Difference between revisions of "Doctor Silence"

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  | name = Doctor Silence
 
  | name = Doctor Silence
  | player = @eternalsorcerer
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  | player = Eternal Sorcerer
  | image = DoctorSilenceUpperHalf.jpg
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  | image =  
  | caption = One of Doctor Silence's previous appearances.
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  | caption =  
  | realname = L. Walker
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  | realname = Unknown
  | alias = The Silent Sorcerer, Sentinel of Ma'at
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  | alias = "the Silent Sorcerer" (Media) <br> "Sentinel of Ma'at" (Source Unknown) <br> "the Student" (Source Unknown)
 
  | gender = Male
 
  | gender = Male
  | species = Human
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  | species = Human, presumed
  | ethnicity = British
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  | ethnicity = European, unconfirmed
  | birthplace = York, British Empire
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  | birthplace = British Isles, unconfirmed
  | operations = Millennium City (currently); York (formerly)
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  | operations = Unknown
 
  | relatives = Unknown
 
  | relatives = Unknown
  | age = Unknown
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  | age = 30-45 (Estimate)
  | height = 6'3"
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  | height = 1.91m
  | weight = 156 lbs
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  | weight = 81kg
  | eyes = Cerulean
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  | eyes = Blue
  | hair = Dark Brown
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  | hair = Brown
 
  | complexion = Fair
 
  | complexion = Fair
  | build = Thin, Athletic
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  | build = Lean
  | features = No Distinguishing Features; Mundane Appearance
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  | features = Violet Robe <br> Purple Trimmed, Collared Cloak <br> Mask <br> Gold-Silver Boots and Gloves
  | fame = 2
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  | fame = 6
 
  | alignment = Lawful Neutral
 
  | alignment = Lawful Neutral
  | identity = Secret
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  | identity = Unknown
  | years_active = 76
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  | years_active = 76 (Estimate)
  | citizenship = None
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  | citizenship = Unknown
  | occupation = Book Clerk
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  | occupation = Unknown
  | education = PhD in English Literature
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  | education = Unknown
  | marital = Single
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  | marital = Unknown
  | powers = Sorcery, Immortality, Flight
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  | powers = Sorcery (Presumed Egyptian Origin) <br> Longevity/Immortality <br> Regenerative Factor
  | paraphernalia = Staff, Mask, Grimoire
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  | paraphernalia = Enchanted Mask <br> Cape
 
  | strength = 2
 
  | strength = 2
  | weapon = 3
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  | weapon = 1
 
  | durability = 4
 
  | durability = 4
  | armor = 2
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  | armor = 3
  | speed = 6
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  | speed = 5
 
  | reflexes = 3
 
  | reflexes = 3
  | resistance = 5
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  | resistance = 7
  | stamina = 4
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  | stamina = 5
  | dexterity = 5
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  | dexterity = 4
  | agility = 3
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  | agility = 2
 
  | combat = 1
 
  | combat = 1
  | regen = 2
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  | regen = 5
 
  | energy = 1
 
  | energy = 1
  | psionics = 1
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  | psionics = 1  
 
  | telepathy = 1
 
  | telepathy = 1
 
  | willpower = 6
 
  | willpower = 6
  | sorcery = 9
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  | sorcery = 8
  | tech = 2
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  | tech = 3
 
  | intelligence = 8
 
  | intelligence = 8
 
  | knowledge = 7
 
  | knowledge = 7
  | charisma = 2
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  | charisma = 1
 
  | bravery = 7
 
  | bravery = 7
 
  |}}
 
  |}}
  
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'''L. Walker''', better known as '''Doctor Silence''', is a powerful mystic who has apparently been around since the Middle Ages, according to an unknown source. Despite his great magical prowess, he lacks notoriety due to how little he appears in the public eye to do battle with evil. Instead, he keeps to himself under his alter-ego and runs an inauspicious bookstore in Millenium City known as "A Secret Corner."
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<font face=Consolas; font size=5>
 
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<center>'''Doctor Silence'''</center>
[[File:DrSilenceSymbol.jpg|thumb|Doctor Silence's Symbol]]
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<font face=Bookman Old Style color=#29339B>
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=History=
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==Early Life==
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</div><hr>
L. Walker was born sometime towards the end of the Middle Ages to a devoutly religious priest and his wife. His youth was lonely existence as his father would routinely force him to study out of the Bible and keep him locked up in their house. By the age of ten, Walker had committed the entire Bible to memory. The only solace Walker had from his father's strict rules was his imagination and desire to see the world from beyond what the Bible said. In secret, he explored these ideas with encouragement from his mother who desired him to expand his knowledge beyond his religious teachings.
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At some point, his mother died, and his father found out about his secrets, beating him as a result. Sometime later, Walker would flee his hometown to escape his father's abuse.
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<font face=Consolas; font color=#00CE00>
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It is imperative that I make this clear: this document is incomplete. Do not allow this document's length to fool you into the notion that you understand everything there is to know about Doctor Silence. He is unregistered. Keep that in mind.<br>
 +
:-Comment Made by: Dr. [Redacted] on 13/07/2012
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<hr>
  
