Panzer

From PRIMUS Database
Revision as of 23:52, 19 September 2013 by Mr.Wagner (Talk | contribs)

Jump to: navigation, search


Wip.jpg
This page has been marked as a creative work in progress.

The author of this article has marked this as a creative work, and would prefer that other users not edit it. Please respect this, and unless repairing a typo, spelling, or other minor technical error, think of this page as read-only.


Panzer
Player: @Albert_Wanger
File:Panzer Coverimage.jpg
"Super heroics is incredibly grandiose, yet unsatisfying."
Biographical Data
Real Name: Wagner, Albert
Known Aliases: Panzer
Gender: Male
Species: Human
Ethnicity: Caucasian
Place of Birth: Spokane, Washington, United States
Base of Operations: Millenium City, Michigan, United States
Relatives: Gordon Wayne (Godfather/legal guardian); Oskar Wagner (biological father)
Characteristics
Age: 16
Height: 5'4"/~1.6 Meters (5'7"/~1.7 Meters in armour)
Weight: 82 lbs/~37.2 Kilograms (214 lbs/~97.1 Kilograms in armour)
Eyes: brown
Hair: black
Complexion: pale
Physical Build: frail, thin
Physical Features: Confidential
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Local

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Public
Years Active: 2
Citizenship: United States
Occupation: Confidential
Education: K-12; University Student, 4th Year
Marital Status: Single
Known Powers and Abilities
Superhuman Intellect
Equipment and Paraphernalia

  • Powered Armour
  • Mecha
  • Giant Robot

Physical Attributes
 
   Strength
AttributeBar1.png
   Weapon
AttributeBar7.png
 
   Durability
AttributeBar1.png
   Armor
AttributeBar7.png
 
   Speed
AttributeBar2.png
   Reflexes
AttributeBar4.png
 
   Resistance
AttributeBar2.png
   Stamina
AttributeBar3.png
 
   Dexterity
AttributeBar3.png
   Agility
AttributeBar3.png
 
   Combat
AttributeBar4.png
   Regeneration
AttributeBar2.png
 
 
Non-Physical Attributes
 
   Energy
AttributeBar1.png
   Psionics
AttributeBar1.png
 
   Telepathy
AttributeBar2.png
   Willpower
AttributeBar8.png
 
   Sorcery
AttributeBar1.png
   Technology
AttributeBar7.png
 
   Intelligence
AttributeBar9.png
   Knowledge
AttributeBar7.png
 
   Charisma
AttributeBar1.png
   Bravery
AttributeBar6.png
 
 
MaekadaBox created by @Maekada


History

Genesis (December 12, 1996)


"Mister Wagner," a female voice called out. Oskar Wagner pulled his head up to look at who had called him. It was a nurse, leaning out the crack of an open door. "They're ready for you," She beckoned him with a wave of her hand. Oskar practically jumped up from the bench and ran into the room, presented with a couple other nurses, surrounding a bed. On that bed was his wife, Tara, and their newborn child. "Congratulations," The nurse started, "It's a boy." Oskar couldn't help but smile as he stepped up next to his family. Tara pulled her gaze away from the infant in her arms, and at her husband. "We need to name him," She wispered, "any ideas?"

"Albert," Oskar responded without hesitation, "it was my grandfather's name." Tara brought her gaze back at their son, "Albert. I like it."


First Steps, First Crisis (January 18, 1997)


"I'll rip that wretched man apart!" cried Gordon, as he shook his apartment kitchen with a heavy, clawed stomp. Tara jumped in surprise, "N-no, we do this through the law," she retorted, her tone a mix of fear and greif. Oskar, Tara's husband and Gordon's best friend, had been discovered working for the terrorist organization VIPER. Fearing for her infant child's life, she fled from her own home and to the only person she felt she could trust at that moment, the extraterrestrial dragon-like reptile known to them as Gordon Wayne. One of very, very few local superheroes, and with an exemplary record, he was their best hope. Gordon stood where he was, and said nothing. Instead, he stared into the living room, fists clenched with rage. That anger would almost immediately disipate, however, once a shocking sight passed into view; young Albert, whom they had left to play with toys in the living room, was taking short, clumsy steps into view. "Oh my God," Gordon started, as he walked into the living room himself, eyes fixed on the boy. Tara stood up and followed him, only to stop short at the sight of her son walking. She said nothing, but her eyes widened and she smiled. A tragedy followed by a miracle. God help me. Tara disappeared the day after, leaving dozens of signed papers pertaining to legal guardianship.

