Difference between revisions of "Doctor Silence"

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  | player = @eternalsorcerer
 
  | player = @eternalsorcerer
 
  | image = DoctorSilenceUpperHalf.jpg
 
  | image = DoctorSilenceUpperHalf.jpg
  | caption = Doctor Silence's most current incarnation
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  | caption = One of Doctor Silence's previous appearances.
 
  | realname = L. Walker
 
  | realname = L. Walker
 
  | alias = The Silent Sorcerer, Sentinel of Ma'at
 
  | alias = The Silent Sorcerer, Sentinel of Ma'at
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  | bravery = 7
 
  | bravery = 7
 
  |}}
 
  |}}
{{WIP}}
 
'''Doctor Silence'''  is a mystical hero who has been around since the middle ages, although he did not make his first appearance until World War I. Since then, he has used his magic to uphold order and battle chaos and injustice. Despite his potent sorcery, he’s not often seen on the battlefield. Rest assured, however, he will appear if ''anything'' threatens the order of the universe. It is his duty. <br>
 
  
<center>“Doctor Silence should not talk. Given his knowledge of divine words, reality could bend to his commands. I only pray that Thoth will not take pity on his former student...” -Ra, God of the Sun</center>
+
'''L. Walker''', better known as '''Doctor Silence''', is a powerful mystic who has apparently been around since the Middle Ages, according to an unknown source. Despite his great magical prowess, he lacks notoriety due to how little he appears in the public eye to do battle with evil. Instead, he keeps to himself under his alter-ego and runs an inauspicious bookstore in Millenium City known as "A Secret Corner."
  
 
[[File:Iron Cross.jpg|thumb|Doctor Silence's Symbol]]
 
[[File:Iron Cross.jpg|thumb|Doctor Silence's Symbol]]
  
 
=History=
 
=History=
==As a Mortal==
+
==Early Life==
L. Walker was born late into the Middle Ages in the town of York to a priest and his wife. Walker’s mother died during childbirth and his father raised him alone, isolating him from other children. His father, the priest of York, taught Walker to be devoutly religious like him and by the age of ten, had committed the entire Bible to memory. He did his best to appease his father but was never truly happy himself.  
+
L. Walker was born sometime towards the end of the Middle Ages to a devoutly religious priest and his wife. His youth was lonely existence as his father would routinely force him to study out of the Bible and keep him locked up in their house. By the age of ten, Walker had committed the entire Bible to memory. The only solace Walker had from his father's strict rules was his imagination and desire to see the world from beyond what the Bible said. In secret, he explored these ideas with encouragement from his mother who desired him to expand his knowledge beyond his religious teachings. <p>
 +
At some point, his mother died, and his father found out about his secrets, beating him as a result. Sometime later, Walker would flee his hometown to escape his father's abuse.
  
Walker eventually found something that piqued his interest when he snuck out of his home. He ran into a book keep who had a plethora of books that were so different from the biblical stories that he had been raised on. Every day he would sneak out when his father was away and read these books with a great passion, blossoming into a young philosopher, questioning everything he had been taught.  
+
==Becoming the Sentinel of Ma'at==
 +
Walker would eventually find his way to Egypt where he would become lost in the desert before stumbling into a town. What appeared to be a place where he could rest and recover was abandoned and decrepit. All that could be found from the settlement was an old amulet that Walker would place around his neck before he collapsed from exhaustion and dehydration.
  
He tried his best to keep his true nature hidden from his father, fearing persecution if his father found out, but in the end, his father discovered his impious activities. Disgusted by what the book keep has allowed his son to become, he accused the man of heresy and had him sentenced to death. Walker was forced to watch this man’s execution as a lesson to never disobey his father again.  
+
When he awoke, he found himself in the Egyptian Underworld, the Duat, though he was unaware of it at first. Only when he met a demon did he realize he had died. Furthermore, he discovered that he suddenly lost his ability to speak. Distraught, he traversed through the Duat, attempting to find a place where he could make sense of everything that had happened to him.  
  
However, Walker continued to disobey his father and eventually ran away from his hometown to explore the countryside, looking for answers to the questions that had been raised during his secret reading sessions. Eventually, he found himself in the land of Egypt, a mysterious place that had been depicted in a few of the books he read. He began to explore the deserts of Egypt despite many warnings not to do so.
+
Eventually, he ran into a vicious, serpentine-like creature that attempted to destroy him but an ibis-headed man saved him. This man, recognizing Walker as the soul of the recently deceased, introduced himself as Thoth. Walker was ushered to the Hall of Judgement where Anubis began the ceremony to weigh Walker's heart. The ceremony, however, never took place. Anubis discovered that parts of Walker's soul had been damaged beyond repair, specifically his ren. It was determined that Walker could not continue onto the afterlife in any form because of this.
  
The land of Egypt was hot and brutal, unforgiving to Walker’s inexperience with the desert. With little water and no food, he trekked through the desert, no longer knowing where he was going. When he finally happened upon a small town, he searched for anyone who might be kind enough to give him food and water, but the town was empty; no one lived there.
+
Though, as Walker pleaded for passage to the afterlife, Thoth noticed that Walker's soul had been damaged by powerful magic. The God of Wisdom eventually deduced that the amulet Walker had found was the source of the damage. Unfortunately for Walker, this meant little as the damage was irreversible.
He explored the town and eventually found a decrepit amulet that he felt compelled to wear. When he did, however, he was inflicted with a pain that was unbearable and collapsed.
+
  