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<font face=Consolas; font color=#00BD00; font size=4>
==Becoming the Sentinel of Ma'at==
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'''Description'''
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<hr><font color=#00BD00; font size=3>
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<u>Physical</u>
Walker would eventually find his way to Egypt where he would become lost in the desert before stumbling into a town. What appeared to be a place where he could rest and recover was abandoned and decrepit. All that could be found from the settlement was an old amulet that Walker would place around his neck before he collapsed from exhaustion and dehydration.
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<font color=#00CE00; font size=2><br>
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:Doctor Silence is a human (unconfirmed) who stands 1.91 meters tall and weighs 81 kilograms (both measures are approximate). In physical appearance, his indiscernible from any other Homo sapien. His complexion and general facial structure is consistent with persons of Western European descent. His eyes--a shade of blue--supports the theory of his ethnic origin being somewhere in British Isles.
  
When he awoke, he found himself in the Egyptian Underworld, the Duat, though he was unaware of it at first. Only when he met a demon did he realize he had died. Furthermore, he discovered that he suddenly lost his ability to speak. Distraught, he traversed through the Duat, attempting to find a place where he could make sense of everything that had happened to him.  
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:Physically, Doctor Silence has broad shoulders and an athletic physique. His physical age is unknown but determined to be within the range of 30 to 45 earth years. Photographic evidence of Doctor Silence exists from World War II, suggesting at a form of longevity, eternal youth, or agelessness.
  
Eventually, he ran into a vicious, serpentine-like creature that attempted to destroy him but an ibis-headed man saved him. This man, recognizing Walker as the soul of the recently deceased, introduced himself as Thoth. Walker was ushered to the Hall of Judgement where Anubis began the ceremony to weigh Walker's heart. The ceremony, however, never took place. Anubis discovered that parts of Walker's soul had been damaged beyond repair, specifically his ren. It was determined that Walker could not continue onto the afterlife in any form because of this.
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:Doctor Silence is unable or unwilling to speak in any verbal language of human origin. All vocalizations from him are grunts or similar sounds. Any and all attempts to communicate orally using primarily guttural with him have failed. It is unknown if Doctor Silence is capable of speaking a language that is yet undiscovered.
  
Though, as Walker pleaded for passage to the afterlife, Thoth noticed that Walker's soul had been damaged by powerful magic. The God of Wisdom eventually deduced that the amulet Walker had found was the source of the damage. Unfortunately for Walker, this meant little as the damage was irreversible.
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:Since 1990, Doctor Silence's most recent choice of clothing include: a deep-voilet, cotton (unconfirmed) robe with an arched skirt; a silver breastplate; a violet, collared cloak with golden trim; and gold and silver gloves and boots. See attached files for previous appearances.
  
However, instead of leaving Walker by his lonesome in the Duat, Thoth chose to become a mentor to Walker, teaching him how to use his newfound powers. Walker, at first, disliked the fact that his powers barred him from ever passing onto the afterlife, but came to enjoy learning about the mystic arts and the arcane world. Under Thoth's tutelage, Walker became an adept sorcerer.
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:Heavy enchantments line Doctor Silence's mask. While all the properties of the mask are unknown, the following properties have been observed by <span style="background-color:#00DE00">[Citizen Name Redacted]</span>. The mask provides significant protection against particulate matter and air pollutants without causing any difficulty or discomfort in breathing. There is a degree of electromagnetic radiation shielding. Doctor Silence's ability to survive at the depths of the ocean also suggests an arcane form of life support and protection against extreme pressures. These effects are only afforded to the wearer if the mask is worn upon the face.
  
After centuries of training, Thoth declared Walker a master of the mystic arts and allowed him to either remain in the Duat or attempt to return to the mortal world. Walker chose the latter, but Thoth gave him a stipulation. If he were to return to the mortal world, he would act as the hand of the gods in order to maintain the balance of the universe as they no longer could due to the Ban. Walker agreed and found a way to return to the mortal world.
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<font color=#00BD00; font size=3>
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<u>Psychological</u>
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<font color=#00CE00; font size=2><br>
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:Doctor Silence expresses few emotions beyond frustration, anger, disgust, and contempt. Otherwise, he maintains an overall expression of apathy. Graphic, disturbing, and traumatic events appear to have no long-term effects on Doctor Silence's psyche, assuming that some event has not already done so. When agitated, Doctor Silence shows no restraint in injuring others and using brute force to address the issue at hand.
  
For centuries, Walker would do his duty as the Sentinel of Ma'at and use his magical powers - though they were limited due to the Ban - to maintain the order of the universe. Though his devotion to his duties would falter and he would abandon his responsibilities.
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:In regards to the forms of activity resulting in his intervention, there appears to be no pattern. Doctor Silence expresses disdain and contempt for criminals, especially for repeat offenders. Upon intervention, Doctor Silence does so in a manner that maximizes efficiency. He has little to no regard for the safety or well-being of the criminal. Doctor Silence may outright murder an offender--such an outcome is an extreme derivation from his typical behavior. Repeat offenders are at a higher risk of suffering severe injuries or death.
  
