Adam Arcane

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Adam Arcane 
Mystic Master
Player: @decorumfriends
Super Group
Coordinator; Founder
· Other Affiliations ·
The Powers of Balance
Real Name
Adam Bernbaum
Adam Arken
New Haven, Connecticut, USA
United States of America
West Side, Millennium City, Michigan, USA
The Unseen Sanctum of Adam Arcane
Legal Status
False credentials of a citizen of the USA with no criminal record; all evidence of his previous existence made "never were"
Marital Status
· Known Relatives ·
Physical Traits
Apparent Age
6' 2" (188 cm)
175 lbs (79 kg)
Body Type
· Distinguishing Features ·
Powers & Abilities
· Known Powers ·
Finger wiggling; rhyming; making colored lights
· Equipment ·
The Efficacious Emerald of Erdon; The Blood-Red Bands of Borturazz; The Mystic Mirror of Mirobol
· Other Abilities ·

"The thief flinched as the lights in the hallway dimmed. Shadows crept across the floor and engulfed his feet, trapping him in place. Sweat poured from his face as a tall man stepped from the shadows. A radiant green light burst from the man's brow, paralyzing the thief. 'I am Adam Arcane," he intoned with a slight smirk, 'And I do believe you're in the wrong house.'" - Tales of Mystery #102.








Origin and History


November 23, 1990, New Haven, Connecticut - Jacob Krantz hated all the young people in his neighborhood. Bunch of stuck-up rich kids, no use to anyone. This one in particular. Adam Bernbaum, 21-year-old trust fund baby. Country club tennis pro, making his spending money flattering dewy-eyed matrons at $100/hour on their husbands' dimes. What good did that do anybody? Well, guess that's why I got called to stand here, waiting in this oak's shadow, waiting for the kid to come out...

A tall, handsome man with red hair in an Armani suit left the home and approached the new blue Acura NSX in the driveway. Jacob stepped out of the shadows.

"Hey, kid!"

Adam's head snapped around with a mocking grin.

"What is it now, old man? Someone leak oil on your side of the street again? Mess with your trash cans?"

"Punks!", Jacob muttered, "I still say this is a mistake... Look, kid, I got something for ya. I'm not so sure you're gonna like it, though."

"Talk sense old man," said Adam, looking at his Rolex, "I've got a party to get to."

"I wouldn't count on it," said Jacob, "Here's the deal. I work for these people...well, I don't know that you could really call them 'people', but anyway, they're my bosses. See, back in the day I used to be what you call a SUPER-HEERO. In the '40s and '50s they called me The Bewitching Bohemian! Even a punk like you has to remember...the beret...the striped shirt...the magic..."

Jacob shook his head, coming back to the story.

"The point is, they need someone again. And for whatever insane reason that I simply cannot comprehend, they chose you."

Adam glared at Jacob like he wasn't sure whether to laugh or grab his racket out of the back seat to protect himself from the crazy old coot.

"I don't have time for this," he said, and opened the car door.

"Sorry, kid," said Jacob, stepping forward and placing his thumb on Adam's forehead, "My bosses don't take no for an answer."

A New Man

Adam Bernbaum disappeared that day. Not as if he'd gone missing, but as if he'd never been. No record or memory of him remained. The essence of Adam was taken on a mystical journey. It changed him greatly from the spoiled, idle man he had been before. He met the Powers of Balance, Krantz's "bosses" and was told of his destiny, to take the place of their former agent on Earth. He was taught to draw from both the powers of Chaos and Order to create his magic, to maintain the delicate balance that teetered back and forth. He was drawn through many astral realms, learning more and more at each. At his journey's end, The Efficacious Emerald of Erdon was placed on his brow and he was deemed skilled enough to assume his duties.

Rise and Fall

Eleven years had passed while Adam was being trained. Taking the name Adam Arcane he moved to a small Soho brownstone in New York and fought for the Balance there, accompanied by Jacob Krantz to continue his training. In 2006, he began a long war away from Earth against his most dangerous foe, Kurlolo, Wizard-King of the Warped Dimension. His previous arrogance reasserted itself, causing him to make many errors in judgment. If not for the lucky acquisition of the Blood-Red Bands of Borturazz and the self-sacrifice of Jacob Krantz, all would have been lost.


