Difference between revisions of "CharmCaster"
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= '''''<div style="color: #FFFFFF; background-color: #2E9AFE">Powers and Abilities</div>''''' = | = '''''<div style="color: #FFFFFF; background-color: #2E9AFE">Powers and Abilities</div>''''' = | ||
− | + | '''Non Magical/Innate Abilities''' | |
− | + | As a basic defense mechanism as a Nollite, she possesses a small healing factor in the form of blue wisps of magic which dance around any wound quickly sealing it up and relieving a small amount of pain. CharmCaster is a magical being, but despite this she has some training in the wielding of hand held weaponry such as swords, bows and possesses a moderate level of athletic ability. She is capable of speaking several languages outside of her mother tongue, which includes Xenian, Suumarian, English and Pratoa. | |
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[[image:CharmCaster4.jpg|thumb|right|upright=2|Casting a Destructive Hex]] | [[image:CharmCaster4.jpg|thumb|right|upright=2|Casting a Destructive Hex]] | ||
− | + | '''Hexes''' | |
+ | As part of an inherited magical ability, Hex magic runs through her very being, it is her basic form of magic and is very destructive and powerful. It can interact well with organic and inorganic substances, with usually a powerful explosive effect. It can be wielded to curse, severely damage, inhibit or incapacitate foes. It is so inherently destructive, that CharmCaster does not use it often, as she prefers to stick to either natural or elemental magic. She is proficient with this magical ability and has trained for a considerable amount of time to hone and perfect control over this magic. | ||
+ | CharmCaster's blasts of her hex magic often manifest physically as "circular hex runes" or "rune orbs" which seem to depict the form of magic she is utilizing, however this identification seems to be shrouded by her power of her hex power. As a symbol of her 'ownership' over the magic she wields her hex magic takes on a striking sapphire color when cast. | ||
+ | [[image:CharmCasterHex.jpg|thumb|left|upright=2|CharmCaster fully transforming an opponent]] | ||
+ | ''Probability & Transformative Hexes'' | ||
+ | |||
+ | She has the ability to manipulate probability via her hex magic; CharmCaster accomplishes this through a variety of ways, all which to a extent act by manipulating the fabric of reality itself and affecting probability fields around the objects and people she encounters. Her hex magic, with focus on her part, can be infused with greater power at the cost of a lowered ability to affect probability fields around her target, resulting in effects such as, a more potent magical attack and a secondary effect of low level paralysis or negligible negative effect to the affected target. | ||
+ | These hexes are travel relatively fast and are long range, but are limited to her line of sight or ability to clearly see her target. Casting a transformative hex with the intent to transform her target '''permanently''' requires a very specific gesture and concentration on her part, though the gestures are largely a focus for the concentration, this of course is not very time efficient in a highly charged battle situation, as a result it is rarely used, unless she is alone. Temporary transformative hexes on the other hand, are almost second nature to her and require no special gesture or focus. | ||
+ | Her hex blasts at their most basic level can be used to inflict moderate to high amounts of pain, decreasing the target's resistance, if any, to her consecutive magical attacks. They can also be used to draw power from an opponent via their soul energy, increasing her own energy. | ||
+ | With reduced levels of energy, despite CharmCaster's nature, namely being alive with magical energy, a lack of 'soul energy' can cause her hexing abilities to weaken significantly. Whilst it is ''incredibly'' rare for CharmCaster to be in a situation where her mystical might hits this 'soul energy' deficit, she does not always use her hexing ability as fully as she is capable of doing, partly out of concern for herself but largely due to how she is perceived by those she associates with. | ||
+ | [[image:CharmCaster3.jpg|200 px|thumb|right|upright=2|Casting a Banishment Hex]] | ||
+ | ''Banishment Hexes'' | ||
+ | CharmCaster is able to cast banishment hexes, these are unnaturally powerful hexes which are infused with a combination of her magical knowledge which create portals to other dimensions or other parts in space and time. These hexes by nature banishes those it is cast upon into random places in space and time, which of course is problematic if they are sent to the recent past as this will cause significant effects on the present and future. In order to avoid such issues, CharmCaster focuses her magic to send her opponents to places where they will be unable to cause harm, she can also directly 'banish' her opponents to local places known to be occupied by law enforcement, such as Stronghold facilities or Prison Complexes. The more extreme side of her ability to banish her foes, is her ability to confine an individual or group of people to a particular plane of existence or trap them in a certain unit of time until they cease to exist in their current form. This is achieved by casting a powerful hex tied directly to their very essence, this hex, literally stops them from escaping or progressing out of the banishment confines. | ||
+ | Banishment hexes can also be used as a form of cleansing, allowing CharmCaster to rid allies or civilians of magically ravaged states of mind, body and soul by separating the two and ridding the other of the magically induced affliction. Depending on the strength of the possession or magical affliction it may take several attempts before the affliction can be removed. | ||
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− | + | [[image:CharmCaster5.jpg|thumb|left|upright=2|Chancing the weather, using the Aerious Incantation]] | |
+ | '''Weather Manipulation''' | ||
+ | |||
+ | As a student of Mystos, one of the many vast stores of knowledge CharmCaster gained experience and focused on when in the Great Mystos Library was the ability to chance the weather. Whilst this ability is unpredictable in its chance to occur, CharmCaster has more luck than most when casting it, this is perhaps due to her extreme magical ability. Once such spells do work, CharmCaster is capable of generating cutting winds of up to 140mph around herself and expanding outwards. She has enough control over these winds to allow it to bypass her allies and only affect her foes, she can also manipulate these winds to act as a sort of repulsion field removing enemies from close quarters combat. | ||
+ | |||
+ | In addition to storm generation, CharmCaster is also able to focus lightning into a tight sphere around her, usually frying any enemies who are within range and short circuiting, destroying or severely damaging robots, this is known as a 'Salama Esfera'. Her ability to 'chance the weather' is somewhat limited to her environment, if on land she may have no trouble casting such an enchantment, however casting such an enchantment underwater could have highly negative consequences or it may not work at all. In such places where wind is not present such as in space, CharmCaster's magic will generate energy which has a similar effect to the wind. | ||
+ | |||
+ | |||
+ | [[image:CharmCaster6.jpg|thumb|right|upright=2|Preparing a Soul Ward before a fight]][[image:CharmCasterSoul.jpg|500px|thumb|left|upright=2|Extricating and channeling the soul of an Ifrit opponent]] | ||
+ | |||
+ | '''Soul Magic''' | ||
+ | |||
+ | CharmCaster also inherited the ability to use, cast and manipulate magic in relation to souls. Due to the teachings she learnt from her father, she is aware of how easily such power can corrupt a person, so she limits the use of such magic, but will use it when necessary. CharmCaster can and will assist those with problems such as having their essence trapped inside an unfamiliar object, and she has the ability to transfer souls from one person into another. This is usually a very lengthy process and may take hours to complete but can be done in a matter of moments if the person has been temporarily bound to an object or have switched bodies.[[image:CharmCasterVortex.jpg|thumb|right|upright=2|Utilizing a Soul Vortex]] | ||
+ | |||
+ | In a similar manner to her Hex Magic, CharmCaster's Soul Magic is unnaturally powerful and if possible CharmCaster does not invoke it's use in combat for offensive purposes in conjunction with her hex magic as the resultant effect would likely be catastrophic and may have ripple effects on her other forms of magic or those around her, she strives to keep these magical abilities separate from each other when employing both for offensive purposes. | ||
+ | |||
+ | CharmCaster typically uses soul magic to increase the potency of healing charms and she uses soul wards, which not only heal allies but allow her to bind her very essence within the ward, so that if she should fall in battle she may rise again, fully restored. If another magic user steps into the ward, in an attempt to gain her essence for their own, the ward will destroy itself in a violent display of power, which has the potential to rob them of part of their magical ability. In the event of her "death" the ward will consume it's regenerative energies and infuse her being with life, this action however destroys the ward, stopping her from casting it for a time. | ||
+ | |||
+ | She can utilize her Soul Magic to defend herself by erecting powerful shields comprised of soul energy to protect herself from any form of attack. These shields due to their nature, draw energy from CharmCaster's soul energy, however she can power this shield by draining the soul energy of her enemies, making them weaker as she maintains the shield. | ||
+ | |||
+ | One of the few offensive forms of her soul magic that she will openly display is the ability to extricate and absorb the soul energy of another. CharmCaster is also capable of trapping foes in a vortex of soul magic, which can scar and afflict her opponents soul. | ||
+ | |||
+ | She can also sense and read the souls of others, whether dead or alive. By reading souls, she can see/feel the being's characteristics, personality, feelings, memories, whether they even have a soul, damage their souls has endured. CharmCaster has in the past, possessed people utilizing her soul magic, although this is an exceedingly rare ability for her to display. | ||
+ | |||
+ | Before her encounter with Takofanes, CharmCaster was not a user of Soul Anchoring, however she has cast a self made enchantment over her own being, protecting herself from the Soul manipulation magic that beings such as Takofanes possess. | ||
+ | |||
+ | CharmCaster's soul manipulation abilities do not work against those known as ''The Soulless Ones'', fortunately she is aware of their existence and would be made aware of their presence if they were to enter into the dimension she currently serves. | ||
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[[image:CharmCaster2.jpg|thumb|left|upright=2|CharmCaster crafting a Charm]] | [[image:CharmCaster2.jpg|thumb|left|upright=2|CharmCaster crafting a Charm]] | ||
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'''Reality Alteration''' | '''Reality Alteration''' | ||
− | CharmCaster's magic is so potent that she can use her magic to alter or bend reality. She seldom uses this skill as it is very taxing to carry out. She has only used it once on Earth, when the odds for survival were changing to be less and less in the favor of mankind during the rise of Therakiel and the cataclysmic face off between Shadow Destroyer and Therakiel. Using her reality altering magic she changed the fabric of reality, forging a reality for Juryrig to send her team to so that they could have "a second chance" | + | CharmCaster's magic is so potent that she can use her magic to alter or bend reality. She seldom uses this skill as it is very taxing to carry out. She has only used it once on Earth, when the odds for survival were changing to be less and less in the favor of mankind during the rise of Therakiel and the cataclysmic face off between Shadow Destroyer and Therakiel. Using her reality altering magic she changed the fabric of reality, forging a reality for Juryrig to send her team to so that they could have "a second chance". |
'''Time Manipulation''' | '''Time Manipulation''' |
Revision as of 23:08, 20 April 2014
Please speak to me in game before editing or using any of my content. Thank you.
