16
16 | ||||||||||||||||||||||||||
Player: @Ouroboros1988 | ||||||||||||||||||||||||||
Deadly when calm | ||||||||||||||||||||||||||
Character Build | ||||||||||||||||||||||||||
Class Focus: | DPS/Tank Hybrid | |||||||||||||||||||||||||
Power Level: | 40 | |||||||||||||||||||||||||
Research & Development: | N/A | |||||||||||||||||||||||||
Biographical Data | ||||||||||||||||||||||||||
Real Name: | Unknown | |||||||||||||||||||||||||
Known Aliases: | Crimson, Lana Nielson | |||||||||||||||||||||||||
Gender: | Female | |||||||||||||||||||||||||
Species: | Human | |||||||||||||||||||||||||
Ethnicity: | Caucasian | |||||||||||||||||||||||||
Place of Birth: | Unknown | |||||||||||||||||||||||||
Base of Operations: | Global (Earth) | |||||||||||||||||||||||||
Relatives: | None | |||||||||||||||||||||||||
Characteristics | ||||||||||||||||||||||||||
Age: | 21 | |||||||||||||||||||||||||
Height: | 6'4 | |||||||||||||||||||||||||
Weight: | 140 lbs | |||||||||||||||||||||||||
Eyes: | Cool Blue | |||||||||||||||||||||||||
Hair: | Black, often red hi-lights | |||||||||||||||||||||||||
Complexion: | Light, flawless | |||||||||||||||||||||||||
Physical Build: | Toned, lithe, fit | |||||||||||||||||||||||||
Physical Features: | Tattoo on her right shoulder of the number 16 | |||||||||||||||||||||||||
Status | ||||||||||||||||||||||||||
Alignment: |
Neutral | |||||||||||||||||||||||||
Reputation: |
Reclusive | |||||||||||||||||||||||||
Identity: | Secret | |||||||||||||||||||||||||
Years Active: | Unknown | |||||||||||||||||||||||||
Citizenship: | American/British under assumed names | |||||||||||||||||||||||||
Occupation: | Mercenary, Contact | |||||||||||||||||||||||||
Education: | Unknown but extensive | |||||||||||||||||||||||||
Marital Status: | Single | |||||||||||||||||||||||||
Known Powers and Abilities | ||||||||||||||||||||||||||
Trained in warfare and conflict; power-armour training, ballistic weapons training, CQC training. | ||||||||||||||||||||||||||
Equipment and Paraphernalia | ||||||||||||||||||||||||||
Crimson Breaker powered-armour
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Durability |
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Intelligence |
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ReldinBox Template |
Contents
About 16
Lana has a calm, approachable manner. She is always composed under most kinds of pressure, she acts the business woman very well. However, she is strictly none-combat. Given a physical or mental threat, she will flee beyond anything else, she is not a fighter.
Physically Lana seems to be a fit, toned individual who always dresses smartly. Her casual clothes have a certain style to them that few expect when they meet her. Most of the time she wears smart business attire. Lana is rarely without a pair of reflective glasses, however she doesn't need them to correct her sight; when not wearing them she still seems to have 20/20 vision.
Wearing her powered armour suit, Crimson is a very effective field agent for a multitude of sortie types ranging from out-right destruction, protection and espionage. All of her gear; weapons, defences and power systems are self contained in this wondrousness piece of technology. This suit also works as her in-sortie alias; unless possessing certain abilities, people cannot tell apart 16's identities.
In this way, 16 lives a double life. An often social, seemingly pleasant and business like existence with free time and friends-- and her other life. The extreme adrenaline of combat situations, hi-powered technology conflicts and destruction. It is unclear which she prefers.
For further information about Lana Nielson and Crimson, please go here.
Ravens Nest
Ravens Nest was a large ghost organisation working behind the scenes in many countries all around the world. It contained many agents, known as Ravens. They worked with liaisons to gain and complete contracts for financial, or other forms of gain. Basically they were mercenaries, however they did not always take the jobs that pay the most.
