Difference between revisions of "Character Sheet: Menagerie"

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*Dazzling Lights:  Sight Group Flash 2d6, Reduced Endurance (0 END; +1/2), Attack Versus Alternate Defense (Innate Flash Defense; +1/2) (20 Active Points); Gestures (-1/4), Limited Range - 15m (-1/4)
 
*Dazzling Lights:  Sight Group Flash 2d6, Reduced Endurance (0 END; +1/2), Attack Versus Alternate Defense (Innate Flash Defense; +1/2) (20 Active Points); Gestures (-1/4), Limited Range - 15m (-1/4)
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 +
*Bigby's Excruciating Punt:  Blast 6d6, Attack Versus Alternate Defense (Not Having A Biological Gender; All Or Nothing; +1/2) (45 Active Points); Cannot Use Targeting (-1/2), Requires A Magic Roll (Skill roll; -1/2), Limited Range 20m (-1/4), No Knockback (-1/4), Beam (-1/4), Gestures (-1/4), Incantations (-1/4)
  
 
==Special Equipment==
 
==Special Equipment==
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*Dependent NPCS: A reasonably well-kept secret, those who do a bit of detective work with Yuki's past can uncover the existence of Yuki's "Grandson", ten-year-old Alexander Williams, and wife of Yuki's first tulpa, Ariel Williams.
 
