Difference between revisions of "Angus"

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[[Image:BannerGus.png|750px|centre|]]
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[[File:Mawlahheader2.png|center|]]
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[[File:Mawlahprimordialheader2.png|center|]]
  
<center><i><b>"Stand down, before Ah make th' frost o' the Land o' Primodial Cold turn yer criminal arse intae a popsicle."</b></i></center>
 
  
  
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{{MaekadaBoxSlim
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| header = #000000
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| font = #000000
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| bg1 = #99CCFF
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| bg2 = #003399
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| bg3 = #99CCFF
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| cell1 = #666666
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| cell2 = #666666
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| name = Angus McAlpine
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| player = @mauler00
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| image = Mawlahtorso1.png
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| caption = "Do ya really think that there's a bigger picture? Some higher power guiding the events? Wrong. Life is all accident and coincidence, kid."
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| realname = Angus Malcolm McAlpine
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| alias = Mad Rune, Scotty, Gus, Red
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| gender = Male
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| species = Demigod
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| ethnicity = Caucasian/Frost Giant hybrid
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| birthplace = Edinburgh, Scotland
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| operations = Millennium City, Vibora Bay
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| relatives = Angelica May McAlpine (Granddaughter - deceased)
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| age = Approx. 100 years
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| height = 6'3
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| weight = 226lbs
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| eyes = Blue
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| hair = Red
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| complexion = Scarred, Pale
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| build = Athletic Slim
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| features = Missing Left Eye, Numerous Scars, Laser Tattoo Removal scars.
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| fame = 1
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| alignment = Neutral Good
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| identity = Public (Unregistered)
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| years_active = On and Off Approx. 60
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| citizenship = Dual: British and American
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| occupation = Head of the Department of Metaphysics at the East Briar Institute
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| education = Self-taught Master of the Arcane Arts
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| marital = Eternally Single
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| powers = Master Wizard
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*Hermetic Theurgy (Master Runemage, Expert Enchanter & Foci Craftsman)
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*Natural Magic (Expert Alchemist)
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*High Magic (Expert Cryomancer)
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| paraphernalia =
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<b>Magical Foci:</b>
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*Bracelets (Gungnir & Jormugandr)
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*Ashwood Staff
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*Rune Rings
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*Amulet of Raziel
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<b>Misc.:</b>
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*The Frost Rune of Niflheimr
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*Snapjaw the Nocturnal (Familiar)
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*Cider (Familiar)
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*Walking Stick
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*The Pouch of Mammon
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And MANY MANY OTHERS...
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| strength = 4
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| weapon = 1
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| durability = 5
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| armor = 6
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| speed = 4
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| reflexes = 5
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| resistance = 7
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| stamina = 6
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| dexterity = 3
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| agility = 4
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| combat = 4
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| regen = 4
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| energy = 3
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| psionics = 2
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| telepathy = 3
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| willpower = 8
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| sorcery = 8
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| tech = 4
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| intelligence = 7
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| knowledge = 8
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| charisma = 5
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| bravery = 9
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|}}
  
{{ReldinBox
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<h2 style="border-bottom:none;"><span style="background:#003399; padding:0 100% 0 5px;">[[File:Mawlahstoryheader2.png|link=]]</span></h2>
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| cell1 = #FFFFFF
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| cell2 = #B7CEEC
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| name = Angus
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| player = @mauler00
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| image = AngusMain.png
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| caption = <b>Sunspot (Tyler Reed)</b>: <i>"We aren't kids, we're teenagers."</i><br><b>Angus</b> : <i>"As far as I'm concerned, yer all barely outta yer diapers."</i>
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| class_focus = Tank/quasi-Ranged DPS (AT)
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| level =
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| research =
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| realname = Malcolm Mac Ailpein
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| alias = Angus Malcolm Johnson, Gus, the Mage of the Frost Rune, the Highlander, the Rowdy (Wizard)
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| gender = Male
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| species = Human (Immortal)
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| ethnicity = Caucasian
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| birthplace = Northern Scotland (Modern day Inverness)
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| operations = Vibora Bay, FL, Millennium City, MI, Mackenzie House, Scotland
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| relatives = Eileen Mac Ailpein (Sister,) Bareth of the Lozoniac tribe ("adopted" brother.)
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| age = 1,292 years (physically in his thirties.)
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| height = 6'3ft (190cm)
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| weight = 189lbs (86kg)
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| eyes = left - missing, right - pale blue
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| hair = fiery ginger, graying
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| complexion = fair
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| build = athletic, "swimmer physique"
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| features = short beard, messy hair, missing eye, obvious signs of sleep deprivation.
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| alignment = 7
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| reputation = 7
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| identity = Public, well-known in arcane community
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| years_active = Around 70 years, technically 400 years((OOC < 1 year))
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| citizenship = Dual, British and American
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| occupation = Wizard for Hire, Member of Trismegistus Council, Super Mystic
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| education = No formal education, mostly self-taught.
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| marital = Single
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| powers = Immortality, Cryomancy and various other forms of magic
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| paraphernalia = A walking cane, Frost Rune of Niflheim, Dragon's Blade, "Gungnir & Jormungand" (magical foci,) the Flicker, unnerving amount of chalk sticks, "the Apple," vast mystical storage space (pocket dimension) filled with other items used in his work.
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| strength = 3
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| endurance = 6
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| agility = 5
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| speed = 3
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| fighting = 5
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| projectiles = 8
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| durability = 5
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| resistance = 7
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| intelligence = 7
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| psyche = 7
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| intuition = 2
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| charisma = 7
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|}}
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'''Humble Beginnings'''
  
='''''<div style="color:#0082A1; background-color: #000000">First Impression</div>'''''=
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'''Angus Malcolm McAlpine''', was born in Edinburgh, on the '''April Fools Day, 1918'''. The eldest child of Malcolm and Anna, Angus was a difficult child, prone to bossing his siblings around and possessing an incredible knack for getting himself in trouble. Despite his mischievousness, young McAlpine's early years were largely uneventful. Until the year 1938, when he was drafted into the British military that his life appeared to show signs of unnatural interference - he suddenly found himself incredibly lucky in games of chance, his health markedly improved and he began showing first, barely notable signs of his soon-to-be-lifelong affinity for cold. Up to the point of his disappearance in 1944, Angus achieved the rank of Sergeant in Her Majesty's Royal Navy.
  
Angus is a rather tall, fit man, standing over six feet tall and sporting a swimmer's physique. His general appearance can be summed up as "messy" - short, fiery hair kept in a constant mess, sides of his face covered in short beard joined under his nose, with his chin being the only place on his face Angus actually bothers shaving. The most distinct feature of the Rowdy Wizard is the lack of his left eye. Instead of a prosthetic, the empty socket is covered with a simple, black, leather eyepatch. His other, functioning eye, seems rather unusual - it's colored a very pale blue, and lights up whenever the Scot uses his mastery over the Neverending Frost of Niflheim. The eye that -is- visible, is always surrounded by dark lines and bags, indicating perpetual sleep deprivation.  
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What the Scottish wizard was never aware of, was that he was born an '''Ymirson''', a member of a long line of demigods descended from the Frost Giant Ymir. It wasn't until 1944 that Angus first truly manifested his powers. 6th of June was a special day in the history of the world. The D-Day, the Normandy Landings, the Allied Counter-offensive. It was also the day Angus McAlpine began a long, restless journey that would eventually earn him the moniker of the '''Mad Rune of Niflheimr'''. Countless young men regretted taking part in the offensive. Angus was one such man. Unlike the young people, so many of them dead, Angus' feet never actually touched the sands of Normandian beaches. Instead, mere minutes before his vessel arrived at its destination, the young sergeant's fear, stress and regret over joining the war that might see him dead somewhere in a foreign country, Angus McAlpine just disappeared. Amusingly enough (for himself anyway,) one Sergeant Angus McAlpine of Her Majesty's Royal Naval Forces figures as Missing In Action on the official records to this day.  
  
Personality wise, Angus seems to be incredibly adaptable to the situation around, to the point of even his closest friends being unable to tell what the Scotsman really is like. Being one of the oldest <i>human</i> citizens of Millennium City also makes him quite a character. Gruff, arrogant, short-tempered and rarely minding his language, the Rune Mage usually comes off as a stereotypical Scotsman.
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When McAlpine's powers manifested, he was ripped from Malkuth and into the Lower Astral. He awoke, indeterminate time later within a strange land. Where he ended up was not France, but '''Asgard, the land of the Norse Gods of Myth'''!
  
When in combat against an opponent he considers worth the effort, or during work, his demeanor changes completely, making him turn from a cocky loud-mouth, into a cold, calculating and ruthlessly effective spell-slinger with a little more than just a knack for excessive violence. From the practical side of things, Angus, despite the amounts of raw power at his disposal, prefers a more delicate approach. It has been to the dismay of many a villain who took the Rune of Nifheim for a mindless brute, when he applied a previously prepared illusion or binding on a completely unexpecting thug.
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'''Student of Magic'''
  
='''''<div style="color:#0082A1; background-color: #000000">History</div>'''''=
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In Asgard, Angus was initially thought to be a spy of the Frost Giants, (reasons of said suspicions became clear decades later,) and in the beginning imprisoned in a cell.
  