<font face=Bookman Old Style color=#29339B>
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:Stopping criminal acts does not appear to be motivated by the well being of civilians. Given his aggressive responses to misdemeanors, Doctor Silence detests the very principle of crime.
==Contemporary History==
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</font>
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<font face=Bookman Old Style>
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Long after Walker returned to the mortal world, he founded a small bookshop called "Ye Olde Bookshop" where his hometown once stood. He would remain there for a majority of his time.
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During World War I, Walker would intervene and assist those displaced but could not do much more as his magic was weak outside of the Duat.
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:Despite the general apathy, dimissiveness, and contempt, Doctor Silence expresses compassion towards prepubescent children, given they have not committed serious crimes. When present, Doctor Silence will prioritize the wellfare of the children, abandoning pursuit and punishment of criminals to ensure their comfort and safety. Criminals who attempt to inflict harm or injury upon children while Doctor Silence is present are garaunteed to be severely injured or outright killed. When punishing crimes committed by children, Doctor Silence is notably less severe.
  
When World War II began, the limitations the Ban had put on his magic lifted, and he was able to take a more significant role in the war, continuing to help refugees escape the tyranny of Germany. However, his time in the war would be cut short during the Bombing of London where he was struck by a bomb trying to defend the city. After recovering from the second World War, Walker would open a bookshop in Detroit.
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:Interactions with beings of extraterrestrial origin reveal Doctor Silence to behave in a discrimatory manner towards them. The root of such behavior is currently unknown.
  
In 1977, during the Gadroon Invasion, Walker was quick to answer the call to defend the planet, being dubbed the Silent Sorcerer in newspapers. However, he would be fatally wounded in the first days of invasion and not return until the end of the twentieth century.
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:Doctor Silence has an aversion towards disorganization and messy environments.
  
In 1992, Walker would don the mantle of Silent Sorcerer once again during the Battle of Detroit, later being dubbed Doctor Silence. When Doctor Destroyer began destroying parts of the city, he managed to save a small class of children from the attack with a shield.
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<font color=#00BD00; font size=3>
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<u>Supernatural</u>
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<font color=#00CE00; font size=2><br>
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:Doctor Silence performs acts of magic by utilizing Medu Neter (Egyptian Hieroglyphics), specifically the child system: hieratic. When preparing to perform magic, Doctor Silence makes somatic motions--typically with his hands or arms--and conjures vaporous writing. There appears to be no limit as to where the writing will appear. The most common presentation is materialization before Doctor Silence prior to becoming a projectile whereupon impact an effect evoked. Alternatively, the hieroglyph can fade away and envoke an effect. An uncommon presentation is the appearance upon a surface. In such cases, the inscription can remain temporarily or persist. The hieroglyphs cannot be removed by physical means short of excising the inscribed portion of the object, if the provided enchantment does not make the object impervious to such damage.
  
In 2010, Walker sensed a disturbance in Vibora Bay and quickly arrived at the scene to an apocalyptic hell. He then became a part of a team of heroes who rescued survivors in the city. His magic proved very effective against Therakiel’s cronies. Despite this, during a patrol for survivors, his team was ambushed and he sacrificed himself to teleport the other heroes back to Doctor Ka’s brownstone. He was forced into the Duat to recover.
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:Visual analysis has determined that the effect correlates directly to the meaning of each phrase. Though some variances exist between the summoned glyph and the effect, attributed to translation and interpretation.
  
<font face=Bookman Old Style color=#29339B>
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:With more powerful instances of magic, Doctor Silence forms concentric rings of hieroglyphs around himself. In these cases, Doctor Silence has a preference for hieroglyphs instead of hieratic. He has never been seeen using demotic.  
=Locations=
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</font>
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<font face=Bookman Old Style>
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===Ye Olde Bookshoppe===
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'''Ye Olde Bookshoppe''' was a Victorian Style building that had only a single room that contained multiple tables with books piled high on them. It was Walker's base of operations prior to 1952 when he moved to America. It is currently in a state of disrepair.
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===A Secret Corner===
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:[Document 106.2.Beta provides a comprehensive list of observed hieroglyphs, their translations, and observed effects.]
'''A Secret Corner''' is the bookshop that Walker owns in Millennium City. It has a single room with a multitude of bookshelves with varying heights that are overflowing with books. It is Walker's current base of operations. He can often be found inside of it, reading.
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<font face=Bookman Old Style color=#29339B>
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:Doctor Silence has heightened senses, and can perceive things not within his field of vision. Disabiling his eyesight--by means of bright lights, particulate matter, or obstruction--greatly diminishes this capability, suggesting a 360-degree field of vision.
=Appearance=
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</font>
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<font face=Bookman Old Style>
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Walker is a tall, young male described to be handsome by some but average by others. Physically, he is lean with an even complexion. His eyes are light blue, and he keeps his brown hair brushed and short.
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In the past, Walker did not don much when he used his magic for good. However, in recent times, he would wear a blue and silver suit with gold gloves, boots, and shoulder pads. The design of his costume would remain somewhat symmetric until the Battle of Detroit where it is appearance is much like it is today.
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:Likely as a part of his longevity or immortality, Doctor Silence can recover from physical damage at an accelerated rate. Injuries capable of incapacitating any normal human (i.e. broken leg, pnuemothorax, lacerations to major muscle groups, etc.) persist on Doctor Silence for only a brief duration. Upon injury, Doctor Silence will begin healing the injury. Lacerations to skin and muscle will knit together. Broken bones will reset themselves. The rate at which injuries are healed is inversely proportional to its severity. Injuries will also heal even while Doctor Silence is unconscious, but at a notably slower rate.
  
