Sidney Mason was raised from birth to be a mercenary, like his father, Marcus. Trained rigorously, tested constantly, the boy was subjected to a world of pain and harsh lessons, receiving very little in the way of a normal childhood. He grew up fast, as fast as his father could push him, in order to harden him against the dangers of the world.
But Marcus' patience was tried as the boy grew older. Naturally, Sidney tried to assert his own identity, rather than the one Marcus demanded. His impulsive and intuitive nature was a constant foil to his methodical and calculating father. The boy latched on to spaghetti westerns and eighties action films for any shred of escape or romance he could get. He became a loose cannon: twirling his weapons, firing them wildly during a firefight, or spitting one-liners at his enemies instead of shooting them. The teenager’s training suffered, and a rift developed between the father and son duo.
That rift became a yawning chasm as one day, Marcus left his son on his own. At the age of fifteen, Sidney was alone with his father’s weapons and his money, but none of his guidance. The boy went looking for “the Boss”, in a panic. He pulled on every string his father had shown him, utilized every contact. He thought it was the latest of Marcus’ tests. But after a year and a half of searching, there was no trace.
There was only one way to skin it: Sidney had been abandoned.
Despite all his skill, and the war chest his father had accrued over the years, Sid was mortified at the idea of going it alone. Sidney decided he wasn’t meant for this life after all. Why else would his father leave if not out of disappointment? The youth instead returned to Millennium City, the place of his birth. Though he languished in hedonistic pursuits for the first few months, Sid soon craved the danger and thrill of his former profession. He found it in superheroics.
Utilizing his killer instinct, and his great skill with weapons, the boy took to the streets of Millennium City as Kid Ballistic! Though he remains a wild, often destructive force, Sid has since proven to be a force for good as well, albeit a loud one.
Kid Ballistic sashays around Millennium City, wearing a black and blue-orange costume that is as loud as it is effective. On top of a temperature reactive body suit, the gunslinger wears a combination of Kevlar and Dragonskin for protection, though he usually goes without arm protection to improve mobility. Gun-stuffed leather holsters hug his legs, and a shotgun holster adorns the back of his ballistic vest, to say nothing of the handful(s) of hidden weapons on his person. His combat boots are thick leather and sturdy boron-carbide that protect from his heels to his knees. Kid Ballistic's very own emblem, the "Jolly Bomber", smiles wickedly from his belt buckle.
Whether costumed or not, Sidney Mason is a strapping young man with fair skin, dark blue eyes, and raven black hair. He possesses the body of an athlete, honed by years "on the road", and aided by Sid's ravenous metabolism, which burns away all signs of his atrocious diet. Scars can be found on just about every region of his body, particularly his hands. Of note are a former knife wound on the back of his right shoulder, the leftovers of a bullet entry wound on his upper right abdomen, and a nasty entry and exit wound on his lower left leg. Sidney is thankful that his face has so far remained relatively unblemished by combat.
Though the young gun always favors going in uniform, he occasionally leaves his "Boom Cave" wearing "civvies". Most often he opts for a surprisingly fashionable (thanks to tips from his friend and teammate Lash) khaki pant and black V-Neck shirt, complete with "uncombat" boots and gray aviator sunglasses. Sidney never goes unarmed unless absolutely necessary, and even then, he does his best to smuggle actual or improvised weaponry into or past areas of high security when he can.
Kid Ballistic is renown (and perhaps infamous) for his wildcat approach to crimefighting. Though tactically sharper than most superheroes his age, he regularly neglects his training for the thrills of the job. During combat, the boy in blue will fight with barely constrained, devilish enthusiasm, cackling or crying out in celebration as he unloads magazines of ammo at his enemies. In a fashion that can only be described as sensual, Sidney enjoys battle, when it is going well. The vibrations of automatic weapons fire, the tremors of a grenade detonating, the smell of gunsmoke; Sidney can't get enough. To him, they are as beautiful as works of art. This high can lead to reckless gunplay and careless use of explosives, more often than not leading to collateral damage. Sid, if he acknowledges it at all, dismisses his path of destruction as "part of the job". One might suspect that he enjoys it more than a "hero" should.
