Doctor Silence

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Doctor Silence
Player: Eternal Sorcerer
[[Image:|300px|]]
Biographical Data
Real Name: Unknown
Known Aliases: "the Silent Sorcerer" (Media)
"Sentinel of Ma'at" (Source Unknown)
"the Student" (Source Unknown)
Gender: Male
Species: Human, presumed
Ethnicity: European, unconfirmed
Place of Birth: British Isles, unconfirmed
Base of Operations: Unknown
Relatives: Unknown
Characteristics
Age: 30-45 (Estimate)
Height: 1.91m
Weight: 81kg
Eyes: Blue
Hair: Brown
Complexion: Fair
Physical Build: Lean
Physical Features: Violet Robe
Purple Trimmed, Collared Cloak
Mask
Gold-Silver Boots and Gloves
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Global

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Unknown
Years Active: 76 (Estimate)
Citizenship: Unknown
Occupation: Unknown
Education: Unknown
Marital Status: Unknown
Known Powers and Abilities
Sorcery (Presumed Egyptian Origin)
Longevity/Immortality
Regenerative Factor
Equipment and Paraphernalia
Enchanted Mask
Cape
Physical Attributes
 
   Strength
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    Weapon
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   Durability
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   Armor
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   Speed
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   Reflexes
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   Resistance
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   Stamina
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   Dexterity
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   Agility
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   Combat
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   Regen
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Non-Physical Attributes
 
   Energy
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   Psionics
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   Telepathy
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   Willpower
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   Sorcery
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   Tech.
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   Intel.
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   Knowledge
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   Charisma
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   Bravery
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MaekadaBoxSlim created by @Maekada


Doctor Silence


It is imperative that I make this clear: this document is incomplete. Do not allow this document's length to fool you into the notion that you understand everything there is to know about Doctor Silence. He is unregistered. Keep that in mind.

-Comment Made by: Dr. [Redacted] on 13/07/2012

Description


Physical

Doctor Silence is a human (unconfirmed) who stands 1.91 meters tall and weighs 81 kilograms (both measures are approximate). In physical appearance, his indiscernible from any other Homo sapien. His complexion and general facial structure is consistent with persons of Western European descent. His eyes--a shade of blue--supports the theory of his ethnic origin being somewhere in British Isles.
Physically, Doctor Silence has broad shoulders and an athletic physique. His physical age is unknown but determined to be within the range of 30 to 45 earth years. Photographic evidence of Doctor Silence exists from World War II, suggesting at a form of longevity, eternal youth, or agelessness.
Doctor Silence is unable or unwilling to speak in any verbal language of human origin. All vocalizations from him are grunts or similar sounds. Any and all attempts to communicate orally using primarily guttural with him have failed. It is unknown if Doctor Silence is capable of speaking a language that is yet undiscovered.
Since 1990, Doctor Silence's most recent choice of clothing include: a deep-voilet, cotton (unconfirmed) robe with an arched skirt; a silver breastplate; a violet, collared cloak with golden trim; and gold and silver gloves and boots. See attached files for previous appearances.
Heavy enchantments line Doctor Silence's mask. While all the properties of the mask are unknown, the following properties have been observed by [Citizen Name Redacted]. The mask provides significant protection against particulate matter and air pollutants without causing any difficulty or discomfort in breathing. There is a degree of electromagnetic radiation shielding. Doctor Silence's ability to survive at the depths of the ocean also suggests an arcane form of life support and protection against extreme pressures. These effects are only afforded to the wearer if the mask is worn upon the face.

