Juggernette
Juggernette | ||||||||||
Player: @windowsoul | ||||||||||
[[Image:|300px|]] | ||||||||||
Take the photo seriously, Juggs. | ||||||||||
Biographical Data | ||||||||||
Real Name: | File Not Found | |||||||||
Known Aliases: | Juggernette, Juggs, Juggy | |||||||||
Gender: | Female | |||||||||
Species: | Human | |||||||||
Ethnicity: | Mixed Race (Mulatto) | |||||||||
Place of Birth: | California | |||||||||
Base of Operations: | Millennium City | |||||||||
Relatives: | Mother, Father (Presumed) | |||||||||
Characteristics | ||||||||||
Age: | 23 | |||||||||
Height: | 5'5 (Unarmored) 5'11 (Armored) | |||||||||
Weight: | 122lbs (Unarmored) 648lbs (Armored) | |||||||||
Eyes: | Brown | |||||||||
Hair: | Brown | |||||||||
Complexion: | Lightish | |||||||||
Physical Build: | Slender | |||||||||
Physical Features: | Unknown. Subject refuses to wear anything other than Power Suit or Haptic Suit. | |||||||||
Status | ||||||||||
Fame: |
Unknown | |||||||||
Alignment: |
| |||||||||
Identity: | Secret | |||||||||
Years Active: | <1 | |||||||||
Citizenship: | Legal US Resident | |||||||||
Occupation: | Former Student | |||||||||
Education: | B.Eng(Mech) | |||||||||
Marital Status: | Single | |||||||||
Known Powers and Abilities | ||||||||||
None | ||||||||||
Equipment and Paraphernalia | ||||||||||
Power Suit "Betsy". Contains superpowered servos to grant massively increased power. Titanium Alloy plating for maximum damage absorption and durability. Advanced HUD with technical readouts and Comm Link featuring multispectrum frequencies for AM, FM, Satellite, CB and Police Band radio. Jet Pack with separate power source. Haptic, neurofeedback slim suit to control and interface with power suit. |
Physical Attributes | |||||||||
Strength |
|
Weapon |
|
||||||
---|---|---|---|---|---|---|---|---|---|
Durability |
|
Armor |
|
||||||
Speed |
|
Reflexes |
|
||||||
Resistance |
|
Stamina |
|
||||||
Dexterity |
|
Agility |
|
||||||
Combat |
|
Regen |
|
||||||
Non-Physical Attributes | |||||||||
Energy |
|
Psionics |
|
||||||
---|---|---|---|---|---|---|---|---|---|
Telepathy |
|
Willpower |
|
||||||
Sorcery |
|
Tech. |
|
||||||
Intel. |
|
Knowledge |
|
||||||
Charisma |
|
Bravery |
|
||||||
MaekadaBoxSlim created by @Maekada |
Juggernette is a relatively new hero to the crime fighting scene, and shows a craving for concussing criminals. She seems young and often acts with passion instead of reason, a strength and a weakness.
Contents
Powers, Skills, and Attributes
Skills
Mechanical Engineering - Juggernette is capable of creating intricate suits of powered armor (Power Suit, Exo Suit) that can not only withstand massive punishment, but her current suit ('Betsy One') is capable of delivering punches equal to 60k newtons.
Combat - Juggernette is less Bruce Lee and more Thug Life when it comes to combat. She is not classically trained in any form of martial art, but clearly understands how to throw a punch and where to apply force.
Gear and Equipment
Gear
Power Suit - Juggernette's first power suit--codenamed Betsy One--is actually her fifth prototype Power Suit. The previous four suits (Codenamed EXS001, EXS002, EXS003 and EXS004) each failed in their own, unique way. Juggernette seems to have a mental tic that causes her to build a flaw into every suit--perhaps everything--that she builds.
Jet Pack - The Betsy One 's power supply is unable to sustain both the suit's power draw and the requisite power for internal flight, so she created a separate Jet Pack to help propel the suit into flight. It currently uses a standard, dual-engine design that is enough to launch the suit into flight and sustain it for long periods of time.
HUD Helmet - The Betsy One 's helmet is equipped with a number of technologies that allow Juggernette to keep abreast of combat situations. The Comm system has a voice modulator for external speech, used to mask her actual voice. Unfortunately, it masks sarcasm and emotion as well, so she often clarifies such. It is equipped with a multi-spectrum frequency reader that can pick up AM, FM, Citizen's Band and Police Band radio, and has recently been linked into The Adventurers proprietary frequency.
