Difference between revisions of "Panzer"
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− | '''Enhanced Strength:''' Physical strength enhanced due to armour robotics. Maximum Lifting Capacity: ~ | + | '''Enhanced Strength:''' Physical strength enhanced due to armour robotics. Maximum Lifting Capacity: ~400 Metric Tons.<br>'''Sensor Array:''' A vast array of sensory equipment, allowing him to see in every possible light spectrum, detect countless energy signatures, a ''very'' sensitive heart beat sensor, etc.<br>'''Tractor Beam:''' Fitted into the tips of his fingers, the tractor beams can be used to grab, throw, or otherwise manipulate objects (including living things) of virtually any size and shape. Objects are frozen in place by a "skin-tight" force field the beam projects on targets.<br>'''Electro-Magnet:''' Built into the gauntlets, these gadgets allow the projection and manipulation of magnetic fields.<br>'''Gravitational Flux Generator:''' A system designed to manipulate and create gravity wells, it is spread across the arms. |
====Special==== | ====Special==== |
Revision as of 16:08, 25 October 2013
The author of this article has marked this as a creative work, and would prefer that other users not edit it. Please respect this, and unless repairing a typo, spelling, or other minor technical error, think of this page as read-only. |
Panzer | ||||||||||
Player: @Albert_Wanger | ||||||||||
File:Panzer Coverimage.jpg | ||||||||||
"Super heroics is incredibly grandiose, yet remains unsatisfying." | ||||||||||
Biographical Data | ||||||||||
Real Name: | Wagner, Albert | |||||||||
Known Aliases: | Panzer | |||||||||
Gender: | Male | |||||||||
Species: | Human | |||||||||
Ethnicity: | Caucasian | |||||||||
Place of Birth: | Spokane, Washington, United States | |||||||||
Base of Operations: | Millennium City, Michigan, United States | |||||||||
Relatives: | Gordon Wayne (Godfather/legal guardian); Oskar Wagner (biological father) | |||||||||
Characteristics | ||||||||||
Age: | 16 | |||||||||
Height: | 5'4"/~1.6 Meters (5'7"/~1.7 Meters in Armour) | |||||||||
Weight: | 82 lbs/~37.2 Kilograms (214 lbs/~97.1 Kilograms in Armour) | |||||||||
Eyes: | Brown | |||||||||
Hair: | Black | |||||||||
Complexion: | Pale | |||||||||
Physical Build: | Frail, Thin | |||||||||
Physical Features: | N/A | |||||||||
Status | ||||||||||
Alignment: |
Neutral Good | |||||||||
Reputation: |
Reputable | |||||||||
Identity: | Public | |||||||||
Years Active: | 4 | |||||||||
Citizenship: | United States | |||||||||
Occupation: | N/A | |||||||||
Education: | K-12; University Student, 5th year | |||||||||
Marital Status: | Chaste | |||||||||
Known Powers and Abilities | ||||||||||
N/A | ||||||||||
Equipment and Paraphernalia | ||||||||||
Powered Armour; Mecha; Giant Robot | ||||||||||
ReldinBoxMini Template |
Contents
- 1 History
- 2 Current Events
- 3 Daily Life
- 4 Personality
- 5 Paraphernalia
- 6 Relationships
- 7 Public Knowledge & Comments/Rumors
- 8 Tropes, Trivia, RP Hooks
- 9 Pen & Paper Character Sheet
History
"It’s a long and boring story; not worth telling." – Albert Wagner, AKA Panzer
Genesis (December 12, 1996)
First Steps, First Crisis (January 18, 1997)
"I don’t know why my mom did what she did, but I’m willing to accept that it was for a good reason. After all, I’ve got the best dad in the world, now." – Albert Wagner, AKA Panzer
Academic Struggles (September 16, 2003)
"What? They were morons!" – Albert Wagner, AKA Panzer
"What did he say?" The headmaster leaned back in his chair, "I think he should tell you that himself," The man said as he beckoned to the office door. Albert was swiftly led in by an attendant, who immediately left to boy to stand at the front of the office room, facing the two adults. His face was a deep red, and he glared directly forward, arms folded across his chest. He was very clearly pissed off. "Albert, why don't you explain to your father here what you did wrong." The boy's eyes met the reptile's, "Nothing. It was Charles' mistake, not mine." Gordon lowered his head slightly, "Albert." Young Wagner sighed, breaking eye contact, and his entire expression changed, "...I told him he should be strung up."
