High Wire

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High Wire   
 
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Freeform
Player: @decorumfriends
Affiliations
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Super Group
Rank
Associate; Founder
· Other Affiliations ·
None
Identity
Real Name
Daniel Martin Alexander
Aliases
Danny Alexander
Birthdate
September 26, 1994
Birthplace
Cambridge, Massachusetts, USA
Citizenship
United States of America
Residence
West Side, Millennium City, Michigan, USA
Headquarters
The Unseen Sanctum of Adam Arcane
Occupation
Student
Legal Status
Citizen of the USA with misdemeanor criminal record
Marital Status
Single
· Known Relatives ·
Thomas Alexander (father); Margaret Davies-Alexander (mother)
Physical Traits
Species
Human
Sub-Type
Metahuman
Manufacturer
N/A
Model
N/A
Ethnicity
White
Gender
Male
Apparent Age
19
Height
5' 9" (175 cm)
Weight
150 lbs (78 kg)
Body Type
 
Hair
Blond
Eyes
Blue
Skin
Caucasian
· Distinguishing Features ·
None
Powers & Abilities
· Known Powers ·
· Equipment ·
· Other Abilities ·



"This will be where there will be text from a fake comic book of the era. It will describe the character in some way, or perhaps be a pithy description by another character. The quote will be attributed at the end in the usual manner, although the source itself will be fictional with no resemblance to any persons living or dead intended. Void in Guam, Bolivia, Iceland and Tennessee." - Some Fictional Book #102.



Costumes

Current

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Civilian

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Origin and History

Youth

Catlin "Kate" Llewellyn was brought up in the Springwells Village section of southwestern Detroit. Her father, Rhys, worked at the nearby Ford plant in River Rouge for over 20 years. Although a third-generation American, he was fiercely proud of his Welsh heritage, despite having married a "typical American mutt" named Katherine Taylor. He made sure his daughter was filled with all the tales of the "old country"; the histories and the magical mythology capturing the young girl's heart.

The Battle of Detroit

When she was 16 years old, Dr. Destroyer unleashed his mayhem on the United States, but only succeeded in razing her home town to the ground. Near the edge of the affected area, the Llewellyn's were not vaporized outright. Instead, their house was immolated by the fires sweeping the surrounding zone, victims of collateral damage. Only Kate escaped with little harm. Her bedroom had been on the far side of the blaze and she'd just had time to escape out the window. Her parents perished in the fiery holocaust while Kate wept on the lawn.

Aftermath

She began a secret twenty year stint of study and training fueled by hatred and vengeance. Her father had had a healthy insurance policy, and some wise investments soon had Kate with no lack of resources. She bought out a small research firm called B & G Enterprises through several shadow holding companies and got a job there as a mid-level fact checker. Behind the scenes, she soon expanded the operations and renamed the company FactQuest. She moved into a small house in the City Center section of the rebuilding Millennium City, picked precisely because of its location directly above a large cavern.

Jason Chatham

In 2006, the final piece to her plans fell into place. Kate Llewllyn met 18-year old Jason Chatham, electronics prodigy working on experiments in amplifying and redirecting kinetic energy towards the ultimate goal of a super-powered battle suit. Kate saw her chance and "bought" Jason lock stock and barrel; putting him to work perfecting his research with a cover job at FactQuest to keep things under wraps. While he worked on his own research, Jason made a prototype suit for her with the basics of his theories, much less armored and weaponized than his ultimate project.

The Morrigan

To begin her crusade, she adopted the raven theme of a Celtic Goddess her father had told her about, The Morrigan, one aspect of which is the avenger of the murders of brothers and fathers. Her suit uses its kinetic energy absorbing properties to amplify Kate's strength and stamina, as well as protecting her from much physical damage. Her cape uses the energy to function as an anti-gravity device, allowing her to fly. She is well-versed in several martial arts, although preferring a more blue-collar brawling style. Kate is extremely knowledgeable in the areas of law enforcement, criminology, psychology and sociology, although only accomplished through dedicated self-study and is undegreed. In fact, she does not have a high school diploma. With an actual (but hidden) net worth in the tens of millions, the resources of FactQuest and Jason Chatham, and a fully stocked headquarters called the Rookery backing her, Kate is dedicated to the fight against all crime, but her ultimate goal is the utter destruction of the menace of Dr. Destroyer...by any and all means necessary.



Abilities

Powers

Power 1 - Put info on your power here. Be as lengthy as you like. Power 2 - Not every hero HAS powers, of course, in which case the powers section can be deleted. Power 3 - Just take everything from the HR tag above the Skills section, up to the "Powers" sub-header, and delete it. You can also edit the Main Header to take the word 'Powers' out of it as well.

Skills

Skill 1 - Skills are the things your character has learned to do, or has an innate talent at doing. Skill 2 - These skills can be as mundane as painting, to more fantastical things such as enchanting items. Skill 3 - If your character has no particular skills worth noting, feel free to follow the same directions as shown for the 'Powers' sub-header on how to remove this section.

Attributes

Attribute 1 - Attributes are physical or mental traits, separate from powers in most cases, though possibly enhanced by them. Attribute 2 - Attributes can be things such as flexibility, or being naturally acrobatic, or good eye-hand coordination perhaps. Attribute 3 - Again, like the last two, if you have no use for it, delete this section. You can also ALTER the section if there is something missing that you would find more fitting.



Equipment

Gear

Weapon - Gear and equipment are the things your character carries around and uses. These can be things like weapons and armor. Armor - Feel free to use this section to name and describe the gear that your character uses, if any. Be, again, as lengthy as you like. Gadget - If this section does not apply to your character, feel free to delete it. Also feel free to add more sub-headers as they apply, such as for a vehicle, perhaps, and that vehicle's statistics.



Relationships

Lover

This section is specifically for a spouse, lover, or some other form of paramour. Feel free to use any of the formatting from 'Friends/Allies' below.

Friends/Allies

Put any friends or allies your character may have in here. You may give them descriptions or simply list them. To make a numbered list, simply place a # at the beginning of each new line:

  1. This guy
  2. That guy
  3. Some chick

For a non-numbered list, put an asterisk instead (the lines are optional. Simply remove the HR tags if you wish to remove them):

  • This guy
  • That guy
  • Some chick


Or, you could even use a smaller sub-header for each person, effectively creating a small section on them, like this:

That Guy I Know

Put info on the friend here.

That Chick I Met

And here.

Some Dude at the Bar

Don't forget this one.

Enemies

Put any rivals or enemies here. You can give descriptions, or simply list them. Same idea as the Allies and Friends.



Inspirations and Creator's Notes

Put here the way your character would be perceived by the general public. This means, the things that the general public would know, how the media would portray them, things people might know without ever having met the character.



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