Academic Struggles (September 16, 2003)


Gordon walked into the principal's office of Spring Falls Academy, the small town's only K-12 school. "Thank you for coming, Mister Wayne," The school's principal greeted him as he sat down, "Getting straight to the point, Albert's behavior has been attracting a lot of unwelcomed attention." Gordon folded his arms, "How so?"

"Well, for starters, he's been in nearly a dozen fights with other students, and now he's stepped up his targets to the teachers." The lizard lowered his arms, resting his palms against his hip, "Really?" His tone didn't hide his displeasure with the news given, "Yes, really. Now, admittingly, the confrontation never became physical, but the fact that he's giving threats is bad enough."
"What did he say?" The headmaster leaned back in his chair, "I think he should tell you that himself," The man said as he beckoned to the office door. Albert was swiftly led in by an attendant, who immediately left to boy to stand at the front of the office room, facing the two adults. His face was a deep red, and he glared directly forward, arms folded across his chest. He was very clearly pissed off. "Albert, why don't you explain to your father here what you did wrong." The boy's eyes met the reptile's, "Nothing. It was Charles' mistake, not mine." Gordon lowered his head slightly, "Albert." Young Wagner sighed, breaking eye contact, and his entire expression changed, "...I told him he should be strung up."
"And why was that?"
"Because," Albert looked back at Gordon, "he's an idiot." The principal sighed, standing up, "As much as I hate to say it, Mister Wayne, if your son cannot improve his behavior, I will have no choice but to remove him." Gordon glanced back at the man behind the desk, "I understand. Thank you for bringing this to my attention." Gordon then turned around, walking over to his son, who broke eye contact again, staring at the ground, "You and I are going to have a little talk about this, young man. You're too smart to be acting like this." Gordon grabbed the boy's hand, and led him out.


New Millennium (2005)


Albert and Gordon moved from Spring Falls, Washington to Millennium City, Michigan in mid-summer 2005. Young Albert's education had hit a road block in the small town, despite having completed high school with flying colors just a year prior. The move was Gordon's idea, thinking that a top-grade university in the often-proclaimed "City of The Future" would be exactly what the boy needed. He was right.

More Coming Soon™!


More Coming Soon™!

Paraphernalia

Past Armours


Albert began tinkering with powered armour functions and advanced robotics in early 2008, and has been advancing at an increasing rate ever since.

Mark I

The Mark I

Construction completed in June 2009 (he started in October 2008), The Mark I was Albert's first step into the superhuman world, and served as the basis for all future chassis until the Mark V.

Offensive Functions
Wrist Plasma Bolters
Palm- & chest-mounted Concussion Lasers
Micro Rockets
9mm Minigun
Bunker Buster Rocket Launcher
Defensive Functions
Steel & Titanium Armour Plating
Personal Cover Shield
Emergency External Force Field
Mobility
Jet Boots

Performance History
-Launched June 14, 2009; halted Purple Gang bank heist.
-Engaged in numerous assaults on the terrorist organization VIPER from July 3rd to November 16th.
-Mark I irrepairably damaged on November 17th by VIPER-X. Recovered parts used to build Mark II.

Mark II

The Mark II

Construction completed December 4th, 2009, the Mark II was a huge climb in power and prestige from the Mark I, and solidified the boy's place in the superhuman world.

Offensive Functions
Wrist-mounted Plasma Bolters
Palm- & chest-mounted Plasma Beams
Micro Missiles
Shoulder-mounted Bunker Buster Missile Launcher
Shoulder-mounted 9mm Minigun
Gauntlet Taser
Defensive Functions
External Force Field
Custom Metal Alloy Plating
Personal Cover Shield
Emergency Energy-Leech Force Field
Internal Nanite Reassembly Unit
Mobility
Jet Boots
Performance History
-Launched December 4, 2009; raided VIPER outpost in Millennium City.
-Performed significantly more general raids on located VIPER bases within United States; received clearance for visiting Proejct: Greenskin May 3, 2010.
-Visited Steelhead Base May 22, 2010: assisted in raids on VIPER's Project Awakening.
-Received Clearance to visit Monster island October 8, 2010; encountered Qwyjibo.
-Pursued and captured by VIPER on unknown date (allegedly disappeared January 28, 2011), rescued by UNTIL and personal friends on February 9, 2011.
-Met and allied with nonhuman support group simply refered to as "Cognatus" on March 12th, 2011.
More Coming Soon™!

Mark III

The Mark III

The Mark III was a pet project, a means to experiment teleportation technology and a new power source, and was never intended as a permanent fixture. Nevertheless, it performed admirably, and was a welcomed milestone to a new frontier.

