Difference between revisions of "Character Sheet:Bessie"

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[[file:Bessie-Cow-Girl.png|right|300px|]]
 
[[file:Bessie-Cow-Girl.png|right|300px|]]
 
=Character Information=
 
=Character Information=
'''Codename:''' [[Bessie|Bessie the Cow-Girl]]<br>
+
'''Codename:''' Bessie the Cow-Girl<br>
 
'''Identites:''' Bovine Experiment #5513<br>
 
'''Identites:''' Bovine Experiment #5513<br>
 
'''Player:''' [[User:BlackWolfe|@BlackWolfe042]]<br>
 
'''Player:''' [[User:BlackWolfe|@BlackWolfe042]]<br>
 
'''Height:'''    '''Weight:'''<br>
 
'''Height:'''    '''Weight:'''<br>
 
'''Hair Color:'''    '''Eye Color:'''<br>
 
'''Hair Color:'''    '''Eye Color:'''<br>
'''Brief Description:''' This page will contain the full game stats for Bessie the Cow-Girl for use in Pen and Paper RP and in-game RP that uses Pen and Paper stats.<br>
+
'''Brief Description:'''<br>
 +
 
 
=Characteristics=
 
=Characteristics=
 
==Primary Characteristics==
 
==Primary Characteristics==
'''Strength:'''<br>
+
'''Strength:''' 50<br>
'''Dexterity:'''<br>
+
'''Dexterity:''' 25<br>
'''Constitution:'''<br>
+
'''Constitution:''' 40<br>
'''Intelligence:'''<br>
+
'''Intelligence:''' 25<br>
'''Ego:'''<br>
+
'''Ego:''' 7<br>
'''Presence:'''<br>
+
'''Presence:'''25<br>
==Derived Characteristics==
+
==Combat Values==
'''OCV:'''<br>
+
'''Offensive CV:''' 15<br>
'''DCV:'''<br>
+
'''Defensive CV:''' 8<br>
'''OMCV:'''<br>
+
'''Offensive Mental CV:''' 5<br>
'''DMCV:'''<br>
+
'''Defensive Mental CV:''' 3<br>
  
'''Speed:'''<br>
+
'''Speed:''' 6<br>
'''PD:'''<br>
+
'''Physical Defense:''' 15<br>
'''ED:'''<br>
+
'''Energy Defense:''' 5<br>
'''Recovery:'''<br>
+
'''Recovery:''' 10<br>
'''Endurance:'''<br>
+
'''Endurance:''' 80<br>
'''Body:'''<br>
+
'''Body:''' 60<br>
'''Stun:'''<br>
+
'''Stun:''' 100<br>
  
 
=Vital Information=
 
=Vital Information=
'''HTH Damage:'''<br>
+
'''Hand-to-Hand Damage:''' 10d6<br>
'''Lift:'''<br>
+
'''Lift:''' 25 tons<br>
'''Base OCV:'''   '''DCV:'''<br>
+
'''Base OCV:''' 15 '''DCV:''' 8<br>
'''Base OCMV:'''   '''DCMV:'''<br>
+
'''Base OCMV:''' 5 '''DCMV:''' 3<br>
 +
==Movement==
 +
'''Running:''' 30m<br>
 +
'''Leaping:'''  25m<br>
 +
'''Swimming:''' 15m<br>
  
==Combat Skill Levels==
+
=Defenses=
 +
'''Normal PD:''' <br>
 +
'''Resistant PD:'''<br>
 +
'''Normal ED:'''<br>
 +
'''Resistant ED:'''<br>
 +
'''Mental Defense:'''<br>
 +
'''Power Defense:'''<br>
 +
'''Flash Defense:'''<br>
  
 
=Senses=
 
=Senses=
  
=Powers=
+
=Powers and Equipment=
 +
==Innate Powers==
 +
* Super Strength (see characteristics)<br>
 +
* Enhanced Senses<br>
 +
** Hearing<br>
 +
** Smell<br>
 +
* Damage Reduction (Thick hide and muscles, 25%)<br>
 +
* Ultrasonic Perception<br>
 +
* Regeneration (1 BODY/Minute)<br>
 +
** Does not affect transform<br>
 +
** Can Heal Limbs<br>
 +
* Running (see Movement)<br>
 +
* Leaping (see Movement)<br>
 +
* Swimming (see Movement)<br>
 +
 
 +
==Special Equipment==
 +
===.55 Cal Brahma Pistols===
 +
All of these powers share an Obvious Accessible Focus: They are ammunition types for Bessie's custom revolvers.  They each individually have a required component (the bullet itself), which must be crafted during down time.
 +
 