*Dependent NPCS: A reasonably well-kept secret, those who do a bit of detective work with Yuki's past can uncover the existence of Yuki's "Grandson", ten-year-old Alexander Williams, and wife of Yuki's first tulpa, Ariel Williams.
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 +
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=Example Summon: Dragon Template=
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 +
=Characteristics=
 +
==Primary Characteristics==
 +
'''Strength:''' 25<br>
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'''Dexterity:''' 16<br>
 +
'''Constitution:''' 20<br>
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'''Intelligence:''' 15<br>
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'''Ego:''' 15 <br>
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'''Presence:''' 25<br>
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==Combat Values==
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'''Offensive CV:''' 7<br>
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'''Defensive CV:''' 6<br>
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'''Offensive Mental CV:''' 5<br>
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'''Defensive Mental CV:''' 5<br>
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 +
'''Speed:''' 4<br>
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'''Physical Defense:''' 26(10 Resistant) <br>
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'''Energy Defense:''' 26(10 Resistant) (<br>
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'''Recovery:''' 12<br>
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'''Endurance:''' 40<br>
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'''Body:''' 18<br>
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'''Stun:''' 42<br>
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=Vital Information=
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'''Hand-to-Hand Damage:''' 5 DCs<br>
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'''Lift:''' 800 kg<br>
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'''Base OCV:'''  7 '''DCV:''' 6<br>
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'''Base OMCV:'''  5 '''DMCV:''' 5<br>
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==Movement==
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'''Running:''' 12m<br>
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'''Leaping:'''  2m (1m vertical)<br>
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'''Swimming:''' 4m<br>
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'''Flight:''' 24m
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=Defenses=
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'''Normal PD:''' 26<br>
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'''Resistant PD:''' 10<br>
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'''Normal ED:''' 26<br>
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'''Resistant ED:''' 10<br>
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'''Mental Defense:''' 0<br>
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'''Power Defense:''' 6<br>
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'''Flash Defense:''' 0<br>
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==Senses==
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Vision: Acute(+2 PER), Able to see in the infrared and ultraviolet spectrums <br>
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Smell: Acute(+2 PER), able to track prey via smell<br>
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Hearing: Acute(+2 PER)<br>
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 +
==Powers and Equipment==
 +
===Innate Powers===
 +
* Running (see Movement)
 +
** Inherent
 +
* Leaping (see Movement)
 +
** Inherent
 +
* Swimming (see Movement)
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** Inherent
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 +
==Special Powers==
 +
 +
*Thought Made Flesh:  Extra-Dimensional Movement (To Yuki's Mindscape) (20 Active Points); No Conscious Control (Recalled whenever Yuki feels like it.; -2)
 +
*Draconic Appendages:  Extra Limbs  (3) (5 Active Points); Limited Manipulation (-1/4)
 +
*Draconic Weapons:  Multipower, 22-point reserve
 +
**Bite:  Killing Attack - Hand-To-Hand 1d6+1 (3d6 w/STR) (20 Active Points)
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**Claws:  Killing Attack - Hand-To-Hand 1d6 (2d6+1 w/STR), Armor Piercing (+1/4) (19 Active Points)
 +
**Tail Strike:  Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/4)
 +
*Large Form:  Knockback Resistance -12m
 +
*Metaphysical Being:  Power Defense (6 points)
 +
*Tough Hide:  Physical/Energy Damage Reduction, Resistant, 25%
 +
*Scaly Skin:  Resistant Protection (10 PD/10 ED)
 +
 +
==Complications==
 +
*Negative Reputation: Is a goddamned dragon!, Very Frequently (Extreme Fear) - You try keeping your head when a dragon appears out of nowhere.
 +
*Physical Complication:  Enormous Size(+4 OCV to be hit, +4 PER to be spotted) (Frequently; Slightly Impairing)
 +
*Physical Complication:  Limited Manipulation (Frequently; Slightly Impairing)
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 +
==Options==
 +
===Mobility===
 +
*Wings:  Multipower, 24-point reserve,  (24 Active Points); all slots Restrainable (-1/2)
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**Flying:  Flight 24m (24 Active Points)Restrainable (-1/2)
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**Wing Buffet:  Hand-To-Hand Attack +1d6 (5 Active Points); Hand-To-Hand Attack (-1/4), Restrainable (-1/2)
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 +
*Wing Fins:  Multipower, 12-point reserve,  (12 Active Points); all slots Restrainable (-1/2)
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**Fin Buffet:  Hand-To-Hand Attack +1d6 (5 Active Points); Restrainable (-1/2), Hand-To-Hand Attack (-1/4)
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**Ponderous Flight:  Flight 12m (12 Active Points); Restrainable (-1/2)
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*Aquatic Wings:  Swimming +26m (30m total)
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*Aquatic Adaptation:  Life Support  (Safe in High Pressure; Safe in Intense Cold; Underwater Breathing)
 +
 +
 +
===Combat Options===
 +
*Extra Durability: Damage Reduction, Resistant, 25%
 +
*Breath Weapons:
 +
**Laser Breath:  Killing Attack - Ranged 4d6, Invisible Power Effects (Inobvious to Sight Group; +1/4), Armor Piercing (+1/4), Area Of Effect (36m Line; +3/4) (135 Active Points); No Range (-1/2)
 +
**Napalm/Acid Breath:  Killing Attack - Ranged 2d6, Constant (+1/2), Uncontrolled, Lasts Until Neutralized(Acid), Smothered(Napalm) or Washed Off (+1/2), Sticky (+1/2), Penetrating (+1/2), Area Of Effect (36m Line; +3/4) (112 Active Points); No Range (-1/2)
 +
**Water Jet:  Killing Attack - Ranged 2d6, Area Of Effect (24m Line; +1/2), Double Knockback (+1/2) (60 Active Points); 1 Recoverable Charge (Recovers Only When Fully Submerged In Water; -1 1/2), No Range (-1/2)
 +
***Digestive Enzyme:  Killing Attack - Ranged 1/2d6, Constant (+1/2), Sticky (+1/2), Uncontrolled(1d6+1 Segments, or until washed off) (+1/2), Attack Versus Alternate Defense (Immunity to Acids; All Or Nothing; +1/2), Does BODY (+1) (40 Active Points); Linked (Water Jet; Lesser Power can only be used when character uses greater Power at full value; -3/4)

Latest revision as of 21:30, 22 October 2014

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Character Information

Codename: Menagerie
Identity: Yuki Hayashiro
Player: @Jhuno
Height: 5'11" Weight: 148 lbs
Hair Color: Blonde Eye Color: Blue
Brief Description: Just your average blue-eyed blonde. If she wasn't well-known, she'd be downright forgettable
Total Points/Disadvantage Points 1692/135

Characteristics

Primary Characteristics

Strength: 20
Dexterity: 30
Constitution: 25
Intelligence: 25
Ego: 75
Presence: 15

Combat Values

Offensive CV: 5
Defensive CV: 7
Offensive Mental CV: 5
Defensive Mental CV: 15

Speed: 8
Physical Defense: 50
Energy Defense: 50 (
Recovery: 10
Endurance: 20
Body: 0(All physical damage is transient)
Stun: 80

