Golden Victory
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Golden Victory | ||||||||||
Player: @coffeethrall | ||||||||||
Biographical Data | ||||||||||
Real Name: | Eric Mitchell | |||||||||
Known Aliases: | None | |||||||||
Gender: | Male | |||||||||
Species: | Human | |||||||||
Ethnicity: | Caucasian | |||||||||
Place of Birth: | Phoenix, Arizona | |||||||||
Base of Operations: | Millennium City and worldwide via UNTIL | |||||||||
Relatives: | Jessica Mitchell, sister | |||||||||
Characteristics | ||||||||||
Age: | 34 | |||||||||
Height: | ||||||||||
Weight: | ||||||||||
Eyes: | Blue | |||||||||
Hair: | Brown | |||||||||
Complexion: | Fair | |||||||||
Physical Build: | Muscular | |||||||||
Physical Features: | ||||||||||
Status | ||||||||||
Fame: |
Local | |||||||||
Alignment: |
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Identity: | Public | |||||||||
Years Active: | 6 | |||||||||
Citizenship: | Citizen of the United States of America | |||||||||
Occupation: | Actor | |||||||||
Education: | Master of Fine Arts in Theatre from U.C. Berkeley | |||||||||
Marital Status: | Single | |||||||||
Known Powers and Abilities | ||||||||||
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Equipment and Paraphernalia | ||||||||||
Confidential |
Physical Attributes | |||||||||
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Durability |
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Speed |
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Reflexes |
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Resistance |
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Stamina |
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Dexterity |
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Combat |
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Regen |
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Non-Physical Attributes | |||||||||
Energy |
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Psionics |
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Telepathy |
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Willpower |
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Sorcery |
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Tech. |
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Intel. |
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Knowledge |
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Charisma |
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Bravery |
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MaekadaBoxSlim created by @Maekada |
Contents
Background and Origin
Born and raised in Phoenix, Arizona, Eric Mitchell would likely describe his early childhood as painfully ordinary. The son of middle-class suburbanites, he and his older sister Jessica watched Saturday morning cartoons in their pajamas, suffered scrapes and bruises from learning to ride bicycles and from occasional tumbles from their swing set, and fought like any healthy pair of siblings. Things changed when Jess turned 12 and, unknown to her parents, manifested her mutant power to summon and manipulate a semisolid darkness. The initial eruption of her ability happened as she and Eric were playing alone, and to this day he hasn’t revealed her closely-guarded secret to anyone; still, he waited and waited to see what sort of wondrous gift might await him when he reached puberty, to no avail.
Gradually, Jessica’s own paranoia over concealing her power combined with the usual hormonal conflicts of the teenage years distanced the siblings, which Eric secretly interpreted as mistrust and condescension from his sister; indeed, he felt somewhat betrayed by the growing emotional distance considering his resolution to safeguard her secret. Eventually, around the time Jessica departed for Arizona State University and he was entering his Sophomore year of high school, that kernel of betrayal began sublimating into a growing ember of jealousy. Creative Writing classes provided Eric with the first outlet in which he could express his conflicting emotions, especially through poetry where metonymy and hypocatastasis could provide avenues for exploring the events of his life in a manner veiled enough that Jessica remained unthreatened. In his final year of high school, he auditioned for and won a scholarship to U.C. Berkeley's Theatre program.
Years passed, and the only times Eric saw his family were major events: Jessica’s graduation, then his, then her graduation from law school, a family emergency when his father had a mild myocardial infarction, and finally Eric’s graduation from his MFA program. Eventually, Jessica married an attorney from her firm, who would go on to a political career. Eric met and began dating a nurse practitioner named Cayce Howard after the two met in what they would laughingly agree was “the most cliché scenario possible:” small-talk while waiting in line at a coffee shop. Since Eric had no aspirations to teach college, and tenure-track positions were almost as scarce as fire-breathing unicorns, Eric began the grueling process of cattle-call auditions, occasionally landing a commercial spot or extra role. "Hey, you're that cute jogger who had irritable bowel syndrome!" became something he quickly learned to endure in public. He found that work became more available after a fortunate audition for a daytime soap opera gave him his first shot at a speaking role which didn't involve the words, "Consult your doctor..." Thus he became "Chase Gentry," the blue collar roofer on These Days of Yearning, a role which would cause fans to remark in surprise that he does, in fact, own a shirt when encountering Eric in public. Not much of a step up from being IBS-man, but better than starving.