Ablative Nanoshielding - The Betsy Delta, Juggernette's sixth suit, has redundant armoring systems, adding extra protective plating over vital organs, power systems, and jointing. The armoring provides a significant increase to the weight, but is capable of sustaining much more damage. This requires an upgraded jetpack.
Reactionary Kinetic Power Storage - The Betsy Bravo, Juggernette's seventh suit, has a special armor plating on it that absorbs incoming kinetic energy and convers and stores it to a roiling potential energy, which can immediately be applied again as kinetic energy to power the suit's lifting capabilities or Juggernette's hammering blows.
Equipment
Daisy - Juggernette secretly has a quantum-level supercomputer that helps her assemble powersuits in her lair. She has named this supercomputer 'Daisy'. It is a voice-addressed system that communicates with Juggernette via a scrolling marquee placed atop its housing and on the various computer displays she has scattered throughout her warehouse. Daisy can interface with every single part of the warehouse, causing her to be nearly omnipresence.
Macrofabrication Unit - Also secretly located in the Juggylair is a Macrofabrication Unit that she uses to craft the parts to her various powersuits. It works on the same basic idea as a 3D printer, but on a larger scale, and primarily deals with metals and alloys. It is fed by a sophisticated smelter that Juggernette pours various salvaged metals into to create the raw ingots that the Macrofabricator requires to create the various Betsys.
Legend of Jugg
Early Issues
Juggernette recently broke into the scene with her wise-cracking, face-punching, brutish style. When asked why she took up the mantle of a hero, she insists it is to prove that the apple can fall very far from the tree, and pointedly leaves it at that. She is reclusive outside of her heroing, and nothing else is really known about her.
As of late, Juggernette has registered with The Adventurers, a small team of silver-age themed heroes that are out to do the work of good. She was approached by Blue Wonder late one afternoon and formed a nice friendship with the woman. Several other members--including Mark of Power, Fox, Lady Justice and finally, the leader of the group Red Spider, dropped in to talk and nearly interrogate the new hero. Ultimately, they decided she was Adventurer material and was invited into the group.
Just a day later, however, Juggernette got her first taste of combat. Mark of Power encountered an old nemesis, Bedlam, outside of Club Caprice. Blue Wonder and Red Spider both responded immediately to a call for back-up, and Juggernette was able to arrive shortly after. The fight went well, with Blue Wonder showing an uncanny amount of foresight. Bedlam was put down and the Adventurers were deemed victorious!
A few days later, Juggernette was patrolling the north part of Westside when she picked up a mental cry for help. She swooped in and found a young woman with a white hood clad in pink defending herself against a group of Red Banner villains. She was pinned against the wall in a force field while the villains wailed on it. Juggernette dropped in and beat the crap out of the gang, saving the small woman. After being thanked profusely, apologized to for being sent a mental plea, and introductions, the pair stopped by a resuraunt to get a quick bite to eat. They swapped stories and got to know each other better. The girl, Dreamweaver revealed that she is a mild telepath that desired to fight crime. Unfortunately, Juggernette dropped a clue to how to identify her out of her armor, and demanded that DreamWeaver never act upon this incredibly private information. The empath agrees and the two swap phone numbers.
Things go well for Juggernette over the course of the next few days: She picks up new parts for a new Betsy suit she is building, and has a light lunch with another junior team member, Night Spider. Again, stories are swapped and drinks are too. That night, Juggernette goes to her hide out and puts the finishing touches on the Betsy Delta. She later runs into senior Adventurer, Lady Justice in Club Caprice after putting the finishing touches on the Betsy Delta. Night Spider is there as well, and the three of them quickly discover that Juggernette's comm system is not working. Night Spider suggests that Juggernette let Lady Justice work on the suit to fix the problem while they dance. Juggernette agrees and Lady Justice gets to work on the whole suit while Juggernette dances with Night Spider. The dance finishes and Juggernette discovers that Lady Justice optimized some of the other systems in the Betsy Delta.
Juggernette teams up with DreamWeaver again and the pair clean up the mean streets of Millennium City, taking down several DEMON and Psi villains. They clear out the Black Beast Book Store and prove to be a pretty decent team. The pair go and have dinner again, talk, and get to know each other, quickly becoming friends.