A Raven may decline any job they chose to. There seemed to be no shortage of work for people with their specific skill sets at the current time, no matter what part of the world they chose to work in. Ravens will complete jobs from protection, destruction, espionage and even assassination; again, Ravens picked and chose what jobs they performed.
Ravens Nest enjoyed a large host of 'contacts' which may or may not be affiliated with the group directly. They may not even be aware of who they're helping. They provided the means for the Ravens to work in their chosen fields. They may have gathered information or provide other kinds of support for agents and sometimes targets.
All Ravens are Powered Armour pilots. They take great pride in the skill and abilities that make them good at this. The technology, more often than not provided by one of the organisations many 'contacts' rather than the pilots themselves. Simply because they pilot the armour does not mean they always know what makes it jet.
The organisation has recently been dismantled, its infrastructure and resources scattered by 16 and Azure.
There are currently a good many Ravens lone in the world, trying to live the life they had been taught in the Nest.
The Pilot
16 is first and foremost; a pilot, the skills endurance and knowledge required to effectively operate a powered armour have been taught to her from a very young age.
Taken from her life by the Nest when she was still an infant, she was raised, educated and conditioned within a secretive Nest facility. Trained to be the ultimate mercenary and field agent, using powered armour to great effect. She excelled in her studies through either desire to dominate or more practically, to simply survive.
Weakness was not tolerated within the Nest; the weak were liabilities and so cut from the Raven program.
16 proved to be a model pupil. Embracing the psychological terror prevalent in the Nest, she soon became a very effective operative and saw active service for the organisation at the mere age of fourteen. Her original alias was 'Glimmer'; quickly working her way up the ranks of the Nests' arena, she was cold in showing her prowess.
Earning such recognition to be placed under the care of the then top Raven, Crimson, number 9. Number 9 had been the top-ranked Raven for as long as the arena has existed, his dominance had never been challenged in a real way before. 16 would later change that, as much as her relationship with 9 would change her.
She rose to the top of the arena, eventually forced to confront her mentor and perhaps, the only person she had ever had a connection with. 16 defeated 9 to the sounds of cheers and the feeling of her own tears; for this she became the top ranked Raven and dubbed 'Nine Breaker' for the honour. She had broken number 9.
In memory of him and, more simply, just in memory of her actions she took on the deep red colour and the moniker of Crimson.
Crimson Breaker
The title 'Nine Breaker' was earned by the champion of the Ravens' Nest arena, not an easy feat when she defeated the top Raven. Only the best Powered Armour pilot makes it to the top of the arena. At the time of the organisations dissruption the Powered Armour 'Crimson Breaker' was the champion, the armour named for this exact reason.
The armour 'Crimson Breaker', as our main example of a Raven Powered Armour is a rather advanced piece of human built technology. Capable of almost any scenario, it is equipped with a multitude of weapons ranging from energy based to miniature versions of more rudimentary human weapon technology. A few examples are listed here:
The red flash is the last thing you will ever see. Beam emitters are embedded in the palms and chest of the Crimson Breaker armoured suit. The gauntlet mounted beam weaponry works on a form of plasma projection technology, creating a immensely hot beam of plasma matter with limited range. This plasma beam can function as both a short burst impact beam of energy and a maintained focused beam for armour penetration.
- Chain-fed anger is remorseless. The Crimson Breaker armour contains multiple weapon systems based on more easily recognisable human weapons technology. The shoulder mounted mini-gun; with a supreme rate of fire and launching 5mm depleted Uranium rounds with laser-targetting, the mini-gun dispenses a lethal stream of bullets more than capable of taking out even armoured targets.
Dodge this! The Crimson Breaker armour also comes equipped with wrist mounted Tactical Missiles. These small missiles are capable of carrying multiple warhead payloads at high speed to the selected target. With smart-flight systems to avoid obstructions, they rarely miss a target and can deliver warheads ranging from micro-explosives, different forms of gas-dispersion warhead and even electrical tazer versions.
