Difference between revisions of "Varulfr"
Pandacookiez (Talk | contribs) |
Pandacookiez (Talk | contribs) (→RP Hooks) |
||
Line 137: | Line 137: | ||
*He does in fact have real skulls on the belt of one of his costumes. | *He does in fact have real skulls on the belt of one of his costumes. | ||
*Still highly targeted by VIPER. | *Still highly targeted by VIPER. | ||
+ | *Varulfr is often at the scene of many super-powered incidents, and can be seen either cleaning up, or helping fight. | ||
[[Category:Character]][[Category: Male]][[Category:Mutant]][[Category:Wolf]][[Category:Irish]][[Category:Hero]][[Category:Heavy Weapon]][[Category:Electricity]][[Category:Tank]] | [[Category:Character]][[Category: Male]][[Category:Mutant]][[Category:Wolf]][[Category:Irish]][[Category:Hero]][[Category:Heavy Weapon]][[Category:Electricity]][[Category:Tank]] |
Revision as of 20:01, 16 February 2014
The author of this article has marked this as a creative work, and would prefer that other users not edit it. Please respect this, and unless repairing a typo, spelling, or other minor technical error, think of this page as read-only. |
Contents
Origin
Caleb Mitchell was born in Dungarvan, Ireland in the year 1973 to his parents Brian and Catherine Mitchell. Catherine had hemorrhaged during birth, and while Caleb had survived, Catherine had not. Brian knew that he had to raise Caleb to the best of his abilities and thus he worked a full time job while parenting the young Caleb. The small family had grown close in the face of pain and in 1989, at the age of sixteen, Caleb and his father moved to Detroit to find new opportunities there. Life had seemingly been greater, until three years after their arrival, the terrible Battle of Detroit descended upon them.
Chaos was filling the streets as Destroids were mercilessly cutting civilians down. Brian and Caleb began to flee, trying to make their way out of the city with another group of survivors as battles were fought around them. Disaster struck soon enough, however, as Destroids ambushed the small group. With no other choice, Brian yelled back to Caleb for him to lead them to safety, and run as fast as he could. In a few reluctant moments, Caleb was sprinting down the street with a dwindling group, to a safe zone. What felt like hours to Caleb of dodging, running, and endless adrenaline ended in him outside of the city limits. He had pushed himself to the point of exhaustion, and lay on his back, watching as the final destruction of Detroit unfolded.
Caleb took to binge drinking in the following months. With nothing left but a set of dog tags his father had given him years prior after he had finished in the military, he found the easiest cushion was a constant drunken stupor. Caleb had made some friends in the bar he frequented often, and would sometimes go to gatherings at their house. It was in that drunken stupor that he went to a party, and had everything change on him.
The people he believed he had befriended were agents of VIPER, intent on taking Caleb away for study in Project Paragon. So, that night they drugged him, and transported him to the facility. Months of grueling testing were done, setting his limits and understanding how he had been capable of his inhuman feat displayed as he fled Detroit's destruction. VIPER became fed up as nothing empirical had surfaced, shipping him out to a science lab in Canada. The lab specialized in a cross-species genetics program, working to make people better, by mixing their DNA with that of an animal.
Over the course of a few more months, Caleb was subjected to multiple surgeries, and tests to permanently alter his DNA. The scientists took a wolf's DNA, and subjected a few meta-human abilities to him. At first, there was little progress, Caleb's body seemed to have no reaction to his new coding. Within a week however, the final product was formed. In a painful transformation, Caleb's physical body underwent a horrific transformation, leaving him more wolf than human.
Fighting between his human mind, and animal instinct, Caleb lost himself to an inner rage. He immediately broke out of the facility, killing multiple personnel as he did. The next thing he remembered, was waking up in an alley of a small town, issuing guttural growls to those who stared.
History and Current Events
Caleb often refuses to speak about the twenty year time gap between today, and his initial transformation. It can be assumed his nickname "Varulfr" stems from that time span, as well as his combat training. Var is currently capable of human speech, and is very well acclimated to society, as opposed to his first few years post-transformation.
What is known, however, is that about a year ago, Var resurfaced in Millennium City, always drunk and passed out on the street or in Club Caprice. He was eventually picked up by the Metahuman Agent Contract Enterprise, also known as M.A.C.E, and cleaned up enough for work once more.
M.A.C.E
Varulfr became a valued member in the Enterprise, not only for his willingness to fulfill a mission but for his opinion as well. He often faced multiple personal issues amongst the ranks, such as small conflicts with other members that led to his eventual resignation. Varulfr currently maintains good relations with the leader S.E.R.A.P.H., and sometimes offers his support should they need it.
