Character Sheet:Bessie

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Bessie-Cow-Girl.png

Character Information

Codename: Bessie the Cow-Girl
Identites: Bovine Experiment #5513
Player: @BlackWolfe042
Height: 8'4"
Weight: 900 lbs.
Hair Color: Blonde
Eye Color: Brown
Brief Description: Bessie is an anthropomorphic cow woman. That's about all you need to know to pick her out of a cow. On top of that, she is very sturdily built, literally a beefcake.

Characteristics

Primary Characteristics

Strength: 50
Dexterity: 25
Constitution: 40
Intelligence: 25
Ego: 7
Presence:25

Combat Values

Offensive CV: 15
Defensive CV: 8
Offensive Mental CV: 5
Defensive Mental CV: 3

Speed: 6
Physical Defense: 15
Energy Defense: 5
Recovery: 10
Endurance: 80
Body: 60
Stun: 100

Vital Information

Hand-to-Hand Damage: 10d6
Lift: 25 tons
Base OCV: 15 DCV: 8
Base OCMV: 5 DCMV: 3

Movement

Running: 30m
Leaping: 25m
Swimming: 15m

Defenses

Normal PD:
Resistant PD:
Normal ED:
Resistant ED:
Mental Defense:
Power Defense:
Flash Defense:

Senses

Powers and Equipment

Innate Powers

  • Super Strength (see characteristics)
  • Enhanced Senses
    • Hearing
    • Smell
  • Damage Reduction (Thick hide and muscles, 25%)
  • Ultrasonic Perception
  • Regeneration (1 BODY/Minute)
    • Does not affect transform
    • Can Heal Limbs
  • Running (see Movement)
  • Leaping (see Movement)
  • Swimming (see Movement)

Special Equipment

.55 Cal Brahma Pistols

All of these powers share an Obvious Accessible Focus: They are ammunition types for Bessie's custom revolvers. They each individually have a required component (the bullet itself), which must be crafted during down time.

Lockout: Special - Bessie can have up to 12 rounds equipped at any one time (6 per gun) limiting her to use of 2 powers without reloading. Changing ammo type with shots remaining either takes a standard action (ignoring Fast Draw skill) or causes her to lose unexpended ammunition in the weapon.

  • Normal Ammunition
    • Ranged Killing Attack 3d6
    • Bessie carries a large number of normal rounds in speed-loaders.
  • Softball
    • Entangle 5d6
    • Entangle and Character Both Take Damage
    • Susceptible: Solvents (e.g.: paint thinner, gasoline)
    • Bessie carries four Softball speed-loaders, each having six rounds of ammunition.
  • Hardball
    • Blast 3d6
    • STUN Only
  • Sweet Dreams
    • Change Environment
    • Area Of Effect 8m Radius (Gas Cloud)
    • Nonselective Target
    • 3 STUN Only damage every other Segment
    • Note: Effect may be negated by holding breath or if using Life Support.
  • Hard Goodnight
    • Blast
  • Thor's Hammer
    • Blast 5d6 (Electric)
    • STUN Only
    • vs ED
    • Bessie carries four Thor's Hammer speed-loaders, each having six rounds of ammunition.
  • Flash in the Pan
    • Flash (Vision)
    • Nontargeting
    • Area of Effect 15m
  • Tough Love
    • Healing (you read that right) Body
    • Heals 1d6 Body/Turn for 3 turns at the cost of 2d6 Stun immediate damage
    • Cumulative Effect
    • Range: 30'
      • At 10' or nearer, does additional 1/2d6 Body damage per 5' (1/2d6 {1d6/2 rounded up} at 10', 1d6 at 5', 1 1/2d6 at point blank)
      • At greater than 30' still does 2d6 stun without heal effect

Kendrium Lasso

Bessie's Kendrium Lasso acts as a shared Obvious Accessible Focus and allows her to apply her physical strength specifically in grapples, throws, and entangling attacks, as follows:

  • Snare/Grapple/Throw
    • Telekinesis 50
    • Only Works On objects that could be ensnared with a 10' loop.
    • Range: 40'
    • Double Knockback on pull or throw
    • Inaccurate
    • Lockout: Entangle (see below)
  • Entangle 5d6
    • Range: Touch
    • Susceptible: Manipulation (can be untied by anyone not entangled)
    • Lockout Telekinesis (above)
    • SPECIAL: Breaking out of this entangle without untying it destroys the OAF.

Skills, Perks, & Talents

Skills

Agility Skills

Acrobatics
Breakfall
Fast Draw
Teamwork

Background Skills

Knowledge: Genetics
Knowledge: Metahuman Genetics
Knowledge: Carny Culture

Combat Skills

Large Group

  • Powers using "Brahma" Pistols

Martial Arts

  • Martial Strike
  • Offensive Strike
  • Legsweep

Weapon Familiarity: .55 Cal. "Brahma" Pistols (see powers)
Weapon Familiarity: Kendrium Lasso (see powers)

Intellect Skills

Forensic Medicine
Paramedics
Lipreading (Familiarity)
Inventor
Weaponsmith (Limited: Revolvers and Ammunition)

Interaction Skills

Acting
Charm
Oratory

Perks

Fringe Benefit: Weapon Permit
Positive Reputation: Carnies, Genetics Specialists

Talents

Ambidexterity (2 pts)
Bump of Direction
Weaponmaster: Only with Handguns
Weaponmaster: Only with lassos