 +
'''Lockout: Special''' - Bessie can have up to 12 rounds equipped at any one time (6 per gun) limiting her to use of 2 powers without reloading.  Changing ammo type with shots remaining either takes a standard action (ignoring Fast Draw skill) or causes her to lose unexpended ammunition in the weapon.
 +
* Normal Ammunition
 +
** Ranged Killing Attack 3d6
 +
** Bessie carries a large number of normal rounds in speed-loaders.
 +
* Softball
 +
** Entangle 5d6
 +
** Entangle and Character Both Take Damage
 +
** Susceptible: Solvents (e.g.: paint thinner, gasoline)
 +
** Bessie carries four Softball speed-loaders, each having six rounds of ammunition.
 +
* Hardball
 +
** Blast 3d6
 +
** STUN Only
 +
* Sweet Dreams
 +
** Change Environment
 +
** Area Of Effect 8m Radius (Gas Cloud)
 +
** Nonselective Target
 +
** 3 STUN Only damage every other Segment
 +
** '''Note:''' Effect may be negated by holding breath or if using Life Support.
 +
* Hard Goodnight
 +
** Blast
 +
* Thor's Hammer
 +
**Blast 5d6 (Electric)
 +
** STUN Only
 +
** vs ED
 +
** Bessie carries four Thor's Hammer speed-loaders, each having six rounds of ammunition.
 +
* Flash in the Pan
 +
** Flash (Vision)
 +
** Nontargeting
 +
** Area of Effect 15m
 +
* Tough Love
 +
** Healing (you read that right) Body
 +
** Heals 1d6 Body/Turn for 3 turns at the cost of 2d6 Stun immediate damage
 +
** Cumulative Effect
 +
** Range: 30'
 +
*** At 10' or nearer, does additional 1/2d6 Body damage per 5' (1/2d6 {1d6/2 rounded up} at 10', 1d6 at 5', 1 1/2d6 at point blank)
 +
*** At greater than 30' still does 2d6 stun without heal effect
 +
===Kendrium Lasso===
 +
Bessie's Kendrium Lasso acts as a shared Obvious Accessible Focus and allows her to apply her physical strength specifically in grapples, throws, and entangling attacks, as follows:
 +
* Snare/Grapple/Throw
 +
** Telekinesis 50
 +
** '''Only Works On''' objects that could be ensnared with a 10' loop.
 +
** Range: 40'
 +
** '''Double Knockback''' on pull or throw
 +
** Inaccurate
 +
** Lockout: Entangle (see below)
 +
* Entangle 5d6
 +
** Range: Touch
 +
** Susceptible: Manipulation (can be untied by anyone not entangled)
 +
** Lockout Telekinesis (above)
 +
** SPECIAL:  Breaking out of this entangle without untying it destroys the OAF.
 +
 
 +
=Skills, Perks, & Talents=
 +
==Skills==
 +
===Agility Skills===
 +
Acrobatics<br>
 +
Breakfall<br>
 +
Fast Draw<br>
 +
Teamwork<br>
 +
===Background Skills===
 +
Knowledge: Genetics<br>
 +
Knowledge: Metahuman Genetics<br>
 +
Knowledge: Carny Culture<br>
 +
===Combat Skills===
 +
''Large Group''<br>
 +
*Powers using "Brahma" Pistols
 +
''Martial Arts''
 +
*Martial Strike
 +
*Offensive Strike
 +
*Legsweep
 +
Weapon Familiarity: ''.55 Cal. "Brahma" Pistols'' (see powers)<br>
 +
Weapon Familiarity: ''Kendrium Lasso'' (see powers)<br>
 +
===Intellect Skills===
 +
Forensic Medicine<br>
 +
Paramedics<br>
 +
Lipreading (Familiarity)<br>
 +
Inventor<br>
 +
Weaponsmith (Limited: Revolvers and Ammunition)<br>
 +
 
 +
===Interaction Skills===
 +
Acting<br>
 +
Charm<br>
 +
Oratory<br>
 +
==Perks==
 +
Fringe Benefit: Weapon Permit<br>
 +
Positive Reputation: Carnies, Genetics Specialists<br>
 +
==Talents==
 +
Ambidexterity (2 pts)<br>
 +
Bump of Direction<br>
 +
Weaponmaster: Only with Handguns<br>
 +
Weaponmaster: Only with lassos<br>

Revision as of 23:45, 8 November 2013

Bessie-Cow-Girl.png

Character Information

Codename: Bessie the Cow-Girl
Identites: Bovine Experiment #5513
Player: @BlackWolfe042
Height: Weight:
Hair Color: Eye Color:
Brief Description:

Characteristics

Primary Characteristics

Strength: 50
Dexterity: 25
Constitution: 40
Intelligence: 25
Ego: 7
Presence:25

Combat Values

Offensive CV: 15
Defensive CV: 8
Offensive Mental CV: 5
Defensive Mental CV: 3

Speed: 6
Physical Defense: 15
Energy Defense: 5
Recovery: 10
Endurance: 80
Body: 60
Stun: 100

