Difference between revisions of "Panzer"
m (Removed non existent category) |
|||
(101 intermediate revisions by one other user not shown) | |||
Line 20: | Line 20: | ||
| name = Panzer | | name = Panzer | ||
| player = [[@Albert_Wanger]] | | player = [[@Albert_Wanger]] | ||
− | | image = | + | | image = Panzer_Coverimage3.jpg |
| caption = "Super heroics is incredibly grandiose, yet remains unsatisfying." | | caption = "Super heroics is incredibly grandiose, yet remains unsatisfying." | ||
| realname = Wagner, Albert | | realname = Wagner, Albert | ||
Line 30: | Line 30: | ||
| operations = Millennium City, Michigan, United States | | operations = Millennium City, Michigan, United States | ||
| relatives = Gordon Wayne (Godfather/legal guardian); Oskar Wagner (biological father) | | relatives = Gordon Wayne (Godfather/legal guardian); Oskar Wagner (biological father) | ||
− | | age = | + | | age = 17 |
− | | height = | + | | height = 1.6256m/5ft4in (1.7018m/5ft7in in Armour) |
− | | weight = | + | | weight = 37.2kg/82lb0.19149oz (97.1kg/214lb1.1020oz in Armour) |
| eyes = Brown | | eyes = Brown | ||
| hair = Black | | hair = Black | ||
Line 47: | Line 47: | ||
| marital = Chaste | | marital = Chaste | ||
| powers = N/A | | powers = N/A | ||
− | | paraphernalia = Powered Armour | + | | paraphernalia = Powered Armour; Giant Robot |
|}} | |}} | ||
==<div valign="bottom" style="background: #B80000; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #E68A00;">'''History'''</div>== | ==<div valign="bottom" style="background: #B80000; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #E68A00;">'''History'''</div>== | ||
''"It’s a long and boring story; not worth telling." – Albert Wagner, AKA Panzer'' | ''"It’s a long and boring story; not worth telling." – Albert Wagner, AKA Panzer'' | ||
===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''Genesis (December 12, 1996)'''</div>=== | ===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''Genesis (December 12, 1996)'''</div>=== | ||
− | |||
<div style="text-indent:40px;">"Mister Wagner," a female voice called out. Oskar Wagner pulled his head up to look at who had called him. It was a nurse, leaning out the crack of an open door. "They're ready for you," She beckoned him with a wave of her hand. Oskar practically jumped up from the bench and ran into the room, presented with a couple other nurses, surrounding a bed. On that bed was his wife, Tara, and their newborn child. "Congratulations," The nurse started, "It's a boy." Oskar couldn't help but smile as he stepped up next to his family. Tara pulled her gaze away from the infant in her arms, and at her husband. "We need to name him," She whispered, "any ideas?" | <div style="text-indent:40px;">"Mister Wagner," a female voice called out. Oskar Wagner pulled his head up to look at who had called him. It was a nurse, leaning out the crack of an open door. "They're ready for you," She beckoned him with a wave of her hand. Oskar practically jumped up from the bench and ran into the room, presented with a couple other nurses, surrounding a bed. On that bed was his wife, Tara, and their newborn child. "Congratulations," The nurse started, "It's a boy." Oskar couldn't help but smile as he stepped up next to his family. Tara pulled her gaze away from the infant in her arms, and at her husband. "We need to name him," She whispered, "any ideas?" | ||
</div><br> | </div><br> | ||
Line 64: | Line 63: | ||
===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''Academic Struggles (September 16, 2003)'''</div>=== | ===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''Academic Struggles (September 16, 2003)'''</div>=== | ||
− | ''"What? | + | ''"What? He deserved it!" – Albert Wagner, AKA Panzer'' |
<hr> | <hr> | ||
<div style="text-indent:40px;">Gordon walked into the principal's office of Spring Falls Academy, the small town's only K-12 school. "Thank you for coming, Mister Wayne," The school's principal greeted him as he sat down, "Getting straight to the point, Albert's behavior has been attracting a lot of unwelcomed attention." Gordon folded his arms, "How so?" | <div style="text-indent:40px;">Gordon walked into the principal's office of Spring Falls Academy, the small town's only K-12 school. "Thank you for coming, Mister Wayne," The school's principal greeted him as he sat down, "Getting straight to the point, Albert's behavior has been attracting a lot of unwelcomed attention." Gordon folded his arms, "How so?" | ||
Line 75: | Line 74: | ||
</div><hr> | </div><hr> | ||
===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''New Millennium (2005)'''</div>=== | ===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''New Millennium (2005)'''</div>=== | ||
− | |||
<div style="text-indent:40px;">Albert and Gordon moved from Spring Falls, Washington to Millennium City, Michigan in mid-summer 2005. Young Albert's education had hit a road block in the small town, despite having completed high school with flying colors just a year prior. The move was Gordon's idea, thinking that a top-grade university in the often-proclaimed "City of The Future" would be exactly what the boy needed. He was right. | <div style="text-indent:40px;">Albert and Gordon moved from Spring Falls, Washington to Millennium City, Michigan in mid-summer 2005. Young Albert's education had hit a road block in the small town, despite having completed high school with flying colors just a year prior. The move was Gordon's idea, thinking that a top-grade university in the often-proclaimed "City of The Future" would be exactly what the boy needed. He was right. | ||
</div><hr> | </div><hr> | ||
Line 92: | Line 90: | ||
''"Prototypes are built to iron out problems before going to a final product. The Mark II was inevitable." – Albert Wagner, AKA Panzer'' | ''"Prototypes are built to iron out problems before going to a final product. The Mark II was inevitable." – Albert Wagner, AKA Panzer'' | ||
<hr> | <hr> | ||
− | <div style="text-indent:40px;">Albert worked tirelessly for the rest of 2010 on a new suit of armour. Unlike the first time, though, he didn’t simply settle for a scrap-yard | + | <div style="text-indent:40px;">Albert worked tirelessly for the rest of 2010 on a new suit of armour. Unlike the first time, though, he didn’t simply settle for a glorified Halloween costume built in a scrap-yard. Taking his free time to design, build, and repair household electronics, he amassed a small fortune, which he put into purchasing high-grade raw materials for his next suit of armour. By late 2010, he had enough raw materials to make at least two full suits from scratch. Satisfied with material requirements being met, Albert once again took the time to design a new suit. |
</div><br> | </div><br> | ||
− | <div style="text-indent:40px;">The designing process for Albert’s new armour was far longer than the first. He spent hours at the drawing table, coming up with dozens of different builds, many of which were remarkably advanced, putting most small-time high tech types to shame- only to throw them away, because they weren’t good enough for him. Albert was adamant about building the absolute best he could with what his resources and knowledge allowed, so that a defeat like the one he suffered at the hands of Kevin Armstrong would | + | <div style="text-indent:40px;">The designing process for Albert’s new armour was far longer than the first. He spent hours at the drawing table, coming up with dozens of different builds, many of which were remarkably advanced, putting most small-time high tech types to shame- only to throw them away, because they weren’t good enough for him. Albert was adamant about building the absolute best he could with what his resources and knowledge allowed, so that a defeat like the one he suffered at the hands of Kevin Armstrong would ''never'' happen again. By May of 2011, he had finally developed something he found suitable, and began building. Finishing in December of 2011, Albert announced his return to the superhuman world with flying to a small, local VIPER Nest he had discovered earlier that year, and (figuratively) wiping the facility off the map. It was at this moment that Albert officially declared war on the global terrorist organization, and would remain a significant thorn in their side all the way to the present day. |
</div><br> | </div><br> | ||
<div style="text-indent:40px;">Albert’s life since then had become increasingly complicated. While his new armour was far more powerful than his first, it likewise had a much higher maintenance cost, and he found that it was draining what little money Albert and Gordon had. To solve this problem, Albert took to, once again, working with household utilities and electronics, this time as a permanent business. He would later work on much more complicated, and profitable, projects, whisking Albert and Gordon out of the poverty line and a rundown rental apartment, to a high-rise (but still relatively cheap) apartment in Downtown Millennium City. | <div style="text-indent:40px;">Albert’s life since then had become increasingly complicated. While his new armour was far more powerful than his first, it likewise had a much higher maintenance cost, and he found that it was draining what little money Albert and Gordon had. To solve this problem, Albert took to, once again, working with household utilities and electronics, this time as a permanent business. He would later work on much more complicated, and profitable, projects, whisking Albert and Gordon out of the poverty line and a rundown rental apartment, to a high-rise (but still relatively cheap) apartment in Downtown Millennium City. | ||
</div><hr> | </div><hr> | ||
+ | |||
===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''Sorcerous Studies (2012)'''</div>=== | ===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''Sorcerous Studies (2012)'''</div>=== | ||
''"I wish I could say I regret my research into sorcery. I still feel foul for actually using it in my experiments." – Albert Wagner, AKA Panzer'' | ''"I wish I could say I regret my research into sorcery. I still feel foul for actually using it in my experiments." – Albert Wagner, AKA Panzer'' | ||
Line 103: | Line 102: | ||
<div style="text-indent:40px;">Before February of 2012, if someone were to tell Panzer magic existed, he would have written them off as a delusional fool. However, after a close encounter with Talisman (and being bailed by Witchcraft), Albert became curious to these strange mutants who had a plethora of abilities. He spent months examining mages in action, having sorcerers who were willing (which was painfully difficult, considering their own abrasiveness) to perform spells in controlled environments, and reading some of the tomes they had, Albert came to the irrational, but no less true, discovery: magic was real. These men and women were still baseline humans (mostly), and were calling upon an unknown force, supposedly weaved into the fabric of reality, to perform feats that should be impossible without metahumans powers. | <div style="text-indent:40px;">Before February of 2012, if someone were to tell Panzer magic existed, he would have written them off as a delusional fool. However, after a close encounter with Talisman (and being bailed by Witchcraft), Albert became curious to these strange mutants who had a plethora of abilities. He spent months examining mages in action, having sorcerers who were willing (which was painfully difficult, considering their own abrasiveness) to perform spells in controlled environments, and reading some of the tomes they had, Albert came to the irrational, but no less true, discovery: magic was real. These men and women were still baseline humans (mostly), and were calling upon an unknown force, supposedly weaved into the fabric of reality, to perform feats that should be impossible without metahumans powers. | ||
</div><br> | </div><br> | ||
