Kid Ballistic

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"When I was a little boy, at the age of five, I had somethin' in my pocket...keeps a lot folks alive."


Yes it's true, he's only sixteen. He's five-six, one-hundred and sixty-two pounds, and handsome as the devil. What's that? You can't tell if your heart's exploding? Or perhaps it's the shudder of a not-so-controlled demolition next door. Why can't it be both?

He's the Kid with No Name, the Quick and the Dead Sexy, Master of Munitions and Duke of Demolitions. He's Kid Ballistic.

He wades through Westside, armed to the teeth, all ten of his trigger fingers itching to squeeze gunmetal. If you still have all five senses after the opening act (bombs), then you better find cover. When that fails (idiot), it really doesn't matter what you do. Between a storm of rubber bullets or that little bomb that sticks to the bottom of your car (adorable!), you're completely [CENSORED]


Archetype

Level

Player

Real Name

Citizenship

Headquarters

Legal Status

Marital Status

Species

Apparent Age

Abilities

Freeform

20

@CalamityCain

Sidney Mason

American

Westside

Illegal Superhero

Unmarried

Homo sapiens

16

Firearm Virtuoso, Gunsmith, Quickdraw




Appearance

BOO!
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"There's nothing loose about this cannon."


Let's picture Kid Ballistic for a moment.

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Wow. What a man. Look at that body! Sixteen years old and he looks like a star athlete. Maybe even a model. A model with guns and an orange-blue costume. Look how that thing fits him. And that hair? Black as the raven and just as mysterious, ladies. Who wouldn't want to ride with this guy into the sunset?


The outfit is a combination of Kevlar armor, ceramic components, leather, and Spandex. Trendy and rugged; safe and stylish. Despite being skin-tight in many places, it still manages to sport pockets and pouches to store away all kinds of ordinance.


He doesn't have any tattoos or piercings (does shrapnel count?), but he's got a few scars. Most of them are small, the fond memories of firefights, car bombs, and hours of gunsmithing. He does have a rather long scar that runs along his forearm; he's particularly proud of that one.


If KB had a cologne patterned after his scent, it'd be called "Big Iron" and it'd smell like gunsmoke, sweat, and kerosene. He wears it everyday, but it's not for everyone. It usually doesn't outright repulse others. Usually.


Kid Ballistic carries himself (and his weapons) with energy and unerring confidence in his abilities. And it's not all bravado. He's very comfortable with his deadly weapons. Some might say he's too comfortable, but those people need to grow a spine, some balls, and thicker skin. Outside of combat, KB likes to play it cool. He lounges and leans like the coolest of cats, evoking imagery of the modern cowboy; thumbs hooked in his belt, a smoke or a piece of gum in his mouth. Sometimes he'll listen to music, dance to himself, whistle, etc.


But that air of relaxation tends to decay into what he calls "The Itch". It happens whenever he's anticipating a mission, or when he hasn't fired his weapon for extended periods of time. At this time, he'll start tapping his foot, he'll start pacing, clicking his fingers on the butt of his pistols. He'll check and recheck his equipment, do a little gun twirling, do a lot of gun twirling, and even exercise if it comes to that.


In combat, the young gun is vigorous in pursuit of ballistic excellence. He can keep it in his pants until necessary, but once he let's loose, opinions of his behavior rate on a scale from wild to insane. The heat of battle is euphoric for KB. He'll cackle wildly, and sometimes he dances before, after, or during a shot. It's good fun for him a handful of others. For most, it's annoying. Or terrifying. I don't know what the big deal is.


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See? Fun!




Powers

RAWR!
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"I know what you're thinkin' punk. You're thinkin', 'Did he fire six shots or six dozen?'"



Kid Ballistic is a man of many talents. Gunsmithing, urban warfare, demolitions, dance. He gained these skills traveling the world with his father (more on that later). Well, all except for dance: great dancers are born, not made.