Psychological

Doctor Silence expresses few emotions beyond frustration, anger, disgust, and contempt. Otherwise, he maintains an overall expression of apathy. Graphic, disturbing, and traumatic events appear to have no long-term effects on Doctor Silence's psyche, assuming that some event has not already done so. When agitated, Doctor Silence shows no restraint in injuring others and using brute force to address the issue at hand.
In regards to the forms of activity resulting in his intervention, there appears to be no pattern. Doctor Silence expresses disdain and contempt for criminals, especially for repeat offenders. Upon intervention, Doctor Silence does so in a manner that maximizes efficiency. He has little to no regard for the safety or well-being of the criminal. Doctor Silence may outright murder an offender--such an outcome is an extreme derivation from his typical behavior. Repeat offenders are at a higher risk of suffering severe injuries or death.
Stopping criminal acts does not appear to be motivated by the well being of civilians. Given his aggressive responses to misdemeanors, Doctor Silence detests the very principle of crime.
Despite the general apathy, dimissiveness, and contempt, Doctor Silence expresses compassion towards prepubescent children, given they have not committed serious crimes. When present, Doctor Silence will prioritize the wellfare of the children, abandoning pursuit and punishment of criminals to ensure their comfort and safety. Criminals who attempt to inflict harm or injury upon children while Doctor Silence is present are garaunteed to be severely injured or outright killed. When punishing crimes committed by children, Doctor Silence is notably less severe.
Interactions with beings of extraterrestrial origin reveal Doctor Silence to behave in a discrimatory manner towards them. The root of such behavior is currently unknown.
Doctor Silence has an aversion towards disorganization and messy environments.

Supernatural

Doctor Silence performs acts of magic by utilizing Medu Neter (Egyptian Hieroglyphics), specifically the child system: hieratic. When preparing to perform magic, Doctor Silence makes somatic motions--typically with his hands or arms--and conjures vaporous writing. There appears to be no limit as to where the writing will appear. The most common presentation is materialization before Doctor Silence prior to becoming a projectile whereupon impact an effect evoked. Alternatively, the hieroglyph can fade away and envoke an effect. An uncommon presentation is the appearance upon a surface. In such cases, the inscription can remain temporarily or persist. The hieroglyphs cannot be removed by physical means short of excising the inscribed portion of the object, if the provided enchantment does not make the object impervious to such damage.
Visual analysis has determined that the effect correlates directly to the meaning of each phrase. Though some variances exist between the summoned glyph and the effect, attributed to translation and interpretation.
With more powerful instances of magic, Doctor Silence forms concentric rings of hieroglyphs around himself. In these cases, Doctor Silence has a preference for hieroglyphs instead of hieratic. He has never been seeen using demotic.
[Document 106.2.Beta provides a comprehensive list of observed hieroglyphs, their translations, and observed effects.]
Doctor Silence has heightened senses, and can perceive things not within his field of vision. Disabiling his eyesight--by means of bright lights, particulate matter, or obstruction--greatly diminishes this capability, suggesting a 360-degree field of vision.
Likely as a part of his longevity or immortality, Doctor Silence can recover from physical damage at an accelerated rate. Injuries capable of incapacitating any normal human (i.e. broken leg, pnuemothorax, lacerations to major muscle groups, etc.) persist on Doctor Silence for only a brief duration. Upon injury, Doctor Silence will begin healing the injury. Lacerations to skin and muscle will knit together. Broken bones will reset themselves. The rate at which injuries are healed is inversely proportional to its severity. Injuries will also heal even while Doctor Silence is unconscious, but at a notably slower rate.
Though unconfirmed, eye witness testimony by [Citizen Name Redacted], if he suffers enough damage to physical person, Doctor Silence can "die." When dying, Doctor Silence purportedly turns into an ink-like substance and evaporates into a thick smog. The smog rapidly dissipates.
Document 106.1.Alpha

