Solaris (Richard Rogers)

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Solaris
Player: @crimsonarcher
Solaris portrait.jpg
Solaris, Man of the Sun
Class Focus: Tank
Power Level: 25
Research & Development: Science (Exp)
Personal Data
Real Name: Richard Rogers
Known Aliases: n/a
Species: Altered Human
Ethnicity: Caucasian
Age: 33
Height: 6'4"
Weight: 205 lbs
Eye Color: Metallic Gold
Hair Color: Blonde
Biographical Data
Nationality: American
Occupation: Engineer
Place of Birth: Providence, RI
Base of Operations: Millennium City, MI
Marital Status: Single
Known Relatives: Andrew Rogers (Father)

Julie Rogers (Mother)

Known Powers
Flight, Superhuman Strength, Invulnerability,
Accelerated Healing, Heat-ray Vision
Known Abilities
Structural Engineering, Astronomy
Equipment
Earpiece communicator
"All that is necessary for evil to triumph is
that good men do nothing"


Background & Origin

Richard Rogers was born to Andrew and Julie Rogers, a successful civil engineer and a nurse, in Providence, RI. Richard's upbringing was unremarkable in a loving home and he was home schooled, ending up going to college to train as a structural engineer, following his father's example. When Doctor Destroyer attacked Detroit, Richard ended up working with his father for several months in the planning of new buildings in what would become Millennium City, but he had to return to Providence to complete his studies and graduate. Seeing the destruction first hand had a profound effect on Richard and is something he never forgot. Richard became an engineering lecturer in an effort to inspire others and worked for several years as a teacher at the Community College of Rhode Island, as well as a keen amateur astronomer, until the incident that gave him his powers.

He had noticed an unusual light phenomena in the night sky above his home and was tracking it with his telescope, when the light seemed to suddenly change direction, heading straight towards him!

Solaris flying high above the streets of Millennium City
Before he could react, there was a bright flash down the lens of his binocular telescope and Richard Rogers was thrown to the floor. Besides a splitting headache, he didn't notice any changes until the following morning when the sun's rays reacted with the strange extraterrestrial light that had entered his eyes the night before and he underwent a physical transformation.

Richard Roger's body became charged with the power of the sun and he quickly learnt that he had gained incredible new powers. Unsure what to do with his new abilities, Richard traveled to Millennium City, home of The Champions, to seek advice. His arrival coincided with the Qularr invasion and Solaris suddenly found himself in the front line. Helping to repel the alien forces and meeting Heroes like Defender and Kinetik inspired Richard to help in other crisis and eventually return to Millennium City to start a new life as Solaris, Man of the Sun.

Attitude & Motivation

Richard has seen his parents work in the service industry, very much working with the benefit of others in mind. This has shaped his view that if someone has the ability and skill to make the life of others better in what they do, then that ability should be used for exactly that purpose. In gaining superpowers, Richard's altruistic nature means that becoming a superhero is an obvious choice.

Affiliation

Solaris is a member of The Sentinels, and has access to The Artimus, their Aero-Carrier.

Powers

Solaris uses his heat-ray vision against some VIPER soldiers

As Solaris, Richard Rogers has a level of superhuman strength and invulnerability. He is capable of independent flight and can also fire rays of heat from his eyes, although this takes concentration. His body has essentially become a solar battery, storing solar energy during the day and using it to fuel his powers, even during the night. However, the more he uses his powers the more of this stored energy he uses, so over exerting himself can lead to the temporary lose of his abilities until he can recharge himself.

Solaris has yet to reach the peak of his abilities as his body is still adapting to the recent changes in physiology. It isn't known how strong he will eventually become or whether he will manifest further abilities. Equally, the original source of these powers (the star light event) remains a mystery.

Appearance

Solaris prepares to throw a car at a group of Foxbat's robots

Solaris wears a white & gold suit with a sun logo on its chest, teamed with gold boots, bracers and cape. His entire look is very traditionally comic book superhero and only his metallic gold iris/pupils mark him as anything other than human.

The physical change undertaken by Richard Rogers when he becomes Solaris is striking enough to maintain a distance between his two identities. In his civilian identity, Richard also wears a pair of glasses treated with an anti-UV film which prevents his eyes turning metallic gold when out of costume.

Recent History

Qualarr Attack

Arriving in Millennium City, Richard was shocked when the Qualaar began their attack. He'd hoped to seek the aid and advice of The Champions in what he should do with his new powers, but instead found himself trapped within the city as the alien forcefield fell. Looking around him at the devastation being caused as the alien ships circled overhead, Richard was reminded of the destruction he had seen following Dr Destroyer's attack on Detroit. In a moment of impetuous resolve, Richard grabbed the costume he had purchased but never worn from the trunk of his car and dove into action, using his great strength and impervious nature to rescue civilians and strike back against the Qulaar invaders. Eventually, The Champions were able to put a plan together and defeat the Qualaar mothership which hovered menacingly over Millennium City. Richard was praised by the mayor of the city, along with all the heroes that helped to hold the line against the alien threat. On that day, Richard Rogers truly became Solaris, man of the sun, and hero of Millenium City.

