And so he hunted through the temple, reading book after book for a hundred of his years there. He believed that Tarthenon must've smiled upon him and his goal somehow, because he no longer aged like the rest of his kind, granting him the strength to continue his research. Despite the time, he never found something that could allow him to do what he wanted. None of the books went near the field of dimensional travel, never touching on the idea that there could be more than that reality and its heaven and hell. Asim decided to cut his goal short, and began to travel the world that he was now stuck in.
He found a large city, as grand as Loreth. Though he was looked on as a strange outsider, he still found his way into their world of science, because this world had lost its hold on magic long ago. While the concepts of non-magical beings harnessing the same power was hard for him to comprehend, he still found use for what they could do. He became fast friends with a scientist who had been studying various forms of travel, and by combining science with sorcery, they were able to create a gateway between dimensions, enabling a transportation system that revolutionized this world. Asim was given a few devices that, according to the scientist, would help him find his way as he traveled.
Unfortunately, the portal did not take him back to his home, but an entirely new place. So the path was repeated, with him learning the local magic, then cooperating with the locals to travel to another dimension. After a thousand years, he found a realm of shining darkness...
In the realm of the Qliphoth
In his final reality-jump prior to coming to Earth-realm, Asim found himself in a world where the most impure darkness reigned supreme. Whereas in most of the other worlds he found science and technology reigning beyond magic, this world had no such signs of artificiality. This world was as mystic as his own, but it was a dark magic that ran it. In his travels there, he found only hostility among the citizens, and was forced to defend himself. Soon, though, the Kings of Edom took note of the otherworldly presence.
Powers, Skills, and Attributes
Power 1 - Put info on your power here. Be as lengthy as you like.
Power 2 - Not every hero HAS powers, of course, in which case the powers section can be deleted.
Power 3 - Just take everything from the HR tag above the Skills section, up to the "Powers" sub-header, and delete it. You can also edit the Main Header to take the word 'Powers' out of it as well.
Skill 1 - Skills are the things your character has learned to do, or has an innate talent at doing.
Skill 2 - These skills can be as mundane as painting, to more fantastical things such as enchanting items.
Skill 3 - If your character has no particular skills worth noting, feel free to follow the same directions as shown for the 'Powers' sub-header on how to remove this section.
Attribute 1 - Attributes are physical or mental traits, separate from powers in most cases, though possibly enhanced by them.
Attribute 2 - Attributes can be things such as flexibility, or being naturally acrobatic, or good eye-hand coordination perhaps.
Attribute 3 - Again, like the last two, if you have no use for it, delete this section. You can also ALTER the section if there is something missing that you would find more fitting.
Gear and Equipment
Weapon - Gear and equipment are the things your character carries around and uses. These can be things like weapons and armor.
Armor - Feel free to use this section to name and describe the gear that your character uses, if any. Be, again, as lengthy as you like.
Gadget - If this section does not apply to your character, feel free to delete it. Also feel free to add more sub-headers as they apply, such as for a vehicle, perhaps, and that vehicle's statistics.
This section is specifically for a spouse, lover, or some other form of paramour. Feel free to use any of the formatting from 'Friends/Allies' below.
Put any friends or allies your character may have in here. You may give them descriptions or simply list them. To make a numbered list, simply place a # at the beginning of each new line:
- This guy
- That guy
- Some chick
For a non-numbered list, put an asterisk instead (the lines are optional. Simply remove the HR tags if you wish to remove them):
Or, you could even use a smaller sub-header for each person, effectively creating a small section on them, like this:
That Guy I Know
Put info on the friend here.
That Chick I Met
Some Dude at the Bar
Don't forget this one.
Put any rivals or enemies here. You can give descriptions, or simply list them. Same idea as the Allies and Friends.
Put here the way your character would be perceived by the general public. This means, the things that the general public would know, how the media would portray them, things people might know without ever having met the character.