There are times when the young gun's training comes to the fore, and Kid Ballistic shows himself to be clever, inventive, and even disciplined. For his age, the superhero has been through a remarkable amount of stress and punishment. If he isn't on cloud nine, guns blazing, Sid can be counted on to pursue an objective with a clear head, even restraint. But these moments are few and far between; Sid would rather enjoy his moments of controlled chaos, and let everyone and everything else sort itself out. Sid's focus is usually brought out by his time spent preparing and maintaining his weapons, stocking his hideouts, and constructing his inventions.
The young hero carries himself with a swagger and confidence that smacks of spaghetti western heroes. He would probably wear spurs if it wouldn't be so impractical. Some of this is a well-earned surety developed by years of training and successful missions. However, beneath the surface, there lies a powerful fear of failure and abandonment. So much of what others see is bravado, an overcompensation for what Sid perceives as weakness. After all, in the "real world", weakness gets you killed. This mentality proves difficult in building trust or relationships of any depth, at least at first.
Despite the killer instinct instilled by his father, and the deep seated fears of a child who grew up far too fast, Sid manages to have a good heart. When he finally allows himself to make lasting attachments, he rabidly defends them. His callous attitude and hard-edged philosophy softens on occasion, showing a generous and caring individual. Which side of the young gun wins out in the end, only time will tell.
POWERS & ABILITIES
Quickdraw Whether from his holster, an enemy’s holster, or a nearby surface, Sidney can arm himself in literally the blink of an eye. Currently, he clocks his quickdraw at 25-30 milliseconds, which is very near the world record.
Weaponsmithing Perhaps Sidney’s most prodigious skill, Sidney’s ability to assemble, modify, and invent firearms and ammunition keeps Kid Ballistic ahead of the curve.
Improvised Weaponry In a pinch, and especially with preparation, Sidney can turn all sorts of things into a weapon. Molotov cocktails, zip guns, pipe-bombs, and even fireworks have been used by the Boy in Blue when conventional weapons were not available.
Conventional Firearms Expert Through his years of experience, Sid has developed great know-how with modern (and some not-so modern) firearms. If it has widespread usage, you can bet Sid can take it apart, put it back together, and operate it.
Demolitions Expert Sid is proficient with most forms of explosives, from hand grenades, to missiles, to Semtex. He can disarm all manner of mines and bombs, and has a working catalog of creative ways to arm, detonate, or deliver all kinds of explosives.
Physical Fitness Gifted with a high metabolism, and having been pushed to his limits since birth, Sid sports an exemplary physical conditioning, despite his atrocious diet and drinking habits.
High Pain Threshold Sid has been trained to resist pain, both in battle and interrogation. He’s also withstood years of pain that most his age could never dream of. Thus, the teenager can continue fighting despite suffering injury. The adrenaline gained during battle only enhances this quality. So does whiskey.
Killer Instinct Kid Ballistic’s training centers around lethal force. Though the young hero invests heavily in less-than-lethal means, at his core, he still operates on a kill-or-be-killed basis, and he takes to combat with little to no hesitation, keeping his head in the game when others his age would falter.
Mercenary Training Sid’s father trained him to be ready for all manner of situations. His repertoire includes wilderness survival, offensive driving, small-unit tactics, smuggling techniques, foreign languages, and the art of bargaining, to name a few.
Heckler & Koch Mark 23 “SOCOM” (Nina & Billie)
This is Kid Ballistic's bread and butter. Normally reserved for the United States Special Forces, KB is proud to own more than a few of them. It allows the attachment of a laser sight and suppressor, but KB isn't interested in either. He got his hands on this weapon because it's ambidextrous, water-proof, and corrosion resistant. If it's good enough for SpecOps, it's good enough for Kid Ballistic.
Smith & Wesson Governor (Ella)
If the HK Mark 23 is KB's bread and butter, the Smith & Wesson Governor is his...cottage cheese? It's not just a solid back-up, it's perfect for his special ammunition. Revolvers survive when automatics don't, they work in wet conditions and don't jam nearly as often. This revolver in particular supports three different ammunition types: .45 Colt, .45 ACP, and .410 shotgun shells. It's versatility makes it ideal to deliver one of his custom rounds, and makes a great secondary handgun. He always carries two, often custom loaded for the mission with a mix of standard and custom ammunition.