CharmCaster | ||||||||||||||||||||||||||
Player: @RavenForce | ||||||||||||||||||||||||||
Greetings..CharmCaster of Nol..at your service.. | ||||||||||||||||||||||||||
Character Build | ||||||||||||||||||||||||||
Class Focus: | Mage | |||||||||||||||||||||||||
Power Level: | 40 | |||||||||||||||||||||||||
Research & Development: | Mysticism | |||||||||||||||||||||||||
Biographical Data | ||||||||||||||||||||||||||
Real Name: | Unknown | |||||||||||||||||||||||||
Known Aliases: | CharmCaster,Charmy, Charm | |||||||||||||||||||||||||
Gender: | Female | |||||||||||||||||||||||||
Species: | Nolarian | |||||||||||||||||||||||||
Ethnicity: | n/a | |||||||||||||||||||||||||
Place of Birth: | Nol | |||||||||||||||||||||||||
Base of Operations: | Astral Sanctum Sanctorium | |||||||||||||||||||||||||
Relatives: | Infernous of Nol(Brother), Queen of Nol (Sister), Sy'lath Ria (Aunt, Banished, presumed dead), Mikan'pth of Nol (Father, Deceased) Di'ana of Nol (Mother, Deceased) | |||||||||||||||||||||||||
Characteristics | ||||||||||||||||||||||||||
Age: | Unknown | |||||||||||||||||||||||||
Height: | 6'3 (However, it is known to vary due to mystical energies surrounding her) | |||||||||||||||||||||||||
Weight: | 170 Ibs | |||||||||||||||||||||||||
Eyes: | Blue (normally glowing blue iris) | |||||||||||||||||||||||||
Hair: | Black | |||||||||||||||||||||||||
Complexion: | Normally fair, but can vary. | |||||||||||||||||||||||||
Physical Build: | Mildly Athletic | |||||||||||||||||||||||||
Physical Features: | Brilliant sapphire eyes and an inhuman level of attractiveness and beauty. | |||||||||||||||||||||||||
Status | ||||||||||||||||||||||||||
Alignment: |
Neutral Good | |||||||||||||||||||||||||
Reputation: |
Imposing | |||||||||||||||||||||||||
Identity: | Secret | |||||||||||||||||||||||||
Years Active: | Seven months on Earth | |||||||||||||||||||||||||
Citizenship: | Nollite, US Citizen | |||||||||||||||||||||||||
Occupation: | Mage | |||||||||||||||||||||||||
Education: | Various Non-human levels of education. | |||||||||||||||||||||||||
Marital Status: | Single (Not looking) | |||||||||||||||||||||||||
Known Powers and Abilities | ||||||||||||||||||||||||||
Hex Magic, Charm Casting, Weather Altering, Soul Magic, Ancient Order Sorcery, Reality Alteration and Time Magic. | ||||||||||||||||||||||||||
Equipment and Paraphernalia | ||||||||||||||||||||||||||
Small Phrase book for English, Mystos Belt |
Attributes | ||||||||||||||||||||||||||
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Endurance |
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Agility |
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Speed |
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Fighting |
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Projectiles |
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Durability |
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Resistance |
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Intelligence |
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Psyche |
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Intuition |
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Charisma |
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ReldinBox Template |
CharmCaster is a magical being from another dimension, who seeks to assist those of this dimension in the never ending struggle against evil. Having only just arrived on this planet, she is eager to make a good impression on everyone. Her extreme aptitude for magic and mystically imbued items makes her very curious about the magics of this dimension, which sometimes makes her blind to looming threats that these artifacts or beings pose, although most of the time she is able to defend herself if the need arises. She enjoys new experiences, but knows where to draw the line. Two months into her arrival on Earth she met up with Mentella, who convinced her to join the Summerstone Sisterhood, she eagerly accepted and remains as a central member to the sisterhood down to this day. CharmCaster has recently joined The Liberators and seeks to aid them in whatever way she can, whilst also remaining loyal to the Summerstone Sisterhood. As one of the Liberators, CharmCaster feels a strong responsibility to look after and care for her teammates, although she is aware they are for the most part capable of taking care of themselves, if she can assist in any way shape or form, you can be sure she will.
Contents
- 1 HISTORY
- 2 Earthly Events - January to April 2013
- 3 Earthly Events - May to July 2013
- 4 CharmCaster of Nol: Mystos Guardian Duty - July - October 2013
- 5 Earthly Events - September - December 2013
- 6 Earthly Events - January 2014
- 7 Earthly Events - February 2014
- 8 Earthly Events - March 2014
- 9 Groups and Various Affiliations
- 10 Takofanes the Undying Lord
- 11 Powers and Abilities
- 12 Limitations
- 13 The Summerstones and The Summerstone Academy
- 14 Infernous of Nol?
- 15 The Liberators
- 16 Notes
- 17 Quotes
- 18 Personal Interests/Likes
- 19 Dislikes
- 20 Personality Profile- PRIMUS Report
- 21 Public Opinions
- 22 Personal Experiences File
HISTORY
Spoiler Warning
The following details are about a player-created storyline, or is information currently unrevealed about a character.
Please do not use this information ICly unless given permission to do so.
CharmCaster hails from another dimension known as Ax'zthutl Xs-oln, which translated means Dimension of Nol. She is a magical being in the sense that powerful types of magic runs through her veins, predominantly Hex, Charm and Soul Magic, which are both considerably powerful magic types and is potentially lethal if used for nefarious purposes. However this is normal for her people, as each one is endowned with a special sort of magic which they are able to master, be it, Summoning, Pyros, Aquatic, or Aerial types of magic etc. Being born into a royal lineage of Hex Mages and Soul Warlocks, unlike her brother and sister she for some reason inherited both, which was extremely rare and not commonly heard of.
For this special inheritence, CharmCaster was then subject to years of vigorous training and teaching in the mystic arts pertaining to Soul and Hex Magics until she was powerful enough to control the three opposing magical energies within her. At an early age her natural magical inclination seemed to be toward nature and various aerial spells for which she had an affinity for. In addition to her inherited magic she went on to learn about other forms of magic, specifically pertaining to natural energies for healing and elemental spells for weather manipulation.
