Difference between revisions of "Tracer"

From PRIMUS Database
Jump to: navigation, search
Line 81: Line 81:
 
</div>
 
</div>
 
<hr>
 
<hr>
===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Sub-header'''</div>===
+
===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''General Background'''</div>===
 
<hr>
 
<hr>
<div style="text-indent:40px;">Copy and paste the sub-headers, and rename them to your liking for each sub-header.
+
<div style="text-indent:40px;">John was born in San Diego, California to Nathaniel and Jane Upshaw. His father was a mid-level narcotics distributor and, as such, was in and out of prison often, making it difficult for his mother to do little more than stay home and look after her son. At age six, John's parents divorced, though his mother kept his father’s surname up until his death when he was eleven, returning to her maiden surname of Lawrence. John was, naturally, torn up by this series of rather unfortunate events - as well as strongly turned off to narcotics - and went into a mild, bottled-up depression for a few years until high school when his hormones started to level out and he became more sociable.
 +
 
 +
On August 27th, 1996 (John's seventeenth birthday) he enlisted in the Marine Corps MOS of 0231 Intel Specialist. Three years through his contract with 1st Marine Division, 1st Intel, Counterintelligence/Human Intelligence Company (where he quickly excelled in his job), he picked up the rank of Corporal. He later on went through a screening in order to become a Marine Corps Raider based on high marks from a Chief Warrant Officer Hauberk. He excelled in the two years of training and later on became a top operator with 1st MSOB running multiple missions around the world that still remain highly classified to this day. He went on to be enlisted for a total of thirteen years when he decided to retire as a Gunnery Sergeant and took up work with the Defense Intelligence Agency.
 +
 
 +
After four years worth of operations in the DIA, John led the security convoy for the American ambassador to China. Upon heading back to the embassy, his convoy was ambushed by a group of mercenaries. There were no casualties; however, upon further inspection, the head of their security detail was missing in-action. The mercenary in question had kidnapped John and returned him to their base of operations - a remote cell operating in Tibet. It was broadcast that terrorists had an American operative in captivity and planned to execute him on live television. He was there for four months, held for ransom and interrogated - to no avail. When they grew tired of a futile ransom attempt, they finally attempted to execute him. When the cameras went on and the gun pointed to his head, latent metahuman abilities came forth, allowing John to eliminate his captors. Fashioning a makeshift rescue beacon using their broadcasting technology, he was eventually rescued by SFF (Special Frontier Force) commandos, eventually transferred back into American hands.
 +
 
 +
After the incident in Tibet, and temporary television spotlight, falling off the radar was near-impossible for John. He has recently returned to the U.S., turning in what was now a desk job at the DIA for unemployment.
 +
 
 
</div><hr>
 
</div><hr>
 
==<div valign="bottom" style="background: #006999; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #003969;">'''Powers, Skills, and Attributes'''</div>==
 
==<div valign="bottom" style="background: #006999; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #003969;">'''Powers, Skills, and Attributes'''</div>==

Revision as of 02:34, 28 July 2017

Tracer
Player: @MagicPretzel
[[Image:|300px|]]
Biographical Data
Real Name: John Upshaw
Known Aliases: Liam Bardolph, Leonid Demikhov, Sergei Mikhailov
Gender: Male
Species: Metahuman
Ethnicity: Caucasian
Place of Birth: San Diego, CA
Base of Operations: Millenium City, MI
Relatives:
Characteristics
Age: 38
Height: 6'2"
Weight: 220 lbs.
Eyes: Blue
Hair: Brown
Complexion: Fair
Physical Build: Mesometric
Physical Features:
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Global

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Public
Years Active: 2013 - Present
Citizenship: US / AU
Occupation: Superhero
Education: High School Diploma
Marital Status: Single
Known Powers and Abilities
Regokinesis

Equipment and Paraphernalia


Physical Attributes
 
   Strength
AttributeBar9.png
    Weapon
AttributeBar1.png
 
   Durability
AttributeBar4.png
   Armor
AttributeBar3.png
 
   Speed
AttributeBar5.png
   Reflexes
AttributeBar4.png
 
   Resistance
AttributeBar2.png
   Stamina
AttributeBar3.png
 
   Dexterity
AttributeBar6.png
   Agility
AttributeBar3.png
 
   Combat
AttributeBar5.png
   Regen
AttributeBar2.png
 
 
Non-Physical Attributes
 
   Energy
AttributeBar9.png
   Psionics
AttributeBar9.png
 
   Telepathy
AttributeBar1.png
   Willpower
AttributeBar4.png
 
   Sorcery
AttributeBar1.png
   Tech.
AttributeBar4.png
 
   Intel.
AttributeBar5.png
   Knowledge
AttributeBar6.png
 
   Charisma
AttributeBar4.png
   Bravery
AttributeBar7.png
 
 
MaekadaBoxSlim created by @Maekada


Background and Origin

Sub-header


Copy and paste these DIV tags for each paragraph within a header or sub-header in order to get a nice, fancy indent.

Do not place the BR tag after the last paragraph.