==Becoming the Sentinel of Ma'at==
+
However, instead of leaving Walker by his lonesome in the Duat, Thoth chose to become a mentor to Walker, teaching him how to use his newfound powers. Walker, at first, disliked the fact that his powers barred him from ever passing onto the afterlife, but came to enjoy learning about the mystic arts and the arcane world. Under Thoth's tutelage, Walker became an adept sorcerer.
Walker soon awoke to find himself in the Egyptian Underworld, though he did not know it at first. He had no idea how he had gotten there and only realized that he was in some type of underworld when a demon, who wanted to barter for his soul, told him. Walker traversed the Underworld, evading monsters and demons when he finally happened upon another man. Relieved to find someone like him, Walker was shocked to find the man had the head of an ibis. The man, sensing Walker’s discomfort, shifted into the form of a man with a human head, revealing himself to be Thoth, the God of Knowledge. He asked why Walker was in the Egyptian Underworld as no human had come for centuries, but when Walker went to answer, he found that he could no longer speak.
+
  
Thoth assumed that Walker had died and went to the Underworld, or Duat, to have his soul judged. Thoth, having not judged many souls for centuries, hastily lead Walker to the Hall of Judgement where they met Osiris. Walker attempted to explain that he did not know what was happening through hand gestures, but Thoth assumed that Walker wanted to pass onto the afterlife. Before he could have his heart judged, Anubis, the God of Mummification, noticed the amulet hanging around Walker’s neck.
+
After centuries of training, Thoth declared Walker a master of the mystic arts and allowed him to either remain in the Duat or attempt to return to the mortal world. Walker chose the latter, but Thoth gave him a stipulation. If he were to return to the mortal world, he would act as the hand of the gods in order to maintain the balance of the universe as they no longer could due to the Ban. Walker agreed and found a way to return to the mortal world.
  
The gods then realized that Walker is still alive and in somewhere in the Egyptian desert. Thoth explained to Walker that the amulet he has put on was to be used in a ritual that would grant a chosen Egyptian great power in a time of need, but it was lost before it could be used. Thoth assumed from the bad shape of the amulet, the magic must have become unstable and was ready to latch onto the next available vessel, which happened to be Walker. Thoth then helped him return to the land of the living.
+
For centuries, Walker would do his duty as the Sentinel of Ma'at and use his magical powers - though they were limited due to the Ban - to maintain the order of the universe. Though his devotion to his duties would falter and he would abandon his responsibilities.
  
When he returned to his body, Walker found that he was no longer dying of the intense heat or extreme dehydration in the Egyptian Desert. He took off the amulet, hoping that it would restore his ability to speak, but to his disappointment, it did not. Thoth appeared behind Walker as an avatar and guided Walker to a shelter where he could rest. Thoth explained that since Walker put on the amulet, he must become the gods’ warrior of Ma’at as the Ban prevents them from directly intervening in mortal affairs. Once Walker accepted his fate, which took about two years of constant coercion by Thoth, he eventually consented to be trained to become a sorcerer.
+
==Contemporary History==
 +
Long after Walker returned to the mortal world, he founded a small bookshop called "Ye Olde Bookshop" where his hometown once stood. He would remain there for a majority of his time.
  
During his training, Walker actually discovered that he enjoyed learning about the mystic arts and grew to like his training. He spent most of his time in meditation, learning from Thoth, so he did not know until his training neared completion that he had been in a state of meditation for almost fifty years. Walker was distraught, wondering how he could defend truth and justice if he was a seventy-year-old man. Thoth revealed that when the amulet infused him with magic, it had damaged his ren or True Name. Technically speaking, because of this damage, Walker did not have a True Name. Thus, he could not die or age as he did not technically exist.
+
During World War I, Walker would intervene and assist those displaced but could not do much more as his magic was weak outside of the Duat.
  
Once his training was complete, it was the beginning sixth century and Walker began to do as Thoth had asked of him. He soon discovered that his immortality did not prevent him from dying, but instead allowed him to circumvent death in the form of rebirth. Learning this, Walker began to distance himself from humanity as being reborn was excruciatingly painful. After centuries of defending Ma’at, Walker grew tired of repeating the same task over and over again. He retired to his hometown of York where he opened a bookshop.
+
When World War II began, the limitations the Ban had put on his magic lifted, and he was able to take a more significant role in the war, continuing to help refugees escape the tyranny of Germany. However, his time in the war would be cut short during the Bombing of London where he was struck by a bomb trying to defend the city. After recovering from the second World War, Walker would open a bookshop in Detroit.
  
==World Wars==
+
In 1977, during the Gadroon Invasion, Walker was quick to answer the call to defend the planet, being dubbed the Silent Sorcerer in newspapers. However, he would be fatally wounded in the first days of invasion and not return until the end of the twentieth century.
Walker did not return to the role as a Sentinel of Ma’at until the World Wars. In the first World War, he offered refuge to those displaced by the war, but could not do much more as the Ban prevented him from using his magic to its fullest extent.  
+
  
It was not until the Second World War that his powers were no longer hindered due to the actions of the Nazis attempting to bestow mystical powers on themselves. He provided passage for the escaping persecuted into other countries where they would be safe. During the Bombing of London, Walker would do his best to defend his home country but would be killed saving the life of Winston Churchill. He would not return from the Duat until 1950.
+
In 1992, Walker would don the mantle of Silent Sorcerer once again during the Battle of Detroit, later being dubbed Doctor Silence. When Doctor Destroyer began destroying parts of the city, he managed to save a small class of children from the attack with a shield.
 
+
==Contemporary History==
+
In 1977, Walker took part in the Battle for the Planet where he was among the heroes who helped fight off the Gadroon Squadron. However, in the first days of the battle, he was fatally injured by a Gadroon Soldier and was forced to enter to the Duat recuperate. He was not able to take part in the Battle anymore after that.
+
 
+
In 1992, Walker’s bookshop is destroyed in the Battle of Detroit and he dons the mantle of Doctor Silence once again to battle Doctor Destroyer. He manages to protect a small portion of the city from total destruction, saving a class of school children in the process.
+
  
 
In 2010, Walker sensed a disturbance in Vibora Bay and quickly arrived at the scene to an apocalyptic hell. He then became a part of a team of heroes who rescued survivors in the city. His magic proved very effective against Therakiel’s cronies. Despite this, during a patrol for survivors, his team was ambushed and he sacrificed himself to teleport the other heroes back to Doctor Ka’s brownstone. He was forced into the Duat to recover.
 