Walther PPK-E (Nancy)
Bigger isn't always better. Wait...yes it is. But sometimes you need something you can hide. It's the one thing James Bond has going for him. Stuffed in his boot, in a suitcase, or down his pants (aw yeah), the PPK-E is KB's resort when all other clips are empty. It's a .32 weapon, but when you have a tendency to unload the entire magazine, it does its job.
Mossberg & Sons 500 (Dolly)
Right, so this is a 12 gauge, pump-action, pistol grip, yadda yadda yadda. I'd say I don't wanna bore you with the details, but I just don't wanna bore me with the details. KB likes this for its maneuverability, price, that useful-as-hell breacher choke (knock knock!). And it's pump action. Who doesn't love that sound!?
Heckler & Koch MP5A3 (Etta)
"H-K-M-P-5-A-3, find out what it means to me!". The standby of badasses around the world, KB digs the MP5 for its reliability and sterling performance as a submachine gun. When he needs something steadfast, portable, and automatic (and he always does), KB goes for the MP5.
Heckler & Koch IAR (Edith)
OK, so this much should be obvious now: it doesn't get better than German engineering for this kid. In Europe or Africa, Asia or the Middle East, his father kept his collection of HKs close, and KB learned that lesson well. When KB needs to get serious he packs this bad boy. Now, KB doesn't dig assault rifles very much: they're big and...accurate. There's no tension, no savoring the uncertainty of your bullets' trajectories! But he also knows to be prepared, so he always has IARs in storage.
Norinco Type 69 RPG (Gladys)
The Chinese version of the more archetypal Russian RPG-7. Like a lot of the Reds' weapons, the Type 69 is cheap and easy to use. It's loud and dirty, like any good rocket launcher. It does something near and dear to KB's heart: delivers explosives quickly and stylishly. He loves the way its grenades travel through the air. Naturally, he mostly uses concussion rounds, but it's still impressive.
M84 Stun Grenade
In a world where killing is a big no-no, rubber bullets, bean bags, and these bad boys are king. They're practically Kid Ballistic's party favors. Great for getting someone's attention, saying hello, saying goodbye, asking a girl out, or paying your bill at a restaurant. Oh, and clearing a room, stunning the enemy, creating a diversion, etc.
M67 Fragmentation Grenade
And here's his big brother. Let's not beat around the bush: it's a dangerous world. And even though heroes don't kill, it pays to be ready for anything. Maybe that means blowing up a car. But in Millennium City, it definitely means blowing up a [CENSORED] robot. You just hope it's driving a car so you can get a two-for-one deal. So it should come as no surprise that KB loves these little babies, but keeps them in his pants until its safe. Usually. And he doesn't actually keep them in his pants. There's enough firepower down there.
Semtex Plastic Explosive
Semtex. Just listen to that name. Just hearing it reminds you what kind of man you want to be. She's soft, but tough. She'll do whatever you want her to do, but not without working for it. She's unique, waterproof, and stays plastic in below-zero temperatures. And that color! KB is a plastique man. He always has some handy. I am not exaggerating. It's so versatile KB is convinced there's nothing it can't do. Questionite be damned: KB wants a Semtex exchange.
Gerber Mark II Survival Knife (Peggy)
Kid Ballistic doesn't savor melee combat. That shouldn't be a surprise. Not that he's afraid or unable to fight, it's just no fun. Besides, point-blank range is his playground. But when he simply can't fire a weapon or use an explosive, his fists and this knife are his back-up. It also makes for a great tool in a pinch.
COFS 39-09 Ordinanza Combat Dagger (Claudia)
A gift from Warhound, who has become a mentor of sorts to the young gun, the 39-09 Ordinanza is a restyling of the paracadutista assaltatore, or assault paratrooper, knives carried by Italian paratroopers as far back as 1939. The paratroopers would wear the daggers in their boots, which suits Kid Ballistic just fine. The knife is a sturdy, black-oxide coated blade with a forprene handle, and sports the Italian Special Forces seal of approval. It makes for a deadlier blade for when Sidney is forced to forgo his namesake in close-quarters.