The only thing known about Angus' early history is the fact that he is far older than he looks, having been born back in the 720 AD. Another thing worth noting is, that up until the early 19th century, Angus' history is largely mistery even to himself. There are few certains though, details of which will not be listed.  
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After lengthy deliberations, '''The All-Father''' '''Odin''' decided to properly have someone investigate the soon-to-be-wizard. Once it turned out that Angus appeared to be an ordinary mortal, yet unaware of the power within him, he decided to do the next most reasonable thing - make sure that the raw magical talent of the young man doesn't lead to an emergence of yet another supervillain, in a time and age where superpowers were still very much a novelty on Midgard (Earth.) Ir was also the All-Father who nicknamed Angus '''Einarr Midgardson''', a name that Angus proudly uses to this day, especially when interacting with beings from any of the Nine Realms.
  
- April 1, 720 AD - Angus is born as Malcolm Mac Ailpein near modern day Inverness, Scotland.
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Time passed, and the young Scotsman, first tutored in the basics by whoever was willing to mingle with a mere mortal, soon became something of a minor celebrity among the Aesir. Well-liked by some, loathed by others, it was decades later (years in the Material World)
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that the Allfather himself decided to oversee McAlpine's tutelage, becoming his mentor and great influence in Angus' later approach to magical studies.
  
- 755 AD - Malcolm Mac Ailpein is apparently executed after being captured by Viking invaders.
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Of course, being taught by '''Gods''' did not come for free. In return for gaining the knowledge from Asgardian masters of mysticism, Angus was sent on a number of errands, ranging from retrieving stolen objects, and going as far as assisting in diplomatic missions amongst the various Pantheons in Faerie.  
  
- 755-1600 - Malcolm, now going by the nickname "Rowdy," finds himself in the Faerie realm of Norse Gods - Asgard, where he learns runes from the Asgardians. At the end of his tutelage, the Frost Rune of Niflheim is carved into the back of his skull, effectively binding Angus' elemental magical affinity to Cryomancy.
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It was at this time that Angus met his confidante, lifelong friend, sometimes lover, full-time therapist and the mother of his child, the Valkyrie '''Igridt'''
  
- ~1650 - Angus steals and absorbs the power of Flicker, resulting in his banishment from Faerie and severing the connection between Angus and the Frost Rune. The Scot begins amassing powerful artifacts.
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'''The Turn for the Worse'''
  
- 1666 - Angus, in hope of attaining Godhood, absorbs the power of the artifacts he has gathered. The plan backfires and his soul, mind and body are left completely broken for the next two centuries. By that time a Netzachian entity, Ardrath the Lord of Contradiction, begins using Angus as his vessel and/or avatar from time to time.  
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Angus' official apprenticeship to Odin ended on the day of his first '''Astral Walk''', a trip that changed the wizard for years to come, and which resulted in being called '''"Mad Rune of Niflheimr"''', a nickname he hated, but never quite managed to shake.
  
- 1866 - Angus settles in Vibora, where he begins gathering knowledge of the arcane and conducting countless experiments aiming to recover his ability to use "the Flicker" and his Frost Rune.
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During Angus' first attempt at consciously projecting his '''Astral Form''' outside of Faerie ended in the wizard being indirectly and briefly targeted by the malicious entity known as '''the Dragon''' - the metaphysical manifestation and source of humanity's dark, evil impulses. This brief contact, having lasted less than it takes to draw a breath, was enough to, after a few years, render the Scottish magician insane.  
  
- 1964 - The experiments and trials come to fruition, and his ability to use Cryomancy and Spatial magic returns, but at the cost of a major chunk of his memory. His skills with magic is also reduced to "amateur" forcing Angus to re-learn most of what he has known.  
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A short time after his insanity began manifesting, Angus fled Asgard, giving neither reasons nor informing the gods of his sudden departure.
  
- 2000 - Angus relocates to Millennium City, immediately becoming a threat because of his mental instability caused by a dark creature, "It," residing inside his mind.  
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For years, Angus, now calling himself '''Frost of Niflheimr''', scoured the Earth and the Imaginal Realms in search of powerful relics of mystic power, performing heinous rituals, causing the deaths of dozens of people. Hungry for power, driven paranoid and progressively more and more deluded, Frost began seeking out sources of evil power, so dramatically at odds with his Runecraft - the art Angus McAlpine considered one of the 'purest' forms of magic. It wasn't until Frost came across a grimoire written by no other than the terrible villain '''Archimago''' that the newly-minted warlock formulated his terrible plan - to make true what no man believe possible. Angus McAlpine-- no, the '''Frost of Niflheimr''' was going to make himself a '''God'''.
  
- 2012 - After gaining some control over the dark entity, Angus allies himself with the Trismegistus Council. His skills and knowledge with numerous forms of magic, allow him to get acknowledged as "The Azure Rune Master of Niflheim," or simply "Azure Magus/Mage."
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'''The Doomed Endeavor'''
  
- July, 2012 - Angus' insanity is completely erased with the help of <b>Ae'lara Penuma</b> who makes it possible for Angus to lock "It" out in his subconscious. Angus begins full-fledged superhero work, also working as a mystic for hire and one of representatives of the Trismegistus in Millennium City.
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On the night of '''Samhain''', 1980, Frost gathered up all of his magical resources, every twisted artefact and doomsaying grimoire in one place to perform a ritual that would forever doom his soul and haunt his every thought. '''The Dark Ascension''', a simultaneous sacrifice of dozens of innocents, combined with the power of the evil artefacts released a subtle wave of dark energy that was supposed to 'sneak' the mortal shell of Angus McAlpine into the domain of godhood.  
  
='''''<div style="color:#0082A1; background-color: #000000">Powers and Abilities</div>'''''=
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It was that moment that Odin was waiting for. Having seeked out the help of Queen Mab and the demon lord Abaddon, the trio of powerful creatures shut down the ritual with a mighty blast of divine energy that rend Angus' soul asunder, locking it away in four separate shards, each held by a single participant in the 'intervention.'
<i>"The Rune Mage, that's wha' I am."</i>
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[[Image:AngusMagic.png|220px|thumb|right|<font color="black">"Wha'? Ye expected me wearin' wizard robes or sommin'? Keep dreamin' kid."</font>]]
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*'''Immortality''' - Technically speaking, Angus is a human being. Any DNA tests would give one conclusion - the Rowdy Wizard is no more than an ordinary <b>Homo Sapiens</b>. How come he managed to live for thirteen centuries, while biologically still staying thirty-five? Angus himself doesn't know the exact answer to that question. The most viable theory is that the time spent in Asgard, among gods, affected his body as to accomodate the energies filling the Faerie Realm, in effect turning him immortal. Angus does not age and is not susceptible to any known toxins or illnesses that are usually fatal to mankind. He can't get poisoned, but an aspirin won't help with a headache either. For some reason, his body is also "allergic" to the effects of <b>any</b> form of damage repair, be it medical of otherwise, meaning that any attempts at healing Angus will only worsen the situation. Another side-effect is that Angus is unable to sire a child.
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For a following decade, the Rune mage was locked away deep in Netherworld, in the realm of Niflheimr. His actions, while heinous, never caught attention, shattering the uncontrollable ego of the wizard. Angus was a nobody in the Mystic World, and after his stunt he became even more anonymous.
  
*'''Cryomancy''' - Another important thing to consider is that Angus is considered one of the most powerful Cryomancers on the planet, a power which comes from the Frost Rune of Niflheim being literally carved into the back of his skull and imbued with the energies of the Netherworld's Realm of the Neverending Winters. While some people are capable of using Hellfire to fight, Angus is probably the only Mystic on the planet capable of utilizing <b>Hellfrost</b>. His proficiency with the Frost Rune is regulated by two bracelets, <b>"Gungnir,"</b> which helps him concentrate on fine control and, <b>"Jormungand,"</b> with which he concentrates on the raw force of his magic.  
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Only later, it was divined that his fall to darkness was caused by the agents of the Dragon. He was eventually cleansed of the evil influence, but left with the memories of the horrible deeds that the Frost of Niflheimr was responsible for. Memories that would haunt him in the form of ceaseless, horrific nightmares. But it is said that once '''"you hit the rock bottom, there's no way out but up."''' It took time for Angus to regain the trust of Odin and the Asgardians (something he never managed to achieve with Mab, leading to the Winter Court of Fae being hostile towards the wizard for the rest of his days.)
**'''Theurgy''' - Angus is also known as an expert and a very apt user of all forms of Theurgy. While having a vast knowledge about all areas of the arcane, his main focus is theurgy. Angus is capable of summonings, binding, tracking and meditation, and, while the application seems slow and ineffective, Angus' sharp wit allows him to pull an ace out of his sleeve even in the middle of combat. The best example of this is a simple magical circle tattooed on the roof of his mouth, allowing him to enhance his sense of smell to dog-like keenness.  
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*'''Flicker''' - Last but not least, is the <b>Flicker</b>, the cause of his banishment from Asgard, and slow descent into madness. Flicker was a powerful artifact owned by Odin himself, which was used as a instant travel device in the times before the Ban. Right after having the Frost Rune embedded into his skull, Angus took his chance and stole the item, inadvertedly absorbing it's power into himself. The gem granted him the ability of instant travel within any realm he was occupying at the moment, in a manner that appears identical to ordinary teleportation, with the only difference being that Angus cannot be stopped or redirected "mid-jump" and that the power allows him to slip through most forms of warding spells. In short, as long as he is aware of <b>where</b> something is, there is a very slight possiblity of preventing him getting to his destination. Curiously enough, Flicker has one weakness - it doesn't work if the user is physically restrained.
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'''The Exile'''
  
