Jinn
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(and tons of fake IDs)
UNTIL Registered
Smoke Mimicry
BACKGROUND
While scoping out a shop with the intention of stealing from its owner, Aron's eye fell on a tiny, ornate Arabian bottle under a glass cover. The shopkeeper began a long-winded tale about how the object was found in the desert and said to have once held one of the jinni captured by King Solomon or some farfetched story along those lines. It sounded like a story that came straight out of One Thousand and One Nights. The easily distracted Aron was honestly not paying all that much attention to the old man, he was too busy studying the shiny antique and pondering how much a fence would be willing to pay for something like that.
When Aron later returned to the shop, he of course could not help himself. Straying from the plan to only take the cash and some expensive watches, Aron gave into his impulse. He reached for the small bottle to steal it, but instead something unexplainable happened. That day Aron Johnson vanished without a trace.
Aron only reappeared months later, in a dimly lit room with a stranger, with no memory since his mysterious departure. He just recalled a swirling, thick blue smoke. Imagine his surprise when he discovered his skin was also colored blue. This is how Aron found out he had been granted the powers (and weaknesses) of a genie. And that his fate was now tied to a vessel, his version of a 'magic lamp', the very same antique bottle he had intended to steal.
It took a bit longer for him to realize that the stranger who saved him was not just his savior, this was his new master. It soon became apparent that his freedom, and even his free will, were no longer truly his. Over time it would also become abundantly clear that his master was not actually a savior or a good person, at all. Aron had not just turned into a metahuman, he had become the unwilling accomplice of an ambitious supervillain.
A couple of years later, through the assistance of several heroes, UNTIL finally caught up with Aron's master. While the man himself managed to slip away, Aron's Vessel was recovered and his elusive master was forced into hiding. He has remained in the shadows ever since.
After a lot of deliberating, it was eventually decided that Aron would be granted a pardon from all of the crimes he was involved in, along with a conditional release, as he had been an unwilling participant from the start. Because he was deemed too much of a wild card to simply walk free, he was granted his freedom under the condition that he would work for UNTIL.
With the alternative being prison, he obviously took the deal. And that is how Aron, finally, got to join the good guys.
APPEARANCE
To use his powers Aron has to transform into his genie form. Which is basically just him with blue skin, swirly markings across his body, bright glowing eyes and a matching genie outfit to boot. The attire usually comes with an excess of accessories, jewelry and some body ornaments. Because that is what genies tend to wear and Aron is not exactly known for his moderation.
PERSONALITY
Aron is still very much a work in progress, he definitely has no shortage of bad habits. Concepts such as personal possession or etiquette are a little foreign to him. After all, he pretty much grew up without any proper role models and for a while there his only influence was a supervillain.
At times Aron does seem conflicted, but considering his rather sudden and drastic transition from serving a villain to becoming a hero it only makes sense. The humor and happy-go-lucky attitude are without a doubt in part just a facade or coping mechanism, a way to deal with the whirlwind that is his life. Even though he knew he did not truly have any say in the matter, he still shoulders the blame for his bad deeds. There is clearly a decent guy in there somewhere who genuinely wants to make up for the part he played in his former master's many terrible crimes.
ABILITIES
- Air Manipulation - Many jinn are associated with an element, typically possessing strong ties to or a mastery over said element. For Aron his powers are akin to that of the air jinn, granting him the ability to manipulate air and control the wind. He can conjure up clouds and storms in all their different forms and sizes.
- Cantrips - As a genie Aron is able to use magical tricks that warp reality a little. Most of these charms are simple spells of no great effect. Some examples include lighting candles, fitting a large object into a much smaller container or changing the appearance of his wardrobe.
- Flight - With the power to manipulate air and for your body to mimic smoke, air jinn of course also possess the ability to fly or just float in place.
- Smoke Mimicry - As part of his genie physiology, Aron's body can completely or partially turn into thick, swirling, flameless blue smoke. How else would he manage to squeeze into a tiny metal vessel? His body adopts most of the properties of a gaseous substance, but does not become completely intangible or impervious.
WEAKNESSES
- Desire - Having the power of a type of genie that is (theoretically) capable of granting wishes, vividly imagining a particularly strong desire can sometimes act as a trigger for Aron to spontaneously change into his genie form. Not only does this result in awkward moments, it can compromise secret identities or covert operations.
