Difference between revisions of "16"
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There are currently a good many Ravens lone in the world, trying to live the life they had been taught in the Nest. | There are currently a good many Ravens lone in the world, trying to live the life they had been taught in the Nest. | ||
− | <div class="center" style="width:auto; margin-left:auto; margin-right:auto;">[[File:RavenWall1.jpg| | + | <div class="center" style="width:auto; margin-left:auto; margin-right:auto;">[[File:RavenWall1.jpg|450px|center|]]</div> |
=='''''<div style="color:#000000; background-color: #B90707">''Crimson Breaker'''</div>== | =='''''<div style="color:#000000; background-color: #B90707">''Crimson Breaker'''</div>== | ||
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The title 'Nine Breaker' was earned by the champion of the Ravens' Nest arena, not an easy feat when she defeated the top Raven. Only the best Powered Armour pilot makes it to the top of the arena. At the time of the organisations dissruption the Powered Armour 'Crimson Breaker' was the champion, the armour named for this exact reason. | The title 'Nine Breaker' was earned by the champion of the Ravens' Nest arena, not an easy feat when she defeated the top Raven. Only the best Powered Armour pilot makes it to the top of the arena. At the time of the organisations dissruption the Powered Armour 'Crimson Breaker' was the champion, the armour named for this exact reason. | ||
− | <div class="center" style="width:auto; margin-left:auto; margin-right:auto;">[[File:Crimson_4.jpg| | + | <div class="center" style="width:auto; margin-left:auto; margin-right:auto;">[[File:Crimson_4.jpg|600px|center|]]</div> |
− | The armour 'Crimson Breaker', as our main example of a Raven Powered Armour is a rather advanced piece of human built technology. Capable of almost any scenario, it is equipped with a multitude of weapons ranging from energy based to miniature versions of more rudimentary human weapon technology. | + | The armour 'Crimson Breaker', as our main example of a Raven Powered Armour is a rather advanced piece of human built technology. Capable of almost any scenario, it is equipped with a multitude of weapons ranging from energy based to miniature versions of more rudimentary human weapon technology. A few examples are listed here: |
− | Powered by a Gibral anti-matter sphere, the | + | * The red flash is the last thing you will see. Beam emitters are embedded in the palms and chest of the Crimson Breaker armoured suit. The gauntlet mounted beam weaponry works on a form of plasma projection technology, creating a immensely hot beam of plasma matter with limited range. This plasma beam can function as both a short burst impact beam of energy and a maintained focused beam for armour penetration. |
+ | |||
+ | * Survive this! The chest of the Crimson Breaker armour is fitted with an advanced magnetic lens focusing array; used to channel partical energy from the matter-antimatter annihilations within the core into a large beam of energy. This chest mounted beam cannon is an incredibly high out-put energy weapon, capable of destroying most targets even on a low setting. When focused and fully charged, this partical beam is capable of flooring Supers. | ||
+ | |||
+ | * Chain-fed anger is remorseless. The Crimson Breaker armour contains multiple weapon systems based on more easily recognisable human weapons technology. The shoulder mounted mini-gun; with a supreme rate of fire and launching 5mm depleted Uranium rounds with laser-targetting, the mini-gun dispenses a lethal stream of bullets more than capable of taking out even armoured targets. | ||
+ | |||
+ | * You can't run, you can't hide. Embedded within the chest, arms and legs of the armour are miniature launch ports for missile munitions. These micro-munitions contain potent explosive warheads and are able to track targets using different frequencies of the electromagnetic spectrum. For instance; they can be targeted upon a heat signature or by using laser guided technologies. | ||
+ | |||
+ | * Dodge this! The Crimson Breaker armour also comes equipped with wrist mounted Tactical Missiles. These small missiles are capable of carrying multiple warhead payloads at high speed to the selected target. With smart-flight systems to avoid obstructions, they rarely miss a target and can deliver warheads ranging from micro-explosives, different forms of gas-dispersion warhead and even electrical tazer versions. | ||
+ | |||
+ | * Three, two, one, destruction. For sturdier targets, the armour comes equipped with a fold-away shoulder mounted rocket launcher. With laser targeting and bunker-buster warheads, the high speed rockets are designed to decimate armoured or embedded targets at range. The rockets to have a pre-fire engine start-up time and target acquisition time, meaning they are difficult to use on the move and in close range. | ||
+ | |||
