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Revision as of 15:04, 6 June 2016
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(and tons of fake IDs)
Aron Johnson Scott, now also known as Jinn, is a former street kid who unintentionally gained the powers of the air jinn. It would almost be a modern retelling of Aladdin and the Magic Lamp, were it not for the fact that in this story the protagonist ended up turning into the genie. He has since become a hero and joined the Protectors of the World.
Background
Growing up on the wrong side of the tracks, with parents that spend most of their time in and out of prison or rehab, Aron Johnson Scott got mixed up in the system at a young age. It did not take that long for him to fall in with the wrong crowd, though it never escalated beyond theft and petty crime.
While scoping out a pawnshop to steal from, Aron's eye fell on a tiny, ornate Arabian bottle under a glass cover. The shopkeeper began a long-winded tale about how the object was said to have once been among Alibaba's looted treasure or some other farfetched story straight out of One Thousand and One Nights. The easily distracted Aron was honestly not paying all that much attention to the old man, studying the antique.
When Aron later returned to the pawnshop, he of course could not help himself. Straying from the plan to simply clear the register, Aron gave into his impulse. He reached for the small bottle to steal it, but instead the unexplainable happened and Aron Johnson Scott vanished without a trace.
Aron only reappeared months later, in a room with a stranger, with no memory since his mysterious departure. He just recalled a swirling, thick blue smoke. Imagine his surprise when he discovered his skin was also colored blue. This is how Aron found out he had been granted the powers (and weaknesses) of a genie. And that his fate was now tied to a vessel, his version of a 'magic lamp', the very same antique bottle he had intended to steal.
It took a bit longer for him to realize that the stranger who saved him was not only his savior, but also his new master. It soon became apparent that his freedom, and even his free will, were no longer truly his. Over time it would also become abundantly clear that his master was not actually a good person, at all. Aron had not just turned into a metahuman, he was now the unwilling accomplice of a supervillain.
A couple of years later, through the assistance of several heroes, UNTIL finally caught up with Aron's master. While the man himself managed to slip away, Aron's Vessel was recovered and his elusive master was forced into hiding. He has remained in the shadows ever since.
After a lot of deliberating, it was eventually decided that Aron had been an unwilling participant from the start. He was therefor granted a pardon from all the crimes he was involved in, along with a conditional release. Because he was deemed too much of a potential danger to simply walk free, he was granted his freedom under the condition that he would agree to work for UNTIL.
That is how 'Project Jinn' came into existence and how Aron, finally, got to join the good guys.
Personality
Aron is an animated, energetic and impulsive individual. He is both easygoing and easily distracted. Despite the circumstances of his rough upbringing, the not-so-upstanding young man has managed to maintain a surprisingly optimistic outlook on life. And Aron seems determined to not waste a single moment of his newfound freedom.
Aron is still very much a work in progress, he definitely has no shortage of bad habits. Concepts such as personal possession are a little foreign to him. After all, he pretty much grew up without proper role models and for the longest time his only influence was a supervillain.
At times Aron does seem conflicted, but considering his rather sudden and drastic transition from serving a villain to becoming a hero it only makes sense. The humor and happy-go-lucky attitude are without a doubt in part just a facade or coping mechanism, a way to deal with the guilt and everything else. Knowing he did not truly have any say in the matter, he still shoulders the blame for his bad deeds. It is obvious that there is a decent guy in there somewhere who genuinely wants to make up for the part he played in his former master's many terrible crimes.
Abilities
- Air Manipulation - Most types of jinn possess mastery over an element. For Aron his powers are akin to that of the air jinn, granting him the ability to manipulate air and create or control wind in all of its forms.
- Flight - With the power to manipulate air and for your body to mimic smoke, air jinn of course also possess the ability to fly or float in place.
- Smoke Mimicry - As part of his genie physiology, Aron's body can completely or partially turn into thick, swirling, flameless smoke. How else would he manage to squeeze into a tiny metal vessel? His body adopts most of the properties of a gaseous substance, but does not become completely intangible.