When he returned to the Powers of Balance, he was deemed culpable and stripped of much of his power in penance. He was sent to Millennium City with a new sanctum to relearn the Balance once more. Jacob Krantz has died, but is still available to advise Adam through The Mystic Mirror of Mirobol.

Friends and Allies

The Powers of Balance

This section is specifically for a spouse, lover, or some other form of paramour. Feel free to use any of the formatting from 'Friends/Allies' below.

Jacob Krantz

This section is specifically for a spouse, lover, or some other form of paramour. Feel free to use any of the formatting from 'Friends/Allies' below.

The Conclave

Put any friends or allies your character may have in here. You may give them descriptions or simply list them. To make a numbered list, simply place a # at the beginning of each new line:




Kurlolo, Wizard-King of the Warped Dimension - Gear and equipment are the things your character carries around and uses. These can be things like weapons and armor.

The Warped Dimension - Feel free to use this section to name and describe the gear that your character uses, if any. Be, again, as lengthy as you like.



Power 1 - Put info on your power here. Be as lengthy as you like. Power 2 - Not every hero HAS powers, of course, in which case the powers section can be deleted. Power 3 - Just take everything from the HR tag above the Skills section, up to the "Powers" sub-header, and delete it. You can also edit the Main Header to take the word 'Powers' out of it as well.


Skill 1 - Skills are the things your character has learned to do, or has an innate talent at doing. Skill 2 - These skills can be as mundane as painting, to more fantastical things such as enchanting items. Skill 3 - If your character has no particular skills worth noting, feel free to follow the same directions as shown for the 'Powers' sub-header on how to remove this section.


Attribute 1 - Attributes are physical or mental traits, separate from powers in most cases, though possibly enhanced by them. Attribute 2 - Attributes can be things such as flexibility, or being naturally acrobatic, or good eye-hand coordination perhaps. Attribute 3 - Again, like the last two, if you have no use for it, delete this section. You can also ALTER the section if there is something missing that you would find more fitting.



Weapon - Gear and equipment are the things your character carries around and uses. These can be things like weapons and armor. Armor - Feel free to use this section to name and describe the gear that your character uses, if any. Be, again, as lengthy as you like. Gadget - If this section does not apply to your character, feel free to delete it. Also feel free to add more sub-headers as they apply, such as for a vehicle, perhaps, and that vehicle's statistics.

The Unseen Sanctum of Adam Arcane


Front View
Back View
Bird's Eye View
Location in Westside (X)

blah blah blah blah blah blah blah blah






Inspirations and Creator's Notes

Doctor Strange, Doctor Fate - (1st character)

I'd started my last universe with the Superman archetype. There was no question about that for me. But I wanted to go somewhere different here. Thinking back to the beginnings of various eras I had in mind a kind of Martian Manhunter thing, but it really didn't click. So I thought of the beginnings of Marvel's Silver Age. Sure you had The Hulk and the FF and Spidey...but you also had Dr. Strange! Perfect! Here was something the other game had failed me at that Champions could do. They really didn't have a combination of power sets that simulated all-purpose sorcery very well.

He's about 90% Dr. Strange with a touch of an odd era of DC's Dr. Fate where Nabu, who was usually in the guise of a helmet, was instead walking around as a crotchety old man advising a new Dr. Fate.

The silly item names are, of course, my homage to Stan Lee's goofy alliteration in the early Strange Tales.

I decided he needed to "crash and burn" in the story to bring him down to the levels of a rookie hero starting out in Millennium City.

Kurlolo, Wizard-King of the Warped Dimension is inspired by The Dread Dormammu, Doctor Strange's extra-dimensional enemy.

The Conclave is inspired by Marvel's "non-team", The Defenders.

The Bewitching Bohemian is a nod to Johnny Beyond, Alan Moore's Dr. Strange homage from the wonderfully geeky, ill-fated 1963 series, mixed with The Bouncing Beatnik from Kurt Busiek's Astro City.

Mirobol Missives
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