Difference between revisions of "Mariner"
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| image = [[File:Mariner.png]] | | image = [[File:Mariner.png]] | ||
| caption = | | caption = | ||
− | | realname = | + | | realname = Trent Robertson |
| alias = Protector of the Seas | | alias = Protector of the Seas | ||
| gender = Male | | gender = Male | ||
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| fame = 4 | | fame = 4 | ||
| alignment = Neutral Good | | alignment = Neutral Good | ||
− | | identity = | + | | identity = Secret |
| years_active = 1 | | years_active = 1 | ||
| citizenship = United States of America/Atlantis | | citizenship = United States of America/Atlantis | ||
Line 60: | Line 60: | ||
| stamina = 5 | | stamina = 5 | ||
| dexterity = 3 | | dexterity = 3 | ||
− | | agility = | + | | agility = 6 |
| combat = 5 | | combat = 5 | ||
| regen = 7 | | regen = 7 | ||
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===<div style="background: #3D3D3D; color: #16928d; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #3D3D3D; font-size: 100%;">'''Atlantis'''</div>=== | ===<div style="background: #3D3D3D; color: #16928d; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #3D3D3D; font-size: 100%;">'''Atlantis'''</div>=== | ||
<hr> | <hr> | ||
− | <div style="text-indent:40px;">Using minor Atlantean magic, Prince Marus was able to keep | + | <div style="text-indent:40px;">Using minor Atlantean magic, Prince Marus was able to keep Trent alive while transporting him back to Atlantis. Once they reached the underwater city, the prince ordered a few Atlantean priests to immediately prepare for a ritual of old magic once used by Poseidon himself, to grant the Atlanteans the ability to live underwater. Prince Marus hoped that the spell would successfully grant Trent Atlantean physiology, which would allow him to heal from his injuries. After a few minutes of quick preparation, the ritual was ready to be performed. Trent was placed inside the temple of Poseidon and the priests began. After about an hour, the ritual was finished. The priests successfully imbued Trent with the magic of old granting him Atlantean physiology along with some other (at the time unknown) abilities that would be considered rare among the Atlantean people. After a few hours of recovery, Trent awoke. Prince Marus had been waiting to properly introduce himself and personally give his gratitude for saving a fellow Atlantean. To say Trent was in disbelief would be an understatement. Waking up in the city of Atlantis, let alone with Atlantean blood was something Trent only dreamed of. Prince Marus explained to Trent what had happened and told him of the ritual that had taken place. Seeing that Trent was obviously an ally and willing to put his life on the line for a random stranger, Prince Marus offered a Trent a place among the Atlantean people to which Trent graciously accepted. From that point onward Trent would lead a life that tied both into the world above land and the world below. Trent spent the most of 3 years in Atlantis, earning an education that was equivalent to his remaining years of high school. At the same time Trent decided to train and learn to fight, enabling him to become a hero. Over the years, Trent developed a two abilities that were considered rare among Atlanteans. One ability was hydrokinesis which Trent discovered during at home in Florida when he accidentally flooded his room when he raged over a videogame. Trent discovered his aquatic telepathy while in Atlantis when he felt the pain of an injured whale a few miles outside of Atlantis. Trent discovered his third ability of super strength early on when he ripped the door of its hinges at his home in Atlantis. Trent found life in Atlantis enjoyable. Although many Atlanteans were skeptical about brining in a lander, Trent proved to be loyal ally as he would often help around Atlantis and above land with public relations. 2 years after his transformation and rigorous martial training, Trent would become a hero under the name Mariner. |
</div><hr> | </div><hr> | ||
+ | |||
==<div valign="bottom" style="background: #3D3D3D; color: #16928d; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #3D3D3D;">'''Powers, Weaknesses'''</div>== | ==<div valign="bottom" style="background: #3D3D3D; color: #16928d; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #3D3D3D;">'''Powers, Weaknesses'''</div>== | ||