Vital Information

Hand-to-Hand Damage: 4 DCs
Lift: 400 kg
Base OCV: 5 DCV: 7
Base OMCV: 5 DMCV: 15

Movement

Running: 12m
Leaping: 4m (2m vertical)
Swimming: 4m

Defenses

Normal PD: 0
Resistant PD: 0
Normal ED: 50
Resistant ED: 50
Mental Defense: 45
Power Defense: 10
Flash Defense: 10

Senses

Vision: Increased Arc of Perception(360), Detect Magic(Analyze as a half-phase action), X-Ray Vision
Smell: Normal Human
Hearing: Supersonic Hearing
Other:

  • Mental Awareness - Able to detect and determine when psionic abilities are being used on others, and the nature of said abilities
  • Truesight - Able to see through illusions and view things as they truly are
  • Tactile Empathy - Able to telepathically sense one's emotional state by touching them

Powers and Equipment

Innate Powers

  • Running (see Movement)
    • Inherent
  • Leaping (see Movement)
    • Inherent
  • Swimming (see Movement)
    • Inherent

Special Powers

  • "Fancy Telekinesis": Summon up to 4 510-point Anything(Or multiple, weaker minions), Reduced Endurance (0 END; +1/2), Difficult To Dispel (x4 Active Points; +1/2), Expanded Class of Beings (Any Type of Being; +1), Slavishly Devoted (+1) (448 Active Points)
  • "This Is A Reality Bend!": Variable Power Pool (Any Power), 100 base + 70 control cost, Difficult To Dispel (x4 Active Points; +1/2), Cosmic (+2) (222 Active Points)
  • Travel Powers: Multipower, 75-point reserve
    • "I'm Over There": Teleportation 20m, No Relative Velocity, Safe Aquatic Teleport, x4 Increased Mass, x4 Noncombat, Reduced Endurance (0 END; +1/2) (75 Active Points)
    • "What's Gravity?": Flight 23m, No Turn Mode (+1/4), Reduced Endurance (0 END; +1/2), No Gravity Penalty (+1/2), Noncombat Acceleration/Deceleration (+1) (75 Active Points)
    • "What's Distance?": Flight 15m, No Turn Mode (+1/4), Reduced Endurance (0 END; +1/2), No Gravity Penalty (+1/2), Noncombat Acceleration/Deceleration (+1), MegaScale (1m = 100 km; +1 1/2) (71 Active Points)
  • Apotheosis: Cannot Be Stunned and Does Not Take BODY Damage (75 Active Points)
  • Unmoving: Knockback Resistance -20m (20 Active Points)
  • Taking The Driver's Seat: Possession (Mind Control Effect Roll 80; Telepathy Effect Roll 70) (100 Active Points); Limited Power Can Only Be Used To Possess Tulpa Created By Yuki (-2)
  • Tulpa Network: Mind Link , Specific Group of Minds(Any of Yuki's Tulpa), Psychic Bond

Spells

  • Heffner's Fiery Friend: Killing Attack - Ranged 1 point, Attack Versus Alternate Defense (Target Must Be Flammable; +0), Sticky (Effect ends when it runs out of fuel or oxygen, or is otherwise extinguished; +1/4), Constant (+1/2), Reduced Endurance (0 END; +1/2), Uncontrolled (Effect ends when it runs out of oxygen or is extinguished; +1/2) (14 Active Points); Gestures (-1/4), No Knockback (-1/4)
  • Dazzling Lights: Sight Group Flash 2d6, Reduced Endurance (0 END; +1/2), Attack Versus Alternate Defense (Innate Flash Defense; +1/2) (20 Active Points); Gestures (-1/4), Limited Range - 15m (-1/4)
  • Bigby's Excruciating Punt: Blast 6d6, Attack Versus Alternate Defense (Not Having A Biological Gender; All Or Nothing; +1/2) (45 Active Points); Cannot Use Targeting (-1/2), Requires A Magic Roll (Skill roll; -1/2), Limited Range 20m (-1/4), No Knockback (-1/4), Beam (-1/4), Gestures (-1/4), Incantations (-1/4)