Thrillers, Fillers, Rubbers, and Killers
He's cool, he's quick, he's good-lookin', but Kid Ballistic's real genius lies in his custom ammunition. Trained by his father and other professionals around the world, KB has years of experience and experiments under his belt. Not that all of his inventions are successful or safe, but some are the only reason he can be a gunslinger and not be a murderer. Among his creations are low-velocity rubber rounds, mag rounds, tracer rounds, and rescue rounds.
Besides a good run or a cab, this is how KB makes his way about Millennium City. This item's an indispensable tool and occasional weapon. With it, he scales entire storied buildings or swings between them in the nick of time. It can make a solid projectile weapon if you just need to knock someone down at close range. It can be used to grab opponents and reel them in. One of KB's favorite things to do is lock the grappling claw onto an explosive device and launch it onto a roof, through a window, into a passing car, etc.
KB’s costume includes a temperature-adaptive bodysuit, Dragon Skin/Kevlar ballistic vest, Kevlar pants and chaps, leather/boron carbide combat boots and elbow pads, and leather fingerless gloves. Because of his compulsion to look his best, he removes the sleeves from most of his bodysuits, and custom colors his vest and chaps. All together they protect his ass while keeping it moving at a decent pace. He can take most small arms fire, knives, blunt objects. He could even withstand fire for a brief time if he weren't sleeveless. The entire outfit is waterproof, fireproof, and bulletproof. Is it idiotproof? Keep your distance, I'd rather not test it out.
The Boom Cave Kid Ballistic's home and base of operations. The Boom Cave is a highly renovated and retrofitted basement that Sidney uses to store and fabricate his weaponry. It is highly soundproofed, so as not to disturb the owners upstairs, an elderly couple from whom he rents. He also takes out their garbage on occasion. The Cave has a suite of machine tools, several workbenches, and a weapons cache just daring the ATF to investigate. Up until recently, the Cave has also been his home, furnished with simple folding chairs and an old naval cot.
Safe Houses & Weapons Caches Spread around Millennium City and its outskirts, Sid has a few well-placed stores of weapons, ammo, first aid, and replacement costumes in case of emergency. Many are simply storage units, while some are cleverly hidden. Sidney also manages spots around the city that act as safe houses: hotel rooms, studio apartments, or abandoned buildings to use as pit stops, hiding places, or emergency headquarters in times of crisis.
"The Range" Among the ruins of western Millennium City, Sidney has staked out a couple spots for business and pleasure. One of these is a nondescript street, surrounded by crumbled buildings and half-buried in rubble. Sidney often uses this area as a firing range and testing ground for his weapons and special ammo. Mostly, he uses glass bottles and soda cans as targets, but sometimes he gets more creative.
Erin Reyes' Apartment As a burgeoning Templar, Faith was set up with a small, one bedroom apartment in West Side. Since beginning their romance with one another, Sid has found himself in the spartan domicile more and more often. He loves the grime and grit of the Boom Cave, but it's hard to deny a real bed and shower; to say nothing of the company. A spare costume, spare clothes, and a few hidden weapons make it feel all the more like home. However, the events of early 2018 destroyed this apartment, and the Masons have since moved on.
The Masons' Apartment After Erin's apartment was destroyed in the volcanic uprising of Avernus and his minions, the newly married couple sought a new place to call home. The first place to call home, in fact. After much deliberation and searching, Sid & Erin found an apartment hiding in plain sight: the garage KB and Ace used to work on the Buster! Above the auto shop was an old, dilapidated flat, with chipped paint, dust and cobwebs galore, and spotty plumbing. But a fixer-upper seemed the perfect thing for these two warriors, and with some diligence they've managed to fashion a modest, but beautiful little home in West Side. Part of the renovations naturally included places for their weapons and costumes, as well as upgraded security measures, a surround sound speaker system, and newly finished hardwood floors.
Only Human Sidney has been shot, stabbed, and nearly blown up on several occasions. Only training, tenacity, and dumb luck have saved him thus far, because a single mistake could cost him his very mortal, very squishy life.
Only Eighteen Of course, this young hero has been through a lot, and has a leg up over his peers when it comes to life-or-death situations, or the hard truths of the world. But no one has a monopoly on wisdom, and Sid is certainly still an adolescent, with no shortage of fears, insecurities, and character flaws that can be turned like knobs on control panel.
