Hydro
Markus Lu'Vra | ||||||||||
Player: @Enterphase | ||||||||||
[[Image:|300px|]] | ||||||||||
Biographical Data | ||||||||||
Real Name: | Markus Lu'Vra | |||||||||
Known Aliases: | Hydro | |||||||||
Gender: | Male | |||||||||
Species: | Atlantean/Lemurian Hybrid | |||||||||
Ethnicity: | Other | |||||||||
Place of Birth: | Atlantis | |||||||||
Base of Operations: | Atlantis, MC, Barlowe Building, UN, etc. | |||||||||
Relatives: | Vorad En'Raa (Father, Locked up); Angula Lu'Vra (Mother); Mars Lu'Vra (Half-Brother); Many other Half Siblings | |||||||||
Characteristics | ||||||||||
Age: | 33 | |||||||||
Height: | 6' 5" | |||||||||
Weight: | 235 lbs | |||||||||
Eyes: | Light Green | |||||||||
Hair: | Dark (Seaweed) Green | |||||||||
Complexion: | Light Blue | |||||||||
Physical Build: | Large, Muscular | |||||||||
Physical Features: | Beard, Mystical Tattoos over his arms and back with different Runic symbols that enhance his connection to Water. | |||||||||
Status | ||||||||||
Fame: |
Global | |||||||||
Alignment: |
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Identity: | Public Knowledge | |||||||||
Years Active: | 25+ Years | |||||||||
Citizenship: | Atlantean/US | |||||||||
Occupation: | Diplomate | |||||||||
Education: | Atlantean School of Magic, Ravenswood Academy | |||||||||
Marital Status: | Single | |||||||||
Known Powers and Abilities | ||||||||||
Super Strength, Increased Durability, Enhanced Speed (Swimming), Atlins Gift (Water Manipulation, Sense, Minor Telepathic Abilities), Elemental Magic: Water, Ice, Lightning, Rune Magic | ||||||||||
Equipment and Paraphernalia | ||||||||||
Atlantean Armor, War Trident and other Atlantean Weapons. |
Physical Attributes | |||||||||
Strength |
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Durability |
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Armor |
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Speed |
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Reflexes |
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Resistance |
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Stamina |
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Dexterity |
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Agility |
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Combat |
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Regeneration |
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Non-Physical Attributes | |||||||||
Energy |
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Psionics |
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Telepathy |
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Willpower |
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Sorcery |
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Technology |
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Intelligence |
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Knowledge |
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Charisma |
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Bravery |
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MaekadaBox created by @Maekada |
Contents
Background and Origin
Troubled Birth
Early Life
He spent many years at his school, learning how to use water as a weapon. His special connection to it making him one of the greatest fighters in his class. Quickly advancing in Elemental Magic studies, Religious Text, Runic Studies, and Surface Relations. He love his schooling, and everything he was learning about magic, other worlds, and the surface. However, not everything about school was looked at with loving eyes. His classmates knew of his father, causeing there to be distance between them and himself. Leaving Markus a lonely child for many years. However, things would change as he grew older. When he was close to his sixtenth birthday he was visited by the Headmaster of his school. They offered him a chance to study, on the surface, as part of Ravenswood Academy. Markus gladly accepted this offer and left soon after.
Life on the Surface
After meeting his new friend, Kid Ultra, he decided to give the school another chance. The two of them becoming good friends quickly and working together in many team settings for the school. Even deciding to form a little team with a few other students they called 'Young Champions'. This friendship lead Markus to wonder, why the Surface and Atlantis were not closer? And lead him down a new path for his life.
Return to Atlantis
After gaining post, he celebrated on the surface with his old friends. Getting their help to create a magical ink that he would use to have mystic runes tattooed onto his arms and back. The runes making his magic easier, and enhancing his connection to larger bodies of water. It took several hours, but was worth it to the young soldier.
