Difference between revisions of "Character Sheet: Menagerie"

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'''Hair Color:'''  Blonde  '''Eye Color:''' Blue <br>
 
'''Hair Color:'''  Blonde  '''Eye Color:''' Blue <br>
 
'''Brief Description:''' Just your average blue-eyed blonde. If she wasn't well-known, she'd be downright forgettable<br>
 
'''Brief Description:''' Just your average blue-eyed blonde. If she wasn't well-known, she'd be downright forgettable<br>
 +
'''Total Points/Disadvantage Points''' 1692/135
  
 
=Characteristics=
 
=Characteristics=
 
==Primary Characteristics==
 
==Primary Characteristics==
'''Strength:''' 11  -- HTH 2d6, HKA 1d3
+
'''Strength:''' 20<br>
'''Dexterity:''' 15<br>
+
'''Dexterity:''' 30<br>
'''Constitution:''' 12<br>
+
'''Constitution:''' 25<br>
'''Intelligence:''' 15<br>
+
'''Intelligence:''' 25<br>
'''Ego:''' 50 <br>
+
'''Ego:''' 75 <br>
 
'''Presence:''' 15<br>
 
'''Presence:''' 15<br>
  
 
==Combat Values==
 
==Combat Values==
 
'''Offensive CV:''' 5<br>
 
'''Offensive CV:''' 5<br>
'''Defensive CV:''' 8<br>
+
'''Defensive CV:''' 7<br>
 
'''Offensive Mental CV:''' 5<br>
 
'''Offensive Mental CV:''' 5<br>
 
'''Defensive Mental CV:''' 15<br>
 
'''Defensive Mental CV:''' 15<br>
  
'''Speed:''' 4<br>
+
'''Speed:''' 8<br>
'''Physical Defense:''' 3 (1 point resistant)<br>
+
'''Physical Defense:''' 50 <br>
'''Energy Defense:''' 4 (2 point resistant)<br>
+
'''Energy Defense:''' 50 (<br>
'''Recovery:''' 4<br>
+
'''Recovery:''' 10<br>
'''Endurance:''' 60<br>
+
'''Endurance:''' 20<br>
'''Body:''' 18<br>
+
'''Body:''' 0(All physical damage is transient)<br>
'''Stun:''' 60<br>
+
'''Stun:''' 80<br>
  
 
=Vital Information=
 
=Vital Information=
'''Hand-to-Hand Damage:''' 2d6<br>
+
'''Hand-to-Hand Damage:''' 4 DCs<br>
'''Lift:''' 100 kg<br>
+
'''Lift:''' 400 kg<br>
'''Base OCV:'''  5 '''DCV:''' 8<br>
+
'''Base OCV:'''  5 '''DCV:''' 7<br>
'''Base OCMV:'''  5 '''DCMV:''' 15<br>
+
'''Base OMCV:'''  5 '''DMCV:''' 15<br>
 
==Movement==
 
==Movement==
 
'''Running:''' 12m<br>
 
'''Running:''' 12m<br>
Line 42: Line 43:
  
 
=Defenses=
 
=Defenses=
'''Normal PD:''' 43(31 Unarmored)<br>
+
'''Normal PD:''' 0<br>
'''Resistant PD:''' 43(31 Unarmored, -28 when unconscious)<br>
+
'''Resistant PD:''' 0<br>
'''Normal ED:''' 44(32 Unarmored)<br>
+
'''Normal ED:''' 50<br>
'''Resistant ED:''' 44(31 Unarmored, -28 when unconscious)<br>
+
'''Resistant ED:''' 50<br>
'''Mental Defense:''' 30<br>
+
'''Mental Defense:''' 45<br>
'''Power Defense:''' 15<br>
+
'''Power Defense:''' 10<br>
'''Flash Defense:''' 0<br>
+
'''Flash Defense:''' 10<br>
  
 
=Senses=
 
=Senses=
Vision: Increased Arc of Perception(360), Detect Magic(Analyze as a half-phase action), Mental Awareness(Discriminatory: Mind Control)<br>
+
Vision: Increased Arc of Perception(360), Detect Magic(Analyze as a half-phase action), X-Ray Vision <br>
 
Smell: Normal Human<br>
 
Smell: Normal Human<br>
 
Hearing: Supersonic Hearing<br>
 
Hearing: Supersonic Hearing<br>
 +
Other:
 +
*Mental Awareness - Able to detect and determine when psionic abilities are being used on others, and the nature of said abilities
 +
*Truesight - Able to see through illusions and view things as they truly are
 +
*Tactile Empathy - Able to telepathically sense one's emotional state by touching them
  
 
=Powers and Equipment=
 
=Powers and Equipment=
Line 65: Line 70:
  
 
==Special Powers==
 
==Special Powers==
*Creature Creation - 500/500 Variable Power Pool, changed as zero-phase action, requires knowledge roll(based on creature summoned)  
+
*"Fancy Telekinesis":  Summon up to 4 510-point Anything(Or multiple, weaker minions), Reduced Endurance (0 END; +1/2), Difficult To Dispel (x4 Active Points; +1/2), Expanded Class of Beings (Any Type of Being; +1), Slavishly Devoted (+1) (448 Active Points)
** Summoning Powers only
+
** Unified with Object Creation
+
** Shares pool with Object Creation
+
  
*Reality Bending - 500/500 Variable Power Pool, changed as zero-phase action, requires knowledge roll(based on object)
+
*"This Is A Reality Bend!":  Variable Power Pool (Any Power), 100 base + 70 control cost, Difficult To Dispel (x4 Active Points; +1/2), Cosmic (+2) (222 Active Points)
** Shares pool with Creature Creation
+
** Unified with Creature Creation
+
  