New Millennium (2005)
Trial by Fire (2008-2009)
"Mysterious New Hero Stops Organized Bank Heist Single-Handed!" – Millennium City newspaper headlines, June 15, 2009
Strike Back (2010-2011)
"Prototypes are built to iron out problems before going to a final product. The Mark II was inevitable." – Albert Wagner, AKA Panzer
Sorcerous Studies (2012)
"I wish I could say I regret my research into sorcery. I still feel foul for actually using it in my experiments." – Albert Wagner, AKA Panzer
More Coming Soon™!
Current Events
A Coiled Nightmare
Coming Soon™!
Daily Life
Personality
Paraphernalia
Past Armours
Albert began tinkering with powered armour functions and advanced robotics in early 2008, and has been advancing at an increasing rate ever since.
Mark I
Construction completed in June 2009 (he started in October 2008), The Mark I was Albert's first step into the superhuman world, and served as the basis for all future chassis until the Mark V.
Offensive Functions
Wrist Plasma Bolter
Palm-mounted Concussion Lasers
Shoulder-mounted Micro Rockets
Shoulder-mounted 9mm Minigun
Defensive Functions
Steel & Kevlar Armour Plating
Mobility
Jet Pack
Mark II
Construction completed December 4th, 2011, the Mark II was a huge climb in power and prestige from the Mark I, and solidified the boy's place in the superhuman world.
Offensive Functions
Wrist-mounted Plasma Bolters
Palm- & chest-mounted Plasma Beams
Micro Missiles
Shoulder-mounted Bunker Buster Missile Launcher
Shoulder-mounted 9mm Minigun
Gauntlet Taser
Defensive Functions
External Force Field
Custom Metal Alloy Plating
Internal Nanite Reassembly Unit
Mobility
Jet Boots
Mark III
The Mark III was a pet project, a means to experiment teleportation technology and a new power source, and was never intended as a permanent fixture. Nevertheless, it performed admirably, and was a welcomed milestone to a new frontier.
Offensive Functions
Wrist-mounted Plasma Bolters
Palm- & chest-mounted Plasma Beams
Micro Missiles
Shoulder-mounted Bunker Buster Missile Launcher
Shoulder-mounted Pulson Gatling Gun
Electric Discharge Unit
Defensive Functions
External Force Field
Custom Metal Alloy Plating
Internal Nanite Reassembly Unit
Mobility
Jet Boots
Short Range Teleporter
Mark IV
The Mark IV was Albert's first true masterpiece. Riddled with unique functions and extremely powerful weapons, the Mark IV has become a sight many criminals (mundane and superhuman alike) truly feared.
Offensive Functions
Palm- & Chest-mounted Tau Particle Beams
EMP Detonator
Electric Discharge Unit
Paralyzer Blasters
Directed Sonic Wave Emitter
Defensive Functions
Custom Alloy Metal Plating
External Redundant Force Fields
Internal Nanite Reassembly Unit
Force Field Expansion Module
Mobility
Jet Boots
Teleporter
Utilitarian
Tractor Beam
Electro-Magnet
Gravitational Flux Generator
The Mark V
The Mark V is Albert's most recent design; a rebuild from the ground up, it incorporates an improved power source, new weapons, and for the first time ever, is a series of multiple armours.
Offensive Functions
Palm-mounted Tau Particle Beams: Palm-mounted particle accelerators that utilize Tau particles in a directed beam. These are his primary weapon of choice in combat, as they possess the widest variety of application. By adjustment of velocity, the beams can produce the kinetic impact and penetrating power of a 9mm pistol loaded with rubber bullets, to the destructive potential of a Gauss Gun. The maximum-power setting includes an explosive effect, making a very effective bunker buster weapon.
Chest-mounted Tau Particle Blaster: A much, much more powerful version of the Tau Beams, the chest blaster is designed as a legitimate siege weapon. With enough firepower to obliterate the head of a Mega-Destroid, it cannot be sustained in a constant beam, has a longer charge-up time, and uses up ammunition very quickly. panzer only ever uses it when he absolutely has to.
Micro-Missile Launcher: A missile launcher built into the right shoulder, it was designed as a bunker buster weapon, used exclusively on heavily armoured targets or vehicles.
EMP Detonator: An internal electro-magnetic pulse emitter. A one-time-use device, this mechanism ionizes the air around him at a radius of six meters, instantly frying any unprotected electronics. As part of a safety feature, this includes the device that generates it.
