Roak

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Roak
Player:
Roak 23.png
Biographical Data
Real Name: N/A
Known Aliases: Roak
Gender: Male
Species: Human
Ethnicity: Kurdish
Place of Birth: Unknown
Base of Operations: Millennium City
Relatives: Mother (Deceased) Father (Presumed Deceased)
Characteristics
Age: 25
Height: 5'8
Weight: 151
Eyes: Gray
Hair: Boring Brown
Complexion: Medium
Physical Build: Thin, wiry
Physical Features: Hidden under a mask.
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Unknown

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: None
Years Active: Less than a month
Citizenship: Chilean
Occupation: Hero
Education: None
Marital Status: Single
Known Powers and Abilities
None
Equipment and Paraphernalia
A large assortment of knives, tasers, grappling gun, and lines, small explosives, recording equipment(Bugs) several spools of thin cables, armor, flares, a spy camera, and a pair of unique boots.
Physical Attributes
 
   Strength
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   Weapon
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   Durability
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   Armor
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   Speed
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   Reflexes
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   Resistance
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   Stamina
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   Dexterity
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   Agility
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   Combat
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   Regeneration
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Non-Physical Attributes
 
   Energy
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   Psionics
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   Telepathy
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   Willpower
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   Sorcery
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   Technology
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   Intelligence
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   Knowledge
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   Charisma
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   Bravery
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MaekadaBox created by @Maekada













Origins

. I was one of the few born onto the island. Others came later, though often as infants with no remaining memory of the outside world. It was better that way. It was very important for the molding process. We were asked to forego our names, and as time went on it became customary to simply never inform the children of their old world titles. The only name they needed was solider.

The island attracted many disaffected disillusioned and otherwise pathetic souls. It it how myself and the other children wound up in this awful mess. There was more to it than just that however, this was not your simple Jonestown colony. Our leader, an ex-pat by the name of Marcus Fasil knew a great many illicit connections. The island became home to many who could help train us, help arm us, and help prepare our minds and bodies to out-maneuver any threat. The greatest thieves, terrorists, assassins, and exiled spooks, all mentoring the new generation that would excel past them all.

It takes a village.

Doubts

.

Training was over. The final products, the graduating class were a wide and diverse group of lethal agents. Now was the time to start making moves. Our missions varied over the course of those years, and I am only willing to speak of some of it. Some of the things we did, if you knew they were possible would keep you awake at night. It's something I still often can't help but linger on. In that time the influence of Marcus Fasil globally had increased quite a bit, no doubt some of that we were responsible for. It is around that time that our missions became bolder. We were charged with stealing some precious materials. Surely a task we could easily handle, and yet. One by one, we failed. This was a new experience for us, and one that did not go over well. And well when my turn came . . .

That was the first time one of us died.

I remember it well enough. Pulling up my partner's bullet riddled body into the ventilation shaft. We were taught from early on that we were not really alive, and that death was not something to fear. I kept remembering that as I listened to my partner's final death rattle. The words just felt so hollow. I believe it was the first time any doubts had truly reached me. But I did not linger on them, as I had a job to do. I needed to dispose of the body now, as we were also taught never to leave a trace.

The End


. Things had ramped up quite a bit. Figures it would come to an end sooner or later. The assault on the embassy was already underway when we received the call. Marcus Fasil had been captured. UNTIL agents were already in his quarters, apprehending him with guns pointed on his person. We had been figured out, and now under threat of being shot, our leader was ordering us to cease the attack, and surrender. I think it was this moment that sort of broke me.

All our lives were had been told to expect to die, that the importance of our missions were beyond us. And here was our leader, under threat of death when so close to victory telling us to abandon everything. I wasn't the only one to have issue with this of course. One of the others near me sort of snapped, letting out a growl and continuing the slaughter. I wish I could say in that moment I had fully internalized everything that had just happened, and had come to conclusion that what was happening was wrong and should be stop. I wish I could say that, but in reality I was still too wired in, and all I saw was an agent disobeying his orders.

Eventually everyone else made their escape. I thought about it too of course. It wouldn't be much longer before UNTIL agents arrived, and apprehended me. But I couldn't handle it anymore. I'd been hit too hard by everything that had happened. I took a seat next to my comrade who had also broken down, but now had gone still, and I waited. I waited for them to come and get me.'''

Personality, and notable features

Roak has been described as severe, cold, unpleasant. All of his smiles are feigned, he never gets excited, nor is he quick to anger. He has a calmness that can be unnerving, as well his comments are often blunt, and straight to the point.

On top of this, he carries with him a very odd amalgam of speech impediments.

He occasionally drops words, pauses awkwardly all through out his sentences, and generally displays unusual cadences in his speech.

Topping this off with a light, and extremely vague accent, and the occasional stutter, Roak's unique speech pattern is unmistakable.

Roak notably dislikes attention, and being noticed. When in costume or out, he often clings to shadows, and dark corners, and tends to keep his head down.

It is for this reason that while in civilian disguise and approached by others, he often pretends to be unfamiliar with English. Though a native Spanish speaker could easily trip him up.


Abilities and Equipment

Roak is a highly trained, highly skilled individual. He is adept at stealth, strategy, subterfuge and sabotage. While he is trained in a few martial arts, he is very well aware of his fights, and tends to avoid physical confrontation unless he has a notable advantage.

On top of this Roak performs equally well outside of a costume. His first course of action often times incorporates impersonating key individuals to accomplish his goals. The biggest challenge to this is fighting off his speech impediments, which often times he can only do for so long.

Roak has no powers per se, but as mentioned he is very skillful. His greatest strength no doubt is his incredible dexterity. His aim is impeccable, and often utilizes it in conjunction with his throwing knives, and other gadgets that have been altered and balanced to be thrown.

Roak is also quite talented when it comes to arming, or the generally more useful disarming of explosive devices. He's hardly one to jump on a grenade for someone, but he'd happily cut a red wire if it was giving you trouble.

Despite Roak's skills he is still at the end of the day just a normal human, and as such relies on a vast array of gadgets to help compensate against fights with powerful metahumans.

Some of these items include

  • Multiple grappling guns
  • Several tasers
  • A spy camera
  • Small explosives
  • Several spools of thin cable
  • Small gas mask
  • Various trick knives
  • Smoke grenades

And among his most advanced weaponry are stolen prototype high tech boots. The boots when activated masks the foot steps of it's wearer, and even cushion hard landings.