Tyrian Materials Complex
Following his resignation from the Metahuman Agent Contract Enterprise, Varulfr along with multiple other agents who had been in unrest with S.E.R.A.P.H's leadership skills resigned from the group, going underneath Sharilyn Corde's leadership as she formed the Tyrian Materials Complex, giving Varulfr an Assistant Director position with the other former M.A.C.E members. Varulfr is currently noted to still be signed on with Tyrian, despite the recent setbacks and losses. Due to the TMC's inactivity, Varulfr left the group, keeping his job with UNTIL as an emergency responder, and instead looking ahead at his own path.
Events
The Wolf and Locust
During his time in M.A.C.E, Varulfr was notably MIA for multiple months. There was no feedback from his communications, and no hints on his location. He had suddenly appeared on the map once more however, with the added mystery of no recollection of those months. It was during his visit to the museum in Millennium City with a few members that he and company were attacked by a figure that Varulfr described only as "his ghost". Once the threat was dealt with, it was determined that the man calling himself "Locust" was a human clone of Varulfr, created by VIPER to eliminate Varulfr completely. Varulfr managed to track Locust down, and knock him unconscious: giving time for authorities to reach his location and take Locust away. As of right now, Locust resides in the Millennium City prison, visited somewhat often by Varulfr, who is still attempting to break the brainwashing Locust had been subjected to.
A Shocking Revelation
Some time after aiding Skarius Snowtalon in his quest to liberate his homeworld of tyranny, Varulfr began to notice some evident changes to himself. Most notably, he was shocking people that came into contact with him, completely by accident. After some convincing, Varulfr headed back to the original facility he was modified in. There wasn't exactly a welcoming party, and thus after fighting through many mercenaries, he was in the heart of his past, staring the same men who had created the rage inspired monster in the face. They told him all they knew about his transformation, and that there was no electrical mutation that was added onto him. Furious, Varulfr left the facility and went on a quest of his own. In a beaten down library, he learned not only that his father was a meta-human, likely with electrical generation and control, but that there was an artifact that could aid in his newfound ability.
Varulfr set out through the country to find it, and within days he was in a crypt with a large sword sitting idly. Although in the beginning it seemed to have no reaction, Varulfr can evidently wield it with ease, and use his new mutations just as easy.
Not Dead Yet(WIP)
After leaving the TMC, and becoming a part of UNTIL permanently, Varulfr became an emergency responder. He'd be sent to pressing issues around the globe to stop them in any way possible. While doing this, the very same company that created him, began to slip under the radar. Trinticum, as they were called, were publicly a pharmaceutical company that aimed on providing cheaper and more effective drugs for the people. Behind the veil, however, the company was continuing the work on genetics they had done over twenty years ago to Caleb, still attempting to perfect the balance between man and beast.
Under the leadership of Dr. Allan Barrows, the company set up spots throughout the world, kidnapping people systematically to test on them. It will only be a matter of time before Caleb confronts Trinticum once more.
Appearance
Varulfr stands tall at around 6'5". His eyes, once green, had turned a golden color after his transformation due to his enhanced vision. Recently, because of his newest mutation, his eyes have taken a red overtone as a side effect, with no notable alterations otherwise. He has razor sharp claws on both hands, and a maw carrying sharp, pearly white fangs. Varulfr's fur is brown in color, with gray undertones, and has been noted to be very soft and well kept.
Personality
Varulfr has admitted to being a little crazy, often willing to join into a risky action for the fun of it. In combat, he relies on his rage to fight, and has been noted to even lose control against certain opponents at times. Underneath the mass of fur and muscle however, Varulfr still retains the ideals that his father instilled into him, and has willingly taken wounds for any of his friends. He is genuinely caring in his own, somewhat violent way, and is evidently stubborn to boot. Needless to say, he can be a handful during combat, but is considerably worth having around both in and out.
Abilities
Powers
Currently, Varulfr possesses inhuman strength due to his genetic modifications, as well as claws and teeth that he used to fight with for multiple years. He also possesses enhanced senses, and can see just as well in the dark as he can in the day. His most prominent feature is his high-speed regeneration, capable of regenerating nearly any wound he experiences. This has brought him back from the dead on more than one occasion. He recently acquired the mutation to generate and control electrical currents, and is known to all around be more modified than the average human.
