Difference between revisions of "Character Sheet:Jovian Knight"

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'''Note:''' Resistant values are Normal/Armored values, depending on whether Jovian Knight is in her armor.
 
'''Note:''' Resistant values are Normal/Armored values, depending on whether Jovian Knight is in her armor.
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'''Normal PD:''' 25<br>
 
'''Normal PD:''' 25<br>
 
'''Resistant PD:''' 10/30<br>
 
'''Resistant PD:''' 10/30<br>

Revision as of 11:39, 9 November 2013

Jovian Knight.png

Character Information

Codename: Jovian Knight
Identites: Keelah Tirivoi
Player: @BlackWolfe042
Height: 8' Weight: 1200 lbs
Hair Color: Red Eye Color: Lavender (glowing)
Brief Description: A massive, heavily muscled purple alien with metallic skin, Tirivoi stands out in a crowd. A lot.

Characteristics

Primary Characteristics

Strength: 55
Dexterity: 35
Constitution: 40
Intelligence: 15
Ego: 35
Presence: 35

Combat Values

Offensive CV: 25
Defensive CV: 15
Offensive Mental CV: 3
Defensive Mental CV: 3

Speed: 6
Physical Defense: 25
Energy Defense: 15
Recovery: 10
Endurance: 80
Body: 40
Stun: 90

Vital Information

Hand-to-Hand Damage: 11d6
Lift: 50 tons
Base OCV: 25 DCV: 15
Base OCMV: 3 DCMV: 3

Movement

Running: 30m
Leaping: 25m
Swimming: 15m

Defenses

Note: Resistant values are Normal/Armored values, depending on whether Jovian Knight is in her armor.

Normal PD: 25
Resistant PD: 10/30
Normal ED: 30
Resistant ED: 0/30
Mental Defense: 0
Power Defense: 0
Flash Defense: 0

Senses

Vision: Normal Human
Smell: Normal Human
Hearing: Normal Human

Powers and Equipment

Innate Powers

  • Safe Environment (High Pressure)
    • Inherent
  • Super Strength (see characteristics)
    • Inherent
  • Resistant Damage Reduction
    • 25% Physical, Always On
    • 50% Energy, Always On
    • Inherent
  • Flight
    • Note: While flight is an inherent racial ability, Tirivoi has yet to achieve the physical metamorphosis that will allow unassisted flight. Though she has a jetpack, her Flight ability is listed here, as the jetpack acts as "training wheels".
    • Inherent (see note above)
  • Running (see Movement)
    • Inherent
  • Leaping (see Movement)
    • Inherent
  • Swimming (see Movement)
    • Inherent

Special Equipment

Note: All equipment (with the exception of the wrist computer/communicator) has been stored using the communicator's Quantum Storage function and may be teleported to Jovian Knight if within range.

Keelahnaru (Sword)

Keelahnaru is a massive, nigh indestructible sword made of a mixture of iron, carbon, and a relatively small amount of neutronium. It has a sharp edge, a dull edge, and a high albedo and can act as a shared OAF for the following powers:

  • Hand-to-Hand Attack - Dull Edge: Designed to turn killing blows into survivable crippling blows.
    • +5d6
    • Split Damage
  • Hand-to-Hand Attack - Flat: Swatting with the flat of the blade does less direct damage but can send foes flying.
    • +2d6
    • Double Knockback
  • Killing Attack (HKA) - Sharp Edge: Keelahnaru's blade is as sharp as only the hardest metals can be.
    • +3d6
  • High Albedo - Reflection (Energy):

Atmospheric Compressor

J.K. needs this for any physical exertion beyond normal activity levels in Earth's relatively thin atmosphere.

  • Life Support: Safe Environment (Low-Normal Pressure)

Wrist Communicator

The Europan wrist communicator/computer has multiple useful functions as follows:

  • Quantum Storage - Extradimensional Movement
    • Inanimate Objects Only
    • Range: Touch
    • Gestures
      • Either sword draw/sheathe motion (Keelahnaru) or
      • Selecting the object in question on the wristcomm's touchscreen.
  • Quantum Retrieval - Teleportation
    • Only objects that have previously been stored using Quantum Storage
    • Range: 50m
    • Fixed Target: Self (as suitable -- e.g.: worn, held in hand, etc.)
    • Gestures
      • Either sword draw/sheathe motion (Keelahnaru) or
      • Selecting the object in question on the wristcomm's touchscreen.
  • Quantum Storage Tracker - Detect
    • Items that have previously been stored using Quantum Storage. -- gives range and direction of non-stored objects within 5km
  • Communications: The primary intended function of the wrist communicator.
    • Detect: Radio Perception/Transmission, HRRP
    • Tangled Pair Communications - Telepathy (Special): Theoretically unjammable, untraceable, non-relativistic communication with linked devices (currently all in Europan care). Actually a form of audio communication, not real telepathy, so user must speak aloud.
  • Heuristic Translation - The communicator can analyze languages it is exposed to and build a dictionary for those languages on the fly with enough exposure. This function is speech-to-text only -- it displays the translation on her wristcomm's screen.
  • Separate Power Supply - Endurance Reserve (24 END, 6 REC)

Keelah Champion's Armor

House Keelah's armor is available only to the House Champion (Jovian Knight). It is highly durable armor made of a similar material to Keelahnaru.

  • Resistant Protection (20 PD/30 ED)
    • Perceivable
    • Body Only
  • Reflection (Energy)
  • Damage Reduction
    • 25% Physical
    • Body Only
  • Nanite Infusion - Regeneration
    • 1 per 1 minute

Skills, Perks, & Talents

Skills

Agility Skills

Background Skills

  • Area Knowledge: Europan satellite subregolithic city-stations
  • Language: Europan (native)
  • Language: English (near-fluent)

Combat Skills

  • Weaponmaster: Melee Weapons
  • Weaponmaster: Improvised Weapons
  • Fast Draw

Intellect Skills

Interaction Skills

Perks

  • Diplomatic Immunity
  • Head of State
    • Currently 37th in line, but afforded Visiting Head of State status by UN member nations as the only member of the Europan royal family on Earth.
  • So Obscenely Wealthy It Isn't Even Funny

Talents