− | <div style="text-indent:40px;">Albert became increasingly fascinated with the forces mages worked with, and between May and July, he experimented with spell casting. Like almost everything, Albert very quickly learned how to cast magic, from simple cantrips to complex rituals that took several minutes to cast, but had a profound effect; he knew enough to rival veteran mages who had spent decades gathering the knowledge to use magic. However, unlike them, Albert never used spells in anything other than observations. He had little interest in wielding this power in practical purposes; rather, he wanted to know what caused it. In late | + | <div style="text-indent:40px;">Albert became increasingly fascinated with the forces mages worked with, and between May and July, he experimented with spell casting. Like almost everything, Albert very quickly learned how to cast magic, from simple cantrips to complex rituals that took several minutes to cast, but had a profound effect; he knew enough to rival veteran mages who had spent decades gathering the knowledge to use magic. However, unlike them, Albert never used spells in anything other than observations. He had little interest in wielding this power in practical purposes; rather, he wanted to know what caused it. In late May, he discovered, at least partially, the source of magic, and was utterly disgusted and horrified. |
</div><br> | </div><br> | ||
<div style="text-indent:40px;">Magic came to the material plane through the Astral, a place where the Imaginal Realms lied, which in turn were dimensions where the most vile, evil creatures in all of creation that he had ever encountered resided. After questioning mages on this, he discovered they accepted, and even endorsed the presence and influence of these abominations on Earth, as they were a common source of power. Power. It always came down to power, when dealing with magic. Mages never seemed to care about how the world or their sorcery worked, just so long as they can create fireballs from “nothing,” they seemed content. Albert shelved his research on magic, vowing never to use it, and to ensure its influence on the world would remain a minimal one. He would occasionally bring it back up from time to time when new information arose, and would spend long periods of time working on a better way to fight it, but he never picked up a staff, wand, eldritch tome, or material reagent again. | <div style="text-indent:40px;">Magic came to the material plane through the Astral, a place where the Imaginal Realms lied, which in turn were dimensions where the most vile, evil creatures in all of creation that he had ever encountered resided. After questioning mages on this, he discovered they accepted, and even endorsed the presence and influence of these abominations on Earth, as they were a common source of power. Power. It always came down to power, when dealing with magic. Mages never seemed to care about how the world or their sorcery worked, just so long as they can create fireballs from “nothing,” they seemed content. Albert shelved his research on magic, vowing never to use it, and to ensure its influence on the world would remain a minimal one. He would occasionally bring it back up from time to time when new information arose, and would spend long periods of time working on a better way to fight it, but he never picked up a staff, wand, eldritch tome, or material reagent again. | ||
</div><hr> | </div><hr> | ||
+ | |||
===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''More Coming Soon™!'''</div>=== | ===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''More Coming Soon™!'''</div>=== | ||
− | |||
<div style="text-indent:40px;">More Coming Soon™! | <div style="text-indent:40px;">More Coming Soon™! | ||
</div><hr> | </div><hr> | ||
Line 114: | Line 113: | ||
==<div valign="bottom" style="background: #B80000; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #E68A00;">'''Current Events'''</div>== | ==<div valign="bottom" style="background: #B80000; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #E68A00;">'''Current Events'''</div>== | ||
===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''A Coiled Nightmare'''</div>=== | ===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''A Coiled Nightmare'''</div>=== | ||
− | |||
<div style="text-indent:40px;">Living under VIPER’s shadow has never sat well with Albert, but ignoring them as best he could helped him get through the day okay. After they captured and transformed his godfather Barricade, however, his attitude has changed. Now more than ever, he wants to destroy the organization for good- and see the madman responsible for Gordon’s predicament in a cramped concrete box deep underground for the rest of his miserable life. | <div style="text-indent:40px;">Living under VIPER’s shadow has never sat well with Albert, but ignoring them as best he could helped him get through the day okay. After they captured and transformed his godfather Barricade, however, his attitude has changed. Now more than ever, he wants to destroy the organization for good- and see the madman responsible for Gordon’s predicament in a cramped concrete box deep underground for the rest of his miserable life. | ||
</div><br> | </div><br> | ||
<div style="text-indent:40px;">This will not be an easy task, however, and the heroes of Millennium City will face horrors that will push them to their limits in a private war between father and son. | <div style="text-indent:40px;">This will not be an easy task, however, and the heroes of Millennium City will face horrors that will push them to their limits in a private war between father and son. | ||
</div><hr> | </div><hr> | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
==<div valign="bottom" style="background: #B80000; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #E68A00;">'''Personality'''</div>== | ==<div valign="bottom" style="background: #B80000; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #E68A00;">'''Personality'''</div>== | ||
− | |||
<div style="text-indent:40px;">Albert is a very reclusive and secretive individual, preferring privacy in his own home to social interactions in town. When interacting with other people, he is prone to say things at inappropriate times, interrupt people while they’re talking, and being brutally honest with little regard for their feelings. He’s also frequently abrasive, and behaves with signs of extreme narcissism. Despite his often unfriendly demeanor, Albert legitimately cares about other people, and tries (on occasion) to keep his attitude in check. However, this usually does little to curb his ego, which he absolutely will flaunt at the slightest opportunity. | <div style="text-indent:40px;">Albert is a very reclusive and secretive individual, preferring privacy in his own home to social interactions in town. When interacting with other people, he is prone to say things at inappropriate times, interrupt people while they’re talking, and being brutally honest with little regard for their feelings. He’s also frequently abrasive, and behaves with signs of extreme narcissism. Despite his often unfriendly demeanor, Albert legitimately cares about other people, and tries (on occasion) to keep his attitude in check. However, this usually does little to curb his ego, which he absolutely will flaunt at the slightest opportunity. | ||
</div><br> | </div><br> | ||
− | <div style="text-indent:40px;">In dire situations, such as super battles, Panzer is ruthless; he’s willing to do pretty much anything to defeat his opponents, short of killing them. His tactical approach to combat makes him an exceedingly difficult opponent, even for enemies of greater power, when compared to most other superheroes of the same weight class. | + | <div style="text-indent:40px;">In dire situations, such as super battles, Panzer is ruthless; he’s willing to do pretty much anything to defeat his opponents, short of killing them. His tactical approach to combat makes him an exceedingly difficult opponent, even for enemies of greater power, when compared to most other superheroes of the same weight class. Part of this is because Panzer doesn’t believe in needless displays of raw power; if he can avoid taking a hit, no matter how small, or solve a problem without being grandiose in the process, he’ll typically take the actions necessary to do so. On the other hand, if theatrics ''are'' an efficient method of solving a problem, he’ll be willing to use it. |
</div><br> | </div><br> | ||
<div style="text-indent:40px;">Panzer’s almost incessant obsession with efficiency and his own superiority stem from a low self-esteem. Being a largely mundane person (and even then, physically inferior by those standards) and surrounded by superhumans, Albert constantly feels like he’s lagging behind. His (according to himself) “unmatched” intelligence is literally the only thing he has over other people, and in the superhuman world, that rarely seems to mean much when trying to stand up to a person who can bench press a hundred tons, or conjure lightning storms with little more than a thought. Albert has convinced himself that, because he’s smarter than most everyone else, he should be able to surpass them physically as well. This is the driving force for his constant upgrades, tactical focus, and ironclad determination. | <div style="text-indent:40px;">Panzer’s almost incessant obsession with efficiency and his own superiority stem from a low self-esteem. Being a largely mundane person (and even then, physically inferior by those standards) and surrounded by superhumans, Albert constantly feels like he’s lagging behind. His (according to himself) “unmatched” intelligence is literally the only thing he has over other people, and in the superhuman world, that rarely seems to mean much when trying to stand up to a person who can bench press a hundred tons, or conjure lightning storms with little more than a thought. Albert has convinced himself that, because he’s smarter than most everyone else, he should be able to surpass them physically as well. This is the driving force for his constant upgrades, tactical focus, and ironclad determination. | ||
+ | </div><hr> | ||
+ | |||
+ | ==<div valign="bottom" style="background: #B80000; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #E68A00;">'''Skills'''</div>== | ||
+ | Despite how advanced and powerful Albert’s gadgets are, they aren’t his most useful tools- his mind and knowledge are. | ||
+ | ===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''Science and Technology'''</div>=== | ||
+ | Easily the most recognized of Wagner’s abilities, his understanding of the physical sciences and advanced technology make him one of the most adept scientists and engineers in the world. Some particular areas of expertise include: | ||
+ | <hr> | ||
+ | '''Computers-''' Wagner can develop advanced artificial intelligences entirely on his own and from scratch with relative ease. His inventions can, and have, pushed first-world computers whole generations. | ||
+ | <hr> | ||
+ | '''Electronics-''' Albert is a master of electronic engineering, and puts entire teams to shame. Some of his best designs rival, if not surpass, much of what Tetsuronin himself uses. | ||
+ | <hr> | ||
+ | '''Physics-''' Albert is a remarkable physicist, especially considering his young age, and single-handedly performs experiments that would normally take an entire team of scientists and months of work to replicate. | ||
+ | <hr> | ||
+ | '''Robotics-''' Aside from the likes of Destroyer or Mechanon, Albert has no immediate superior for designing robots, powered armours, or the like. | ||
+ | <hr> | ||
+ | '''Super-Sciences-''' Albert is well versed on what lesser minds like to call “super-science”, being a world-leading expert on dimensional engineering, psionic-based technology, and even gravitics. | ||
+ | <hr> | ||
+ | |||
+ | ===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''General Knowledge'''</div>=== | ||
+ | Ontop of his near-Encyclopedic knowledge of the sciences, Albert possesses relatively decent knowledge on a large number of non-scientific subjects. | ||
+ | <hr> | ||
+ | '''Magic-''' Unlike the vast majority of the world, Albert is well aware of magic and its place in the universe (or multiverse, as the case may be). In fact, his knowledge of magic almost rivals his knowledge of science, and he could easily be a master spellcaster if his bias didn’t get in the way. However, while he doesn’t like it, he takes a considerable effort to understand it whenever possible, and hopefully identify new, safe means of combatting it. | ||
+ | <hr> | ||
+ | '''Political Science-''' Although not an expert, Albert is well-versed in political science and theory. | ||
+ | <hr> | ||
+ | '''Video Games-''' Something of an odd-ball interest (or perhaps not), Albert is your typical teenage boy when it comes to video games; he especially enjoys game such as Total War, Halo, and Half-Life, and is particularly addicted to EVE Online. | ||
