Difference between revisions of "Character Sheet:Bessie"
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[[file:Bessie-Cow-Girl.png|right|300px|]] | [[file:Bessie-Cow-Girl.png|right|300px|]] | ||
=Character Information= | =Character Information= | ||
− | '''Codename:''' | + | '''Codename:''' Bessie the Cow-Girl<br> |
'''Identites:''' Bovine Experiment #5513<br> | '''Identites:''' Bovine Experiment #5513<br> | ||
'''Player:''' [[User:BlackWolfe|@BlackWolfe042]]<br> | '''Player:''' [[User:BlackWolfe|@BlackWolfe042]]<br> | ||
'''Height:''' '''Weight:'''<br> | '''Height:''' '''Weight:'''<br> | ||
'''Hair Color:''' '''Eye Color:'''<br> | '''Hair Color:''' '''Eye Color:'''<br> | ||
− | '''Brief Description:''' | + | '''Brief Description:'''<br> |
+ | |||
=Characteristics= | =Characteristics= | ||
==Primary Characteristics== | ==Primary Characteristics== | ||
− | '''Strength:'''<br> | + | '''Strength:''' 50<br> |
− | '''Dexterity:'''<br> | + | '''Dexterity:''' 25<br> |
− | '''Constitution:'''<br> | + | '''Constitution:''' 40<br> |
− | '''Intelligence:'''<br> | + | '''Intelligence:''' 25<br> |
− | '''Ego:'''<br> | + | '''Ego:''' 7<br> |
− | '''Presence:'''<br> | + | '''Presence:'''25<br> |
− | == | + | ==Combat Values== |
− | ''' | + | '''Offensive CV:''' 15<br> |
− | ''' | + | '''Defensive CV:''' 8<br> |
− | ''' | + | '''Offensive Mental CV:''' 5<br> |
− | ''' | + | '''Defensive Mental CV:''' 3<br> |
− | '''Speed:'''<br> | + | '''Speed:''' 6<br> |
− | ''' | + | '''Physical Defense:''' 15<br> |
− | ''' | + | '''Energy Defense:''' 5<br> |
− | '''Recovery:'''<br> | + | '''Recovery:''' 10<br> |
− | '''Endurance:'''<br> | + | '''Endurance:''' 80<br> |
− | '''Body:'''<br> | + | '''Body:''' 60<br> |
− | '''Stun:'''<br> | + | '''Stun:''' 100<br> |
=Vital Information= | =Vital Information= | ||
− | ''' | + | '''Hand-to-Hand Damage:''' 10d6<br> |
− | '''Lift:'''<br> | + | '''Lift:''' 25 tons<br> |
− | '''Base OCV:''' | + | '''Base OCV:''' 15 '''DCV:''' 8<br> |
− | '''Base OCMV:''' | + | '''Base OCMV:''' 5 '''DCMV:''' 3<br> |
+ | ==Movement== | ||
+ | '''Running:''' 30m<br> | ||
+ | '''Leaping:''' 25m<br> | ||
+ | '''Swimming:''' 15m<br> | ||
− | == | + | =Defenses= |
+ | '''Normal PD:''' <br> | ||
+ | '''Resistant PD:'''<br> | ||
+ | '''Normal ED:'''<br> | ||
+ | '''Resistant ED:'''<br> | ||
+ | '''Mental Defense:'''<br> | ||
+ | '''Power Defense:'''<br> | ||
+ | '''Flash Defense:'''<br> | ||
=Senses= | =Senses= | ||
− | =Powers= | + | =Powers and Equipment= |
+ | ==Innate Powers== | ||
+ | * Super Strength (see characteristics)<br> | ||
+ | * Enhanced Senses<br> | ||
+ | ** Hearing<br> | ||
+ | ** Smell<br> | ||
+ | * Damage Reduction (Thick hide and muscles, 25%)<br> | ||
+ | * Ultrasonic Perception<br> | ||
+ | * Regeneration (1 BODY/Minute)<br> | ||
+ | ** Does not affect transform<br> | ||
+ | ** Can Heal Limbs<br> | ||
+ | * Running (see Movement)<br> | ||
+ | * Leaping (see Movement)<br> | ||
+ | * Swimming (see Movement)<br> | ||
+ | |||
+ | ==Special Equipment== | ||
+ | ===.55 Cal Brahma Pistols=== | ||
+ | All of these powers share an Obvious Accessible Focus: They are ammunition types for Bessie's custom revolvers. They each individually have a required component (the bullet itself), which must be crafted during down time. | ||
+ | |||
+ | '''Lockout: Special''' - Bessie can have up to 12 rounds equipped at any one time (6 per gun) limiting her to use of 2 powers without reloading. Changing ammo type with shots remaining either takes a standard action (ignoring Fast Draw skill) or causes her to lose unexpended ammunition in the weapon. | ||
+ | * Normal Ammunition | ||
+ | ** Ranged Killing Attack 3d6 | ||
+ | ** Bessie carries a large number of normal rounds in speed-loaders. | ||
+ | * Softball | ||
+ | ** Entangle 5d6 | ||