*Paranoia Shield - 30/30 Resistant Defense
+
*Travel Powers:  Multipower, 75-point reserve
** Allocatable
+
**"I'm Over There":  Teleportation 20m, No Relative Velocity, Safe Aquatic Teleport, x4 Increased Mass, x4 Noncombat, Reduced Endurance (0 END; +1/2) (75 Active Points)
** Hardened x2
+
**"What's Gravity?":  Flight 23m, No Turn Mode (+1/4), Reduced Endurance (0 END; +1/2), No Gravity Penalty (+1/2), Noncombat Acceleration/Deceleration (+1) (75 Active Points)
** Impenetrable x2
+
**"What's Distance?":  Flight 15m, No Turn Mode (+1/4), Reduced Endurance (0 END; +1/2), No Gravity Penalty (+1/2), Noncombat Acceleration/Deceleration (+1), MegaScale (1m = 100 km; +1 1/2) (71 Active Points)
  
*Telekinetic Reinforcement - Up to +12 Strength, Linked to Paranoia Shield
+
*Apotheosis: Cannot Be Stunned and Does Not Take BODY Damage (75 Active Points)
** Unable to be used if Paranoia Shield is inactive
+
 
** Glows as side effect (-1 Stealth if at 1-3 strength, -2 if at 4-6, -3 if at 7-9, -5 at 10-12)
+
*Unmoving: Knockback Resistance -20m (20 Active Points)
 +
 
 +
*Taking The Driver's Seat:  Possession (Mind Control Effect Roll 80; Telepathy Effect Roll 70) (100 Active Points); Limited Power Can Only Be Used To Possess Tulpa Created By Yuki (-2)
 +
 
 +
*Tulpa Network:  Mind Link , Specific Group of Minds(Any of Yuki's Tulpa), Psychic Bond
 +
 
 +
==Spells==
 +
 
 +
*Heffner's Fiery Friend:  Killing Attack - Ranged 1 point, Attack Versus Alternate Defense (Target Must Be Flammable; +0), Sticky (Effect ends when it runs out of fuel or oxygen, or is otherwise extinguished; +1/4), Constant (+1/2), Reduced Endurance (0 END; +1/2), Uncontrolled (Effect ends when it runs out of oxygen or is extinguished; +1/2) (14 Active Points); Gestures (-1/4), No Knockback (-1/4)
 +
 
 +
*Dazzling Lights:  Sight Group Flash 2d6, Reduced Endurance (0 END; +1/2), Attack Versus Alternate Defense (Innate Flash Defense; +1/2) (20 Active Points); Gestures (-1/4), Limited Range - 15m (-1/4)
 +
 
 +
*Bigby's Excruciating Punt:  Blast 6d6, Attack Versus Alternate Defense (Not Having A Biological Gender; All Or Nothing; +1/2) (45 Active Points); Cannot Use Targeting (-1/2), Requires A Magic Roll (Skill roll; -1/2), Limited Range 20m (-1/4), No Knockback (-1/4), Beam (-1/4), Gestures (-1/4), Incantations (-1/4)
  
 
==Special Equipment==
 
==Special Equipment==
'''Note:''' Most equipment is constructed on-the-fly, and thus contained in Yuki's Variable Power Pool.
 
  
===Kitsune (Polearm)===
+
* Xenovore-Hide Boots: A pair of handmade boots crafted from the chitinous skin and tough leather of a Xenovore, then set with the being's razor-sharp talons.
Constructed to honor the memory of a close friend, the Kitsune is a polearm designed with a Buddhist Ringstaff motif. This applies a Perceivable to Hearing Group limitation when at least two rings are attached. Mechanics-wise, it's built as a single-slot VPP(Very Limited: Only Specific Templates):
+
** Xenovore Clawboots:  Killing Attack - Hand-To-Hand 1/2d6 (2d6 w/STR) (10 Active Points); OIF (-1/2), Limited Power Only Applies To Kicking Attacks (-1/4)
  
* Basic Template: The Constants
+
===Kitsune (Polearm)===
** Real Weapon
+
Constructed to honor the memory of a close friend, the Kitsune is a modular polearm designed with a Buddhist Ringstaff motif. This applies a Perceivable to Hearing Group limitation when at least two rings are attached. Mechanics-wise, it's a set of linked powers in Reality Bend.
** Obvious Accessable Focus
+
** Minimum Strength Requirement(11)
+
** Two-Handed
+
  
* Slot One: The Haft
+
* Kitsune Boar Spear: (Total: 29 Active Cost, 14 Real Cost) Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR), Armor Piercing (+1/4), Autofire (2 shots; +1/4) (22 Active Points); OAF Unbreakable (-1), Limited Power Two-Handed (-1/2) (Real Cost: 9) <b>plus</b> Drain DEX 0 1/2d6, Penetrating (+1/2) (7 Active Points); No Range (-1/2), 7 Recoverable Charges (-0) (Real Cost: 5)
** Enchanted Rosewood: +3 Damage Classes to Demons, Uses 0 Endurance, Autofire(2 attacks)
+
  
* Slot Two: The Head
+
* Kitsune Lucerne Hammer: (Total: 29 Active Cost, 13 Real Cost) Hand-To-Hand Attack +3d6, Penetrating (+1/2) (22 Active Points); OAF Unbreakable (-1), Limited Power Two-Handed (-1/2), Hand-To-Hand Attack (-1/4) (Real Cost: 8) <b>plus</b> Blast 1d6, STUN Only (+0), Attack Versus Alternate Defense (Target is Insulated Against Electricity; All Or Nothing; +1/2) (7 Active Points); No Range (-1/2), 7 Recoverable Charges (-0) (Real Cost: 5)
** Naginata: 2d6 hKA
+
** Lucerne Hammer: 1d6 HKA, Penetrating, +1 Improved Stun
+
** Boar Spear: 1d6 HKA, Armor Piercing, +2 DC when used for Move Through
+
  