*'''Mystical Perception''' - Like some other spell-casters, Angus is capable of extra sensory perception, one of which is by his own design:
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With a blessing from the holders of shards of his soul, Angus left, on a self imposed exile, into the Middle Astral and far away from the evil influence of the Dragon.  
**'''Sense of Smell''' - Angus' sense of smell is magically enhanced to detect chemicals with dog-like sensitivity. Its primary use, though, is sensing or tracking magical energy present in the air, making him quite an apt tracker and trap/ambush-detector.
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**'''Aura Sight''' - In the same way as his nose, Angus can use his remaining eye to see traces of arcane energies in the air. Despite how convenient the ability is, Angus is relucant to use it...for one reason or another.
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**'''The Soul Sight''' - by concentrating, and uttering a formula, Angus can trigger his Soul Sight, allowing him to gaze into the very essence of another being, seeing them for what they truly are. Unlike typical True Sight, the Soul Sight doesn't shed illusions in the same way True Sight does, Soul Sight layers the person who is looked upon with all the burdens, traumas, sins, as well as their achievements and valour in a very symbolic manner. Needless to say, using Soul Sight on a demon once sent Angus into two weeks' coma filled with nightmares. The other drawback, is that once the Soul Sight is turned off, Angus will get blinded for a few minutes, and suffer from a terrible headache for a following hour or two.  
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*'''Experience''' - While not a power per se, thirteen hundred years of experience are definitely worth mentioning here. The ridiculous lifespan has gained Angus some skills that are not as impressive as his Cryomancy or the Flicker, but still demand a mention:
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He furthered his studies of the Arts Arcane, seeking out ways to learn more benevolent magics, as well as searching for ways to shield his mind from the influences of others (this was achieved by studying under the naturally psionic species know as Gath'rull, a form of insectoids native to a Hodian world of Gath'gzzt.)
**'''Hand-to-hand Combat''' - given the needle-thin temper Angus sports, the Scotsman is quite capable of holding his own in a fight, having thirteen hundred years' worth of street and bar brawls, whenever he needed to settle his differences with someone without using magic.
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**'''Mystical Knowledge''' - Angus has spent a fair share of his life on researching the occult. It is fair to assume that his knowledge reaches far beyond his abilities, meaning that he is able to recognize, catalogue and analyze some items, persons or phenomena of mystical nature with a simple glance.
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Most of his time in the Middle Astral is undocumented (or Angus simply refuses to discuss, out of fear for brining unwanted attention to his friends and allies.)
  
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The only, other than the Gath'rulls, beings that Angus is known to have contacted was the Netzachian Lord of Chaos, Akhdrath the Contradictor, on his home demesne of Akh-Andu, a wild jungle world so abstract that Angus often says that the time spent there has lent itself to his lifelong problem of episodes of crippling migraines.
  
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Despite the secrecy surrounding his exile, there's a number of spells and charms that Angus uses, which are not a part of any Earthly magical tradition, hinting that there has indeed been more than just the Gath'rull and Akhdrath that tutored the Mad Rune in the Arts Arcane.
  
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'''The Prodigal Magus returns'''
  
=='''''<div style="color:#0082A1; background-color: #000000">Equipment</div>'''''==
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On a quiet January night of the first year of the new, twenty-first millennium, the city of Edinburgh found itself under the attack of a man claiming to be a direct descendant of the infamous Vampire Lord, '''Vladic Drakul'''. The undead supervillain, calling himself '''Baron Bloodtide''' nearly succeeded in his plot of overtaking the Scottish capital. The local heroes managed to keep Bloodtide away from the thicker populated parts of town, while the Baron, nearly unopposed, marched up the historic Royal Mile and towards the Edinburgh Castle. It's not completely clear as to what exactly happened. The most prevalent story depicts one of the local tenants stepping out of his house and, unafraid, squaring up to the vampiric terror and his squad of lieutenants. Then, in a matter of seconds, the mysterious man dispatched the Baron's personal retinue, one by one, leaving the villain to watch the one-sided fight in utter astonishment.  
*'''The Frost Rune of the Realm of Neverending Winters/Rune of Niflheim''' - while not exactly a piece of equipment, the rune, carved into the back of Angus' skull, is possibly the most important of his possessions. Like the name suggests, the rune connects the Rune Mage's essence to Niflheim, the Hell of Norse mythology. When tapping into the power of the rune, Angus is capable of calling on the hellish frost of the Norse Hell, both in form of snow, as well as ice, or simple temperature manipulation (he can't heat things up, of course.) While on its own, the item provides Angus with a connection to the element inferior only to elemental Imaginals and beings of Kigatilik's caliber, his power reserves are far smaller, forcing the Scot to resort to more refined, delicate application. -But- if Angus were to, for example, tap into a Ley Line (an "arthery" of magical energy, hundreds of which are present in Earth's crust,) he would be capable of creating a localized blizzard, or straight out summon an avalanche in the middle of Sahara. The rune, also seems to possess some form of sentience, as it has been seen on more than one occasion to protect its owner, putting up walls of ice, or straight out attacking hostile individuals on its own accord.  
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*'''The Cane''' - seemingly an ordinary walking cane, this piece of black wood is actually Angus' equivalent of a wizard's staff. Whenever his use of Cryomancy is hindered, he can use the cane as a weapon of last resort. The wooden staff is carved with runes and infused with some of Angus' own energy, allowing him to use it to cast some spells. The energy reserve is not very large, so Angus will usually resort to the cane only for low-level casting, like creating a smoke screen to allow him to flee. The cane is also one of the ways of accessing Angus' numerous mystical storage spaces.
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The man claimed to be nobody, a vagabond born in the city, repaying an old debt towards it.  
  
*'''The bracelets''' - the most vital pieces of the Scotsman's arsenal, the bracelets are used to channel the Frost Rune. The bracelets have two short-comings: if they are taken off, Angus will only be able to rely on large area, staggeringly powerful blasts of pure Niflheim cold, but their usage drains the mage inconveniently quickly. The second con of the bracelets is that they can never be used simultaneously, which means that Angus can use either one of the two for any single spell. It is known that both bracelets are inhabited by spirits, only one of which, Snapjaw, Angus has been able to awaken.
+
Baron Bloodtide was not heard from for a while after the incident, having fled the British Isles completely, vowing revenge on the meddlesome interloper who made his fearsome army look like a bunch of inept children.  
**'''Gungnir''' - named after Odin's spear that never misses its mark, is a golden bracelet worn on the Azure Rune Mage's left wrist. Gungnir's focus is fine control, allowing Angus to cast intricate spells, like creating shields, swords or projectiles. All of Gungnir-guided spells are made of solid ice, which, because of its Netherworld origin, is very resistant to ordinary fire. The most incredible application of Gungnir so far is "the Apple," one of two of Angus' familiars (listed below.)
+
**'''Jormugand''' - named after the Midgard Serpent coiled around the World, holding it in unbreakable vice-grip, the silver bracelet on Angus' right wrist is what the Scot uses to cast more devastating, less-intricate spells. Angus' favourite application of Jormugand is a blast of pure, concentrated cold, that is capable of smashing through a concrete wall with little effort on Angus' part or summoning a dome of thick, dense ice around the target, which, at the snap of his fingers, collapses on its own, crushing the target. Jormugand is inhabited by the other of Angus' familiars, actually a spirit inhabiting the bracelet called Snapjaw.
+
  
*'''Dragon Blade''' - Las but not least is the magcal sword given to Angus by one of his best friends, <b>Pyrolun</b>. So far, Angus has used the blade only once, and isn't well acquainted with how it works. The only certain is that the blade is impossibly sharp and that it houses a spirit of a serpentine dragon that Angus isn't overly fond of. Despite that, Angus managed to modify the sword to fit it into a pocket dimension accessed through the tip of his staff-cane.  
+
Angus was back. Now ginger (his original hair colour was blond,) and sporting a beard, he took part in a couple of minor adventures, going by the name of Rune, using his vastly improved mastery over cold and creative use of spatial magic, he came to blows with the likes of '''Black Paladin''', '''Witchfinder''', and '''Baron Bloodtide''' (again, forcing the vampire to flee in a manner of minutes.) It was roughly at this time that Angus met and befriended the immortal Scottish mutant, a free spirit and occasional supervillainess by the name of '''Cateran'''.  
  
*'''Familiars''' - Like every good mage, Angus is in possession of a familiar...or two to be precise. Snapjaw and the Apple are very rarely seen accompanying Angus, but the Rowdy Mage can summon either or both whenever their assisstance is required.
+
'''Currently'''
**'''Snapjaw''' - the spirit inhabiting the silver bracelet is a shadowy snake capable of human speech. It possesses two abilities that make it a perfect tool for gathering information and espionage - size-shifting and an ability to literally slip into shadows. Although a highly valued companion, the familiar is rarely seen, mostly because of its intimidating form and a knack for spooking the heck out of unsuspecting people.
+
**'''The Apple''' - also known as Cider, Apple is a sapient, highly intelligent construct made of pure, living ice, a variation of ice that Angus was capable of using only once, and an element that so far seems exclusive for the Frost Rune Mage. The Apple, being, well, an apple made of ice, always sports a grin filled with a row of terrifying shark-like teeth. It is employed as data storage for Angus, due to its memory that is quite possibly a form of Total Recall. Thus, the apple holds information about any and all experiments that Angus has ever conducted, or spells that he devised. As a side note, the apple appears to have a little power of its own, being able to teleport in a manner similar to Angus' Flicker as well as travelling by means of unaided flight.
+
  
=='''''<div style="color:#0082A1; background-color: #000000">Weaknesses</div>'''''==
+
In early 2000's Angus decided to pack up and move his assets to the New World. He first settled in Mexico for six months, studying the various native arcane practices of the Mesoamerican 'Indians,' before moving to Vibora Bay, Florida, where his contact with the All-Father and other Norse Gods began waning considerably.  
[[Image:AngusTracker.png|260px|thumb|right|<font color="black">"Sometimes, before ya kin beat'em ye gotta track'em."</font>]]
+
  
With all the power, come a bit of responsibility and, in Angus' case, quite a few weaknesses...
+
During his stay in Vibora, Angus got acquainted with the local mystical hero, Dr. Ka. The two men became friends, with Angus keeping their acquaintance a secret, for fear of any trouble befalling the popular hero, as well as his reluctance to gain any sort of recognition in this new, different place.  
  