- Human - When not in his genie form, Aron does not have access to his abilities. Until he chooses to change into his genie form again, he is just as weak and vulnerable as any other normal human. Though most of the downsides that come with being a genie do still apply regardless of his current state.
- Inexperience - Aron has not had his powers for long and is nowhere close to mastering them yet. Most genies are centuries or millennia old, his time as a genie has only been a fraction of that. He is also relatively new to the hero scene and still getting used to being on the right side of the law.
- Ownership - Whoever possesses a genie's vessel, may gain control over the genie. The limits of Aron's freedom are subject to the whims of his current master. Furthermore, a genie is unable to do anything that will cause direct or intentional harm to their current master.
- Summons - Whenever someone rubs his vessel, Aron is summoned and forced to appear at its location. Regardless of where he is at that time, even if the genie and the vessel are in different dimensions, planes or timelines. This can at times be a major advantage, but more often than not being summoned is not in Aron's favor.
- Tethered - Aron's powers are bound to his vessel. While there is no limit to the distance that separates the genie and its vessel, Aron has to return to his vessel periodically if he wants to recharge his magic reserves or recover from serious injury. Even just being in his genie form will very slowly deplete his magical energy over time.
- Vacuums - As Aron's body does not become completely intangible, he can not enter or escape from an airtight space through magical means. His power is also incredibly diminished in places with little to no air, such as underwater locations or the vacuum of space.
TRIVIA
- Aron is sometimes called Harun by other jinn and some of his nemeses. This is not his jinn name nor a legacy thing, it is simply the Arabic form of Aaron. He does not care for it.
- All genies are bound to some form of metal vessel. This can be any kind of receptacle, from oil lamps to flutes, pipes or even teapots. In Aron's case his 'magic lamp' is a tiny antique bottle of Arabian origin, traditionally used to contain kohl powder. It is basically a fancy makeup bottle. He is extremely protective of it.
- Changing into his genie form comes with a free change of clothes. His go-to looks are typically colorful costumes in Arabian or African fashion, the genie classics. When Aron changes back he ends up wearing the same thing as before the change occurred. Wardrobe malfunctions have been known to occur.
- Genies may originate from African and Arabian culture, but Aron does not understand a word of Arabic. He does know how to communicate in English, Dutch and Afrikaans though.
- Like many other mythical creatures, genies are known to have treasure. Add Aron's penchant for kleptomania in the mix and you got yourself one notorious hoarder and mess maker.
- One of Aron's guilty pleasures is listening to and (loudly) singing or lip syncing along to cheesy, old skool pop songs or any other songs he deems catchy from whatever genre. It should come as no surprise to anyone that songs from Disney movies regularly appear on his playlists.
- In theory, a genie with Aron's powers is said to be able to grant wishes. However, as a young genie this is an ability he has yet to master and something he will probably not be able to pull off for many years, decades or centuries to come. It is currently just wishful thinking.
- It would appear Aron may forever be stuck in his early twenties, upon reaching his physical prime his ageing almost seems to have stopped. It is still unclear if he has obtained true immortality or whether it relates to the fact that genies, or at least the inside of their vessels, sort of exist outside of space and time.
HOOKS
- Ex-Con - Jinn still has connections in the criminal underworld, there is no shortage of people he wronged either.
- Supernatural - To anything with the ability to detect magical energy a genie's presence is rather difficult to miss.
- UNTIL - As a condition of his pardon and freedom, Jinn agreed to work for UNTIL as one of their special agents.
COMMENTS
"No comment?" - Anonymous
"Jinn? When it comes to a man who knows all about wishes and control the wind, he's the one to go to. I can trust him on the field and that's about it. If only he would stop hitting on me and remember that I'm married...." - Cosmic Glory
"We may have differencent opinions when it comes to the importance of proper etiquette, but I consider Jinn not only a very capable, smart, and trustworthy member of our team, but also a dear friend of mine. Please do not tell him I said that or I will never hear the end of it." - Fahrenheit
Team Leader Sparrowhawk | ||
Field Leaders: Captain Adamant • Peacemaker • Razira • Thundrax | ||
Protectors Charter Members: African Violet • Atomac • Blue Cyclone • Blue Pheasant • Citizen 13 • Cosmic Glory • Fahrenheit • Gold Rush • Hydro Light Of Being • Lucky Shot • Marauder • Mercuriel • Oni • Sinsonte Azul • Tesseract • Wildeye • Witchery Way | ||
Protectors Reserve Members: Aura • Noble • Psion • Wolfgirl |