some time after becoming A superhero Liaison member, she was offered to join UNTIL's Initiative Six: Rising Force. She served on the team for a short duration before moving to the Protectors of the World, where she's still currently a member.
Dusk has also appeared in a few superpowered fighting leagues as a way of making ends meet and has most recently become involved with a Millennium City based wrestling promotion that exclusively uses metahumans.
Fist is a young,confident hero that sometimes borders on arrogant. She has unshakeable faith in her abilities and isn't very likely to back down, no matter who her opponent is.She's generally lighthearted, even when it comes to serious matters and tries to keep to heroic ideals. She seems to have a love of fighting and doesn't seem to mind when a situation gets down to violence. She does seem to react rather negatively when others overlook her skills or advice on subjects, especially when it comes to magic. She occassionally has a penchant in being unbending with her viewpoints when dealing with paranormal creatures, having had more than her fair share of experiences having to rein them in.
High Magic: The Gold:Fist's premiere ability is her innate use of the magical force of her extradimensional heritage she simply refers to simply as 'The Gold'. With it, she's able to achieve a variety of different things such as creating constructs of golden energy, increasing her physical physical abilities, form protective shields, heal wounds, open dimensional tears, energy projection, and more!While the applications of the gold are few in limitations, there are a few drawbacks. The Gold is powered and controlled by Dusk's willpower and faith in her abilities. Furthermore, she can only generate so much of The Gold at once without risking injury or worse due to producing more than her body can handle. This limitation is especially apparent when she's suppressing her extradimensional heritage to appear more human.
Psionics:Aside from her magic, Fist also possesses the the gift of psionics. With it, she's able to create telekinetic fields that can defend against blows or detect beings around her at a certain distance. She can also create psionic constructs in the form of weapons, generally preferring a single sword. She's also capable of ranged telekinesis. She also seems capable of amplifying these powers by cannnibalizing her own physical body to provide extra psychic energy. As with other mentalists, she gets headaches and nosebleeds when pushing these powers, this damage is multiplied if these effects occur due to an amplification.
Enhanced physical attributes:Fist's extradimensional heritage has enhanced her body,making her much more resilient to physical damage than a normal human's. Before the emergence of her powers, she was an athletic woman in great shape, with her heritage taking hold, her physical abilities are top notch, even counting as counting as metahuman without the aid of her magic.
Magical/Psionic Resistance:Fist seems to have a natural field about her that's proven effective against defending against attacks that are magical or psionic in nature.
Regeneration: Fist's body passively repairs damage to her body,thanks to her extradimensional heritage. This regeneration can be further bolstered by her The Gold to heal serious wounds that would otherwise prove to be fatal.
Flight:Using either her High Magic or her Telekinesis allows Dusk to fly at incredible speeds, even breaking the sound barrier when necessary.
Limited Imagination: Dusk's High Magic is a one of the most flexible and reliable tools she has, with her imagination being the only limitation. Unfortunately, it takes several goes at a problem before Dusk thinks about applying other methods, having a great deal of confidence in her tried and true methods.
Energy management: Fist's body can only handle a certain amount of magic being generated from it or flowing through it. Though she has developed workarounds to deal with this,they can still be overwhelmed when pressed with constant high end energy demands.
Fist can be a fairly decent hype woman, thanks to her experience being one of the MCWA's promoters.
Fist possesses the ability to make various tools and magical items with her High Magic. Copies of high grade items such as suits of armor, weapons, and devices are usually of a slightly lower quality. Mundane things such as clothing are of decent quality.
Amongst her greatest creations are:
"The Gold Knight":
Coming soon!
-Fist's father was a former UNTIL agent based in Toronto.
-Fist wrestled under the personas of Gold Hawk and Spellbinder in her stints with the MCWA.
-Fist is one of Thundrax's biggest fans, having a copy of almost every single piece of merchandise of his that has ever come out. She swears she's not obsessed
-Fist has a thing for burly brick type guys.
-Fist chose the name Canadian Fist in honour of her friend, The Australian Fist.
Tranquil Fury -When Fist becomes enraged, she doesn't scream or shout. She gets dangerous.
Let's Get Dangerous - When pushed too far, Fist begins to apply her powers in a much more effective way than 'shoot this' and 'throw that', much to the chagrin and dismay to the villain that's enraged her.
Action Girl -Fights giant monsters, DEMON, VIPER, and an assortment of whacked out villains without skipping a beat or breaking a nail.
Magical Girl Warrior -Fist would fall into this category, sans yelling and long transformation sequences.
The Cape - Fist takes after Thundrax and his heroic ideals, doing her best to often act as she think he would act in any situation.