*'''Hellfrost''' - coming from the darkest and coldest pits of the Norse Hell, Niflheim, Hellfrost is far from being a stable and user-friendly form of magical matter. And that's because of quite a few reasons...
+
It was half a decade later, in 2009 that the surly wizard first set foot in The Millennium City, mostly to help with the rebuilding after the Qularr attack orchestrated by '''Shadow Destroyer'''. After the initial bad impression of the city, he returned to Vibora, becoming increasingly aware of the dangers of his soul being misused. It was around that time, that Angus decided to regain the pieces of his soul, in order to keep them safe from falling into the wrong hands (which, by his own admission, was any pair of hands that weren't directly attached to his own body.)
**'''Emotion Influence''' - like anything coming from Hell, Hellfrost feeds on all the violent emotions within its user's mind. Although Angus seems to have those in spades, the usage of Hellfrost, without a fail, will amplify those emotions after extended usage, or, on rare occassion where Angus is sent into a berserk rage when using the powers, Hellfrost will leave him completely apathetic for a few hours. Another problem with the Hellish form of ice, is that, as it uses emotions as fuel, it is barely usable if Angus were to be sedated or otherwise calmed down.
+
**'''Clashing with Hellfire/Celestial Magic''' - simply put, whenever Hellfrost comes into contact with its more popular sister, Hellfire, or Celestial Magic, it will trigger a violent reaction, mor often than not resulting in an explosion proportional to the amount of clashing energies. And yes, that means that Angus tends to toss Hellfrost at demons and angels...some times.
+
  
*'''Arrogance''' - Angus is, plain and simple, arrogant beyond belief. A fact that can be easily exploited to anger him. Though thread with caution because of weakness number one.
+
Around 2011, due to several sightings of Baron Bloodtide in Millennium City, McAlpine rented out a penthouse in the city, to use as a secondary Sanctum. He located Bloodtide within a few months of moving into the City of Tomorrow and defeated him, once again sending the vampire on a run. But ultimately it was the Baron's presence in Michigan, (as well as an ill-fated first encounter with Bloodstone of the Crowns of Krim,) that drove the Scotsman's decision to settle there, at least for the time being.  
  
*'''Telepathy''' - while his mind is a mess hard to navigate within, and he has some form of ward protecting his mind, a powerful enough telepath would, in the end, be the most effective way of neutralizing Angus.  
+
While reasonably active in the superhero community - particularly it's more arcane-oriented part - The Mad Rune remained relatively anonymous among the local population.  
  
*'''Addictions''' - Angus has quite an addictive personality, which can be used against, though two of his already existing strong addictions can be used against effectively enough...
+
It was a year later that Angus made a lasting acquaintance with MC's superheroes, when he struck a fast friendship with the powerhouse '''Azunai''' on one of his many visits into the infamous Club Caprice.  
**'''Smoking''' - while not unseen without a cigar between his teeth, nicotine helps Angus concentrate when working or in need of utilizing his brain at its full capacity. If Angus is forced to break his head over something for too long without a smoke at hand he will quickly get irritated with the task.
+
**'''Blood Addiction''' - at some unspecified point in the past, Angus has been hexed with a strong addiction to blood. While the lack of it doesn't cause him any actual harm, it will greatly affect his psyche, to the point of complete inability to concentrate. On the other hand, ingestion of excessive amounts of blood kicks Angus' brain into "fifth gear," which in the right hands, can also be used against him.
+
  
='''''<div style="color:#0082A1; background-color: #000000">Opinions</div>'''''=
+
It was Azunai that introduced Angus to the '''Respond and Protect''' initiative, a communications frequency where heroes could discuss the happenings in the city, as well as request help whenever such was necessary. While generally vocal in the R&P, Angus has so far been reluctant to request help or take too active a part in the various adventures of the other participants in the initiative, chiefly out of concern for any unwelcome media attention the wizard might bring upon himself.
  
Taken from interviews, conversations and such, here are some thoughts the Rowdy Mage has about the world around him:
+
'''The Foray into Unknown'''
  
*'''Superheroing''' - <i>"Well, what did ye expect me tae be doin'? Ah've been 'round fer a long time, so it was either 'is or th'other side o' th'war. An' trust me, ye wouldnnae wan' me as a villain...I 'ave natural predispositions."</i>
+
In 2013, Angus, along with his familiar, Cider, vanished, on a supposedly routine trip into the Upper Astral. So far Angus has refused to discuss what has happened during his six-month absence. The only visible side-effect was a vast improvement in his magical ability, particularly the inclusion of his now-signature teleportation spells into his arsenal of skills.
  
*'''Magic''' - <i>"People donnae believe in it. Fine by me, tae be honest. Some idiots're better off without knowin'...Imagine a dumb piece a shit loch Foxbat turnin' tae magic..."</i>
+
What really happened is anyone's guess. The most likely scenario, especially given events that followed, is that Angus returned to Alhdrath's Ever-Shifting Glades to finish his studies under the Netzachian entity. It is also fairly likely, that it was at this time that Akhdrath made Angus aware of the existence of cosmic, dimensional threats, such as '''Tyrannon the Conqueror''' and '''Skarn the Shaper'''.
  
 +
'''Eye for a Life'''
  
<b>Organizations:</b>
+
Shortly after his return, Angus became aware of a quasi-spiritual illness eating away at his best friend, extradimensional ork-like chronomage '''Bareth'''. With little time to spare and his friend's life slipping away, Angus decided to strike a bargain with an unknown Netzachian entity - the entity would purge Bareth of his spiritual infestation, in exchange for something of Angus'. The ritual was largely successful and, soon, the ork was back to full-health. Angus on the other hand, walked out of the ordeal with a terrible curse placed upon him. He lost his left eye and in the empty socket gapes a black, depthless void which seems to devour anything that touches it. Unfortunately, that also includes Angus' own life force.
  
*'''The Trismegistus Council''' - <i>"Mah superiors, colleagues an' all that yadda-yadda. We're the good folks an' if yer opinion varies, ye can take that opinion an'..."</i>
+
The Scottish mage quickly began withering, suddenly his years beginning to catch up with him, as if the half-Jotunn was a mortal man.  
  
*'''Project Hermes''' - <i>"Ah said that once, an' I'll repeat it until ye all die of boredom. If ye donnae know shit aboot magic, how can you hope to couteract it when it becomes a threat...just, no."</i>
+
On the 12th of November, 2013, Angus McAlpine succumbed to the curse, dying at his Sanctum in Vibora Bay.  
  
*'''Circle of the Scarlet Moon''' - <i>"Big bad anti-Trismeg. If I were tae be perfectly 'onest with ya, I'd say they donnae have half as much brute strength as some others do...but they hold a lot a power, so keep an eye out fer'em."</i>
+
In a last ditch effort to save his erstwhile student, Akhdrath the Contradictor sent a blast of extradimensional energy, aiming to revive the wizard but Angus did not move. For all intents and purposes, he has passed on.  
  
*'''DEMON''' - <i>"Well, every self-respected villain dabblin' wi' magic would want the baddest there are on their side, right? Well, both Demonflames showed that, hah, Luther an' his boys misinterpreted that notion. What did Black do? Allign himself with Qliphothic. One idiot less, though his lackeys still remain a valid threat, because if VIPER is willin' tae allign'emselves with the superheroes to get yer arse...yeah, ye are a valid threat."</i>
+
'''Life for Madness'''
  
*'''VIPER''' - <i>"Imagine mah surprise when Ah first stood against a so-called Serpent Mage, or whatever they call'emselves...VIPER an' magic...Ah always knew they had countermeasures...but this? Surprisin' an' worth lookin' intae."</i>
+
In the early days of 2014, what appeared to be Angus McAlpine made a return to Club Caprice. Now sporting an enchanted eyepatch, the being began acting increasingly obnoxious and seemingly straight out insane. This 'new' Angus wreaked havoc on the lives of his friends, both former and current, as well as, on two separate occasions, the civilian population of Vibora. Thankfully none of the incidents resulted in casualties and Angus' friends, with the help of a powerful psionic, managed to peer into his mind, finding inside a malicious entity, referring to itself only as '''It'''.  
  
*'''Vibora Bay gangs''' - <i>"'ere's more to'em than people think...-way- more than we'd like tae know. Zombies, Vampires an' th' Furballs...bleh."</i>
+
After a long battle with the entity, the psionic managed to repel the entity, forever banishing and locking it away in the darkest corners of the wizard's psyche.
  