General Background


John was born in San Diego, California to Nathaniel and Jane Upshaw. His father was a mid-level narcotics distributor and, as such, was in and out of prison often, making it difficult for his mother to do little more than stay home and look after her son. At age six, John's parents divorced, though his mother kept his father’s surname up until his death when he was eleven, returning to her maiden surname of Lawrence. John was, naturally, torn up by this series of rather unfortunate events - as well as strongly turned off to narcotics - and went into a mild, bottled-up depression for a few years until high school when his hormones started to level out and he became more sociable.

On August 27th, 1996 (John's seventeenth birthday) he enlisted in the Marine Corps MOS of 0231 Intel Specialist. Three years through his contract with 1st Marine Division, 1st Intel, Counterintelligence/Human Intelligence Company (where he quickly excelled in his job), he picked up the rank of Corporal. He later on went through a screening in order to become a Marine Corps Raider based on high marks from a Chief Warrant Officer Hauberk. He excelled in the two years of training and later on became a top operator with 1st MSOB running multiple missions around the world that still remain highly classified to this day. He went on to be enlisted for a total of thirteen years when he decided to retire as a Gunnery Sergeant and took up work with the Defense Intelligence Agency.

After four years worth of operations in the DIA, John led the security convoy for the American ambassador to China. Upon heading back to the embassy, his convoy was ambushed by a group of mercenaries. There were no casualties; however, upon further inspection, the head of their security detail was missing in-action. The mercenary in question had kidnapped John and returned him to their base of operations - a remote cell operating in Tibet. It was broadcast that terrorists had an American operative in captivity and planned to execute him on live television. He was there for four months, held for ransom and interrogated - to no avail. When they grew tired of a futile ransom attempt, they finally attempted to execute him. When the cameras went on and the gun pointed to his head, latent metahuman abilities came forth, allowing John to eliminate his captors. Fashioning a makeshift rescue beacon using their broadcasting technology, he was eventually rescued by SFF (Special Frontier Force) commandos, eventually transferred back into American hands.

After the incident in Tibet, and temporary television spotlight, falling off the radar was near-impossible for John. He has recently returned to the U.S., turning in what was now a desk job at the DIA for unemployment.


Powers, Skills, and Attributes

Powers


Regokinesis - John's abilities are a combination of kinetic and spatial manipulation, the potential of which limited by his understanding of the concept he's trying to manipulate. This essentially allows him to tweak the kinetic energy of an object in motion, allowing him to redirect it so long as the object itself already has some kinetic energy behind it. Likewise, if the object is at rest, he must impart some kinetic energy from his own body into the object to get it moving.

John's abilities work on both a micro and macro scale, allowing him to operate more surgically (i.e. curve a bullet, give himself tactile telekinesis, force choke, etc.) or a little larger (i.e. lift a bus, redirect wind currents, etc.)

This ability is limited by his understanding of a concept and his own energy reserves. If he's not given ample time to react or utilizes the aforementioned abilities for too long, he'll fail.


Power 2 - Not every hero HAS powers, of course, in which case the powers section can be deleted.


Power 3 - Just take everything from the HR tag above the Skills section, up to the "Powers" sub-header, and delete it. You can also edit the Main Header to take the word 'Powers' out of it as well.


Skills


Skill 1 - Skills are the things your character has learned to do, or has an innate talent at doing.


Skill 2 - These skills can be as mundane as painting, to more fantastical things such as enchanting items.


Skill 3 - If your character has no particular skills worth noting, feel free to follow the same directions as shown for the 'Powers' sub-header on how to remove this section.


Attributes


Attribute 1 - Attributes are physical or mental traits, separate from powers in most cases, though possibly enhanced by them.


Attribute 2 - Attributes can be things such as flexibility, or being naturally acrobatic, or good eye-hand coordination perhaps.


Attribute 3 - Again, like the last two, if you have no use for it, delete this section. You can also ALTER the section if there is something missing that you would find more fitting.


Gear and Equipment

Gear


Weapon - Gear and equipment are the things your character carries around and uses. These can be things like weapons and armor.


Armor - Feel free to use this section to name and describe the gear that your character uses, if any. Be, again, as lengthy as you like.


Gadget - If this section does not apply to your character, feel free to delete it. Also feel free to add more sub-headers as they apply, such as for a vehicle, perhaps, and that vehicle's statistics.


Relationships

Lover


This section is specifically for a spouse, lover, or some other form of paramour. Feel free to use any of the formatting from 'Friends/Allies' below.


Friends/Allies


Put any friends or allies your character may have in here. You may give them descriptions or simply list them. To make a numbered list, simply place a # at the beginning of each new line:

  1. This guy
  2. That guy
  3. Some chick

For a non-numbered list, put an asterisk instead (the lines are optional. Simply remove the HR tags if you wish to remove them):


  • This guy

  • That guy

  • Some chick


Or, you could even use a smaller sub-header for each person, effectively creating a small section on them, like this:

That Guy I Know


Put info on the friend here.


That Chick I Met


And here.


Some Dude at the Bar


Don't forget this one.


Enemies


Put any rivals or enemies here. You can give descriptions, or simply list them. Same idea as the Allies and Friends.


General Perception

Put here the way your character would be perceived by the general public. This means, the things that the general public would know, how the media would portray them, things people might know without ever having met the character.


Comments from other Heroes
Template:TracerComments
Post a Comment
CommentBox created by @Maekada