Poor Aim For all the bravado and all the training, Sidney is a mediocre marksman at best. He makes up for it with rapid fire and high yield. But in situations that call for a well-placed shot, he is likely to fail.
Collateral Damage Kid Ballistic’s approach to combat is a symphony of bullets and bombs. Plenty can go wrong. Innocent bystanders (or fellow heroes) may get caught in the crossfire, and structures may collapse or go up in flames as a result.
Ballistic Temperament Generally, Sid would rather shoot first, and ask questions later. He can be suspicious, even paranoid of strangers. He can also have a short temper, depending on his mood and which buttons are pushed. This makes Sid dangerous to his enemies, and perhaps dangerous to his friends.
Kiloton Ego A combination of real skill and invented notions, Sid’s belief in himself seems to know no bounds. Normally confidence is a strength, but when it leads one to show off or boast in the midst of battle, it can quickly become a liability. It also makes Kid Ballistic difficult to deal with outside of combat.
Outlaw Despite having committed to a life of crimefighting, much of Sid’s old habits have persisted, and the boy skirts the law in all kinds of ways. Underage drinking and smoking, refusing to register as a superhero, and illegal weapons shipments are just a few ways he remains dirty in the eyes of the law. Sometimes he feels it’s justified. Other times he breaks the law just for fun.
"Kay Bee is my man! He's got style, a sense of humour and knows what it means to be at the top of the food chain, so you know you can trust the guy. - Maverick
"Sid comes across like WAY different than when I first met him. He's mellowed like a LOT and he might not always SAY it but I know the Progeny are kiiiinda like the actual family he always wanted? He used to be SO loud and SO cocky, and like... he can still be that person... sometimes. I can tell he reflects on things a lot more, there's like gears and stuff going round and round. I love him, he's like a brother for sure." - Lash
"Of all of the members of the Progeny, I find I have more common ground with Kid Ballistic than with any of the others, especially when it comes to motivations for what we do. Which is ironic, considering just how completely different we are in most other aspects." - Cait Sith
"Sometimes, I wonder how I'm able to even keep up with this guy! I'm still glad he was able to understand me when I got my power-- I wouldn't be with the Progeny without him." - Communick
"KB's my homeboy and I trust him with my life. Admittedly I do have some reservations about him being behind the wheel of a vehicle, carrying a batch of C-4, a stick of dynamite, TNT, nitro... or with anything else that can go boom, really. But with my life? Sure." - Black Ice
"I'm glad to have another normal human on the team and it's good that he enjoys what we do. I see a bright, fully loaded future for him." - Cobalt Crush
"Kid Ballistic seems incredibly determined and has a strong drive to succeed. I'd tell him to expand on his skill sets as well as continue to apply himself to his shooting expertise. I'm curious as to what the future holds for him. " - Sparrowhawk
"Initially, Kid Ballistic was very...antagonistic. But the more I get to know Sidney Mason, the more I've learned that there is so much more to him than the facade he puts on for others. Despite the fact that we are in so many ways complete opposites, I find that I really care about him, in a way I've never cared about another before. I'm not sure where things will go between the two of us... and... as confusing as all this is, I find myself excited at the same time." - Faith
"Sid!! Don't tell anyone I said this cause it might muck up his big bad boy rep...but Sid's a big softie. Like for serious. He talks up this big jerk game, but he's pretty squishy in the middle, if y’know what I mean. If I have one problem with Sid though, it's his massive love for the boom boom pow. More like boom boom OW. Yikes. - Deviate
"Sid is precisely the kind of person I'd hate, except... I don't. It's a bit of a mystery to me. I heard he was a lot more abrasive before, but getting to know him, he just seems like a class clown with an unhealthy firearms obsession. Maybe he's nice to me because I could turn his guns into modern art, but I'd like to think he's just warmed up to teamwork. I can relate." - Strong Suit
FILL FILL FILL
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FILL Cryonics Technology, Mercenary Forces
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FILL Cryonic Weapons,
Stealth, Martial Arts
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FILL Super Vision, Hologram Manipulation, Spycraft
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FILL Kapian Vepkianidze
FILL Super Strength,
Super Durability, Flight, Power-Drain
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FILL Frank Spektor
FILL Sleep Manipulation,
Dream Manipulation, Psychological Warfare, Military Strategy
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FOR THE TRAILERS!
