Difference between revisions of "Category:Eternals, Inc."
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'''Rank:''' Co-Leader <br /> | '''Rank:''' Co-Leader <br /> | ||
− | + | Whether you love him or you hate him, Stopmotion gets the job done. He's embraced his theatrics filled life and has taken it with stride into his hero work. Being a leader comes naturally to him and rarely will you see Stopmotion take the backseat in any situation. His larger than life attitude makes an impact whether its in front of some cameras, a gathering, or work on the field.<br /> | |
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Revision as of 15:16, 26 November 2013
In 1959, a small band of heroes, from parts unknown, all arrived in Detroit for a single purpose; to take on Cyrax the Conqueror, a villain who had grown to become a major threat of that era. Before their days of battle together, not one of them knew each other. Still, they fought side by side; almost instantly developing a camaraderie that they knew was rare. What also became clear, even after the final battle against Cyrax himself had been won, was that their work as heroes was not yet complete. What they thought would be a small sacrifice for freedom, and mankind, now became their calling. Taking on the nickname they’d earned for their resilience and survival in a fight, The Eternals were born.
Such victories were had, that soon fewer and fewer still dared challenge the name of the Eternals. Over the years, members of the Eternals had either retired, gone missing, or died. It was finally time for a hard decision to be made. Ending on a high note, the Eternals closed their doors and their name became a respected relic of the past.
Decades later, evil, again, began to rise. The culmination was in 1992 and the battle of Detroit, but it didn’t stop there. Destroyer’s ability to level Detroit brought new found confidence to the criminals of the world. Soon battles were, once again, being fought across the world, and the cries for justice became harder and harder to ignore. In 2010, the long respected relic of the past resurfaced. Grandchildren and children of the Eternals, a couple of surviving members, along with new heroes reformed the Eternals as Eternals, Inc. Eternals, Inc. is dedicated to Millennium City, and set its headquarters in the heart of downtown.
"Building Today for a Better Tomorrow," is the group's slogan now, and they live by it every step of the way. It was not difficult to regain the contacts and alliances the Eternals had once before. Some even say the police, Department of Defense, and governments alike are relieved to have Eternals, Inc. fighting for freedom again. So it was an easy decision for these same entities to make, to keep the hero work of Eternals, Inc. secret. The Eternals do not fight crime for publicity, they fight it for justice. The only part of Eternals, Inc. that is in the public eye, however, is their dedication several philanthropies. On any given day, you will find Eternals volunteering, speaking at schools, building homes, and serving in any way they can to help build the tomorrow their slogan envisions. But don’t be mistaken, even though they are known for their charities, Eternals Inc. are still superheroes, and their roster has grown alongside their popularity for years after their reformation.
Eternals, Inc. is looking for superheroes who uphold the law and have the desire to help shape Millennium City for a better future. Capes and cowls are a plus. While we enjoy teaming up and helping one another, Eternals, Inc. seeks individuals who are self-motivated and enthusiastic. As we grow, opportunities to establish Eternals, Inc. in major cities across the United States will become available, and perhaps even go global with Eternals International. The sky is the limit, and it all begins with you.
Interested in joining? Apply today! If you have any questions regarding Eternals, Inc., please visit our official site at www.the-eternals.com.
Eternals Tower stands erect on the east outskirts of McDonald Park. The building itself was purchased by Eternals, Inc. in May of 2010 shortly after their re-creation. The tower itself was to serve as a beacon of hope to the citizens of Millennium City. The structure hosts several levels of training facilities, research and forensic labs, and places for social gatherings.
Places of Note
The Eternals Tower houses many facilities such as mystic research, scientific study, and armament research and development. It also houses studio apartments for those heroes who would rather live in privacy in the towering fortress. Of the many features the Tower has to offer, here are a few to note:
A massive triangular control room upon the top of the Eternals tower. It’s a fortress, built to stand against the wave of crime the Eternals fight to contain, push back and one day, ultimately eliminate for the charity and well-being of Earth’s denizens. The Citadel is the place to achieve this. It is the nerve center, the brain of the Eternals. It is the very place that the Eternals co-ordinate their efforts against the untrue and unjust. Tradition is near in the Citadel, as the original Eternals Round table, used many years ago is displayed proudly in the middle of the room. Always tended, clean and cared for amidst the high tech displays and radar of the Communications System, linking all Field Agents or Heroes to the Eternal’s lines. The Citadel nearly always populated with men and women following the proud cape and tights traditions of heroes past, pulling up information, planning infiltration, preparing to face down criminal elements with arm, weapon and heart.