+ | <hr> | ||
+ | '''World History-''' Bordering on a minor hobby, Wagner enjoys world history, and so knows a fair bit, particularly in relation to Ancient Rome. | ||
</div><hr> | </div><hr> | ||
==<div valign="bottom" style="background: #B80000; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #E68A00;">'''Paraphernalia'''</div>== | ==<div valign="bottom" style="background: #B80000; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #E68A00;">'''Paraphernalia'''</div>== | ||
===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''Past Armours'''</div>=== | ===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''Past Armours'''</div>=== | ||
− | |||
Albert began tinkering with powered armour functions and advanced robotics in early 2008, and has been advancing at an increasing rate ever since. | Albert began tinkering with powered armour functions and advanced robotics in early 2008, and has been advancing at an increasing rate ever since. | ||
====Mark I==== | ====Mark I==== | ||
[[image:Panzer_MkI.jpg|thumb|The Mark I]] | [[image:Panzer_MkI.jpg|thumb|The Mark I]] | ||
− | Construction completed in June 2009 (he started in October 2008), The Mark I was Albert's first step into the superhuman world | + | Construction completed in June 2009 (he started in October 2008), The Mark I was Albert's first step into the superhuman world.<br><br> |
'''Offensive Functions'''<br> | '''Offensive Functions'''<br> | ||
Line 157: | Line 175: | ||
Construction completed December 4th, 2011, the Mark II was a huge climb in power and prestige from the Mark I, and solidified the boy's place in the superhuman world.<br><br> | Construction completed December 4th, 2011, the Mark II was a huge climb in power and prestige from the Mark I, and solidified the boy's place in the superhuman world.<br><br> | ||
− | '''Offensive | + | '''Offensive'''<br> |
Wrist-mounted Plasma Bolters<br> | Wrist-mounted Plasma Bolters<br> | ||
Palm- & chest-mounted Plasma Beams<br> | Palm- & chest-mounted Plasma Beams<br> | ||
Line 164: | Line 182: | ||
Shoulder-mounted 9mm Minigun<br> | Shoulder-mounted 9mm Minigun<br> | ||
Gauntlet Taser<br> | Gauntlet Taser<br> | ||
− | '''Defensive | + | '''Defensive'''<br> |
− | + | Force Field Module<br> | |
− | + | Steel & Titanium Armour Plating<br> | |
Internal Nanite Reassembly Unit<br> | Internal Nanite Reassembly Unit<br> | ||
'''Mobility'''<br> | '''Mobility'''<br> | ||
− | Jet Boots | + | Jet Boots |
====Mark III==== | ====Mark III==== | ||
Line 175: | Line 193: | ||
The Mark III was a pet project, a means to experiment teleportation technology and a new power source, and was never intended as a permanent fixture. Nevertheless, it performed admirably, and was a welcomed milestone to a new frontier.<br><br> | The Mark III was a pet project, a means to experiment teleportation technology and a new power source, and was never intended as a permanent fixture. Nevertheless, it performed admirably, and was a welcomed milestone to a new frontier.<br><br> | ||
− | '''Offensive | + | '''Offensive'''<br> |
Wrist-mounted Plasma Bolters<br> | Wrist-mounted Plasma Bolters<br> | ||
Palm- & chest-mounted Plasma Beams<br> | Palm- & chest-mounted Plasma Beams<br> | ||
Line 182: | Line 200: | ||
Shoulder-mounted Pulson Gatling Gun<br> | Shoulder-mounted Pulson Gatling Gun<br> | ||
Electric Discharge Unit<br> | Electric Discharge Unit<br> | ||
− | '''Defensive | + | '''Defensive'''<br> |
− | + | Force Field Module<br> | |
− | + | Wagnerium Alloy Armour Plating<br> | |
Internal Nanite Reassembly Unit<br> | Internal Nanite Reassembly Unit<br> | ||
'''Mobility'''<br> | '''Mobility'''<br> | ||
Jet Boots<br> | Jet Boots<br> | ||
− | Short Range Teleporter | + | Short Range Teleporter |
+ | |||
====Mark IV==== | ====Mark IV==== | ||
[[image:Panzer_MIV.jpg|thumb|The Mark IV]] | [[image:Panzer_MIV.jpg|thumb|The Mark IV]] | ||
The Mark IV was Albert's first true masterpiece. Riddled with unique functions and extremely powerful weapons, the Mark IV has become a sight many criminals (mundane and superhuman alike) truly feared.<br><br> | The Mark IV was Albert's first true masterpiece. Riddled with unique functions and extremely powerful weapons, the Mark IV has become a sight many criminals (mundane and superhuman alike) truly feared.<br><br> | ||
− | '''Offensive | + | '''Offensive'''<br> |
Palm- & Chest-mounted Tau Particle Beams<br> | Palm- & Chest-mounted Tau Particle Beams<br> | ||
EMP Detonator<br> | EMP Detonator<br> | ||
Line 199: | Line 218: | ||
Paralyzer Blasters<br> | Paralyzer Blasters<br> | ||
Directed Sonic Wave Emitter<br> | Directed Sonic Wave Emitter<br> | ||
− | '''Defensive | + | '''Defensive'''<br> |
− | + | Wagnerium Alloy Armour Plating<br> | |
− | + | ||
Internal Nanite Reassembly Unit<br> | Internal Nanite Reassembly Unit<br> | ||
− | Force Field | + | Force Field Module<br> |
'''Mobility'''<br> | '''Mobility'''<br> | ||
Jet Boots<br> | Jet Boots<br> | ||
Line 209: | Line 227: | ||
'''Utilitarian'''<br> | '''Utilitarian'''<br> | ||
Tractor Beam<br> | Tractor Beam<br> | ||
− | Electro-Magnet | + | Electro-Magnet |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | === | + | ====Mark V==== |
− | + | [[image:Panzer-Mark V Lineup.jpg|thumb|The Mark V Series]] | |
+ | The Mark V was a total rebuild from the ground up, incorporating far superior versions of the same mechanisms in the Mark IV (namely the Tau Particle Accelerators), applying all-new weapons and devices, and was the first series of armours.<br><br> | ||
− | === | + | '''Offensive'''<br> |
− | ''' | + | Palm- & Chest-mounted Tau Particle Beams<br> |
+ | Shoulder-mounted Micro-Missile Launcher<br> | ||
+ | EMP Detonator<br> | ||
+ | Electric Discharge Unit<br> | ||
+ | Rigamortis Inducer<br> | ||
+ | Directed Sonic Wave Emitter<br> | ||
+ | Directed Electromagnetic Wave Emitter<br> | ||
+ | Dimensional Disruptor<br> | ||
+ | '''Defensive'''<br> | ||
+ | Wagnerium Alloy Armour Plating<br> | ||
+ | Electronics Nanite Repair<br> | ||
+ | Force Field Module<br> | ||
+ | Psionic Suppressor<br> | ||
+ | '''Mobility'''<br> | ||
+ | Armour Jets<br> | ||
+ | Teleporter<br> | ||
+ | '''Utilitarian'''<br> | ||
+ | Electromagnetic Field Manipulation & Generation Module<br> | ||
+ | '''Special'''<br> | ||
+ | Jet Pack Module<br> | ||
+ | Stealth Module | ||
+ | |||
+ | ===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''The Mark VI'''</div>=== | ||
+ | [[image:Panzer_Mark_VI.jpg|thumb|The Mark VI]] | ||
+ | The Mark VI is an incredibly powerful and sophisticated machine, granting Albert the strength and durability to go toe-to-toe with Ironclad, deliver devastating punishment with his signature Tau Beams, and incorporats an array of other, more exotic weapons, it is among the most advanced and powerful powered armours in the world. | ||
+ | |||
+ | ===Offensive=== | ||
+ | '''Palm-mounted Tau Particle Beams:''' Palm-mounted particle accelerators that utilize [http://en.wikipedia.org/wiki/Tau_(particle) Tau] particles in a directed beam. These are his primary weapon of choice in combat, as they possess the widest variety of application. With several settings, the beams can produce the kinetic impact and penetrating power of a 9mm pistol loaded with rubber bullets, to the destructive potential of a Gauss Gun.<br> | ||
+ | '''Tanglecoil Launcher:''' A malleable, steel coil designed to ensnare opponents.<br> | ||
+ | '''Electric Discharge Unit:''' High voltage (maximum of 30 kV) electrical discharge capability. This can discharge at any point on the body, so long as physical contact is achieved.<br> | ||
+ | '''Sonic Wave Emitter:''' A device that fires directed sonic waves; it is built into a ring around the Tau Beam emitters.<br> | ||
+ | '''Phased Particle Beam Array:''' A small series of specialized particle beams designed to strike targets that are intangible.<br> | ||
+ | '''Dimensional Disruptor:''' A very special weapon, Albert invented the Disruptor for the sole purpose of combating powerful sorcerers. | ||
+ | |||
+ | |||
+ | ===Defensive=== | ||
+ | '''Wagnerium Alloy Armour Plating:''' A metal alloy Albert invented, it has the strength to potentially rival Kendrium, and has a superior capacity to absorb heat and other "unique" energies. However, it is slightly heavier. On Albert's armour, it is reinforced with redundant layering of force fields. Name and Patent Pending.<br> | ||
+ | '''Force Field Generator:''' A powerful force field, projectable onto other targets.<br> | ||
+ | '''Life Support Systems:''' Provides protection from hazardous environments. This allows the suit to be piloted in the vacuum of space or in the middle of a Radioactive Wasteland, in almost perfect safety.<br> | ||
+ | '''Psionic Suppressor:''' A specialized defense that renders Albert highly resistant to telepathic assault, as well as protect the armour (or what little of it is vulnerable) from technopathic assault.<br> | ||
+ | '''Sensory Nullifiers:''' Devices built into the helmet, they protect Albert from extremely bright lights and loud sounds. He could look directly at the sun or stand right next to a discharging firearm without harm.<br> | ||
+ | '''Hardened Electronics:''' The circuitry in Albert's armour is hardened, making it less vulnerable to electromagnetic attacks. | ||
===Utilitarian=== | ===Utilitarian=== | ||
====Mobility==== | ====Mobility==== | ||
− | '''Propulsion Jets:''' A pair of jet boosters at the soles of the boots and on the back of the breastplate, these projectors allow for flight up to speeds of ~ | + | '''Propulsion Jets:''' A pair of jet boosters at the soles of the boots and on the back of the breastplate, these projectors allow for flight up to speeds of ~20000 MPS (meters per second) for up to 168 hours.<br> |
+ | '''Teleporter:''' A built-in teleportation device, allowing instantaneous movement. Range: 1-40 Meters. | ||
====Other==== | ====Other==== | ||
− | '''Enhanced Strength:''' Physical strength enhanced due to armour robotics. Maximum Lifting Capacity: ~ | + | '''Enhanced Strength:''' Physical strength enhanced due to armour robotics. Maximum Lifting Capacity: ~400 Metric Tons.<br> |
+ | '''Sensor Array:''' A vast array of sensory equipment, allowing him to see in several wavelengths of the electromagnetic spectrum, detect countless energy signatures, a ''very'' sensitive heart beat sensor, etc.<br> | ||
+ | '''Magnetic Field Generator:''' Built into the gauntlets, these gadgets allow the projection and manipulation of magnetic fields, granting him a sort of 'telekinesis'. Lift: 100 Metric Tons. | ||
+ | <hr> | ||
− | ==== | + | ===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''Other Armours'''</div>=== |
− | ''' | + | ====Specialized==== |
+ | [[image:Panzer_MarkVI_Special.jpg|thumb|The Space Armour (left) and Stealth Armour (right).]] | ||
+ | Specialized versions of Panzer's Mark VI armour include:<br> | ||
+ | *'''Mark VI Stealth:''' a Mark VI chassis with a stealth module, capable of becoming invisible to almost the entire electromagnetic spectrum at any one time, including visible light, ultraviolet, infrared, etc.<br> | ||
+ | *'''Mark VI Space:''' a Mark VI chassis with a jetpack, designed to reach Earth's escape velocity, and travel in space. | ||
<hr> | <hr> | ||
− | === | + | |
− | + | ====Emergency Powered Body Armour==== | |
− | [[image: | + | [[image:Panzer_EPBA.jpg|thumb|The EPBA ('''E'''mergency '''P'''owered '''B'''ody '''A'''rmour)]] |
− | The | + | The Emergency Powered Body Armour (EPBA) is a small, compact armour built for on-the-go immediate use in a crisis, such as when getting mugged. It has few, yet useful, functions:<br><br> |
+ | '''Magnetic Lift Field & Compact Folding:''' The EPBA has a very special function, the ability to fold itself into a backpack, and a magnetic lift to render it light enough to carry on a casual day.<br> | ||
+ | '''Palm- & Chest-mounted Laser Beams'''<br> | ||
+ | '''Point-Blank Electric Discharge Unit''' | ||
<hr> | <hr> | ||
+ | |||
===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''Behemoth Battledroid'''</div>=== | ===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''Behemoth Battledroid'''</div>=== | ||
− | |||
[[image:Behemoth_Battledroid.jpg|thumb|The Behemoth Battledroid]] | [[image:Behemoth_Battledroid.jpg|thumb|The Behemoth Battledroid]] | ||
