Mariner
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Player: @xxmagicman04#3492
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[[Image:|300px|]]
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Biographical Data
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Real Name:
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Jordan Robertson
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Known Aliases:
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Protector of the Seas
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Gender:
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Male
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Species:
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Human/Atlantean
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Ethnicity:
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African American
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Place of Birth:
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Gainesville, Florida
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Base of Operations:
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Millennium City, Michigan/Atlantis
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Relatives:
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Roseau Robertson(Mother), Emmanuel Robertson(Father)
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Characteristics
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Age:
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19
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Height:
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5'9
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Weight:
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160
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Eyes:
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Light Brown
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Hair:
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Black
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Complexion:
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Physical Build:
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Athletic, Lean
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Physical Features:
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Curly black hair,
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Status
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Fame:
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██
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██
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██
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██
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██
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██
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██
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██
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██
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State
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Alignment:
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LG
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LN
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LE
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NG
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TN
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NE
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CG
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CN
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CE
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Identity:
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Public
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Years Active:
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1
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Citizenship:
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United States of America/Atlantis
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Occupation:
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Full-time Hero
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Education:
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Equivalent of 4 Years of High School
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Marital Status:
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Single
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Known Powers and Abilities
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- Enhanced Strength
- Enhanced Speed
- Atlantean Physiology
- Enhanced durability
- Hydrokinesis
- Enhanced Regeneration
- Minor Aquatic Telepathy
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Equipment and Paraphernalia
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Confidential
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Physical Attributes
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Strength
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Weapon
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Durability
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Armor
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Speed
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Reflexes
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Resistance
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Stamina
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Dexterity
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Agility
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Combat
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Regen
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Non-Physical Attributes
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Energy
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Psionics
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Telepathy
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Willpower
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Sorcery
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Tech.
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Intel.
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Knowledge
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Charisma
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Bravery
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MaekadaBoxSlim created by @Maekada
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Background
Fatal Encounter.
Jordan Robertson is a nonchalant but witty 19 year-old who was born powerless into a middle-class family in the southern state of Florida. He and his family lived in the city of Gainesville which fortunately for them, did not see much of any danger as the villians and heroes were usually doing their thing in Vibora Bay which is about 4 and a half hours away from his hometown. Growing up, Jordan always had a fascination of Atlantis and it's people. He would do research and stay up to date on any developments between the U.S. and Atlantis. Jordan outwardly expressed his feelings about the Atlanteans even though some criticized and scorned him which was mostly due to the xenophobia surrounding the aquatic race. On the summer prior to his junior year of high-school at the age of 16, Jordan and his parents went to a poltical event held by the Prince and ambassador of Atlantis, Marus. The purpose of this event was to promote a feeling of benevolence between the American and Atlantean people, of which both Jordan and parents stood strongly for. After the event was finished, Prince Marus stayed to personally talk to a few supporters of the cause. Luckily, Jordan was able to secure a spot. While waiting, a masked and hooded figure slowly approached. Jordan caught eye of the figure as he continued on and spotted him drawing a gun of some sort from his coat but by then it was too late. The figure quickly opened fire aiming for Prince Marus and his fellow Atlanteans. Everyone in the surrounding area started to flee in a panic fearing for their lives. Prince Marus had taken cover and through the commotion, the shooter had put his sights on an Atlantean women who had been accompanying the prince. As the shooter took aim, Jordan rushed to the woman in hopes of moving her out the way. Jordan had succeeded but was struck twice leaving him in critical condition. Armed guards quickly arrived on the scene forcing the shooter to surrender. The Atlantean woman called for the Prince's help as she was trying to keep Jordan alive by putting pressure on his wounds. Prince Marus was made aware of the situation and in act of desperation with time running out, the prince pleaded to Jordan's parents to take him to Atlantis to be healed. His parents accepted as they saw no other option and found a strange feeling of trust between the prince.