+ | * Never forget their faces... The most powerful weapon in the Crimson Breaker's arsenal is a shoulder mounted rail-gun. This electromagnetic weapon is capable of launching a custom made Cobalt / Iridium pile or stake at a velocity of 4.70 miles per second or, close to 17,000 miles per hour. This weapon is capable of decimating most targets in one hit; the perfect assassins choice, it has a massive range only limited by the curvature of the Earth when used in combination with the suits targeting systems. | ||
+ | |||
+ | The suits exterior is a hardened Iridium / Titanium alloy which is extremely resistant to many forms of physical and energy damage. It is also none-magnetic and very conductive. | ||
+ | |||
+ | Powered by a Gibral anti-matter sphere, the suits core is magnetically suspended and shielded to prevent unwanted anti-matter | ||
+ | matter interactions. Using specialised matter injectors, the core is exposed to minute amounts of matter to create anti-matter matter annihilations in a very controlled way. The energy; thermal, electromagnetic and kinetic is almost completely utilised by the cores advanced energy absorption panels. | ||
+ | |||
+ | |||
+ | makes a very useful tool to the capable pilot. | ||
Piloted by our dear 16, she becomes the ultimate powered-armoured mercenary Crimson. Through the obstruction of her features and use of a vocal modifier in the suits helmet, she is almost impossible to spot as 16, or recognise as her other identity Lana Nielson. | Piloted by our dear 16, she becomes the ultimate powered-armoured mercenary Crimson. Through the obstruction of her features and use of a vocal modifier in the suits helmet, she is almost impossible to spot as 16, or recognise as her other identity Lana Nielson. |
Revision as of 11:59, 25 February 2014
16 | ||||||||||||||||||||||||||
Player: @Ouroboros1988 | ||||||||||||||||||||||||||
Deadly when calm | ||||||||||||||||||||||||||
Character Build | ||||||||||||||||||||||||||
Class Focus: | DPS/Tank Hybrid | |||||||||||||||||||||||||
Power Level: | 40 | |||||||||||||||||||||||||
Research & Development: | N/A | |||||||||||||||||||||||||
Biographical Data | ||||||||||||||||||||||||||
Real Name: | Unknown | |||||||||||||||||||||||||
Known Aliases: | Crimson, Lana Nielson | |||||||||||||||||||||||||
Gender: | Female | |||||||||||||||||||||||||
Species: | Human | |||||||||||||||||||||||||
Ethnicity: | Caucasian | |||||||||||||||||||||||||
Place of Birth: | Unknown | |||||||||||||||||||||||||
Base of Operations: | Global (Earth) | |||||||||||||||||||||||||
Relatives: | None | |||||||||||||||||||||||||
Characteristics | ||||||||||||||||||||||||||
Age: | 21 | |||||||||||||||||||||||||
Height: | 6'4 | |||||||||||||||||||||||||
Weight: | 140 lbs | |||||||||||||||||||||||||
Eyes: | Cool Blue | |||||||||||||||||||||||||
Hair: | Black, often red hi-lights | |||||||||||||||||||||||||
Complexion: | Light, flawless | |||||||||||||||||||||||||
Physical Build: | Toned, lithe, fit | |||||||||||||||||||||||||
Physical Features: | Tattoo on her right shoulder of the number 16 | |||||||||||||||||||||||||
Status | ||||||||||||||||||||||||||
Alignment: |
Neutral | |||||||||||||||||||||||||
Reputation: |
Reclusive | |||||||||||||||||||||||||
Identity: | Secret | |||||||||||||||||||||||||
Years Active: | Unknown | |||||||||||||||||||||||||
Citizenship: | American/British under assumed names | |||||||||||||||||||||||||
Occupation: | Mercenary, Contact | |||||||||||||||||||||||||
Education: | Unknown but extensive | |||||||||||||||||||||||||
Marital Status: | Single | |||||||||||||||||||||||||
Known Powers and Abilities | ||||||||||||||||||||||||||
Trained in warfare and conflict; power-armour training, ballistic weapons training, CQC training. | ||||||||||||||||||||||||||
Equipment and Paraphernalia | ||||||||||||||||||||||||||
Crimson Breaker powered-armour
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Attributes | ||||||||||||||||||||||||||
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Endurance |
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Agility |
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Speed |
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Fighting |
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Projectiles |
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Durability |
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Resistance |
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Intelligence |
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Psyche |
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Intuition |
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Charisma |
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ReldinBox Template |
Contents
About 16
Lana Nielsen as she is known by most seems to be more or less, just an average office worker. She is self employed as the representative and liaison for a shadowy figure known only as Crimson. Her main role is to facilitate contracts between people and her agent.