First, let's get to the man before we talk about his equipment (patience, ladies). KB believes in staying in shape. His time in foreign lands (so, you know, his whole life) demanded a strong, healthy body. KB's got half of that covered. His days are filled with a strict conditioning regimen, as well as hours of rigorous exercise in the field. He needs it for survival...and because he drinks bourbon whiskey, eats whatever he wants, and sleeps when he wants. Yin and yang, right?


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Ah, harmony.


KB's got a brain like a bullet. And that's not a cheap attempt to keep ramrodding gun references and metaphors into this thing. Honest. It's like a bullet because it's just begging for the inspiration to move, it's explosive, and it gets sharper the faster it goes. See, that wasn't that bad, was it? I'm kind of proud of that one.


Kid Ballistic is a creative, passionate sort. He doesn't have a mind for strategy, memorization, and goal-oriented decision making. But he is adaptive, innovative, spontaneous, and quick. He's very good at overwhelming his enemies not only in gunfire, but distraction and diversion. He has a talent for improvised weaponry and experimental tactics, making him a superb guerrilla combatant.


Weapons


When you get down to it, Ballistic's heroic methodology rests on [CENSORED] his enemy with as many bullets and bombs as possible, and to do it all with style. His payload is precious, and mustn't be wasted by cruel efficiency or impeccable aim. Excess is the best! And speaking of excess, KB has more weapons at his disposal than any one 16 year old without a high school diploma has any business owning. His entire hideout (and several other, sometimes public locations) is stocked with ordinance. But KB doesn't just use any old gun. Some he knows to be reliable, and some he just plain loves. So, let the gun porn commence!


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Heckler & Koch Mark 23 "SOCOM"


This is Kid Ballistic's bread and butter. Normally reserved for the United States Special Forces, KB is proud to own more than a few of them. It allows the attachment of a laser sight and suppressor, but KB in't interested in either. He got his hands on this weapon because it's ambidextrous, water-proof, and corrosion resistant. If it's good enough for SpecOps, it's good enough for Kid Ballistic.


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Smith & Wesson Governor


If the HK Mark 23 is KB's bread and butter, the Smith & Wesson Governor is his...cottage cheese? It's not just a solid back-up, it's perfect for his special ammunition. Revolvers survive when automatics don't, they work in wet conditions and don't jam nearly as often. This revolver in particular supports three different ammunition types: .45 Colt, .45 ACP, and .410 shotgun shells. It's versatility makes it ideal to deliver one of his custom rounds, and makes a great secondary handgun. He always carries two, often custom loaded for the mission with a mix of standard and custom ammunition.


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Walther PPK-E


Bigger isn't always better. Wait...yes it is. But sometimes you need something you can hide. It's the one thing James Bond has going for him. Stuffed in his boot, in a suitcase, or down his pants (aw yeah), the PPK-E is KB's resort when all other clips are empty. It's a .32 weapon, but when you have a tendency to unload the entire magazine, it does its job.


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Mossberg & Sons 500


Right, so this is a 12 gauge, pump-action, pistol grip, yadda yadda yadda. I'd say I don't wanna bore you with the details, but I just don't wanna bore me with the details. KB likes this for its maneuverability, price, that useful-as-hell breacher choke (knock knock!). And it's pump action. Who doesn't love that sound!?


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Heckler & Koch MP5A3


"H-K-M-P-5-A-3, find out what it means to me!". The standby of badasses around the world, KB digs the MP5 for its reliability and sterling performance as a submachine gun. When he needs something steadfast, portable, and automatic (and he always does), KB goes for the MP5.


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Heckler & Koch IAR


OK, so this much should be obvious now: it doesn't get better than German engineering for this kid. In Europe or Africa, Asia or the Middle East, his father kept his collection of HKs close, and KB learned that lesson well. When KB needs to get serious he packs this bad boy. Now KB doesn't dig assault rifles: they're big and...accurate. There's no tension, no savoring the uncertainty of your bullets' trajectories! But he also knows to be prepared, so he always has IARs in storage.