In 2010, Walker sensed a disturbance in Vibora Bay and quickly arrived at the scene to an apocalyptic hell. He then became a part of a team of heroes who rescued survivors in the city. His magic proved very effective against Therakiel’s cronies. Despite this, during a patrol for survivors, his team was ambushed and he sacrificed himself to teleport the other heroes back to Doctor Ka’s brownstone. He was forced into the Duat to recover.
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===A Secret Corner===
 
===A Secret Corner===
'''A Secret Corner''' is the book shop that Walker owns in Millennium City. It has a single room with a multitude of bookshelves with varying heights that are overflowing with books. It is Walker's current base of operations. He can often be found inside of it, reading.
+
'''A Secret Corner''' is the bookshop that Walker owns in Millennium City. It has a single room with a multitude of bookshelves with varying heights that are overflowing with books. It is Walker's current base of operations. He can often be found inside of it, reading.
  
 
=Appearance=
 
=Appearance=
Walker is a tall, young man who is described to be very handsome and good looking. This is a result of his immortalization. He keeps his dark brown hair brushed and no amount of wind or physical contact can mess it up. His eyes are a light blue color. He has a lean, muscular body with a pale, but even complexion.  
+
Walker is a tall, young male described to be handsome by some but average by others. Physically, he is lean with an even complexion. His eyes are light blue, and he keeps his brown hair brushed and short.
  
As Doctor Silence, he has four incarnations throughout history.
+
In the past, Walker did not don much when he used his magic for good. However, in recent times, he would wear a blue and silver suit with gold gloves, boots, and shoulder pads. The design of his costume would remain somewhat symmetric until the Battle of Detroit where it is appearance is much like it is today.
  
'''Civilian''' <br>
+
His suit is mostly blue with silver trim. His right arm is uncovered and lacks gloves. Instead, it has a golden wristband and armband. His shoulders are protected by golden plating. His left arm has golden, elbow length gloves. His cloak is silver with a collar, and he wears a mask. Around his waist is a silver belt with a golden buckle. He has white leggings under a blue, arched skirt. His boots are golden.
In his civilian attire, he wears a brown trench coat or overcoat with a black vest and white button front shirt underneath. He also wears dark blue jeans tucked into steel toed, knee high combat boots. Occasionally, he will wear a tie and when goes outside, a fedora. He wears a wire frame pair of reading glasses.
+
 
+
'''Golden Age''' <br>
+
In the Golden Age, at the start of World War II, Doctor Silence wore a lab coat with a blue nylon suit underneath that had padding in his shoulders. He wore silver boots and white formal gloves. In this incarnation, he wore no mask.
+
 
+
'''Silver Age''' <br>
+
In the Silver Age, Doctor Silence's costume remained largely the same, but he no longer wore his lab coat and his blue suit had a white collar. He wore white gloves with white boots and briefs over his leggings. He also donned a white cape.
+
 
+
'''Bronze Age''' <br>
+
During the Bronze Age, his costume comprised of a navy blue spandex suit with a silver design on his torso and briefs over his leggings. Around his waist was a black belt with a yellow square buckle. He wore gray gloves that went to his elbows and gray boots that matched. He also had a broached cape.
+
 
+
'''Iron Age''' <br>
+
In the current era, Doctor Silence wears a blue flex suit with a thin silver breastplate with matching bands around his biceps. His gloves are gray and flared, running to his elbows while his boots are now solid silver and are banded at the top. Around his waist is a black belt with a gold, circular design as a buckle. Finishing off his ensemble is his collared cape with two broaches on his shoulders. He now wears a magically enchanted mask.
+
  
 
=Personality=
 
=Personality=
Walker is a quiet and anti-social person, but it is not because of shyness; it is because he is not interested in the squabble of mortals, despite once being mortal himself. Since his rise to immortality and power, Walker has considered himself someone above mortals, which gives way to somewhat of a condescending attitude. However, people normally do not recognize this as he cannot speak to express his contempt for them.
+
Walker presents himself as an aloof and unapproachable character, preferring to keep to himself and remain quiet. Many will often mistake this as shyness or anxiety. However, it is because Walker is not interested in common mortal issues as he views them as trivial compared to what he has been through. That being said, Walker can have a condescending attitude towards others due to his immortality, but his inability to speak makes it difficult for him to communicate this fact.
 
+
When he is alone, he often likes to pursue his academic interests and peruses libraries if he is not in his own bookshop. When the in the company of others, unless they intrigue him, he will usually try to find excuses to leave and do something more interesting.
+
  
His time with the Egyptian Gods in the Duat has heavily influenced him and their teachings are the motivations for him taking up the mantle of a hero. Although he is not interested in humanity, he still protects them as they are crucial to upholding Ma’at. However, he will not hesitate to sacrifice a few in order to preserve Ma’at. There are, of course, a few exceptions, such as mortals he knows personally.
+
In his lonesome, Walker prefers to pursue academic pursuits. Often, he will be found reading in his bookstore. When he is in the company of others, he will usually find excuses to leave the situation unless they are of interest to him. Despite his isolation, Walker does express interest in certain behaviors he finds confusing. For example, Walker is intrigued by technology and fails to see its use.
  
 
Due to his lack of interests with human affairs, he does not get involved in local threats as they do not pose big threats to Ma’at, but he will intervene in regional to planetary threats. He shows some interest in leaving Earth to explore other planets.
 