Her enhanced and advanced magical talents soon came to the attention of The Ancient Order of Mystics, who soon approached her and offered her open access to the scrolls, incantations, tomes and books on magic in their library. She readily accepted this invitation and spent the equivalent of 200 years within the Great Mystos Library learning all she could about not only magic, but other beings and the knowledge of their worlds both from her own dimension and those from alternate realities, universes and dimensions.
Having assimilated the information contained in the seemingly endless sources of information in the Mystos Library she was accepted into the Ancient Order of Mystics and soon became an influential member within the Order. She left the sub dimension of the Order to return home, in great hopes of seeing her family members again. Sadly all was not well at home, her people were suffering after the death of a Planet Guardian, which had left them vulnerable to the devices of other hostile alien races on surrounding planets.
CharmCaster's return brought hope to her people as they were pleased to have her assist them in their time of need. However, due to the foolish actions of her aunt by taunting a rival race, their planet was on the brink of war with the planet Zorax Prime, in order to stop the planets from entering a war, her older sister offered herself as a sacrafice to the King Lian'li of Zorax Prime, to live out her days as a slave for their royal family. Her sister's sacrafice was readily accepted and the fear of war was quelled, until the King became greedy and wanted CharmCaster as well to serve as she was "of superior visual value" than her sister. CharmCaster's well expressed decline to serve as a slave alongside her sister, incensed the King Lian'li and he ordered for her to be captured and brought to his feet.
On the eve of the rememberance of her sister who had left as a sacrafice to Zorax Prime, The Zoraxian Army invaded and stormed towards the palace, leaving a trail of destruction in their wake. They burst through the palace's fortifications and demanded that CharmCaster be brought out at once. Still unwilling to comply, her guards proceeded to engage the Zoraxian strikeforce, causing fatalities on both sides. Before any more bloodshed could be carried out, CharmCaster prepared herself and faced the Zoraxian Strikeforce Leader, who was a powerful warlock.
They fought within the palace grounds, almost ripping it to pieces with their spells. Her brother was hit by a mis guided spell from the warlock, igniting a spark of hatred inside CharmCaster, she summoned her Hex and Soul Magics against the warlock, cursing and banishing him from the very plane of reality. In light of this new development she single handedly cleansed her planet of any of the invaders, causing them to flee. She then cursed the King Lian'li and the generations which would preceed him to some form of suffering. Nevertheless the Zoraxians did not trouble her people again.
She was appraised as a new Planet Guardian, but graciously declined the title, as she was aware of what it would entail. She was left to pick up the pieces of her family and mourned the loss of her father and mother during the invasion. Her older sister, was graciously sent back to her home world and took on the role of the new Queen of Nol. After the greiving period was over CharmCaster dragged her aunt, the one responsible for her parents death, out of her hiding place and gave her the opportunity to beg for forgiveness. The bitter woman raised her hand as a sign of unwillingness to ask for forgiveness, CharmCaster then banished her to the Outer Planes of the Qliphothic Dimension, to what end she did not care.
At long last peace ruled accross the land and the Order impressed with her level of power and affinity for justice, offered her the opportunity to be granted the ability to travel between dimensions freely.
After much consideration, CharmCaster accepted the offer once again and she said her farewells to her brother, who now claimed the title of Planet Guardian and her sister, Queen of Nol. She was then transported to the Dimension of the Order where she received her ability to travel between dimensions unaided, she was also awarded with a small dimension of her own within the Astral Plane, which gave her access to the Great Mystos Library. She was directed to Earth by the Ancient Ones to assist with its various issues.
She arrived on Earth and soon found herself in contact with an extremely powerful telepath who convinced her to join her sisterhood. The Telepath called herself Mentella and assisted her with learning the language of the country (namely English) and gain US citizenship.
Earthly Events - January to April 2013
The early part of 2013 saw CharmCaster further settle into the pace of life on Earth and into her place as a member of The Liberators and work hard reprising her role as a Mystical Arts Professor in The New Summerstone Academy for Enhanced Individuals. CharmCaster along with countless of other heroes aided in the effort to drive back Dr. Destroyer and his Destroid forces.
Working directly alongside her fellow sisterhood members, CharmCaster aided the UNTIL Sky Command Air Fortress using her spells and enchantments, summoning storms and lightning strikes to throw the outside attack force into confusion. She was directly aided by fellow Summerstones ForceGirl and PsychBlade.
After the ordeal with the Destroid Invasion, Millennium City found itself once again at the center of trouble. Having sensed a dark force at work, CharmCaster and Witchcraft took to investigating this developing threat alongside The Trismegistus Council. CharmCaster called upon her knowledge of the Unveiling, an old ritual used to force dark arts to reveal their true intentions, however the sheer amount of dark magic surrounding the event combined with her absence from the Astral Plane when casting the spell, severely weakened the power of the Unveiling. However it was sufficient enough to reveal that Lemurian forces were behind these strange and oddly powerful levels of dark energy which had seemed to pool around the UNTIL HQ, causing it to warp and sometimes even envelop UNTIL Agents.
However through dark manipulation the UNTIL Agents refused access to certain parts of the building where the dark energy seemed to be gathering the most. After crafting a charm to break the hold on the UNTIL Agents, it was discovered that the Lemurian forces were in the Dangerous Artifacts Vault.
CharmCaster and Witchcraft fought their way through the Lemurian forces alongside Akako Yamimori and were confronted with Resititutor Valo, a powerful Lemurian who possessed Pyros Magic and a rather large Axe. In amongst the fighting an artifact was stolen and smuggled out of the Vault by a Lemurian foot soldier who escaped using a Lemurian Tunneling Tank.
After gaining a picture of the stolen artifact, known as The Harbinger, CharmCaster searched the Great Mystos Library and found knowledge of not only the artifact but also of The Bleak Ones. She conversed at great length with Krax, an exile from Lemuria who told her as much as he could about those who worshiped the Bleak Ones.
Two months after speaking to Krax and consulting the Great Mystos Library, the very ground of Millennium City opened up, using the power of The Bleak Ones, combined with magic and technology the Lemurian forces cursed the sky and forced the seas to rise up and flood Millennium City making escape next to impossible, whilst making the destruction and Invasion of Millennium City by the Lemurian forces a lot easier.
The Champions and the government organizations were stretched thin, The Champions Defender and Sapphire were stationed in Millennium City aiding with the containment effort for the Invasion, whilst the rest were sent to Lemuria to cut the connection the Bleak Ones had to the incredibly powerful entity that rose from the water. CharmCaster aided in the containment effort fighting off Lemurian Arch mages and helping to banish the dark energy which had animated the creature attacking Millennium City.
The Lemurians fled after the fall of their primary weapon The Harbinger, presumably returning to Lemuria where they were most likely met with the Champions Team.
Earthly Events - May to July 2013
After the remnants of the Lemurian Invasion had been cleansed from Millennium City and the rebuilding of the City had been once again completed, CharmCaster returned to her dimension for a few weeks in an endeavor to find out more about the entity who appeared to know about her brother. She was told of his numerous adventures to other realms of existence and had consistently been attacked by an entity. After exchanging other pieces of information as well as some well deserved time away, CharmCaster returned to Earth and set to work pursuing this entity with her new found knowledge. She is certain she is close to a breakthrough, and is set on destroying this entity for dishonoring her brother's name and her home.
Apart from pursuing an evil entity, CharmCaster was deeply troubled by the resurfacing of an old evil, namely Takofanes, who brought his servants with him to attack the land of the living. Summoning his powerful Turakin Deathlords he commanded them to attack and drag the souls and bodies of the fallen down with them. CharmCaster and other mages assisted in the effort of closing the dimensional rift. However due to Takofanes necromantic magic he was unable to be harmed, but he swore vengeance on the heroes of Earth for driving him back down.
However CharmCaster knows he has been testing the power of this age of heroes and preparing himself...but for what is unknown to her.
She has also resumed her teaching position at The Summerstone Academy.
July- In July, CharmCaster was called away to her home dimension in order to assist in responding to a threat to her people, thereafter she was summoned to The Mystos to fulfill her duties as an Ancient Guardian.