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Norinco Type 69 RPG


The Chinese version of the more archetypal Russian RPG-7. Like a lot of the Reds' weapons, the Type 69 is cheap and easy to use. It's loud and dirty, like any good rocket launcher. It does something near and dear to KB's heart: delivers explosives quickly and stylishly. He loves the way its grenades travel through the air. Naturally, he mostly uses stun rounds, but it's still impressive.


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M84 Stun Grenade


In a world where killing is a big no-no, rubber bullets, bean bags, and these bad boys are king. They're practically Kid Ballistic's party favors. Great for getting someone's attention, saying hello, saying goodbye, asking a girl out, or paying your bill at a restaurant. Oh, and clearing a room, stunning the enemy, creating a diversion, etc.


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M67 Fragmentation Grenade


And here's his big brother. Let's not beat around the bush: it's a dangerous world. And even though heroes don't kill, it pays to be ready for anything. Maybe that means blowing up a car. But in Millennium City, it definitely means blowing up a [CENSORED] robot. You just hope it's driving a car so you can get a two-for-one deal. So it should come as no surprise that KB loves these little babies, but keeps them in his pants until its safe. Usually. And he doesn't actually keep them in his pants. There's enough firepower down there.


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Semtex Plastic Explosive


Cue the Barry White.

Semtex. Just listen to that name. Just hearing it reminds you what kind of man you want to be. She's soft, but tough. She'll do whatever you want her to do, but not without working for it. She's unique, waterproof, and stays plastic in below-zero temperatures. And that color! KB is a plastique man. He always has some handy. I am not exaggerating. It's so versatile KB is convinced there's nothing it can't do. Questionite be damned: KB wants a Semtex exchange.


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Gerber Mark II Survival Knife


Kid Ballistic doesn't savor melee combat. That shouldn't be a surprise. Not that he's afraid or unable to fight, it's just no fun. Besides, point-blank range is his playground. But when he simply can't fire a weapon or use an explosive, his fists and this knife are his back-up. It also makes for a great tool in a pinch.


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Thrillers, Fillers, Rubbers, and Killers


He's cool, he's quick, he's good-lookin', but Kid Ballistic's real genius lies in his custom ammunition. Trained by his father and other professionals around the world, KB has years of experience and experiments under his belt. Not that all of his inventions are successful or safe, but some are the only reason he can be a gunslinger and not be a murderer. Among his creations are:


  • Low-Velocity Rubber Bullets - Even rubber bullets can be fatal if you aren't careful, so KB has concocted the perfect weight and grain to find the best balance of pain and less-than-lethal potential.
  • Mag Rounds - A special magnetized round still in its testing phase meant to warp the metal and computer systems of robotic or cybernetic targets.
  • Tracer Rounds - No, these aren't the regular kind. These have a basic radio transmitter embedded in the round, that, if it survives, can be tracked.
  • Rescue Rounds - The size and speed of a bullet, but with the brightness of a flare, and a unique mold that, after deforming upon firing, whistles rather loudly. The perfect adaptation to make a firearm a tool for search and rescue. It also makes for a great show and a distraction.


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Grapple Gun


Besides a good run or a cab, this is how KB makes his way about Millennium City. This item's an indispensable tool and occasional weapon. With it, he scales entire storied buildings or swings between them in the nick of time. It can make a solid projectile weapon if you just need to knock someone down at close range. It can be used to grab opponents and reel them in. One of KB's favorite things to do is lock the grappling claw onto an explosive device and launch it onto a roof, through a window, into a passing car, etc.


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Armor


  • Temperature-Adaptive Bodysuit
  • Dragon Skin™ & Kevlar™ vest
  • Kevlar™ Pants & Chaps
  • Leather & boron carbide Combat Boots & Elbow Pads
  • Leather Fingerless Gloves


Because of his compulsion to look his best, he removes the sleeves from most of his bodysuits, and custom colors his vest and chaps. All together they protect his ass while keeping it moving at a decent pace. He can take most small arms fire, knives, blunt objects. He could even withstand fire for a brief time if he weren't sleeveless. The entire outfit is waterproof, fireproof, and bulletproof. Is it idiotproof? Keep your distance, I'd rather not test it out.