Atlantis
Using minor Atlantean magic, Prince Marus was able to keep Jordan alive while transporting him back to Atlantis. Once they reached the underwater city, the prince ordered a few Atlantean priests to immediately prepare for a ritual of old magic once used by Poseidon himself, to grant the Atlanteans the ability to live underwater. Prince Marus hoped that the spell would successfully grant Jordan Atlantean physiology, which would allow him to heal from his injuries. After a few minutes of quick preparation, the ritual was ready to be performed. Jordan was placed inside the temple of Poseidon and the priests began. After about an hour, the ritual was finished. The priests successfully imbued Jordan with the magic of old granting him Atlantean physiology along with some other (at the time unknown) abilities that would be considered rare among the Atlantean people. After a few hours of recovery, Jordan awoke. Prince Marus had been waiting to properly introduce himself and personally give his gratitude for saving a fellow Atlantean. To say Jordan was in disbelief would be an understatement. Waking up in the city of Atlantis, let alone with Atlantean blood was something Jordan only dreamed of. Prince Marus explained to Jordan what had happened and told him of the ritual that had taken place. Seeing that Jordan was obviously an ally and willing to put his life on the line for a random stranger, Prince Marus offered a Jordan a place among the Atlantean people to which Jordan graciously accepted. From that point onward Jordan would lead a life that tied both into the world above land and the world below. Jordan spent the most of 3 years in Atlantis, earning an education that was equivalent to his remaining years of high school. At the same time Jordan decided to train and learn to fight, enabling him to become a hero. Over the years, Jordan developed a two abilities that were considered rare among Atlanteans. One ability was hydrokinesis which Jordan discovered during at home in Florida when he accidentally flooded his room when he raged over a videogame. Jordan discovered his aquatic telepathy while in Atlantis when he felt the pain of an injured whale a few miles outside of Atlantis. Jordan discovered his third ability of super strength early on when he ripped the door of its hinges at his home in Atlantis. Jordan found life in Atlantis enjoyable. Although many Atlanteans were skeptical about brining in a lander, Jordan proved to be loyal ally as he would often help around Atlantis and above land with public relations. 2 years after his transformation and rigorous martial training, Jordan would become a hero under the name Mariner.
Powers, Weaknesses
Powers
Hydrokinesis - One of his rare powers, Jordan can control great volumes of water to a very high degree. He can dry himself and items underwater as long as he holds onto it, extract water, create oxygen bubbles underwater for people who cannot breathe underwater, and summon waves that can easily sink ships. Jordan has only mastered the ability to manipulate water and cannot create it on his own without intense concentration. He can use this ability to harden water into an almost solid shape by increasing the surface tension of the water.
Aquatic Telepathy - Jordan possesses the ability to telepathically feel the emotions of most aquatic creatures. This power does not allow him to actually communicate with sea creatures only feel different emotions between them.
Atlantean Physiology- Jordan possesses enhanced levels of speed, strength, agility, reflexes, durability and stamina. Jordan can run, lift, and is more agile than someone at peak human capacity. His strength even rivals that of Prince Marus who is said to be on of the strongest Atlanteans. His strength does start to diminish slowly if he is out of contact with water for extended periods of time. Jordan's Atlantean physiology allows him to swim at speeds around 300 mph and the ability to see at deep ocean depths. The tissues of Jordan's body are much harder and more resistant to physical injury than those of normal human beings and most other Atlanteans. Jordan can withstand tremendous impact forces, falls from great heights, small firearms, exposure to temperature and pressure extremes, blows from powerful superhumans, and powerful energy blasts without sustaining fatal injury. If injured Jordan's body can heal damaged tissue faster and much more extensively than a human or most Atlanteans. Jordan's accelerated healing is at its peak while he is immersed in water, but does diminish the longer he is out of contact with water or if he is dehydrated. Jordan has also developed enhanced hearing to clearly hear through water.
Weaknesses
Water Dependency - When not exposed to water, many of Jordan's physical attributes gradually decline and can reach a point where he possesses only a small fraction of his powers. Jordan's strength, stamina, and durability are affected most and, at their minimum known level, are much closer to the levels possessed by the vast majority of other Atlanteans. Renewed exposure to water will immediately restore his abilities and e does not need to be submerged to be restored
Dehydration - Very powerful heat-based attacks can be a serious problem for Jordan, as they cause dehydration, causing his body to dry faster, and weaken at an accelerated rate. Jordan also dehydrates at a faster rate than humans.
General Perception
Mariner is seen as a hero and ally to the people above land and the people of Atlantis. He has made waves for stopping crime and rescuing civilians all across the state of Michigan as well as some other eastern coast states. As he balances heroing and his life in Atlantis he tries to be a link between the two worlds.