A 100 feet/30.48 meters tall dual-nuclear fission reactor powered giant robot designed to combat kaiju, dubbed the ‘Behemoth Battledroid’. | A 100 feet/30.48 meters tall dual-nuclear fission reactor powered giant robot designed to combat kaiju, dubbed the ‘Behemoth Battledroid’. | ||
− | ===Offensive | + | ===Offensive=== |
'''Macro Missile Salvo:''' An excess of rockets fired from both shoulders, a single salvo containing enough firepower to level a skyscraper.<br> | '''Macro Missile Salvo:''' An excess of rockets fired from both shoulders, a single salvo containing enough firepower to level a skyscraper.<br> | ||
'''Eye Laser:''' Built in conjunction with the ocular sensors, a high powered laser capable of cutting through solid Kendrium at 12 decimeters per second.<br> | '''Eye Laser:''' Built in conjunction with the ocular sensors, a high powered laser capable of cutting through solid Kendrium at 12 decimeters per second.<br> | ||
'''Drill Hands:''' The Battledroid's hands are capable of locking into a point, making it easier to penetrate the thick hide or armour of other colossal foes. | '''Drill Hands:''' The Battledroid's hands are capable of locking into a point, making it easier to penetrate the thick hide or armour of other colossal foes. | ||
− | ===Defensive | + | ===Defensive=== |
− | ''' | + | '''Wagnerium & Kendrium Plate Armour:''' Very thick armour plating provides intense protection against damage. |
− | + | ||
===Utilitarian=== | ===Utilitarian=== | ||
====Mobility==== | ====Mobility==== | ||
'''Jet Feet:''' Massive jets built into the soles allow for brief bursts of airborne travel. It can jump. | '''Jet Feet:''' Massive jets built into the soles allow for brief bursts of airborne travel. It can jump. | ||
====Other==== | ====Other==== | ||
− | '''Ultra Strength:''' Robotics, hydraulics, and magnetic fields allow the colossal construct to move about and fight. Maximum Lifting Capacity: | + | '''Ultra Strength:''' Robotics, hydraulics, and magnetic fields allow the colossal construct to move about and fight. Maximum Lifting Capacity: 3.2 Metric Kilotons |
<hr> | <hr> | ||
+ | |||
==<div valign="bottom" style="background: #B80000; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #E68A00;">'''Relationships'''</div>== | ==<div valign="bottom" style="background: #B80000; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #E68A00;">'''Relationships'''</div>== | ||
− | |||
===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''Friends/Allies'''</div>=== | ===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''Friends/Allies'''</div>=== | ||
====<div style="color: #000000; text-align: left; width:400px; border: 3px solid #E68A00; border-right: 0; border-top: 0; font-size: 90%;">'''Barricade [Gordon Wayne] (@Albert_Wanger)'''</div>==== | ====<div style="color: #000000; text-align: left; width:400px; border: 3px solid #E68A00; border-right: 0; border-top: 0; font-size: 90%;">'''Barricade [Gordon Wayne] (@Albert_Wanger)'''</div>==== | ||
Line 269: | Line 334: | ||
<hr> | <hr> | ||
===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''Enemies'''</div>=== | ===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''Enemies'''</div>=== | ||
− | |||
====<div style="color: #000000; text-align: left; width:400px; border: 3px solid #B80000; border-right: 0; border-top: 0; font-size: 90%;">'''VIPER'''</div>==== | ====<div style="color: #000000; text-align: left; width:400px; border: 3px solid #B80000; border-right: 0; border-top: 0; font-size: 90%;">'''VIPER'''</div>==== | ||
The Venomous Imperial Party of the Eternal Reptile (talk about a mouthful). Albert’s entire life, since birth, has somehow been under the shadow of this global collection of madmen, whether directly or indirectly. Kidnapped and/or attacked without provocation numerous times by the organization, they’re at the top of his “to exterminate” list. He hates them to the utter core, and will do anything – ''anything'' – to make things hard for them, or completely destroy their efforts in any field. | The Venomous Imperial Party of the Eternal Reptile (talk about a mouthful). Albert’s entire life, since birth, has somehow been under the shadow of this global collection of madmen, whether directly or indirectly. Kidnapped and/or attacked without provocation numerous times by the organization, they’re at the top of his “to exterminate” list. He hates them to the utter core, and will do anything – ''anything'' – to make things hard for them, or completely destroy their efforts in any field. | ||
Line 302: | Line 366: | ||
==<div valign="bottom" style="background: #B80000; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #E68A00;">'''Tropes, Trivia, RP Hooks'''</div>== | ==<div valign="bottom" style="background: #B80000; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #E68A00;">'''Tropes, Trivia, RP Hooks'''</div>== | ||
===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''Tropes'''</div>=== | ===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''Tropes'''</div>=== | ||
− | |||
It had to be done. | It had to be done. | ||
<hr> | <hr> | ||
− | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/AntiHero Anti-Hero] - | + | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/AntiHero Anti-Hero] - Type II<br> |
− | + | ||
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/PoweredArmor Powered Armour] - Duh.<br> | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/PoweredArmor Powered Armour] - Duh.<br> | ||
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/ScienceHero Science Hero]/[http://tvtropes.org/pmwiki/pmwiki.php/Main/GadgeteerGenius Gadgeteer Genius]/[http://tvtropes.org/pmwiki/pmwiki.php/Main/TeenGenius Teen Genius]/[http://tvtropes.org/pmwiki/pmwiki.php/Main/TheSmartGuy The Smart Guy]/[http://tvtropes.org/pmwiki/pmwiki.php/Main/RunningGag You get the idea.]<br> | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/ScienceHero Science Hero]/[http://tvtropes.org/pmwiki/pmwiki.php/Main/GadgeteerGenius Gadgeteer Genius]/[http://tvtropes.org/pmwiki/pmwiki.php/Main/TeenGenius Teen Genius]/[http://tvtropes.org/pmwiki/pmwiki.php/Main/TheSmartGuy The Smart Guy]/[http://tvtropes.org/pmwiki/pmwiki.php/Main/RunningGag You get the idea.]<br> | ||
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/Determinator The Determinator]<br> | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/Determinator The Determinator]<br> | ||
− | |||
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightTemplarBigBrother Knight Templar Big Brother] - Actively threatening his family in front of him is a [http://tvtropes.org/pmwiki/pmwiki.php/Main/BerserkButton VERY,] [http://tvtropes.org/pmwiki/pmwiki.php/Main/DisproportionateRetribution '''VERY'''] bad idea.<br> | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightTemplarBigBrother Knight Templar Big Brother] - Actively threatening his family in front of him is a [http://tvtropes.org/pmwiki/pmwiki.php/Main/BerserkButton VERY,] [http://tvtropes.org/pmwiki/pmwiki.php/Main/DisproportionateRetribution '''VERY'''] bad idea.<br> | ||
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/BadassFamily Badass Family] - He's a supergenius with powered armour, his surrogate father (and his subsequent boyfriend) is a space-dragon/'''kaiju'''. All under the same roof.<br> | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/BadassFamily Badass Family] - He's a supergenius with powered armour, his surrogate father (and his subsequent boyfriend) is a space-dragon/'''kaiju'''. All under the same roof.<br> | ||
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/DangerouslyGenreSavvy Dangerously Genre Savvy] - He has that wonderful gift known as common sense, and he isn't afraid to use it. He's also read the Evil Overlord's List.<br> | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/DangerouslyGenreSavvy Dangerously Genre Savvy] - He has that wonderful gift known as common sense, and he isn't afraid to use it. He's also read the Evil Overlord's List.<br> | ||
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/MysteriousPast Mysterious Past] - Subverted. He won't talk about it, because it sounds ridiculous and sue-ish to him, but his 'father' is more than willing to share.<br> | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/MysteriousPast Mysterious Past] - Subverted. He won't talk about it, because it sounds ridiculous and sue-ish to him, but his 'father' is more than willing to share.<br> | ||
− | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/AwesomeButImpractical Awesome, | + | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/AwesomeButImpractical Awesome, But Impractical] - He spends a lot of his free time designing some pretty weird gadgets that either wouldn't work, or there are much easier and less expensive means of going the same route.<br> |
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/AwesomeYetPractical Awesome, Yet Practical] - His weapons. They all work, and either make explosions, a laser light show, or both.<br> | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/AwesomeYetPractical Awesome, Yet Practical] - His weapons. They all work, and either make explosions, a laser light show, or both.<br> | ||
− | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/ShouldersOfDoom Shoulders of Doom] - | + | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/ShouldersOfDoom Shoulders of Doom] - The Mark I through V, in all its glory.<br> |
− | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/WalkingArmory Walking Armoury] - | + | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/WalkingArmory Walking Armoury] - With superpowers instead of plain weapons, but the same general idea.<br> |
− | + | ||
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/HumongousMecha Humongous Mecha] - Because the best solution to giant monsters is equally giant robots.<br> | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/HumongousMecha Humongous Mecha] - Because the best solution to giant monsters is equally giant robots.<br> | ||
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/ThereIsNoKillLikeOverkill No Kill Like Overkill] - He does this every chance he gets. Why? Because it's ''fun''. [http://tvtropes.org/pmwiki/pmwiki.php/Main/CherryTapping When he can't...]<br> | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/ThereIsNoKillLikeOverkill No Kill Like Overkill] - He does this every chance he gets. Why? Because it's ''fun''. [http://tvtropes.org/pmwiki/pmwiki.php/Main/CherryTapping When he can't...]<br> | ||
− | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/DeadpanSnarker Deadpan Snarker] - He always has to have the last word. Always. [http://tvtropes.org/pmwiki/pmwiki.php/Main/LargeHam Granted, he does have his moments...]<br> | + | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/DeadpanSnarker Deadpan Snarker] - He always has to have the last word. Always. [http://tvtropes.org/pmwiki/pmwiki.php/Main/LargeHam Granted,] [http://tvtropes.org/pmwiki/pmwiki.php/Main/HamToHamCombat he does have his moments...]<br> |
− | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/JerkWithAHeartOfGold Jerk With A | + | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/JerkWithAHeartOfGold Jerk With A Heart of Gold] - He'll insult you, berate you, and probably even threaten you. But he'll also be one of the first to get between you and that very mean and evil person that ''really'' wants to kill you.<br> |
− | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/ArchnemesisDad Archnemesis Dad] - His biological father is a very less than friendly geneticist in employ of VIPER.<br>[http://tvtropes.org/pmwiki/pmwiki.php/Main/MissingMom Missing Mom]<br> | + | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/ArchnemesisDad Archnemesis Dad] - His biological father is a very less than friendly geneticist in employ of VIPER.<br> |
+ | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/MissingMom Missing Mom]<br> | ||
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/NervesOfSteel Nerves of Steel] - Even to those that may frighten him, it is still ''very'' hard to illicit such a response from him.<br> | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/NervesOfSteel Nerves of Steel] - Even to those that may frighten him, it is still ''very'' hard to illicit such a response from him.<br> | ||
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/TheChessmaster The Chessmaster] - And a decent one at that, for a "hero."<br> | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/TheChessmaster The Chessmaster] - And a decent one at that, for a "hero."<br> | ||