<b>People (NPC and player-characters alike):</b>
+
Angus returned, feeling even more resentful, once more for actions he was not entirely responsible for. He became bitter and angry with himself and those that saved him instead of permanently cutting short the existence that proved so troublesome time and time again.
  
*'''Witchcraft''' - <i>"Who, the lassie in th'Champions? Am Ah the only guy who didnae think 'at she'd become the Archmage? Ah mean, she got -some- skills and raw talent...but Ah still wouldnae pick'er...somethin' aboot'er still bein' so young an' 'er open approach tae magic...gettin' too much attention, Ah'd say. Doesn' fly by me."</i>
+
From that time onwards, in an effort to make sure the entity remains safely locked, Akhdrath himself, would come down and take control of the wizard's body. Arguably, Akhdrath sometimes did it for the sheer joy of interacting with creatures that were not as beholden to him like the inhabitants of his home dimension were.
  
*'''Robert Caliburn''' - <i>"Ah, Bobbie Caliburn, the new Archmage, hmm? Well, better 'im that the Demonologist or another century without one, eh? But seriously, Ah find a lot of similarities between myself an' Caliburn. Mah Frost Rune ain't much unlike 'is Flame Gem, an' we both value practicality above all else. And, last but not least on 'is list of wonders...we need someone tae be able tae use the Quaternion Banishment, given 'ow dangerous the world has become."</i>
+
'''The whole ordeal, ironically enough, was the reason the Trismegistus wizards began referring to Angus as the Mad Rune Mage.'''
  
*'''Dr. Ka''' - <i>"Ka is a good guy, knowledgeable too, Ah sometimes ask'em fer 'elp when at a dead end in an investigation an' stuff like'at. Aye, good guy tae go to."</i>
+
At around that time, Angus' bitterness over the Trismegistus Council offering no help yet again, he decided to take matters into his own hands, and begin laying groundwork for an independent coalition of like-minded individuals, tasked with stopping mystical threats long '''before''' they become a big enough problem for the Trismegistus to notice.
  
*'''Takofanes''' - <i>"Takofanes...like it or not, none of us, arcane practitioners, will ever reach that level of skill and proficiency, and that's -without- mentionin' the raw power 'e 'as at 'is disposal. As far as I'm concerned, that lich is -the- most powerful creature on the planet. And, fuck me, 'e's got an army of zombies...I hate undead."</i>
+
'''New Job, Newer Trouble'''
  
*'''Therakiel''' - <i>"Ah generally dislike Imaginals, Therakiel is the worst of'em around. Let's just 'ope that when push comes tae shove an' the old bastard wakes up, guys like the Archmage, Trisemgistus Council or myself, will live up ta the task. If not, we're screwed."</i>
+
From the altercation with 'It' until the late 2016, Angus resigned himself to a quieter life, chiefly focusing on expanding his company, '''Rune & Rhyme''' as well as assisting other heroes in matters of mystical nature. This semi-retirement was brought to an abrupt end when an unknown party (likely member of the Circle of the Scarlet Moon,) through a web of intrigue and subtle manipulation, caused the company and a majority of Angus' assets, to disappear, or be otherwise lost.  
  
*'''Hi Pan''' - <i>"Who?"</i>
+
While still maintaining a healthy little fortune, Angus never quite recovered from the blow of losing the company.
  
*'''Azunai''' - <i>"Gabe? Big guy, an' a nice fella...'ave yet tae fight by 'is side. Ah'm kinda envious of 'ow th' youngsters look up tae 'em."</i>
+
At some point during the year, in largely mysterious circumstances, the wizard managed to retrieve the '''Pieces Four''' - four magical amulets, each holding a fragment of his shattered soul.
  
*'''Divael''' - <i>"Hoot-Hoot, cutest an' nicest girl aroun', an' no, I'm not talkin' about'er looks. You don't oggle girls when yer my age. But yeah, Nat is a great person tae be 'round. Fer some reason she doesn't loch me gummi-bunnies though."</i>
+
The next again year, in the first weeks of 2017 Angus decided to change careers. Instead of a craftsman and mystical consultant, he decided to join the staff of the prestigious, Michigan based '''East Briar Institute''' as, first a Head for the Department of Applied Metaphysics, and later (after a great big misunderstanding/accident, involving a Voodoo Loa and '''Clone R''') the Department of Magical Studies. To his own chagrin, the school is also the institution where the infamous '''Snookii''' clones attend in large numbers.  
  
*'''Rufus''' - <i>"Ah, Ruffles, the tophat-glowing shades look Ah used tae rock some time in the past was blatantly ripped off from the crazy bugger. He didnae notice. Even if 'e did, he wouldnae do nothin'. But beware. If ya need a bucket full o' crazy antics an' tophats, look no further.
 
  
='''''<div style="color:#0082A1; background-color: #000000">Trivia</div>'''''=
 
  
*Although unable to get drunk, Angus loves the taste of some alcohol, especailly rum and whiskey, to the point of not having had any non-alcoholic beverage that isn't blood in the last couple of decades.
 
  
*Almost always goes around commando.  
+
<h2 style="border-bottom:none;"><span style="background:#003399; padding:0 100% 0 5px;">[[File:Mawlahimpresheader2.png|link=]]</span></h2>
  
*Is more of a dog person, but hates werewolves.
+
Angus is a tall, middle aged man, of slim, athletic physique (akin to that of a swimmer or marathon runner.) Despite the 'fit' build, Angus gives off a vibe of a man stricken with an illness, and perhaps even undernourished, a trait that he owes mostly to his unhealthy pallor and a crisscross of scars gained from numerous battles as well as surgical removal of body-wide net of tattoos that used to cover his neck, arms and torso. And due to an old injury, his confident stride is often time broken up by a limp in his right leg.
  
*Naturally, his hair is blonde.
+
A closer inspection only furthers the illusion of ill health haunting the Mad Rune Mage. A mess of spiky, barely contained fiery, ginger hair stands in stark contrast to the pallor and gauntness of his face. Deep set eyes, one of which is missing (the empty socket covered with a simple leather eyepatch,) are always framed by dark wrinkles, adding sleep deprivation to a list of suspected ailments troubling the wizard. His nose and lips each possess thin scars, going across the bridge and framing the left corner of his mouth, respectively. Formerly sporting a thick, fiery beard, Angus' sharp jaw and chin are left clean shaven, only accentuating the triangular shape of his face.
  
*Has a warehouse full of magical items and animals, among which is the infamous Hoover, the pocket dimension vacuum-ant eater and Eduardo, an exploding platypus.
+
And yet, all the health-worries seem to dissipate as soon as the Scottish wizard speaks. His voice, a gruff, booming baritone, gives a good idea about Angus' long-lasting smoking and drinking habits, while somehow managing to give the man an air of authority, whenever it is necessary.
  
*Owns a frozen tuna called Frederick.
 
  
='''''<div style="color:#0082A1; background-color: #000000">Rumours</div>'''''=
+
<h2 style="border-bottom:none;"><span style="background:#003399; padding:0 100% 0 5px;">[[File:Mawlahmindheader2.png|link=]]</span></h2>
<i>((Heard a rumour about the Gussiest of the Guses? Feel free to share, but please keep it somewhat civil.))</i>
+
  
*Rumored to have kept over a thousand vampiric ladies alive with his blood, earning him the nickname "Buffet'Gus"
+
Snarky, sarcastic and straight-forward, Angus has more than enough to have earned himself the moniker of 'Grumpy Wizard.'
*Rumored to drink blood out of a sick fetish instead of an actual need.
+
*Rumored to sticking his *Censored* in crazy...dang..still censored..
+
*Rumored to have made a flying alien whale called Timothy perform aerial bombing on Grond. And not the warfare kind.
+
  
='''''<div style="color:#0082A1; background-color: #000000">Friends</div>'''''=
+
Despite that initial impression, it quickly becomes obvious that the complaining and the brusqueness are nothing more than an act, a decades-old con, which Angus has meticulously worked on pulling on people around. Because it is only when one sees through the solitary, gruff façade that can they see who the Mad Rune Mage really is. And for the most part, the real Angus is a deeply introspective, coldly calculating man, his affinity for stone-cold logic so at odds with his perceived 'shoot-first-ask-questions-later' attitude.  
[[Image:AngusBareth.png|200px|thumb|left|<font color="black">The Crazy Twins' family photo.</font>]]
+
  
Although a rather social person, Angus doesn't have many people close to him because of his slight paranoia and simply, because of his arrogance. In Angus own words: <i>"Friends tend to force you to make obligations, and you see, I don't do such things...I don't rely on people, and don't want them to rely on me."</i>
+
Another important aspect of his personality is Angus' deep seated paranoia, that stems from both his nigh-psychotic sociopathic traits as well as a form of hyper-awareness the wizard was born with. Which means that Angus is slow to put trust in people, as well as chronically difficult to deceive (or even sneak upon.)
  
Notable Exceptions:
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When in the company of strangers, Angus can come off as arrogant, ready to spout off his own ideas at moment's notice, sometimes even criticize those he believes to be in the wrong. And given Mad Rune's love for sowing the seeds of discord (mostly harmless and for the sake of his amusement.) he will often confront people who Angus sees as easy to 'get a rise out of.'
  