Eternals Tower is by no means small. It is built to contain room upon room for which the agents of the Eternals and Justice can rest, work, study – and train. The Fourteenth Floor, nearly in the middle of the tower itself, is the Eternals Training Facility. It is not like an ordinary floor in the Tower, as its ceiling is a long thirty feet tall, engineered so to contain all the equipment to strengthen and test the strength, resolve and determination of the Eternals, themselves. The Training Facility houses typical weight lifting equipment upon stepping out of the Elevator. To the right, sits Doris – a forty eight year old ex-Hero fitness instructor given a cushy job with the Eternals to assist in any training needs. To the left, acrobatic mats, padded horses and trampolines build just one stair step up from the floor. After all this, there is a large entrance to the back half of the Training Facility. It’s the way to the live fire training room, a high tech virtual reality trainer – capable of creating abstract scenarios and rooms. Aikido Dojos, Back alleys at Night, the trenches of World War II – when it comes down to the capability of the Eternals, no penny is spared.
After a long day of fighting for inches on the frontlines against crime, the Tower offers respite at The Rest, an aptly named twelfth floor tended by “Big Bart”, a bartender in the employ of the Eternals. The Rest holds all you would hope in a place to wind down and forget about that bullet wound. A luxuriously stocked bar with liquors across the world available, several high quality billiard tables with overhanging lights – placed for you to forget everything but the game, long alcoves of couches and low sitting tables looking out from the Tower upon the cityscape next to it – and, of course, several arcade cabinets piled with countless old and new games. The black carpets and deep purple seated walls make it a dimly lit place to walk into – however the faces you see inside the Rest –
Are always lightened up.
On the main floor of the Eternals base of operations, behind the clean and cut open lobby and round several elevators, tasked with ferrying agents of justice and business alike, sits the Gala Ballroom of Eternals Tower. Having spared no expense, the multipurpose Ballroom is a sight to behold, featuring white and black marble floors, crimson running carpets, gold crown mouldings along cobalt and skyblue detailed walls, detailed marble railings for the short several stairs down to the deep rich blue carpets of the hall. The Gala Ballroom usually sits quite empty, only featuring some coffee tables and executive white leather couches – however, when the Eternals functions need to impress, the Ballroom can put any and all other venues to shame.
COLOSSO
Name: Michael Gold
Designation: The Goliath
Abilities: Size Manipulation, Fast Talker
Rank: Leader
INFO COMING SOON
Active
RHAPSODY
Name: Abby Wade/Devika Jones
Designation: The Rockstar
Abilities: Telekinesis, Telepathy
Rank: Co-Leader
INFO COMING SOON.
Active
STOPMOTION
Name: Caio Silva
Designation: The Face
Abilities: Kinetic Energy Manipulation, Master of Seladon
Rank: Co-Leader
Whether you love him or you hate him, Stopmotion gets the job done. He's embraced his theatrics filled life and has taken it with stride into his hero work. Being a leader comes naturally to him and rarely will you see Stopmotion take the backseat in any situation. His larger than life attitude makes an impact whether its in front of some cameras, a gathering, or work on the field.
Active
CHANCE
Name: Emma Mason
Designation: The Sweetheart
Abilities: Staff fighting, Super Regeneration, Random luck
Rank: Officer
INFO COMING SOON.
Active
VESPULA STING
Name: Unknown
Designation: The Information
Abilities: Stealth Operations, Detective, Puns.
Rank: Officer
"Inspector Detector, Vespula Sting is a certified genius. And handsome. He is just a plain ol' super badass. If I didn't know him, I'd have no chance with the ladies, be poor, have gross hair, and shrink instead of grow. And ladies, I do grow. And because I said that, you know its me and not some dink with a voice modulator.". - Micheal Gold, AkA Colosso"
Active
ANARCHY
Name: Veronica Anne Arky
Designation: The Attitude
Abilities: Vril Manipulation, Peak Human Conditioning, Uncanny Intellect
Rank: Member
INFO COMING SOON.
Active
BARNSTORM
Name: Dr. Jacob Lucas
Designation: The Firepower
Abilities: Powered Armor, Engineering, Pilot
Rank: Member
INFO COMING SOON.