Line 330: | Line 391: | ||
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/OneManArmy Freeman For A Day Card] - While this is largely owed to his tactical genius and the power of his armour, Albert has had his fair share of fighting marathons, and won most of them. | *[http://tvtropes.org/pmwiki/pmwiki.php/Main/OneManArmy Freeman For A Day Card] - While this is largely owed to his tactical genius and the power of his armour, Albert has had his fair share of fighting marathons, and won most of them. | ||
<hr> | <hr> | ||
+ | |||
===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''Trivia'''</div>=== | ===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''Trivia'''</div>=== | ||
− | |||
*Panzer’s concept has been retconned several times before reaching what he is today. The current, and arguably final concept, came about with the thought of a heroic, underage Doctor Doom. | *Panzer’s concept has been retconned several times before reaching what he is today. The current, and arguably final concept, came about with the thought of a heroic, underage Doctor Doom. | ||
*Albert is aquaphobic and claustrophobic, making adventures into the deep underground, or out to sea, very difficult for him to join in on. Likewise, hydrokinetics and geokinetics utterly terrify him. | *Albert is aquaphobic and claustrophobic, making adventures into the deep underground, or out to sea, very difficult for him to join in on. Likewise, hydrokinetics and geokinetics utterly terrify him. | ||
Line 339: | Line 400: | ||
*Panzer has, on more than one occasion, supported ARGENT on matters related to scientific discovery and technological advancement. | *Panzer has, on more than one occasion, supported ARGENT on matters related to scientific discovery and technological advancement. | ||
*While he would never admit it, and fights to avoid showing it, Albert is terrified of his family and friends, and suffers from a sense of inferiority around superhumans, despite what his armour can do. | *While he would never admit it, and fights to avoid showing it, Albert is terrified of his family and friends, and suffers from a sense of inferiority around superhumans, despite what his armour can do. | ||
+ | *The alias Panzer also belongs to a power armoured supervillain in Germany named Klaus Sachs. Albert is only mildly aware of this, but remains wary of the man when visiting. | ||
+ | *Unknown to virtually everyone, Albert suffers from PTSD after an encounter with the Warlord in Harmon Labs in 2012. He has been unable to return to the corporate laboratories since, and so much as hearing of the Warlord will almost certainly trigger a panic attack. | ||
+ | *Albert's theme music includes: [http://www.youtube.com/watch?v=FJcXNDk-5F8 Suck A Sage], by Daisuke Ishiwatari; [http://www.youtube.com/watch?v=5WvfZuuaUkE Art of War] and [http://www.youtube.com/watch?v=-QoajxbbgFc Unbreakable], by Sabaton. | ||
<hr> | <hr> | ||
===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''RP Hooks'''</div>=== | ===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''RP Hooks'''</div>=== | ||
− | |||
*Albert is first and foremost a scientist, and so is very easy to reach among the scientific community. | *Albert is first and foremost a scientist, and so is very easy to reach among the scientific community. | ||
*Being, by far, the youngest MCU student to date, Albert really stands out on the campus, as well as being easily recognizable. | *Being, by far, the youngest MCU student to date, Albert really stands out on the campus, as well as being easily recognizable. | ||
Line 348: | Line 411: | ||
*Panzer is somewhat infamous among UNTIL and PRIMUS for being a nuisance. | *Panzer is somewhat infamous among UNTIL and PRIMUS for being a nuisance. | ||
*Panzer is a well-known, and actively targeted, enemy of VIPER. The organization as a whole is aware of him and his exploits. | *Panzer is a well-known, and actively targeted, enemy of VIPER. The organization as a whole is aware of him and his exploits. | ||
+ | *As stated above, Panzer is an alias used by a German power armoured supervillain. This can sometimes cause confusion as to who's who when Albert visits Germany, or when German heroes visit America. | ||
<hr> | <hr> | ||
+ | |||
+ | ==<div valign="bottom" style="background: #B80000; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #E68A00;">'''Pen & Paper Character Sheets'''</div>== | ||
+ | ===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''Panzer (Mark VI)'''</div>=== | ||
+ | ====Characteristics==== | ||
+ | Val CHAR Cost Roll Notes<br> | ||
+ | 3+67 STR 40" 10-/23- Lift 25kg/Lift 400tons; 14d6 [7END]<br> | ||
+ | 10+15 DEX 20" 11-/14-<br> | ||
+ | 5+25 CON 13" 10-/15-<br> | ||
+ | 35 INT 25 16- PER Roll 16-<br> | ||
+ | 14+11 EGO 11" 12-/14-<br> | ||
+ | 5+25 PRE 13" 10-/15- PRE Atk 1d6/6d6<br> | ||
+ | 3+5 OCV 17"<br> | ||
+ | 5+3 DCV 20"<br> | ||
+ | 3+2 OMCV 4"<br> | ||
+ | 3+2 DMCV 4"<br> | ||
+ | 3+3 SPD 30" Phases: 4,8,12/2,4,6,8,10,12<br> | ||
+ | 2 PD TotalPD: 30 (30rPD)<br> | ||
+ | 2 ED TotalED: 30 (30rED)<br> | ||
+ | 4 REC<br> | ||
+ | 20 END<br> | ||
+ | 5+15 BODY 7"<br> | ||
+ | 10+50 STUN 13"<br> | ||
+ | Movement: 4m Running/2m Leaping/20m Flight/40m Teleportation<br> | ||
+ | "OIF: -1/2<br> | ||
+ | -12 Slow Runner: -8m Running, Extra Endurance (x2END; -1/2), 2END<br> | ||
+ | -3 Short Jumper: -2m Leaping, Extra Endurance (x4END; -1 1/2), 4END<br> | ||
+ | -2 Cannot Swim: 0m Swimming<br> | ||
+ | Total Characteristics Cost:200 | ||
+ | ====Powers==== | ||
+ | 36 Powered Armour Capacitors: Endurance Reserve (200END+20REC), Only for Fueling Armour Functions (-1/4), OIF (-1/2)<br> | ||
+ | '''Offensive'''<br> | ||
+ | 60 Weapon Systems: 90-points Multipower reserve, All OIF (-1/2) | ||
+ | *Tau Beam (Limited Range, 300m) | ||
+ | **4f Standard Mode: Energy Blast 18d6, OIF (-1/2), Beam (-1/4), Limited Range (-1/4), Unified Power (-1/4), 9END | ||
+ | **4f Focused Mode: Energy Blast 14d6, Armour Piercing (+1/4), OIF (-1/2), Beam (-1/4), Limited Range (-1/4), Unified Power (-1/4), 9END | ||
+ | **4f Light Mode: Energy Blast 12d6, Reduced Endurance (0END; +1/2), OIF (-1/2), Beam (-1/4), Limited Range (-1/4), Unified Power (-1/4) | ||
+ | **4f Explosive Mode: Energy Blast 14d6, Area of Effect (4mR; +1/4), OIF (-1/2), Limited Range (-1/4), Unified Power (-1/4), 9END | ||
+ | *Secondary Weapon Systems | ||
+ | **2f Phased Electron Beam: Energy Blast 10d6, Affects Desolidified (+1/2), Reduced Endurance (1/2END; +1/4), Only Affects Desolidified (-1), OIF (-1/2), Beam (-1/4), No Knockback (-1/4), Requires Roll (11-; -1/2), 2END | ||
+ | **4f Tanglecoil Launcher: Entangle 9d6, 9PD/ED, Limited Range (40m; -1/4), OIF (-1/2), 12 Charges (-1/4) | ||
+ | **4f Magnetic Field Generator: Telekinesis 60STR (Lift 100tons), Only Works On Ferrous Metals (-1/2), OIF (-1/2), 9END | ||
+ | **4f Electric Discharge Unit: Blast 8d6, NND (Resistant Protection ED defined as a force field; +1), Damage Shield (+1/4), No Range (-1/2) OIF (-1/2), 9END | ||
+ | **4f Sonic Wave Cannon: Blast 6d6, NND (Resistant Hearing Group Flash Defense; +1), Area of Effect (8m 60-degree Cone; +1/4), Affects Desolidified (+1/2), No Range (-1/2), OIF (-1/2), 8END | ||
+ | **3f Dimensional Disruptor: Dispel Magic 17d6, Variable Effect (+1/2), Area of Effect (8m 60-degree Cone; +1/4), No Range (-1/2), Requires Roll (9-, Jammed; -1 1/2), 9END | ||
+ | '''Defensive'''<br> | ||
+ | 67 Wagnerium Armour: Resistant Protection 30PD/30ED, Hardened (+1/4), Impenetrable (+1/4), Overrides Innate Defs (-1/2), OIF (-1/2)<br> | ||
+ | 40 Wagnerium Armour: Resistant 50% PDR/EDR, OIF (-1/2)<br> | ||
+ | 32 Projectable Force Field: 5mX5mX1/2m Barrier, 10 BODY, Resistant 10PD/ED, Hardened (+1/4), Extra Endurance (x2; -1/2), OIF (-1/2), 13END<br> | ||
+ | 4 Light Flash Nullifier: 6-points Sight Group Flash Defense, OIF (-1/2)<br> | ||
+ | 4 Sound Dampeners: 6-points Hearing Group Flash Defense, OIF (-1/2)<br> | ||
+ | 5 Hardened Electronics: 8-points Power Defense, OIF (-1/2)<br> | ||
+ | 9 Nobody's Puppet: 15-points Mental Defense, Hardened (+1/4), Only Works Against Mind Control (-1)<br> | ||
+ | 10 Psionic Suppressor: 15-points Mental Defense, OIF (-1/2)<br> | ||
+ | 13 Life Support Systems: Self-Contained Breathing, Safe Enviornment (Total), OIF (-1/2)<br> | ||
+ | '''Movement'''<br> | ||
+ | 33 Standard Jets: 50-points Multipower reserve, OIF (-1/2) | ||
+ | *2f Standard Flight: Flight 30m, Reduced Endurance (0END; +1/2), No Noncombat Movement (-1/4), OIF (-1/2) | ||
+ | *1f Supersonic Flight: Flight 4m, Megascale (1m=10km, +1 1/4), Reduced Endurance (0END; +1/2), OIF (-1/2) | ||
+ | 18 Wormhole Jumper: Teleportation +40m, Extra Endurance (x2; -1/2), No Noncombat Movement (-1/4), OIF (-1/2), 8END<br> | ||
+ | 4 Trans-Planar Teleporter: Travel to Downtown Apartment Laboratory, OIF (-1/2), Extra Endurance (x5; -2), Extra Time (Full Phase; -1/2), Only From an Alternate Universe (-1), Requires SS:Dimensional Engineering Roll (14-; -1/4), 10END<br> | ||
+ | '''Sensory'''<br> | ||
+ | 6 Communications Suite: HRRP, Radio Group, 360-degree perception, Affected as Sight Group and Hearing Group as well as Radio (-1/2), OIF (-1/2), PER Roll 16-<br> | ||
+ | 3 Infrared Sensors: Targeting, Sight Group, OIF (-1/2), PER Roll 16-<br> | ||
+ | 3 Ultraviolet Senors: Targeting, Sight Group, OIF (-1/2), PER Roll 16-<br> | ||
+ | 7 Radar: 360-degree perception, Targeting, Radio Group, OIF (-1/2), PER Roll 16-<br> | ||
+ | 8 Heartbeat Sensor: 360-degree perception, Targeting, OIF (-1/2), PER Roll 16-<br> | ||
+ | Total Powers Cost:402 | ||
+ | ====Skills==== | ||
+ | 16 +4 w/All Intellect Skills<br> | ||
+ | 11 Tactical Computer: +2 OCV/DCV/Damage w/Ranged Combat, OIF (-1/2)<br> | ||
+ | 3 Analyze 16-<br> | ||
+ | 3 Bugging 16-<br> | ||
+ | 3 Computer Programming 16-<br> | ||
+ | 15 Cramming (x3)<br> | ||
+ | 3 Cryptography 16-<br> | ||
+ | 3 Deduction 16-<br> | ||
+ | 3 Electronics 16-<br> | ||
+ | 3 Inventor 16-<br> | ||
+ | 3 Linguist (English Native)<br> | ||
+ | 2 German (Completely Fluent)<br> | ||
+ | 1 French (Conv. Fluent)<br> | ||
+ | 1 Russian (Conv. Fluent)<br> | ||
+ | 1 Japanese (Conv. Fluent)<br> | ||
+ | 3 Lipreading 16-<br> | ||
+ | 3 Mechanics 16-<br> | ||
+ | 3 Scholar<br> | ||
+ | 2 KS:Magic 16-<br> | ||
+ | 1 KS:Political Science 11-<br> | ||
+ | 1 KS:Video Games 11-<br> | ||
+ | 1 KS:World History 11-<br> | ||
+ | 3 Scientist<br> | ||
+ | 2 SS:Astronomy 16-<br> | ||
+ | 1 SS:Biology 11-<br> | ||
+ | 2 SS:Chemistry 16-<br> | ||
+ | 2 SS:Computer Science 16-<br> | ||
+ | 2 SS:Dimensional Engineering 16-<br> | ||
+ | 2 SS:Electronic Engineering 16-<br> | ||
+ | 2 SS:Force Field Physics 16-<br> | ||
+ | 2 SS:Geology 16-<br> | ||
+ | 2 SS:Gravitics 16-<br> | ||
+ | 2 SS:Materials Science 16-<br> | ||
+ | 2 SS:Mathematics 16-<br> | ||
+ | 2 SS:Metallurgy 16-<br> | ||
+ | 2 SS:Nanotechnology 16-<br> | ||
+ | 2 SS:Nuclear Physics 16-<br> | ||
+ | 2 SS:Physics 16-<br> | ||
+ | 2 SS:Psionic Engineering 16-<br> | ||
+ | 2 SS:Robotics 16-<br> | ||
+ | 2 SS:Subatomic Physics 16-<br> | ||
+ | 3 Security Systems 16-<br> | ||
+ | 3 Tactics 16-<br> | ||
+ | 9 Weaponsmith (all categories) 16-<br> | ||
+ | Total Skills Cost:137 | ||
+ | ====Perks==== | ||
+ | 3 Contact: Champions 8-<br> | ||
+ | 3 Contact: Millennium City University 8-<br> | ||
+ | 12 Contact: PRIMUS 12-<br> | ||
+ | 4 Wealth: Well Off (400k- per year) | ||
+ | ====Talents==== | ||
+ | 2 Armour Computer: Lightning Calculator, OIF (-1/2)<br> | ||
+ | 5 Eidetic Memory<br> | ||
+ | 5 Speed Reading (x10)<br> | ||
+ | Total Perks & Talents Cost:34<br> | ||
+ | '''Total Cost:773''' | ||
+ | |||
+ | ====Outter Space Armour==== | ||
+ | Remove:<br> | ||
+ | 33 Standard Jets: 50-points Multipower reserve, OIF (-1/2) | ||
+ | *2f Standard Flight: Flight 30m, Reduced Endurance (0END; +1/2), No Noncombat Movement (-1/4), OIF (-1/2) | ||
+ | *1f Supersonic Flight: Flight 4m, Megascale (1m=10km; +1 1/4), Reduced Endurance (0END; +1/2), OIF (-1/2) | ||
+ | 20 Wormhole Jumper: Teleportation +40m, Extra Endurance (x2, -1/2), OIF (-1/2), 8END<br> | ||
+ | Add:<br> | ||
+ | 55 Jetpack: Flight +50m, Megascale (1m=10km; +1 1/4), Reduced Endurance (0END, +1/2), OAF (-1), Spacesuit Only (-1/2)<br> | ||
+ | '''Total Cost:771''' | ||
+ | |||
+ | ====Stealth Armour==== | ||
+ | Remove:<br> | ||
+ | 33 Standard Jets: 50-points Multipower reserve, OIF (-1/2) | ||