These weapons systems work in tandem with the suits on-board computer and targeting technologies. Though Crimson Breaker has a fairly complex computer system, it is designed only to support the pilot in information and suit management. Using basic AI software, the suit is capable of adapting to a pilots needs and situations such as different environments and objectives. The targeting system within the helmet of the suit uses advanced electronic recognition software and "quantum lenses" to achieve target lock over impressive distances. Able to achieve magnification and focus of an image much greater than would be possible with rudimentary physical lenses; Crimson can target something over ten miles away, often only restricted by the curvature of the Earth and obstacles.
The suits exterior is a hardened Iridium / Titanium alloy which is extremely resistant to many forms of physical and energy damage. It is also none-magnetic and very conductive, creating an almost perfect Faraday-cage effect. The suits defensive design is a mix of hard armour and manoeuvrability; the hard-alloy outer plating capable of easily withstanding anti-personnel weapons and larger caliber portable munitions, it takes a larger armour piercing round to damage the outer skin. Using miniature power thrusters embedded within the frame of the suit, the Crimson Breaker armour is capable of high-speed short range dashes to avoid attacks or close ground on opponents.
Powered by a Gibral anti-matter sphere, the suits core is magnetically suspended and shielded to prevent unwanted anti-matter matter interactions. Using specialised matter injectors, the core is exposed to minute amounts of matter to create anti-matter matter annihilations in a very controlled way. The energy; thermal, electromagnetic and kinetic is almost completely utilised by the cores advanced energy absorption panels. This massive potential energy does not come without risks; though designed to prevent core exposure at all costs, it is possible for the magnetic suspension of the anti-matter to fail.
In the event of a core containment failure, a fully charged Gibral anti-matter sphere power core is capable of detonation and utter destruction equal to an estimated 21.5 Teratons (21.5 trillion tons of TNT).
Using the harnessed potential energy of only one gram of anti-matter, the suits power systems are virtually limitless in regards to life expectancy. They do however have peak safe out-put ranges which can be over-loaded, representing the danger of containment failure.
This suit; piloted by our dear 16, becomes the ultimate powered-armoured mercenary Crimson. Through the obstruction of her features and use of a vocal modifier in the suits helmet, she is almost impossible to spot as 16, or recognise as her other identity Lana Nielson.
Something More
At one time, 16 was comfortable living her double life. Resigned to the intangible cage of the Nest; she lived, worked and fought all for the good of 'him' and simple monitory gain. Though able to pick her targets, her missions, she had nothing more to live for.
That is, until she met someone that changed her world forever. Working on an UNTIL contract to aid a group known then as the Platinum Guardians, 16 met one Samantha Winters.
Using her identity Lana, 16 quickly worked her way into the group as the liaison for the mercenary Crimson and earned Samantha's trust. Somewhere along the line, before she even knew her fully, 16 began to care about Samantha; care what happened to her and her well-being.
Through many close and even difficult moments, including one near death, 16 and Samantha became closer. When 16's true identity came to light and all those difficult moments made sense, they fell for one-another. Learning their seperate histories frighteningly similar, they each found someone they could trust and even, relate to.
They still fight the world together.
'Tropes
The character 16 conforms to a few tropes in popular culture, a few of them are listed here regarding her individual personas for ease:
Lana Nielson
Crimson
Powered Armor- Crimson operates solely wearing her Power Armour Crimson Breaker. This form-fitting bullet deflecting piece of human hardware turns her into a technological terror. Easily able to wreak havoc upon any battle-field.
Swiss Army Weapon- Crimson has weapons. Lots and lots of weapons. A weapon for every occasion, all build into one device, the Crimson Breaker armour.
Shoulder Cannon- I did mention Crimson had weapons, right?
Immune to Bullets- Crimson's power armour makes her very tough. Immune to small arms fire and many forms of portable munitions, you'll have to bring something bigger if you want to achieve penetration.
Azure Twilight and Crimson Screams
Crimson staining those vicious sinews.
Passionate azure curiosity peeks,
Ragged red destruction speaks.
Whispering twilight of offered dreams,
Shouting over those dreaded screams.
Targeted red filled with memories and hate,
Yet Cyan care sets the rate.
A beep blue future waits for us,
Cannot forget the crimson hush.