* Slot Three: The Material
+
* Kitsune Naginata: (Total: 38 Active Cost, 17 Real Cost) Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR) (30 Active Points); OAF Unbreakable (-1), Limited Power Two-Handed (-1/2) (Real Cost: 12) <b>plus</b> Blast 0 1/2d6, Constant (Lasts Until Ring is Removed From Wound; +1/2), Penetrating (+1/2) (8 Active Points); OIF (-1/2), 7 Recoverable Continuing Charges lasting 1 Minute each (+3/4) (Real Cost: 5)
** Conductive Gold: +3 DC when used as focus for Electric attacks
+
** Silver: +3 DC against Undead and Lycanthropes
+
** Cold Iron: +3 DCV against Fae Creatures
+
  
* Slot Four: Seven Rings(bonuses are per ring, up to 7)
+
* Material Options:
** Fire Ring: +2 DC
+
**Kitsune Cold Iron Material:  Deadly Blow:  3 DCs (Versus Fae Beings) (19 Active Points); OAF (-1), Conditional Power Power only applies to Kitsune attacks (-1/4)
** Ice Ring: 1d6 Drain Dex
+
**Kitsune Gold Material: Deadly Blow: 3 DCs (Lightning Attacks) (19 Active Points); OAF (-1), Conditional Power Power only applies to Kitsune attacks (-1/4)
** Electricity Ring: 1d6 Drain Stun
+
**Kitsune Silver Material: Deadly Blow:  3 DCs (Versus Magical Undead And Therianthropes) (19 Active Points); OAF (-1), Conditional Power Power only applies to Kitsune attacks (-1/4)
  
===A Family Activity (Armor)===
 
Armor made and enchanted with the aid of Yuki's lover and "son"(Two different people). Sewn from silk-like woven shadows and reinforced with alchemically-treated dragonbone, this armor is quite potent when it comes to defending against magic.
 
* Resistant Protection (12 PD/12 ED)
 
* Mental Defense 15
 
* Power Defense 15
 
* Hardened
 
* Hard To Dispel (Value is doubled for purposes of Dispel effects)
 
* Perceivable to Magicsense
 
  
 
=Skills, Perks, & Talents=
 
=Skills, Perks, & Talents=
 
==Skills==
 
==Skills==
===Agility Skills===
 
*Climbing (Familiar)
 
*Teamwork (Mastery)
 
  
 
===Interaction Skills===
 
===Interaction Skills===
* Acting (Familiar)
+
* Acting 12-
* Conversation (Incompetent)
+
* Conversation 8-
* Persuasion (Familiar)
+
* Barter/Negotiation 11-
  
 
===Background Skills===
 
===Background Skills===
*Area Knowledge: Cities (Competent)
+
*Area Knowledge: Earth 8-
 
*Enhancer: Scientist (Science Skill Discount)
 
*Enhancer: Scientist (Science Skill Discount)
 
*Enhancer: Scholar (Knowledge Skill Discount)
 
*Enhancer: Scholar (Knowledge Skill Discount)
*Knowledge: Japanese Martial Arts (Proficient)
+
*Knowledge: Japanese Martial Arts 14-
*Knowledge: Monsters and Cryptids (Extremely Proficient)
+
*Knowledge: Japaneses Culture 14-
*Knowledge: Sewing and Wardrobe (Proficient)
+
*Knowledge: Monsters and Cryptids 16-
*Knowledge: Summoning Lore (Very Proficient)
+
*Knowledge: Sewing and Wardrobe 14-
 +
*Knowledge: Summoning Lore 16-
 
*Language: English (Total -- Native Language)
 
*Language: English (Total -- Native Language)
 
*Language: Japanese (Total)
 
*Language: Japanese (Total)
 
*Language: Russian (Total)
 
*Language: Russian (Total)
*Professional Skill: Mangaka(Dramatic/Erotic Fiction) (Skilled)
+
*Professional Skill: Mangaka(Dramatic/Erotic Fiction) 11-
*Science: Arcane Formula (Proficient)
+
*Science: Arcane Formula 14-
*Science: Astronomy (Competent)
+
*Science: Astronomy 14-
*Science: Biology (Competent)
+
*Science: Biology 14-
*Science: Botany (Competent)
+
*Science: Botany 14-
*Science: Geology (Competent)
+
*Science: Medicine 14-
*Science: Medicine (Proficient)
+
*Science: Nuclear Physics 14-
*Science: Nuclear Physics (Competent)
+
*Science: Psychoanalysis 16-
*Science: Xenobiology (Competent)
+
*Science: Xenobiology 14-
 
+
*Science: Zoology 14-
  
 
===Combat Skills===
 
===Combat Skills===
*Power Skill: Magic (Competent)
+
 
*Weapon Familiarity: Common Melee Weapons
+
*Tactics 15-
 +
*Teamwork 16-
 +
*Power Skill: Magic 10-
 +
*Weapon Familiarity: Common Melee Weapons/Beam Weapons
 
*Martial Art: Naginatajutsu(Requires Polearm/Staff) (Proficient)
 
*Martial Art: Naginatajutsu(Requires Polearm/Staff) (Proficient)
** Legsweep
+
** Atemi Strike:  1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
** Takeaway
+
** Martial Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort
** Martial Disarm (Also useable if Unarmed w/ opponent using Polearm/staff)
+
** Martial Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm roll
** Martial Parry
+
** Slash:  1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
** Defensive Strike
+
** Takeaway:  1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 30 STR to take weapon away
** Martial Strike
+
** Thrust:  1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike
 +
 
  
 
===Intellect Skills===
 
===Intellect Skills===
 
*Cramming
 
*Cramming
*Deduction (Skilled)
+
*Deduction 15-
*Disguise (Proficient)
+
*Disguise 14-
*Paramedic (Competent)
+
*Paramedic 8-
*Shadowing (Proficient)
+
*Shadowing 8-
*Survival: Tropical Islands (Familiar)
+
*Survival: Tropical Islands 14-
 
+
 
==Perks==
 
==Perks==
  
 
* Base: Soti Island, Atlantic Ocean
 
* Base: Soti Island, Atlantic Ocean
** Soti Island is a tropical island located at a leyline intersection in the Atlantic Ocean and named for the genius loci that resides there - which itself is an anagram for Spirit Of The Island. Originally highly antagonistic towards Yuki, it has since been completely absorbed by her.
+
** Soti Island was a tropical island located at a leyline intersection in the Atlantic Ocean and named for the genius loci that resides there - which itself is an anagram for Spirit Of The Island. Originally highly antagonistic towards Yuki, it has since been completely absorbed by her. Recently, Yuki created terrestrial versions of a pair of races she ran across in the universe(See: Kalishari and Kolajik, Champions Beyond) and passed them off as previously-unknown natives, upgrading Soti Island from a base to its own nation.
 