Active
BLACK KNIGHT
Name: Steven Heck
Designation: The Faceless
Abilities: Powered Armor, Programming & Technological Skills/Knowledge
Rank: Member
INFO COMING SOON.
Active
BLAZE
Name: Benjamin Nelson
Designation: The Kid
Abilities: Fire Manipulation
Rank: Member
INFO COMING SOON.
Active
CAPTAIN ADAMANT
Name: Carter Williams
Designation: The Backbone
Abilities: Invulnerability, Super Strength, Military Training
Rank: Member
When it comes to the strongest or most cunning of superheroes, Captain Adamant is neither. Instead, it is his determination and reliability that make him an asset to the Eternals. But, his single-mindedness and no-nonsense attitude can make him difficult to work with.
Active
CHANGE
Name: Jamie Hudson
Designation: The Economancer
Abilities: Economancy, Fire Money, Memory Manipulation
Rank: Member
INFO COMING SOON.
Active
DIVAEL
Name: Natasha Roy
Designation: The Sorceress
Abilities: Healing, Protective Fields, Magic
Rank: Member
INFO COMING SOON.
Active
EVOLUTION PRIME
Name: John Baker
Designation: The Original
Abilities:
Rank: Member
INFO COMING SOON.
Active
EXCELSIUS
Name: Dennis Frey
Designation: The Arctic Avenger
Abilities: Cryokinesis/Frigokinesis
Rank: Member
INFO COMING SOON.
Active
HEAT SCREECH
Name: Eddie Thane
Designation: The Pragmatic
Abilities: Radiation Emission, Flight
Rank: Member
INFO COMING SOON.
Active
LADY STEELGUARD
Name: Elisabeth "Betty" Anne Wainright-Darren
Designation: The Patriot
Abilities:
Rank: Member
INFO COMING SOON.
Active
MISTER FIFTH
Name: Vincent Viridian
Designation: The Hippie
Abilities: Hyperspatial Mass, Flight, Five-Dimensional Senses
Rank: Member
INFO COMING SOON.
Active
NOCTURNE
Name: Nyx Haley
Designation: The Creepy One
Abilities: Shadow Manipulation, Shadow Travel
Rank: Member
INFO COMING SOON.
Active
PROFESSOR SMASH
Name: Dr. Scott Best
Designation: The Techie
Abilities: Supertech, High Intellect, Engineering Skills
Rank: Member
INFO COMING SOON.
Active
PULSAR
Name: Amber O'Neil
Designation: The Heart
Abilities: Pure Energy Projection, Flight
Rank: Member
Despite being young and childish, Pulsar truly rappresent what a hero shold be: an incorruptible pure heart that never give up. Her cheerfully mood and her joy is a gift to the Eternals just as her energetic shields and heals grant her allies to overcome the fights and obstacles. It's just hard, at times, to stand next to her due to her never ending giggling.
Active
QUINTESSENCE
Name: Manon Tessier
Designation: The Glam Girl
Abilities: Super Strength, Invulnerability, Vast Knowledge
Rank: Member
INFO COMING SOON.
Active
ROCKO DA SUPATROLL
Name: Rocko
Designation: The Brute
Abilities: Super Strength
Rank: Member
INFO COMING SOON.
Active
STROBE
Name: Jordan Shaw
Designation: The Ice Queen
Abilities: Energy Manipulation; Invulnerability; Applying the Perfect Liquid Line
Rank: Member
INFO COMING SOON.
Active
Catchphrase - "Eternals, Engage!"
Theme Song - Eternals, Inc. Theme Song: "Doomsday" by Nero
Badass Crew - Eternals, Inc. is comprised of the best heroes Millennium City has to offer.
Loads and Loads of Characters -Eternals, Inc., in premise, is designed to house more than a five-man team of heroes (Think Justice League Unlimited).
For Great Justice - In the world of justice, the world is black and white. Eternals, Inc. are your classic superheroes and stay on the side of good... although some often play in the gray area in between.
Thou Shall Not Kill - The golden rule of Eternals, Inc. We are superheroes. Eternals, Inc. have vowed to protect the citizens of Millennium City, including the villains. The Eternals take down and arrest. Let the justice system sort out the mess.
Rogues Gallery - Eternals, Inc. has collected an extensive group of villains over the years. Most stem from individual rivalry, but have been known to team up from time to time. The Eternals' Rogues Gallery can be found HERE.
Pages in category "Eternals, Inc."
The following 25 pages are in this category, out of 25 total.
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