Difference between revisions of "Rachel Archar"

From PRIMUS Database
Jump to: navigation, search
m
Line 72: Line 72:
 
===Freedom of Rakarn===
 
===Freedom of Rakarn===
  
A world of nearly all water and little land masses to speak of, Rakarn became a trade port world being a key location of the central gateways of the Milky Way trade routes.  The locals of the world bringing exotic goods as their main means of income and exports.  Several species reside on Rakarn that of animal humanoids.  The Kin'lorians (Jackals) as the main species of the world, Ray'its (Felines), Perits (Lemurs), and Kin'osians (Reptilians) all live together as Rakarn with its three fertile moons to sustain live for each of the main races.  The culture of the Rakarnians were that of a victorian era of Earth but more advance in technology with the means of knowing advanced health care, computers, and space travel.
+
A world of nearly all water with only 10% of the planet containing land mass, Rakarn became a trade port world being a key location of the central gateways of the Milky Way trade routes.  The locals of the world bringing exotic goods as their main means of income and exports.  Several species reside on Rakarn that of animal humanoids.  The Kin'lorians (Jackals) as the main species of the world, Ray'its (Felines), Perits (Lemurs), and Kin'osians (Reptilians) all live together as Rakarn with its three fertile moons to sustain live for each of the main races.  The culture of the Rakarnians were that of a victorian era of Earth but more advance in technology with the means of knowing advanced health care, computers, and space travel.
  
 
For centuries the Rakarnians would be in peace with any who visit their home until the arrival of the Tan'ems, an aggressive alien race that were humanoid in nature with squid like heads for being aquatic in nature.  They saw Rakarn as a potential world for the front lines of a war they were engulfed in several hundred light years away outside the neutral zone that Rakarn was in control of.  The locals did not enjoy the sudden uproar of the Tan'ems putting their fortifications and pulling Rakarn into a war they did not want to be part of.
 
For centuries the Rakarnians would be in peace with any who visit their home until the arrival of the Tan'ems, an aggressive alien race that were humanoid in nature with squid like heads for being aquatic in nature.  They saw Rakarn as a potential world for the front lines of a war they were engulfed in several hundred light years away outside the neutral zone that Rakarn was in control of.  The locals did not enjoy the sudden uproar of the Tan'ems putting their fortifications and pulling Rakarn into a war they did not want to be part of.

Revision as of 23:19, 4 December 2014


RachelArcharLogo.png


Rachel
Player: @drgmstr
RachelPDB.png
"The greatest adventure you could have is to keep your eyes on the horizon and be free, for we are pirates, and that is the life to be."
Biographical Data
Real Name: Rachal Archar
Known Aliases:
Gender: Female
Species: Kin'lorian
Ethnicity:
Place of Birth: Rakarn
Base of Operations: Earth, Various Planets
Relatives: Unknown
Characteristics
Age: Unknown
Height: 7' 0"
Weight: 178
Eyes: Green
Hair: Grey-Blue
Complexion: Fur
Physical Build: Athletic
Physical Features:
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Unknown

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Public
Years Active: Unknown
Citizenship: Rakarnian
Occupation: Captain, Pirate, Mercenary
Education: Unknown
Marital Status: Taken
Known Powers and Abilities
Marksman, Swordsmanship
Equipment and Paraphernalia
Questionite Cutlass, Energy "Flintlocks", Explosives, Claws
Physical Attributes
 
   Strength
AttributeBar2.png
    Weapon
AttributeBar6.png
 
   Durability
AttributeBar4.png
   Armor
AttributeBar2.png
 
   Speed
AttributeBar3.png
   Reflexes
AttributeBar3.png
 
   Resistance
AttributeBar2.png
   Stamina
AttributeBar4.png
 
   Dexterity
AttributeBar6.png
   Agility
AttributeBar4.png
 
   Combat
AttributeBar5.png
   Regen
AttributeBar2.png
 
 
Non-Physical Attributes
 
   Energy
AttributeBar1.png
   Psionics
AttributeBar1.png
 
   Telepathy
AttributeBar2.png
   Willpower
AttributeBar4.png
 
   Sorcery
AttributeBar1.png
   Tech.
AttributeBar6.png
 
   Intel.
AttributeBar4.png
   Knowledge
AttributeBar5.png
 
   Charisma
AttributeBar4.png
   Bravery
AttributeBar7.png
 
 
MaekadaBoxSlim created by @Maekada



Wip.jpg
This page has been marked as a creative work in progress.

The author of this article has marked this as a creative work, and would prefer that other users not edit it. Please respect this, and unless repairing a typo, spelling, or other minor technical error, think of this page as read-only.


((Character page is going through a revise. Stay tuned! -@drgmstr))

RachelArcharHistoryLogo.png

Freedom of Rakarn

A world of nearly all water with only 10% of the planet containing land mass, Rakarn became a trade port world being a key location of the central gateways of the Milky Way trade routes. The locals of the world bringing exotic goods as their main means of income and exports. Several species reside on Rakarn that of animal humanoids. The Kin'lorians (Jackals) as the main species of the world, Ray'its (Felines), Perits (Lemurs), and Kin'osians (Reptilians) all live together as Rakarn with its three fertile moons to sustain live for each of the main races. The culture of the Rakarnians were that of a victorian era of Earth but more advance in technology with the means of knowing advanced health care, computers, and space travel.

For centuries the Rakarnians would be in peace with any who visit their home until the arrival of the Tan'ems, an aggressive alien race that were humanoid in nature with squid like heads for being aquatic in nature. They saw Rakarn as a potential world for the front lines of a war they were engulfed in several hundred light years away outside the neutral zone that Rakarn was in control of. The locals did not enjoy the sudden uproar of the Tan'ems putting their fortifications and pulling Rakarn into a war they did not want to be part of.

Several years would go by as the Rakarnians were treated as slaves for manual labor for the Tan'ems. The blockade has brought upon an economic collapse over Rakarn as the locals struggle to survive. Many died due to starvation, poor health, or exhaustion. Nearly half of the population would be wiped out before riots would break out demanding their freedom. A resistance would be formed led by a Kin'lorian, Emas Liralen, and several thousand troops strong would lead an assault on their own capital, Nalarr. With the military genius of Emas, the Rakarnians retook their capital by means of guerrilla warfare by having small shuttle crafts sneak aboard the large Tan'em cruisers and capture them to turn the tides of war. The first act of piracy the Rakarnians would soon become famous for in the means to keep the peace to their home world and across the galaxy. After reclaiming their capital, the Tan'ems lift the blockade and frees Rakarn.

RachalArcharAppearanceLogo.png

RachelArcharPersonalityLogo.png

RachelArcharPowersLogo.png

RachelArcharEquipmentLogo.png

RachelArcharWeaknessesLogo.png

RachelArcharAlliesLogo.png

RachelArcharNemesisLogo.png

RachelArcharGalleryLogo.png

RachelArcharRP HooksLogo.png

RachelArcharCommentsLogo.png


What others think of Rachel.
ArcharComments&action=edit Post a Comment
CommentBox created by @Maekada