His suit is mostly blue with silver trim. His right arm is uncovered and lacks gloves. Instead, it has a golden wristband and armband. His shoulders are protected by golden plating. His left arm has golden, elbow length gloves. His cloak is silver with a collar, and he wears a mask. Around his waist is a silver belt with a golden buckle. He has white leggings under a blue, arched skirt. His boots are golden.
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:Though unconfirmed, eye witness testimony by <span style="background-color:#00DE00">[Citizen Name Redacted]</span>, if he suffers enough damage to physical person, Doctor Silence can "die." When dying, Doctor Silence purportedly turns into an ink-like substance and evaporates into a thick smog. The smog rapidly dissipates.
  
<font face=Bookman Old Style color=#29339B>
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<div style="height: 300px; width: 100%; border: 2px solid #00CE00; font:Consolas; overflow:auto;">
=Personality=
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</font>
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<font face=Bookman Old Style>
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Walker presents himself as an aloof and unapproachable character, preferring to keep to himself and remain quiet. Many will often mistake this as shyness or anxiety. However, it is because Walker is not interested in common mortal issues as he views them as trivial compared to what he has been through. That being said, Walker can have a condescending attitude towards others due to his immortality, but his inability to speak makes it difficult for him to communicate this fact.
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In his lonesome, Walker prefers to pursue academic pursuits. Often, he will be found reading in his bookstore. When he is in the company of others, he will usually find excuses to leave the situation unless they are of interest to him. Despite his isolation, Walker does express interest in certain behaviors he finds confusing. For example, Walker is intrigued by technology and fails to see its use.
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<center>'''Document 106.1.Alpha'''</center>
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<hr>
 +
:The following is an analysis of a video clip obtained from the Millenium News Network on 12 December 2012.
  
Due to his lack of interests with human affairs, he does not get involved in local threats as they do not pose big threats to Ma’at, but he will intervene in regional to planetary threats. He shows some interest in leaving Earth to explore other planets.
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::At 0942 hours, a criminal named 'Mister Khaos' enters the Millenium City Museum and demands a papyrus scroll [referred to as "The Book"] and the Amulet of Tahuti. Mister Khaos makes the claim that he "had [felt] their power in [Millennium City]."
  
<font face=Bookman Old Style color=#29339B>
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::At 0944 hours, multiple (8) armed secruity personnel attempt to detain Mister Khaos. They are either injured or killed.
=Abilities=
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==Powers and Abilities==
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</font>
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<font face=Bookman Old Style>
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As a master of the mystic arts, Walker has a host of powers that make him a force to be reckoned with, even against other sorcerers. He has sheer raw power coursing through not only his veins but also the talent to use it with deadly precision.
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In addition to magic, Walker is also fluent in forty languages, adept in sign language, and capable of reading even the most illegible handwriting.
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::At 0947 hours, Mister Khaos goes deeper into the Museum and searches for the items of interest. Multiple exhibits and exhibitions sustain damage as a result. He recovers a papyrus scroll from a glass case and comments that "it was foolish for [unintelligable] to leave a copy on the material plane."
  
'''Magic''' <br>
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::At 0951 hours, two heroes enter the Museum and engage Mister Khaos. The museum western wall within the Egyptian and East Asian Exhibit sustains severe damage. Mister Khaos telepathically strangulates one hero. The other is unconscious underneath the rubble produced by the damaged wall. Emergency Medical Services arrive alongside Law Enforcement. Injured personnel and civilians are treated.
Having been trained for centuries by Thoth, Walker has a deep understanding of magic's nuances that few other sorcerers have. When he uses magic, hieroglyphs will often precede his actual sorcery. These hieroglyphs are known as Medu Neter ("Divine Words") and allow Walker to accomplish a variety of feats so long as he knows the hieroglyph for it. However, he often opts for a more straightforward application of magic.
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[[File:Seegre.PNG|thumb|Medu Neter for "Silence"]]
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::Media crews from the Millennium New Network arrive outside the museum and begin news coverage.
  
Feats Walker can accomplish with magic include:<br>
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::At 0958 hours, Mister Khaos suffers damage from an off screen source. A ray hurls him back inside the museum. Doctor Silence enters through the opening in the wall. He engages Mister Khaos.
*Eldritch Blasts and Shields
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*Evocation
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*Elemental Manipulation
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*Summoning/Conjuring
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*Teleportation
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*Transmutation
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*Healing
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He can also use his magic to create "captions" to communicate with others, but he seldom does this.
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::At 1011 hours, Mister Khaos inscribes a hieroglyph within the building walls. [Analysis confirms M17-S29-I9-X1-G37; meaning "Disorder"] Within seconds of inscription, the building begins to collapse. Security feed is lost.
  