Special Equipment

  • Xenovore-Hide Boots: A pair of handmade boots crafted from the chitinous skin and tough leather of a Xenovore, then set with the being's razor-sharp talons.
    • Xenovore Clawboots: Killing Attack - Hand-To-Hand 1/2d6 (2d6 w/STR) (10 Active Points); OIF (-1/2), Limited Power Only Applies To Kicking Attacks (-1/4)

Kitsune (Polearm)

Constructed to honor the memory of a close friend, the Kitsune is a modular polearm designed with a Buddhist Ringstaff motif. This applies a Perceivable to Hearing Group limitation when at least two rings are attached. Mechanics-wise, it's a set of linked powers in Reality Bend.

  • Kitsune Boar Spear: (Total: 29 Active Cost, 14 Real Cost) Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR), Armor Piercing (+1/4), Autofire (2 shots; +1/4) (22 Active Points); OAF Unbreakable (-1), Limited Power Two-Handed (-1/2) (Real Cost: 9) plus Drain DEX 0 1/2d6, Penetrating (+1/2) (7 Active Points); No Range (-1/2), 7 Recoverable Charges (-0) (Real Cost: 5)
  • Kitsune Lucerne Hammer: (Total: 29 Active Cost, 13 Real Cost) Hand-To-Hand Attack +3d6, Penetrating (+1/2) (22 Active Points); OAF Unbreakable (-1), Limited Power Two-Handed (-1/2), Hand-To-Hand Attack (-1/4) (Real Cost: 8) plus Blast 1d6, STUN Only (+0), Attack Versus Alternate Defense (Target is Insulated Against Electricity; All Or Nothing; +1/2) (7 Active Points); No Range (-1/2), 7 Recoverable Charges (-0) (Real Cost: 5)
  • Kitsune Naginata: (Total: 38 Active Cost, 17 Real Cost) Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR) (30 Active Points); OAF Unbreakable (-1), Limited Power Two-Handed (-1/2) (Real Cost: 12) plus Blast 0 1/2d6, Constant (Lasts Until Ring is Removed From Wound; +1/2), Penetrating (+1/2) (8 Active Points); OIF (-1/2), 7 Recoverable Continuing Charges lasting 1 Minute each (+3/4) (Real Cost: 5)
  • Material Options:
    • Kitsune Cold Iron Material: Deadly Blow: 3 DCs (Versus Fae Beings) (19 Active Points); OAF (-1), Conditional Power Power only applies to Kitsune attacks (-1/4)
    • Kitsune Gold Material: Deadly Blow: 3 DCs (Lightning Attacks) (19 Active Points); OAF (-1), Conditional Power Power only applies to Kitsune attacks (-1/4)
    • Kitsune Silver Material: Deadly Blow: 3 DCs (Versus Magical Undead And Therianthropes) (19 Active Points); OAF (-1), Conditional Power Power only applies to Kitsune attacks (-1/4)


Skills, Perks, & Talents

Skills

Interaction Skills

  • Acting 12-
  • Conversation 8-
  • Barter/Negotiation 11-

Background Skills

  • Area Knowledge: Earth 8-
  • Enhancer: Scientist (Science Skill Discount)
  • Enhancer: Scholar (Knowledge Skill Discount)
  • Knowledge: Japanese Martial Arts 14-
  • Knowledge: Japaneses Culture 14-
  • Knowledge: Monsters and Cryptids 16-
  • Knowledge: Sewing and Wardrobe 14-
  • Knowledge: Summoning Lore 16-
  • Language: English (Total -- Native Language)
  • Language: Japanese (Total)
  • Language: Russian (Total)
  • Professional Skill: Mangaka(Dramatic/Erotic Fiction) 11-
  • Science: Arcane Formula 14-
  • Science: Astronomy 14-
  • Science: Biology 14-
  • Science: Botany 14-
  • Science: Medicine 14-
  • Science: Nuclear Physics 14-
  • Science: Psychoanalysis 16-
  • Science: Xenobiology 14-
  • Science: Zoology 14-

Combat Skills

  • Tactics 15-
  • Teamwork 16-
  • Power Skill: Magic 10-
  • Weapon Familiarity: Common Melee Weapons/Beam Weapons
  • Martial Art: Naginatajutsu(Requires Polearm/Staff) (Proficient)
    • Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
    • Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
    • Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm roll
    • Slash: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
    • Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 30 STR to take weapon away
    • Thrust: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike


Intellect Skills

  • Cramming
  • Deduction 15-
  • Disguise 14-
  • Paramedic 8-
  • Shadowing 8-
  • Survival: Tropical Islands 14-

Perks

  • Base: Soti Island, Atlantic Ocean
    • Soti Island was a tropical island located at a leyline intersection in the Atlantic Ocean and named for the genius loci that resides there - which itself is an anagram for Spirit Of The Island. Originally highly antagonistic towards Yuki, it has since been completely absorbed by her. Recently, Yuki created terrestrial versions of a pair of races she ran across in the universe(See: Kalishari and Kolajik, Champions Beyond) and passed them off as previously-unknown natives, upgrading Soti Island from a base to its own nation.
  • Contact: UNTIL Agent Lloyd Wilson.
    • Lloyd Wilson is member of UNTIL's surveillance division undercover as a low-ranking member of UNTIL DAC, assigned to Yuki to investigate(and possibly capture) her. Originally somewhat antagonistic and resentful towards Yuki over having to cross-reference her work with the rest of UNTIL's paperwork thanks to some warning signs of precognition - Menajelio no Yuutsu's subject matter offended his sensibilities. Eventually, his own precognitive ability showed him a very unpleasant possible future, and he took it upon himself to try to limit the stress placed on Yuki to avoid his prophetic dreams' fulfillment.
  • Money: Wealthy
  • Positive Reputation: Yuki has fans of her series throughout the world(possibly even galaxy), and she's not afraid to pass around "Luck Charms" to those who could use a bit of help.
  • Positive Reputation: A small selection of her fan club has become aware that Yuki's "Luck Charm" is so much more than that - either through Yuki herself offering guidance, or deducing that a bit of memorabilia is responsible for that helping hand when they most need it.

Talents

  • Eidetic Memory
    • Special: Literally photographic memory - Her memories take a physical form. The sum of all of her knowledge is stored somewhere in the world.

Complications

  • Hunted by VIPER: Thanks to her first major superheroic act being the single-handed (partial) dismantling of a Nest, followed by numerous skirmishes through her years, VIPER has taken specific notice of her.
    • Motivation:They want her dead, captured if possible.
    • Capabilities: Massive international terrorist organization is by default stronger than any single character.
    • Frequency: Thanks to single-handedly snuffing out a few nests, VIPER has taken to avoiding Yuki's attention - plotting against her in the background.
  • Hunted by PSI: Every psychic in Millennium City needs to worry about PSI getting a hold of them.
    • Motivation: Capture
    • Capabilities: More powerful
    • Frequency: Quite uncommon after Yuki has proven to be entirely more trouble than she's worth.
  • Code of Conduct: "We can talk this out!"
    • Never make first attack(Presence attacks excluded, waived if there's a risk of immediate harm)
  • Mental Complication: "Never touch me!"
    • Often enraged by physical contact.
  • Mental Complication: "The mind is sacrosanct!"
    • Always enraged when mind control is detected.
  • Public Identity: It's a well-known and well-documented fact that Yuki Hayashiro is Menagerie - it's even publicized.
  • Dependent NPCS: A reasonably well-kept secret, those who do a bit of detective work with Yuki's past can uncover the existence of Yuki's "Grandson", ten-year-old Alexander Williams, and wife of Yuki's first tulpa, Ariel Williams.


Example Summon: Dragon Template

Characteristics

Primary Characteristics

Strength: 25
Dexterity: 16
Constitution: 20
Intelligence: 15
Ego: 15
Presence: 25

Combat Values

Offensive CV: 7
Defensive CV: 6
Offensive Mental CV: 5
Defensive Mental CV: 5

Speed: 4
Physical Defense: 26(10 Resistant)
Energy Defense: 26(10 Resistant) (
Recovery: 12
Endurance: 40
Body: 18
Stun: 42

Vital Information

Hand-to-Hand Damage: 5 DCs
Lift: 800 kg
Base OCV: 7 DCV: 6
Base OMCV: 5 DMCV: 5

Movement

Running: 12m
Leaping: 2m (1m vertical)
Swimming: 4m
Flight: 24m

Defenses

Normal PD: 26
Resistant PD: 10
Normal ED: 26
Resistant ED: 10
Mental Defense: 0
Power Defense: 6
Flash Defense: 0