Lana has a calm, approachable manner. She is always composed under most kinds of pressure, she acts the business woman very well. However, she is strictly none-combat. Given a physical or mental threat, she will flee beyond anything else, she is not a fighter.
Physically Lana seems to be a fit, toned individual who always dresses smartly. Her casual clothes have a certain style to them that few expect when they meet her. Most of the time she wears smart business attire. Lana is rarely without a pair of reflective glasses, however she doesn't need them to correct her sight; when not wearing them she still seems to have 20/20 vision.
Crimson, as 16 is known personally by very few, yet by more on her reputation; is a calm calculating mercenary for hire. Taking jobs on their financial merit and difficulty (she loves a challenge, or rather, beating them). Crimson is often cold and a person of few words, when she does choose to speak she always speaks to the point and does not waste breath.
Wearing her powered armour suit, Crimson is a very effective field agent for a multitude of sortie types ranging from out-right destruction, protection and espionage. All of her gear; weapons, defences and power systems are self contained in this wondrousness piece of technology. This suit also works as her in-sortie alias; unless possessing certain abilities, people cannot tell apart 16's identities.
In this way, 16 lives a double life. A often social, seemingly pleasant and business like existence with free time and friends-- and her other life. The extreme adrenaline of combat situations, hi-powered technology conflicts and destruction. It is unclear which she prefers.
For further information about Lana Nielsen and Crimson, please go here.
Ravens Nest
Ravens Nest was a large ghost organisation working behind the scenes in many countries all around the world. It contained many agents, known as Ravens. They worked with liaisons to gain and complete contracts for financial, or other forms of gain. Basically they were mercenaries, however they did not always take the jobs that pay the most.
A Raven may decline any job they chose to. There seemed to be no shortage of work for people with their specific skill sets at the current time, no matter what part of the world they chose to work in. Ravens will complete jobs from protection, destruction, espionage and even assassination; again, Ravens picked and chose what jobs they performed.
Ravens Nest enjoyed a large host of 'contacts' which may or may not be affiliated with the group directly. They may not even be aware of who they're helping. They provided the means for the Ravens to work in their chosen fields. They may have gathered information or provide other kinds of support for agents and sometimes targets.
All Ravens are Powered Armour pilots. They take great pride in the skill and abilities that make them good at this. The technology, more often than not provided by one of the organisations many 'contacts' rather than the pilots themselves. Simply because they pilot the armour does not mean they always know what makes it jet.
The organisation has recently been dismantled, its infrastructure and resources scattered by 16 and Azure.
There are currently a good many Ravens lone in the world, trying to live the life they had been taught in the Nest.
Crimson Breaker
The title 'Nine Breaker' was earned by the champion of the Ravens' Nest arena, not an easy feat when she defeated the top Raven. Only the best Powered Armour pilot makes it to the top of the arena. At the time of the organisations dissruption the Powered Armour 'Crimson Breaker' was the champion, the armour named for this exact reason.