Il Tramonto (The Sundown)
Gold Guns Girls [Acoustic]
If I Ruled the World
These Boots Are Made For Walkin’
Francesco Maria Piave
Libiamo ne' lieti calici
Fight For Your Right (To Party)
Young At Heart
The Black Keys
The Ink Spots
I Don't Wanna Set the World On Fire
Sexy and I Know It
Weapon of Choice
The Good, the Bad, and the Ugly
Pyotr Ilyich Tchaikovsky
Cum On Feel the Noize
Maroon 5 feat. Christina Aguilera
Moves Like Jagger
Dirty Deeds Done Dirt Cheap
The Ecstasy of Gold
Dies irae, Libera me
For Whom the Bell Tolls
The Good Life
Killing Me Softly With His Song
The Last Gunfighter Ballad
Short Change Hero
Shoot To Thrill
DADDY ft. CL of 2NE1
Kay Kaiser & His Orchestra
(I've Got Spurs That) Jingle, Jangle, Jingle
Habanera (From "Carmen")
All Or Nothing At All
Make Some Noise
Queens Of The Stone Age
The Way You Used To Do
The Black Keys
Things Ain't Like They Used To Be
It's A Long Way To The Top
Every Scar Has A Story - For the youngster that he is, Kid Ballistic has endured much in the way of physical and emotional abuse. Much of the evidence lies beneath the skin, but some is visible in the way of scars. Each produces mixed emotions for the young gun, as each purchases some bragging rights, yet all are a reminder of a time Sid failed.
Handsome Devil - He's arrogant, he's wild, he's spiteful, and he rocks a serious bod and a handsome mug to make all that go down easy.
Smoking Is Cool - Sid is frequently seen with a trademark self-wrapped cigarillo clasped between his lips, sometimes unlit. People who live "the life", like his father, take to all manner of bad habits, since being a mercenary has a pretty short life expectancy. Sid learned to love tobacco at a young age, and shows no signs of quitting.
Berserk Button - KB is always kind of a [CENSORED], but he only loses his cool in a handful of situations. Failing a shot or being teased for his poor aim will set him off. But hurting or threatening those he cares about brings him to a new level of pissed off.
Good Is Not Nice - Kid Ballistic is not the nicest person at first blush. Or second and third blush.
Jerk With A Heart Of Gold - Deep down, KB really does have a charitable streak. He has a soft spot for children, enjoys teaching and making things for others. Despite everything he says and does, the boy cares deeply about his friends, and would kill or even die for them without hesitation.
Jerkass Has A Point - No matter how arrogant or insufferable he can be, he's been around the block, and his adaptive mind often finds solutions others never thought of.
Trigger Happy - If he's standing still, you can bet he wants to be moving. And if his guns are holstered, you can bet he's trying to find an excuse to whip 'em out.
MORALITY AND PHILOSOPHY
Combat Pragmatist - For all the fun and games, Kid Ballistic knows the score better than most. Combat is a matter of life and death, and while Sid certainly loves to flirt with the Reaper, he knows that one must employ any and all advantages to keep that relationship a distant one. Sid doesn't fight fair, he doesn't believe in honor, and despite his new profession, he struggles with mercy at times.
Crazy Prepared - KB always shows up to a situation packing heat, and a lot of it. Does he use it all? He tries his damndest. He has weapons caches all around the city, crates of weapons and ammo at home, and plenty of hidden goodies on his person. It's not just training; Sid almost needs to be armed. From an early age, he came to see the world as a scary and threatening place. His father taught him that the only way to survive was to also be scary and threatening.
Mr. Vice Guy - Sidney approaches life with a deep-seated hedonism. Of sorts. Though he endures a lot of pain, much of his actions relate to the chase of pleasure or comfort. Adrenaline, gunsmoke, liquor, food, money, women, etc. It's all on the menu, and Sid wants it all. These only serve to obscure the better self Sid has hidden somewhere, and at times, the want for something pure or more fulfilling rears its head.
Badass Normal and Superhero Packing Heat - KB's skills and talents go beyond the ken of mortal men. Well, OK - normal men. Part of that is innate badassery, part of it is intense training, and part of is an arsenal worthy of most 80s action flicks.
