Knox

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{Template:Name
And for my dreams I'll pay dearly, forfeit my rights to see clearly.
Player: @Kliffoth
Information
Real Name Warren Knox
Known Aliases: Knox
Species: Metahuman
DOB: June 20, 1984
Height: 5ft 10in
Weight: 240lbs
Eye Color: N/A
Hair Color: Blond
Citizenship: U.S.
Place of Birth: Massachusetts
Base of Operations M.C.
Marital Status: Single
Known Relatives: Undisclosed
Powers: Durability, athletics, super strength...And then he transforms.
Abilities: Extreme sense adaptations, aether/energy siphon
Equipment: Nothing of note.


Personality

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Appearance

Coming soon

History

Coming Soon

Powers, Skills, & Abilities

  • When transformed -
  • Physical: Super strength, resilience and recuperation to damage. His body is plated with a regenerative chiton-esque material. Outstanding athletics.
  • Non-physical: Siphoning of aether/energy, even entropic remains, limited capacity of his assimilation thereof; more often used to debilitate stronger foes. There's some lead-up, however. An assessment of the energies at work, before "digging in." More often than not, the drain is used to speed along regeneration, but may be repurposed to other ends.
  • Sense adaptation: Heightened senses and perception, still lacking physical eyes. Passively, he can 'see' the world as interpreted by pinging sound and changes in air pressure density. An extrasensory nervous system can reveal far more: thermal, chemical, bioelectric, etc.
  • Abstract sense: Still developing, after all this time. Strong empathic surges often set off what he'd describe as a fulmination of color and shape, for example. While he can at times push his extrasensory nerves to achieve similar effect, often to reveal evasive speech as lie or half-truth, the passive form can catch Knox off-guard.
  • In normal form -

Knox retains some of the traits from his transformation, particularly in physical strength and athletics; physical 'toughness' is above average as well. The passive form of sight is, quite fortunately, a constant. He can push some of the other sensory nerves into focus, but not without a good deal of effort. Essence drain and related abilities are almost entirely suppressed. Accelerated recuperation from damage is present, but not nearly at the level of his transformed state; general resistance to disease, toxins, and so forth is well above average.

  • Skills: Mechanically knowledgeable, competent enough in most cases to reverse engineer at the mechanical level; most of his experience here has been put to use in eniterly aesthetic fabrication. Heightened senses have developed an investigative instinct, whether through interrogation or tracking; the latter easily more effective in his transformed state. While he received some training in martial arts, he's more of a brawler, an instinctive fighter that borrows heavily from his enhanced perception. Off-grid survival, from an impromptu crash-course in his history.

Weaknesses

While not defenseless in his normal form, Knox is certainly an easier target; a well-coordinated attack could overwhelm him. In his transformed state, striking at distance would be the most viable option, provided that distance could be maintained. And while not usually susceptible to mind games, playing on Knox's general inability to fit in with normal society could be used to one's advantage. Presently, he can not communicate by conventional means while transformed, limited to a one-way conversation with anyone short of a talented telepath.