The armour 'Crimson Breaker', as our main example of a Raven Powered Armour is a rather advanced piece of human built technology. Capable of almost any scenario, it is equipped with a multitude of weapons ranging from energy based to miniature versions of more rudimentary human weapon technology. A few examples are listed here:
- The red flash is the last thing you will see. Beam emitters are embedded in the palms and chest of the Crimson Breaker armoured suit. The gauntlet mounted beam weaponry works on a form of plasma projection technology, creating a immensely hot beam of plasma matter with limited range. This plasma beam can function as both a short burst impact beam of energy and a maintained focused beam for armour penetration.
- Survive this! The chest of the Crimson Breaker armour is fitted with an advanced magnetic lens focusing array; used to channel partical energy from the matter-antimatter annihilations within the core into a large beam of energy. This chest mounted beam cannon is an incredibly high out-put energy weapon, capable of destroying most targets even on a low setting. When focused and fully charged, this partical beam is capable of flooring Supers.
- Chain-fed anger is remorseless. The Crimson Breaker armour contains multiple weapon systems based on more easily recognisable human weapons technology. The shoulder mounted mini-gun; with a supreme rate of fire and launching 5mm depleted Uranium rounds with laser-targetting, the mini-gun dispenses a lethal stream of bullets more than capable of taking out even armoured targets.
- You can't run, you can't hide. Embedded within the chest, arms and legs of the armour are miniature launch ports for missile munitions. These micro-munitions contain potent explosive warheads and are able to track targets using different frequencies of the electromagnetic spectrum. For instance; they can be targeted upon a heat signature or by using laser guided technologies.
- Dodge this! The Crimson Breaker armour also comes equipped with wrist mounted Tactical Missiles. These small missiles are capable of carrying multiple warhead payloads at high speed to the selected target. With smart-flight systems to avoid obstructions, they rarely miss a target and can deliver warheads ranging from micro-explosives, different forms of gas-dispersion warhead and even electrical tazer versions.
- Three, two, one, destruction. For sturdier targets, the armour comes equipped with a fold-away shoulder mounted rocket launcher. With laser targeting and bunker-buster warheads, the high speed rockets are designed to decimate armoured or embedded targets at range. The rockets to have a pre-fire engine start-up time and target acquisition time, meaning they are difficult to use on the move and in close range.
- Never forget their faces... The most powerful weapon in the Crimson Breaker's arsenal is a shoulder mounted rail-gun. This electromagnetic weapon is capable of launching a custom made Cobalt / Iridium pile or stake at a velocity of 4.70 miles per second or, close to 17,000 miles per hour. This weapon is capable of decimating most targets in one hit; the perfect assassins choice, it has a massive range only limited by the curvature of the Earth when used in combination with the suits targeting systems.
The suits exterior is a hardened Iridium / Titanium alloy which is extremely resistant to many forms of physical and energy damage. It is also none-magnetic and very conductive.
Powered by a Gibral anti-matter sphere, the suits core is magnetically suspended and shielded to prevent unwanted anti-matter matter interactions. Using specialised matter injectors, the core is exposed to minute amounts of matter to create anti-matter matter annihilations in a very controlled way. The energy; thermal, electromagnetic and kinetic is almost completely utilised by the cores advanced energy absorption panels.
makes a very useful tool to the capable pilot.
Piloted by our dear 16, she becomes the ultimate powered-armoured mercenary Crimson. Through the obstruction of her features and use of a vocal modifier in the suits helmet, she is almost impossible to spot as 16, or recognise as her other identity Lana Nielson.
The Pilot
Something More
Azure Twilight and Crimson Screams
Crimson staining those vicious sinews.
Passionate azure curiosity peeks,
Ragged red destruction speaks.
Whispering twilight of offered dreams,
Shouting over those dreaded screams.
Targeted red filled with memories and hate,
Yet Cyan care sets the rate.
A beep blue future waits for us,
Cannot forget the crimson hush.