16

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16
Player: @Ouroboros1988
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Deadly when calm
Character Build
Class Focus: DPS/Tank Hybrid
Power Level: 40
Research & Development: N/A
Biographical Data
Real Name: Unknown
Known Aliases: Crimson, Lana Nielson
Gender: Female
Species: Human
Ethnicity: Caucasian
Place of Birth: Unknown
Base of Operations: Global (Earth)
Relatives: None
Characteristics
Age: 21
Height: 6'4
Weight: 140 lbs
Eyes: Cool Blue
Hair: Black, often red hi-lights
Complexion: Light, flawless
Physical Build: Toned, lithe, fit
Physical Features: Tattoo on her right shoulder of the number 16
Status
Alignment:
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Neutral

Reputation:
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Reclusive

Identity: Secret
Years Active: Unknown
Citizenship: American/British under assumed names
Occupation: Mercenary, Contact
Education: Unknown but extensive
Marital Status: Single
Known Powers and Abilities
Trained in warfare and conflict; power-armour training, ballistic weapons training, CQC training.
Equipment and Paraphernalia
Crimson Breaker powered-armour
Attributes
 
   Strength
   Endurance
 
   Agility
   Speed
 
   Fighting
   Projectiles
 
   Durability
   Resistance
 
   Intelligence
   Psyche
 
   Intuition
   Charisma
 
ReldinBox Template



About 16

Lana Nielsen as she is known by most seems to be more or less, just an average office worker. She is self employed as the representative and liaison for a shadowy figure known only as Crimson. Her main role is to facilitate contracts between people and her agent.

Lana has a calm, approachable manner. She is always composed under most kinds of pressure, she acts the business woman very well. However, she is strictly none-combat. Given a physical or mental threat, she will flee beyond anything else, she is not a fighter.

Physically Lana seems to be a fit, toned individual who always dresses smartly. Her casual clothes have a certain style to them that few expect when they meet her. Most of the time she wears smart business attire. Lana is rarely without a pair of reflective glasses, however she doesn't need them to correct her sight; when not wearing them she still seems to have 20/20 vision.

Crimson, as 16 is known personally by very few, yet by more on her reputation; is a calm calculating mercenary for hire. Taking jobs on their financial merit and difficulty (she loves a challenge, or rather, beating them). Crimson is often cold and a person of few words, when she does choose to speak she always speaks to the point and does not waste breath.

Wearing her powered armour suit, Crimson is a very effective field agent for a multitude of sortie types ranging from out-right destruction, protection and espionage. All of her gear; weapons, defences and power systems are self contained in this wondrousness piece of technology. This suit also works as her in-sortie alias; unless possessing certain abilities, people cannot tell apart 16's identities.

In this way, 16 lives a double life. A often social, seemingly pleasant and business like existence with free time and friends-- and her other life. The extreme adrenaline of combat situations, hi-powered technology conflicts and destruction. It is unclear which she prefers.

For further information about Lana Nielsen and Crimson, please go here.


Ravens Nest

Ravens Nest was a large ghost organisation working behind the scenes in many countries all around the world. It contained many agents, known as Ravens. They worked with liaisons to gain and complete contracts for financial, or other forms of gain. Basically they were mercenaries, however they did not always take the jobs that pay the most.

A Raven may decline any job they chose to. There seemed to be no shortage of work for people with their specific skill sets at the current time, no matter what part of the world they chose to work in. Ravens will complete jobs from protection, destruction, espionage and even assassination; again, Ravens picked and chose what jobs they performed.

Ravens Nest enjoyed a large host of 'contacts' which may or may not be affiliated with the group directly. They may not even be aware of who they're helping. They provided the means for the Ravens to work in their chosen fields. They may have gathered information or provide other kinds of support for agents and sometimes targets.

All Ravens are Powered Armour pilots. They take great pride in the skill and abilities that make them good at this. The technology, more often than not provided by one of the organisations many 'contacts' rather than the pilots themselves. Simply because they pilot the armour does not mean they always know what makes it jet.

The organisation has recently been dismantled, its infrastructure and resources scattered by 16 and Azure.

There are currently a good many Ravens lone in the world, trying to live the life they had been taught in the Nest.

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Crimson Breaker

The title 'Nine Breaker' was earned by the champion of the Ravens' Nest arena, not an easy feat when she defeated the top Raven. Only the best Powered Armour pilot makes it to the top of the arena. At the time of the organisations dissruption the Powered Armour 'Crimson Breaker' was the champion, the armour named for this exact reason.

