Enforcers Of The World

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OOC Notes

The Enforcers of the World is a top secret government-directed black-ops squad consisting of government operatives, superheroes, mercenaries and even supercriminals brought together for the purpose of dealing with threats to American national security before they become issues of public concern. Operating under a clandestine branch of the US Government, the Enforcers act as their nation's heavy and forceful hand when no other option is available. In equal parts a black-ops team, a first response unit, a hit squad and a covert supergroup, the Enforcers of work in the shadows to insure that the problems of tomorrow don't become the tragedies of today.

The Enforcers of the World, despite the name, share no relation to the Protectors of the World.

Current Objectives

History

The Bunker

Concealed deep within the wilderness of Valhalla, a small unpopulated tropical island off the coast of America, the Bunker acts as a garrison and base of operations to the Enforcers of the World. Previously the scientific facility responsible for the very first Project: Patriot back in 2002, the Bunker has since been converted, under the authority of Special Agent Kurt White, into a highly functional military base which hosts a variety of useful features which aid the Enforcers in their clandestine operations and is constantly manned by a handful of trusted operatives who ensure everything is kept in working order.

  • Surface-level facility with five underground levels to maximise usage of space.
  • Surface level acts as a hangar equipped with several transport and fighter aircrafts. The hangar leads out to the outer grounds but also has a runway leading through a nearby mountain for the rapid deployment of the Enforcers' main aircraft.
  • The first level acts as a recreation area and has been divided into a few break rooms, a mess hall, a gymnasium and a laundromat. There the Enforcers and stationed crew are free to spend their periods of inactivity stimulating themselves.
  • The second level acts as barracks for the Enforcers and the crew stationed at the Bunker. Though the barracks are relatively small and spartan, each operative gets their own and is free to personalise their space however they deem fit.
  • The third level acts as an armory for both the Enforcers and the stationed crew. Though the crew are only allowed access to the armory's standard section and equipment, Enforcers have a more open access to the armory and are typically authorised to access its classified section.
  • The fourth level acts as a mission control centre and is normally kept closed off from non-Enforcers, with the exception being a small handful of specialised personnel who keep it running. There, the Enforcers are briefed on their upcoming missions and debriefed on their completed ones. The mission control centre also operates as a surveillance, communication and information centre wherein personnel work to keep the Enforcers up-to-date.
  • The fifth level is also closed off to non-Enforcers save for those assigned to guard it and acts as a containment facility, securing captured enemies in the interim before they are either transported to an official holding facility or tried and executed. The facility's most consistent occupant is the Enforcer known as Mindleech.
  • The facility's grounds act as a land vehicle deployment site and has been outfitted with various security measures, such as roaming cameras and guard towers. In addition, the outer grounds also come outfitted with landing strips and helipads. On the lighter side, several of the stationed crew have used the outer grounds for recreational activities such as basketball and athletics.
  • The perimeter of the facility is guarded by a powerful electric fence and unmanned sentry turrets. For additional security, patrols around the facility and the island as a whole are performed on a regular basis. In addition, there is a pier for naval based operations.
  • The entire facility is controlled by an A.I system known as 'HANAH'. Arguably one of the most advanced A.Is at the government's disposal, HANAH ensures that any attempt at accessing facilities and data one has not been authorised to access, be it from the facility itself or from an outside source, ends in failure and prosecution.


The Bunker, current headquarters of the Enforcers.

The Squad

All-Star//:Agent Nate Carter

Role: Leader/Designated Marksman

Powers/Abilities: Hyperkinesis. Exceptional Marksman. Advanced Military Training.

Psychological Evaluation:

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Riptide//:Agent Avakai Ty'lori

Role: Heavy Weapons

Powers/Abilities: Voltexi Physiology. Alien Tech Proficiency. Skilled Mercenary and Bounty Hunter.

Psychological Evaluation:

Words Go Here



Bruno McLeod//:Agent Bruno McLeod

Role: Powered Support

Powers/Abilities: Cryokinesis. Enhanced Regeneration. SAS Training.

Psychological Evaluation:

Words Go Here




Expedite//:Agent Buckley Sanford

Role: Scout/Infiltration

Powers/Abilities: Superhuman Speed. Enhanced Condition. Accelerated Biology.

Psychological Evaluation:

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Dire//:Agent Lilian Dawson

Role: Hyper-Lethal Asset

Powers/Abilities: Superhuman Strength. Superhuman Durability. Healing Factor.

Psychological Evaluation:

Words Go Here




Psicho//:Agent Judas Creed

Role: Intelligence Specialist

Powers/Abilities: Telepathy. Technopathy. CIA Training.

Psychological Evaluation:

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Doomsdame//:Alpha Series

Role: Powered Assault

Powers/Abilities: Enhanced Condition. Killing Instinct. Programmed Combat Skills.

Psychological Evaluation:

Words Go Here




Mindleech//:Emily Demarche

Role: Psionic Support

Powers/Abilities: Telekinesis. Telepathy. Psionic 'Leeching'.

Psychological Evaluation:

Words Go Here



The Support

The Director//:Special Agent Kurt White

Role: Director

Powers/Abilities: N/A

Psychological Evaluation:

Words Go Here



The Chauffeur//:Lt Col Donald O'Duffy

The Chauffeur

Role: Transport

Powers/Abilities: Vehicular Intuition. USAF Training.

Psychological Evaluation:

Words Go Here



HANAH//:Hyper-Reactive Adapting Nodule for Authorised Handling

Role: Various

Powers/Abilities: Highly-Intelligent A.I

Psychological Evaluation: N/A

Words Go Here




Notable Missions


Enforcersbanner.png v  d  e
Director
Special Agent Kurt White
Squad Leader:
Agent Nate Carter
Squad Members:
Agent Avakai Ty'loriAgent Bruno McLeodAgent Buckley Sanford
Prisoner #582: Emily Demarche