'''Immortality''' <br>
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::From media coverage, bright red cracks begin to spread across the building. Sections begin to collapse. Large portions of the infrastructure begin disintegrating into a fine mist of debris. This continues for 31.7 seconds before all motion is immobilized. The building then begins to repair itself with all broken fragments rearranging themselves back onto the building.
When Walker gained his magical abilities, the magic had damaged his very soul beyond repair, forever barring him for entering the afterlife. As a result, Walker's deaths are never permanent. Instead, fatal damage to himself forces his soul to depart from the world of the living, much like death, but return after he has gathered the strength to form a new body.
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Though his immortality does not allow him to die to pestilence, plague, and poison, he will suffer any drawbacks they may bring.
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:Mister Khaos escaped as Doctor Silence used an unknown hieroglyph to undo the damage caused by Mister Khaos. Following Doctor Silence's magic, the building was restore to its condition prior to Mister Khaos's entrance sans the papyrus scroll. Thorough cataloguing reveals that all previous damage inflicted to exhibits was repaired. Some exhibits were repaired to near perfect condition.
  
'''Flight''' <br>
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:The Millennium News Network attempted to interview Doctor Silence who appeared exhausted on camera. He made few gestures but lacked his typical aggressive, anti-social attitude. Emergency medical personnel aided Doctor Silence. By 1023 hours, Doctor Silence had left the scene.
Walker is capable of defying gravity and flying by using magic to levitate himself. He can reach speeds in excess of 500 miles per hour but does not fly this fast as stopping proves to be an extremely difficult task as decelerating suddenly gives him motion sickness.
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<font color=#29339B>
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:Addendum: According to Museum Personnel, no object or item located within the building at the time was named "the Amulet of Tahuti." No item bore any resemblance to anything that may have been associated with Tahuti [Thoth].
  
==Equipment==
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</div>
</font>
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<font face=Bookman Old Style>
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'''Staff''' <br>
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Usually hidden away on the back of his belt, Walker's staff is often only used for rituals where he needs a channel to funnel his magic through. He rarely uses it in combat scenarios.
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Inactive, it is a foot long, wooden dowel. When activated, it elongates to a four feet long, polished, wooden staff with a golden feather ornament at the top.
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<div style="height: 300px; width: 100%; border: 2px solid #00CE00; font:Consolas; overflow:auto;">
  
'''Mask''' <br>
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<center>'''Document 106.2.Beta'''</center>
Though it appears to be rather mundane, Walker's mask is heavily enchanted. In essence, his mask allows him to survive the lack of pressure in space, the crushing pressure at the ocean floor, radiation, and extreme temperatures. It will also act as an air filter.  
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<hr>
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:The data in the following table compiles the description, translation, and interpertation of all hieroglyphic characters used by Doctor Silence. If further hieroglyphs need to be added, please contact Dr.<span style="background-color:#00DE00">[Citizen Name Redacted]</span>.
  
'''Grimoire''' <br>
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:The "Description" Column provides identification code the Gardiner's Sign List.
Walker’s personal journal detailing a variety of magical rituals and symbols. It even has helpful hints on those who are beginning to learn magic. This book was kept by Walker as a guide to performing magic. He continues to write in it by magically adding pages.
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<font face=Bookman Old Style color=#29339B>
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:The "Translation" Column provides the most direct translation of the hieroglyph.
==Weaknesses==
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</font>
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<font face=Bookman Old Style>
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'''Immortality''' <br>
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Though he is guarded against a permanent death, Walker still dies after sustaining enough damage to his person. Death could render him unable to act on the mortal world for days or possibly years. Furthermore, Walker must be on Earth in order to enter the Duat. If he is off the planet, his soul must travel to Earth before he can begin recovering.
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The only place Walker can die permanently is Qliphoth. This is because it is the antithesis to life.
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:The "Interpertation" Column describes the observed effects of the hieroglyph.
  