* Contact: UNTIL Agent Lloyd Wilson.  
 
* Contact: UNTIL Agent Lloyd Wilson.  
** Lloyd Wilson is a low-ranking member of UNTIL DAC, assigned to Yuki to investigate(and possibly capture) her. Originally somewhat antagonistic and resentful towards Yuki over having to cross-reference her work with the rest of UNTIL's paperwork thanks to some warning signs of precognition - Menajelio no Yuutsu's subject matter offended his sensibilities. Eventually, his precognitive ability showed him a very unpleasant possible future, and he took it upon himself to try to limit the stress placed on Yuki to avoid his prophetic dreams' fulfillment.
+
** Lloyd Wilson is member of UNTIL's surveillance division undercover as a low-ranking member of UNTIL DAC, assigned to Yuki to investigate(and possibly capture) her. Originally somewhat antagonistic and resentful towards Yuki over having to cross-reference her work with the rest of UNTIL's paperwork thanks to some warning signs of precognition - Menajelio no Yuutsu's subject matter offended his sensibilities. Eventually, his own precognitive ability showed him a very unpleasant possible future, and he took it upon himself to try to limit the stress placed on Yuki to avoid his prophetic dreams' fulfillment.
 
* Money: Wealthy
 
* Money: Wealthy
 
* Positive Reputation: Yuki has fans of her series throughout the world(possibly even galaxy), and she's not afraid to pass around "Luck Charms" to those who could use a bit of help.
 
* Positive Reputation: Yuki has fans of her series throughout the world(possibly even galaxy), and she's not afraid to pass around "Luck Charms" to those who could use a bit of help.
Line 188: Line 182:
 
* Eidetic Memory  
 
* Eidetic Memory  
 
** Special: Literally photographic memory - Her memories take a physical form. The sum of all of her knowledge is stored somewhere in the world.
 
** Special: Literally photographic memory - Her memories take a physical form. The sum of all of her knowledge is stored somewhere in the world.
* Simulate Death
 
* Striking Appearance: Comfortable With Her Body (Doesn't apply if someone is being flirty with her)
 
  
 
=Complications=
 
=Complications=
  
*Hunted by VIPER: Thanks to her first major superheroic act being the single-handed (partial) dismantling of a Nest, VIPER has taken specific notice of her.
+
*Hunted by VIPER: Thanks to her first major superheroic act being the single-handed (partial) dismantling of a Nest, followed by numerous skirmishes through her years, VIPER has taken specific notice of her.
 
**Motivation:They want her dead, captured if possible.
 
**Motivation:They want her dead, captured if possible.
 
**Capabilities: Massive international terrorist organization is by default stronger than any single character.
 
**Capabilities: Massive international terrorist organization is by default stronger than any single character.
**Frequency: Thanks to miraculous luck in stumbling across Soti Island, Yuki has been able to evade VIPER's reach for now.
+
**Frequency: Thanks to single-handedly snuffing out a few nests, VIPER has taken to avoiding Yuki's attention - plotting against her in the background.
  
 
*Hunted by PSI: Every psychic in Millennium City needs to worry about PSI getting a hold of them.
 
*Hunted by PSI: Every psychic in Millennium City needs to worry about PSI getting a hold of them.
 
**Motivation: Capture
 
**Motivation: Capture
 
**Capabilities: More powerful
 
**Capabilities: More powerful
**Frequency: Quite uncommon now that Yuki no longer lives in Millennium City.
+
**Frequency: Quite uncommon after Yuki has proven to be entirely more trouble than she's worth.
  
 
*Code of Conduct: "We can talk this out!"
 
*Code of Conduct: "We can talk this out!"
Line 214: Line 206:
 
*Public Identity: It's a well-known and well-documented fact that Yuki Hayashiro is Menagerie - it's even publicized.
 
*Public Identity: It's a well-known and well-documented fact that Yuki Hayashiro is Menagerie - it's even publicized.
  
*Special Complication: Mental Backdoor
+
*Dependent NPCS: A reasonably well-kept secret, those who do a bit of detective work with Yuki's past can uncover the existence of Yuki's "Grandson", ten-year-old Alexander Williams, and wife of Yuki's first tulpa, Ariel Williams.
** Mental attacks directed at Yuki's summons or created objects(but who would do that?) are instead taken by Yuki at -25 Ego and -15 Mental Defense(Treat all summons as Mental Group: Human)
+
 
 +
 
 +
=Example Summon: Dragon Template=
 +
 
 +
=Characteristics=
 +
==Primary Characteristics==
 +
'''Strength:''' 25<br>
 +
'''Dexterity:''' 16<br>
 +
'''Constitution:''' 20<br>
 +
'''Intelligence:''' 15<br>
 +
'''Ego:''' 15 <br>
 +
'''Presence:''' 25<br>
 +
 
 +
==Combat Values==
 +
'''Offensive CV:''' 7<br>
 +
'''Defensive CV:''' 6<br>
 +
'''Offensive Mental CV:''' 5<br>
 +
'''Defensive Mental CV:''' 5<br>
 +
 