Her attendance to her duties continued from approximately the 18th of July, when she left her home dimension and is an on going process. She has not been able to keep in contact with The Liberators for this period of time, in order not to cause worry she had created a magical clone of herself which acted and had similar levels of magic to her in order to have some semblance of her presence on Earth.
CharmCaster of Nol: Mystos Guardian Duty - July - October 2013
“As a Mystos Guardian, I am expected to frequently traverse through different periods of time and space in order to make sure things are running smoothly, as well as counteract threats which would spell disaster for a certain time period, those existing within that time period and in some thankfully rare cases, entire civilizations. Mystos Guardians have their duties and tasks sanctioned by The Ancient Order of Mystics and are expected to follow them without question.” – CharmCaster of Nol
Whilst CharmCaster is reasonably new to being a Guardian of Mystos in comparison to other members, she has been instrumental in reversing potentially catastrophic events in mankind’s past, present and future from occuring. Once a Mystos Guardian is summoned for duty, they are to leave their current tasks and go off and attend to their duties, wherever they may be. On the 18th of July, CharmCaster was summoned to The Great Hall in order to be informed about the Interdimensional being known as Therakiel, whom she had encountered in an alternate time line, had possession of an “Object of Mystical Significance”, namely the Vulcanos Gem. By charging The Jewel of Chaar’ti with in the Unholy Flame, she would be able to pin point the location of the object and it’s keeper.
CharmCaster cast a powerful spell which duplicated her, a magical clone, which she instructed to take her place in The Liberators until she was able to return. In order to access the Qliphothic Realm, where Therakiel had placed the Unholy Flame, CharmCaster used her magic to open a rift between dimensions, in a place of high enchantment, namely Vibora Bay.
Once she had arrived within the Qliphothic dimension, she fought through a small number of Horrors before locating the Unholy Flame and charging the Chaar’ti Jewel with in it’s fiery grasp. Alara The Light Guardian contacted CharmCaster, notifying her that there had been a strange breach in another part of the Qliphothic Realm, but she wasn’t close enough to look at it herself, CharmCaster agreed to assist her fellow Guardian and friend and made her way to another part of the Realm where five stones had appeared within The Courtyard of Rituals. The stones were enchanted with powerful magic , the largest of the stones in the center of the courtyard seemed to contain the Vulcanos Gem which she was looking for.
However, her tampering alerted the keeper of the Gem to transport himself to where CharmCaster was attempting to retrieve the Gem, the keeper of the Vulcanos Gem was none other than the evil Druid, Cairngorm Stoneblood. She gave him a chance to hand over the Gem without any reason to fight, however he did not comply and engaged CharmCaster in combat. Both super-mages attacked, Cairngorm attempted to steal the Jewel of Chaar’ti from CharmCaster, however her quick thinking came to her aid and she summoned a magical shield to block Cairngorm’s spell.
The two fought until CharmCaster realized Cairngorm had been signaling to Horrors to come and assist him, she acted quickly and cast a powerful hex which overwhelmed Cairngorm, knocking him out, the Vulcanos Gem around his neck fell to the ground. As she sensed the Horrors converging on the fallen druid, CharmCaster retrieved the gem and sent Cairngorm in magical restraints to the Trismegistus Council Holding Facility.
Content with her work, CharmCaster attempted to contact Alara to confirm everything had gone well and she would return to The Great Hall, however she was unable to make contact with Alara, she travelled to the last known location where Alara had contacted her from.
CharmCaster attempted to trace her friend however her magical signature seemed to have been erased or covered very well and was untraceable. Her connection to Mystos was clouded almost as if an unseen force was clouding her connection.
Before CharmCaster could make steps towards leaving the area, she was attacked by several Guardians of Sharna-Gorak, their power, amplified by the Qliphothic Realm coupled with Charm's exhaustion after fighting Cairngorm made her susceptible to attack and she was captured and taken to The Tower of Sharna-Gorak.The Order of Sharna-Gorak was a cult overseen by Arakinos The Keeper of The Eternal Darkness, like Alara The Light Guardian and herself, Arakinos was an Interdimensional being. Once a proud Guardian of Mystos, Arakinos was known as Azael-ra The Cosmic Guardian, however during a mission into The Qliphothic Realm, The Kings of Edom warped his mind, making him over as their own personal puppet. After leaving The Qliphothic Realm, Azael-ra was a changed person, the tainting of his Comic Energy by The Kings of Edom had taken a toll on him, he attacked The Ancient Ones of Mystos and was restrained and banished. Stripped of his title as a Guardian, he changed his name to Arakinos and gained The Eternal Shining Darkness in place of his lost Cosmic Abilities.
Arakinos had a grudge against CharmCaster and Alara as they were the ones to defeat him. He intended to use The Tower of Sharna-Gorak to power himself allowing The Kings of Edom to feast upon the energy from CharmCaster and Alara's magic. Arakinos used powerful spells to harm and inflict pain upon CharmCaster whilst she was held captive, as he awaited the arrival of The Kings of Edom. With her connection to The Mystos being blocked, her magic under powerful lock and key and being surrounded by an enchanted prison which drained her of defensive energy, CharmCaster was all out of options.
"Time seemed to loose all meaning as I was tortured and subjected to the whims of the Horrors day after day whilst bound by the confines of my enchanted prison. The mystic symbols were older than anything I had ever seen, perhaps from the older parts of the universal magic, which regrettably I was not able to access, mentally I was trapped and was unable to pierce the veil into my sanctum to escape the torture or attempt to free myself." - CharmCaster of Nol
During her time in the prison, a sudden powerful rush of energy seemed to hit her briefly, which she quickly deduced was the magic she had been sustaining for her clone on Earth. It had been destroyed and the magic had returned to her, with her newfound strength she was able to send out an SOS to Mentella, knowing that this broadcast would alert The Summerstone Sisterhood and Alara The Light Guardian, CharmCaster bided her time and awaited the rescue she knew would come, only hoping they were able to come sooner rather than later.
Earthly Events - September - December 2013
Despite the apparent victory, the battle was not without losses, in a cruel turn of events during the battle a Mega Destroyer released a "Destroyer Wave", a blast of particle energy, holding the capacity to disintegrate any unable to withstand the blast. Some heroes were severely injured, others were unfortunately killed.
During the clash on the southern stronghold where both Techna Ology and CharmCaster were stationed, a Destroyer Wave was released, whilst Techna was appropriately defended, CharmCaster was sadly caught in the blast.
It appeared that CharmCaster had been disintegrated by the blast wave. Unable to accept this, The Summerstones exhausted their resources trying to understand what had happened. ForceGirl was close to coming to terms with the loss of a close friend when Mentella, whilst leaving ForceTech Industries, received a weak telepathic message from CharmCaster, in her native tongue which when translated was simply: "Help".
Mentella and Techna Ology had been working on upgrading CortexusTM, the machine which allows the communication between light years worth of distance, enabling Mentella to communicate telepathically with Xen, to alter it to be able to pierce the veil of this dimension in order to attempt to track CharmCaster's unique psychic signal.
Techna Ology and ForceGirl both put their technical knowledge to use and built on modifications and after weeks of searching, Mentella located CharmCaster's psychic signal in another dimension, the Summerstones, with the assistance of Witchcraft and the Trismegistus Council, they breached the barrier which was keeping the invaders from the Qliphothic Rift contained and made short work of them.
Once they reached the portal, it was determined that Witchcraft would be unable to seal it from the outside as the energy had leaked through to such a state that it would be dangerous to attempt to close it without finding out exactly what had caused it to open in the first place. Due to the nature of the portal it was impossible to seal it permanently, so a team was needed to stay near it incase it allowed through anymore horrors into this dimension. ForceGirl and Techna Ology stayed behind, whilst the others journeyed into the portal with Witchcraft, Mentella kept everyone in telepathic contact for safety purposes.
Once inside the Qliphothic Realm, something went wrong, the travel had affected Witchcraft's protective spell, splitting Mentella, Black Diamond, PsychBlade and herself into different parts of the realm, unable to physically see or interact with each other, except for Mentella's psychic link.
In a burst of blindingly powerful white light, which was visible to them all, the elusive Alara The Light Guardian appeared, explaining that she had split them up as they stood a better chance of helping CharmCaster, if they were spread out. She offered her assistance to their cause, using her abilities to defend each sisterhood member at their various points, once all three sisterhood members were reunited they began their assault on the Tower of Sharna-Gorak, where Alara said CharmCaster was being held. Alara informed them all a concealment spell had been placed upon them to ensure that the operation runs as smooth as possible.