Electric Discharge Unit: High voltage (maximum of 30 kV) electrical discharge capability. This can discharge at any point on the body, so long as physical contact is achieved.
Paralyzer Blasters: Two specialized blasters hidden within the fore-fingers that fire a paralyzing chemical agent at the target. The paralyzing effect can last from a few seconds (approx. 15) to several minutes (approx. 10). Level and time of effect are based on the dosage and size of the target,
Directed Sonic and Electromagnetic Wave: A device that fires sonic or electromagnetic pulses; it is built into a ring around the Tau Beam emitters.
Dimensional Disruptor: A specialized device that disrupts the flow of dimensional energies, suspiciously effective against mages. It is built into the gauntlets with the fingers used for aiming and frequency adjustment.
Defensive Functions
Structural Integrity Field: A "skin-tight" redundant shielding that completely encases the armour (as well as encasing the wearer underneath), capable of withstanding an enormous amount of punishment.
Internal Nanite Reassembly Unit: An internal repair function, allowing the systems of the armour to be repaired mid-battle, should any be taken offline.
Inertial Dampener/Life Support System: Provides protection from physical trauma to the pilot, as well as protection from hazardous environments. This allows the suit to be piloted in the vacuum of space or in the middle of a Radioactive Wasteland, at least for a period of time.
Force Field Expansion Module: A device that allows the expansion of the personal force field, as well as project it onto others.
Psionic Suppressor: A specialized defense that renders the wearer, or anyone within the projected field virtually immune to telepathic assault, as well as technopathy, and renders such powers suppressed.
Utilitarian
Mobility
Propulsion Jets: A pair of jet boosters at the soles of the boots and on the back of the breastplate, these projectors allow for flight up to speeds of ~3000 MPS (meters per second) for up to 168 hours, and can hypothetically maintain 700 KM/H indefinitely. These boots are also able to propel the armour through bursts into the air.
Teleporter: A built-in teleportation device, allowing instantaneous movement. Range: 1-2000 Meters. If teleporting from an outpost or Armoury, range extends to ~40000 Meters.
Other
Enhanced Strength: Physical strength enhanced due to armour robotics. Maximum Lifting Capacity: ~400 Metric Tons.
Sensor Array: A vast array of sensory equipment, allowing him to see in every possible light spectrum, detect countless energy signatures, a very sensitive heart beat sensor, etc.
Tractor Beam: Fitted into the tips of his fingers, the tractor beams can be used to grab, throw, or otherwise manipulate objects (including living things) of virtually any size and shape. Objects are frozen in place by a "skin-tight" force field the beam projects on targets.
Electro-Magnet: Built into the gauntlets, these gadgets allow the projection and manipulation of magnetic fields.
Gravitational Flux Generator: A system designed to manipulate and create gravity wells, it is spread across the arms.
Special
Jet Pack Module: Unique to the Outer Atmosphere/Deep Space Suit, the jet pack boosts armour speeds to acheive atmosphere escape velocity, and propel the armour through the void of space at several times the speed of sound.
Oxygen Tank Module: Unique to the Deep Sea Suit, this module adds an extra 48 hours of air.
Urban Defense Suit
The Urban Defense Suit (UDS) is a small, compact armour built for on-the-go immediate use in a crisis, such as when getting mugged. It has few, yet useful, functions:
Magnetic Lift Field & Compact Folding: The UDS has a very special function, the ability to fold itself into a backpack, and a magnetic lift to render it light enough to carry on a casual day.
Palm- & Chest-mounted Laser Beams
Force Field "Armour Plates": Force fields projected above specific locations on the armour, these force fields function similarly to hard light armour, save for the fact they are invisible.
Personal Cover Shield: While identical to the designs in the other armours, the UDS's cover shield is mildly weaker due to an inferior power source.
Point-Blank Electric Discharge Unit
Behemoth Battledroid
A 100 feet/30.48 meters tall dual-nuclear fission reactor powered giant robot designed to combat kaiju, dubbed the ‘Behemoth Battledroid’.
Offensive Functions
Macro Missile Salvo: An excess of rockets fired from both shoulders, a single salvo containing enough firepower to level a skyscraper.
Eye Laser: Built in conjunction with the ocular sensors, a high powered laser capable of cutting through solid Kendrium at 12 decimeters per second.
Drill Hands: The Battledroid's hands are capable of locking into a point, making it easier to penetrate the thick hide or armour of other colossal foes.