Conflict of Blood
This was all tested when his father, Vorad, came with a small army to try to take Atlantis. A large battle took place, Markus learning many secrets about his family. One of them being his many siblings. He did his best to reach them, but only one was able to change and leave their fathers army. He had no choice but to take down many of the others. On the day his father showed his face Markus clashed with the man himself. It was a long, hard battle, but Markus was able to take him down. Though his father, after seeing the strength of his son, offered Markus a place by his side. Markus however told the man that Atlantis was his home, and arrested him. Bring peace to his home, and mother.
New Chapter
Over the years he has helped shape a stable relationship between his home and the surface. For this work he was asked another favor from his home, to join a new team of hero's and show the world that Atlantis is there to protect it as well. Markus happily went, and join the Protectors of the World.
Powers, Skills, and Attributes
Powers
Super Strength - Markus can lift between five to eight tons of weight depending on adrenaline levels.
Increased Durability - Markus's body is a lot stronger than the average human, needing it to be so to withstand the level of water pressure on a daily bases.
Enhanced Speed - Markus can run roughly fifty to sixty miles on foot. However, he can swim as fast as Mach 1.
Water Connection - Born with a connection to water, Markus can shape it, sense it, and feel what is in it when he focuses.
Telepathy - While it is not very strong, he can connect to minds and send influencing thoughts into them. Mostly used on sea life.
Elemental Magic: Water - Markus is an Archmage when it comes to spells of this nature. Knowing many of them and able to perform some very major spells with Water as well.
Elemental Magic: Ice - The second school of magic he learned, he has great skill in controlling the temperature of the water through magic. Not only can he freeze it now, but he can cause it to boil as well.
Elemental Magic: Lighting - Learning a few of the spells, he had his War Trident designed to amplify this weaker form of magic for him.
Skills
Skill 1 - Skills are the things your character has learned to do, or has an innate talent at doing.
Skill 2 - These skills can be as mundane as painting, to more fantastical things such as enchanting items.
Skill 3 - If your character has no particular skills worth noting, feel free to follow the same directions as shown for the 'Powers' sub-header on how to remove this section.
Attributes
Attribute 1 - Attributes are physical or mental traits, separate from powers in most cases, though possibly enhanced by them.
Attribute 2 - Attributes can be things such as flexibility, or being naturally acrobatic, or good eye-hand coordination perhaps.
Attribute 3 - Again, like the last two, if you have no use for it, delete this section. You can also ALTER the section if there is something missing that you would find more fitting.
Gear and Equipment
Gear
Weapon - Gear and equipment are the things your character carries around and uses. These can be things like weapons and armor.
Armor - Feel free to use this section to name and describe the gear that your character uses, if any. Be, again, as lengthy as you like.
Gadget - If this section does not apply to your character, feel free to delete it. Also feel free to add more sub-headers as they apply, such as for a vehicle, perhaps, and that vehicle's statistics.
Relationships
Lover
This section is specifically for a spouse, lover, or some other form of paramour. Feel free to use any of the formatting from 'Friends/Allies' below.
Friends/Allies
Put any friends or allies your character may have in here. You may give them descriptions or simply list them. To make a numbered list, simply place a # at the beginning of each new line:
- This guy
- That guy
- Some chick
For a non-numbered list, put an asterisk instead (the lines are optional. Simply remove the HR tags if you wish to remove them):
- This guy
- That guy
- Some chick
Or, you could even use a smaller sub-header for each person, effectively creating a small section on them, like this:
That Guy I Know
Put info on the friend here.
That Chick I Met
And here.
Some Dude at the Bar
Don't forget this one.
Enemies
Put any rivals or enemies here. You can give descriptions, or simply list them. Same idea as the Allies and Friends.
General Perception
Comments from other Heroes | |||||||||
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Post a Comment CommentBox created by @Maekada |
Team Leader Sparrowhawk | ||
Field Leaders: Captain Adamant • Peacemaker • Razira • Thundrax | ||
Protectors Charter Members: African Violet • Atomac • Blue Cyclone • Blue Pheasant • Citizen 13 • Cosmic Glory • Fahrenheit • Gold Rush • Hydro Light Of Being • Lucky Shot • Marauder • Mercuriel • Oni • Sinsonte Azul • Tesseract • Wildeye • Witchery Way | ||
Protectors Reserve Members: Aura • Noble • Psion • Wolfgirl |