Offensive Functions
Wrist-mounted Plasma Bolters
Palm- & chest-mounted Plasma Beams
Micro Missiles
Shoulder-mounted Bunker Buster Missile Launcher
Shoulder-mounted Pulson Gatling Gun
Electric Discharge Unit
Defensive Functions
External Force Field
Custom Metal Alloy Plating
Personal Cover Shield
Emergency Energy-Leech Force Field
Internal Nanite Reassembly Unit
Mobility
Jet Boots
Short Range Teleporter

Performance History
Coming Soon™!

Mark IV

The Mark IV

The Mark IV was Albert's first true masterpiece. Riddled with unique functions and extremely powerful weapons, the Mark IV has become a sight many criminals (mundane and superhuman alike) truly feared.

Offensive Functions
Palm- & Chest-mounted Tau Particle Beams
EMP Detonator
Electric Discharge Unit
Paralyzation Blasters
Directed Sonic Wave Emitter
Defensive Functions
Custom Alloy Metal Plating
External Redundant Force Fields
Personal Cover Shield
Energy-Leech Shield
Internal Nanite Reassembly Unit
Force Field Expansion Module
Mobility
Jet Boots
Teleporter
Utilitarian
Tractor Beam
Electro-Magnet
Gravitational Flux Generator

Performance History
Coming Soon™!


The Mark V


The Mark V is Albert's most recent design, a rebuild from the ground up, it incorporates an improved power source, new weapons, and for the first time ever, is a series of multiple armours. Panzer-Mark V Lineup.jpg

Offensive Functions

Palm-mounted Tau Particle Beams: Palm-mounted arrays that utilize Tau particles in a directed beam. These are his primary weapon of choice in combat, as they possess the widest variety of application. By adjustment of velocity, the beams can produce the kinetic impact and penetrating power of a 9mm pistol loaded with rubber bullets, to the destructive potential of a Gauss Gun. The maximum-power setting includes an explosive effect, making a very effective bunker buster weapon.
Chest-mounted Tau Particle Blaster: A much more powerful version of the Tau Beams, it cannot be sustained as a constant beam.
Plasma-Blade Sword: Very simply, a dragonite rod encased in super-heated plasma.
EMP Detonator: An internal electro-magnetic pulse emitter. A one-time-use device, this mechanism ionizes the air around him at a radius of six meters, instantly frying any unprotected electronics. As part of a safety feature, this includes the device that generates it.
Electric Discharge Unit: High voltage (maximum of 30 kV) electrical discharge capability. This can discharge at any point on the body, so long as physical contact is achieved.
Paralyzation Blasters: Two specialized blasters hidden within the fore-fingers that fire a paralyzing chemical agent at the target. The paralyzation effect can last from a few seconds (approx. 15) to several minutes (approx. 10). Level and time of effect are based on the dosage and size of the target,
Directed Sonic/Electromagnetic Wave: A device that fires sonic or electromagnetic pulses; it is built into a ring around the Tau Beam emitters.
Dimensional Disruptor: A specialized device that disrupts the flow of dimensional energies, suspiciously effective against mages, it is built into the gauntlets with the fingers used for aiming and frequency adjustment.

Defensive Functions

Personal Cover Shield: Basic energy shield, hypothetically capable of blocking nearly anything up to a direct nuclear blast.
Energy-Leech Shield: A unique energy shield that encompasses the armour, absorbing energy used to try and damage the armour to power the shield.
Structural Integrity Field: A "skin-tight" redundant shielding that completely encases the armour (as well as encasing the wearer underneath), capable of withstanding an enormous amount of punishment.
Internal Nanite Reassembly Unit: An internal repair function, allowing the systems of the armour to be repaired mid-battle, should any be taken offline.
Inertial Dampener/Life Support System: Provides protection from physical trauma to the pilot, as well as protection from hazardous environments. This allows the suit to be piloted in the vacuum of space or in the middle of a Radioactive Wasteland, at least for a period of time.
Force Field Expansion Module: A device that allows the expansion of the personal force field, as well as project it onto others.
Psionic Supressor: A specialized defense that renders the wearer, or anyone within the projected field virtually immune to telepathic assault, as well as technopathy, and renders such powers supressed.

Utilitarian

Mobility

Propulsion Jets: A pair of jet boosters at the soles of the boots and on the back of the breastplate, these projectors allow for flight up to speeds of ~3000 MPS (meters per second) for up to 168 hours, and can hypothetically maintain 700 KM/H indefinately. These boots are also able to propel the armour through bursts into the air.
Teleporter: A built-in teleportation device, allowing instantanious movement. Range: 1-2000 Meters. If teleporting from an outpost or Armoury, range extends to ~40000 Meters.