+ | *2f Standard Flight: Flight 30m, Reduced Endurance (0END; +1/2), No Noncombat Movement (-1/4), OIF (-1/2) | ||
+ | *1f Supersonic Flight: Flight 4m, Megascale (1m=10km, +1 1/4), Reduced Endurance (0END; +1/2), OIF (-1/2) | ||
+ | Add:<br> | ||
+ | 18 Stealth Jets: Flight +10m, x8 Noncombat, Reduced Endurance (0END, +1/2), Imperceivable (Hearing Group, +1/2), OIF (-1/2), Cannot Hover (-1/4), Stealth Armour Only (-1/2)<br> | ||
+ | 18 Stealth Field: Invisible to Sight Group, Invisible to Radio Group, Reduced Endurance (0END; +1/2), OIF (-1/2), Must Remain Visible in at least ONE Electromagnetic Detection Class at Any One Time (-1/2), Stealth Armour Only (-1/2)<br> | ||
+ | 7 X-Ray Sensors: Targeting, Sight Group, Fully Penetrative, OIF (-1/2), Stealth Armour Only (-1/2), PER Roll 16-<br> | ||
+ | '''Total Cost:779''' | ||
+ | <hr> | ||
+ | |||
+ | ===<div style="background: #B80000; color: #FFFFFF; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #E68A00; font-size: 100%;">'''Emergency Powered Body Armour'''</div>=== | ||
+ | ====Characteristics==== | ||
+ | Val CHAR Cost Roll Notes<br> | ||
+ | 3+27" STR 13 15- Lift 25kg/Lift 1600kg; 6d6 [3END]<br> | ||
+ | 10+5" DEX 7 12-<br> | ||
+ | 5 CON 10-<br> | ||
+ | 35 INT 25 16- PER Roll 16-<br> | ||
+ | 14+6" EGO 8 12-/13-<br> | ||
+ | 5+5" PRE 11- PRE Atk 1d6/PRE Atk 2d6<br> | ||
+ | 3+5" OCV 17<br> | ||
+ | 5+3" DCV 20<br> | ||
+ | 3+1" OMCV 2<br> | ||
+ | 3+1" DMCV 2<br> | ||
+ | 3+2" SPD 13 Phases: 4,8,12/3,5,8,10,12<br> | ||
+ | 2 PD TotalPD: 15 (15rPD)<br> | ||
+ | 2 ED TotalED: 15 (15rED)<br> | ||
+ | 4 REC<br> | ||
+ | 20 END<br> | ||
+ | 5 BODY -5<br> | ||
+ | 10+15" STUN 2<br> | ||
+ | Movement: 4m Running/2m Leaping<br> | ||
+ | "OIF: -1/2<br> | ||
+ | -12 Slow Runner: -8m Running, Extra Endurance (x2END; -1/2), 2END<br> | ||
+ | -3 Short Jumper: -2m Leaping, Extra Endurance (x4END; -1 1/2), 4END<br> | ||
+ | -2 Cannot Swim: 0m Swimming<br> | ||
+ | Total Characteristics Cost:87 | ||
+ | ====Powers==== | ||
+ | 16 Armour Battery: Endurance Reserve (80END+12REC), Only for Fueling Armour Functions (-1/4), OIF (-1/2)<br> | ||
+ | '''Offensive'''<br> | ||
+ | 34 Laser Weapon Systems: 60-point Multi-power Reserve, All OIF (-1/2), All Limited Range (100m, -1/4) | ||
+ | *3f Laser Beam: Energy Blast 8d6, Constant (+1/2), OIF (-1/2), Beam (-1/4), Limited Range (-1/4), 6END | ||
+ | *2f Laser Beam Alt-Fire Mode: Energy Blast 8d6, Armour Piercing (+1/4), OIF (-1/2), Beam (-1/4), Limited Range (-1/4), 5END | ||
+ | *3f Laser Blaster: Energy Blast 12d6, OIF (-1/2), Limited Range (-1/4), 6END | ||
+ | 45 Electric Discharge Unit: Blast 8d6, NND (Resistant Protection ED defined as a force field; +1), Damage Shield (+1/4), No Range (-1/2) OIF (-1/2), 9END<br> | ||
+ | '''Defensive'''<br> | ||
+ | 22 Wagnerium Armour: Resistant Protection 15PD/15ED, Overrides Innate Defs (-1/2), OIF (-1/2)<br> | ||
+ | 17 Emergency Force Field: -3DCs PDN/EDN, Costs Endurance (-1/4), OIF (-1/2), 3END<br> | ||
+ | 3 Light Flash Nullifier: 4-points Sight Group Flash Defense, OIF (-1/2)<br> | ||
+ | 3 Sound Dampeners: 4-points Hearing Group Flash Defense, OIF (-1/2)<br> | ||
+ | 5 Hardened Electronics: 8-points Power Defense, OIF (-1/2)<br> | ||
+ | 9 Nobody's Puppet: 15-point Mental Defense, Hardened (+1/4), Only Works Against Mind Control (-1)<br> | ||
+ | 7 Psionic Suppressor: 10-point Mental Defense, OIF (-1/2)<br> | ||
+ | 11 Life Support: Self-Contained Breathing, Safe Enviornment (Heat, Cold, Radiation), OIF (-1/2)<br> | ||
+ | '''Sensory'''<br> | ||
+ | 3 Infrared, Targeting, OIF (-1/2), PER Roll 16-<br> | ||
+ | 3 Ultraviolet, Targeting, OIF (-1/2), PER Roll 16-<br> | ||
+ | 7 Radar, 360-degree perception, Targeting, OIF (-1/2), PER Roll 16-<br> | ||
+ | Total Powers Cost:193<br> | ||
+ | '''Total Cost:451''' (Plus Skills, Perks, Talents) | ||
+ | |||
+ | |||
+ | |||
[[Category:Character]] | [[Category:Character]] | ||
Line 355: | Line 618: | ||
[[Category:Genius]] | [[Category:Genius]] | ||
[[Category:Powered_Armor]] | [[Category:Powered_Armor]] | ||
− | |||
[[Category:Anti-Hero]] | [[Category:Anti-Hero]] | ||
[[Category:Public_Identity]] | [[Category:Public_Identity]] |
Latest revision as of 04:49, 12 April 2014
The author of this article has marked this as a creative work, and would prefer that other users not edit it. Please respect this, and unless repairing a typo, spelling, or other minor technical error, think of this page as read-only. |
Panzer | ||||||||||
Player: @Albert_Wanger | ||||||||||
"Super heroics is incredibly grandiose, yet remains unsatisfying." | ||||||||||
Biographical Data | ||||||||||
Real Name: | Wagner, Albert | |||||||||
Known Aliases: | Panzer | |||||||||
Gender: | Male | |||||||||
Species: | Human | |||||||||
Ethnicity: | Caucasian | |||||||||
Place of Birth: | Spokane, Washington, United States | |||||||||
Base of Operations: | Millennium City, Michigan, United States | |||||||||
Relatives: | Gordon Wayne (Godfather/legal guardian); Oskar Wagner (biological father) | |||||||||
Characteristics | ||||||||||
Age: | 17 | |||||||||
Height: | 1.6256m/5ft4in (1.7018m/5ft7in in Armour) | |||||||||
Weight: | 37.2kg/82lb0.19149oz (97.1kg/214lb1.1020oz in Armour) | |||||||||
Eyes: | Brown | |||||||||
Hair: | Black | |||||||||
Complexion: | Pale | |||||||||
Physical Build: | Frail, Thin | |||||||||
Physical Features: | N/A | |||||||||
Status | ||||||||||
Alignment: |
Neutral Good | |||||||||
Reputation: |
Reputable | |||||||||
Identity: | Public | |||||||||
Years Active: | 4 | |||||||||
Citizenship: | United States | |||||||||
Occupation: | N/A | |||||||||
Education: | K-12; University Student, 5th year | |||||||||
Marital Status: | Chaste | |||||||||
Known Powers and Abilities | ||||||||||
N/A | ||||||||||
Equipment and Paraphernalia | ||||||||||
Powered Armour; Giant Robot | ||||||||||
ReldinBoxMini Template |
Contents
- 1 History
- 2 Current Events
- 3 Personality
- 4 Skills
- 5 Paraphernalia
- 6 Relationships
- 7 Public Knowledge & Comments/Rumors
- 8 Tropes, Trivia, RP Hooks
- 9 Pen & Paper Character Sheets
History
"It’s a long and boring story; not worth telling." – Albert Wagner, AKA Panzer
Genesis (December 12, 1996)
First Steps, First Crisis (January 18, 1997)
"I don’t know why my mom did what she did, but I’m willing to accept that it was for a good reason. After all, I’ve got the best dad in the world, now." – Albert Wagner, AKA Panzer
Academic Struggles (September 16, 2003)
"What? He deserved it!" – Albert Wagner, AKA Panzer
"What did he say?" The headmaster leaned back in his chair, "I think he should tell you that himself," The man said as he beckoned to the office door. Albert was swiftly led in by an attendant, who immediately left to boy to stand at the front of the office room, facing the two adults. His face was a deep red, and he glared directly forward, arms folded across his chest. He was very clearly pissed off. "Albert, why don't you explain to your father here what you did wrong." The boy's eyes met the reptile's, "Nothing. It was Charles' mistake, not mine." Gordon lowered his head slightly, "Albert." Young Wagner sighed, breaking eye contact, and his entire expression changed, "...I told him he should be strung up."
New Millennium (2005)
Trial by Fire (2008-2009)
"Mysterious New Hero Stops Organized Bank Heist Single-Handed!" – Millennium City newspaper headlines, June 15, 2009
Strike Back (2010-2011)
"Prototypes are built to iron out problems before going to a final product. The Mark II was inevitable." – Albert Wagner, AKA Panzer
Sorcerous Studies (2012)
"I wish I could say I regret my research into sorcery. I still feel foul for actually using it in my experiments." – Albert Wagner, AKA Panzer
More Coming Soon™!
Current Events
A Coiled Nightmare
Personality
Skills
Despite how advanced and powerful Albert’s gadgets are, they aren’t his most useful tools- his mind and knowledge are.
Science and Technology
Easily the most recognized of Wagner’s abilities, his understanding of the physical sciences and advanced technology make him one of the most adept scientists and engineers in the world. Some particular areas of expertise include:
Computers- Wagner can develop advanced artificial intelligences entirely on his own and from scratch with relative ease. His inventions can, and have, pushed first-world computers whole generations.
Electronics- Albert is a master of electronic engineering, and puts entire teams to shame. Some of his best designs rival, if not surpass, much of what Tetsuronin himself uses.
Physics- Albert is a remarkable physicist, especially considering his young age, and single-handedly performs experiments that would normally take an entire team of scientists and months of work to replicate.
Robotics- Aside from the likes of Destroyer or Mechanon, Albert has no immediate superior for designing robots, powered armours, or the like.
Super-Sciences- Albert is well versed on what lesser minds like to call “super-science”, being a world-leading expert on dimensional engineering, psionic-based technology, and even gravitics.
General Knowledge
Ontop of his near-Encyclopedic knowledge of the sciences, Albert possesses relatively decent knowledge on a large number of non-scientific subjects.
Magic- Unlike the vast majority of the world, Albert is well aware of magic and its place in the universe (or multiverse, as the case may be). In fact, his knowledge of magic almost rivals his knowledge of science, and he could easily be a master spellcaster if his bias didn’t get in the way. However, while he doesn’t like it, he takes a considerable effort to understand it whenever possible, and hopefully identify new, safe means of combatting it.
Political Science- Although not an expert, Albert is well-versed in political science and theory.
Video Games- Something of an odd-ball interest (or perhaps not), Albert is your typical teenage boy when it comes to video games; he especially enjoys game such as Total War, Halo, and Half-Life, and is particularly addicted to EVE Online.
World History- Bordering on a minor hobby, Wagner enjoys world history, and so knows a fair bit, particularly in relation to Ancient Rome.
Paraphernalia
Past Armours
Albert began tinkering with powered armour functions and advanced robotics in early 2008, and has been advancing at an increasing rate ever since.
Mark I
Construction completed in June 2009 (he started in October 2008), The Mark I was Albert's first step into the superhuman world.
Offensive Functions
Wrist Plasma Bolter
Palm-mounted Concussion Lasers
Shoulder-mounted Micro Rockets
Shoulder-mounted 9mm Minigun
Defensive Functions
Steel & Kevlar Armour Plating
Mobility
Jet Pack
Mark II
Construction completed December 4th, 2011, the Mark II was a huge climb in power and prestige from the Mark I, and solidified the boy's place in the superhuman world.
Offensive
Wrist-mounted Plasma Bolters
Palm- & chest-mounted Plasma Beams
Micro Missiles
Shoulder-mounted Bunker Buster Missile Launcher
Shoulder-mounted 9mm Minigun
Gauntlet Taser
Defensive
Force Field Module
Steel & Titanium Armour Plating
Internal Nanite Reassembly Unit
Mobility
Jet Boots
Mark III
The Mark III was a pet project, a means to experiment teleportation technology and a new power source, and was never intended as a permanent fixture. Nevertheless, it performed admirably, and was a welcomed milestone to a new frontier.
Offensive
Wrist-mounted Plasma Bolters
Palm- & chest-mounted Plasma Beams
Micro Missiles
Shoulder-mounted Bunker Buster Missile Launcher
Shoulder-mounted Pulson Gatling Gun
Electric Discharge Unit
Defensive
Force Field Module
Wagnerium Alloy Armour Plating
Internal Nanite Reassembly Unit
Mobility
Jet Boots
Short Range Teleporter
Mark IV
The Mark IV was Albert's first true masterpiece. Riddled with unique functions and extremely powerful weapons, the Mark IV has become a sight many criminals (mundane and superhuman alike) truly feared.
Offensive
Palm- & Chest-mounted Tau Particle Beams
EMP Detonator
Electric Discharge Unit
Paralyzer Blasters
Directed Sonic Wave Emitter
Defensive
Wagnerium Alloy Armour Plating
Internal Nanite Reassembly Unit
Force Field Module
Mobility
Jet Boots
Teleporter
Utilitarian
Tractor Beam
Electro-Magnet
Mark V
The Mark V was a total rebuild from the ground up, incorporating far superior versions of the same mechanisms in the Mark IV (namely the Tau Particle Accelerators), applying all-new weapons and devices, and was the first series of armours.