Weaknesses


OK, we all saw this coming. Let's get it out of the way: Kid Ballistic is not perfect. He's not even close.


God, did I just say that? Don't worry people, it's all under control. Who wants perfection anyway? It's shiny and...well actually it doesn't exist so it isn't anything. Unless you consider concepts to be a real thing. How can something imaginary be real? How do you- OK your eyes are glazing, I get it. Moving on.


KB's weaknesses aren't like those of other supers. Most of them are plain old human weaknesses. But they're worth stating for the record. Or whatever this is.


So, KB's human. He's tough and willful, but has dem limits tho. He's got to eat, sleep, and socialize like any good animal. Ah! There's our first major weakness: KB's a jerk. He's brash, wild, and egotistical, and generally doesn't care what others think. He's a show-off, and he handles deadly weapons as if they were toys. His bullet hole of a moral code is often a source of friction between him and his colleagues. So he doesn't play well with the other children. It also means he doesn't have many friends. If I have to explain why this is a weakness, I quit.


On to more functional problems. Kid Ballistic may be a gunslinger. He may even be a quick draw. But he's no deadeye. His accuracy with firearms is above average...when he doesn't move, takes his time, and focuses. So most days, his marksmanship is average to terrible. He makes up for it with quantity, but when you need the shot to be just right, KB falls short, and knows it. It eats at him, this reputation as a gunslinger without aim, so any criticism in this ballpark really does not go over well.


Beyond that, KB isn't your usual gun nut. He's proficient with guns, but he isn't encyclopedic. He knows his equipment intuitively and based on experience. Ask him technical questions, he isn't always going to know the answer. Sometimes this translates to problems. Not understanding the intricacies and details of deadly weapons tends to do that. So far, he's been just careful enough to not harm anyone but himself. But when you're a line-stepper, you're always at risk of losing balance.


Kid Ballistic's other weaknesses include fire, poison, death, femme fatales, psychics, mages, and bad luck.




Biography

OHAI!
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"I learned to shoot or be shot before I could shave..."



As you might have guessed, Kid Ballistic's story began with a bang.


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Well, yeah, technically, but - never mind.


KB's real name is Sidney Lee Mason. You can call him Sid. Wait, no, don't. You call him Kid Ballistic. But his father called him Sid. Actually let's talk about that guy for a moment. His father was a mercenary of some repute, who made a small fortune as a freelance paramilitary operative. He traveled the world, for hire as a bodyguard, a bounty hunter, and an enforcer. This soldier of fortune's name was Marcus Mason Jr., an American who washed out of the Navy SEALs and went into business for himself.


By his side the whole time was his son, your hero (and lover if you play your cards right): Kid Ballistic, still in beta testing. Just after Sid was born, his father left the United States. Take notice that the mother has no part in this picture. Sid never knew her.


Young Sid was raised in dozens of foreign countries, in planes, trains, and horse-drawn carts. Sometimes they lived in luxury, and sometimes, they slept in the dirt. But Daddy Ballistic was raising his kid to be a crack operator just like him. As he sprouted, Sid became more involved in his father's business. Some kids hand their father the socket wrench when they need it. Sid handed his father a Desert Eagle.


In fact, Sid knew very little beyond the life of a mercenary. He knew more about sub-Saharan Africa than he did the United States. Marcus never operated stateside, and never spoke of Sid's mother. So his birthplace took on this mythical quality. Sid's only real exposure was secondhand through his father's keepsakes. Action flicks, rock 'n' roll, Westerns, comics, and food. This was all Sid needed to know about America.


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I mean, what else is there?