===<div style="background: #3D3D3D; color: #16928d; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #3D3D3D; font-size: 100%;">'''Powers'''</div>=== | ===<div style="background: #3D3D3D; color: #16928d; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #3D3D3D; font-size: 100%;">'''Powers'''</div>=== | ||
<hr> | <hr> | ||
− | '''Hydrokinesis -''' One of his rare powers, | + | '''Hydrokinesis -''' One of his rare powers, Trent can control great volumes of water to a very high degree. He can dry himself and items underwater as long as he holds onto it, extract water, create oxygen bubbles underwater for people who cannot breathe underwater, and summon waves that can easily sink ships. Trent has only mastered the ability to manipulate water and cannot create it on his own without intense concentration. He can use this ability to harden water into an almost solid shape by increasing the surface tension of the water. |
<hr> | <hr> | ||
− | '''Aquatic Telepathy -''' | + | '''Aquatic Telepathy -''' Trent possesses the ability to telepathically feel the emotions of most aquatic creatures. This power does not allow him to actually communicate with sea creatures only feel different emotions between them. |
<hr> | <hr> | ||
− | '''Atlantean Physiology-''' | + | '''Atlantean Physiology-''' Trent possesses enhanced levels of speed, strength, agility, reflexes, durability and stamina. Trent can run, lift, and is more agile than someone at peak human capacity. His strength even rivals that of Prince Marus who is said to be on of the strongest Atlanteans. His strength does start to diminish slowly if he is out of contact with water for extended periods of time. Trent's Atlantean physiology allows him to swim at speeds around 300 mph and the ability to see at deep ocean depths. The tissues of Trent's body are much harder and more resistant to physical injury than those of normal human beings and most other Atlanteans. Trent can withstand tremendous impact forces, falls from great heights, small firearms, exposure to temperature and pressure extremes, blows from powerful superhumans, and powerful energy blasts without sustaining fatal injury. If injured, Trent's body can heal damaged tissue faster and much more extensively than a human or most Atlanteans. Trent's accelerated healing is at its peak while he is immersed in water, but does diminish the longer he is out of contact with water or if he is dehydrated. Trent has also developed enhanced hearing to clearly hear through water. |
<hr> | <hr> | ||
===<div style="background: #3D3D3D; color: #16928d; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #3D3D3D; font-size: 100%;">'''Weaknesses'''</div>=== | ===<div style="background: #3D3D3D; color: #16928d; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #3D3D3D; font-size: 100%;">'''Weaknesses'''</div>=== | ||
<hr> | <hr> | ||
− | '''Water Dependency -''' When not exposed to water, many of | + | '''Water Dependency -''' When not exposed to water, many of Trent's physical attributes gradually decline and can reach a point where he possesses only a small fraction of his powers. Trent's strength, stamina, and durability are affected most and, at their minimum known level, are much closer to the levels possessed by the vast majority of other Atlanteans. Renewed exposure to water will immediately restore his abilities and he does not need to be fully submerged to be restored |
<hr> | <hr> | ||
− | '''Dehydration -''' Very powerful heat-based attacks can be a serious problem for | + | '''Dehydration -''' Very powerful heat-based attacks can be a serious problem for Trent, as they cause dehydration, causing his body to dry faster, and weaken at an accelerated rate. Trent also dehydrates at a faster rate than humans. |
<hr> | <hr> | ||
==<div valign="bottom" style="background: #3D3D3D; color: #16928d; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #3D3D3D;">'''General Perception'''</div>== | ==<div valign="bottom" style="background: #3D3D3D; color: #16928d; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #3D3D3D;">'''General Perception'''</div>== | ||
− | <div style="text-indent:40px;"> Mariner is seen as a hero and ally to the people above land and the people of Atlantis. He has made waves for stopping crime and rescuing civilians all across the state of Michigan as well as some other eastern coast states. As he balances heroing and his life in | + | <div style="text-indent:40px;"> Mariner is seen as a hero and ally to the people above land and the people of Atlantis. He has made waves for stopping crime and rescuing civilians all across the state of Michigan as well as some other eastern coast states. As he balances heroing and his life in on land he tries to create a link between the two worlds. |