Offensive
Palm- & Chest-mounted Tau Particle Beams
Shoulder-mounted Micro-Missile Launcher
EMP Detonator
Electric Discharge Unit
Rigamortis Inducer
Directed Sonic Wave Emitter
Directed Electromagnetic Wave Emitter
Dimensional Disruptor
Defensive
Wagnerium Alloy Armour Plating
Electronics Nanite Repair
Force Field Module
Psionic Suppressor
Mobility
Armour Jets
Teleporter
Utilitarian
Electromagnetic Field Manipulation & Generation Module
Special
Jet Pack Module
Stealth Module
The Mark VI
The Mark VI is an incredibly powerful and sophisticated machine, granting Albert the strength and durability to go toe-to-toe with Ironclad, deliver devastating punishment with his signature Tau Beams, and incorporats an array of other, more exotic weapons, it is among the most advanced and powerful powered armours in the world.
Offensive
Palm-mounted Tau Particle Beams: Palm-mounted particle accelerators that utilize Tau particles in a directed beam. These are his primary weapon of choice in combat, as they possess the widest variety of application. With several settings, the beams can produce the kinetic impact and penetrating power of a 9mm pistol loaded with rubber bullets, to the destructive potential of a Gauss Gun.
Tanglecoil Launcher: A malleable, steel coil designed to ensnare opponents.
Electric Discharge Unit: High voltage (maximum of 30 kV) electrical discharge capability. This can discharge at any point on the body, so long as physical contact is achieved.
Sonic Wave Emitter: A device that fires directed sonic waves; it is built into a ring around the Tau Beam emitters.
Phased Particle Beam Array: A small series of specialized particle beams designed to strike targets that are intangible.
Dimensional Disruptor: A very special weapon, Albert invented the Disruptor for the sole purpose of combating powerful sorcerers.
Defensive
Wagnerium Alloy Armour Plating: A metal alloy Albert invented, it has the strength to potentially rival Kendrium, and has a superior capacity to absorb heat and other "unique" energies. However, it is slightly heavier. On Albert's armour, it is reinforced with redundant layering of force fields. Name and Patent Pending.
Force Field Generator: A powerful force field, projectable onto other targets.
Life Support Systems: Provides protection from hazardous environments. This allows the suit to be piloted in the vacuum of space or in the middle of a Radioactive Wasteland, in almost perfect safety.
Psionic Suppressor: A specialized defense that renders Albert highly resistant to telepathic assault, as well as protect the armour (or what little of it is vulnerable) from technopathic assault.
Sensory Nullifiers: Devices built into the helmet, they protect Albert from extremely bright lights and loud sounds. He could look directly at the sun or stand right next to a discharging firearm without harm.
Hardened Electronics: The circuitry in Albert's armour is hardened, making it less vulnerable to electromagnetic attacks.
Utilitarian
Mobility
Propulsion Jets: A pair of jet boosters at the soles of the boots and on the back of the breastplate, these projectors allow for flight up to speeds of ~20000 MPS (meters per second) for up to 168 hours.
Teleporter: A built-in teleportation device, allowing instantaneous movement. Range: 1-40 Meters.
Other
Enhanced Strength: Physical strength enhanced due to armour robotics. Maximum Lifting Capacity: ~400 Metric Tons.
Sensor Array: A vast array of sensory equipment, allowing him to see in several wavelengths of the electromagnetic spectrum, detect countless energy signatures, a very sensitive heart beat sensor, etc.
Magnetic Field Generator: Built into the gauntlets, these gadgets allow the projection and manipulation of magnetic fields, granting him a sort of 'telekinesis'. Lift: 100 Metric Tons.
Other Armours
Specialized
Specialized versions of Panzer's Mark VI armour include:
- Mark VI Stealth: a Mark VI chassis with a stealth module, capable of becoming invisible to almost the entire electromagnetic spectrum at any one time, including visible light, ultraviolet, infrared, etc.
- Mark VI Space: a Mark VI chassis with a jetpack, designed to reach Earth's escape velocity, and travel in space.
Emergency Powered Body Armour
The Emergency Powered Body Armour (EPBA) is a small, compact armour built for on-the-go immediate use in a crisis, such as when getting mugged. It has few, yet useful, functions:
Magnetic Lift Field & Compact Folding: The EPBA has a very special function, the ability to fold itself into a backpack, and a magnetic lift to render it light enough to carry on a casual day.
Palm- & Chest-mounted Laser Beams
Point-Blank Electric Discharge Unit
Behemoth Battledroid
A 100 feet/30.48 meters tall dual-nuclear fission reactor powered giant robot designed to combat kaiju, dubbed the ‘Behemoth Battledroid’.
Offensive
Macro Missile Salvo: An excess of rockets fired from both shoulders, a single salvo containing enough firepower to level a skyscraper.
Eye Laser: Built in conjunction with the ocular sensors, a high powered laser capable of cutting through solid Kendrium at 12 decimeters per second.
Drill Hands: The Battledroid's hands are capable of locking into a point, making it easier to penetrate the thick hide or armour of other colossal foes.
Defensive
Wagnerium & Kendrium Plate Armour: Very thick armour plating provides intense protection against damage.
Utilitarian
Mobility
Jet Feet: Massive jets built into the soles allow for brief bursts of airborne travel. It can jump.
Other
Ultra Strength: Robotics, hydraulics, and magnetic fields allow the colossal construct to move about and fight. Maximum Lifting Capacity: 3.2 Metric Kilotons
Relationships
Friends/Allies
Barricade [Gordon Wayne] (@Albert_Wanger)
Godfather, closest friend, and adoptive father. The extra-terrestrial ‘dragon’ has been around since the boy was born, and is the only person he trusts completely. He’s also the only one who can truly, completely control the boy.
Cannonade [Tarvanas Quartz] (@KalasEruthain)
Tarvanas is Gordon's partner, and therefore is seen as family to Albert as well. However, Tarry lacks much of the parental authority Gordon holds.
Cassandra Armstrong (@Miles_Prower12)
A long-time friend of the family, Armstrong is someone Albert trusts to be reliable on the battlefield, and supporting in times of struggle.
Enemies
VIPER
The Venomous Imperial Party of the Eternal Reptile (talk about a mouthful). Albert’s entire life, since birth, has somehow been under the shadow of this global collection of madmen, whether directly or indirectly. Kidnapped and/or attacked without provocation numerous times by the organization, they’re at the top of his “to exterminate” list. He hates them to the utter core, and will do anything – anything – to make things hard for them, or completely destroy their efforts in any field.
Doctor Oskar Wagner
A mid-tier VIPER scientist and highly-skilled geneticist. He is Albert’s ultimate enemy. The boy pursues the monster relentlessly, and he is the defining reason for Albert’s hatred of VIPER in general.
Cobra
A VIPER super-thug, Cobra is Dr. Wagner’s primary personal enforcer, being an “improved” version of Diamondback. He wields incredible superstrength and durability.
Mages
Albert abhors magic. It has been a long-standing source of personal grief for the boy, and is the oldest source of evil on Earth. Albert is whole-heartedly convinced that it is wholly evil, regardless of where it comes from. Thanks to this viewpoint, he sees those who use magic as corrupt, narcissistic villains, or arrogant fools who simply think themselves above the rest of humanity because of the power they wield.
Public Knowledge & Comments/Rumors
Comments from other Heroes/Rumors from the Public | |||||||||
"You're a good kid, Al! Jus' need to show a little more restraint." - Cassandra Armstrong "He's a good kid...just wish he wouldn't annoy the officers around here so much" - PRIMUS Official Rayl Torien. (AKA Proud Patriot) "Al has a weeeeird homelife, what with the space dragons and the serious VIPER hate and the armor building and all. But I guess that makes sense since he's kind of weird. Might be the other way around though. It's hard to tell these days." - Nightfang | |||||||||
Post a Comment CommentBox created by @Maekada |
Tropes, Trivia, RP Hooks
Tropes
It had to be done.
- Anti-Hero - Type II
- Powered Armour - Duh.
- Science Hero/Gadgeteer Genius/Teen Genius/The Smart Guy/You get the idea.
- The Determinator
- Knight Templar Big Brother - Actively threatening his family in front of him is a VERY, VERY bad idea.
- Badass Family - He's a supergenius with powered armour, his surrogate father (and his subsequent boyfriend) is a space-dragon/kaiju. All under the same roof.
- Dangerously Genre Savvy - He has that wonderful gift known as common sense, and he isn't afraid to use it. He's also read the Evil Overlord's List.
- Mysterious Past - Subverted. He won't talk about it, because it sounds ridiculous and sue-ish to him, but his 'father' is more than willing to share.
- Awesome, But Impractical - He spends a lot of his free time designing some pretty weird gadgets that either wouldn't work, or there are much easier and less expensive means of going the same route.
- Awesome, Yet Practical - His weapons. They all work, and either make explosions, a laser light show, or both.
- Shoulders of Doom - The Mark I through V, in all its glory.
- Walking Armoury - With superpowers instead of plain weapons, but the same general idea.
- Humongous Mecha - Because the best solution to giant monsters is equally giant robots.
- No Kill Like Overkill - He does this every chance he gets. Why? Because it's fun. When he can't...
- Deadpan Snarker - He always has to have the last word. Always. Granted, he does have his moments...
- Jerk With A Heart of Gold - He'll insult you, berate you, and probably even threaten you. But he'll also be one of the first to get between you and that very mean and evil person that really wants to kill you.
- Archnemesis Dad - His biological father is a very less than friendly geneticist in employ of VIPER.
- Missing Mom
- Nerves of Steel - Even to those that may frighten him, it is still very hard to illicit such a response from him.
- The Chessmaster - And a decent one at that, for a "hero."
- Inferiority Superiority Complex - The source of his involvement with superheroics.
- Freeman For A Day Card - While this is largely owed to his tactical genius and the power of his armour, Albert has had his fair share of fighting marathons, and won most of them.
Trivia
- Panzer’s concept has been retconned several times before reaching what he is today. The current, and arguably final concept, came about with the thought of a heroic, underage Doctor Doom.
- Albert is aquaphobic and claustrophobic, making adventures into the deep underground, or out to sea, very difficult for him to join in on. Likewise, hydrokinetics and geokinetics utterly terrify him.
- When out in social areas, Albert will always have a taser or two in his jeans pockets. He will often place his hands in said pockets when he feels threatened.
- Panzer secretly admires the technological prowess of Dr. Destroyer’s inventions, and frequently makes efforts to examine it whenever he gets the chance.
- Albert’s wealth is attained by selling non-military inventions to individuals, corporations, and the government.
- Panzer has, on more than one occasion, supported ARGENT on matters related to scientific discovery and technological advancement.
- While he would never admit it, and fights to avoid showing it, Albert is terrified of his family and friends, and suffers from a sense of inferiority around superhumans, despite what his armour can do.
- The alias Panzer also belongs to a power armoured supervillain in Germany named Klaus Sachs. Albert is only mildly aware of this, but remains wary of the man when visiting.
- Unknown to virtually everyone, Albert suffers from PTSD after an encounter with the Warlord in Harmon Labs in 2012. He has been unable to return to the corporate laboratories since, and so much as hearing of the Warlord will almost certainly trigger a panic attack.
- Albert's theme music includes: Suck A Sage, by Daisuke Ishiwatari; Art of War and Unbreakable, by Sabaton.
RP Hooks
- Albert is first and foremost a scientist, and so is very easy to reach among the scientific community.
- Being, by far, the youngest MCU student to date, Albert really stands out on the campus, as well as being easily recognizable.
- Panzer frequently uses the Champions Respond & Protect radio channel, and is very easy to get ahold of there.
- Panzer is somewhat infamous among UNTIL and PRIMUS for being a nuisance.
- Panzer is a well-known, and actively targeted, enemy of VIPER. The organization as a whole is aware of him and his exploits.
- As stated above, Panzer is an alias used by a German power armoured supervillain. This can sometimes cause confusion as to who's who when Albert visits Germany, or when German heroes visit America.