Defensive Functions
Custom Alloy & Kendrium Plate Armour: Very thick armour plating provides intense protection against damage.
Energy Deflection Shield: Same design as all others, but massively scaled up in size and power.
Utilitarian
Mobility
Jet Feet: Massive jets built into the soles allow for brief bursts of airborne travel. It can jump.
Other
Ultra Strength: Robotics, hydraulics, and magnetic fields allow the colossal construct to move about and fight. Maximum Lifting Capacity: 2.8 Metric Kilotons
Relationships
Friends/Allies
Barricade [Gordon Wayne] (@Albert_Wanger)
Godfather, closest friend, and adoptive father. The extra-terrestrial ‘dragon’ has been around since the boy was born, and is the only person he trusts completely. He’s also the only one who can truly, completely control the boy.
Cannonade [Tarvanas Quartz] (@KalasEruthain)
Tarvanas is Gordon's partner, and therefore is seen as family to Albert as well. However, Tarry lacks much of the parental authority Gordon holds.
Cassandra Armstrong (@Miles_Prower12)
A long-time friend of the family, Armstrong is someone Albert trusts to be reliable on the battlefield, and supporting in times of struggle.
Enemies
VIPER
The Venomous Imperial Party of the Eternal Reptile (talk about a mouthful). Albert’s entire life, since birth, has somehow been under the shadow of this global collection of madmen, whether directly or indirectly. Kidnapped and/or attacked without provocation numerous times by the organization, they’re at the top of his “to exterminate” list. He hates them to the utter core, and will do anything – anything – to make things hard for them, or completely destroy their efforts in any field.
Doctor Oskar Wagner
A mid-tier VIPER scientist and highly-skilled geneticist. He is Albert’s ultimate enemy. The boy pursues the monster relentlessly, and he is the defining reason for Albert’s hatred of VIPER in general.
Cobra
A VIPER super-thug, Cobra is Dr. Wagner’s primary personal enforcer, being an “improved” version of Diamondback. He wields incredible superstrength and durability.
Mages
Albert abhors magic. It has been a long-standing source of personal grief for the boy, and is the oldest source of evil on Earth. Albert is whole-heartedly convinced that it is wholly evil, regardless of where it comes from. Thanks to this viewpoint, he sees those who use magic as corrupt, narcissistic villains, or arrogant fools who simply think themselves above the rest of humanity because of the power they wield.
Public Knowledge & Comments/Rumors
Comments from other Heroes/Rumors from the Public | |||||||||
"You're a good kid, Al! Jus' need to show a little more restraint." - Cassandra Armstrong "He's a good kid...just wish he wouldn't annoy the officers around here so much" - PRIMUS Official Rayl Torien. (AKA Proud Patriot) "Al has a weeeeird homelife, what with the space dragons and the serious VIPER hate and the armor building and all. But I guess that makes sense since he's kind of weird. Might be the other way around though. It's hard to tell these days." - Nightfang | |||||||||
Post a Comment CommentBox created by @Maekada |
Tropes, Trivia, RP Hooks
Tropes
It had to be done.
- Anti-Hero - slides between Type III and Type IV, depending on situations.
- Anti-Villain - at risk of becoming Type III.
- Powered Armour - Duh.
- Science Hero/Gadgeteer Genius/Teen Genius/The Smart Guy/You get the idea.
- The Determinator
- Badass Bookworm - Some martial training, but nothing spectacular. Also, see Powered Armour.
- Knight Templar Big Brother - Actively threatening his family in front of him is a VERY, VERY bad idea.
- Badass Family - He's a supergenius with powered armour, his surrogate father (and his subsequent boyfriend) is a space-dragon/kaiju. All under the same roof.
- Dangerously Genre Savvy - He has that wonderful gift known as common sense, and he isn't afraid to use it. He's also read the Evil Overlord's List.
- Mysterious Past - Subverted. He won't talk about it, because it sounds ridiculous and sue-ish to him, but his 'father' is more than willing to share.
- Awesome, but Impractical - He spends a lot of his free time designing some pretty weird gadgets that either wouldn't work, or there are much easier and less expensive means of going the same route.
- Awesome, Yet Practical - His weapons. They all work, and either make explosions, a laser light show, or both.
- Shoulders of Doom - His armour shoulder paldrons are actually pretty big. They also house his rockets.
- Walking Armoury - While not as many armaments onboard as previous models, his armour still houses several different weapons.
