Difference between revisions of "Kingdom"

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===Physical Attributes===
 
===Physical Attributes===
 
===Powers and Abilities===
 
===Powers and Abilities===
*'''Animal Mimicry''': The various powers that Kingdom can be capable of stem from this core ability to imitate certain traits of various animals. He is able to, when necessary, manifest several of these at once. While some of these powers simply enhance his capabilities to peak human levels, others are undoubtedly superhuman feats.<br>
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*'''Animal Mimicry''': The various powers that Kingdom can be capable of stem from this core ability to imitate certain traits of various animals. He is able to, when necessary, manifest several of these at once. While some of these powers simply enhance his capabilities to peak human levels, others are undoubtedly superhuman feats.
<center><small>Enhanced strength • Enhanced durability • Enhanced endurance<br>Enhanced senses (sight, smell, hearing, touch, taste) • Resistance to disease, toxins, etc.<br>Enhanced movement (running on all fours, leaping, swimming) • Wallclimbing • Amphibianism<br>(others...)</small></center>
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**''Kingdom cannot mimic certain abilities that he cannot theoretically perform with human anatomy, such as flight (as it requires wings). It is unknown if he can use his power to regenerate lost body parts, but he himself has stated that it would be very difficult and time consuming to do so.''<br>
**''Kingdom cannot mimic certain abilities that he cannot theoretically perform with human anatomy, such as winged flight. It is unknown if he can use his power to regeneratelost body parts, but he himself has stated that it seems it would be very difficult and time consuming to do so.''
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<center><small>Enhanced strength (lifting, bite) • Enhanced durability • Enhanced endurance<br>Enhanced senses (sight, smell, hearing, touch, taste) • Enhanced immunity to toxins<br>Enhanced movement (running on all fours, leaping, swimming) • Wallclimbing • Amphibianism<br>(OTHER)</small></center>
 
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*'''Feral Mind''': Considered as a side efect of his myriad powers, Kingdom has a tendency to subconsciously slip into an animalistic state of thought, taking on various feral mannerisms.
*'''Feral Mind''':  
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===Equipment and Other Paraphernalia===
 
===Equipment and Other Paraphernalia===
 
===Personality and Attitude===
 
===Personality and Attitude===

Revision as of 06:53, 24 April 2015

Title goes here.

Kingdom
Player: @epelesker
[[Image:|300px|]]
"We're all animals, I'm just a little bit more of one!"
Biographical Data
Real Name: Gregory Wilde
Known Aliases:
Gender: Male
Species: Human
Ethnicity:
Place of Birth:
Base of Operations:
Relatives:
Characteristics
Age: 23
Height:
Weight:
Eyes:
Hair:
Complexion: tanned
Physical Build: athletic
Physical Features:
Status
Alignment:
██ ██ ██ ██ ██ ██ ██ ██ ██

Neutral Good

Reputation:
██ ██ ██ ██ ██ ██ ██ ██ ██

Reputable

Identity: Public
Years Active:  ???? - present
Citizenship: American
Occupation:
Education:
Marital Status:
Known Powers and Abilities
Animal mimicry
Equipment and Paraphernalia
ReldinBoxMini Template


During his high school years, Gregory Wilde was the high school class clown, infamous amongst his peers for jokes, impressions and rowdy behavior. His antics would often get the better of him-- though behind his laid-back, care-less attitude was a hard-working and loyal young man that commanded his fair share of friends.

The turning point in his life came during a museum field trip, where heroic memorabilia was on exhibit. One of Greg's off-cuff remarks provoked the attention of a jock from a rival school. The retaliatory shove that followed knocked Greg into an open display of costumes worn by 1960s superteam, the Fabulous Five. The incident caught the attention of teachers and staff, who promptly threw both students out for the rest of the tour (and gave each of them one-week suspensions).

Rumors soon started swirling that Greg would finally put his trouble-making ways behind him after getting the comeuppance he deserved, however he returned to class acting much stranger than he ever had been. With each passing day, his mannerisms seemed to adopt more and more animalistic qualities...


Information

Physical Attributes

Powers and Abilities

  • Animal Mimicry: The various powers that Kingdom can be capable of stem from this core ability to imitate certain traits of various animals. He is able to, when necessary, manifest several of these at once. While some of these powers simply enhance his capabilities to peak human levels, others are undoubtedly superhuman feats.
    • Kingdom cannot mimic certain abilities that he cannot theoretically perform with human anatomy, such as flight (as it requires wings). It is unknown if he can use his power to regenerate lost body parts, but he himself has stated that it would be very difficult and time consuming to do so.
Enhanced strength (lifting, bite) • Enhanced durability • Enhanced endurance
Enhanced senses (sight, smell, hearing, touch, taste) • Enhanced immunity to toxins
Enhanced movement (running on all fours, leaping, swimming) • Wallclimbing • Amphibianism
(OTHER)
  • Feral Mind: Considered as a side efect of his myriad powers, Kingdom has a tendency to subconsciously slip into an animalistic state of thought, taking on various feral mannerisms.

Equipment and Other Paraphernalia

Personality and Attitude

Associations

Unknown

RP Prompts

Trivia

Gallery

Screenshots

Artwork

Fiction

Soundtrack