'''Gold''' <br>
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:Unless denoted by an asterisk(*), the script is hieratic.
The precious metal is one of the few substances that are resistant to Walker’s magic. Though, it is not immune to his magic and serves to impede him. He, however, cannot see or teleport into a room that is lined with gold.
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'''Silence''' <br>
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<table style="width: 75%; border: 1px solid #00CE00; border-collapse: collapse; margin-left: 10px">
When fighting alongside a team, Walker's inability to speak could pose communication problems. He would be unable to coordinate actions or warn allies of impending dangers. His inability to speak also extends to telepathy.
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  <tr style="border-bottom: 1px solid #00CE00">
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  <th colspan="3">Hieroglyphs</th>
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  </tr>
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  <tr style="border-bottom: 1px solid #00CE00; border-right: 1px solid #00CE00">
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    <th>Description</th>
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    <th>Translation</th>
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    <th>Interpertation</th>
 +
  </tr>
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  <tr style="border-bottom: 1px solid #00CE00">
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    <td style="width: 20%"><center> Aa1-X1-Q7 </center></td>
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    <td style="width: 20%"><center> Fire, Flames </center></td>
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    <td style="width: 60%">Caused a jet of fire to erupt from the hand.<br> Ignites flammable material.<br> Superheats metal.</td>
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  </tr>
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  <tr style="border: 1px solid #00CE00">
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    <td><center> D54 </center></td>
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    <td><center> Move </center></td>
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    <td>Caused objects to move with guidance.<br> Provided a means of propulsion for objects at rest.</td>
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  </tr>
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  <tr style="border: 1px solid #00CE00">
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    <td><center> D21-D37-Aa17-Z1-D21 </center></td>
 +
    <td><center> Stop </center></td>
 +
    <td>Forced objects in motion to cease all movement.<br> Caused temporary paralysis.</td>
 +
  </tr>
 +
  <tr style="border: 1px solid #00CE00">
 +
    <td><center> M17-I6-G17-F27-Z1 </center></td>
 +
    <td><center> Shield </center></td>
 +
    <td>Projected an unseeable field to redirect/block attacks.<br> Persists in the air and becomes a tangible obstruction.</td>
 +
  </tr>
 +
  <tr style="border: 1px solid #00CE00">
 +
    <td><center> N29-D58-W16 </center></td>
 +
    <td><center> Cold, Chill </center></td>
 +
    <td>Generated a large cyclone of ice and snow.<br> Significantly lowered the ambient temperature of the surrounding environment.<br> Froze liquids.</td>
 +
  <tr style="border: 1px solid #00CE00">
 +
    <td><center> V28-A24-Z12-A24-N5A </center></td>
 +
    <td><center> Strike, Smash </center></td>
 +
    <td>Became a projectile delivering considerable blunt force.<br> Multiple projectiles spawn.<br> Caused brittle objects to break into multiple pieces.<br> *Projectiles may also be explosive</td>
 +
  </tr>
 +
  <tr style="border: 1px solid #00CE00">
 +
    <td><center> V13-N35-T14-G40-Y1 </center></td>
 +
    <td><center> Lift </center></td>
 +
    <td>Caused objects to rise.<br> Also caused object to levitate.</td>
 +
  </tr>
 +
  <tr style="border: 1px solid #00CE00">
 +
    <td><center> X1-V31-S29-D54 </center></td>
 +
    <td><center> Pierce </center></td>
 +
    <td>Became a projectile capable of puncturing through multiple materials.<br> Spawns a projectile capable of puncturing through multiple materials.</td>
 +
  </tr>
 +
  <tr style="border: 1px solid #00CE00">
 +
    <td><center> M17-O4-Aa2-G37 </center></td>
 +
    <td><center> Pain </center></td>
 +
    <td>Inflicted pain upon a target.<br> *No visible wounds discovered. Pain presists only as long as the glyph persists.</td>
 +
  </tr>
 +
  <tr style="border: 1px solid #00CE00">
 +
    <td><center> N29-N35-M17-N63A </center></td>
 +
    <td><center> Injure, Hurt </center></td>
 +
    <td>Caused physical damage onto  a target.<br> *Damage ranged from moderate to severe [106.2.Eta].</td>
 +
  </tr>
 +
  <tr style="border: 1px solid #00CE00">
 +
    <td><center> N35-Y1 M-17-A1 </center></td>
 +
    <td><center> To Me </center></td>
 +
    <td>A nearby object was pulled to the hand.</td>
 +
  </tr>
 +
  <tr style="border: 1px solid #00CE00">
 +
    <td><center> A47-G1-Z7-T31 </center></td>
 +
    <td><center> Cut </center></td>
 +
    <td>Caused damage akin to a sword cut.</td>
 +
  </tr>
 +
  <tr style="border: 1px solid #00CE00">
 +
    <td><center> D46-D58-G29-G1-T25-Y1* </center></td>
 +
    <td><center> Restore, Repair </center></td>
 +
    <td>Repaired physical damage to an object.</td>
 +
  </tr>
 +
  <tr style="border: 1px solid #00CE00">
 +
    <td><center> V39* </center></td>
 +
    <td><center> Welfare </center></td>
 +
    <td>Healed physical damage.<br> Aided in the recovery process from multiple infectious diseases.<br> Summoned a powerful blast of magic.</td>
 +
  </tr>
 +
  <tr style="border: 1px solid #00CE00">
 +
    <td><center> D4* </center></td>
 +
    <td><center> Eye </center></td>
 +
    <td>Dispelled illusions.<br> Revealed previously undetectable objects.</td>
 +
  </tr>
 +
  <tr style="border: 1px solid #00CE00">
 +
    <td><center> V28-Q3-X1-D54 </center></td>
 +
    <td><center> Travel </center></td>
 +
    <td>Precedes all forms of transportation/teleportation.</td>
 +
  </tr>
 +
  <tr style="border: 1px solid #00CE00">
 +
    <td><center> S29-J1-D46-G37 </center></td>
 +
    <td><center> Rebuke, Turn Away </center></td>
 +
    <td>Forcibly repelled all nearby entities.<br> Turned the force of physical attacks against the assailant.</td>
 +
  </tr>
 +
  <tr style="border: 1px solid #00CE00">
 +
    <td><center> D45-D21-Y1V </center></td>
 +
    <td><center> Apart </center></td>
 +
    <td>Exerted a force between two objects.<br> Split an object in two.<br> Forcibly dismembered a person.</td>
 +
  </tr>
 +
</table>
  