Project Greenskin

Following his success during the Qulaar invasion, Solaris was approached by PRIMUS to help with a situation in Nevada, at their Project Greenskin facility. It was here, under the harsh desert sun, that Richard became more aware of his growing powers. As he fought the irrated mutants, his body absorbed more and more of the sun's energy, increasing the strength of his abilitier until he suddenly found himself able to fly! The changes in his powers didn't stop there when, as he flew high over the ghost town of Burnside, he felt his body reach its capacity of stored energy and, like a safety valve releasing excess pressure, rays of golden light burst from his eyes. Solaris quickly learnt to control these emissions, but using them often quickly diminished his store of inner energy and left him feeling drained. But this was not a problem in the desert where a few moments exposure to the harsh sun overhead was enough to replenish that store of solar energy again.

Working with PRIMUS Solaris was able to assist in areas like Burnside, Burning Sands and the Atomic Wasteland, and in the process battling supervillains such as Talisman, Leech and Gigaton, Richard was able to learn alot about his power as Solaris, but the origin of this power still remained a mystery to him. Impressed by his work here, PRIMUS requested that Solaris assist the RGMP Steelhead Division in Canada with local trouble they had been experiencing.

Canadian Wilderness

Upon arriving in the Canadian wilderness, Solaris was informed that the "local trouble" was mutated animals attacking locals and making the area surrounding Force Station Steelhead more dangerous than usual. Following information provided by the RCMP, Solaris eventually found that the animals were being affected by the toxic runoff from a VIPER project, where they were attempting to produce some kind of aquatic super-soldier. This was the first time that Solaris had encountered VIPER and their nefarious schemes, but it would not be the last. As he took apart their various operations, Solaris defeated both their first, fully operational 'Electric Eel' Super-Soldier and Redstone, one of the heads of VIPER's Canadian operations, leaving their projects in disarray.

Millennium City

Text

The Sentinels

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Return to Canada

Text

Related Fiction


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This page has been marked as a creative work in progress.

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MAXIMUM
Player: @crimsonarcher
[[Image:
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|300px|]]
Biographical Data
Real Name: Dr. Peter Maxwell Ryan
Known Aliases: n/a
Gender: Male
Species: Human
Ethnicity: Caucasian
Sexuality: Heterosexual
Place of Birth: Reading, Berkshire UK
Base of Operations: Millennium City, MI
Relatives:
Characteristics
Age: 32
Height: 5'8" (normal)
Variable (enhanced)
Weight:
Eyes: Blue (normal)
Glowing Blue (enhanced)
Hair: Blonde
Complexion: Clear
Physical Build: Slim (normal)
Muscular (enhanced)
Physical Features: n/a
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Local

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Private, but not secret
Years Active: 2+ years
Citizenship: Flag GBR.png British Citizen
Occupation: Physicist / Hero
Education: Ph.D / Doctorate level
Marital Status: Divorced
Known Powers and Abilities

  • Growth/Size Changing
  • Superhuman Strength
  • Invulnerability


Equipment and Paraphernalia

  • Maxim Particle Control System (M.P.C.S.)
  • Wrist-mounted Computer
  • Bespoke Costume


Physical Attributes
 
   Strength
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    Weapon
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   Durability
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   Armor
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   Speed
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   Reflexes
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   Resistance
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   Stamina
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   Dexterity
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   Agility
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   Combat
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   Regen
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Non-Physical Attributes
 
   Energy
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   Psionics
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   Telepathy
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   Willpower
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   Sorcery
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   Tech.
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   Intel.
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   Knowledge
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   Charisma
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   Bravery
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MaekadaBoxSlim created by @Maekada


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Background and Origin

The (Early) Life Scientific

Raised in a quiet English suburb, Peter's future in the science community was assured almost before he was born. His parents, Brian & Maureen Ryan, were both Physics lecturers who had meet at a symposium on Quantum Theory, so science was very much in his DNA from day one.

The Maxim Particle

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End Of The Road

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Starting Over

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Recent History

West Side Story

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Powers, Skills, and Attributes

Powers

Growth / Size Increase

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Superhuman Strength

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Invulnerabiliy / Enhanced Healing

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Superjump / Leaping

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Skills

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Skill 2 - These skills can be as mundane as painting, to more fantastical things such as enchanting items.
Skill 3 - If your character has no particular skills worth noting, feel free to follow the same directions as shown for the 'Powers' sub-header on how to remove this section.

Attributes

Attribute 1 - Attributes are physical or mental traits, separate from powers in most cases, though possibly enhanced by them.
Attribute 2 - Attributes can be things such as flexibility, or being naturally acrobatic, or good eye-hand coordination perhaps.
Attribute 3 - Again, like the last two, if you have no use for it, delete this section. You can also ALTER the section if there is something missing that you would find more fitting.

Strengths & Weaknesses

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Gear and Equipment

Gear

Maxim Particle Control System (M.P.C.S)

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Armour

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Gadget

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Relationships

Family

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Friends/Allies

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That Chick I Met

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Enemies

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Roleplaying Hooks

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Additional Notes

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