Bottomless Magazines - Sometimes he never seems to run out. Sometimes there are never enough.
Disarm, Disassemble, Destroy - Kid Ballistic can take apart most firearms and explosives in seconds, sometimes quicker if you don't need every piece. Sometimes, he'll do this to his enemy's weapons as well.
Guns Akimbo - When you need quantity over quality, two pistols are the way to go. And KB always uses two.
Made Of Iron - He's 18, and he drinks like a fish, smokes like a factory, and sleeps like an junkie. His bones have been broken, he's been shot, he's been concussed. And still he marches on.
No Range Like Point-Blank Range - He knows a few martial arts moves. He carries a knife. Doesn't matter. If you try to close distance with him, you will still get shot. "Multiple" doesn't even begin to describe how many times.
Quick Draw - He may not be accurate, but he is a quick handed [CENSORED]. Try him.
Trick Bullet - The essence of KB's crimefighting. He uses more custom, non-lethal ammunition than the standard. And it still feels good.
Cigar-Fuse Lighting - When he gets the opportunity to work with classic fused explosives, he doesn't waste it. This is how you light explosives.
Firing In The Air A Lot - What better way to celebrate a victory? Start a race? Get the bartender's attention?
Gun Twirling - What self-respecting gunslinger doesn't do this on a regular basis? Nevermind that it's not entirely safe!
More Dakka - Kid Ballistic doesn't savor the shot like a sniper. He rides a wave of automatic fire until his hands are numb and his ears are ringing.
Smoking Barrel Blowout - Another obligatory gunslinger move. He actually engineers his ammunition to produce more smoke just so he can do this.
Child Soldier - Raised from birth to be a mercenary, Sidney boasts incredible skill and know-how with weapons. He also has trouble living any other way.
Parental Abandonment - Though he downplays it, Sid is undoubtedly affected by his lack of parentage. He never knew his mother, and the sudden departure of his father was traumatic, to say the least. The jury's still out on whether he'll cope. You know, besides filling the void with booze and bullets.
Socially-Awkward Hero - KB can be an odd duck. Being raised in foreign lands by his father didn't nurture all the social cues and graces that most people get in the States. Or culture in general.
Allergic To Routine - Kid Ballistic does what he wants, when he wants. So when he has to keep doing the same thing, or worse, do nothing, he gets...itchy.
In Harms Way - Becoming a superhero is about the only thing that could compare to being a soldier of fortune. Sid couldn't do anything else. Without the thrills, the excitement, and the threat of death or grievous injury, it just isn't worth doing.
Anything That Moves - Sid is known as something of a lady-chaser. It's rare that he goes without some kind of come on or ploy when meeting a new female.
Bulletproof Vest - A necessity. The only thing keeping his fickle friend, the bullet, from finding its way back to his heart. That, and his undeniable charm.
Wall of Weapons and Where Does He Get All Those Wonderful Toys? - KB's hideout is packed with weapons and ammo. Some are on display, many are hidden in crates and panels and pipes and drawers and floorboards. One wonders where and how someone his age gets his hands on hundreds of pounds of Semtex. A close second is "Why does someone your age have hundreds of pounds of Semtex!?"
I Call it "Vera" - Just about each and every weapon in Kid Ballistic's arsenal has an affectionate name. Most are named for starlets of classic film, or famous female singers of jazz, mowtown, or pop.
Heroic Fatigue - He's more likely to feel this after long hours of preparation, smithing, inventing, patrol, etc. KB has a penchant for long-hours and putting off sleep as long as he can. He almost seems to enjoy it.
Muscles Are Meaningless - Ballistic's in great shape, but there are hordes of those stronger and tougher than him. And he takes those people down on a regular basis.
Post-Victory Collapse - KB usually makes it home first, but almost every battle pushes him to his limits, being a normal human and all. Adrenaline's a hell of a drug, and the come-down is a hard one.
Young Gun - While remarkable for his age, it's remarkably obvious that KB's still got a lot to learn. He is usually outmatched by other heroes who do the same thing he does.
Parental Abandonment - Sidney grew up without knowing his mother, and assumes she left him and his father alone. Then his father left too, leaving the boy entirely without a family. Needless to say, it's screwed with him ever since.