After engaging the Despair Incarnates and Qliphothic Imps which guarded the Winds of Despair, the team made their way towards the cell where CharmCaster was being restrained, magically captured in a form of suspended animation. Alara explained that it would be impossible for them to break the spell without her using her true form and harnessing "The Eternal Light".
Alara warned that her activation of that level of pure energy would break the concealment spell she had crafted and may in fact summon remnants of The Kings of Edom as they are drawn to powerful energy, however, she explained it was a risk she was willing to take in order to assist CharmCaster. Mentella and PsychBlade created a psychokinetic barrier to block out the blinding light shining forth from Alara's Eternal Light Form.
At long last CharmCaster was freed from the mystical prison, but she was badly wounded and had been all but drained of her defensive magic. Alara transported the team back to where Witchcraft was facing off against a few Qliphothic Horrors. With CharmCaster in a particularly bad state, Witchcraft poured significant magical energy into creating a portal between realms and Alara The Light Guardian forced Light Energy through it in order to keep it open whilst they made the transition to their world.
After sealing the portal behind them, the team met up with ForceGirl and Techna Ology who had been fighting off Horrors which had found a way through into their dimension. As a group they brought CharmCaster back to The Summerstone Mansion where she was able to rest and recover.
"Time is malleable between dimensions, what may seem like a few weeks, as I came to learn was in fact months for Earth, my absence had been indeed lengthy. Whilst I am not fully recovered it is a source of great ecstasy to be surrounded by allies once more, I eagerly anticipate returning to The Liberators." - CharmCaster of Nol
Earthly Events - January 2014
CharmCaster was able to get her chance to meet part of DELTA, as she attracted their attention when re-entering this dimension after finishing a Mystos Guardian assignment.
The series of events which unfolded from that chance meeting was documented fully by Techna Ology's SPYBOT1:
Meeting Kr'anri The Prosythian
Earthly Events - February 2014
"With the Ancient Ones of Mystos granting me some time to myself after consuming my attention for a very long time, as is the norm for a Mystos Guardian, I was able to observe the strain my constant and sudden requirement to leave Earth and tend to various extra dimensional crises was applying to my relationship with The Liberators. Deeming such a relationship to ultimately end poorly, I thought it best to suspend my membership to the group with the view to conducting an official withdrawal. My only hope is that such an action on my part does not sour the ties between myself and the Liberators, as well as keeping in contact with the friends I have made within the group. I wish to express my gratitude and willingness to assist, if need be in the future." ~ CharmCaster of Nol
After having joined the altruistic fighting force that is The Liberators over a year ago. CharmCaster came to the painful realization that her relationship with the group has been put under strain as a result of her Mystos Guardian and Academy Teaching positions, which were allocated to her long before she joined The Liberators.
In light of this, CharmCaster has suspended her membership to the group with the view to making it official once she is able to get in contact with Swift and Hellion MK.II.
Despite her withdrawal from the group, she has expressed the desire to remain in contact with them with the hope of being able to assist in times of need.
Earthly Events - March 2014
"It was with a heavy heart and a soul steeped in sadness, that I was able to officialize my resignation from The Liberators on the 2nd of March 2014. As of today...I no longer serve as a Liberator. Despite the impact that has and will yet have, it is done with good intentions and is a product of much deliberation on my part." ~ CharmCaster of Nol
Following her self imposed suspension of membership with a view to officialize the withdrawal, CharmCaster was able to meet with Swift the leader of The Liberators and discuss her reasons for withdrawal and finally her actual resignation.
CharmCaster was able however to keep hold of the communications device that The Liberators use, in the event that she is needed to assist in a crisis. Despite the tearful and heartfelt send off, CharmCaster and Swift parted on amiable terms. She informed him that she would be contactable via The Mystic Foundry and also by the communications device she still kept, all of course provided she was not occupied by a Mystos Guardian assignment.
Shortly after departing from Swift's presence, CharmCaster was summoned to The Great Hall, presumably for another Mystos Guardian assignment.
Groups and Various Affiliations
CharmCaster recently joined The Liberators and is getting to know the team. None so far are aware of her background and are not certain how to treat her as she seems very unusual. Despite her being relatively new to Earth she is doing her best to fit in and hopes to have an enjoyable stay with The Liberators.
She is also a senior member of The Summerstone Sisterhood.
CharmCaster has a responsibility to The Ancient Ones of Mystos as she has accepted the role of Mystos Guardian of Nol - The Solous Guardian.
Takofanes the Undying Lord
After learning of the existence of darker magic and the depraved practices of some magic users on Earth, CharmCaster came face to face with the Necromantic Might of Takofanes. He was the son of demons, the beloved follower of dark gods, and the most fearsome ruler mankind had ever known.
Takofanes is the Archlich, the supreme undead ruler. The power of his necromancy had transformed him into something far more powerful than he had been in life. He has long since been imprisoned by mages previous who sacrificed their lives to imprison him. He was awoken years previous and has since attacked the living world with his undead hordes, every Blood Moon.
CharmCaster was one of the many heroes who went up against him in battle, sadly she fell when she mistakenly attempted to banish the Archlich, instead of one of the Lords of Doom. The battle between her and the Archlich was short lived, his army of undead minions quickly destroyed the protective wards she had set up and came for her. Knowing time was short before she was to be overcome she set up a soul ward and waited for the Archlich to consume her. Her aura, mystical knowledge and magical energy was irresistible to the Archlich, it is unclear if he intended to consume her or have her as some servant of his.
As she expected Takofanes came for her dragging both her body and soul into the depths of his hiding place as he prepared to retreat from the land of the living. At a moment of weakness on the Archlich's part CharmCaster activated the Soul Ward, pulling her body and soul back to the living dimension. After pulling herself free of his tremendously powerful grasp, her soul magic was seemingly spent and she was found unconscious outside the Champions Headquarters, wisps of blue magic slowly encircling her. She survived Takofanes but her Soul Magic took a long time to regain its former strength.
Powers and Abilities
Non Magical/Innate Abilities
As a basic defense mechanism as a Nollite, she possesses a small healing factor in the form of blue wisps of magic which dance around any wound quickly sealing it up and relieving a small amount of pain. CharmCaster is a magical being, but despite this she has some training in the wielding of hand held weaponry such as swords, bows and possesses a moderate level of athletic ability. She is capable of speaking several languages outside of her mother tongue, which includes Xenian, Suumarian, English and Pratoa.
Hexes
As part of an inherited magical ability, Hex magic runs through her very being, it is her basic form of magic and is very destructive and powerful. It can interact well with organic and inorganic substances, with usually a powerful explosive effect. It can be wielded to curse, severely damage, inhibit or incapacitate foes. It is so inherently destructive, that CharmCaster does not use it often, as she prefers to stick to either natural or elemental magic. She is proficient with this magical ability and has trained for a considerable amount of time to hone and perfect control over this magic.
CharmCaster's blasts of her hex magic often manifest physically as "circular hex runes" or "rune orbs" which seem to depict the form of magic she is utilizing, however this identification seems to be shrouded by her power of her hex power. As a symbol of her 'ownership' over the magic she wields her hex magic takes on a striking sapphire color when cast.
Probability & Transformative Hexes
She has the ability to manipulate probability via her hex magic; CharmCaster accomplishes this through a variety of ways, all which to a extent act by manipulating the fabric of reality itself and affecting probability fields around the objects and people she encounters. Her hex magic, with focus on her part, can be infused with greater power at the cost of a lowered ability to affect probability fields around her target, resulting in effects such as, a more potent magical attack and a secondary effect of low level paralysis or negligible negative effect to the affected target.
These hexes are travel relatively fast and are long range, but are limited to her line of sight or ability to clearly see her target. Casting a transformative hex with the intent to transform her target permanently requires a very specific gesture and concentration on her part, though the gestures are largely a focus for the concentration, this of course is not very time efficient in a highly charged battle situation, as a result it is rarely used, unless she is alone. Temporary transformative hexes on the other hand, are almost second nature to her and require no special gesture or focus.
Her hex blasts at their most basic level can be used to inflict moderate to high amounts of pain, decreasing the target's resistance, if any, to her consecutive magical attacks. They can also be used to draw power from an opponent via their soul energy, increasing her own energy.