<b>[[Bareth]] of the Lozoniac Tribe</b> - Undisputably Angus' best friend and self-proclaimed twin, the greenskin from Faerie is arguably the only material object in existence that Angus would give his life for without second thoughts. He is also one of two people for whom Angus has made a tangible sacrifice, losing an eye in an effort to save the orc's life from a certain spirit-infestation side-effect. To add to the twin-jive, somehow, Angus and Bareth have developed a telepathic link, conveniently called "Twat" or "Twins' Wonderously Amazing Telepathy," which by all means has no founding in science or magic...it just works. Whenever both the "twin bros" are around, silly antics...or creepy antics ensue without fail. Be warned.
 
  
<b>[[Pyrolun]], or Jake the Fhe</b> - However the two of them met, neither remembers, nor how it really happened that they became good friends. What is certain is that Jake is probably the only person that Angus would be fine with being killed by. Like, killed-killed. Mostly due to the fact that both have a weird knack for killing one another on a rather regular basis, whether it is needed or not. Rough friendship at its finest, and definitely a bizarre one. At some point in the past, Gus was entrusted with Jake's most treasured possession, the Dragon's Blade, a sword which he keeps safe, rusting idly somewhere in one of countless pocket storage dimensions.
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<h2 style="border-bottom:none;"><span style="background:#003399; padding:0 100% 0 5px;">[[File:Mawlahpoweryheader2.png|link=]]</span></h2>
  
<b>[[Kittehs]]</b> - The third and last person on the list that Gus would apply the term "friend" to without a moment's hesitation. He would probably use a load of other terms to this one, but out of decency, they won't be mentioned here. And yes, those are positive but "rated-M" terms. Angus met Kit somewhere along the same time he met B...or so it seemed, until it turned out he was the mysterious "saviour" who pulled Kit out of a fire and gave her the hysterically creative name "Kittehs" moments after her creation. Or so they both think. Kit was completely confused and Angus dazed by smoke and piss-drunk. Whether that's what happened or not, Kit still remains one of the people closest to Angus, end of the story.
 
  
='''''<div style="color:#0082A1; background-color: #000000">OOC Stuffs</div>'''''=
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<h2 style="border-bottom:none;"><span style="background:#003399; padding:0 100% 0 5px;">[[File:Mawlahproblemheader2.png|link=]]</span></h2>
  
='''<div style="color:#0082A1; background-color: #000000">RP Hooks</div>'''=
 
  
*<i>Is your character a Mage, or a member of the arcane community in general?</i> There's a big chance your char will know of the Rune Mage, who's made himself notorious with his eccentric personality and rather notable amounts of power. He's epecially notorious with the Trismegistus, DEMON, Circle of the Scarlet Moon, Sovereign Sons and the New Shadows.
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<h2 style="border-bottom:none;"><span style="background:#003399; padding:0 100% 0 5px;">[[File:Mawlahtoolsheader2.png|link=]]</span></h2>
  
*<i>Is your character from Vibora?</i> Angus operates in Vibora, along with big names like the Magnum Mage Caliburn and Dr. Ka, being on speaking terms with the latter.
 
  
*<i>Angus has his own note in the Yellow Pages, under "mystics for hire"</i> - the note reads "Angus Johnson, the Azure Rune Mage, finding lost items, losing found demons, fair prices, job always well-done."
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<h2 style="border-bottom:none;"><span style="background:#003399; padding:0 100% 0 5px;">[[File:Mawlahpeopleheader2.png|link=]]</span></h2>
  
*<i>Is your character from Faerie's realm of Asgard?</i> They will know Angus as the mortal who took lessons in rune-magic from the Aesir, and got entrusted with the Rune of Niflheim.
+
'''Friends'''
  
='''<div style="color:#0082A1; background-color: #000000">Miscy Miscness</div>'''=
+
''NPC Contacts''
  
*Surprise, surprise, Angus' name comes from the names of the three members of the player's favourite band, AC/DC. <b>Angus</b> Young, <b>Malcolm</b> Young and Brian <b>Johnson</b>
+
*'''Dr.Ka''' - A Vibora Bay-based mystical hero, Dr. Ka, is one of the few people Angus trusts. He met with the Mad Rune while thwarting a plot by the New Shadows gang, and the two men have been on friendly terms ever since.
  
[[Category:Character]][[Category:Male]][[Category:Sorcery]][[Category:Ice]][[Category:Hero]][[Category:Scottish]][[Category:Magic User]]
+
*'''Dweomer''' - While it's difficult to call them friends, the Mad Rune and the Irish mystic Dweomer have cooperated on at least one occasion, with Angus contacting Dweomer on numerous occasions, asking for council on mystical matters he couldn't quite fathom on his own.
 +
 
 +
*'''Trismegistus Council''' - Over the years, Angus' relations with the Council changed their nature numerous times. For the time being, Angus appears to be in severely strained but not antagonistic relations with the elusive group. It's thanks to them, that Angus has come to be known as the Mad Rune.
 +
 
 +
*'''Gath'allak of the Gath'rull''' - a shaman belonging to a species of insectoids that Angus came across in Hod when traveling the Middle Astral Planes. Gath'allak taught the Mad Rune a number of mystical spells that protect the mind from unwanted intrusion. (More info found in '''The Power''' section.)
 +
 
 +
*'''Akhdrath the Contradictor''' - a Lord of Chaos Angus encountered in Netzach and one of Mad Rune's only known extra-planar arcane instructors. The rare occasion of Angus casting dimensional spells, he draws the power from Akhdrath's domain, the Evershifting Glades, Akh-Andu. (More info found in '''The Power''' section.)
 +
 
 +
*'''Tobias "The Toad" Vandaleur''' - a world-renown occult source of knowledge, the Toad has been contacted by the Mad Rune on numerous occasions. Whether Angus is aware of Vandaleur's true appearance is unknown.
 +
 
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 +
''Player Characters''
 +
 
 +
'''Foes'''
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"Ymir is not the lord of Primordial Cold, that is Kigatilik" --Marcus Asiman, being oblivious to the value of dramatic monologue.<BR>
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"Him told us to put the iron in the lockers.. Hissy McToothface just have to find another napping spot." --Clone X-243L<BR>
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"But then again, he is a butcher of the Great Art. But he does have a lot of common sense. But he is an old school mage." <BR>
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A -butcher-?<BR>
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"Yep." --Artifist & Angus<BR>
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[[File:Mawlahshirtsleeve1.png|200x200px|thumb|Angus]][[File:Mawlahsblacksuit1.png|200x200px|thumb|Nice Suit]][[File:Mawlahhobogus1.png|200x200px|thumb|Incognito?]]
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[[Category:Character]][[Category:Male]][[Category:Sorcery]][[Category:Ice]][[Category:Hero]][[Category:Reformed Villain]][[Category:Scottish]][[Category:Magic User]][[Category:East Briar Institute]]

Latest revision as of 14:51, 13 March 2017


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Angus McAlpine
Player: @mauler00
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"Do ya really think that there's a bigger picture? Some higher power guiding the events? Wrong. Life is all accident and coincidence, kid."
Biographical Data
Real Name: Angus Malcolm McAlpine
Known Aliases: Mad Rune, Scotty, Gus, Red
Gender: Male
Species: Demigod
Ethnicity: Caucasian/Frost Giant hybrid
Place of Birth: Edinburgh, Scotland
Base of Operations: Millennium City, Vibora Bay
Relatives: Angelica May McAlpine (Granddaughter - deceased)
Characteristics
Age: Approx. 100 years
Height: 6'3
Weight: 226lbs
Eyes: Blue
Hair: Red
Complexion: Scarred, Pale
Physical Build: Athletic Slim
Physical Features: Missing Left Eye, Numerous Scars, Laser Tattoo Removal scars.
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Recluse

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Public (Unregistered)
Years Active: On and Off Approx. 60
Citizenship: Dual: British and American
Occupation: Head of the Department of Metaphysics at the East Briar Institute
Education: Self-taught Master of the Arcane Arts
Marital Status: Eternally Single
Known Powers and Abilities
Master Wizard
  • Hermetic Theurgy (Master Runemage, Expert Enchanter & Foci Craftsman)
  • Natural Magic (Expert Alchemist)
  • High Magic (Expert Cryomancer)
Equipment and Paraphernalia
Magical Foci:
  • Bracelets (Gungnir & Jormugandr)
  • Ashwood Staff
  • Rune Rings
  • Amulet of Raziel

Misc.:

  • The Frost Rune of Niflheimr
  • Snapjaw the Nocturnal (Familiar)
  • Cider (Familiar)
  • Walking Stick
  • The Pouch of Mammon

And MANY MANY OTHERS...

Physical Attributes
 
   Strength
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    Weapon
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   Durability
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   Armor
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   Speed
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   Reflexes
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   Resistance
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   Stamina
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   Dexterity
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   Agility
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   Combat
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   Regen
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Non-Physical Attributes
 
   Energy
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   Psionics
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   Telepathy
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   Willpower
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   Sorcery
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   Tech.
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   Intel.
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   Knowledge
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   Charisma
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   Bravery
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MaekadaBoxSlim created by @Maekada


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Humble Beginnings

Angus Malcolm McAlpine, was born in Edinburgh, on the April Fools Day, 1918. The eldest child of Malcolm and Anna, Angus was a difficult child, prone to bossing his siblings around and possessing an incredible knack for getting himself in trouble. Despite his mischievousness, young McAlpine's early years were largely uneventful. Until the year 1938, when he was drafted into the British military that his life appeared to show signs of unnatural interference - he suddenly found himself incredibly lucky in games of chance, his health markedly improved and he began showing first, barely notable signs of his soon-to-be-lifelong affinity for cold. Up to the point of his disappearance in 1944, Angus achieved the rank of Sergeant in Her Majesty's Royal Navy.