Senses

Vision: Acute(+2 PER), Able to see in the infrared and ultraviolet spectrums
Smell: Acute(+2 PER), able to track prey via smell
Hearing: Acute(+2 PER)

Powers and Equipment

Innate Powers

  • Running (see Movement)
    • Inherent
  • Leaping (see Movement)
    • Inherent
  • Swimming (see Movement)
    • Inherent

Special Powers

  • Thought Made Flesh: Extra-Dimensional Movement (To Yuki's Mindscape) (20 Active Points); No Conscious Control (Recalled whenever Yuki feels like it.; -2)
  • Draconic Appendages: Extra Limbs (3) (5 Active Points); Limited Manipulation (-1/4)
  • Draconic Weapons: Multipower, 22-point reserve
    • Bite: Killing Attack - Hand-To-Hand 1d6+1 (3d6 w/STR) (20 Active Points)
    • Claws: Killing Attack - Hand-To-Hand 1d6 (2d6+1 w/STR), Armor Piercing (+1/4) (19 Active Points)
    • Tail Strike: Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/4)
  • Large Form: Knockback Resistance -12m
  • Metaphysical Being: Power Defense (6 points)
  • Tough Hide: Physical/Energy Damage Reduction, Resistant, 25%
  • Scaly Skin: Resistant Protection (10 PD/10 ED)

Complications

  • Negative Reputation: Is a goddamned dragon!, Very Frequently (Extreme Fear) - You try keeping your head when a dragon appears out of nowhere.
  • Physical Complication: Enormous Size(+4 OCV to be hit, +4 PER to be spotted) (Frequently; Slightly Impairing)
  • Physical Complication: Limited Manipulation (Frequently; Slightly Impairing)

Options

Mobility

  • Wings: Multipower, 24-point reserve, (24 Active Points); all slots Restrainable (-1/2)
    • Flying: Flight 24m (24 Active Points)Restrainable (-1/2)
    • Wing Buffet: Hand-To-Hand Attack +1d6 (5 Active Points); Hand-To-Hand Attack (-1/4), Restrainable (-1/2)
  • Wing Fins: Multipower, 12-point reserve, (12 Active Points); all slots Restrainable (-1/2)
    • Fin Buffet: Hand-To-Hand Attack +1d6 (5 Active Points); Restrainable (-1/2), Hand-To-Hand Attack (-1/4)
    • Ponderous Flight: Flight 12m (12 Active Points); Restrainable (-1/2)
  • Aquatic Wings: Swimming +26m (30m total)
  • Aquatic Adaptation: Life Support (Safe in High Pressure; Safe in Intense Cold; Underwater Breathing)


Combat Options

  • Extra Durability: Damage Reduction, Resistant, 25%
  • Breath Weapons:
    • Laser Breath: Killing Attack - Ranged 4d6, Invisible Power Effects (Inobvious to Sight Group; +1/4), Armor Piercing (+1/4), Area Of Effect (36m Line; +3/4) (135 Active Points); No Range (-1/2)
    • Napalm/Acid Breath: Killing Attack - Ranged 2d6, Constant (+1/2), Uncontrolled, Lasts Until Neutralized(Acid), Smothered(Napalm) or Washed Off (+1/2), Sticky (+1/2), Penetrating (+1/2), Area Of Effect (36m Line; +3/4) (112 Active Points); No Range (-1/2)
    • Water Jet: Killing Attack - Ranged 2d6, Area Of Effect (24m Line; +1/2), Double Knockback (+1/2) (60 Active Points); 1 Recoverable Charge (Recovers Only When Fully Submerged In Water; -1 1/2), No Range (-1/2)
      • Digestive Enzyme: Killing Attack - Ranged 1/2d6, Constant (+1/2), Sticky (+1/2), Uncontrolled(1d6+1 Segments, or until washed off) (+1/2), Attack Versus Alternate Defense (Immunity to Acids; All Or Nothing; +1/2), Does BODY (+1) (40 Active Points); Linked (Water Jet; Lesser Power can only be used when character uses greater Power at full value; -3/4)