Difference between revisions of "Captain Adamant"

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Revision as of 15:33, 9 October 2014



CapAdamant Title.jpg


CapAdamantUnbreakableBanner.jpg


CapAdamantStar.png


"People want a hero. That's not me. I'm the guy behind the hero, watching his back, and his every move."


Picture a soldier. Think of his skills, his training, his loyalty and sense of duty. Now make him invincible.

That is Captain Adamant. An armored soldier-turned-superhero, dedicated to the ideals of Freedom and Justice for all.

Captain Adamant embodies and redefines two phrases: Iron Will and Human Shield.

His is a mission that never ends, a patrol that never stops. When others falter, Captain Adamant stands tall, and keeps fighting. Unyielding in his reliability, steadfast in his loyalty, the Unbreakable Man stands guard over Millennium City, America, and all mankind.

But his armor protects more than his mortality.


Archetype

Level

Player

Real Name

Citizenship

Headquarters

Legal Status

Marital Status

Species

Apparent Age

Abilities

Freeform

47

@CalamityCain

Carter Williams

American

Millennium City

Legal Superhero

Unmarried

Human Male

28

Super Strength, Invulnerability, Military Training




Appearance

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"Persistence and patience are forgotten virtues. So much can be accomplished by them alone."


The man beneath the armor meets the world's challenges with enthusiasm and a razor sharp focus, and insists on constantly testing his mind and body.


His name is Carter Williams, and it shows.


CapAdamantHeadshot.jpg


Tall, built, with brown hair and brown eyes, Williams is a natural-born lady killer (if they don't find him too tall). He stands at about six feet and seven inches without his armor, and weighs about two-hundred and thirty pounds. He is just the right size: big enough to impress and intimidate, but lean enough to still move and maneuver with grace and verve. Most of his training is applied exercise: rock climbing, swimming, running, mixed martial arts, etc. His weight training is only supplemental, but you wouldn't know it by looking at him. Captain Williams is built like a force of nature.


His hair is always cropped short, his face clean shaven. Though, his exploits as Captain Adamant don't always afford time for a razor, so he sports some shadow at times. His gaze is intense and serious, and while he isn't against cracking a smile or making a joke, he's usually the last to do so. Carter, whether armored or not, generally appears ready for action at a moment's notice. Seldom does he truly relax, especially around others.


CapAdamant Workout.jpg


His dreadnought of an alter ego, Captain Adamant, is, unsurprisingly, an even more impressive figure. Fully armored, the Unbreakable Man stands at seven feet and two inches, and weighs in at almost a ton. The armor possesses a dull sheen, and is hard to keep quiet. You'll always hear him coming.


The sound of the good Captain's armor spells one of two things for those who hear it: hope, or justice.


The armor consists of over fifty individual plates of Kendrium-Platinum alloy. Most of them are secured either by slots on the underlay beneath, or by large bolts that feature prominently across the surfaces of his armor. Just like he does unclad, Carter walks within his armor with a purposeful grace. The armor hardly appears to hinder Adamant's movement at all.


Captain Adamant's appearance in a few words: Olympian, Conservative, and Juggernaut.


CapAdamantKoolAid.jpg




Powers

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"I want peace. So I prepare for war."



CapAdamantAftermath.jpg


Captain Adamant isn’t called the “Unbreakable Man” for nothing.


The “Hardwear Safety Platform” is a prototype suit meant for labor in hazardous environments, including outer space and volcanic regions. With only a few enhancements to its design, the Hardwear makes its pilot a veritable walking battle tank. Putting on the suit makes Carter almost indestructible.


The armor employs a unique (and top secret) Kendrium-Platinum alloy, making it astonishingly robust, but malleable enough to resist cracking. Hardwear metal is able to withstand fifty tons of TNT-equivalent, and temperatures in excess of two-thousand degrees Kelvin.


CapAdamantCyborgFight1.jpg


In addition to its resilience, Captain Adamant’s armor also lends him superhuman strength. The Hardwear’s undersuit relies on a layer of metallic liquid crystal, which amplifies force by a factor of five. This enables him to carry almost two tons of armor, and still have room to lift more. And yet, despite the armor’s weight, it imbues him with greater running and leaping capacity than a normal human being.


