Cpt. Justice
Contents
Background and Origin
When he re-awakened, he went home as fast as he could, hiding his disfigured self from the world. Over time, however, he noticed not only that his face and body gradually returned to normal, but that his physical strength increased tremendously afterward.
While he was using his still-increasing strength to work in the docks, he spent most of his free time to gather the necessary materials for his costume and wrist-computer, which he ultimately donned to adopt his new crime-fighting ego out to stop Dr. Maul's nevarious ways: Captain Justice.
Powers, Skills, and Attributes
Powers
Captain Justice is a mutate with the following powers that he had received from the freak lab incident:
Superhuman Durability - The exposure to the gas that caused the mutation has augmented Captain Justice's bodily tissues, making them much more resistant to physical injury than the tissues of a normal human. He can withstand high caliber bullets, falls from great heights, powerful energy blasts, and great impact forces without sustaining as much injury as a normal human would.
Superhuman Strength - He is much, much stronger than an ordinary human, able to lift cars and severely damage metallic objects with his strikes. This strength also allows him to sweep an entire area of enemies in front of him and leap several feet horizontally, striking his target right after.
Superhuman Stamina - Captain Justice's mutated musculature generates less fatigue toxins during physical activity than that of a normal human. He is able to at least exert himself at peak capacity for several hours without tiring.
Temporary Invulnerability - Striking an enemy repeadetly with a certain combo allows his body to generate a forcefield that protects himselfs from further harm.
Accelerated Healing - Should he still be harmed, his body will still repair external and internal organs much faster than a normal human would due to his superhuman metabolism.
Flight - He is able to propel himself through the air by sheer force of will. The maximum speed he can reach while in flight seems to be just above running speed. This will also keep him out of harm's way if he manages to fly high enough fast enough.
Skills
Chemical Knowledge - Having been a laboratory assistant brought with it a necessity to have a vast knowledge of chemicals and compounds.
Technical Knowledge - He has constructed his wrist-computer entirely on his own, confirming that he is quite knowledgeable on this field as well.
Attributes
Indomitable Will - Joseph is extremely headstrong, always persisting to focus and complete the problem at hand while rendering himself unable to be mentally overpowered.
Gear and Equipment
Gear
Costume - Joe has specifically tailored the costume he wears by using a Nomex fire-resistant, triple-weave Kevlar-lined material. It is an excellent protection against damage, electrically insulated, and durable enough to withstand gunfire, blades, wear and tear.
Wrist-Computer - Joe wears a customized smartwatch that he had reconstructed to act as a portable high-tech computer.
Utility Belt - He wears a brown belt with pockets that he uses for quick and easy access to whichever instrument should be used to solve the current problem at hand.
Relationships
Friends/Allies
- Defender: The leader of the Champions, held in high regard by Joseph.
- AEGIS: The team of superheroes that recruited Captain Justice. He respects each of its members, and has even been shown to joke around with them.
Enemies
- Dr. Maul: Joseph's former employer, Malcolm Maul had left him for dead after exposing him to the gas of experimental chemicals that caused his mutation before initiating the laboratory's self-destruct sequence. Joe seeks to avenge himself on this amoral scientist for having wanted to kill him.
General Perception
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