Due to his lack of interests with human affairs, he does not get involved in local threats as they do not pose big threats to Ma’at, but he will intervene in regional to planetary threats. He shows some interest in leaving Earth to explore other planets.
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=Abilities=
 
=Abilities=
 
==Powers and Abilities==
 
==Powers and Abilities==
Walker has a host of magical powers that make him a force to be reckoned with when he dons the mantle of Doctor Silence. In addition to his magical powers, he is ambidextrous, fluent in forty languages, including sign language, and able to read even the most illegible handwriting.
+
As a master of the mystic arts, Walker has a host of powers that make him a force to be reckoned with, even against other sorcerers. He has sheer raw power coursing through not only his veins but also the talent to use it with deadly precision.
 +
 
 +
In addition to magic, Walker is also fluent in forty languages, adept as sign language, and capable of reading even the most illegible handwriting.
  
 
'''Magic''' <br>
 
'''Magic''' <br>
Walker is a capable of complex and powerful spells, having no issue casting charms and enchantments that would be far too complex for any novice magic user. When using magic, he uses Medu Neter, a hieroglyphic writing system which roughly translates to Divine Words. He uses Medu Neter as runes to initiate spells or to evoke certain effects. However, Walker often opts to use his magic in a very simple manner, blasting enemies with powerful eldritch blasts and conjuring sturdy, mystical barriers.
+
Having been trained for centuries by Thoth, Walker has a deep understanding of magic's nuances that few other sorcerers have. He can cast complex charms and enchantments that advanced sorcerers would have difficulty with all by waving his hand.
 +
 
 +
In order to channel magic, Walker utilizes Medu Neter ("Divine Words"), a hieroglyphic writing system, as a conduit. Though he can summon Medu Neter to use magic, he often opts for a straightforward application of magic, using eldritch blasts and conjuring mystical barriers.
 
[[File:Seegre.PNG|thumb|Medu Neter for "Silence"]]
 
[[File:Seegre.PNG|thumb|Medu Neter for "Silence"]]
 
He can also use his magic to create "captions" to speak with others, but he seldom does this.
 
He can also use his magic to create "captions" to speak with others, but he seldom does this.
  
 
'''Immortality''' <br>
 
'''Immortality''' <br>
When Walker gained his magical abilities, the magic the amulet imbued him with warped parts of his soul, preventing him from passing onto the afterlife. When he sustains enough damage to die, his soul departs for the Duat until it is strong enough to be reborn where he considers being his “home.” His immortality does prevent him from dying of pestilence, plague, and poison. He will, however, still suffer any pain or drawbacks associated with the aforementioned.
+
When Walker gained his magical abilities, the magic had damaged his very soul beyond repair, forever barring him for entering the afterlife. As a result, Walker's deaths are never permanent. Instead, fatal damage to himself forces his soul to depart from the world of the living, much like death, but return after he has gathered the strength to form a new body.
 +
 
 +
Though his immortality does not allow him to die to pestilence, plague, and poison, he will suffer any drawbacks they may bring.
  
 
'''Flight''' <br>
 
'''Flight''' <br>
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==Equipment==
 
==Equipment==
 
'''Staff''' <br>
 
'''Staff''' <br>
Walker has a staff that he uses to augment his magical abilities. He rarely uses it to the point where if he were to bring it out, it is an indicator that the situation is dire. When not in use, it takes the form of a four inch long, wooden rod that is stored on a clip on his belt or in his pocket. When in use, it extends to become about four feet long with a feathered design at the top made of gold.
+
Usually hidden away on the back of his belt, Walker's staff is often only used for rituals where he needs a channel to funnel his magic through. He rarely uses it in combat scenarios.
 +
 
 +
Inactive, it is a foot long, wooden dowel. When activated, it elongates to a four feet long, polished, wooden staff with a golden feather ornament at the top.
  
 
'''Mask''' <br>
 
'''Mask''' <br>
A part of his costume introduced in the Iron Age, Walker’s mask is enchanted with powerful magics that allow him to survive in space and the depths of the ocean. It also acts as an air and radiation filter in addition to protecting him from extreme temperatures.
+
Though it appears to be rather mundane, Walker's mask is heavily enchanted. In essence, his mask allows him to survive the lack of pressure in space, the crushing pressure at the ocean floor, radiation, and extreme temperatures. It will also act as an air filter.  
  
 
'''Grimoire''' <br>
 
'''Grimoire''' <br>
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==Weaknesses==
 
==Weaknesses==
 
'''Immortality''' <br>
 
'''Immortality''' <br>
Walker’s immortality, while guarding him against death, does not guard him against injury. If he sustains enough damage that would kill a normal human, he will be forced into the Duat to regenerate. This could take him out for days, possibly years on end. Furthermore, if he is not on Earth when he dies, it will take his soul time to travel back to Earth in order to enter the Duat; his regeneration does not begin until he enters the Egyptian Underworld. It should be noted that the only place Walker can die permanently is Qliphoth. This is because the realm is the antithesis to life.
+
Though he is guarded against a permanent death, Walker still dies after sustaining enough damage to his person. Death could render him unable to act on the mortal world for days or possibly years. Furthermore, Walker must be on Earth in order to enter the Duat. If he is off the planet, his soul must travel to Earth before he can begin recovering.
  
'''Over-extension''' <br>
+
The only place Walker can die permanently is Qliphoth. This is because it is the antithesis to life.
Walker’s magic is powerful and potent, but improper regulation of his magic pool can lead him to tire himself out while a battle still rages on around him. As he gets tired, his magic grows weaker until he is barely capable of using it at all. Walker would have to rest to regain his strength.
+
  
 
'''Gold''' <br>
 
'''Gold''' <br>
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'''Silence''' <br>
 
'''Silence''' <br>
Walker’s inability could talk makes it difficult for him to coordinate his actions with teammates or warn them of impending danger. He also cannot access his full power. If he were able to speak, he would not have to summon hieroglyphs in order to perform his spells. He could speak instead. This is also more powerful.
+
When fighting alongside a team, Walker's inability to speak could pose communication problems. He would be unable to coordinate actions or warn allies of impending dangers. His inability to speak also extends to telepathy.
  
