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- 1 History
- 2 Current Events
- 3 Daily Life
- 4 Personality
- 5 Skills and Attributes
- 6 Paraphernalia
- 7 Relationships
- 8 Public Knowledge and Comments/Rumors
- 9 Tropes and Trivia
- 10 Pen and Paper Character Sheet
Physics & Chemistry - Edward is home-tutored in numerous physical sciences, primarily physics and chemistry, and is much more knowledgeable of the subjects than someone his age ought to be.
Engineering - Like physics, Edward was tutored in advanced engineering. He built and maintains his suit of powered armour all by himself.
Sorcery - Edward has no real skill or talent with magic. He does, however, know very much about it, and how mages perform it.
Draconic Language & Society - Thanks to time spent with his father, Edward has a very comprehensive understanding of dragons’ language (which he speaks fluently), social structures, types of governments, and philosophies.
Genius-level intelligence - Edward’s IQ is actually unknown, having never taken a test. However, at his age, and with the skills he possesses, it’s not hard to see that he is, in fact, brilliant.
Fast Learner - Edward is a very quick learner, able to learn most scholarly subjects in a matter of months, compared to the years it would take a normal person.
Tactical Mastermind - A natural talent of his, likely picked up from his father, Edward is a very good planner and schemer, and it isn’t uncommon for him to manipulate events so they pan out in a heroes favor, or expose criminal leaders.
Palm & Chest-mounted Laser Beam Emitters - Unlike most powered armours, Shellhead’s basic weapon is the good old-fashioned laser beam. While not as fancy or potentially powerful as other types of particle beam weaponry, the lasers still have enough power to deal with lightly armoured foes, and the chest blaster is capable of giving armoured vehicles (i.e. tanks) a seriously hard time.
Pulson Blaster - Shellhead’s secondary (and arguably much more powerful) weapons system, the Pulson blaster, is fitted into both gauntlets. This weapon has a little more versatility to it compared to the lasers, and much better range. Shellhead is also able to super-charge the weapon, producing a single, massive blast with enough firepower to knock some of the strongest bricks in the world on their posteriors.
Steel and Kendrium Armour Plating - The only serious line of defense Shellhead’s armour has, the thick metal plating works much better than the materials it’s made from let on.
Electromagnetic Force Field - A shield that extends from the gauntlets, this force field protects against particle beams, magnetically charged projectiles, and other forms of energy attacks (including spells).
Rocket Skates - Unlike most powered armours, Shellhead’s main method of propulsion is a pair of rocket-powered roller skates, allowing him to reach speeds up to 480kph (~298mph).
Jet Pack - An ultra-slim jet pack built under the cape of Shellhead’s armour grants him a small level of autonomous flight.
Augmented Strength - Shellhead’s armour robotics grant him light superhuman strength. Maximum Lifting Capacity: 6.4 metric tons
Kiabil is Draconic for “companion.” It refers to someone a dragon trusts completely, and is as close to a dragon as their own mate.
Verin is Edward’s best friend and quasi-partner in fighting evil. He’s also a dragon. Edward is both teammate and conscience for Verin, who currently lacks ethical and moral values, which is one of the bigger causes of their adventures together.
Another hero and a mage native to Vibora Bay, Marcus took Edward into custody when the boy’s father was exposed, and his family killed.
Verin’s cousin, and someone who often appears morally questionable, Shellhead has met Ferensai on at least two occasions. While Edward sees him as clearly trustworthy and respectful, the boy is utterly terrified of him, and prefers to maintain a wide berth with the old Siberian. When shit hits the fan, though, there’s no one else he’d rather have at his side (except Verin).
Shellhead has little to no idea who the goldscale dragon is, only that he’s an ally of Marcus, and clearly benevolent. Despite this, he’s leery of Keilan’s motives, but is willing to work with him if necessary.
An ancient dragon, dating as far back as the Turakian Age, if not longer. Veil is Verin’s father, and a complete monster, and is the dragon Shellhead is famous for slaying early in his campaign against the Circle. However, he’s reemerged on more than one occasion, and so Shellhead has become wary of when, or if, he will return next.
Edward’s father, and just as much a menace to the world as Veil, Mildanos is a Turakian sorcerer who achieved immortality through unknown means, and is believed to be the prime leader of the Circle of the Black Dragon. Edward is obsessed with keeping the man locked away in limbo, lest he bring about Armageddon on the world.
A crazed, dragon worshipping cult whose ultimate goal is to release a “dragon god” from its extraplanar prison, the Circle has become an overt threat to the world since its leader’s revealing. Edward is largely dedicated to seeing this group eradicated, and its members incarcerated.
|Comments from other Heroes/Rumors from the Public|
CommentBox created by @Maekada
- Powered Armour
- Kid Hero – At only 12 years old, he’s not bad.
- Dragon Companion – He doesn’t ride Verin on his back (usually), being acrophobic, but the two are very competent when fighting alongside one another.
- Shellhead was made as an analog to myself, with the exception of his age (character is younger than author).
- Edward is a fan of fantasy and science fiction stories. He’s watched Stargate, Star Trek, Battlestar galactica (he never really understood what was going on in that last one), is a fan of the Elder Scrolls series, Legend of Zelda, and has read the Lord of the Rings trilogy.
- Shellhead is acrophobic, so when Verin takes him flying, he usually doesn’t enjoy it. Of course, when they go flying, it’s usually out of necessity.
