Difference between revisions of "HexBane"

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Jill pulls extradimensional magic from the plane of Nightmare, which she knows by multiple names (The Burning City, The Wailing City, etc.) Her shadow magic manipulates existing mundane shadows, as well as create shadows where they are impossible. She can solidify shadows and cause them to cling to opponents, shape solid shadows into simple structures, and imbue these shadows with a basic level of intelligence and volition. When animate, shadows generally feel sticky or gel-like, but possess great tensile strength. Attacks generally tend to splash through shadow constructs, unless they are constructed specifically to absorb damage. Damage done by her shadows tends to be necrotic: at low levels of damage, they look like bruises, while an individual '''pulverized''' by shadow damage will appear partially putrefied.  
 
Jill pulls extradimensional magic from the plane of Nightmare, which she knows by multiple names (The Burning City, The Wailing City, etc.) Her shadow magic manipulates existing mundane shadows, as well as create shadows where they are impossible. She can solidify shadows and cause them to cling to opponents, shape solid shadows into simple structures, and imbue these shadows with a basic level of intelligence and volition. When animate, shadows generally feel sticky or gel-like, but possess great tensile strength. Attacks generally tend to splash through shadow constructs, unless they are constructed specifically to absorb damage. Damage done by her shadows tends to be necrotic: at low levels of damage, they look like bruises, while an individual '''pulverized''' by shadow damage will appear partially putrefied.  
  
''Jill has disadvantages associated with overuse of her shadow powers. (See the appropriate section, below, for details.) The most basic levels of shadow control are fairly natural and she can do simple manipulations all day long without issue. Note that Jill is a capable witch for her young age, and occasionally makes use of rituals and spells not associated with shadow control. She does not have the same exceptional talent for these other types of magic, however, and thus has to study hard. She is young, and has only picked up a small smattering of other spells, though she is well-read with regard to ritual magic.''
+
''Jill has disadvantages associated with overuse of her shadow powers. (See the appropriate section, below, for details.) The most basic levels of shadow control are fairly natural to her, and she can do simple manipulations all day long without issue. Note that Jill is a capable witch for her young age, and occasionally makes use of rituals and spells not associated with shadow control. She does not have the same exceptional talent for these other types of magic, however, and thus has to study hard. She is young, and has only picked up a small smattering of other spells, though she is well-read with regard to ritual magic.''
  
 
== <div style=color:#CC0099>Psychic Manipulation</div> ==
 
== <div style=color:#CC0099>Psychic Manipulation</div> ==
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== <div style=color:#FFFFFF>Shadow Tech</div> ==
 
== <div style=color:#FFFFFF>Shadow Tech</div> ==
Unlike many magic-using heroes, Desecrated Dreams is no stranger to technology. In response to the disadvantages inherent in drawing her powers from dark sources, Jill has opted to add techno-magical enhancements to her repertoire. The installation of the implants and attunement of the nanites took place on the Nightmare plane, as this Shadowtech/Nightmare tech was directly compatible with her existing powers. Sometimes the implants can even magnify her natural powers exponentially.Jill's implants include the ability to change her biochemical processors, Darksteel lacing around her bones, and a wetware biocomputer in her skull consisting of biological and nanotech materials. The endocrine modifications and steel lacing make her quite a bit tougher than the average human. Jill recovers from wounds exceptionally fast, and the tech makes it possible for her to use life draining magics to make her healing almost instantaneous. Her bio-computer comes equipped with a fully stocked communications suite, and allows her to potentially hack computer systems by remote. An odd side effect of this process is that her psychic abilities can influence some machines.  
+
Unlike many magic-using heroes, Desecrated Dreams is no stranger to technology. In response to the disadvantages inherent in drawing her powers from the Nightmare, Jill has opted to add techno-magical enhancements to her repertoire. The installation of the implants and attunement of the nanites took place on the Nightmare plane, as this Shadowtech/Nightmare tech was directly compatible with her existing powers. Sometimes the implants can even magnify her natural powers exponentially.Jill's implants include the ability to change her biochemical processes, Darksteel lacing around her bones, and a wetware biocomputer in her skull consisting of biological and nanotech materials. The endocrine modifications and steel lacing make her quite a bit tougher than the average human. Jill recovers from wounds exceptionally fast, and the tech makes it possible for her to use life draining magics to make her healing almost instantaneous. Her bio-computer comes equipped with a fully stocked communications suite, and allows her to potentially hack computer systems by remote. An odd side effect of this process is that her psychic abilities can influence some machines.  
  