At the age of 14, Sid could improvise explosives from home chemicals. He could field strip a gun in seconds. And he had acquired a taste for the shake, rattle and roll of automatic weapons fire. Sid was now a full-fledged partner to his father. Despite his tendency for excess (a.k.a. the perfect amount) and overkill (Sid's favorite kind of kill), he seemed essential to the family enterprise. Sid was his father's quartermaster and his backup. And never was he more needed than when Marcus' needed a diversion. That is, until the bastard left.


Now here's where I let you in on a secret (unless you actually read the "Weaknesses" section): Sid has never been the best shot. His father, however, always was a deadeye, and more or less an expert when it came to firearms. Sid was a quick learner but never had the discipline that Marcus possessed. Young KB was driven to somehow meet those expectations. To get the job done, he turned to quantity over quality, fielding tenacity, style, and a lot of bullets. Sid had a gift for passion, not pragmatism. As he grew into a young man, Marcus must have grown tired of his talents, or lack thereof. Because he left.


At first, Sid was angry. Then he was pissed. He searched the world for the better part of a year, calling all of his training to the fore and tapping every contact he could. But Marcus was gone. Part of him had hoped it was a test, but even after failing, there was no reprisal, and no return. So what next?


Sid knew the demands of the life. And he wasn't so sure he could do it alone. In fact, he was pretty sure he would screw it up. His father seemed to think so. In a decision pretty much bankrupt of all pride and guts, proto-KB gathered his belongings and stacks of cash to smuggle them and himself into the United States.


Why, do you ask? It was all he had left. Maybe he'd meet his grandfather, or finally figure out who his mother was. Or, maybe he'd spend his money on booze and inordinate amounts of ordinance. I mean, can you blame him? Unemployed, filthy rich, and high on American life for the first time? His life became one big party, unshackled to the demands of his former life. "Wild" doesn't begin to explain it. So, a moment of silence for all the liquor bottles, put to death by one-man firing squad.


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We hardly knew ye.


But his first love came back to him in a dream, and he awoke, hungover on his couch, embracing a belt of grenades. I'm betting most of you would take this as a sign to quit the booze. Interesting. Sid didn't see it that way. The Itch was back: it was the freedom, the firepower, and the style of his childhood calling for him. And if he wasn't going to be a mercenary, there was another profession that offered all three.


Making the leap from washed-up mercenary to superhero was not difficult for Sidney. He already had the equipment, the hideout, and the training. He didn't have much of a secret identity to protect, but he fashioned an alter ego anyways. Take that, logic! Sid conjured Kid Ballistic from his upbringing, distilling that aforementioned American education down to a rugged, stylish, gun-toting, bomb-throwing superhero.


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Kid Ballistic has enjoyed a successful career so far. Criminals often underestimate him on account of his age, and most don't hold a candle to the baddies Sid took on during his mercenary days. Sure, he blows up a few too many minivans, and fires a few too many bullets. But that's what walls are for! And it's not like there were any kids in those ugly minivans. He's confident people will come around. With enough spectacle and bullets, anything is possible!


Snapshots


The tale of Kid Ballistic continues. Mostly elsewhere, but here are a few small bits for you to eat up.





Allies

SUP GURL!
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"The Good..."


Slowly, but surely, KB's making a name for himself. Even more surprisingly, he's making a few allies, most notably in the Progeny, a superteam of young do-gooders. No friends yet, but who needs 'em?


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Opinions


  • Coming soon...
  • Coming soon...




Enemies

SRS STOP
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"The Bad..."



Quicksable


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"Your power is...guns? Please. I made guns obsolete last year. Guess that makes you obsolete too."


Quicksable is a speedster working for the one thing in this world that matters: power. Money and fame are but a means to that end, but he ultimately cares for neither. Unlike many of his ilk, this speedster is calculating and patient, rarely rushing into a situation until its called for. And while he may never be the fastest, he more than makes up for it by being cold-blooded, power-hungry, and unswerving in his path to glory.