- More Dakka - The Drachen Mech.
- Humongous Mecha - Because the best solution to giant monsters is equally giant robots.
- No Kill Like Overkill - He does this every chance he gets. Why? Because it's fun. When he can't...
- Deadpan Snarker - He always has to have the last word. Always. Granted, he does have his moments...
- Jerk With A heart of Gold - He'll insult you, berate you, and probably even threaten you. But he'll also be one of the first to get between you and that very mean and evil person that really wants to kill you.
- Archnemesis Dad - His biological father is a very less than friendly geneticist in employ of VIPER.
Missing Mom
- Nerves of Steel - Even to those that may frighten him, it is still very hard to illicit such a response from him.
- The Chessmaster - And a decent one at that, for a "hero."
- Inferiority Superiority Complex - The source of his involvement with superheroics.
- Freeman For A Day Card - While this is largely owed to his tactical genius and the power of his armour, Albert has had his fair share of fighting marathons, and won most of them.
Trivia
- Panzer’s concept has been retconned several times before reaching what he is today. The current, and arguably final concept, came about with the thought of a heroic, underage Doctor Doom.
- Albert is aquaphobic and claustrophobic, making adventures into the deep underground, or out to sea, very difficult for him to join in on. Likewise, hydrokinetics and geokinetics utterly terrify him.
- When out in social areas, Albert will always have a taser or two in his jeans pockets. He will often place his hands in said pockets when he feels threatened.
- Panzer secretly admires the technological prowess of Dr. Destroyer’s inventions, and frequently makes efforts to examine it whenever he gets the chance.
- Albert’s wealth is attained by selling non-military inventions to individuals, corporations, and the government.
- Panzer has, on more than one occasion, supported ARGENT on matters related to scientific discovery and technological advancement.
- While he would never admit it, and fights to avoid showing it, Albert is terrified of his family and friends, and suffers from a sense of inferiority around superhumans, despite what his armour can do.
RP Hooks
- Albert is first and foremost a scientist, and so is very easy to reach among the scientific community.
- Being, by far, the youngest MCU student to date, Albert really stands out on the campus, as well as being easily recognizable.
- Panzer frequently uses the Champions Respond & Protect radio channel, and is very easy to get ahold of there.
- Panzer is somewhat infamous among UNTIL and PRIMUS for being a nuisance.
- Panzer is a well-known, and actively targeted, enemy of VIPER. The organization as a whole is aware of him and his exploits.
Pen & Paper Character Sheet
Characteristics
STR 3+67 (OIF) Cost:67 Roll:23- Notes: Lift 400tons; 14d6 (7END)
DEX 20 Cost:20 Roll:13-
CON 5+20 (OIF) Cost:20 Roll:14-
INT 35 Cost:25 Roll:16-
EGO 20 Cost:10 Roll:13-
PRE 15 Cost:5 Roll: 12- Notes: PRE Atk 3d6
OCV 8 Cost:25
DCV 8 Cost:25
OMCV 3
DMCV 3
SPD 6 Cost:40 Phases: 2,4,6,8,10,12
PD 1+29 (OIF) Cost:29 Total: 35PD
ED 1+24 (OIF) Cost:24 Total: 35ED
REC 4
END 20+100 (OIF) Cost:50
BODY 5+20 (OIF) Cost:20
STUN 2+48 (OIF) Cost:24
MOVEMENT: 4m Running/2m Leaping/20m Flight/40m Teleportation
Total Characteristics Cost:384
Skills
General
3 Analyze 16-
3 Bugging 16-
3 Computer Programming 16-
3 Cramming
3 Deduction 16-
3 Electronics 16-
7 Inventor 18-
3 Lipreading 16-
3 Mechanics 16-