 
'''Concentration''' <br>
 
'''Concentration''' <br>
If Walker cannot concentrate, he cannot enact any spells or use any magic beyond his eldritch blasts. Furthermore, any spells (including shields) that he is currently maintaining would most likely fail or weaken if he is distracted.
+
All magic requires focus and if Walker's focus is broken, his spells will either fail to take effect or begin to fail. Though, Walker's more straightforward magic, such as eldritch blasts and smaller shields would not likely fail if his concentration falters.
  
 
'''Close Combat''' <br>
 
'''Close Combat''' <br>
While he is adept at fighting far range, fighting at a close range is an easy way to defeat him as his hand to hand combat skills are basic at best. Any hand to hand combat training he may have had is theoretical. Anyone who can close the distance with him can easily overpower him if he cannot knock them away from him before he is knocked out or killed. Those who are agile may be able to dodge his magic.
+
Walker is a master of ranged combat with his magic. However, his ability to fight at close range is rather poor due to his lack of hand to hand combat practice; all his hand to hand knowledge is theoretical at most. Opponents who can close the distance between him and them can overpower him if he does not create distance quickly.
  
 
'''Lack of a True Name''' <br>
 
'''Lack of a True Name''' <br>
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Mister Khaos is an ancient Egyptian sorcerer who managed to circumvent death by hiding his True Name so that he could not pass onto the afterlife. Since his first appearance, he is recognized as the nemesis of Doctor Silence. He often plots to increase his own magical power through the use of powerful magic artifacts and has had modest successes. His intelligence combined with his patience makes him extremely dangerous as he is willing to wait for long periods of time for his plans to come into fruition.
 
Mister Khaos is an ancient Egyptian sorcerer who managed to circumvent death by hiding his True Name so that he could not pass onto the afterlife. Since his first appearance, he is recognized as the nemesis of Doctor Silence. He often plots to increase his own magical power through the use of powerful magic artifacts and has had modest successes. His intelligence combined with his patience makes him extremely dangerous as he is willing to wait for long periods of time for his plans to come into fruition.
  
=Intersting Tidbits=
 
===Ra's Monologue===
 
"''Walker becomes like one of us as the days pass by. Though he no longer remains in the Duat, I can see the attitude of contempt we gods have for mortals in him. He protects Ma’at but is not concerned for the well being of the mortals. Has he forgotten he was once like them?
 
 
''The contempt I see is truly terrifying. If what Thoth says is true, then may he remain eternally silent.
 
 
''Doctor Silence should not talk. Given his knowledge of divine words, reality could bend to his commands. I only pray that Thoth will not take pity on his former student…
 
 
''If Walker regains his ability to speak, he will be akin to a god on earth, only the Ban will not affect him as he is not truly divine, but why would that matter? He could shatter reality in a short distance around him if he spoke so much as one word: osade [break].''"
 
 
===Thoth and Walker: Walker's Retirement===
 
"''Walker, you cannot simply leave your post as Sentinel of Ma'at.
 
 
''What do you mean humans are not worth protecting? They are your people are they no-.
 
 
''Immortality and Power mean nothing, Walker. You are still human. That is who you are. These people, they are your people. How can you not feel anything for them? You have been given great power and to not use it to protect your kind, that is Isfet, Walker. That is not Ma'at.
 
 
''Walker, you are '''not''' a custodian! You are a unique entity to whom fate has given immense power.
 
 
''Walker, do not walk away from me! I command you to return this instant! '''Walker'''!''"
 
  
 
=Tropes=
 
=Tropes=
 
'''The Speechless'''  <br>
 
'''The Speechless'''  <br>
Walker is incapable of talking. This leads to awkward situations where he enters a room, but no one notices and ends up having very private conversations before realizing he is in the room.
+
Walker is incapable of talking. He can enter a room and remain there for long periods of time, listening in on private conversations, before any of the occupants realize he is there.
  
 
'''Meaningful Name''' <br>
 
'''Meaningful Name''' <br>
Walker’s code name is Doctor Silence, an obvious reference to the fact that he cannot speak. He also earned a Ph.D. in English Literature sometime between 2001 and 2004, thus making him an actual doctor.
+
Walker’s code name is Doctor Silence, an obvious reference to the fact that he cannot speak and makes very little noise. However, he also earned a PhD in English Literature in 2004. Thus, he is an actual doctor, a Doctor of Philosophy.
  
 
'''Irony''' <br>
 
'''Irony''' <br>
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'''Ignored Expert''' <br>
 
'''Ignored Expert''' <br>
Walker is very clever and intelligent, capable of piecing together evidence and information, however, due to his inability to talk, he is often forgotten.
+
Walker's knowledge of the mystic arts and divine planes is great. However, he is rarely ever called upon for this knowledge.
  
 
'''But Not Too Bi''' <br>
 
'''But Not Too Bi''' <br>
Even though Walker is considered to be bi, he is actually more attracted to males than females. He was in a short lived romantic relationship with a forest nymph, but that did not last long as he couldn’t speak and she wanted him to compliment her.
+
Even though Walker is considered to be bi, he is actually more attracted to males than females. He was in a short-lived romantic relationship with a forest nymph, but that did not last long as he couldn’t speak and she wanted him to compliment her.
  
 
'''Battle Aura''' <br>
 
'''Battle Aura''' <br>
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*Walker's Iron Age costume has three of the four hieroglyphs needed to write "Silence."
 
