Character Sheet:Bessie
Contents
Character Information
Codename: Bessie the Cow-Girl
Identites: Bovine Experiment #5513
Player: @BlackWolfe042
Height: 8'4" Weight: 900 lbs.
Hair Color: Blonde Eye Color: Brown
Brief Description: Bessie is an anthropomorphic cow woman. That's about all you need to know to pick her out of a cow. On top of that, she is very sturdily built, literally a beefcake.
Characteristics
Primary Characteristics
Strength: 50
Dexterity: 25
Constitution: 40
Intelligence: 25
Ego: 7
Presence:25
Combat Values
Offensive CV: 15
Defensive CV: 8
Offensive Mental CV: 5
Defensive Mental CV: 3
Speed: 6
Physical Defense: 15
Energy Defense: 5
Recovery: 10
Endurance: 80
Body: 60
Stun: 100
Vital Information
Hand-to-Hand Damage: 10d6
Lift: 25 tons
Base OCV: 15 DCV: 8
Base OCMV: 5 DCMV: 3
Movement
Running: 30m
Leaping: 25m
Swimming: 15m
Defenses
Normal PD:
Resistant PD:
Normal ED:
Resistant ED:
Mental Defense:
Power Defense:
Flash Defense:
Senses
Powers and Equipment
Innate Powers
- Super Strength (see characteristics)
- Enhanced Senses
- Hearing
- Smell
- Hearing
- Damage Reduction (Thick hide and muscles, 25%)
- Ultrasonic Perception
- Regeneration (1 BODY/Minute)
- Does not affect transform
- Can Heal Limbs
- Does not affect transform
- Running (see Movement)
- Leaping (see Movement)
- Swimming (see Movement)
Special Equipment
.55 Cal Brahma Pistols
All of these powers share an Obvious Accessible Focus: They are ammunition types for Bessie's custom revolvers. They each individually have a required component (the bullet itself), which must be crafted during down time.
Lockout: Special - Bessie can have up to 12 rounds equipped at any one time (6 per gun) limiting her to use of 2 powers without reloading. Changing ammo type with shots remaining either takes a standard action (ignoring Fast Draw skill) or causes her to lose unexpended ammunition in the weapon.
- Normal Ammunition
- Ranged Killing Attack 3d6
- Bessie carries a large number of normal rounds in speed-loaders.
- Softball
- Entangle 5d6
- Entangle and Character Both Take Damage
- Susceptible: Solvents (e.g.: paint thinner, gasoline)
- Bessie carries four Softball speed-loaders, each having six rounds of ammunition.
- Hardball
- Blast 3d6
- STUN Only
- Sweet Dreams
- Change Environment
- Area Of Effect 8m Radius (Gas Cloud)
- Nonselective Target
- 3 STUN Only damage every other Segment
- Note: Effect may be negated by holding breath or if using Life Support.
- Hard Goodnight
- Blast
- Thor's Hammer
- Blast 5d6 (Electric)
- STUN Only
- vs ED
- Bessie carries four Thor's Hammer speed-loaders, each having six rounds of ammunition.
- Flash in the Pan
- Flash (Vision)
- Nontargeting
- Area of Effect 15m
- Tough Love
- Healing (you read that right) Body
- Heals 1d6 Body/Turn for 3 turns at the cost of 2d6 Stun immediate damage
- Cumulative Effect
- Range: 30'
- At 10' or nearer, does additional 1/2d6 Body damage per 5' (1/2d6 {1d6/2 rounded up} at 10', 1d6 at 5', 1 1/2d6 at point blank)
- At greater than 30' still does 2d6 stun without heal effect
Kendrium Lasso
Bessie's Kendrium Lasso acts as a shared Obvious Accessible Focus and allows her to apply her physical strength specifically in grapples, throws, and entangling attacks, as follows:
- Snare/Grapple/Throw
- Telekinesis 50
- Only Works On objects that could be ensnared with a 10' loop.
- Range: 40'
- Double Knockback on pull or throw
- Inaccurate
- Lockout: Entangle (see below)
- Entangle 5d6
- Range: Touch
- Susceptible: Manipulation (can be untied by anyone not entangled)
- Lockout Telekinesis (above)
- SPECIAL: Breaking out of this entangle without untying it destroys the OAF.
Skills, Perks, & Talents
Skills
Agility Skills
Acrobatics
Breakfall
Fast Draw
Teamwork
Background Skills
Knowledge: Genetics
Knowledge: Metahuman Genetics
Knowledge: Carny Culture
Combat Skills
Large Group
- Powers using "Brahma" Pistols
Martial Arts
- Martial Strike
- Offensive Strike
- Legsweep
Weapon Familiarity: .55 Cal. "Brahma" Pistols (see powers)
Weapon Familiarity: Kendrium Lasso (see powers)
Intellect Skills
Forensic Medicine
Paramedics
Lipreading (Familiarity)
Inventor
Weaponsmith (Limited: Revolvers and Ammunition)
Interaction Skills
Acting
Charm
Oratory
Perks
Fringe Benefit: Weapon Permit
Positive Reputation: Carnies, Genetics Specialists
Talents
Ambidexterity (2 pts)
Bump of Direction
Weaponmaster: Only with Handguns
Weaponmaster: Only with lassos