'''Concentration''' <br>
+
</div>
All magic requires focus and if Walker's focus is broken, his spells will either fail to take effect or begin to fail. Though, Walker's more straightforward magic, such as eldritch blasts and smaller shields would not likely fail if his concentration falters.
+
  
'''Close Combat''' <br>
 
Walker is a master of ranged combat with his magic. However, his ability to fight at close range is rather poor due to his lack of hand to hand combat practice; all his hand to hand knowledge is theoretical at most. Opponents who can close the distance between him and them can overpower him if he does not create distance quickly.
 
  
'''Lack of a True Name''' <br>
 
Some places or spells may require that Walker use his True Name. He, not having one, cannot enter such places or utilize such spells.
 
 
'''Apathy''' <br>
 
Walker, as a result of gaining his magical powers, struggles to empathize with others. This can make it hard for him to understand the struggles of others or make him appear cruel and heartless.
 
 
<font face=Bookman Old Style color=#29339B>
 
=Relationships=
 
==Friends==
 
</font>
 
<font face=Bookman Old Style>
 
===Thoth===
 
Thoth and Walker have a very close relationship, being one very similar to that of a teacher-student bond. Thoth contributed heavily to who Walker is today and Walker holds Thoth in great admiration. Walker’s admiration of Thoth is so great, that he would do whatever Thoth asked him to do. After spending many centuries with Walker, Thoth is one of the few beings capable of knowing what Walker is saying simply through his facial expressions and body language.
 
 
<font face=Bookman Old Style color=#29339B>
 
==Enemies==
 
</font>
 
<font face=Bookman Old Style>
 
===Mister Khaos===
 
Mister Khaos is an ancient Egyptian sorcerer who managed to circumvent death by hiding his True Name so that he could not pass onto the afterlife. Since his first appearance, he is recognized as the nemesis of Doctor Silence. He often plots to increase his own magical power through the use of powerful magic artifacts and has had modest successes. His intelligence combined with his patience makes him extremely dangerous as he is willing to wait for long periods of time for his plans to come into fruition.
 
 
<font face=Bookman Old Style color=#29339B>
 
=Tropes=
 
</font>
 
<font face=Bookman Old Style>
 
'''The Speechless'''  <br>
 
Walker is incapable of talking. He can enter a room and remain there for long periods of time, listening in on private conversations, before any of the occupants realize he is there.
 
 
'''Meaningful Name''' <br>
 
Walker’s code name is Doctor Silence, an obvious reference to the fact that he cannot speak and makes very little noise. However, he also earned a PhD in English Literature in 2004. Thus, he is an actual doctor, a Doctor of Philosophy.
 
 
'''Irony''' <br>
 
Despite his code name being meaningful, Walker lacks a true name.
 
 
'''Anti-Hero''' <br>
 
Walker does what he considers to be best for himself and for the order of things, even if that means taking questionable actions.
 
 
'''Ignored Expert''' <br>
 
Walker's knowledge of the mystic arts and divine planes is great. However, he is rarely ever called upon for this knowledge.
 
 
'''Battle Aura''' <br>
 
Both figurative and literal, Walker has an aura around him when he either feels a very powerful negative emotion or when he prepares to use immense magical power.
 
 
'''Order vs. Chaos''' <br>
 
Heavily influenced by the Egyptian Gods, Walker will uphold order, even if it means doing evil to do so.
 
 
'''Glowing Eyes''' <br>
 
When Walker is angered or channeling an immense amount of power, his eyes burn with a golden, fiery aura.
 
 
<font face=Bookman Old Style color=#29339B>
 
 
=Trivia=
 
</font>
 
<font face=Bookman Old Style>
 
*When Walker uses magic that does not involve Medu Neter, a symbol that is an encircled iron cross appears.
 
**This is because crosses are often found on gravestones and are a reference to one “being silenced.”
 
*Despite knowing sign language, Walker does not use it often because a majority of people he meets do not know sign language.
 
*His PhD in English Literature was obtained from Cambridge University. His Master's in Psychology was obtained from Harvard University.
 
*Walker's favorite book is ''Lord of the Flies'' by William Golding.
 
*The parts of Walker’s soul that were affected by his magic are his:
 
**Ren (true name): he no longer has one.
 
**Jb (heart): he feels emotions at an exponentially weaker degree.
 
**Ba (personality): his personality has been changed.
 
**Ka (vital spark): his ka does not run out when he dies, it only fades ever so slightly.
 
*Walker has a Multifarian Counterpart known as Master Quiet.
 
**Master Quiet learned magic from Seth instead of Thoth.
 
**Master Quiet's magic often manifests as sandstorms and fires while Doctor Silence's manifests as soothing waves of energy.
 