With reduced levels of energy, despite CharmCaster's nature, namely being alive with magical energy, a lack of 'soul energy' can cause her hexing abilities to weaken significantly. Whilst it is incredibly rare for CharmCaster to be in a situation where her mystical might hits this 'soul energy' deficit, she does not always use her hexing ability as fully as she is capable of doing, partly out of concern for herself but largely due to how she is perceived by those she associates with.
Banishment Hexes
CharmCaster is able to cast banishment hexes, these are unnaturally powerful hexes which are infused with a combination of her magical knowledge which create portals to other dimensions or other parts in space and time. These hexes by nature banishes those it is cast upon into random places in space and time, which of course is problematic if they are sent to the recent past as this will cause significant effects on the present and future. In order to avoid such issues, CharmCaster focuses her magic to send her opponents to places where they will be unable to cause harm, she can also directly 'banish' her opponents to local places known to be occupied by law enforcement, such as Stronghold facilities or Prison Complexes. The more extreme side of her ability to banish her foes, is her ability to confine an individual or group of people to a particular plane of existence or trap them in a certain unit of time until they cease to exist in their current form. This is achieved by casting a powerful hex tied directly to their very essence, this hex, literally stops them from escaping or progressing out of the banishment confines.
Banishment hexes can also be used as a form of cleansing, allowing CharmCaster to rid allies or civilians of magically ravaged states of mind, body and soul by separating the two and ridding the other of the magically induced affliction. Depending on the strength of the possession or magical affliction it may take several attempts before the affliction can be removed.
Weather Manipulation
As a student of Mystos, one of the many vast stores of knowledge CharmCaster gained experience and focused on when in the Great Mystos Library was the ability to chance the weather. Whilst this ability is unpredictable in its chance to occur, CharmCaster has more luck than most when casting it, this is perhaps due to her extreme magical ability. Once such spells do work, CharmCaster is capable of generating cutting winds of up to 140mph around herself and expanding outwards. She has enough control over these winds to allow it to bypass her allies and only affect her foes, she can also manipulate these winds to act as a sort of repulsion field removing enemies from close quarters combat.
In addition to storm generation, CharmCaster is also able to focus lightning into a tight sphere around her, usually frying any enemies who are within range and short circuiting, destroying or severely damaging robots, this is known as a 'Salama Esfera'. Her ability to 'chance the weather' is somewhat limited to her environment, if on land she may have no trouble casting such an enchantment, however casting such an enchantment underwater could have highly negative consequences or it may not work at all. In such places where wind is not present such as in space, CharmCaster's magic will generate energy which has a similar effect to the wind.
Soul Magic
CharmCaster also inherited the ability to use, cast and manipulate magic in relation to souls. Due to the teachings she learnt from her father, she is aware of how easily such power can corrupt a person, so she limits the use of such magic, but will use it when necessary. CharmCaster can and will assist those with problems such as having their essence trapped inside an unfamiliar object, and she has the ability to transfer souls from one person into another. This is usually a very lengthy process and may take hours to complete but can be done in a matter of moments if the person has been temporarily bound to an object or have switched bodies.In a similar manner to her Hex Magic, CharmCaster's Soul Magic is unnaturally powerful and if possible CharmCaster does not invoke it's use in combat for offensive purposes in conjunction with her hex magic as the resultant effect would likely be catastrophic and may have ripple effects on her other forms of magic or those around her, she strives to keep these magical abilities separate from each other when employing both for offensive purposes.
CharmCaster typically uses soul magic to increase the potency of healing charms and she uses soul wards, which not only heal allies but allow her to bind her very essence within the ward, so that if she should fall in battle she may rise again, fully restored. If another magic user steps into the ward, in an attempt to gain her essence for their own, the ward will destroy itself in a violent display of power, which has the potential to rob them of part of their magical ability. In the event of her "death" the ward will consume it's regenerative energies and infuse her being with life, this action however destroys the ward, stopping her from casting it for a time.
She can utilize her Soul Magic to defend herself by erecting powerful shields comprised of soul energy to protect herself from any form of attack. These shields due to their nature, draw energy from CharmCaster's soul energy, however she can power this shield by draining the soul energy of her enemies, making them weaker as she maintains the shield.
One of the few offensive forms of her soul magic that she will openly display is the ability to extricate and absorb the soul energy of another. CharmCaster is also capable of trapping foes in a vortex of soul magic, which can scar and afflict her opponents soul.
She can also sense and read the souls of others, whether dead or alive. By reading souls, she can see/feel the being's characteristics, personality, feelings, memories, whether they even have a soul, damage their souls has endured. CharmCaster has in the past, possessed people utilizing her soul magic, although this is an exceedingly rare ability for her to display.
Before her encounter with Takofanes, CharmCaster was not a user of Soul Anchoring, however she has cast a self made enchantment over her own being, protecting herself from the Soul manipulation magic that beings such as Takofanes possess.
CharmCaster's soul manipulation abilities do not work against those known as The Soulless Ones, fortunately she is aware of their existence and would be made aware of their presence if they were to enter into the dimension she currently serves.
Charm Casting
Charms are another form of inherited magic which are a central part of her being. She uses charms mostly to soothe, heal and aid her friends or to manipulate, confuse or weaken foes. They are predominantly used in conjunction with her nature spells, allowing her to call upon various charms to impart healing energies to both herself and her allies, as well as to chance the weather, or to provide energy which she can manipulate for a range of defensive purposes, such as generating shields, barriers, casting concealment spells, combat charms and allowing her to take to the skies using levitation spells as well as dimensional travel.
Ancient Order SorceryCharmCaster as part of the Order has mental access to the entire collection of spells, incantations, runes and summons which are contained within the Great Mystos Library. As the Mystos Library is the biggest and most complete collection of powerful spells in the history of magic, only few beings who are chosen by the Order are granted access and are able to perform such high levels of magic. CharmCaster calls upon various spells and incantations, most of which she did not formerly focus on. Using Ancient Order Sorcery, CharmCaster is able to summon undead servants to assist her for a time, summon great astral beings to assist her in combat, generate localised magical storms, use ancient weapon spells and one of her most enjoyable incantations is the Incantation of Epriara. The Incantation allows her to summon the Sceptre of Ak'mura through which she can call down tremendous energy and direct it at her foes.
Aura
CharmCaster possesses an extremely potent aura, it is a product of her mystical might. It is said to be an ancient charm which the Order endowed her with, it allows her to strike fear into the hearts of her foes and acts as an almost placating influence to all those around her. Her Aura is directly linked to her emotional state and can fluctuate in power, usually increasing in its reach and influence on enemies. On the rare occasion it links to her soul magic projecting dark flames around her, this is only apparent when using forms of necromancy or when she is excessively angered. Due to it's powerful nature, CharmCaster quickly found it had a negative impact on technology, usually short circuiting robot forces or just simply destroying them. Her aura is visible to those who can sense auras, and usually shines with an almost blinding light, if she is aware aura sensitive beings are close by she will do her best to dampen the influence of her aura.
As far as abilities go, CharmCaster has been trained how to defend herself to a relative degree in close quarters combat by Black Diamond and is a fairly decent astral combatant thanks to Mentella. CharmCaster's brilliantly blue eyes are natural to her people and they allow her to see the surface thoughts of others and define them as friend or foe.
Her natural beauty is only increased by her mastery over charm casting together with her aura, and usually makes a strong impression on people when they meet her for the first time, this was illustrated when she came into contact with a fellow member of The Liberators for the first time. Blast-Beetle was reduced to a stuttering wreak once he laid eyes on her well-developed form, much to her amusement.
Though rarely used, CharmCaster's people are capable of reading, manipulating and traversing time lines. This innate ability means she is able to go through time and can manipulate and predict the time lines of people around her, she can also slow time around an individual heavily rooting them in place, however she has used this ability in conjunction with her hexes to bring misfortune to her foes.
CharmCaster is also capable to altering reality to great extents. Due to the sheer magical might it takes to alter such a powerful force as reality, CharmCaster does not use this ability often and would prefer not to.
Thanks to her knowledge of The Great Mystos, she has the ability to excel at all forms of magic, she must first apply herself and learn.