+ | ** Entangle and Character Both Take Damage | ||
+ | ** Susceptible: Solvents (e.g.: paint thinner, gasoline) | ||
+ | ** Bessie carries four Softball speed-loaders, each having six rounds of ammunition. | ||
+ | * Hardball | ||
+ | ** Blast 3d6 | ||
+ | ** STUN Only | ||
+ | * Sweet Dreams | ||
+ | ** Change Environment | ||
+ | ** Area Of Effect 8m Radius (Gas Cloud) | ||
+ | ** Nonselective Target | ||
+ | ** 3 STUN Only damage every other Segment | ||
+ | ** '''Note:''' Effect may be negated by holding breath or if using Life Support. | ||
+ | * Hard Goodnight | ||
+ | ** Blast | ||
+ | * Thor's Hammer | ||
+ | **Blast 5d6 (Electric) | ||
+ | ** STUN Only | ||
+ | ** vs ED | ||
+ | ** Bessie carries four Thor's Hammer speed-loaders, each having six rounds of ammunition. | ||
+ | * Flash in the Pan | ||
+ | ** Flash (Vision) | ||
+ | ** Nontargeting | ||
+ | ** Area of Effect 15m | ||
+ | * Tough Love | ||
+ | ** Healing (you read that right) Body | ||
+ | ** Heals 1d6 Body/Turn for 3 turns at the cost of 2d6 Stun immediate damage | ||
+ | ** Cumulative Effect | ||
+ | ** Range: 30' | ||
+ | *** At 10' or nearer, does additional 1/2d6 Body damage per 5' (1/2d6 {1d6/2 rounded up} at 10', 1d6 at 5', 1 1/2d6 at point blank) | ||
+ | *** At greater than 30' still does 2d6 stun without heal effect | ||
+ | ===Kendrium Lasso=== | ||
+ | Bessie's Kendrium Lasso acts as a shared Obvious Accessible Focus and allows her to apply her physical strength specifically in grapples, throws, and entangling attacks, as follows: | ||
+ | * Snare/Grapple/Throw | ||
+ | ** Telekinesis 50 | ||
+ | ** '''Only Works On''' objects that could be ensnared with a 10' loop. | ||
+ | ** Range: 40' | ||
+ | ** '''Double Knockback''' on pull or throw | ||
+ | ** Inaccurate | ||
+ | ** Lockout: Entangle (see below) | ||
+ | * Entangle 5d6 | ||
+ | ** Range: Touch | ||
+ | ** Susceptible: Manipulation (can be untied by anyone not entangled) | ||
+ | ** Lockout Telekinesis (above) | ||
+ | ** SPECIAL: Breaking out of this entangle without untying it destroys the OAF. | ||
+ | |||
+ | =Skills, Perks, & Talents= | ||
+ | ==Skills== | ||
+ | ===Agility Skills=== | ||
+ | Acrobatics<br> | ||
+ | Breakfall<br> | ||
+ | Fast Draw<br> | ||
+ | Teamwork<br> | ||
+ | ===Background Skills=== | ||
+ | Knowledge: Genetics<br> | ||
+ | Knowledge: Metahuman Genetics<br> | ||
+ | Knowledge: Carny Culture<br> | ||
+ | ===Combat Skills=== | ||
+ | ''Large Group''<br> | ||
+ | *Powers using "Brahma" Pistols | ||
+ | ''Martial Arts'' | ||
+ | *Martial Strike | ||
+ | *Offensive Strike | ||
+ | *Legsweep | ||
+ | Weapon Familiarity: ''.55 Cal. "Brahma" Pistols'' (see powers)<br> | ||
+ | Weapon Familiarity: ''Kendrium Lasso'' (see powers)<br> | ||
+ | ===Intellect Skills=== | ||
+ | Forensic Medicine<br> | ||
+ | Paramedics<br> | ||
+ | Lipreading (Familiarity)<br> | ||
+ | Inventor<br> | ||
+ | Weaponsmith (Limited: Revolvers and Ammunition)<br> | ||
+ | |||
+ | ===Interaction Skills=== | ||
+ | Acting<br> | ||
+ | Charm<br> | ||
+ | Oratory<br> | ||
+ | ==Perks== | ||
+ | Fringe Benefit: Weapon Permit<br> | ||
+ | Positive Reputation: Carnies, Genetics Specialists<br> | ||
+ | ==Talents== | ||
+ | Ambidexterity (2 pts)<br> | ||
+ | Bump of Direction<br> | ||
+ | Weaponmaster: Only with Handguns<br> | ||
+ | Weaponmaster: Only with lassos<br> |
Revision as of 23:45, 8 November 2013
Contents
Character Information
Codename: Bessie the Cow-Girl
Identites: Bovine Experiment #5513
Player: @BlackWolfe042
Height: Weight:
Hair Color: Eye Color:
Brief Description:
Characteristics
Primary Characteristics
Strength: 50
Dexterity: 25
Constitution: 40
Intelligence: 25
Ego: 7
Presence:25
Combat Values
Offensive CV: 15
Defensive CV: 8
Offensive Mental CV: 5
Defensive Mental CV: 3
Speed: 6
Physical Defense: 15