For short periods of time, Captain Adamant can use integrated rocket platforms in his boots to leap great distances, with substantial force. They're perfect for escaping compromising positions or closing distance with an enemy.


This marvel of engineering notwithstanding, Captain Adamant’s greatest assets are his willpower and training. Carter’s superior discipline, physical conditioning, and focus make him a formidable person. When clad in the Hardwear armor, he becomes a powerful ally and a terrifying enemy.


Weaknesses


Sometimes the low-tech wonder that is Captain Adamant's armor works against him. And sometimes, the armor just isn't enough.


Weight is a constant problem for Captain Adamant. And it has nothing to do with Carter’s diet. When a ton moves as fast as he does, damage to property and people is probable. So Adamant must continually regulate his movement and position, so as not to crash through ceilings, damage marble floors, or destabilize derelict structures.


Unless he equips a special filter attachment, Captain Adamant is vulnerable to poisoning, gassing, and drowning. Water is especially dangerous in the right context.


Because despite his sobriquet, Captain Adamant is still only human. He can't wear the armor all the time, and even when he does: he can be deceived, manipulated, and cheated. While resilient against mental attack, he is not immune, and is as powerless against magic as any other mortal.




Biography

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"Duty. Honor. Country. More forgotten virtues, that I aim to keep alive. God knows they saved me."


CapAdamant Captain.png


Carter Williams leaned on the sink, property of Joe's Bar in Queens. His head swam laps in a whiskey pool, but he was taking it better than his fellow graduates. The mirror ahead offered a literal moment of reflection. Eight shots and three bars in, and his officer's uniform was still as clean as it was at the ceremony.


And even in the dim, soft light of the men's bathroom, his Captain's pin gleamed.


It was years of work. It was his reward. It was moving forward, and never looking back. Carter Williams was now Captain Carter Williams of the United States Army. It was bizarre that it was now, right here, in a dingy restroom that it should strike him. It had all been a blur since coming home. And while his friends celebrated in the bar proper, Carter took the time to relish the moment with only his reflection as company. After all, in two weeks time, he would likely never see his friends again. Carter took exactly five seconds to come to terms with that fact. He had left friends before. He would do it again.


"Duty calls."





Allies

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"You can't trust anyone until you've faced real danger by their side."


Captain Adamant keeps to himself, sometimes for good reason. But though his superhero career has just started, he's built a handful of relationships with his new allies: Eternals, Inc.


Eternalsinclogo.png


CapAdamant Colosso.jpgCapAdamant MisterFifth.jpgCapAdamant Citizen13.jpgCapAdamant Strobe.jpgCapAdamant Vanity.jpg


The Captain's other allies are military, like him. His civilian life is almost non-existant.


Testimony


  • Strobe - "Personality needs work, but his heart's in the right place. At least he looks good while he bores me to tears."
  • Pulsar - "Cappy is a bit serious and he doesn't like my silliness very much, but I hear only great things about him, and I wish I could learn to be more focused like him in order to be a better hero."




Enemies

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"Redemption and execution are not our calls to make. We bring them in, plain and simple."



Sightmaster


SightmasterProfile.jpg


"Ever get the the feeling like you're being watched? That's me."


The self-styled "Untouchable Man", and, as he puts it: a "human panopticon". Captain Adamant first encountered Sightmaster in hologram form during another mission, as he bought information off an ARGENT desk jockey. It was purely coincidence that the Captain should ever run into him again, but he did just that, barely catching the supercriminal as he attempted to infiltrate Force Station Steelhead. Ever since, Sightmaster and Captain Adamant have conflicted numerous times, each encounter growing more and more personal as the Untouchable Man finds himself foiled again and again.


Sightmaster, as his name implies, is a master of visuals, in just about every way. The ultimate voyeur, and the pinnacle of deception, Sightmaster's powers include super vision, invisibility, and hologram manipulation. He gains these powers through various pieces of technology, and uses them to enable a lucrative career as an information broker and super spy. Interestingly enough, Captain Adamant's armor is one of the few things Sightmaster is unable to see through.


Influences


  • Mirror MasterTM
  • Shadow ThiefTM
  • GhostTM
  • CalculatorTM


Shock & Awe


CapAdamant Unknown.png


"This here's Awe. I'm Shock. We rob banks."