Quicksable is something of a dark reflection of Kid Ballistic: he's young, but skilled, dangerous, and undiminished by his adult competitors. But where KB maintains something resembling a moral code (mostly for appearances), Quicksable throws it all out the window, and does exactly what he needs to do in order to survive, profit, or eliminate his adversaries. He poses a significant challenge for Kid Ballistic, being able to outwit and elude all but the most skilled of shooters. Despite KB's quick hands, he's no match for Quicksable's speed, and must rely on his wits and creativity to stop him.


The Sable Speedster's powers all result from his incredible control over velocity. He thinks, runs, and fights at a superhuman rate. He can spin his body to create gusts of wind, and vibrate portions of his body to destroy weapons, locks, or the armor of an unlucky foe.


Killshot


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"..."


Coming soon...




Soundtrack

THERE'S NOTHING HERE!
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"...and the uncontrollable urge to dance!"


Vol. 1


Bang Bang | Monophonics

T.N.T. | AC/DC

Never, Never Gonna Give You Up | Barry White

Libiamo ne' lieti calici (Let's drink from the joyful cups) | Francesco Maria Piave

(You Gotta) Fight For Your Right (To Party) | Beastie Boys

Turn Blue | The Black Keys

I Don't Wanna Set The World On Fire | The Ink Spots

Strangers In The Night | Frank Sinatra

Anything Goes | Cole Porter

Weapon Of Choice | Fatboy Slim

Don't Stop Me Now | Queen

Shots | LMFAO

The Good, The Bad, And The Ugly | Ennio Morricone

1812 Overture | Pyotr Ilyich Tchaikovsky

Cum On Feel The Noize | Quiet Riot

Bang Bang | Nancy Sinatra


Vol. 2


Gold Guns Girls | Metric

Peace Sells... But Who's Buyin'? | Megadeth

Sexy and I Know It | LMFAO

No. 1 Party Anthem | Arctic Monkeys

Strange Times | The Black Keys

Turn Me On (Extended) | David Guetta feat. Nicki Minaj

Alabama Song (Whisky Bar) | The Doors

I'm Just A Gigolo/I Ain't Got Nobody | Louis Prima

The Ecstasy Of Gold | Ennio Morricone

Dirty Deeds Done Dirt Cheap | AC/DC

Danke Schoen | Wayne Newton

Summer Wine | Nancy Sinatra & Lee Hazlewood

For Whom The Bell Tolls | Metallica

Requiem In D Minor | Wolfgang Amadeus Mozart

Short Change Hero | The Heavy

Big Iron | Marty Robbins


Vol. 3


L'Arena | Ennio Morricone

Fire Your Guns | AC/DC

This Magic Moment | The Drifters

The Wanderer | Dion

Thunder | The Prodigy

Billie Jean | Michael Jackson

Moves Like Jagger | Maroon 5

The Good Life | Tony Bennett

Shake It Off | Taylor Swift

I'm A Man | Black Strobe

The Ride of the Valkyries | Richard Wagner

These Boots Are Made For Walkin' | Nancy Sinatra

The Last Gunfighter Ballad | Johnny Cash




Tropes

SUP GURL!
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"What do you mean you've seen this before!?"