Energy Defense: 5
Recovery: 10
Endurance: 80
Body: 60
Stun: 100
Vital Information
Hand-to-Hand Damage: 10d6
Lift: 25 tons
Base OCV: 15 DCV: 8
Base OCMV: 5 DCMV: 3
Movement
Running: 30m
Leaping: 25m
Swimming: 15m
Defenses
Normal PD:
Resistant PD:
Normal ED:
Resistant ED:
Mental Defense:
Power Defense:
Flash Defense:
Senses
Powers and Equipment
Innate Powers
- Super Strength (see characteristics)
- Enhanced Senses
- Hearing
- Smell
- Hearing
- Damage Reduction (Thick hide and muscles, 25%)
- Ultrasonic Perception
- Regeneration (1 BODY/Minute)
- Does not affect transform
- Can Heal Limbs
- Does not affect transform
- Running (see Movement)
- Leaping (see Movement)
- Swimming (see Movement)
Special Equipment
.55 Cal Brahma Pistols
All of these powers share an Obvious Accessible Focus: They are ammunition types for Bessie's custom revolvers. They each individually have a required component (the bullet itself), which must be crafted during down time.
Lockout: Special - Bessie can have up to 12 rounds equipped at any one time (6 per gun) limiting her to use of 2 powers without reloading. Changing ammo type with shots remaining either takes a standard action (ignoring Fast Draw skill) or causes her to lose unexpended ammunition in the weapon.
- Normal Ammunition
- Ranged Killing Attack 3d6
- Bessie carries a large number of normal rounds in speed-loaders.
- Softball
- Entangle 5d6
- Entangle and Character Both Take Damage
- Susceptible: Solvents (e.g.: paint thinner, gasoline)
- Bessie carries four Softball speed-loaders, each having six rounds of ammunition.
- Hardball
- Blast 3d6
- STUN Only
- Sweet Dreams
- Change Environment
- Area Of Effect 8m Radius (Gas Cloud)
- Nonselective Target
- 3 STUN Only damage every other Segment
- Note: Effect may be negated by holding breath or if using Life Support.
- Hard Goodnight
- Blast
- Thor's Hammer
- Blast 5d6 (Electric)
- STUN Only
- vs ED
- Bessie carries four Thor's Hammer speed-loaders, each having six rounds of ammunition.
- Flash in the Pan
- Flash (Vision)
- Nontargeting
- Area of Effect 15m
- Tough Love
- Healing (you read that right) Body
- Heals 1d6 Body/Turn for 3 turns at the cost of 2d6 Stun immediate damage
- Cumulative Effect
- Range: 30'
- At 10' or nearer, does additional 1/2d6 Body damage per 5' (1/2d6 {1d6/2 rounded up} at 10', 1d6 at 5', 1 1/2d6 at point blank)
- At greater than 30' still does 2d6 stun without heal effect
Kendrium Lasso
Bessie's Kendrium Lasso acts as a shared Obvious Accessible Focus and allows her to apply her physical strength specifically in grapples, throws, and entangling attacks, as follows:
- Snare/Grapple/Throw
- Telekinesis 50
- Only Works On objects that could be ensnared with a 10' loop.
- Range: 40'
- Double Knockback on pull or throw
- Inaccurate
- Lockout: Entangle (see below)
- Entangle 5d6
- Range: Touch
- Susceptible: Manipulation (can be untied by anyone not entangled)
- Lockout Telekinesis (above)
- SPECIAL: Breaking out of this entangle without untying it destroys the OAF.
Skills, Perks, & Talents
Skills
Agility Skills
Acrobatics
Breakfall
Fast Draw
Teamwork
Background Skills
Knowledge: Genetics
Knowledge: Metahuman Genetics
Knowledge: Carny Culture
Combat Skills
Large Group
- Powers using "Brahma" Pistols
Martial Arts
- Martial Strike
- Offensive Strike
- Legsweep
Weapon Familiarity: .55 Cal. "Brahma" Pistols (see powers)
Weapon Familiarity: Kendrium Lasso (see powers)
Intellect Skills
Forensic Medicine
Paramedics
Lipreading (Familiarity)
Inventor
Weaponsmith (Limited: Revolvers and Ammunition)
Interaction Skills
Acting
Charm
Oratory
Perks
Fringe Benefit: Weapon Permit
Positive Reputation: Carnies, Genetics Specialists
Talents
Ambidexterity (2 pts)
Bump of Direction
Weaponmaster: Only with Handguns
Weaponmaster: Only with lassos