A truly dynamic duo of career criminals, Shock & Awe are best known for their high-profile marks and destructive tendencies. Though occasionally for-hire, Shock & Awe are loyal to no one, save themselves.


Awe is a natural-born telekinetic, able to project force with thunderous results, while Shock, unsurprisingly, is a natural capacitor, storing and wielding electricity at will. Their penchant for robbery, vandalism, and all-around discord often thrusts them into conflicts with the authorities and superheroes, including Captain Adamant. Vehement in their freedom and amorality, Shock & Awe always seem to be chasing the best score, and the steepest odds.


During a whimsical, though well-executed attack on a top-secret weapons transport, Captain Adamant, unbeknownst to the two thieves, lay in wait, as a contingency. The three did battle, almost destroying the convoy, despite the Captain's best efforts to contain the duo's wanton and rampant use of superpowers. But with the help of PRIMUS personnel, Captain Adamant subdued and captured Shock, where Awe was forced to flee the scene. Ever since, the Captain has kept close watch on the state of Shock's imprisonment: no doubt his partner will attempt to secure his release, and will make it a dangerous caper for all involved.


Influences


  • Bonnie & ClydeTM
  • Thunder & LightningTM
  • Black LightningTM
  • SuperboyTM
  • Mammoth & ShimmerTM


Colonel Spektor


CapAdamant Unknown.png


"I've seen the American Dream. It's a dream we can all share, if you get behind me."


Colonel Frank Spektor. He was once a highly decorated soldier, and in deep with PRIMUS and its operations around the globe. A true believer in the potential of America, and equally fervent in his belief that his country has fallen from the path of excellence and righteousness.


Now he exists as an enemy of the state. And where he was once Carter's mentor and friend, he is now a reluctant nemesis.


Driven to turn against his country by an obsession with his own dreams and their prophetic potential, he eventually acquired terrible mental power during an accident at Psi Corp, where he attempted to secure the Oneiropticon, a prototype dream recorder. Now imbued with metahuman abilities, Spektor has acquired a loyal following of fanatic soldiers in order to topple his society, to discover a purer, grander America than has ever been realized.

The Colonel is able to manipulate the sleep patterns of most animals at will. He can also alter their dreams by entering them psychically, allowing him to influence, and sometimes outright dominate his foes. Spektor's power can cause lasting psychological damage, and is rumored to even be able to kill a person from within their dreams. His status as an experienced solider and skilled leader together with this new, terrifying ability makes him one of Captain Adamant's most dangerous and personal foes.


Influences


  • Dr. DestinyTM
  • The GeneralTM
  • Freddy KreugerTM
  • ScarecrowTM




Soundtrack

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Tropes

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  • Hunk -
  • Fights Like A Normal -
  • Misery Builds Character -
  • Powered Armor -
  • Secret Identity -
  • Super Strength -
  • Super Toughness -



Trivia

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Roleplaying Hooks


  • Captain Adamant is department head of the Eternals' Internal Security and Operational Logistics, and is responsible for the safety and security of Eternals Tower. Questions or concerns relating to these matters can be brought to him.
  • Captain Adamant is career military. Veterans and servicemen/women earn automatic respect.
  • Captain Adamant is new to the superhero's game, and it shows. Why not give him pointers on how capes do things versus soldiers?
  • Captain Adamant is known to volunteer for grunt work. Patrol? Stakeout? Guard duty? Adamant doesn't care: he's your man.
  • Carter's inner arms, opposite his elbows, have a series of strange, small scars.




Eternalsinclogo.png v  d  e
Leader:
Colosso
Co-Leaders:
Rhapsody
Officer:
ChangeMister FifthProfessor SmashVespula Sting
Members:
Angela LightBlack KnightBluestarCaptain AdamantDiamondDivaelDominionEvolution Prime
Leonard CastellarLittle Miss GunbunnyLongshotMichael PliskinPhoenix BlueParticle ManPulsarQuintessence
RavenShamanStrobeTempestVanityWheelman
Rising Star Program:
BlazeLimerickMoonchildNocturneBluebird (Rachel Davison)
In Memoriam to Fallen Heroes:
Chance • Goldrush
Heroes Inc.:
Global Defense Force




Image Gallery

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