Lady of Lairs

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Lady of Lairs
Player: @kenndar
[[Image:|300px|]]
Welcome....To the LAIR!
Class Focus: dungeon-keeping
Power Level:  ??
Research & Development: Puzzle-ology
Personal Data
Real Name: Unknown
Known Aliases: Mindy, Magic Mindy
Species: Human?
Ethnicity: Causcasian
Age: 18
Height:  ??
Weight:  ??
Eye Color: Green
Hair Color: Black/green
Biographical Data
Nationality: American
Occupation: Lady of Lairs
Place of Birth: Unknown
Base of Operations: MC?
Marital Status: Single
Known Relatives: Parents (deceased), brother(deceased)
Known Powers
Magical aptitude, Lair-connection
Known Abilities
Highschool education
Equipment
Snazzy outfits
Do you dare to brave the Challenges?


The Lady of Lairs is a recent addition to the supervillain scene. Her goal seems to be to draw heroes to her Lair, so that she might test them in games, puzzles and gods know what else!

Behind the mask

No-one knows who the Lady is, behind her mask. The closest thing she used to a name was Mindy (though she denies this, for obvious reasons), but that might very well be a fake name.

All sources agree that she isn't very old, though. Which is odd, considering that the 'Lair' title is fairly old in itself.

Perhaps more will be known in the future.

Powers!

After inheriting the title on her 18th birthday, she has gained a plethora of gifts. Including:


Magic

The Lady has proven to be a fairly decent mage...considering she's only been one for a few months. Props to that might be given to the Lair, which had endowed her with magical powers in the first place.

So far, she's used basic magical bolts spell, paralyzing spells, short-range teleportation and even the occasional trap. She's constantly diving into the various tomes, though, because she can't use most of her powerful gifts outside the Lair.

Lair Magic

Within the Lair, she has extraordinary powers, on a scale that borders on altering reality. Perhaps it is that:

Superteleportation : She seemingly vanishes and appears at will. She can do the same to her minions, and perhaps even any heroes brave/foolish enough to enter the Lair.

Focused Omniscience : She's capable of knowing everything that happens in the Lair...If she thinks to ask the questions, anyway.

Room Creation : The Lady is capable of creating rooms, hallways and assorted with her mind!

Portal Creation : She can create portals that allow the user to leave the lair. Of course, there's a limit on that. They can only be sent to places marked as such. A certain heroes is aware that one such marking is near Carl's Gym..

Minions

The Lady seemingly has a LOT of minions housed within her lair. In truth, there's probably only a few dozen, at best. Still, they obey their mistress with outright devotion, even if they're slightly dismayed at the tenderheartedness of her.

Known Minions

The Lady employs a multitude of different creatures. Golems, imps, orcs, beast, ect. Some of these creatures are more involved than others.

Frank

Frank is a stoic golem-like creature, and seemingly chief bodyguard of the Lady. He's not the most chatty of people, but his sign language, grunts and fist pounds tend to get the message across.

As for powers, well. He's a golem with four arms. Superhuman strength and endurance are his forte. For all intents and purposes, he's the main brawn of this quirky miniboss squad!

Frixit

Frixit is an imp, but don't let that fool you. He's been at it longer then most, and he has the magical prowess to show it. Fire-based spells are his game, though he does conjure up the occasional portal and teleport, if the the Lady's busy!

He's the magical support of the miniboss squad. If in combat, he can usually be found cackling and chirping, as he launches fireballs at his foes!

Elizabeth

Elizabeth is likely the largest creature in the Lair! She's a sphinx the size of a factory. Thankfully for Lair-delvers, she's (generally) not violent. Her role in the Lair seems to be akin to a riddler.

She'll ask riddles with a smile. Because who doesn't like riddles?

Deur Door

Mr. Door is the most polite door in existence. Always up for a chat, he'll never raise his voice...Unless you attack him, and even then, it's more akin to 'how rude'!

Granted, being a giant metal door with a face, it likely wouldn't matter much if you DID attack him.

Mr. Door seems to be a gatekeeper of sorts within the Lair, as he's always barring passages. And he can't just open himself, because of the Union Roles. No-one's dared to ask more about it.

The Lair

((More to come. This IS a WIP!))


Comments

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