Vital Information

Hand-to-Hand Damage: 10d6
Lift: 25 tons
Base OCV: 15 DCV: 8
Base OCMV: 5 DCMV: 3

Movement

Running: 30m
Leaping: 25m
Swimming: 15m

Defenses

Normal PD:
Resistant PD:
Normal ED:
Resistant ED:
Mental Defense:
Power Defense:
Flash Defense:

Senses

Powers and Equipment

Innate Powers

  • Super Strength (see characteristics)
  • Enhanced Senses
    • Hearing
    • Smell
  • Damage Reduction (Thick hide and muscles, 25%)
  • Ultrasonic Perception
  • Regeneration (1 BODY/Minute)
    • Does not affect transform
    • Can Heal Limbs
  • Running (see Movement)
  • Leaping (see Movement)
  • Swimming (see Movement)

Special Equipment

.55 Cal Brahma Pistols

All of these powers share an Obvious Accessible Focus: They are ammunition types for Bessie's custom revolvers. They each individually have a required component (the bullet itself), which must be crafted during down time.

Lockout: Special - Bessie can have up to 12 rounds equipped at any one time (6 per gun) limiting her to use of 2 powers without reloading. Changing ammo type with shots remaining either takes a standard action (ignoring Fast Draw skill) or causes her to lose unexpended ammunition in the weapon.

  • Normal Ammunition
    • Ranged Killing Attack 3d6
    • Bessie carries a large number of normal rounds in speed-loaders.
  • Softball
    • Entangle 5d6
    • Entangle and Character Both Take Damage
    • Susceptible: Solvents (e.g.: paint thinner, gasoline)
    • Bessie carries four Softball speed-loaders, each having six rounds of ammunition.
  • Hardball
    • Blast 3d6
    • STUN Only
  • Sweet Dreams
    • Change Environment
    • Area Of Effect 8m Radius (Gas Cloud)
    • Nonselective Target
    • 3 STUN Only damage every other Segment
    • Note: Effect may be negated by holding breath or if using Life Support.
  • Hard Goodnight
    • Blast
  • Thor's Hammer
    • Blast 5d6 (Electric)
    • STUN Only
    • vs ED
    • Bessie carries four Thor's Hammer speed-loaders, each having six rounds of ammunition.
  • Flash in the Pan
    • Flash (Vision)
    • Nontargeting
    • Area of Effect 15m
  • Tough Love
    • Healing (you read that right) Body
    • Heals 1d6 Body/Turn for 3 turns at the cost of 2d6 Stun immediate damage
    • Cumulative Effect
    • Range: 30'
      • At 10' or nearer, does additional 1/2d6 Body damage per 5' (1/2d6 {1d6/2 rounded up} at 10', 1d6 at 5', 1 1/2d6 at point blank)
      • At greater than 30' still does 2d6 stun without heal effect

Kendrium Lasso

Bessie's Kendrium Lasso acts as a shared Obvious Accessible Focus and allows her to apply her physical strength specifically in grapples, throws, and entangling attacks, as follows:

  • Snare/Grapple/Throw
    • Telekinesis 50
    • Only Works On objects that could be ensnared with a 10' loop.
    • Range: 40'
    • Double Knockback on pull or throw
    • Inaccurate
    • Lockout: Entangle (see below)
  • Entangle 5d6
    • Range: Touch
    • Susceptible: Manipulation (can be untied by anyone not entangled)
    • Lockout Telekinesis (above)
    • SPECIAL: Breaking out of this entangle without untying it destroys the OAF.

Skills, Perks, & Talents

Skills

Agility Skills

Acrobatics
Breakfall
Fast Draw
Teamwork

Background Skills

Knowledge: Genetics
Knowledge: Metahuman Genetics
Knowledge: Carny Culture

Combat Skills

Large Group

  • Powers using "Brahma" Pistols

Martial Arts

  • Martial Strike
  • Offensive Strike
  • Legsweep

Weapon Familiarity: .55 Cal. "Brahma" Pistols (see powers)
Weapon Familiarity: Kendrium Lasso (see powers)

Intellect Skills

Forensic Medicine
Paramedics
Lipreading (Familiarity)
Inventor
Weaponsmith (Limited: Revolvers and Ammunition)

Interaction Skills

Acting
Charm
Oratory

Perks

Fringe Benefit: Weapon Permit
Positive Reputation: Carnies, Genetics Specialists

Talents

Ambidexterity (2 pts)
Bump of Direction
Weaponmaster: Only with Handguns
Weaponmaster: Only with lassos