Val CHAR Cost Roll Notes
2+38" STR 20 9-/17- Lift 16kg/Lift 6400kg, 8d6 [4END]
10 DEX 11-
3+7" CON 10-/11-
30 INT 20 15- PER Roll 15-
20 EGO 10 13-
5+10" PRE 3 10-/12- PRE Atk 1d6/PRE Atk 3d6
3+2" OCV 7 N/A
4+1" DCV 8 N/A
6 OMCV 9 N/A
6 DMCV 9 N/A
2+3" SPD 20 N/A Phases: 6,12/3,5,8,10,12
1 PD -1 N/A TotalPD: 20 (20rPD)
1 ED -1 N/A TotalED: 20 (20rED)
4 REC 0 N/A
10 END -2 N/A
5+10" BODY 3 N/A
8+27" STUN 10 N/A
Movement: 3m Running/1m Leaping/8m Flying/20m Skating
-9 Short Legs: -9m Running
-2 Cannot Swim: 0m Swimming
-5 Short Jumper: -3m Leaping, Extra Endurance (x2END; -1/2), 2END
Total Characteristics Cost:99
36 Dragonslayer: +5OCV, Only Versus Dragons (-2); +5DCV, Only Versus Dragons (-2); +10DEX, Only Versus Dragons (-2); +1SPD, Only Versus Dragons (-2); +40PRE, Only for resisting Fear-based Presence Attacks (-1), Only Versus Dragons (-2)
53 Kiabil: +5OCV, Only w/Ranged Combat (-1/2), Only While Teamed w/Verin (-1/4); +5DCV, Only w/Ranged Combat (-1/2), Only While Teamed w/Verin (-1/4); +10DEX, Only While Teamed w/Verin (-1/4); +20PRE, Only for Resisting Fear-based Presence Attacks (-1), Only While Teamed w/Verin (-1/4)
19 Armour Batteries: Endurance Reserve (100END+12REC), Only to Fuel Armour Functions (-1/4), OIF (-1/2)
27 Gauntlet Blasters: 62-points Multipower reserve, All OIF (-1/2), All Beam (-1/4), All Limited Range (120m; -1/4), All Unified Power (-1/4)
- 3f Standard Mode: Energy Blast 12d6, OIF (-1/2), Beam (-1/4) Limited Range (-1/4), Unified Power (-1/4), 6END
- 3f Piercing Mode: Energy Blast 10d6, Armour Piercing (+1/4), OIF (-1/2), Beam (-1/4), Limited Range (-1/4), Unified power (-1/4), 6END
- 3f Light Mode: Energy Blast 10d6, Reduced Endurance (1/2END; +1/4), Beam (-1/4), Limited Range (-1/4), Unified Power (-1/4), 2END
22 Secondary Weapons: 45-points Multipower reserve, All OIF (-1/2), All No Range (-1/2)
- 2f Sonic Wave: Blast 4d6, NND (Hearing Group Flash Defense; +1/2), Area of Effect (8m 60-degree Cone; +1/4), Affects Desolidified (+1/2), No Range (-1/2), OIF (-1/2), 4END
- 2f Tase Field: Blast 4d6, NND (ED Resistant Protection defined as a force field or the like; +1), Damage Shield (+1/4), No Range (-1/2), OIF (-1/2), 4END
30 Kendrium and Steel Armour: Resistant Protection 20PD/20ED, Overrides Innate Defs (-1/2), OIF (-1/2)
31 Projectable Force Fields: 6mX6mX1/2m Barrier, 10BODY, 8PD/ED, OIF (-1/2), 5END
5 Hardened Electronics: 8-points Power Defense, OIF (-1/2)
12 Asperger's Syndrome: 25-points Mental Defense, Only Works Against Mind Control (-1)
11 Life Support Systems: Self Contained Breathing, Safe Enviornment (Heat, Cold, Radiation), OIF (-1/2)
14 Extra-Dimensional Teleporter: Travel to/from Earth and it's Imaginal Realms, Extra Endurance (x2, -1/2), Extra Time (Full Phase, -1/2), IIF (-1/4), Requires SS:Dimensional Engineering Roll (8-, -1/4), 7END
5 Jetpack: 8m Flight, IIF (-1/4), No Noncombat Movement (-1/4), 1END
20 Skates: 20m Flight, x16 Noncombat, Only in Contact With a Surface (-1/4), OIF (-1/2), 3END
3 Infrared Sensors: Infrared, Targeting, OIF (-1/2)
3 Ultraviolet Sensors: Ultraviolet, Targeting, OIF (-1/2)
7 Dimensional Sensors: Detect Magic, 360-degree perception, Targeting, OIF (-1/2)
Total Powers Cost:311
8 +2 w/All Intellect Skills
7 Tactical Computer: +2 w/Weapon Systems, OIF (-1/2)
3 Analyze 15-
3 Bugging 15-
3 Computer Programming 15-
3 Deduction 15-
3 Electronics 15-
7 Gadgeteering 17-
7 Inventor 17-
3 Language: Draconic (Completely Fluent; English Native)
3 Lipreading 15-
3 Mechanics 15-
3 Riding 11-
1 SS:Astronomy 11-
2 SS:Chemistry 15-
2 SS:Computer Science 15-
1 SS:Dimensional Engineering 11-
2 SS:Electronic Engineering 15-
1 SS:Force Field Physics 11-
2 SS:Mathematics 15-
2 SS:Nuclear Physics 15-
2 SS:Physics 15-
2 SS:Robotics 15-
2 SS:Subatomic Physics 15-
3 Security Systems 15-
3 Tactics 15-
Total Skills Cost:84
1 Contact: Robert Caliurn 8-
2 Contact: Dr. Ka 11-
6 Contact: Juryrig 15-
8 Reputation: Slayed Veil (Dragons, 14-; +4/+4d6)
8 Wealth: Wealthy (3mill- per year)
6 Armour Computer: Absolute Range Sense, Bump of Direction, Lightning Calculator, OIF (-1/2)
Total Perks & Talents Cost:32