Immortality
CharmCaster, whilst she can be "killed", she will be reformed in her home dimension and can simply return to Earth. This is due to her mystical talents and perhaps her empowered magic gained from being an Ancient Order Mystic. She is also able to revive herself using her Soul Ward if she should fall in combat.
Reality Alteration
CharmCaster's magic is so potent that she can use her magic to alter or bend reality. She seldom uses this skill as it is very taxing to carry out. She has only used it once on Earth, when the odds for survival were changing to be less and less in the favor of mankind during the rise of Therakiel and the cataclysmic face off between Shadow Destroyer and Therakiel. Using her reality altering magic she changed the fabric of reality, forging a reality for Juryrig to send her team to so that they could have "a second chance".
Time Manipulation
Another of her more potent and seldom used magical abilities, CharmCaster is capable of slowing time to the point where she can stop it for a brief period. Whilst not as taxing on her magic as Reality Alteration, she prefers not to use it unless a situation calls for it. She is also capable of "reading" time lines, this can happen at random times whilst meditating or whilst in combat, these "readings" come to her in painful, almost overwhelming chunks of information. They are characterized by mind numbing headaches and she usually must make sense of them quickly, as they do not always make sense on the first vision. These forced "readings" usually happen if she has neglected to read the time lines or if something of significant interest will occur soon to either her, her allies or her friends and family.
Limitations
- CharmCaster's magic is limited to her ability to think and act on her own behalf, therefore if she is under the control of a powerful telepath or under some other sort of manipulation her magic will likely not work.
- Without her magic, CharmCaster is fairly vulnerable to attacks of a non magical nature. Energy Weapons, Bullets etc can harm her.
- Her alien physiology can cause complications when and if she is exposed to certain fumes or substances whilst she is unable to access her magic
- CharmCaster is able to do reasonably well in hand to hand combat, against one opponent, more than one and she stands a high chance of loosing without employing magical assistance.
- CharmCaster is new to Earth! Therefore her english is not as fluent as a native and she sometimes makes mistakes or reverts back to her mother tongue or mixes up phrases.
The Summerstones and The Summerstone Academy
The Summerstones are a group of female heroines from different backgrounds, the majority however seem to be of alien origin, particularly Xenian origin. Mentella founded the Summerstone Sisterhood a couple of years after her reform and was swiftly joined by her sister who resumed super heroic work.
This Sisterhood is extremely secure and very little information has been divulged about it. However both UNITY and UNTIL as well as PRIMUS are aware of the several schools dedicated to teaching the champions of tomorrow, which have been set up under then uniform name of The Summerstone Academy. Graduates of this school are routinely mind wiped of the location of the academy, several attempts to foil this security have failed. Some exceptional Graduates however are accepted into the Sisterhood and gain sisterhood status.
All else that is known about this group and the subsequent academies is that they are all under Mentella's guidance.
The Academy was shut down after The Destroid Invasion injured and in some cases killed a large number of the students, who were reported to be sleeping at the time, during the return and short lived invasion of Millennium City by Dr. Destroyer's robotic forces. However students who were seemingly -killed- by the Destroids were seen recently, when asked about this mind blowing revelation a statement was issued:
"These students did in fact lose their lives at the hands of the Destroid invaders, however they were restored to life by the ever elusive Alara The Light Guardian. Where ever she is I extend my immense gratitude and relief at this turn of events." ~ Mentella
The Summerstone Academy for Advanced Individuals, was re-opened in March 2013 at an undisclosed location, screening for pupils has already begun. There are academies throughout America all of which are moderated by Mentella. Some of the senior members of the Summerstone Sisterhood have teaching positions at the Academy in their chosen field or fields of expertise.
Mentella is the Leader of the Summerstone Sisterhood. This sisterhood is fairly recent and mainly consists of those from her planet and some human heroines.
The Summerstone Sisterhood | ||
---|---|---|
Sisterhood Members: Mentella | ForceGirl | Techna Ology | CharmCaster | Black Diamond | Solaris | Joule | Bionic Bullet | PsychBlade |
Infernous of Nol?
A rift torn into the weave of the dimensional web by the Champion Witchcraft during the recent Demonflame Incident. Became an object of desire to certain beings who wished to enter this dimension to cause large amounts of destruction. One such being was a powerful astral being which had somehow come into contact with not only CharmCaster but possessed knowledge of her brother as well.
By forcing sufficient qliphothic energy into the tear that Witchcraft attempted to seal, the rift for a small moment of time opened up, allowing this being to bring his followers and himself through into this dimension. Disguising itself as Infernous of Nol, CharmCaster's brother, it was able to gain some sort of leverage over her. Her hesitation in battle was the opportunity it needed to escape.
However, this being knows it is only a matter of time until CharmCaster sees through it's deception. Once it's true name is revealed to her, the deceptive spell surrounding it will break and it's true form will be exposed.
It is also aware it has not properly disguised itself..announcing itself as "Infereneous of Nol" instead of "Infernous of Nol".
CharmCaster has been working on solving the mystery of this entity and has managed to find it's true identity, thereby exposing it's true form to non mystical and to sorcerers alike. Using the Charm of Zartha, CharmCaster was able to reveal it's true form.
She has identified it as an astral being, it possesses powerful magic, akin to her own however less adept at utilizing it. Unable to contain such a being in normal restraints such as power suppressors in Stronghold she will have to banish it to a volatile dimension, sealing it behind her so as not to allow the being and it's followers to escape.
The Liberators
CharmCaster at one time was a member to the altruistic super team known as The Liberators. This group of superheroes came from all sorts of different backgrounds.
Some of the Liberators profiles are available on the PRIMUS Database:
As of February 2014, CharmCaster has suspended her membership to the group with a view to an official withdrawal, due to certain circumstances and changes in time demands she has experienced recently in connection to her primary duty as a Mystos Guardian.
Despite withdrawing from the group, she wishes to continue on good terms with the group and has expressed the desire to assist when they are in dire straits.
Notes
- CharmCaster is not used to physical interaction between people and does not understand human tendency to express emotion by physical means such as hugging, hand shakes and playful punches.
- She loves reading old books and enjoys history
- She is particularly envious of those who wield Pyros Magic/Flame Powers and the ability to construct wings, with which to fly on.
- For the best part of two months she had an unnatural fear of furniture.
Quotes
- "Do you know what happens to a villain when they come into contact with the power from the Sceptre of Ak'mura?"
- "Would you like to see a magic trick?"
- "Prepare to face magic you hath not known were in existance!"
- "Greetings, I am CharmCaster of Nol, how may I be of assistance?"
Personal Interests/Likes
- Reading ancient scrolls and arcane books
- Visiting places of historical interest
- Fighting alongside other heroes
- Teaching others magical spells
- Casting protective wards to assist her allies
- Working with other mages/magic users
Dislikes
- Villainous Organisations like DEMON and VIPER and ARGENT
- "Foul" Magic otherwise known as dark magic or magic used for dark or evil purposes.
- Being bored
Personality Profile- PRIMUS Report
CharmCaster is fairly laid back but has a very strong sense of justice, when she sees an injustice by her standards she is quick to act. Alot of human social customs baffles her as she does not understand various things and "rituals" that are carried out. For example she has on many occassions voiced concern over physical interaction between individuals, such as "The instantaneous crushing of another person" (hugging), "the interlocking of palms" (hand shakes) and "the prolonged and suffocating interlocking of lips" (kisses). She refers to such behaviour as strange, but has engaged in them before.
She has shown intense curiosity towards the animals of earth and the natural world of Earth. She still has much to learn about humans and social interaction. For example, recently she was involved in an altercation with two other magical beings and a few of their mutant friends. It was reported that she summoned an Astral Entity who wished to view this plane of existance, sensing that there could be some danger in channelling the being she set up a protective ward that would not allow her to channel the being IF it was not of good intention, she gave ample warning to the surrounding people, but after summoning the being she was treated with extreme hostility, and was labelled dangerous and was threatened with violence.
Thoroughly perplexed by the violence she retorted in like manner and was prepared to banish them, however an off duty officer of the law had to explain to her that her display of power was frightening and thus such a response was given. Not accepting such an explanation the incident escalated until CharmCaster sensed the droves of fear being given off by those surrounding her. She used a subtle charm to quell the situation and left apologising to the crowd and making peace with those she had previously quarrelled with.