SuperMode - Fist's tranformations all serve the same purpose of helping her regulate and withstand the strain of continous extreme use of her magic. Some also possess secondary qualities, such as being able to withstand a hostile enviroment.
-This is where people have said nice things about C. Fist to not bruise her already fragile ego.-
"Canadian Fist is someone dependable as both a friend and someone you know will have your back on the field. We've beat the snot out of each other a few times in Carl's sure, but you know what they say, right? Best way to get to know sometimes is on the battlefield. Don't know what else to say honestly though. She's got a few things to work out, like all of us. Just keep it up Dusk. You'll go far." - Anarchy
"I...I...I don't know what to say. For the first time in my life, I have something great going for me. I feel like the luckiest guy in the world and...I'm speechless. I love you, Fisty. I always will." - The Flea
"A really nice girl; very capable and professional. Though I'm not sure why she occasionally fangirls over me, rather than a worthier candidate like Justiciar." - Thundrax
"She needs to stop talking shit about my awesome facial hair. Other than that, she's a good one. I can trust her to have my back...I think..." - All-Star
"Powerful. Lots of untapped potential. Fist can be counted on to perform in a variety of situations. She is a bit, how do you say, hmm... verbose? While that can be distracting on the field, I can count on her to give 110%." - Sparrowhawk
"I don't know why she's called Canadian Fist. She needs to punch things more. Or be called Canadian... Telekinetic... Energy... Person. Yeah." - Impsblood
"She likes the Flea. Ick." - Ada Clover
"An ascended fangirl with a bunch of superpowers. That's totally not going to become an issue when she finally admits her love for Thundrax and he turns her down because he's married to the job or actually has a wife or something. And she sounds like she believes in magic, so she's automatically stupid." - Blue Freedom
"One of my best friends, which might say a lot about me, but yeah, I think she's that cool." - Ryder Williams
"Dusk ain't half-bad at all. Sure, she likes the Flea. Yeah? So what, that's her business, not mine or yours. Sure, she's inexperienced. That changes with time. Fist's got a lot going for her, and she'll improve. Like we all do." - Snowtalon
"Dusk, The Canadian Fist. And I've never seen her use her fist!" She grins. "Heheh, I'm just teasing. I know, however, that this little issue with her heroic handle seem to get to her. Why don't you shape your powers into a fist? This would actually look pretty cool, and unique. Otherwise, my thoughts on her? I like her. Not because she's Canadian, no. But from what I've seen from meeting her a few times, she's a good person. Not much, my comment, but I'll have to know her better before having a deeper opinion of Dusk." - Natasha Roy
"A fine ally, on and off the field. Her versatility in combat is admirable, and the level-headed approach she carries into many conversations is a fine counterpoint to the hot-hotheadedness so often exhibited by the 'heroes' of the city. There are few I would trust completely at my back in a fight, and Dusk Vermilion is one of them." - Scripture
"Dunno her for her cape work. But I've heard good things. Do know she can scrap, and take a beating though. Hehe. Cool people as far as I'm concerned." - Persephone
"Missions always go smoothly when Fist shows. She's strong and intelligent, and she's got an interesting set of powers that can do quite a lot. I'm glad to call her a friend and a faithful ally." - The Peacemaker
"She has enough power to get by and enough skill with it not to come across as a fool. The few times I've seen her she's been rather effective. She can be trusted in dangerous situations, even if she does stink of the worlds beyond." - Lorekeeper
"Fun to work with, amazingly professional and great to be around, I'm honored to have finally gotten to work with her. Fist is an amazing team member and I look forward to more missions with her." - African Violet
"I realize that I've known Dusk for quite a long time, when Jack "Gearhead" was still a known face in Westside, but oddly enough we never got the occasion to get really close. And I can't think of a real reason behind that, a bit of shyness on my part maybe. Otherwise we've been on the field together on a few occasions, she always performed very well, and more than that she seems to have improved a lot with time. I can say that she definitely packs a punch now." - Katerra
- Art by Avionetca
- Art by Suppa-rider
- Art by Kenpudiosaki
- Art by Toviorogers
- Art by Toviorogers
- Art by EryckWebb
Team Leader Sparrowhawk | ||
Field Leaders: Captain Adamant • Peacemaker • Razira • Thundrax | ||
Protectors Charter Members: African Violet • Atomac • Blue Cyclone • Blue Pheasant • Citizen 13 • Cosmic Glory • Fahrenheit • Gold Rush • Hydro Light Of Being • Lucky Shot • Marauder • Mercuriel • Oni • Sinsonte Azul • Tesseract • Wildeye • Witchery Way | ||
Protectors Reserve Members: Aura • Noble • Psion • Wolfgirl |