Other

Enhanced Strength: Physical strength enhanced due to armour robotics. Maximum Lifting Capacity: ~0.3 Metric Kilotons.
Sensor Array: A vast array of sensory equipment, allowing him to see in every posible visual spectrum, detect countless energy signatures, a very sensetive heart beat sensor, etc.
Tractor Beam: Fitted into the tips of his fingers, the tractor beams can be used to grab, throw, or otherwise manipulate objects (including living things) of virtually any size and shape. Objects are frozen in place by a "skin-tight" force field the beam projects on targets.
Electro-Magnet: Built into the gauntlets, these gadgets allow the projection and manipulation of magnetic fields.
Gravitational Flux Generator: A system designed to manipulate and create gravity wells, it is spread across the arms.

Special

Jet Pack Module: Unique to the Outer Atmosphere/Deep Space Suit, the jet pack boosts armour speeds to acheive atmosphere escape velocity, and propel the armour through the void of space at several times the speed of sound.
Oxygen Tank Module: Unique to the Deep Sea Suit, this module adds an extra 48 hours of air.


Ubran Defense Suit


File:Panzer Backpack Armour.jpg
The UDS (Urban Defense Suit)

The Urban Defense Suit (UDS) is a small, compact armour built for on-the-go immediate use in a crisis, such as when getting mugged. It has few, yet useful, functions:

Magnetic Lift Field & Compact Folding: The UDS has a very special function, the ability to fold itself into a backpack, and a magnetic lift to render it light enough to carry on a casual day.
Force Field "Armour Plates": Force fields projected above specific locations on the armour, these force fields function similarly to hardlight armour, save for the fact they are invisible.
Personal Cover Shield: While identical to the designs in the other armours, the UDS's cover shield is midly weaker due to an inferior power source.
Point-Blank Electric Discharge Unit


Drachen Mech


File:Panzer Drachen Mech.jpg
The Drachen (German for Dragon) Mech

There are times when his main armour does not quite have the defenses for an operation, or he needs to hold a position for an extended period of time without any real break. This is where the really big gun comes in.

Offensive Functions

16.4x113mm Gatling Gauss Cannon: Main armament of the Drachen, with rapid fire capability, as well as the ability to alter the firing arc.
Shotgun Atl-Fire: A secondary barrel on the main cannon, functions as a shotgun.
Macro Missile Launcher: A pair of rocket launchers attached to the back.
Tau Particle Beam: Like the main armour, but attached to the left hand exclusively.
Micro Missile Launcher: A tiny rocket launcher on the left hand.
Ionized Particle Discharge Module: A charged ion field erruption from the mech.

Defensive Functions

Structural Integrity Fields & Plate Armour: Redundant external force fields, as well as more underneath the plate armour to protect internal circuitry and the pilot.
Energy Shield
Energy Leech Shield: Similar to main armour design, but slightly stronger due to superior power source.
Internal Circuitry Repair Nanites

Utilitarian

Jet Boots: While powerful, the jets do not allow sustained flight, as the mech is not designed for it. Instead, they allow short bursts for high jumping. Superior Strength: Hydrolics allow for incredible amount of physical strength. Maximum Lifting Capacity (one hand): ~0.5 Metric Kilotons


Behemoth Battledroid


The Behemoth Battledroid

A 100 feet/30.48 meters tall dual-nuclear fission reactor powered giant robot designed to combat kaiju, dubbed the ‘Behemoth Battledroid’.

Offensive Functions

Macro Missile Salvo: An excess of rockets fired from both shoulders, a single salvo containing enough firepower to level a skyscraper.
Eye Laser: Built in conjunction with the ocular sensors, a high powered laser capable of cutting through solid Kendrium at 12 decimeters per second.
Drill Hands: The Battledroid's hands are capable of locking into into a point, making it easier to penetrate the thick hide or armour of other colossal foes.

Defensive Functions

Custom Alloy & Kendrium Plate Armour: Very thick armour plating provides intense protection against damage.
Energy Deflection Shield: Same design as all others, but massively scaled up in size and power.

Utilitarian

Mobility

Jet Feet: Massive jets built into the soles allow for brief bursts of airborne travel. It can jump.

Other

Ultra Strength: Robotics, hydraulics, and magnetic fields allow the colossal construct to move about and fight. Maximum Lifting Capacity: 2.8 Metric Kilotons


Relationships


Friends/Allies

Barricade [Gordon Wayne] (@Albert_Wanger)


Godfather, closest friend, and adoptive father. The extra-terrestrial ‘dragon’ has been around since the boy was born, and is the only person he trusts completely. He’s also the only one who can truly, completely control the boy.