Throughout his twenties, the conflicting emotions and concern for his sister churned within Eric, until one fateful night in July. Eric and Cayce had broken up, albeit under amicable circumstances, and he had taken a couple weeks’ worth of vacation to “sort through things,” which at first involved a cathartic amount of binge-drinking and clubbing. Three days into his pity party, he resolved to address the one longstanding issue he felt could be resolved, and called Jessica to arrange a meeting to “clear the air.” They met roughly halfway, in Las Vegas. The years seemed to drop away as they mutually expressed regret over the alienation they shared, catching one another up on life events: successes, failures, and all the beautiful ridiculousness which accumulates with time. Jessica confided that she hadn’t even attempted to use her powers even once since she had left for college, which awakened Eric to the realization that, rather than feeling resentment, he perhaps should have been more attentive to the deeply-rooted shame and fear his sister had harbored all these years.
Half-joking, he suggested to her that her darkness might be somewhat akin to a pressure cooker, welling up in desperate need of release. Somewhat amused by (and maybe a little concerned by) the notion, the two found themselves driving into the desert late that evening until far enough from the neon city for a safe demonstration. Unfortunately, Eric’s guess that her repressed power had been building to unsafe levels proved accurate, and upon summoning her portal to the Darkforce dimension her shadows flooded out of control and began sweeping towards Eric with seemingly malevolent intent. Jessica panicked, desperate to assert control and save her brother, and in that moment the dimensional aperture shifted position to interpose itself between the encroaching tendrils of blackness and Eric. Then it inverted colors to a bright golden radiance and surrounded him. The shadows were dispersed, leaving Jessica drenched in sweat and gasping, while the golden sphere encompassing Eric slowly receded to a tight glow around his wide-eyed form. Slowly, even that aura faded. At last, through their shared traumatic experience, Eric and his sister had become more similar than different; still, neither would suspect just how much his passage through those golden dimensional energies had truly changed him until weeks later.
Jessica, terrified by the results of allowing her powers to remain bottled up for so long a period, vowed not to repeat that mistake but remained adamant that she wanted nothing more than to devote her time and energies to her marriage and law practice. Eric, on the other hand, couldn’t wait to begin testing the limits of the golden psychokinetic force he could harness, and resolved to make a difference in the physical world in the same way that he hoped acting could encourage change in the mindscapes of others. Idealistic, yes, perhaps befitting the metallic gold costume he devised.
Powers, Skills, and Attributes
Powers
Power 1 - Put info on your power here. Be as lengthy as you like.
Power 2 - Not every hero HAS powers, of course, in which case the powers section can be deleted.
Power 3 - Just take everything from the HR tag above the Skills section, up to the "Powers" sub-header, and delete it. You can also edit the Main Header to take the word 'Powers' out of it as well.
Skills
Skill 1 - Skills are the things your character has learned to do, or has an innate talent at doing.
Skill 2 - These skills can be as mundane as painting, to more fantastical things such as enchanting items.
Skill 3 - If your character has no particular skills worth noting, feel free to follow the same directions as shown for the 'Powers' sub-header on how to remove this section.
Attributes
Attribute 1 - Attributes are physical or mental traits, separate from powers in most cases, though possibly enhanced by them.
Attribute 2 - Attributes can be things such as flexibility, or being naturally acrobatic, or good eye-hand coordination perhaps.
Attribute 3 - Again, like the last two, if you have no use for it, delete this section. You can also ALTER the section if there is something missing that you would find more fitting.
Gear and Equipment
Gear
Weapon - Gear and equipment are the things your character carries around and uses. These can be things like weapons and armor.
Armor - Feel free to use this section to name and describe the gear that your character uses, if any. Be, again, as lengthy as you like.
Gadget - If this section does not apply to your character, feel free to delete it. Also feel free to add more sub-headers as they apply, such as for a vehicle, perhaps, and that vehicle's statistics.
Relationships
Lover
This section is specifically for a spouse, lover, or some other form of paramour. Feel free to use any of the formatting from 'Friends/Allies' below.
Friends/Allies
Put any friends or allies your character may have in here. You may give them descriptions or simply list them. To make a numbered list, simply place a # at the beginning of each new line:
- This guy
- That guy
- Some chick
For a non-numbered list, put an asterisk instead (the lines are optional. Simply remove the HR tags if you wish to remove them):
- This guy
- That guy
- Some chick
Or, you could even use a smaller sub-header for each person, effectively creating a small section on them, like this:
That Guy I Know
Put info on the friend here.
That Chick I Met
And here.
Some Dude at the Bar
Don't forget this one.
Enemies
Put any rivals or enemies here. You can give descriptions, or simply list them. Same idea as the Allies and Friends.