</div> | </div> | ||
<hr> | <hr> |
Latest revision as of 17:19, 4 August 2022
Mariner | ||||||||||
Player: @xxmagicman04#3492 | ||||||||||
[[Image:|300px|]] | ||||||||||
Biographical Data | ||||||||||
Real Name: | Trent Robertson | |||||||||
Known Aliases: | Protector of the Seas | |||||||||
Gender: | Male | |||||||||
Species: | Human/Atlantean | |||||||||
Ethnicity: | African American | |||||||||
Place of Birth: | Gainesville, Florida | |||||||||
Base of Operations: | Millennium City, Michigan/Atlantis | |||||||||
Relatives: | Roseau Robertson(Mother), Emmanuel Robertson(Father) | |||||||||
Characteristics | ||||||||||
Age: | 19 | |||||||||
Height: | 5'9 | |||||||||
Weight: | 160 | |||||||||
Eyes: | Light Brown | |||||||||
Hair: | Black | |||||||||
Complexion: | ||||||||||
Physical Build: | Athletic, Lean | |||||||||
Physical Features: | Curly black hair, | |||||||||
Status | ||||||||||
Fame: |
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Alignment: |
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Identity: | Secret | |||||||||
Years Active: | 1 | |||||||||
Citizenship: | United States of America/Atlantis | |||||||||
Occupation: | Full-time Hero | |||||||||
Education: | Equivalent of 4 Years of High School | |||||||||
Marital Status: | Single | |||||||||
Known Powers and Abilities | ||||||||||
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Regen |
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MaekadaBoxSlim created by @Maekada |
Contents
Background
Fatal Encounter.
Atlantis
Powers, Weaknesses
Powers
Hydrokinesis - One of his rare powers, Trent can control great volumes of water to a very high degree. He can dry himself and items underwater as long as he holds onto it, extract water, create oxygen bubbles underwater for people who cannot breathe underwater, and summon waves that can easily sink ships. Trent has only mastered the ability to manipulate water and cannot create it on his own without intense concentration. He can use this ability to harden water into an almost solid shape by increasing the surface tension of the water.
Aquatic Telepathy - Trent possesses the ability to telepathically feel the emotions of most aquatic creatures. This power does not allow him to actually communicate with sea creatures only feel different emotions between them.
Atlantean Physiology- Trent possesses enhanced levels of speed, strength, agility, reflexes, durability and stamina. Trent can run, lift, and is more agile than someone at peak human capacity. His strength even rivals that of Prince Marus who is said to be on of the strongest Atlanteans. His strength does start to diminish slowly if he is out of contact with water for extended periods of time. Trent's Atlantean physiology allows him to swim at speeds around 300 mph and the ability to see at deep ocean depths. The tissues of Trent's body are much harder and more resistant to physical injury than those of normal human beings and most other Atlanteans. Trent can withstand tremendous impact forces, falls from great heights, small firearms, exposure to temperature and pressure extremes, blows from powerful superhumans, and powerful energy blasts without sustaining fatal injury. If injured, Trent's body can heal damaged tissue faster and much more extensively than a human or most Atlanteans. Trent's accelerated healing is at its peak while he is immersed in water, but does diminish the longer he is out of contact with water or if he is dehydrated. Trent has also developed enhanced hearing to clearly hear through water.
Weaknesses
Water Dependency - When not exposed to water, many of Trent's physical attributes gradually decline and can reach a point where he possesses only a small fraction of his powers. Trent's strength, stamina, and durability are affected most and, at their minimum known level, are much closer to the levels possessed by the vast majority of other Atlanteans. Renewed exposure to water will immediately restore his abilities and he does not need to be fully submerged to be restored
Dehydration - Very powerful heat-based attacks can be a serious problem for Trent, as they cause dehydration, causing his body to dry faster, and weaken at an accelerated rate. Trent also dehydrates at a faster rate than humans.