 
Jill's body produces hybrid shadowtech nanommachines. She maintains more than enough to perform maintenance on her internal systems. They also provide her the ability to hinder opponents by attacking mucous membranes, eyes and other sensitive areas. Theoretically, they can chew through any substance, but they require a significant infusion of dark energy to do so. Producing too many nanomachines and infusing has its own disadvantages (see below).
 
Jill's body produces hybrid shadowtech nanommachines. She maintains more than enough to perform maintenance on her internal systems. They also provide her the ability to hinder opponents by attacking mucous membranes, eyes and other sensitive areas. Theoretically, they can chew through any substance, but they require a significant infusion of dark energy to do so. Producing too many nanomachines and infusing has its own disadvantages (see below).

Revision as of 12:35, 15 November 2013



Eternalslogomini.png
40
Spooky
Desecrated Dreams
DDprofilepic.png
Freeform
Player: @JayBee37
Affiliations
[[File:|center|250 px]]
Super Group
None
Rank
· Other Affiliations ·
Identity
Real Name
Jill Bleu
Aliases
None
Birthdate
February 5, 1994
Birthplace
Millennium City, MI
Citizenship
American
Residence
Millennium City, MI
Headquarters
Extra-dimensional Space
Occupation
Student
Legal Status
Adult
Marital Status
No thanks.
· Known Relatives ·
Eva and Jason Kramer (Mom and Stepdad); Katie Kramer (Sister)
Physical Traits
Species
Human?
Sub-Type
N/A
Manufacturer
N/A
Model
N/A
Ethnicity
N/A?
Gender
female
Apparent Age
16
Height
5'0"
Weight
120 lbs.
Body Type
Slender
Hair
Natural: Platinum Blonde
Eyes
One Blue, One Magenta
Skin
Pale White
· Distinguishing Features ·
A wide variety of tattoos all over her body. Also piercings, again a variety.
Powers & Abilities
· Known Powers ·
· Equipment ·
· Other Abilities ·


Biography

There are two parts of Desecrated Dreams's story, the life of Desirae, and the life of Jill.

Desirae was a hero in another universe. Her powers awakened when her adopted sister was assaulted by a gang of devil worshipers. Desirae used her powers to take her sister's nightmares away, sparing the girl from reliving her assault. After that moment, Jill's life was spent as a vigilante, using her shadowy powers to punish the wicked. Eventually, she came to realize that vigilantism had no mercy for the victims it created in the supposedly wicked. As such, she quit vigilante activity and became a hero in her own right for a few years, before an evil power shattered her universe. Somehow, she survived, though it is unclear exactly how.

Jill was born in Millennium City, with an odd sense that she had lived this life before. At sixteen, she encountered a strange entity, much like herself, who showed her a previous life, which had ended all to soon in a bloody orgy of violence. The entity that she encountered explained Desirae's life and mistakes and explained that to avoid the fate Jill would have suffered, a bargain was struck between the two in an alternate timeline. The two shared a single soul and very specific soul memories of important events in their lives. Memories of the fate that had befallen Jill in the other lifetime nearly drove her insane, but she rose to the challenge to save the life of her friend, Katie, who would become her sister by marriage.

Jill always had problems sleeping, and wasn't at all surprised when it was revealed that she drew her magic from the plane of Nightmare, or the Wailing City. (The place has many different names.) She's always had nightmares and interruptions of her sleep cycle, but since her powers manifested, it has gotten worse. In an attempt to stabilize her powers, she turned to a mysterious Artificer who offered to call in a favor for Jill. With the Artificer's help, Jill added biomagical and technomagical abilities, to prevent her from drawing too much power from the Wailing City at once, a move that could rob her of her sanity.

Now, though not as strong magically, she is able to protect the innocent without worrying about becoming a monster herself.

Powers and Skills

Shadow Control

Jill pulls extradimensional magic from the plane of Nightmare, which she knows by multiple names (The Burning City, The Wailing City, etc.) Her shadow magic manipulates existing mundane shadows, as well as create shadows where they are impossible. She can solidify shadows and cause them to cling to opponents, shape solid shadows into simple structures, and imbue these shadows with a basic level of intelligence and volition. When animate, shadows generally feel sticky or gel-like, but possess great tensile strength. Attacks generally tend to splash through shadow constructs, unless they are constructed specifically to absorb damage. Damage done by her shadows tends to be necrotic: at low levels of damage, they look like bruises, while an individual pulverized by shadow damage will appear partially putrefied.