 +
'''Speed:''' 4<br>
 +
'''Physical Defense:''' 26(10 Resistant) <br>
 +
'''Energy Defense:''' 26(10 Resistant) (<br>
 +
'''Recovery:''' 12<br>
 +
'''Endurance:''' 40<br>
 +
'''Body:''' 18<br>
 +
'''Stun:''' 42<br>
 +
 
 +
=Vital Information=
 +
'''Hand-to-Hand Damage:''' 5 DCs<br>
 +
'''Lift:''' 800 kg<br>
 +
'''Base OCV:'''  7 '''DCV:''' 6<br>
 +
'''Base OMCV:'''  5 '''DMCV:''' 5<br>
 +
==Movement==
 +
'''Running:''' 12m<br>
 +
'''Leaping:'''  2m (1m vertical)<br>
 +
'''Swimming:''' 4m<br>
 +
'''Flight:''' 24m
 +
 
 +
=Defenses=
 +
'''Normal PD:''' 26<br>
 +
'''Resistant PD:''' 10<br>
 +
'''Normal ED:''' 26<br>
 +
'''Resistant ED:''' 10<br>
 +
'''Mental Defense:''' 0<br>
 +
'''Power Defense:''' 6<br>
 +
'''Flash Defense:''' 0<br>
 +
 
 +
==Senses==
 +
Vision: Acute(+2 PER), Able to see in the infrared and ultraviolet spectrums <br>
 +
Smell: Acute(+2 PER), able to track prey via smell<br>
 +
Hearing: Acute(+2 PER)<br>
 +
 
 +
==Powers and Equipment==
 +
===Innate Powers===
 +
* Running (see Movement)
 +
** Inherent
 +
* Leaping (see Movement)
 +
** Inherent
 +
* Swimming (see Movement)
 +
** Inherent
 +
 
 +
==Special Powers==
 +
 
 +
*Thought Made Flesh:  Extra-Dimensional Movement (To Yuki's Mindscape) (20 Active Points); No Conscious Control (Recalled whenever Yuki feels like it.; -2)
 +
*Draconic Appendages:  Extra Limbs  (3) (5 Active Points); Limited Manipulation (-1/4)
 +
*Draconic Weapons:  Multipower, 22-point reserve
 +
**Bite:  Killing Attack - Hand-To-Hand 1d6+1 (3d6 w/STR) (20 Active Points)
 +
**Claws:  Killing Attack - Hand-To-Hand 1d6 (2d6+1 w/STR), Armor Piercing (+1/4) (19 Active Points)
 +
**Tail Strike:  Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/4)
 +
*Large Form:  Knockback Resistance -12m
 +
*Metaphysical Being:  Power Defense (6 points)
 +
*Tough Hide:  Physical/Energy Damage Reduction, Resistant, 25%
 +
*Scaly Skin:  Resistant Protection (10 PD/10 ED)
 +
 
 +
==Complications==
 +
*Negative Reputation: Is a goddamned dragon!, Very Frequently (Extreme Fear) - You try keeping your head when a dragon appears out of nowhere.
 +
*Physical Complication:  Enormous Size(+4 OCV to be hit, +4 PER to be spotted) (Frequently; Slightly Impairing)
 +
*Physical Complication:  Limited Manipulation (Frequently; Slightly Impairing)
 +
 
 +
==Options==
 +
===Mobility===
 +
*Wings:  Multipower, 24-point reserve,  (24 Active Points); all slots Restrainable (-1/2)
 +
**Flying:  Flight 24m (24 Active Points)Restrainable (-1/2)
 +
**Wing Buffet:  Hand-To-Hand Attack +1d6 (5 Active Points); Hand-To-Hand Attack (-1/4), Restrainable (-1/2)
 +
 
 +
*Wing Fins:  Multipower, 12-point reserve,  (12 Active Points); all slots Restrainable (-1/2)
 +
**Fin Buffet:  Hand-To-Hand Attack +1d6 (5 Active Points); Restrainable (-1/2), Hand-To-Hand Attack (-1/4)
 +
**Ponderous Flight:  Flight 12m (12 Active Points); Restrainable (-1/2)
 +
*Aquatic Wings:  Swimming +26m (30m total)
 +
*Aquatic Adaptation:  Life Support  (Safe in High Pressure; Safe in Intense Cold; Underwater Breathing)
 +
 
 +
 
 +
===Combat Options===
 +
*Extra Durability: Damage Reduction, Resistant, 25%
 +
*Breath Weapons:
 +
**Laser Breath:  Killing Attack - Ranged 4d6, Invisible Power Effects (Inobvious to Sight Group; +1/4), Armor Piercing (+1/4), Area Of Effect (36m Line; +3/4) (135 Active Points); No Range (-1/2)
 +
**Napalm/Acid Breath: Killing Attack - Ranged 2d6, Constant (+1/2), Uncontrolled, Lasts Until Neutralized(Acid), Smothered(Napalm) or Washed Off (+1/2), Sticky (+1/2), Penetrating (+1/2), Area Of Effect (36m Line; +3/4) (112 Active Points); No Range (-1/2)
 +
**Water Jet:  Killing Attack - Ranged 2d6, Area Of Effect (24m Line; +1/2), Double Knockback (+1/2) (60 Active Points); 1 Recoverable Charge (Recovers Only When Fully Submerged In Water; -1 1/2), No Range (-1/2)
 +
***Digestive Enzyme:  Killing Attack - Ranged 1/2d6, Constant (+1/2), Sticky (+1/2), Uncontrolled(1d6+1 Segments, or until washed off) (+1/2), Attack Versus Alternate Defense (Immunity to Acids; All Or Nothing; +1/2), Does BODY (+1) (40 Active Points); Linked (Water Jet; Lesser Power can only be used when character uses greater Power at full value; -3/4)