The armour 'Crimson Breaker', as our main example of a Raven Powered Armour is a rather advanced piece of human built technology. Capable of almost any scenario, it is equipped with a multitude of weapons ranging from energy based to miniature versions of more rudimentary human weapon technology. A few examples are listed here:

  • The red flash is the last thing you will see. Beam emitters are embedded in the palms and chest of the Crimson Breaker armoured suit. The gauntlet mounted beam weaponry works on a form of plasma projection technology, creating a immensely hot beam of plasma matter with limited range. This plasma beam can function as both a short burst impact beam of energy and a maintained focused beam for armour penetration.
  • Survive this! The chest of the Crimson Breaker armour is fitted with an advanced magnetic lens focusing array; used to channel partical energy from the matter-antimatter annihilations within the core into a large beam of energy. This chest mounted beam cannon is an incredibly high out-put energy weapon, capable of destroying most targets even on a low setting. When focused and fully charged, this partical beam is capable of flooring Supers.
  • Chain-fed anger is remorseless. The Crimson Breaker armour contains multiple weapon systems based on more easily recognisable human weapons technology. The shoulder mounted mini-gun; with a supreme rate of fire and launching 5mm depleted Uranium rounds with laser-targetting, the mini-gun dispenses a lethal stream of bullets more than capable of taking out even armoured targets.
  • You can't run, you can't hide. Embedded within the chest, arms and legs of the armour are miniature launch ports for missile munitions. These micro-munitions contain potent explosive warheads and are able to track targets using different frequencies of the electromagnetic spectrum. For instance; they can be targeted upon a heat signature or by using laser guided technologies.
  • Dodge this! The Crimson Breaker armour also comes equipped with wrist mounted Tactical Missiles. These small missiles are capable of carrying multiple warhead payloads at high speed to the selected target. With smart-flight systems to avoid obstructions, they rarely miss a target and can deliver warheads ranging from micro-explosives, different forms of gas-dispersion warhead and even electrical tazer versions.
  • Three, two, one, destruction. For sturdier targets, the armour comes equipped with a fold-away shoulder mounted rocket launcher. With laser targeting and bunker-buster warheads, the high speed rockets are designed to decimate armoured or embedded targets at range. The rockets to have a pre-fire engine start-up time and target acquisition time, meaning they are difficult to use on the move and in close range.
  • Never forget their faces... The most powerful weapon in the Crimson Breaker's arsenal is a shoulder mounted rail-gun. This electromagnetic weapon is capable of launching a custom made Cobalt / Iridium pile or stake at a velocity of 4.70 miles per second or, close to 17,000 miles per hour. This weapon is capable of decimating most targets in one hit; the perfect assassins choice, it has a massive range only limited by the curvature of the Earth when used in combination with the suits targeting systems.

These weapons systems work in tandem with the suits on-board computer and targeting technologies. Though Crimson Breaker has a fairly complex computer system, it is designed only to support the pilot in information and suit management. Using basic AI software, the suit is capable of adapting to a pilots needs and situations such as different environments and objectives. The targeting system within the helmet of the suit uses advanced electronic recognition software and "quantum lenses" to achieve target lock over impressive distances. Able to achieve magnification and focus of an image much greater than would be possible with rudimentary physical lenses; Crimson can target something over ten miles away, often only restricted by the curvature of the Earth and obstacles.

The suits exterior is a hardened Iridium / Titanium alloy which is extremely resistant to many forms of physical and energy damage. It is also none-magnetic and very conductive, creating an almost perfect Faraday-cage effect. The suits defensive design is a mix of hard armour and maneuverability; the hard-alloy outer plating capable of easily withstanding anti-personnel weapons and larger caliber portable munitions, it takes a larger armour piercing round to damage the outer skin. Using miniature power thrusters embedded within the frame of the suit, the Crimson Breaker armour is capable of high-speed short range dashes to avoid attacks or close ground on opponents.

Powered by a Gibral anti-matter sphere, the suits core is magnetically suspended and shielded to prevent unwanted anti-matter matter interactions. Using specialised matter injectors, the core is exposed to minute amounts of matter to create anti-matter matter annihilations in a very controlled way. The energy; thermal, electromagnetic and kinetic is almost completely utilised by the cores advanced energy absorption panels. This massive potential energy does not come without risks; though designed to prevent core exposure at all costs, it is possible for the magnetic suspension of the anti-matter to fail.

In the event of a core containment failure, a fully charged Gibral anti-matter sphere power core is capable of detonation and utter destruction equal to an estimated 21.5 Teratons (21.5 trillion tons of TNT).

Using the harnessed potential energy of only one gram of anti-matter, the suits power systems are virtually limitless in regards to life expectancy. They do however have peak safe out-put ranges which can be over-loaded, representing the danger of containment failure.

This suit; piloted by our dear 16, she becomes the ultimate powered-armoured mercenary Crimson. Through the obstruction of her features and use of a vocal modifier in the suits helmet, she is almost impossible to spot as 16, or recognise as her other identity Lana Nielson.

The Pilot


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'Crimson Breaker' is in fact piloted by a familiar face. 16 keeps her identity separate and hidden. If these facts ever come to light for another, it would cause serious problems for her.


Something More

16 has found something she thought she would never have. A person, a soul; a heart and a mind she can relate to. Can like, learn about; love with and for.


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She has shared the only truth she can with this person. Opened up with everything she can. Lana has taken that chance for the person she is falling for, just on that chance and Azure hope.





Azure Twilight and Crimson Screams

Double sided the fight continues,

Crimson staining those vicious sinews.

Passionate azure curiosity peeks,

Ragged red destruction speaks.

Whispering twilight of offered dreams,

Shouting over those dreaded screams.

Targeted red filled with memories and hate,

Yet Cyan care sets the rate.

A beep blue future waits for us,

Cannot forget the crimson hush.


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