What the Scottish wizard was never aware of, was that he was born an Ymirson, a member of a long line of demigods descended from the Frost Giant Ymir. It wasn't until 1944 that Angus first truly manifested his powers. 6th of June was a special day in the history of the world. The D-Day, the Normandy Landings, the Allied Counter-offensive. It was also the day Angus McAlpine began a long, restless journey that would eventually earn him the moniker of the Mad Rune of Niflheimr. Countless young men regretted taking part in the offensive. Angus was one such man. Unlike the young people, so many of them dead, Angus' feet never actually touched the sands of Normandian beaches. Instead, mere minutes before his vessel arrived at its destination, the young sergeant's fear, stress and regret over joining the war that might see him dead somewhere in a foreign country, Angus McAlpine just disappeared. Amusingly enough (for himself anyway,) one Sergeant Angus McAlpine of Her Majesty's Royal Naval Forces figures as Missing In Action on the official records to this day.

When McAlpine's powers manifested, he was ripped from Malkuth and into the Lower Astral. He awoke, indeterminate time later within a strange land. Where he ended up was not France, but Asgard, the land of the Norse Gods of Myth!

Student of Magic

In Asgard, Angus was initially thought to be a spy of the Frost Giants, (reasons of said suspicions became clear decades later,) and in the beginning imprisoned in a cell.

After lengthy deliberations, The All-Father Odin decided to properly have someone investigate the soon-to-be-wizard. Once it turned out that Angus appeared to be an ordinary mortal, yet unaware of the power within him, he decided to do the next most reasonable thing - make sure that the raw magical talent of the young man doesn't lead to an emergence of yet another supervillain, in a time and age where superpowers were still very much a novelty on Midgard (Earth.) Ir was also the All-Father who nicknamed Angus Einarr Midgardson, a name that Angus proudly uses to this day, especially when interacting with beings from any of the Nine Realms.

Time passed, and the young Scotsman, first tutored in the basics by whoever was willing to mingle with a mere mortal, soon became something of a minor celebrity among the Aesir. Well-liked by some, loathed by others, it was decades later (years in the Material World) that the Allfather himself decided to oversee McAlpine's tutelage, becoming his mentor and great influence in Angus' later approach to magical studies.

Of course, being taught by Gods did not come for free. In return for gaining the knowledge from Asgardian masters of mysticism, Angus was sent on a number of errands, ranging from retrieving stolen objects, and going as far as assisting in diplomatic missions amongst the various Pantheons in Faerie.

It was at this time that Angus met his confidante, lifelong friend, sometimes lover, full-time therapist and the mother of his child, the Valkyrie Igridt

The Turn for the Worse

Angus' official apprenticeship to Odin ended on the day of his first Astral Walk, a trip that changed the wizard for years to come, and which resulted in being called "Mad Rune of Niflheimr", a nickname he hated, but never quite managed to shake.

During Angus' first attempt at consciously projecting his Astral Form outside of Faerie ended in the wizard being indirectly and briefly targeted by the malicious entity known as the Dragon - the metaphysical manifestation and source of humanity's dark, evil impulses. This brief contact, having lasted less than it takes to draw a breath, was enough to, after a few years, render the Scottish magician insane.

A short time after his insanity began manifesting, Angus fled Asgard, giving neither reasons nor informing the gods of his sudden departure.

For years, Angus, now calling himself Frost of Niflheimr, scoured the Earth and the Imaginal Realms in search of powerful relics of mystic power, performing heinous rituals, causing the deaths of dozens of people. Hungry for power, driven paranoid and progressively more and more deluded, Frost began seeking out sources of evil power, so dramatically at odds with his Runecraft - the art Angus McAlpine considered one of the 'purest' forms of magic. It wasn't until Frost came across a grimoire written by no other than the terrible villain Archimago that the newly-minted warlock formulated his terrible plan - to make true what no man believe possible. Angus McAlpine-- no, the Frost of Niflheimr was going to make himself a God.

The Doomed Endeavor

On the night of Samhain, 1980, Frost gathered up all of his magical resources, every twisted artefact and doomsaying grimoire in one place to perform a ritual that would forever doom his soul and haunt his every thought. The Dark Ascension, a simultaneous sacrifice of dozens of innocents, combined with the power of the evil artefacts released a subtle wave of dark energy that was supposed to 'sneak' the mortal shell of Angus McAlpine into the domain of godhood.

It was that moment that Odin was waiting for. Having seeked out the help of Queen Mab and the demon lord Abaddon, the trio of powerful creatures shut down the ritual with a mighty blast of divine energy that rend Angus' soul asunder, locking it away in four separate shards, each held by a single participant in the 'intervention.'

For a following decade, the Rune mage was locked away deep in Netherworld, in the realm of Niflheimr. His actions, while heinous, never caught attention, shattering the uncontrollable ego of the wizard. Angus was a nobody in the Mystic World, and after his stunt he became even more anonymous.

Only later, it was divined that his fall to darkness was caused by the agents of the Dragon. He was eventually cleansed of the evil influence, but left with the memories of the horrible deeds that the Frost of Niflheimr was responsible for. Memories that would haunt him in the form of ceaseless, horrific nightmares. But it is said that once "you hit the rock bottom, there's no way out but up." It took time for Angus to regain the trust of Odin and the Asgardians (something he never managed to achieve with Mab, leading to the Winter Court of Fae being hostile towards the wizard for the rest of his days.)

The Exile

With a blessing from the holders of shards of his soul, Angus left, on a self imposed exile, into the Middle Astral and far away from the evil influence of the Dragon.

He furthered his studies of the Arts Arcane, seeking out ways to learn more benevolent magics, as well as searching for ways to shield his mind from the influences of others (this was achieved by studying under the naturally psionic species know as Gath'rull, a form of insectoids native to a Hodian world of Gath'gzzt.)

Most of his time in the Middle Astral is undocumented (or Angus simply refuses to discuss, out of fear for brining unwanted attention to his friends and allies.)

The only, other than the Gath'rulls, beings that Angus is known to have contacted was the Netzachian Lord of Chaos, Akhdrath the Contradictor, on his home demesne of Akh-Andu, a wild jungle world so abstract that Angus often says that the time spent there has lent itself to his lifelong problem of episodes of crippling migraines.

Despite the secrecy surrounding his exile, there's a number of spells and charms that Angus uses, which are not a part of any Earthly magical tradition, hinting that there has indeed been more than just the Gath'rull and Akhdrath that tutored the Mad Rune in the Arts Arcane.

The Prodigal Magus returns

On a quiet January night of the first year of the new, twenty-first millennium, the city of Edinburgh found itself under the attack of a man claiming to be a direct descendant of the infamous Vampire Lord, Vladic Drakul. The undead supervillain, calling himself Baron Bloodtide nearly succeeded in his plot of overtaking the Scottish capital. The local heroes managed to keep Bloodtide away from the thicker populated parts of town, while the Baron, nearly unopposed, marched up the historic Royal Mile and towards the Edinburgh Castle. It's not completely clear as to what exactly happened. The most prevalent story depicts one of the local tenants stepping out of his house and, unafraid, squaring up to the vampiric terror and his squad of lieutenants. Then, in a matter of seconds, the mysterious man dispatched the Baron's personal retinue, one by one, leaving the villain to watch the one-sided fight in utter astonishment.

The man claimed to be nobody, a vagabond born in the city, repaying an old debt towards it.

Baron Bloodtide was not heard from for a while after the incident, having fled the British Isles completely, vowing revenge on the meddlesome interloper who made his fearsome army look like a bunch of inept children.

Angus was back. Now ginger (his original hair colour was blond,) and sporting a beard, he took part in a couple of minor adventures, going by the name of Rune, using his vastly improved mastery over cold and creative use of spatial magic, he came to blows with the likes of Black Paladin, Witchfinder, and Baron Bloodtide (again, forcing the vampire to flee in a manner of minutes.) It was roughly at this time that Angus met and befriended the immortal Scottish mutant, a free spirit and occasional supervillainess by the name of Cateran.

Currently

In early 2000's Angus decided to pack up and move his assets to the New World. He first settled in Mexico for six months, studying the various native arcane practices of the Mesoamerican 'Indians,' before moving to Vibora Bay, Florida, where his contact with the All-Father and other Norse Gods began waning considerably.

During his stay in Vibora, Angus got acquainted with the local mystical hero, Dr. Ka. The two men became friends, with Angus keeping their acquaintance a secret, for fear of any trouble befalling the popular hero, as well as his reluctance to gain any sort of recognition in this new, different place.

It was half a decade later, in 2009 that the surly wizard first set foot in The Millennium City, mostly to help with the rebuilding after the Qularr attack orchestrated by Shadow Destroyer. After the initial bad impression of the city, he returned to Vibora, becoming increasingly aware of the dangers of his soul being misused. It was around that time, that Angus decided to regain the pieces of his soul, in order to keep them safe from falling into the wrong hands (which, by his own admission, was any pair of hands that weren't directly attached to his own body.)

Around 2011, due to several sightings of Baron Bloodtide in Millennium City, McAlpine rented out a penthouse in the city, to use as a secondary Sanctum. He located Bloodtide within a few months of moving into the City of Tomorrow and defeated him, once again sending the vampire on a run. But ultimately it was the Baron's presence in Michigan, (as well as an ill-fated first encounter with Bloodstone of the Crowns of Krim,) that drove the Scotsman's decision to settle there, at least for the time being.