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  • Allergic To Routine - Kid Ballistic does what he wants, when he wants. So when he has to keep doing the same thing, or worse, do nothing, he gets...itchy.
  • Badass Normal and Superhero Packing Heat - KB's skills and talents go beyond the ken of mortal men. Well, OK - normal men. Part of that is innate badassery, part of it is intense training, and part of is an arsenal worthy of most 80s action flicks.
  • Berserk Button - KB is always kind of a [CENSORED], but he only really gets angry at two things: failing a shot, and getting teased for his poor aim.
  • Bottomless Magazines - Yeah, he never seems to run out of bullets...
  • Bulletproof Vest - A necessity. The only thing keeping his fickle friend, the bullet, from finding its way back to his heart. That, and his undeniable charm.
  • Crazy Prepared - KB always shows up to a situation packing heat, and a lot of it. Does he use it all? He tries his damndest. He has weapons caches all around the city, crates of weapons and ammo at home, and plenty of hidden goodies on his person.
  • Disarm, Disassemble, Destroy - Kid Ballistic can take apart most firearms and explosives in seconds, sometimes quicker if you don't need every piece. Sometimes, he'll do this to his enemy's weapons as well.
  • Firing In The Air A Lot - What better way to celebrate a victory? Start a race? Get the bartender's attention?
  • Good Is Not Nice - Kid Ballistic is not the nicest person. Sure, he'll talk to you. He'll ask you questions. But you're probably gonna want to leave or hurt him by the time he's done. This is especially true of girls.
  • Good Old Fisticuffs - KB hates it, but if he has nothing left, he'll square off with some basic boxing and Krav Maga techniques. He stands no chance against anyone well-trained in martial arts, but against your average opponent, its an advantage.
  • Gun Nut - This much should be obvious. He loves them. He cleans them. He holds them. He loves them again. They're the source of his greatest delight on Earth.
  • Gun Twirling - What self-respecting gunslinger doesn't do this on a regular basis? Nevermind that it's not entirely safe!
  • Guns Akimbo - When you need quantity over quality, two pistols are the way to go. And KB always uses two.
  • Handsome Devil - Despite his arrogant, wild, and spiteful attitude, KB's rockin' a serious bod and a handsome mug to boot.
  • Jerkass Has A Point - No matter how arrogant or insufferable he can be, he's been around the block, and his adaptive mind often finds solutions others never thought of.
  • Jerk With A Heart Of Gold - Deep down, KB just wants approval and acceptance. He has a lot of respect for others, and even cares about a few, for whom he would do a great lot. Will he admit it? No. Will he show it? Don't count on it.
  • Made Of Iron - He's 16, and he drinks like a fish, smokes like a factory, and sleeps like an junky. His bones have been broken, he's been shot, he's been concussed. And still he marches on.
  • More Dakka - Kid Ballistic doens't savor the shot like a sniper. He rides a wave of automatic fire until his hands are numb and his ears are ringing.
  • Muscles Are Meaningless - Ballistic's in great shape, but there are hordes of those stronger and tougher than him. And he takes those people down on a regular basis.
  • No Range Like Point-Blank Range - He knows a few martial arts moves. He carries a knife. Doesn't matter. If you try to close distance with him, you will still get shot. "Multiple" doesn't even begin to describe how many times.
  • Pistol-Whipping - Everything can be made a weapon. Firearms may become cudgels, and your kitchen supplies may become a bomb. Keep an eye under your kitchen sink, folks.
  • Quick Draw - He may not be accurate, but he is a quick handed [CENSORED]. Try him.
  • Smoking Barrel Blowout - Another obligatory gunslinger move. He actually engineers his ammunition to produce more smoke just so he can do this.
  • Socially-Awkward Hero - KB can be an odd duck. Being raised in foreign lands by his father didn't nurture all the social cues and graces that most people get in the States. Or culture in general. He isn't always aware of the situation, and when he is, he doesn't always act correctly. He may just seem quirky at first. Then eccentric. Then after that...I honestly don't know.
  • Trick Bullet - The essence of KB's crimefighting. He uses more custom, non-lethal ammunition than the standard. And it still feels good.
  • Trigger Happy - If he's standing still, you can bet he wants to be moving. And if his guns are holstered, you can bet he's trying to find an excuse to whip 'em out.
  • Wall of Weapons and Where Does He Get All Those Wonderful Toys? - KB's hideout is packed with weapons and ammo. Some are on display, many are hidden in crates and panels and pipes and drawers and floorboards. One wonders where and how someone his age gets his hands on hundreds of pounds of Semtex. A close second is "Why does someone your age have hundreds of pounds of Semtex!?"
  • Young Gun - While remarkable for his age, it's remarkably obvious that KB's still got a lot to learn. He is usually outmatched by other heroes who do the same thing he does.