CharmCaster's temper at times such as documented above can get the better of her, but generally she does her best to calm the situation before it gets out of hand. CharmCaster seems to enjoy time by herself alot more than time with others as she is not familiar with jokes or conversational topics used on Earth, however she does spend time with her teammates from The Liberators and is eager to assist her fellow team members on missions, so far she has assisted in going up against Necrull, Luther Black, The Left Hand, DEMON and the remnants of the Qliphothic Realm.
She at times forgets that no one knows her true origins and who she really is, and is prone to getting upset when people treat her with disrespect or do not acknowledge her say.
To Summarise: CharmCaster's personality is an odd area, she seems to be governed by an internal sense of justice, but is willing to take orders from other people to a point. She is generally well mannered and kind to those in need.
Public Opinions
Are you affiliated with CharmCaster of Nol? If so feel free to express your opinion of her!
"Charm? Yeah she's an interesting one, she's always seemed a bit distant to me, not much of an initiator of conversations, she observes..alot, to tell you the truth it's kinda unnerving..and those eyes..boy do they glow weirdly. Nevertheless, she is awesome, she's got my trust and my friendship, she looks out for others and helps where she can" - Black Diamond
"She's really pretty! She's very kind and considerate as well. I've had multiple chances to study the energy which she can manipulate which others call "magic"..but I havent been able to work out exactly what it is..my computer systems are light years ahead of that of Earth and most other planets, it's Xen Tech..and not even it can compute or label the energy she uses. Any way..where was I? Oh yes..commenting about Charm.. She's almost regal, she has a very royal air around her. Before she joined The Liberators she rarely left the mansion..I think it's a good thing she's with them, it'll open her eyes to alot of things. She's a great person and she is always able to diffuse a situation, a great skill to have in my opinion!" - ForceGirl
"CharmCaster's expansive knowledge of the universe and other dimensions is astounding. She is always prepared to help others, no exceptions and she has a powerful sense of justice. Her trust can be gained easily, but when she starts to use her spells, any web of lies you wish to create to get close to her will be revealed. I like that about her, reminds me of my ability to see through people's intentions and into their minds. She is always ready to assist and can take on responsibilities with great results. She is reliable and trustworthy. And like all my Summerstones, and asset to any fighting force. Her recent association with the Liberators is an interesting development, I just hope for their sakes, no one tries to harm her." -Mentella
" Charm'sa great addition ta' my team and I'm really pleased ta' have her as my friend. She's got a good heart an' a sharp mind. She's the mediator an' good at diffusing tensions, making everyone's day a little brighter. She's one of tha' few mages that I truly trust." -Swift
Personal Experiences File
CharmCaster was approached after leaving the scene of a super powered apprehension effort with The Liberators and was able to speak to a representative and give her opinions of those she has worked with in the past.
ForceGirl - "A remarkable young woman in her own right. ForceGirl is very interesting individual, she is very intelligent and powerful, like her sisters. Although she refuses to acknowledge it she is a very powerful individual, perhaps one of the most skilled wielders of force fields and kinetic energy I have come across in all my travels, a truly compassionate individual who is never without concern for the welfare of others."
Mentella - "She is an extremely powerful individual, and a skilled Astral Combatant. She is without a doubt a sought after asset to any team, and is quickly able to turn the tables upon her foes with but a thought. I have a deep respect for her. Although tis not apparent at first, Mentella is caring and uses her skills and resources to aid others. Her combat abilities are second to none and she is truly a mistress of the mind, what is more disconcerting however is her ability to overwhelm her foes so easily whilst being aware that she is showing a lot of restraint."
Black Diamond - "Ah, Black Diamond. Truthfully, I do not know here as well as I should, regrettably, the fault is my own to bear in this regard, between working with the Liberators, teaching at the institute and being a representative for the Ancient Order, I have not been in the best circumstances to learn more about the rest of the Summerstone Sisterhood. However from what I observe she is most durable, even without her diamond form, she expresses high levels of defiance in the face of Mentella however, which is most amusing but unnerving at times, I am thankful they have not fought in combat against one another thus far.."
Techna Ology - "Techna and I have a rivalry of sorts, nothing harmful though. She seeks to consistently prove that my magic is some sort of science, she is not the first to do so, I have met many a man, woman, 14th Dimensional Beings and Entities which try to prove my power as some sort of science. Of course it has not and will not be proven as a science, but I do enjoy confounding both ForceGirl and her with my magic. Techna is surprisingly resourceful when it comes to technology. As a techno path she has the ability to manipulate not only pre existing technology but also raw materials for technology she wishes to create. She is extremely intelligent and remarkably open and easy to talk to. I find her 'hero worship' of DE:LTA's Cavalier most amusing."
Swift - "Swift of Earth is an honorable ally and a trusted leader. I find his bravery and determination to be particularly impressive. I believe I am happy to call him a friend. His leadership of The Liberators thus far has been sufficient and he continues to strive to do what is right even in the face of such staunch opposition. I fear sometimes he is too hard on himself and I believe he..."Wears his sleeve upon his heart." I am not sure if I have got this expression correct, forgive me if I have not. What I mean to say is that he is an extremely emotional individual which at times can be a great blessing as it pushes him to act. Mr. Griffins certainly lives up to his field name as "Swift" as he is very quick to dispatch his foes in combat."
Blast-Beetle - ""Blast-Beetle of Earth is an interesting human, despite the situation he may be in, he is always able to rise to the occasion and has almost an aura, if you will, of optimism. He consistently strives to do the right thing and for that I am happy. He is a valued asset to The Liberators and I am glad I am one of his friends. Personality wise, he is most charismatic and epitomizes the phrase "loud and proud". Like myself he is not overly fond of confrontations between heroes, especially ones he knows well. He enjoys fighting foes to a great extent, he is able to increase his enjoyment at the expense of his foes by constantly irritating them, causing them to loose focus and act in a less than dignified manner, which is most amusing."
Revolucion - "Vherio/Revolucion, is an interesting individual. As one of the eldest of the Liberators bar myself, he has had an interesting and lengthy life. He currently exists in a..."ghostly" form? His soul is bound to a mechanical avatar by a combination of an exorcism which backfired and the usage of his own ingenuity. Not much is known about him, I haven't been able to contact him in a while truthfully. However he is a fine combatant and has the equivalent of nearly two centuries of military experience. He strives to work with the Liberators and as all of us are, an asset to the fighting force."
Circuit Shock - "Honestly I believe I have not come across this individual in the field nor at leisure. Due to my responsibilities, I fear there are quite a few Liberators I am not familiar with, which is a shame. However I do hope to meet him soon."
Infernous of Nol - "He is my brother who currently resides in my home dimension of Nol. He was briefly on Earth to assist me in clearing his name when an Astral Entity manifested itself on the physical plane in a body with a similar fashion to himself. Like me he has a strong sense of justice and is a powerful mage."
Kontrol - "A somewhat companion of Mentella the leader of The Summerstone sisterhood, Kontrol is perhaps the representation and perhaps a testament to human thinking, knowledge and intelligence, however despite her vast stores of knowledge she remains in staunch opposition to the concept of magic, which amuses me in some respects. She is somewhat distant to the experience of emotions in other beings, something which Mentella had explained to me, but truthfully...I...did not understand fully. I can sense she is opposed to arcane forces due to her unfortunate experience with another magic user, so when dealing with her I do my best to not mention the Arcane Arts. I also get the impression she is somewhat, even if it is very remote, interested in either myself or my brainwaves, as I am from another dimension my brainwaves cannot be picked up by her technology."
Arkane - "A man known as Skylar Rhodes who possess strong mystical talents, he is powerful in his own right, however Mentella informs me he has performed questionable actions in the past. I recently met him in an alternate form. He has transformed himself into pure magical essence, held together by the strands of will power he possesses, which is impressive for a mortal. He enjoys confounding his...fellow team mate(?) Kontrol with his magical talents knowing she finds it difficult to accept."
Cavalier - "I have yet to meet this man which Techna speaks so fondly of. She is most unrestrained when talking about him and seems to have placed a rather unrealistic view of him in her mind. ForceGirl says it is "Hero Worship Syndrome", whatever that may entail. According to Techna, he is "Super: Cool, Hot and Awesome, I am unsure of how someone can be both hot and cool at the same time...perhaps he possesses the power to control both heat and cold? Until I meet him for myself I will not know.."