Jill has disadvantages associated with overuse of her shadow powers. (See the appropriate section, below, for details.) The most basic levels of shadow control are fairly natural to her, and she can do simple manipulations all day long without issue. Note that Jill is a capable witch for her young age, and occasionally makes use of rituals and spells not associated with shadow control. She does not have the same exceptional talent for these other types of magic, however, and thus has to study hard. She is young, and has only picked up a small smattering of other spells, though she is well-read with regard to ritual magic.

Psychic Manipulation

A natural result of Jill's connection with the Nightmare is a sensitivity to certain psychic impressions and, with practice, the ability to modify some of those impressions far beyond the normal or natural. Generally, her powers are telepathically based, and she is able to use her telepathy to immobilize and disorient her foes. Most of her psychic attacks inflict temporary damage, and she usually finishes off villains in this way, to avoid potentially killing them. Note that Jill's psychic powers can kill, but to do so would take an extended, purposeful effort. Typically, she inflicts vertigo or sensory overload on her opponents. She has been known to use limited forms of mind control on especially tough foes, but will be the first to admit that it is not her specialty. Further, she believes that use of mind controlling powers is unethical. Jill is capable of telekinesis, but it requires a great deal of concentration, as she lacks any special talent for it.

Shadow Tech

Unlike many magic-using heroes, Desecrated Dreams is no stranger to technology. In response to the disadvantages inherent in drawing her powers from the Nightmare, Jill has opted to add techno-magical enhancements to her repertoire. The installation of the implants and attunement of the nanites took place on the Nightmare plane, as this Shadowtech/Nightmare tech was directly compatible with her existing powers. Sometimes the implants can even magnify her natural powers exponentially.Jill's implants include the ability to change her biochemical processes, Darksteel lacing around her bones, and a wetware biocomputer in her skull consisting of biological and nanotech materials. The endocrine modifications and steel lacing make her quite a bit tougher than the average human. Jill recovers from wounds exceptionally fast, and the tech makes it possible for her to use life draining magics to make her healing almost instantaneous. Her bio-computer comes equipped with a fully stocked communications suite, and allows her to potentially hack computer systems by remote. An odd side effect of this process is that her psychic abilities can influence some machines.

Jill's body produces hybrid shadowtech nanommachines. She maintains more than enough to perform maintenance on her internal systems. They also provide her the ability to hinder opponents by attacking mucous membranes, eyes and other sensitive areas. Theoretically, they can chew through any substance, but they require a significant infusion of dark energy to do so. Producing too many nanomachines and infusing has its own disadvantages (see below).

Equipment

Generally, Jill prefers to use her onboard cybernetics and powers. However, she does include a modicum of gear to make her life as a crime fighter easier.

Jill owns a shadowtech modified Widow hoverbike with saddlebags. The saddlebags are slightly modified by magic to contain more than their physical volume would suggest. Typically, the saddlebags are filled with emergency medical and survival gear. The bike secrets itself in a pocket dimension when not in use.

Jill's personal gear generally includes a "travel kit" of spell components, enough to perform a smattering of rituals. She has several plastic bags for evidence, a number of heavy duty cable ties (handcuffs), and a can of heavy duty mace. Typically, she carries a light first aid kit on her person.

When the situation calls for it, Jill has been known to use firearms, specialized gear, flashbangs and other custom ammunition.

Weaknesses

Friends and Allies

Rogue Gallery

[Name here]

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Occupation:

Likes:

Hates:

Info:


Threat Level:

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Soundtrack

RP Hooks

Trivia

Gallery


Comment Wall

"Jill is constantly impressing me. It isn't any secret that I find her bright, beautiful, and a blast to hang around with. The shadows are part of who she is, but there is something unusually gorgeous about that. The union of light and dark; the unique blend of balance and harmony. Or at least that is how I see her." ~ Limerick


"It has been awhile since I've had time to hang out with DD, but we've had some fun times. Sure she can feel a little morbid at times, but she can also have this wonderful sense of humor if you give her the chance." ~ Vixen


"Jill's good people. I hope in time we can be friends again. I always looked to her for advice. If Jill says you're a friend, then you've got someone unforgettable having your back. There aren't people like her around anymore, that's for sure." ~ Stitch