Family of Choice- Since falling in with the Progeny, Sid has come to view the team as his true family. They bring the best out of him and help keep him in check when he's at his worst.
Like Brother and Sister - Olevia Alvarez a.k.a. Lash has become something of a sister to the young gun, helping him in everything from fashion to romance. In turn, Sid seems to at least try to curtail her air-headedness, and sometimes dotes on the fashionista with a pocket full of cash.
Battle Couple - Erin Reyes a.k.a. Faith has become a close companion, passionate paramour, and partner in crimefighting since the two began their relationship. Death-defying battles, terrible losses, and excruciating pain have forged their bonds even stronger, making them effective in combat, and deeply appreciative of every moment they get to share when not fighting the good fight.
Kid Ballistic is nefarious for collateral damage, needless noise, and mayhem. It's been on the news, and if you're anywhere near Westside, you've probably heard it, or seen it up close.
Kid Ballistic has been all around the world. He knows a mess of foreign language and customs. He misses traveling sometimes, and will often talk about the places he's been or the adventures he's been on.
If you've been paying attention, you know that Kid Ballistic is well-armed. He loves to talk about his arsenal.
KB was a regular at Darren's Pizza in City Center, before he was banned, due to shootout in the restaurant with the Russian Mafia.
Sid frequents a few record stores in Westside. He spends hours sampling records, usually before buying just one.
Cigarettes and coffee make a volatile fuel for his long hours at the worktable, or on patrol. When he must do research or online orders, he can be found in any coffee shop with wi-fi.
Sid and his wife, Erin, while not entirely inseparable, are near constant companions both on and off duty. Dealing with one generally means meeting the other. Messing with one definitely means messing with the other.
Kid Ballistic is, in fact, responsible for the death of the supervillain Killshot, and received his first commendations from both PRIMUS and UNTIL, as well as some measure of acclaim in the public eye for the encounter.
Sid often talks to himself, and others, when absorbed in a task. He may start talking about something without even realizing what he's saying.
Nobody touches his guns. Nobody. If you're touching his guns, you're probably walking into a trap. He may really like you. Or he's dead...which means its probably a trap.
Kid Ballistic is obsessed with action films and westerns. His favorite movies are The Good, the Bad, and the Ugly, Die-Hard, and Commando. Though lately, he's begun to expand his horizons.
KB listens to a lot of music. Rock 'n' Roll, Jazz, Metal, Opera, Electronica, etc. It isn't uncommon to hear him whistling some tune or other, and he may even sing when the mood takes him.
KB is an accomplished, albeit amateur dancer. Most of what he knows is learned from his favorite music videos, and his guilty pleasure: movie musicals. He is not, however, a good dance partner. Though there was this one time he had to learn ballroom dance for a job...
Sidney is a burgeoning connoisseur of whiskey, though he'll drink almost anything.
He had next to zero experience with girls growing up, and was never really taught how to act around them. So he reacts in one of two ways: he belittles them, or flirts hellaciously. At least, that was the case, until he started dating Faith. Now he only has eyes for the young Templar, and has since learned to be better behaved, if only marginally.
KB is ambidextrous. It was driven into him at such a young age, he barely remembers which hand used to be dominant.
KB doesn't care for video games, especially first-person shooters. Once you've done the real thing, the virtual comes up pretty short.
KB knows a smattering of foreign languages. He can communicate basic (or profane) ideas in Mandarin Chinese, Japanese, Russian, and Arabic. His Spanish and French is almost fluent.
KB, being new to the United States, knows comparatively little about it. Pop culture references and common knowledge often goes right over his head. Even after a few years, he's still learning the basics.
KB hates the bow and arrow. Guess what he thinks of archers?
KB hates telepathy even more.
Don't even get him started on magic.
KB is constantly experimenting with new ammunition or modifications to his weapons. These don't always go over well.
Sid's favorite season is Spring. He likes the rain. It's also mating season.
The Boy in Blue is finally a registered superhero via ASPRA! He also has a real Michigan State Driver's License! He's goin' legit!
The Protectors and Progeny are getting their very own (mock) Heroclix Sets! Here are Kid Ballistic's card and dial!