The following is an analysis of a video clip obtained from the Millenium News Network on 12 December 2012.
At 0942 hours, a criminal named 'Mister Khaos' enters the Millenium City Museum and demands a papyrus scroll [referred to as "The Book"] and the Amulet of Tahuti. Mister Khaos makes the claim that he "had [felt] their power in [Millennium City]."
At 0944 hours, multiple (8) armed secruity personnel attempt to detain Mister Khaos. They are either injured or killed.
At 0947 hours, Mister Khaos goes deeper into the Museum and searches for the items of interest. Multiple exhibits and exhibitions sustain damage as a result. He recovers a papyrus scroll from a glass case and comments that "it was foolish for [unintelligable] to leave a copy on the material plane."
At 0951 hours, two heroes enter the Museum and engage Mister Khaos. The museum western wall within the Egyptian and East Asian Exhibit sustains severe damage. Mister Khaos telepathically strangulates one hero. The other is unconscious underneath the rubble produced by the damaged wall. Emergency Medical Services arrive alongside Law Enforcement. Injured personnel and civilians are treated.
Media crews from the Millennium New Network arrive outside the museum and begin news coverage.
At 0958 hours, Mister Khaos suffers damage from an off screen source. A ray hurls him back inside the museum. Doctor Silence enters through the opening in the wall. He engages Mister Khaos.
At 1011 hours, Mister Khaos inscribes a hieroglyph within the building walls. [Analysis confirms M17-S29-I9-X1-G37; meaning "Disorder"] Within seconds of inscription, the building begins to collapse. Security feed is lost.
From media coverage, bright red cracks begin to spread across the building. Sections begin to collapse. Large portions of the infrastructure begin disintegrating into a fine mist of debris. This continues for 31.7 seconds before all motion is immobilized. The building then begins to repair itself with all broken fragments rearranging themselves back onto the building.
Mister Khaos escaped as Doctor Silence used an unknown hieroglyph to undo the damage caused by Mister Khaos. Following Doctor Silence's magic, the building was restore to its condition prior to Mister Khaos's entrance sans the papyrus scroll. Thorough cataloguing reveals that all previous damage inflicted to exhibits was repaired. Some exhibits were repaired to near perfect condition.
The Millennium News Network attempted to interview Doctor Silence who appeared exhausted on camera. He made few gestures but lacked his typical aggressive, anti-social attitude. Emergency medical personnel aided Doctor Silence. By 1023 hours, Doctor Silence had left the scene.
Addendum: According to Museum Personnel, no object or item located within the building at the time was named "the Amulet of Tahuti." No item bore any resemblance to anything that may have been associated with Tahuti [Thoth].
Document 106.2.Beta

The data in the following table compiles the description, translation, and interpertation of all hieroglyphic characters used by Doctor Silence. If further hieroglyphs need to be added, please contact Dr.[Citizen Name Redacted].
The "Description" Column provides identification code the Gardiner's Sign List.
The "Translation" Column provides the most direct translation of the hieroglyph.
The "Interpertation" Column describes the observed effects of the hieroglyph.
Unless denoted by an asterisk(*), the script is hieratic.
Hieroglyphs
Description Translation Interpertation
Aa1-X1-Q7
Fire, Flames
Caused a jet of fire to erupt from the hand.
Ignites flammable material.
Superheats metal.
D54
Move
Caused objects to move with guidance.
Provided a means of propulsion for objects at rest.
D21-D37-Aa17-Z1-D21
Stop
Forced objects in motion to cease all movement.
Caused temporary paralysis.
M17-I6-G17-F27-Z1
Shield
Projected an unseeable field to redirect/block attacks.
Persists in the air and becomes a tangible obstruction.
N29-D58-W16
Cold, Chill
Generated a large cyclone of ice and snow.
Significantly lowered the ambient temperature of the surrounding environment.
Froze liquids.
V28-A24-Z12-A24-N5A
Strike, Smash
Became a projectile delivering considerable blunt force.
Multiple projectiles spawn.
Caused brittle objects to break into multiple pieces.
*Projectiles may also be explosive
V13-N35-T14-G40-Y1
Lift
Caused objects to rise.
Also caused object to levitate.
X1-V31-S29-D54
Pierce
Became a projectile capable of puncturing through multiple materials.
Spawns a projectile capable of puncturing through multiple materials.
M17-O4-Aa2-G37
Pain
Inflicted pain upon a target.
*No visible wounds discovered. Pain presists only as long as the glyph persists.
N29-N35-M17-N63A
Injure, Hurt
Caused physical damage onto a target.
*Damage ranged from moderate to severe [106.2.Eta].
N35-Y1 M-17-A1
To Me
A nearby object was pulled to the hand.
A47-G1-Z7-T31
Cut
Caused damage akin to a sword cut.
D46-D58-G29-G1-T25-Y1*
Restore, Repair
Repaired physical damage to an object.
V39*
Welfare
Healed physical damage.
Aided in the recovery process from multiple infectious diseases.
Summoned a powerful blast of magic.
D4*
Eye
Dispelled illusions.
Revealed previously undetectable objects.
V28-Q3-X1-D54
Travel
Precedes all forms of transportation/teleportation.
S29-J1-D46-G37
Rebuke, Turn Away
Forcibly repelled all nearby entities.
Turned the force of physical attacks against the assailant.
D45-D21-Y1V
Apart
Exerted a force between two objects.
Split an object in two.
Forcibly dismembered a person.