*Walker's Iron Age costume has three of the four hieroglyphs needed to write "Silence."
 
**If Walker kneels and puts one hand to his mouth and another on his back, he becomes the final hieroglyph.
 
**If Walker kneels and puts one hand to his mouth and another on his back, he becomes the final hieroglyph.
*Walker has expressed that if he could talk, his catchphrase would be, “Silence!”
 
 
*Despite knowing sign language, Walker does not use it often because a majority of people he meets do not know sign language.
 
*Despite knowing sign language, Walker does not use it often because a majority of people he meets do not know sign language.
 
*His PhD in English Literature was obtained from Cambridge University. His Masters in Psychology was obtained from Harvard University.
 
*His PhD in English Literature was obtained from Cambridge University. His Masters in Psychology was obtained from Harvard University.
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[[Category:Character]][[Category:Divine]][[Category:Magic]][[Category:LGBT]][[Category:Hero]][[Category:Male]][[Category:Arcane]]
 
[[Category:Character]][[Category:Divine]][[Category:Magic]][[Category:LGBT]][[Category:Hero]][[Category:Male]][[Category:Arcane]]

Revision as of 16:13, 8 December 2018

Doctor Silence
Player: @eternalsorcerer
DoctorSilenceUpperHalf.jpg
One of Doctor Silence's previous appearances.
Biographical Data
Real Name: L. Walker
Known Aliases: The Silent Sorcerer, Sentinel of Ma'at
Gender: Male
Species: Human
Ethnicity: British
Place of Birth: York, British Empire
Base of Operations: Millennium City (currently); York (formerly)
Relatives: Unknown
Characteristics
Age: 566 (chronologically); 32 (biologically)
Height: 6'3"
Weight: 156 lbs
Eyes: Cerulean
Hair: Dark Brown
Complexion: Fair
Physical Build: Thin, Athletic
Physical Features: No Distinguishing Features; Mundane Appearance
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Unknown

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Secret
Years Active: 76
Citizenship: None
Occupation: Book Clerk
Education: PhD in English Literature
Marital Status: Single
Known Powers and Abilities
Sorcery, Immortality, Flight
Equipment and Paraphernalia
Staff, Mask, Grimoire
Physical Attributes
 
   Strength
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   Weapon
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   Durability
AttributeBar3.png
   Armor
AttributeBar5.png
 
   Speed
AttributeBar6.png
   Reflexes
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   Resistance
AttributeBar5.png
   Stamina
AttributeBar3.png
 
   Dexterity
AttributeBar8.png
   Agility
AttributeBar3.png
 
   Combat
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   Regeneration
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Non-Physical Attributes
 
   Energy
AttributeBar1.png
   Psionics
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   Telepathy
AttributeBar1.png
   Willpower
AttributeBar6.png
 
   Sorcery
AttributeBar9.png
   Technology
AttributeBar2.png
 
   Intelligence
AttributeBar8.png
   Knowledge
AttributeBar7.png
 
   Charisma
AttributeBar2.png
   Bravery
AttributeBar7.png
 
 
MaekadaBox created by @Maekada


L. Walker, better known as Doctor Silence, is a powerful mystic who has apparently been around since the Middle Ages, according to an unknown source. Despite his great magical prowess, he lacks notoriety due to how little he appears in the public eye to do battle with evil. Instead, he keeps to himself under his alter-ego and runs an inauspicious bookstore in Millenium City known as "A Secret Corner."

Doctor Silence's Symbol

History

Early Life

L. Walker was born sometime towards the end of the Middle Ages to a devoutly religious priest and his wife. His youth was lonely existence as his father would routinely force him to study out of the Bible and keep him locked up in their house. By the age of ten, Walker had committed the entire Bible to memory. The only solace Walker had from his father's strict rules was his imagination and desire to see the world from beyond what the Bible said. In secret, he explored these ideas with encouragement from his mother who desired him to expand his knowledge beyond his religious teachings.

At some point, his mother died, and his father found out about his secrets, beating him as a result. Sometime later, Walker would flee his hometown to escape his father's abuse.

Becoming the Sentinel of Ma'at

Walker would eventually find his way to Egypt where he would become lost in the desert before stumbling into a town. What appeared to be a place where he could rest and recover was abandoned and decrepit. All that could be found from the settlement was an old amulet that Walker would place around his neck before he collapsed from exhaustion and dehydration.

When he awoke, he found himself in the Egyptian Underworld, the Duat, though he was unaware of it at first. Only when he met a demon did he realize he had died. Furthermore, he discovered that he suddenly lost his ability to speak. Distraught, he traversed through the Duat, attempting to find a place where he could make sense of everything that had happened to him.

Eventually, he ran into a vicious, serpentine-like creature that attempted to destroy him but an ibis-headed man saved him. This man, recognizing Walker as the soul of the recently deceased, introduced himself as Thoth. Walker was ushered to the Hall of Judgement where Anubis began the ceremony to weigh Walker's heart. The ceremony, however, never took place. Anubis discovered that parts of Walker's soul had been damaged beyond repair, specifically his ren. It was determined that Walker could not continue onto the afterlife in any form because of this.

Though, as Walker pleaded for passage to the afterlife, Thoth noticed that Walker's soul had been damaged by powerful magic. The God of Wisdom eventually deduced that the amulet Walker had found was the source of the damage. Unfortunately for Walker, this meant little as the damage was irreversible.

However, instead of leaving Walker by his lonesome in the Duat, Thoth chose to become a mentor to Walker, teaching him how to use his newfound powers. Walker, at first, disliked the fact that his powers barred him from ever passing onto the afterlife, but came to enjoy learning about the mystic arts and the arcane world. Under Thoth's tutelage, Walker became an adept sorcerer.