Latest revision as of 21:30, 22 October 2014

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Character Information

Codename: Menagerie
Identity: Yuki Hayashiro
Player: @Jhuno
Height: 5'11" Weight: 148 lbs
Hair Color: Blonde Eye Color: Blue
Brief Description: Just your average blue-eyed blonde. If she wasn't well-known, she'd be downright forgettable
Total Points/Disadvantage Points 1692/135

Characteristics

Primary Characteristics

Strength: 20
Dexterity: 30
Constitution: 25
Intelligence: 25
Ego: 75
Presence: 15

Combat Values

Offensive CV: 5
Defensive CV: 7
Offensive Mental CV: 5
Defensive Mental CV: 15

Speed: 8
Physical Defense: 50
Energy Defense: 50 (
Recovery: 10
Endurance: 20
Body: 0(All physical damage is transient)
Stun: 80

Vital Information

Hand-to-Hand Damage: 4 DCs
Lift: 400 kg
Base OCV: 5 DCV: 7
Base OMCV: 5 DMCV: 15

Movement

Running: 12m
Leaping: 4m (2m vertical)
Swimming: 4m

Defenses

Normal PD: 0
Resistant PD: 0
Normal ED: 50
Resistant ED: 50
Mental Defense: 45
Power Defense: 10
Flash Defense: 10

Senses

Vision: Increased Arc of Perception(360), Detect Magic(Analyze as a half-phase action), X-Ray Vision
Smell: Normal Human
Hearing: Supersonic Hearing
Other:

  • Mental Awareness - Able to detect and determine when psionic abilities are being used on others, and the nature of said abilities
  • Truesight - Able to see through illusions and view things as they truly are
  • Tactile Empathy - Able to telepathically sense one's emotional state by touching them

Powers and Equipment

Innate Powers

  • Running (see Movement)
    • Inherent
  • Leaping (see Movement)
    • Inherent
  • Swimming (see Movement)
    • Inherent

Special Powers

  • "Fancy Telekinesis": Summon up to 4 510-point Anything(Or multiple, weaker minions), Reduced Endurance (0 END; +1/2), Difficult To Dispel (x4 Active Points; +1/2), Expanded Class of Beings (Any Type of Being; +1), Slavishly Devoted (+1) (448 Active Points)
  • "This Is A Reality Bend!": Variable Power Pool (Any Power), 100 base + 70 control cost, Difficult To Dispel (x4 Active Points; +1/2), Cosmic (+2) (222 Active Points)
  • Travel Powers: Multipower, 75-point reserve
    • "I'm Over There": Teleportation 20m, No Relative Velocity, Safe Aquatic Teleport, x4 Increased Mass, x4 Noncombat, Reduced Endurance (0 END; +1/2) (75 Active Points)
    • "What's Gravity?": Flight 23m, No Turn Mode (+1/4), Reduced Endurance (0 END; +1/2), No Gravity Penalty (+1/2), Noncombat Acceleration/Deceleration (+1) (75 Active Points)
    • "What's Distance?": Flight 15m, No Turn Mode (+1/4), Reduced Endurance (0 END; +1/2), No Gravity Penalty (+1/2), Noncombat Acceleration/Deceleration (+1), MegaScale (1m = 100 km; +1 1/2) (71 Active Points)
  • Apotheosis: Cannot Be Stunned and Does Not Take BODY Damage (75 Active Points)
  • Unmoving: Knockback Resistance -20m (20 Active Points)
  • Taking The Driver's Seat: Possession (Mind Control Effect Roll 80; Telepathy Effect Roll 70) (100 Active Points); Limited Power Can Only Be Used To Possess Tulpa Created By Yuki (-2)
  • Tulpa Network: Mind Link , Specific Group of Minds(Any of Yuki's Tulpa), Psychic Bond

Spells

  • Heffner's Fiery Friend: Killing Attack - Ranged 1 point, Attack Versus Alternate Defense (Target Must Be Flammable; +0), Sticky (Effect ends when it runs out of fuel or oxygen, or is otherwise extinguished; +1/4), Constant (+1/2), Reduced Endurance (0 END; +1/2), Uncontrolled (Effect ends when it runs out of oxygen or is extinguished; +1/2) (14 Active Points); Gestures (-1/4), No Knockback (-1/4)
  • Dazzling Lights: Sight Group Flash 2d6, Reduced Endurance (0 END; +1/2), Attack Versus Alternate Defense (Innate Flash Defense; +1/2) (20 Active Points); Gestures (-1/4), Limited Range - 15m (-1/4)
  • Bigby's Excruciating Punt: Blast 6d6, Attack Versus Alternate Defense (Not Having A Biological Gender; All Or Nothing; +1/2) (45 Active Points); Cannot Use Targeting (-1/2), Requires A Magic Roll (Skill roll; -1/2), Limited Range 20m (-1/4), No Knockback (-1/4), Beam (-1/4), Gestures (-1/4), Incantations (-1/4)

Special Equipment

  • Xenovore-Hide Boots: A pair of handmade boots crafted from the chitinous skin and tough leather of a Xenovore, then set with the being's razor-sharp talons.
    • Xenovore Clawboots: Killing Attack - Hand-To-Hand 1/2d6 (2d6 w/STR) (10 Active Points); OIF (-1/2), Limited Power Only Applies To Kicking Attacks (-1/4)

Kitsune (Polearm)

Constructed to honor the memory of a close friend, the Kitsune is a modular polearm designed with a Buddhist Ringstaff motif. This applies a Perceivable to Hearing Group limitation when at least two rings are attached. Mechanics-wise, it's a set of linked powers in Reality Bend.