While reasonably active in the superhero community - particularly it's more arcane-oriented part - The Mad Rune remained relatively anonymous among the local population.

It was a year later that Angus made a lasting acquaintance with MC's superheroes, when he struck a fast friendship with the powerhouse Azunai on one of his many visits into the infamous Club Caprice.

It was Azunai that introduced Angus to the Respond and Protect initiative, a communications frequency where heroes could discuss the happenings in the city, as well as request help whenever such was necessary. While generally vocal in the R&P, Angus has so far been reluctant to request help or take too active a part in the various adventures of the other participants in the initiative, chiefly out of concern for any unwelcome media attention the wizard might bring upon himself.

The Foray into Unknown

In 2013, Angus, along with his familiar, Cider, vanished, on a supposedly routine trip into the Upper Astral. So far Angus has refused to discuss what has happened during his six-month absence. The only visible side-effect was a vast improvement in his magical ability, particularly the inclusion of his now-signature teleportation spells into his arsenal of skills.

What really happened is anyone's guess. The most likely scenario, especially given events that followed, is that Angus returned to Alhdrath's Ever-Shifting Glades to finish his studies under the Netzachian entity. It is also fairly likely, that it was at this time that Akhdrath made Angus aware of the existence of cosmic, dimensional threats, such as Tyrannon the Conqueror and Skarn the Shaper.

Eye for a Life

Shortly after his return, Angus became aware of a quasi-spiritual illness eating away at his best friend, extradimensional ork-like chronomage Bareth. With little time to spare and his friend's life slipping away, Angus decided to strike a bargain with an unknown Netzachian entity - the entity would purge Bareth of his spiritual infestation, in exchange for something of Angus'. The ritual was largely successful and, soon, the ork was back to full-health. Angus on the other hand, walked out of the ordeal with a terrible curse placed upon him. He lost his left eye and in the empty socket gapes a black, depthless void which seems to devour anything that touches it. Unfortunately, that also includes Angus' own life force.

The Scottish mage quickly began withering, suddenly his years beginning to catch up with him, as if the half-Jotunn was a mortal man.

On the 12th of November, 2013, Angus McAlpine succumbed to the curse, dying at his Sanctum in Vibora Bay.

In a last ditch effort to save his erstwhile student, Akhdrath the Contradictor sent a blast of extradimensional energy, aiming to revive the wizard but Angus did not move. For all intents and purposes, he has passed on.

Life for Madness

In the early days of 2014, what appeared to be Angus McAlpine made a return to Club Caprice. Now sporting an enchanted eyepatch, the being began acting increasingly obnoxious and seemingly straight out insane. This 'new' Angus wreaked havoc on the lives of his friends, both former and current, as well as, on two separate occasions, the civilian population of Vibora. Thankfully none of the incidents resulted in casualties and Angus' friends, with the help of a powerful psionic, managed to peer into his mind, finding inside a malicious entity, referring to itself only as It.

After a long battle with the entity, the psionic managed to repel the entity, forever banishing and locking it away in the darkest corners of the wizard's psyche.

Angus returned, feeling even more resentful, once more for actions he was not entirely responsible for. He became bitter and angry with himself and those that saved him instead of permanently cutting short the existence that proved so troublesome time and time again.

From that time onwards, in an effort to make sure the entity remains safely locked, Akhdrath himself, would come down and take control of the wizard's body. Arguably, Akhdrath sometimes did it for the sheer joy of interacting with creatures that were not as beholden to him like the inhabitants of his home dimension were.

The whole ordeal, ironically enough, was the reason the Trismegistus wizards began referring to Angus as the Mad Rune Mage.

At around that time, Angus' bitterness over the Trismegistus Council offering no help yet again, he decided to take matters into his own hands, and begin laying groundwork for an independent coalition of like-minded individuals, tasked with stopping mystical threats long before they become a big enough problem for the Trismegistus to notice.

New Job, Newer Trouble

From the altercation with 'It' until the late 2016, Angus resigned himself to a quieter life, chiefly focusing on expanding his company, Rune & Rhyme as well as assisting other heroes in matters of mystical nature. This semi-retirement was brought to an abrupt end when an unknown party (likely member of the Circle of the Scarlet Moon,) through a web of intrigue and subtle manipulation, caused the company and a majority of Angus' assets, to disappear, or be otherwise lost.

While still maintaining a healthy little fortune, Angus never quite recovered from the blow of losing the company.

At some point during the year, in largely mysterious circumstances, the wizard managed to retrieve the Pieces Four - four magical amulets, each holding a fragment of his shattered soul.

The next again year, in the first weeks of 2017 Angus decided to change careers. Instead of a craftsman and mystical consultant, he decided to join the staff of the prestigious, Michigan based East Briar Institute as, first a Head for the Department of Applied Metaphysics, and later (after a great big misunderstanding/accident, involving a Voodoo Loa and Clone R) the Department of Magical Studies. To his own chagrin, the school is also the institution where the infamous Snookii clones attend in large numbers.



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Angus is a tall, middle aged man, of slim, athletic physique (akin to that of a swimmer or marathon runner.) Despite the 'fit' build, Angus gives off a vibe of a man stricken with an illness, and perhaps even undernourished, a trait that he owes mostly to his unhealthy pallor and a crisscross of scars gained from numerous battles as well as surgical removal of body-wide net of tattoos that used to cover his neck, arms and torso. And due to an old injury, his confident stride is often time broken up by a limp in his right leg.

A closer inspection only furthers the illusion of ill health haunting the Mad Rune Mage. A mess of spiky, barely contained fiery, ginger hair stands in stark contrast to the pallor and gauntness of his face. Deep set eyes, one of which is missing (the empty socket covered with a simple leather eyepatch,) are always framed by dark wrinkles, adding sleep deprivation to a list of suspected ailments troubling the wizard. His nose and lips each possess thin scars, going across the bridge and framing the left corner of his mouth, respectively. Formerly sporting a thick, fiery beard, Angus' sharp jaw and chin are left clean shaven, only accentuating the triangular shape of his face.

And yet, all the health-worries seem to dissipate as soon as the Scottish wizard speaks. His voice, a gruff, booming baritone, gives a good idea about Angus' long-lasting smoking and drinking habits, while somehow managing to give the man an air of authority, whenever it is necessary.


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Snarky, sarcastic and straight-forward, Angus has more than enough to have earned himself the moniker of 'Grumpy Wizard.'

Despite that initial impression, it quickly becomes obvious that the complaining and the brusqueness are nothing more than an act, a decades-old con, which Angus has meticulously worked on pulling on people around. Because it is only when one sees through the solitary, gruff façade that can they see who the Mad Rune Mage really is. And for the most part, the real Angus is a deeply introspective, coldly calculating man, his affinity for stone-cold logic so at odds with his perceived 'shoot-first-ask-questions-later' attitude.

Another important aspect of his personality is Angus' deep seated paranoia, that stems from both his nigh-psychotic sociopathic traits as well as a form of hyper-awareness the wizard was born with. Which means that Angus is slow to put trust in people, as well as chronically difficult to deceive (or even sneak upon.)

When in the company of strangers, Angus can come off as arrogant, ready to spout off his own ideas at moment's notice, sometimes even criticize those he believes to be in the wrong. And given Mad Rune's love for sowing the seeds of discord (mostly harmless and for the sake of his amusement.) he will often confront people who Angus sees as easy to 'get a rise out of.'


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Friends

NPC Contacts

  • Dr.Ka - A Vibora Bay-based mystical hero, Dr. Ka, is one of the few people Angus trusts. He met with the Mad Rune while thwarting a plot by the New Shadows gang, and the two men have been on friendly terms ever since.
  • Dweomer - While it's difficult to call them friends, the Mad Rune and the Irish mystic Dweomer have cooperated on at least one occasion, with Angus contacting Dweomer on numerous occasions, asking for council on mystical matters he couldn't quite fathom on his own.
  • Trismegistus Council - Over the years, Angus' relations with the Council changed their nature numerous times. For the time being, Angus appears to be in severely strained but not antagonistic relations with the elusive group. It's thanks to them, that Angus has come to be known as the Mad Rune.
  • Gath'allak of the Gath'rull - a shaman belonging to a species of insectoids that Angus came across in Hod when traveling the Middle Astral Planes. Gath'allak taught the Mad Rune a number of mystical spells that protect the mind from unwanted intrusion. (More info found in The Power section.)
  • Akhdrath the Contradictor - a Lord of Chaos Angus encountered in Netzach and one of Mad Rune's only known extra-planar arcane instructors. The rare occasion of Angus casting dimensional spells, he draws the power from Akhdrath's domain, the Evershifting Glades, Akh-Andu. (More info found in The Power section.)
  • Tobias "The Toad" Vandaleur - a world-renown occult source of knowledge, the Toad has been contacted by the Mad Rune on numerous occasions. Whether Angus is aware of Vandaleur's true appearance is unknown.



Player Characters

Foes


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"Ymir is not the lord of Primordial Cold, that is Kigatilik" --Marcus Asiman, being oblivious to the value of dramatic monologue.
"Him told us to put the iron in the lockers.. Hissy McToothface just have to find another napping spot." --Clone X-243L
"But then again, he is a butcher of the Great Art. But he does have a lot of common sense. But he is an old school mage."
A -butcher-?
"Yep." --Artifist & Angus

Angus
Nice Suit
Incognito?
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