Cannonade [Tarvanas Quartz] (@KalasEruthain)


Tarvanas is Gordon's partner, and therefore is seen as family to Albert as well. However, Tarry lacks much of the parental authority Gordon holds.


Cassandra Armstrong (@Miles_Prower12)


A long-time friend of the family, Armstrong is someone Albert trusts to be reliable on the battlefield, and supporting in times of struggle.


Enemies


VIPER


The Venomous Imperial Party of the Eternal Reptile (talk about a mouthful). Albert’s entire life, since birth, has somehow been under the shadow of this global collection of madmen, whether directly or indirectly. Kidnapped and/or attacked without provocation numerous times by the organization, they’re at the top of his “to exterminate” list. He hates them to the utter core, and will do anything – anything – to make things hard for them, or completely destroy their efforts in any field.


Doctor Oskar Wagner


A mid-tier VIPER scientist and highly-skilled geneticist. He is Albert’s ultimate enemy. The boy pursues the monster relentlessly, and he is the defining reason for Albert’s hatred of VIPER in general.


Mages


Albert abhors magic. It has been a long-standing source of personal greif for the boy, and is the oldest source of evil on Earth. Albert is whole-heartedly convinced that it is wholey evil, regardless of where it comes from. Thanks to this viewpoint, he sees those who use magic as corrupt, narcissistic villains, or arrogant fools who simply think themselves above the rest of humanity because of the power they wield.


Tropes


It had to be done.
Anti-Hero - slides between Type III and Type IV, depending on situations.
Anti-Villain - at risk of becoming Type III.
Powered Armour - Duh.
Science Hero/Gadgeteer Genius/Teen Genius/The Smart Guy/You get the idea.
The Determinator
Badass Bookworm - Some martial training, but nothing spectacular. Also, see Powered Armour.
Knight Templar Big Brother - Actively threatening his family in front of him is a VERY, VERY bad idea.
Badass Family - He's a supergenius with powered armour, his surrogate father (and his subsequent boyfriend) is a space-dragon/kaiju. All under the same roof.
Dangerously Genre Savvy - He has that wonderful gift known as common sense, and he isn't afraid to use it. He's also read the Evil Overlord's List.
Mysterious Past - Subverted. He won't talk about it, because it sounds ridiculous and sue-ish to him, but his 'father' is more than willing to share.
Awesome, but Impractical - He spends a lot of his free time designing some pretty weird gadgets that either wouldn't work, or there are much easier and less expensive means of going the same route.
Awesome, Yet Practical - His weapons. They all work, and either make explosions, a laser light show, or both.
Shoulders of Doom - His armour shoulder paldrons are actually pretty big. They also house his rockets.
Walking Armoury - While not as many armaments onboard as previous models, his armour still houses several different weapons.
More Dakka - The Drachen Mech.
Humongous Mecha - Because the best solution to giant monsters is equally giant robots.
No Kill Like Overkill - He does this every chance he gets. Why? Because it's fun. When he can't...
Deadpan Snarker - He always has to have the last word. Always. Granted, he does have his moments...
Jerk With A heart of Gold - He'll insult you, berate you, and probably even threaten you. But he'll also be one of the first to get between you and that very mean and evil person that really wants to kill you.
Archnemesis Dad - His biological father is a very less than friendly geneticist in employ of VIPER.
Missing Mom
Nerves of Steel - Even to those that may frighten him, it is still very hard to illicit such a resonse from him.
The Chessmaster - And a decent one at that, for a "hero."
Freeman For A Day Card - While this is largely owed to his tactical genius and the power of his armour, Albert has had his fair share of fighting marathons, and won most of them.


Public Knowledge & Comments/Rumors

Panzer's identity is public knowledge, therefore he is easy to look up and learn about (almost. Looking at you, Wikipedia!). Students at MCU, agents of PRIMUS and UNTIL, and VIPER would all be very well aware of who he is. His abrasive attitude, however, has kept him in the dark among the media. The closest thing he has are ocassional news reports of hero groups he was a part of, and a Youtube video or two of him in action.


Comments from other Heroes/Rumors from the Public

"You're a good kid, Al! Jus' need to show a little more restraint." - Cassandra Armstrong


"He's a good kid...just wish he wouldn't annoy the officers around here so much" - PRIMUS Official Rayl Torien. (AKA Proud Patriot)


"Al has a weeeeird homelife, what with the space dragons and the serious VIPER hate and the armor building and all. But I guess that makes sense since he's kind of weird. Might be the other way around though. It's hard to tell these days." - Nightfang


Post a Comment
CommentBox created by @Maekada