  • Kitsune Boar Spear: (Total: 29 Active Cost, 14 Real Cost) Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR), Armor Piercing (+1/4), Autofire (2 shots; +1/4) (22 Active Points); OAF Unbreakable (-1), Limited Power Two-Handed (-1/2) (Real Cost: 9) plus Drain DEX 0 1/2d6, Penetrating (+1/2) (7 Active Points); No Range (-1/2), 7 Recoverable Charges (-0) (Real Cost: 5)
  • Kitsune Lucerne Hammer: (Total: 29 Active Cost, 13 Real Cost) Hand-To-Hand Attack +3d6, Penetrating (+1/2) (22 Active Points); OAF Unbreakable (-1), Limited Power Two-Handed (-1/2), Hand-To-Hand Attack (-1/4) (Real Cost: 8) plus Blast 1d6, STUN Only (+0), Attack Versus Alternate Defense (Target is Insulated Against Electricity; All Or Nothing; +1/2) (7 Active Points); No Range (-1/2), 7 Recoverable Charges (-0) (Real Cost: 5)
  • Kitsune Naginata: (Total: 38 Active Cost, 17 Real Cost) Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR) (30 Active Points); OAF Unbreakable (-1), Limited Power Two-Handed (-1/2) (Real Cost: 12) plus Blast 0 1/2d6, Constant (Lasts Until Ring is Removed From Wound; +1/2), Penetrating (+1/2) (8 Active Points); OIF (-1/2), 7 Recoverable Continuing Charges lasting 1 Minute each (+3/4) (Real Cost: 5)
  • Material Options:
    • Kitsune Cold Iron Material: Deadly Blow: 3 DCs (Versus Fae Beings) (19 Active Points); OAF (-1), Conditional Power Power only applies to Kitsune attacks (-1/4)
    • Kitsune Gold Material: Deadly Blow: 3 DCs (Lightning Attacks) (19 Active Points); OAF (-1), Conditional Power Power only applies to Kitsune attacks (-1/4)
    • Kitsune Silver Material: Deadly Blow: 3 DCs (Versus Magical Undead And Therianthropes) (19 Active Points); OAF (-1), Conditional Power Power only applies to Kitsune attacks (-1/4)


Skills, Perks, & Talents

Skills

Interaction Skills

  • Acting 12-
  • Conversation 8-
  • Barter/Negotiation 11-

Background Skills

  • Area Knowledge: Earth 8-
  • Enhancer: Scientist (Science Skill Discount)
  • Enhancer: Scholar (Knowledge Skill Discount)
  • Knowledge: Japanese Martial Arts 14-
  • Knowledge: Japaneses Culture 14-
  • Knowledge: Monsters and Cryptids 16-
  • Knowledge: Sewing and Wardrobe 14-
  • Knowledge: Summoning Lore 16-
  • Language: English (Total -- Native Language)
  • Language: Japanese (Total)
  • Language: Russian (Total)
  • Professional Skill: Mangaka(Dramatic/Erotic Fiction) 11-
  • Science: Arcane Formula 14-
  • Science: Astronomy 14-
  • Science: Biology 14-
  • Science: Botany 14-
  • Science: Medicine 14-
  • Science: Nuclear Physics 14-
  • Science: Psychoanalysis 16-
  • Science: Xenobiology 14-
  • Science: Zoology 14-

Combat Skills

  • Tactics 15-
  • Teamwork 16-
  • Power Skill: Magic 10-
  • Weapon Familiarity: Common Melee Weapons/Beam Weapons
  • Martial Art: Naginatajutsu(Requires Polearm/Staff) (Proficient)
    • Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
    • Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
    • Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm roll
    • Slash: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
    • Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 30 STR to take weapon away
    • Thrust: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike


Intellect Skills

  • Cramming
  • Deduction 15-
  • Disguise 14-
  • Paramedic 8-
  • Shadowing 8-
  • Survival: Tropical Islands 14-

Perks

  • Base: Soti Island, Atlantic Ocean
    • Soti Island was a tropical island located at a leyline intersection in the Atlantic Ocean and named for the genius loci that resides there - which itself is an anagram for Spirit Of The Island. Originally highly antagonistic towards Yuki, it has since been completely absorbed by her. Recently, Yuki created terrestrial versions of a pair of races she ran across in the universe(See: Kalishari and Kolajik, Champions Beyond) and passed them off as previously-unknown natives, upgrading Soti Island from a base to its own nation.
  • Contact: UNTIL Agent Lloyd Wilson.
    • Lloyd Wilson is member of UNTIL's surveillance division undercover as a low-ranking member of UNTIL DAC, assigned to Yuki to investigate(and possibly capture) her. Originally somewhat antagonistic and resentful towards Yuki over having to cross-reference her work with the rest of UNTIL's paperwork thanks to some warning signs of precognition - Menajelio no Yuutsu's subject matter offended his sensibilities. Eventually, his own precognitive ability showed him a very unpleasant possible future, and he took it upon himself to try to limit the stress placed on Yuki to avoid his prophetic dreams' fulfillment.
  • Money: Wealthy
  • Positive Reputation: Yuki has fans of her series throughout the world(possibly even galaxy), and she's not afraid to pass around "Luck Charms" to those who could use a bit of help.
  • Positive Reputation: A small selection of her fan club has become aware that Yuki's "Luck Charm" is so much more than that - either through Yuki herself offering guidance, or deducing that a bit of memorabilia is responsible for that helping hand when they most need it.

Talents

  • Eidetic Memory
    • Special: Literally photographic memory - Her memories take a physical form. The sum of all of her knowledge is stored somewhere in the world.