- Reality Warping - As a genie Aron is able to warp reality, but when outside of his vessel he can only do so in extremely limited ways. Like walking up a vertical wall, fitting a large object into a much smaller container or altering the appearance of his costume. In magical terms, this ability is comparable to a simple cantrip.
- Wish Granting - All conditions and potential consequences aside, in theory, a genie of Aron's power is able to grant wishes. However, as a young genie this is an ability he has yet to master and something he will probably not be able to do for many years to come. It is currently little more than wishful thinking.
Weaknesses
- Desire - Having the power of a type of genie that is (theoretically) capable of granting wishes, vividly imagining a particularly strong desire can sometimes act as a trigger for Aron to spontaneously change into his genie form. Not only does this result in awkward moments, it can also put his secret identity at serious risk.
- Human - When not in his genie form, Aron does not have access to his abilities. Until he chooses to change into his genie form again, he is just as weak and vulnerable as any other normal human. Though most of the downsides that come with being a genie do still apply regardless of his current state.
- Inexperience - Aron has not had his powers for long and is nowhere close to mastering them yet. Most genies are centuries or millennia old, his time as a genie has only been a fraction of that. He is also relatively new to the hero scene and still getting used to being on the right side of the law.
- Ownership - Whoever possesses a genie's vessel, gains control over the genie. The limits of Aron's freedom are subject to the whims of his current master. Furthermore, a genie is unable to intentionally do anything that will cause harm to their current master.
- Summons - Whenever someone rubs his vessel, Aron is summoned and forced to appear at its location. Regardless of where he is at that time, even if the genie and the vessel are in different dimensions, planes or timelines. This can at times be a major advantage, but more often than not being summoned is not in Aron's favor.
- Tethered - Aron's powers are bound to his vessel. While there is no limit to the distance that separates the genie and its vessel, Aron has to return to his vessel periodically if he wants to recharge his magic reserves or recover from serious injury. Even just being in his genie form will slowly deplete his magical energy over time.
- Vacuums - As Aron's body does not become completely intangible, he can not enter or escape from an airtight space through magical means. His power is also incredibly diminished in places with little to no air, such as underwater locations or the vacuum of space.
- Unilingual - He may be able to change into the form of an Arabian genie, but Aron does not understand a word of Arabic or any other middle eastern language.
Trivia
- One of Aron's guilty pleasures is listening to and (loudly) singing or lip syncing along to cheesy and old skool pop songs. It should come as no surprise to anyone that songs from Disney movies regularly appear on his playlists.
- Aron is sometimes called Harun by other jinn and some of his nemeses. This is not his jinn name nor a legacy thing, it is simply the Arabic form of Aaron. He does not care for it.
- All genies are bound to some form of metal vessel. This can be any kind of receptacle, from lamps to flutes, pipes or even teapots. In Aron's case his 'magic lamp' is a tiny antique bottle of Arabian origin, traditionally used to contain kohl powder. It is basically a fancy makeup bottle. He is extremely protective of it.
- Changing into his genie form comes with a free change of clothes, typically in Arabian or Persian fashion. When Aron changes back he ends up wearing the same thing as before the change occurred. Wardrobe malfunctions have been known to occur.
- It would appear Aron is forever stuck in his early twenties, seemingly not really aging beyond his physical prime. It is still unclear if he has obtained true immortality or whether it is because genies, or the inside of their vessel, in some ways exist outside of space and time.
Hooks
- Supernatural - To anything with the ability to detect magical energy a genie's presence is rather difficult to miss.
- UNTIL - As a condition of his pardon and freedom, Jinn agreed to work for UNTIL as one of their special agents.
Team Leader Sparrowhawk | ||
Field Leaders: Captain Adamant • Peacemaker • Razira • Thundrax | ||
Protectors Charter Members: African Violet • Atomac • Blue Cyclone • Blue Pheasant • Citizen 13 • Cosmic Glory • Fahrenheit • Gold Rush • Hydro Light Of Being • Lucky Shot • Marauder • Mercuriel • Oni • Sinsonte Azul • Tesseract • Wildeye • Witchery Way | ||
Protectors Reserve Members: Aura • Noble • Psion • Wolfgirl |