The Rest Of It

Do you feel accomplshed?
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RP Hooks


Kid Ballistic


  • Kid Ballistic is nefarious for collateral damage, needless noise, and mayhem. It's been on the news, and if you're anywhere near Westside, you've probably heard it, or seen it up close.
  • Kid Ballistic is a regular at Club Caprice. They won't let him drink, but he takes care of that before and after. Mostly he goes there to dance, people watch, and occasionally mingle.


Sid Mason


  • Sid frequents Neon Baby, a record store in Westside. He spends hours sampling records, usually before buying just one.
  • Sid is a regular at the bar scene in Westside. Are you surprised to know he has a fake ID?


Trivia


  • Nobody touches his guns. Nobody. If you're touching his guns, you're probably walking into a trap. Or he really likes you. Or he's dead...which means its probably a trap.
  • Kid Ballistic is obsessed with action films and westerns. His favorite movies are The Good, the Bad, and the Ugly, Die-Hard, and Commando.
  • KB listens to a lot of music, even during combat. Rock 'n' Roll, Jazz, Metal, Opera, Electronica? Yes please. It is not uncommon to find him dancing. Sometimes he'll fire his weapons or detonate a bomb to the beat of his current track.
  • KB is an accomplished, albiet amateur dancer. Most of what he knows is learned from his favorite films. He is not, however, a good dance partner.
  • Sid has begun to learn the guitar. It's going alright.
  • KB doesn't just drink alcohol because it looks cool (although it does). He actually does enjoy some of it. He's very partial to bourbon and brandy.
  • Ballistic is actually very nervous around girls. He had next to zero experience with them growing up, and was never really taught how to act around them. So he reacts in one of two ways: he belittles them, or tries to ignore them. Woe to any girl who actually catches his eye.
  • KB is ambidextrous.
  • KB doesn't care for video games, especially first-person shooters. Once you've done the real thing, the virtual comes up pretty short.
  • KB knows a smattering of foreign languages. He can communicate basic ideas in Mandarin Chinese, Japanese, Russian, and Arabic. He used to know Spanish and French pretty well, but has since let it fall by the wayside.
  • KB, being new to the United States, knows comparatively little about it. Pop culture references and common knowledge often goes right over his head.
  • Kid Ballistic has no Facebook account. No Twitter, LinkedIn, Spotify, or dating profiles either.
  • KB is not quite the gun expert he makes himself out to be. Give him a gun, he can figure it out in a couple minutes. He can take it apart and put it back together. But he doesn't bother with a lot of the details and technical information.
  • KB is very sensitive about his accuracy (or lack thereof) with firearms.
  • KB hates the bow and arrow. Guess what he thinks of archers?
  • KB hates telepathy even more.
  • Don't even get him started on magic.
  • KB never had pizza growing up. As such, he has since become an addict, and has almost hit up every pizza joint in Millennium City.
  • KB is constantly experimenting with new ammunition or modifications to his weapons. These don't always go over well.
  • KB operates in Westside from a rented out basement. The basement hides more weapons than Westside's police precinct.
  • KB will not talk about his parents. Well, unless he's drunk, I suppose.
  • KB still maintains a few foreign contacts. Some of them are criminals. They give him the best prices.
  • KB is a huge fan of two people in the superpowered community: the supersoldier All-Star and the hired assassin Killshot, despite the fact that All-Star doesn't know he exists, and Killshot tried to, well, kill him.
  • Sid's favorite season is Spring. He likes the rain. It's also mating season.


Influences


Kid Ballistic is heavily inspired by the more mercenary, underworld, and wild side of comic book superheroes (and villains). Chief among them are Hit-Girl, Damian Wayne, Arsenal, and the Comedian. A lot of little pieces of his character or costume were inspired by the Punisher, Deathstroke the Terminator, and Deadpool. There's also, as with most of my characters, a lot of me in KB's character.




Image Gallery

STAHP!
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