After centuries of training, Thoth declared Walker a master of the mystic arts and allowed him to either remain in the Duat or attempt to return to the mortal world. Walker chose the latter, but Thoth gave him a stipulation. If he were to return to the mortal world, he would act as the hand of the gods in order to maintain the balance of the universe as they no longer could due to the Ban. Walker agreed and found a way to return to the mortal world.

For centuries, Walker would do his duty as the Sentinel of Ma'at and use his magical powers - though they were limited due to the Ban - to maintain the order of the universe. Though his devotion to his duties would falter and he would abandon his responsibilities.

Contemporary History

Long after Walker returned to the mortal world, he founded a small bookshop called "Ye Olde Bookshop" where his hometown once stood. He would remain there for a majority of his time.

During World War I, Walker would intervene and assist those displaced but could not do much more as his magic was weak outside of the Duat.

When World War II began, the limitations the Ban had put on his magic lifted, and he was able to take a more significant role in the war, continuing to help refugees escape the tyranny of Germany. However, his time in the war would be cut short during the Bombing of London where he was struck by a bomb trying to defend the city. After recovering from the second World War, Walker would open a bookshop in Detroit.

In 1977, during the Gadroon Invasion, Walker was quick to answer the call to defend the planet, being dubbed the Silent Sorcerer in newspapers. However, he would be fatally wounded in the first days of invasion and not return until the end of the twentieth century.

In 1992, Walker would don the mantle of Silent Sorcerer once again during the Battle of Detroit, later being dubbed Doctor Silence. When Doctor Destroyer began destroying parts of the city, he managed to save a small class of children from the attack with a shield.

In 2010, Walker sensed a disturbance in Vibora Bay and quickly arrived at the scene to an apocalyptic hell. He then became a part of a team of heroes who rescued survivors in the city. His magic proved very effective against Therakiel’s cronies. Despite this, during a patrol for survivors, his team was ambushed and he sacrificed himself to teleport the other heroes back to Doctor Ka’s brownstone. He was forced into the Duat to recover.

Locations

Ye Olde Bookshoppe

Ye Olde Bookshoppe was a Victorian Style building that had only a single room that contained multiple tables with books piled high on them. It was Walker's base of operations prior to 1952 when he moved to America. It is currently in a state of disrepair.

A Secret Corner

A Secret Corner is the bookshop that Walker owns in Millennium City. It has a single room with a multitude of bookshelves with varying heights that are overflowing with books. It is Walker's current base of operations. He can often be found inside of it, reading.

Appearance

Walker is a tall, young male described to be handsome by some but average by others. Physically, he is lean with an even complexion. His eyes are light blue, and he keeps his brown hair brushed and short.

In the past, Walker did not don much when he used his magic for good. However, in recent times, he would wear a blue and silver suit with gold gloves, boots, and shoulder pads. The design of his costume would remain somewhat symmetric until the Battle of Detroit where it is appearance is much like it is today.

His suit is mostly blue with silver trim. His right arm is uncovered and lacks gloves. Instead, it has a golden wristband and armband. His shoulders are protected by golden plating. His left arm has golden, elbow length gloves. His cloak is silver with a collar, and he wears a mask. Around his waist is a silver belt with a golden buckle. He has white leggings under a blue, arched skirt. His boots are golden.

Personality

Walker presents himself as an aloof and unapproachable character, preferring to keep to himself and remain quiet. Many will often mistake this as shyness or anxiety. However, it is because Walker is not interested in common mortal issues as he views them as trivial compared to what he has been through. That being said, Walker can have a condescending attitude towards others due to his immortality, but his inability to speak makes it difficult for him to communicate this fact.

In his lonesome, Walker prefers to pursue academic pursuits. Often, he will be found reading in his bookstore. When he is in the company of others, he will usually find excuses to leave the situation unless they are of interest to him. Despite his isolation, Walker does express interest in certain behaviors he finds confusing. For example, Walker is intrigued by technology and fails to see its use.

Due to his lack of interests with human affairs, he does not get involved in local threats as they do not pose big threats to Ma’at, but he will intervene in regional to planetary threats. He shows some interest in leaving Earth to explore other planets.

Abilities

Powers and Abilities

As a master of the mystic arts, Walker has a host of powers that make him a force to be reckoned with, even against other sorcerers. He has sheer raw power coursing through not only his veins but also the talent to use it with deadly precision.

In addition to magic, Walker is also fluent in forty languages, adept as sign language, and capable of reading even the most illegible handwriting.

Magic
Having been trained for centuries by Thoth, Walker has a deep understanding of magic's nuances that few other sorcerers have. He can cast complex charms and enchantments that advanced sorcerers would have difficulty with all by waving his hand.

In order to channel magic, Walker utilizes Medu Neter ("Divine Words"), a hieroglyphic writing system, as a conduit. Though he can summon Medu Neter to use magic, he often opts for a straightforward application of magic, using eldritch blasts and conjuring mystical barriers.

Medu Neter for "Silence"

He can also use his magic to create "captions" to speak with others, but he seldom does this.

Immortality
When Walker gained his magical abilities, the magic had damaged his very soul beyond repair, forever barring him for entering the afterlife. As a result, Walker's deaths are never permanent. Instead, fatal damage to himself forces his soul to depart from the world of the living, much like death, but return after he has gathered the strength to form a new body.

Though his immortality does not allow him to die to pestilence, plague, and poison, he will suffer any drawbacks they may bring.

Flight
Walker is capable of defying gravity and flying by using magic to levitate himself. He can reach speeds in excess of 500 miles per hour but does not fly this fast as stopping proves to be an extremely difficult task as decelerating suddenly gives him motion sickness.

Equipment

Staff
Usually hidden away on the back of his belt, Walker's staff is often only used for rituals where he needs a channel to funnel his magic through. He rarely uses it in combat scenarios.