3 Tactics 16-
7 Power: Gadgeteering 18-
20 Combat Skill Levels: +2 OCV/DCV/Damage
7 Knowledge Skills
KS:United States Government 11-
KS:Video Games 11-
KS:Sorcery 16-
Scientist
3 SS:Astronomy 16-
3 SS:Chemistry 16-
3 SS:Computer Science 16-
3 SS:Dimensional Engineering 16-
3 SS:Electronic Engineering 16-
3 SS:Force Field Physics 16-
3 SS:Geology 16-
3 SS:Gravitics 16-
3 SS:Materials Science 16-
3 SS:Mathematics 16-
3 SS:Metallurgy 16-
3 SS:Nanotechnology 16-
3 SS:Nuclear Physics 16-
3 SS:Physics 16-
3 SS:Psionic Engineering 16-
3 SS:Robotics 16-
3 SS:Subatomic Physics 16-
9 Language
German (Completely Fluent, Literate; English native)
French (Conv. Fluent)
Ancient Greek (Conv. Fluent, Literate)
Latin (Basic Conv., Literate)
11 Martial Maneuvers
Choke Hold
Legsweep
Nerve Strike
Total Skills Cost:132
Perks
Contacts
8 PRIMUS 12-
1 UNTIL 8-
4 Champions 9-
3 Millennium City University 11-
4 Wealth: Well Off (400k- per year)
Total Perks Cost:20
Talents
5 Eidetic Memory
3 Lightning Calculator
4 Resistance +4 EGO Roll
5 Speed Reading (x10)
Total Talents Cost:17
Powers
Offensive
70 Tau Beam, 90-point Multi-power Reserve; 100 Charges (+3/4); Beam (-1/4); OAF (-1)
- 5f Standard Beam: Physical Beam 12d6, -2 Charges (-1/4)
- 6f Overcharged Beam: Physical Beam 14d6, Area of Effect (Explosion, 4mR, +1/4), -4 Charges (-1/2)
- 5f Focused Beam: Physical Beam 8d6, Armour Penetrating (+1/2), -1 Charge (-1/4)
- 5f Sustained Beam: Physical Beam 8d6, Constant (+1/2), -1 Charge (-1/4)
87 Tau Blaster: Physical Blast 30d6, 2 Charges (-1 1/2), Area of Effect (Explosion, 8mR, +1/4), Area of Effect (30m Line, +1/2), OIF (-1/2)
19 Micro-Missile Launcher: RKA 3d6, Explosion (6mR, +1/4), 4 Charges (-1), OAF (-1)
60 Magnetic Field Manipulator: Telekinesis 60 STR (Lift 100 tons), Only Works On Ferrous Metals (-1/2), 9END
250 Special Devices: VPP 150 Base + 150 Control Cost, OIF (-1/2)
Available Gadgets:
- 53 Dimensional Disruptor: 14d6 Dispel Magic, Area of Effect (8m 60-degree Cone, +1/4), 5END
- 50 Paralyzer: 5d6 Drain (STR,CON,SPD), 5END
- 35 EMP: 20d6 Dispel Electronics, Area of Effect (12mR, +3/4), 1 Charge (-2)
- 30 Sonic Wave: Blast 6d6, Area of Effect (8m 60-degree Cone, +1/4), Only Affects STUN (-1/2), 4END
- 35 Electric Discharge Unit: Energy Blast 14d6, No Range (-1/2), Only Affects STUN (-1/2), 7END
- 22 Electromagnetic Wave: 6d6 Dispel Electronics, Area of Effect (8m 60-degree Cone, +1/4), 2END
Defensive
37 Electromagnetic Field: 5PD/10ED, Hardened (+1/4), Costs Endurance (-1/2), 7END
37 Redundant Defenses: Resistant 25% EDR/PDR, Hardened (+1/4)
9 Nobody's Puppet: 15-point Mental Defense, Hardened (+1/4), Only Works Against Mind Control (-1)
7 Psionic Suppressor: 10-point Mental Defense, OIF (-1/2)
18 Life Support: Self-Contained Breathing, Safe Enviornment (Heat, Cold, Radiation, Vacuum)
Movement
33 Armour Jets: Flight +20m, Megascale 3km (+1 1/2) OIF (-1/2), 5END
53 Wormhole Generator: Teleportation +40m, Megascale 40km (+1), OIF (-1/2), 8END
Special
160 Variant Armours: VPP 60 Base + 150 Control Cost, Requires armour change (-1/2)
- 60 Jetpack: Flight +50m, Megascale 10,000km (+2), OAF (-1), Spacesuit Only (-1/2), 15END
- 3 Propellers: Swimming +10m, OIF (-1/2), Undersea Armour Only (-1/2), 2END
- 1 Life Support: Safe Enviornment (High Pressure), OIF (-1/2), Undersea Armour Only (-1/2)
- 8 Stealth Field: Invisible to Sight Group, Invisible to Radio Group, Reduced Endurance (0 END; +1/2), OIF (-1/2), Must Remain Visible in at least ONE Sight Class at Any One Time (-1/2), Stealth Armour Only (-1/2)
Total Powers Cost:914