Complications

  • Hunted by VIPER: Thanks to her first major superheroic act being the single-handed (partial) dismantling of a Nest, followed by numerous skirmishes through her years, VIPER has taken specific notice of her.
    • Motivation:They want her dead, captured if possible.
    • Capabilities: Massive international terrorist organization is by default stronger than any single character.
    • Frequency: Thanks to single-handedly snuffing out a few nests, VIPER has taken to avoiding Yuki's attention - plotting against her in the background.
  • Hunted by PSI: Every psychic in Millennium City needs to worry about PSI getting a hold of them.
    • Motivation: Capture
    • Capabilities: More powerful
    • Frequency: Quite uncommon after Yuki has proven to be entirely more trouble than she's worth.
  • Code of Conduct: "We can talk this out!"
    • Never make first attack(Presence attacks excluded, waived if there's a risk of immediate harm)
  • Mental Complication: "Never touch me!"
    • Often enraged by physical contact.
  • Mental Complication: "The mind is sacrosanct!"
    • Always enraged when mind control is detected.
  • Public Identity: It's a well-known and well-documented fact that Yuki Hayashiro is Menagerie - it's even publicized.
  • Dependent NPCS: A reasonably well-kept secret, those who do a bit of detective work with Yuki's past can uncover the existence of Yuki's "Grandson", ten-year-old Alexander Williams, and wife of Yuki's first tulpa, Ariel Williams.


Example Summon: Dragon Template

Characteristics

Primary Characteristics

Strength: 25
Dexterity: 16
Constitution: 20
Intelligence: 15
Ego: 15
Presence: 25

Combat Values

Offensive CV: 7
Defensive CV: 6
Offensive Mental CV: 5
Defensive Mental CV: 5

Speed: 4
Physical Defense: 26(10 Resistant)
Energy Defense: 26(10 Resistant) (
Recovery: 12
Endurance: 40
Body: 18
Stun: 42

Vital Information

Hand-to-Hand Damage: 5 DCs
Lift: 800 kg
Base OCV: 7 DCV: 6
Base OMCV: 5 DMCV: 5

Movement

Running: 12m
Leaping: 2m (1m vertical)
Swimming: 4m
Flight: 24m

Defenses

Normal PD: 26
Resistant PD: 10
Normal ED: 26
Resistant ED: 10
Mental Defense: 0
Power Defense: 6
Flash Defense: 0

Senses

Vision: Acute(+2 PER), Able to see in the infrared and ultraviolet spectrums
Smell: Acute(+2 PER), able to track prey via smell
Hearing: Acute(+2 PER)

Powers and Equipment

Innate Powers

  • Running (see Movement)
    • Inherent
  • Leaping (see Movement)
    • Inherent
  • Swimming (see Movement)
    • Inherent

Special Powers

  • Thought Made Flesh: Extra-Dimensional Movement (To Yuki's Mindscape) (20 Active Points); No Conscious Control (Recalled whenever Yuki feels like it.; -2)
  • Draconic Appendages: Extra Limbs (3) (5 Active Points); Limited Manipulation (-1/4)
  • Draconic Weapons: Multipower, 22-point reserve
    • Bite: Killing Attack - Hand-To-Hand 1d6+1 (3d6 w/STR) (20 Active Points)
    • Claws: Killing Attack - Hand-To-Hand 1d6 (2d6+1 w/STR), Armor Piercing (+1/4) (19 Active Points)
    • Tail Strike: Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/4)
  • Large Form: Knockback Resistance -12m
  • Metaphysical Being: Power Defense (6 points)
  • Tough Hide: Physical/Energy Damage Reduction, Resistant, 25%
  • Scaly Skin: Resistant Protection (10 PD/10 ED)

Complications

  • Negative Reputation: Is a goddamned dragon!, Very Frequently (Extreme Fear) - You try keeping your head when a dragon appears out of nowhere.
  • Physical Complication: Enormous Size(+4 OCV to be hit, +4 PER to be spotted) (Frequently; Slightly Impairing)
  • Physical Complication: Limited Manipulation (Frequently; Slightly Impairing)

Options

Mobility

  • Wings: Multipower, 24-point reserve, (24 Active Points); all slots Restrainable (-1/2)
    • Flying: Flight 24m (24 Active Points)Restrainable (-1/2)
    • Wing Buffet: Hand-To-Hand Attack +1d6 (5 Active Points); Hand-To-Hand Attack (-1/4), Restrainable (-1/2)
  • Wing Fins: Multipower, 12-point reserve, (12 Active Points); all slots Restrainable (-1/2)
    • Fin Buffet: Hand-To-Hand Attack +1d6 (5 Active Points); Restrainable (-1/2), Hand-To-Hand Attack (-1/4)
    • Ponderous Flight: Flight 12m (12 Active Points); Restrainable (-1/2)
  • Aquatic Wings: Swimming +26m (30m total)
  • Aquatic Adaptation: Life Support (Safe in High Pressure; Safe in Intense Cold; Underwater Breathing)


Combat Options

  • Extra Durability: Damage Reduction, Resistant, 25%
  • Breath Weapons:
    • Laser Breath: Killing Attack - Ranged 4d6, Invisible Power Effects (Inobvious to Sight Group; +1/4), Armor Piercing (+1/4), Area Of Effect (36m Line; +3/4) (135 Active Points); No Range (-1/2)
    • Napalm/Acid Breath: Killing Attack - Ranged 2d6, Constant (+1/2), Uncontrolled, Lasts Until Neutralized(Acid), Smothered(Napalm) or Washed Off (+1/2), Sticky (+1/2), Penetrating (+1/2), Area Of Effect (36m Line; +3/4) (112 Active Points); No Range (-1/2)
    • Water Jet: Killing Attack - Ranged 2d6, Area Of Effect (24m Line; +1/2), Double Knockback (+1/2) (60 Active Points); 1 Recoverable Charge (Recovers Only When Fully Submerged In Water; -1 1/2), No Range (-1/2)
      • Digestive Enzyme: Killing Attack - Ranged 1/2d6, Constant (+1/2), Sticky (+1/2), Uncontrolled(1d6+1 Segments, or until washed off) (+1/2), Attack Versus Alternate Defense (Immunity to Acids; All Or Nothing; +1/2), Does BODY (+1) (40 Active Points); Linked (Water Jet; Lesser Power can only be used when character uses greater Power at full value; -3/4)