Inactive, it is a foot long, wooden dowel. When activated, it elongates to a four feet long, polished, wooden staff with a golden feather ornament at the top.

Mask
Though it appears to be rather mundane, Walker's mask is heavily enchanted. In essence, his mask allows him to survive the lack of pressure in space, the crushing pressure at the ocean floor, radiation, and extreme temperatures. It will also act as an air filter.

Grimoire
Walker’s personal journal detailing a variety of magical rituals and symbols. It even has helpful hints on those who are beginning to learn magic. This book was kept by Walker as a guide to performing magic. He continues to write in it by magically adding pages.

Weaknesses

Immortality
Though he is guarded against a permanent death, Walker still dies after sustaining enough damage to his person. Death could render him unable to act on the mortal world for days or possibly years. Furthermore, Walker must be on Earth in order to enter the Duat. If he is off the planet, his soul must travel to Earth before he can begin recovering.

The only place Walker can die permanently is Qliphoth. This is because it is the antithesis to life.

Gold
The precious metal is one of the few substances that are resistant to Walker’s magic. Though, it is not immune to his magic and serves to impede him. He, however, cannot see or teleport into a room that is lined with gold.

Silence
When fighting alongside a team, Walker's inability to speak could pose communication problems. He would be unable to coordinate actions or warn allies of impending dangers. His inability to speak also extends to telepathy.

Concentration
All magic requires focus and if Walker's focus is broken, his spells will either fail to take effect or begin to fail. Though, Walker's more straightforward magic, such as eldritch blasts and smaller shields would not likely fail if his concentration falters.

Close Combat
Walker is a master of ranged combat with his magic. However, his ability to fight at close range is rather poor due to his lack of hand to hand combat practice; all his hand to hand knowledge is theoretical at most. Opponents who can close the distance between him and them can overpower him if he does not create distance quickly.

Lack of a True Name
Some places or spells may require that Walker use his True Name. He, not having one, cannot enter such places or utilize such spells.

Apathy
Walker, as a result of gaining his magical powers, struggles to empathize with others. This can make it hard for him to understand the struggles of others or make him appear cruel and heartless.

Relationships

Friends

Thoth

Thoth and Walker have a very close relationship, being one very similar to that of a teacher-student bond. Thoth contributed heavily to who Walker is today and Walker holds Thoth in great admiration. Walker’s admiration of Thoth is so great, that he would do whatever Thoth asked him to do. After spending many centuries with Walker, Thoth is one of the few beings capable of knowing what Walker is saying simply through his facial expressions and body language.

Enemies

Mister Khaos

Mister Khaos is an ancient Egyptian sorcerer who managed to circumvent death by hiding his True Name so that he could not pass onto the afterlife. Since his first appearance, he is recognized as the nemesis of Doctor Silence. He often plots to increase his own magical power through the use of powerful magic artifacts and has had modest successes. His intelligence combined with his patience makes him extremely dangerous as he is willing to wait for long periods of time for his plans to come into fruition.


Tropes

The Speechless
Walker is incapable of talking. He can enter a room and remain there for long periods of time, listening in on private conversations, before any of the occupants realize he is there.

Meaningful Name
Walker’s code name is Doctor Silence, an obvious reference to the fact that he cannot speak and makes very little noise. However, he also earned a PhD in English Literature in 2004. Thus, he is an actual doctor, a Doctor of Philosophy.

Irony
Despite his code name being meaningful, Walker lacks a true name.

Anti-Hero
Walker does what he considers to be best for himself and for the order of things, even if that means taking questionable actions.

Ignored Expert
Walker's knowledge of the mystic arts and divine planes is great. However, he is rarely ever called upon for this knowledge.

But Not Too Bi
Even though Walker is considered to be bi, he is actually more attracted to males than females. He was in a short-lived romantic relationship with a forest nymph, but that did not last long as he couldn’t speak and she wanted him to compliment her.

Battle Aura
Both figurative and literal, Walker has an aura around him when he either feels a very powerful negative emotion or when he prepares to use immense magical power.

Order vs. Chaos
Heavily influenced by the Egyptian Gods, Walker will uphold order, even if it means doing evil to do so.

Glowing Eyes
When Walker is angered or channeling an immense amount of power, his eyes burn with a golden, fiery aura.

Trivia

  • When Walker uses magic that does not involve Medu Neter, a symbol that is an encircled iron cross appears.
    • This is because crosses are often found on gravestones and are a reference to one “being silenced.”
  • Walker's Iron Age costume has three of the four hieroglyphs needed to write "Silence."
    • If Walker kneels and puts one hand to his mouth and another on his back, he becomes the final hieroglyph.
  • Despite knowing sign language, Walker does not use it often because a majority of people he meets do not know sign language.
  • His PhD in English Literature was obtained from Cambridge University. His Masters in Psychology was obtained from Harvard University.
  • Walker's favorite book is Lord of the Flies by William Golding.
  • The parts of Walker’s soul that were warped by his magic are his:
    • Ren (true name): he no longer has one.
    • Jb (heart): he feels emotions at an exponentially weaker degree.
    • Ba (personality): his personality has been warped and damaged.
    • Ka (vital spark): his ka does not run out when he dies, it only fades ever so slightly.
    • Sheut (shadow): this is the only part of his soul left untouched.
  • Uncharacteristic of many heroes, Walker has little issue with killing someone if he feels it is necessary.
  • Walker has a Master’s Degree in Psychology.
  • Walker has a Multifarian Counterpart known as Master Quiet.
    • Master Quiet learned magic from Seth instead of Thoth.
    • Master Quiet's costume is red and bronze instead of blue and silver.
    • Master Quiet's magic often manifests as sandstorms and fires while Doctor Silence's manifests as soothing waves of energy.
      • Interestingly enough, Master Quiet's magic very closely resembles Doctor Silence's nemesis's magic.