Pen & Paper Character Sheets
Panzer (Mark VI)
Characteristics
Val CHAR Cost Roll Notes
3+67 STR 40" 10-/23- Lift 25kg/Lift 400tons; 14d6 [7END]
10+15 DEX 20" 11-/14-
5+25 CON 13" 10-/15-
35 INT 25 16- PER Roll 16-
14+11 EGO 11" 12-/14-
5+25 PRE 13" 10-/15- PRE Atk 1d6/6d6
3+5 OCV 17"
5+3 DCV 20"
3+2 OMCV 4"
3+2 DMCV 4"
3+3 SPD 30" Phases: 4,8,12/2,4,6,8,10,12
2 PD TotalPD: 30 (30rPD)
2 ED TotalED: 30 (30rED)
4 REC
20 END
5+15 BODY 7"
10+50 STUN 13"
Movement: 4m Running/2m Leaping/20m Flight/40m Teleportation
"OIF: -1/2
-12 Slow Runner: -8m Running, Extra Endurance (x2END; -1/2), 2END
-3 Short Jumper: -2m Leaping, Extra Endurance (x4END; -1 1/2), 4END
-2 Cannot Swim: 0m Swimming
Total Characteristics Cost:200
Powers
36 Powered Armour Capacitors: Endurance Reserve (200END+20REC), Only for Fueling Armour Functions (-1/4), OIF (-1/2)
Offensive
60 Weapon Systems: 90-points Multipower reserve, All OIF (-1/2)
- Tau Beam (Limited Range, 300m)
- 4f Standard Mode: Energy Blast 18d6, OIF (-1/2), Beam (-1/4), Limited Range (-1/4), Unified Power (-1/4), 9END
- 4f Focused Mode: Energy Blast 14d6, Armour Piercing (+1/4), OIF (-1/2), Beam (-1/4), Limited Range (-1/4), Unified Power (-1/4), 9END
- 4f Light Mode: Energy Blast 12d6, Reduced Endurance (0END; +1/2), OIF (-1/2), Beam (-1/4), Limited Range (-1/4), Unified Power (-1/4)
- 4f Explosive Mode: Energy Blast 14d6, Area of Effect (4mR; +1/4), OIF (-1/2), Limited Range (-1/4), Unified Power (-1/4), 9END
- Secondary Weapon Systems
- 2f Phased Electron Beam: Energy Blast 10d6, Affects Desolidified (+1/2), Reduced Endurance (1/2END; +1/4), Only Affects Desolidified (-1), OIF (-1/2), Beam (-1/4), No Knockback (-1/4), Requires Roll (11-; -1/2), 2END
- 4f Tanglecoil Launcher: Entangle 9d6, 9PD/ED, Limited Range (40m; -1/4), OIF (-1/2), 12 Charges (-1/4)
- 4f Magnetic Field Generator: Telekinesis 60STR (Lift 100tons), Only Works On Ferrous Metals (-1/2), OIF (-1/2), 9END
- 4f Electric Discharge Unit: Blast 8d6, NND (Resistant Protection ED defined as a force field; +1), Damage Shield (+1/4), No Range (-1/2) OIF (-1/2), 9END
- 4f Sonic Wave Cannon: Blast 6d6, NND (Resistant Hearing Group Flash Defense; +1), Area of Effect (8m 60-degree Cone; +1/4), Affects Desolidified (+1/2), No Range (-1/2), OIF (-1/2), 8END
- 3f Dimensional Disruptor: Dispel Magic 17d6, Variable Effect (+1/2), Area of Effect (8m 60-degree Cone; +1/4), No Range (-1/2), Requires Roll (9-, Jammed; -1 1/2), 9END
Defensive
67 Wagnerium Armour: Resistant Protection 30PD/30ED, Hardened (+1/4), Impenetrable (+1/4), Overrides Innate Defs (-1/2), OIF (-1/2)
40 Wagnerium Armour: Resistant 50% PDR/EDR, OIF (-1/2)
32 Projectable Force Field: 5mX5mX1/2m Barrier, 10 BODY, Resistant 10PD/ED, Hardened (+1/4), Extra Endurance (x2; -1/2), OIF (-1/2), 13END
4 Light Flash Nullifier: 6-points Sight Group Flash Defense, OIF (-1/2)
4 Sound Dampeners: 6-points Hearing Group Flash Defense, OIF (-1/2)
5 Hardened Electronics: 8-points Power Defense, OIF (-1/2)
9 Nobody's Puppet: 15-points Mental Defense, Hardened (+1/4), Only Works Against Mind Control (-1)
10 Psionic Suppressor: 15-points Mental Defense, OIF (-1/2)
13 Life Support Systems: Self-Contained Breathing, Safe Enviornment (Total), OIF (-1/2)
Movement
33 Standard Jets: 50-points Multipower reserve, OIF (-1/2)
- 2f Standard Flight: Flight 30m, Reduced Endurance (0END; +1/2), No Noncombat Movement (-1/4), OIF (-1/2)
- 1f Supersonic Flight: Flight 4m, Megascale (1m=10km, +1 1/4), Reduced Endurance (0END; +1/2), OIF (-1/2)
18 Wormhole Jumper: Teleportation +40m, Extra Endurance (x2; -1/2), No Noncombat Movement (-1/4), OIF (-1/2), 8END
4 Trans-Planar Teleporter: Travel to Downtown Apartment Laboratory, OIF (-1/2), Extra Endurance (x5; -2), Extra Time (Full Phase; -1/2), Only From an Alternate Universe (-1), Requires SS:Dimensional Engineering Roll (14-; -1/4), 10END
Sensory
6 Communications Suite: HRRP, Radio Group, 360-degree perception, Affected as Sight Group and Hearing Group as well as Radio (-1/2), OIF (-1/2), PER Roll 16-
3 Infrared Sensors: Targeting, Sight Group, OIF (-1/2), PER Roll 16-
3 Ultraviolet Senors: Targeting, Sight Group, OIF (-1/2), PER Roll 16-
7 Radar: 360-degree perception, Targeting, Radio Group, OIF (-1/2), PER Roll 16-
8 Heartbeat Sensor: 360-degree perception, Targeting, OIF (-1/2), PER Roll 16-
Total Powers Cost:402
Skills
16 +4 w/All Intellect Skills
11 Tactical Computer: +2 OCV/DCV/Damage w/Ranged Combat, OIF (-1/2)
3 Analyze 16-
3 Bugging 16-
3 Computer Programming 16-
15 Cramming (x3)
3 Cryptography 16-
3 Deduction 16-
3 Electronics 16-
3 Inventor 16-
3 Linguist (English Native)
2 German (Completely Fluent)
1 French (Conv. Fluent)
1 Russian (Conv. Fluent)
1 Japanese (Conv. Fluent)
3 Lipreading 16-
3 Mechanics 16-
3 Scholar
2 KS:Magic 16-
1 KS:Political Science 11-
1 KS:Video Games 11-
1 KS:World History 11-
3 Scientist
2 SS:Astronomy 16-
1 SS:Biology 11-
2 SS:Chemistry 16-
2 SS:Computer Science 16-
2 SS:Dimensional Engineering 16-
2 SS:Electronic Engineering 16-
2 SS:Force Field Physics 16-
2 SS:Geology 16-
2 SS:Gravitics 16-
2 SS:Materials Science 16-
2 SS:Mathematics 16-
2 SS:Metallurgy 16-
2 SS:Nanotechnology 16-
2 SS:Nuclear Physics 16-
2 SS:Physics 16-
2 SS:Psionic Engineering 16-
2 SS:Robotics 16-
2 SS:Subatomic Physics 16-
3 Security Systems 16-
3 Tactics 16-
9 Weaponsmith (all categories) 16-
Total Skills Cost:137
Perks
3 Contact: Champions 8-
3 Contact: Millennium City University 8-
12 Contact: PRIMUS 12-
4 Wealth: Well Off (400k- per year)
Talents
2 Armour Computer: Lightning Calculator, OIF (-1/2)
5 Eidetic Memory
5 Speed Reading (x10)
Total Perks & Talents Cost:34
Total Cost:773
Outter Space Armour
Remove:
33 Standard Jets: 50-points Multipower reserve, OIF (-1/2)
- 2f Standard Flight: Flight 30m, Reduced Endurance (0END; +1/2), No Noncombat Movement (-1/4), OIF (-1/2)
- 1f Supersonic Flight: Flight 4m, Megascale (1m=10km; +1 1/4), Reduced Endurance (0END; +1/2), OIF (-1/2)
20 Wormhole Jumper: Teleportation +40m, Extra Endurance (x2, -1/2), OIF (-1/2), 8END
Add:
55 Jetpack: Flight +50m, Megascale (1m=10km; +1 1/4), Reduced Endurance (0END, +1/2), OAF (-1), Spacesuit Only (-1/2)
Total Cost:771
Stealth Armour
Remove:
33 Standard Jets: 50-points Multipower reserve, OIF (-1/2)
- 2f Standard Flight: Flight 30m, Reduced Endurance (0END; +1/2), No Noncombat Movement (-1/4), OIF (-1/2)
- 1f Supersonic Flight: Flight 4m, Megascale (1m=10km, +1 1/4), Reduced Endurance (0END; +1/2), OIF (-1/2)
Add:
18 Stealth Jets: Flight +10m, x8 Noncombat, Reduced Endurance (0END, +1/2), Imperceivable (Hearing Group, +1/2), OIF (-1/2), Cannot Hover (-1/4), Stealth Armour Only (-1/2)
18 Stealth Field: Invisible to Sight Group, Invisible to Radio Group, Reduced Endurance (0END; +1/2), OIF (-1/2), Must Remain Visible in at least ONE Electromagnetic Detection Class at Any One Time (-1/2), Stealth Armour Only (-1/2)
7 X-Ray Sensors: Targeting, Sight Group, Fully Penetrative, OIF (-1/2), Stealth Armour Only (-1/2), PER Roll 16-
Total Cost:779
Emergency Powered Body Armour
Characteristics
Val CHAR Cost Roll Notes
3+27" STR 13 15- Lift 25kg/Lift 1600kg; 6d6 [3END]
10+5" DEX 7 12-
5 CON 10-
35 INT 25 16- PER Roll 16-
14+6" EGO 8 12-/13-
5+5" PRE 11- PRE Atk 1d6/PRE Atk 2d6
3+5" OCV 17
5+3" DCV 20
3+1" OMCV 2
3+1" DMCV 2
3+2" SPD 13 Phases: 4,8,12/3,5,8,10,12
2 PD TotalPD: 15 (15rPD)
2 ED TotalED: 15 (15rED)
4 REC
20 END
5 BODY -5
10+15" STUN 2
Movement: 4m Running/2m Leaping
"OIF: -1/2
-12 Slow Runner: -8m Running, Extra Endurance (x2END; -1/2), 2END
-3 Short Jumper: -2m Leaping, Extra Endurance (x4END; -1 1/2), 4END
-2 Cannot Swim: 0m Swimming
Total Characteristics Cost:87
Powers
16 Armour Battery: Endurance Reserve (80END+12REC), Only for Fueling Armour Functions (-1/4), OIF (-1/2)
Offensive
34 Laser Weapon Systems: 60-point Multi-power Reserve, All OIF (-1/2), All Limited Range (100m, -1/4)
- 3f Laser Beam: Energy Blast 8d6, Constant (+1/2), OIF (-1/2), Beam (-1/4), Limited Range (-1/4), 6END
- 2f Laser Beam Alt-Fire Mode: Energy Blast 8d6, Armour Piercing (+1/4), OIF (-1/2), Beam (-1/4), Limited Range (-1/4), 5END
- 3f Laser Blaster: Energy Blast 12d6, OIF (-1/2), Limited Range (-1/4), 6END
45 Electric Discharge Unit: Blast 8d6, NND (Resistant Protection ED defined as a force field; +1), Damage Shield (+1/4), No Range (-1/2) OIF (-1/2), 9END
Defensive
22 Wagnerium Armour: Resistant Protection 15PD/15ED, Overrides Innate Defs (-1/2), OIF (-1/2)
17 Emergency Force Field: -3DCs PDN/EDN, Costs Endurance (-1/4), OIF (-1/2), 3END
3 Light Flash Nullifier: 4-points Sight Group Flash Defense, OIF (-1/2)
3 Sound Dampeners: 4-points Hearing Group Flash Defense, OIF (-1/2)
5 Hardened Electronics: 8-points Power Defense, OIF (-1/2)
9 Nobody's Puppet: 15-point Mental Defense, Hardened (+1/4), Only Works Against Mind Control (-1)
7 Psionic Suppressor: 10-point Mental Defense, OIF (-1/2)
11 Life Support: Self-Contained Breathing, Safe Enviornment (Heat, Cold, Radiation), OIF (-1/2)
Sensory
3 Infrared, Targeting, OIF (-1/2), PER Roll 16-
3 Ultraviolet, Targeting, OIF (-1/2), PER Roll 16-
7 Radar, 360-degree perception, Targeting, OIF (-1/2), PER Roll 16-
Total Powers Cost:193