Skills
Varulfr is capable of piloting smaller craft, such as jets and tanks; he is capable of fighting with a weapon nearly the size of himself, and is able to track multiple people. He has had some training with munitions in the past, preferring to not use them as his abilities are more attuned to melee combat.
Equipment
Varulfr always carries with him a cellphone, capable of signaling any of his vehicles to rendezvous with him, as well as his still unnamed artifact sword, a baggie of beef jerky as a snack, and a pistol with the words "Emergency Evacuation" engraved into it.
Varulfr's jet, recently under the variant of the Hawkwing, is named the Wolfen for some unknown reason.It is noted to also carry a beam capable of teleporting items off and onto Varulfr, as well as a cargo bay capable of storing large weapons. In preparation for his latest mission, he has commissioned it under the latest VTOL variant, renaming it the Wolfen MKII.
One of his many other vehicles is a variant of the well-known Hover-Tank, under the name "Hellkite". It functions like most others, and has room for three additional people to fit into the cockpit.
Varulfr's last vehicle is as unique as his first, a grav-bike under the variation of "Brimstone", it comes equipped with a plasma beam, and a unique function to change between a regular motorcycle, and a grav-bike at the flip of a switch.
The artifact sword found by Varulfr in a crypt in Ireland. The name is old Norse, and roughly translates to "Storm Beast". The blade has become Varulfr's weapon of choice, as he uses it to extenuate his might. The blade is a light blue, with a white crossbar, and is an extremely large sword. The blade itself nearly reaches Varulfr's height and width, with the addition of the handle, the sword reaches about chin level.
The second artifact Varulfr found inside of the crypts. The armour once belonged to an ancient Norse man, whom apparently wielded lightning at his fingertips, and a fantastically large blade. The unnamed man became known as the Thunderborn Fury, and was buried in a crypt with his belongings. The armour is now modified to fit Varulfr's canine body structure, and be capable of protecting against modern day threats. Because of this, Varulfr has now taken up the mantle of the ancient hero.
Weaknesses
Varulfr's primary weakness is the inability to control his inner rage. As he continues to struggle with the feral side of his thoughts, he unleashes small bits of it through his rage. If he goes too far, he could very well lose control and cause damage to himself, and to others around him. This makes him considerably dangerous in certain situations. He is also not a huge fan of fire, as his fur catches rather quickly, and charred flesh is somewhat harder to regenerate than an open wound.
Relationships
Allies
Skarius Snowtalon -- Varulfr initially met him after the creation of the Tyrian Materials Complex, and has considered him a good friend since their initial meeting. He even volunteered after only knowing him for a day or two, to help him return to Tralonia, and free his people. Varulfr has considerable admiration for the dragon, not only for his fighting skills, but his capability to push past the first layer of a person.
White-Glint -- Another person Varulfr met at the creation of the Tyrian Materials Complex, Varulfr has much trust and respect for the Liberavi. Varulfr is completely willing to fight alongside him, and has even told White-Glint that he'd be just as willing to take on the hordes of enemies he seemed to gather.
Enemies
Locust -- Although being the human clone of himself, Varulfr still considers Locust his enemy, due to the multiple attempts on his life, and disregard for those caught in the crossfire because of it. Locust embodies everything that could have happened to Varulfr, had VIPER kept him, which leaves Varulfr to feel distanced from Locust. This has been useful in giving more leeway to Varulfr, in their skirmishes. Dr. Allan Barrows -- Lead scientist in Trinticum's genetic experiments, the man is considered just as brilliant as the doctor whom initially created the manimals on Monster Island. Barrows' focus is different however, he wishes to create humans that look human, but carry animal qualities. An elephant's strength, with a cheetah's speed. The man is a visionary, yet insane.
Impressions of Other Characters
If you've met him, feel free to leave a comment below of what your character thinks of Varulfr.
"What better friendship begins than when one allows the other to set them ablaze? Var is my Soft Friend, and I do so adore him." - Aes Moineau
Other Facts and Trivia
- Varulfr is the third iteration of a different character that appeared in a separate tabletop RPG, elements of these two characters were added and removed from him, resulting in what you see now.
- He was once an alcoholic, and has been clean for multiple months now.
- He likes to make the odd reference to Wolf O'Donnel from the Star Fox series, most evident in his use of the "Wolfen" jet.
- He really dislikes being referred to as a werewolf. Or Scottish.
RP Hooks
- Works for UNTIL and UNITY currently.
- He does in fact have real skulls on the belt of one of his costumes.
- Still highly targeted by VIPER.
- Varulfr is often at the scene of many super-powered incidents, and can be seen either cleaning up, or helping fight.