***Interestingly enough, Master Quiet's magic very closely resembles Doctor Silence's nemesis's magic.
 
  
 
----
 
----
  
 
[[Category:Character]][[Category:Divine]][[Category:Magic]][[Category:LGBT]][[Category:Hero]][[Category:Male]][[Category:Arcane]]
 
[[Category:Character]][[Category:Divine]][[Category:Magic]][[Category:LGBT]][[Category:Hero]][[Category:Male]][[Category:Arcane]]

Latest revision as of 20:39, 22 April 2020

Doctor Silence
Player: Eternal Sorcerer
[[Image:|300px|]]
Biographical Data
Real Name: Unknown
Known Aliases: "the Silent Sorcerer" (Media)
"Sentinel of Ma'at" (Source Unknown)
"the Student" (Source Unknown)
Gender: Male
Species: Human, presumed
Ethnicity: European, unconfirmed
Place of Birth: British Isles, unconfirmed
Base of Operations: Unknown
Relatives: Unknown
Characteristics
Age: 30-45 (Estimate)
Height: 1.91m
Weight: 81kg
Eyes: Blue
Hair: Brown
Complexion: Fair
Physical Build: Lean
Physical Features: Violet Robe
Purple Trimmed, Collared Cloak
Mask
Gold-Silver Boots and Gloves
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Global

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Unknown
Years Active: 76 (Estimate)
Citizenship: Unknown
Occupation: Unknown
Education: Unknown
Marital Status: Unknown
Known Powers and Abilities
Sorcery (Presumed Egyptian Origin)
Longevity/Immortality
Regenerative Factor
Equipment and Paraphernalia
Enchanted Mask
Cape
Physical Attributes
 
   Strength
AttributeBar2.png
    Weapon
AttributeBar1.png
 
   Durability
AttributeBar4.png
   Armor
AttributeBar3.png
 
   Speed
AttributeBar5.png
   Reflexes
AttributeBar3.png
 
   Resistance
AttributeBar7.png
   Stamina
AttributeBar5.png
 
   Dexterity
AttributeBar4.png
   Agility
AttributeBar2.png
 
   Combat
AttributeBar1.png
   Regen
AttributeBar5.png
 
 
Non-Physical Attributes
 
   Energy
AttributeBar1.png
   Psionics
AttributeBar1.png
 
   Telepathy
AttributeBar1.png
   Willpower
AttributeBar6.png
 
   Sorcery
AttributeBar8.png
   Tech.
AttributeBar3.png
 
   Intel.
AttributeBar8.png
   Knowledge
AttributeBar7.png
 
   Charisma
AttributeBar1.png
   Bravery
AttributeBar7.png
 
 
MaekadaBoxSlim created by @Maekada


Doctor Silence


It is imperative that I make this clear: this document is incomplete. Do not allow this document's length to fool you into the notion that you understand everything there is to know about Doctor Silence. He is unregistered. Keep that in mind.

-Comment Made by: Dr. [Redacted] on 13/07/2012

Description


Physical

Doctor Silence is a human (unconfirmed) who stands 1.91 meters tall and weighs 81 kilograms (both measures are approximate). In physical appearance, his indiscernible from any other Homo sapien. His complexion and general facial structure is consistent with persons of Western European descent. His eyes--a shade of blue--supports the theory of his ethnic origin being somewhere in British Isles.
Physically, Doctor Silence has broad shoulders and an athletic physique. His physical age is unknown but determined to be within the range of 30 to 45 earth years. Photographic evidence of Doctor Silence exists from World War II, suggesting at a form of longevity, eternal youth, or agelessness.
Doctor Silence is unable or unwilling to speak in any verbal language of human origin. All vocalizations from him are grunts or similar sounds. Any and all attempts to communicate orally using primarily guttural with him have failed. It is unknown if Doctor Silence is capable of speaking a language that is yet undiscovered.
Since 1990, Doctor Silence's most recent choice of clothing include: a deep-voilet, cotton (unconfirmed) robe with an arched skirt; a silver breastplate; a violet, collared cloak with golden trim; and gold and silver gloves and boots. See attached files for previous appearances.
Heavy enchantments line Doctor Silence's mask. While all the properties of the mask are unknown, the following properties have been observed by [Citizen Name Redacted]. The mask provides significant protection against particulate matter and air pollutants without causing any difficulty or discomfort in breathing. There is a degree of electromagnetic radiation shielding. Doctor Silence's ability to survive at the depths of the ocean also suggests an arcane form of life support and protection against extreme pressures. These effects are only afforded to the wearer if the mask is worn upon the face.

Psychological

Doctor Silence expresses few emotions beyond frustration, anger, disgust, and contempt. Otherwise, he maintains an overall expression of apathy. Graphic, disturbing, and traumatic events appear to have no long-term effects on Doctor Silence's psyche, assuming that some event has not already done so. When agitated, Doctor Silence shows no restraint in injuring others and using brute force to address the issue at hand.
In regards to the forms of activity resulting in his intervention, there appears to be no pattern. Doctor Silence expresses disdain and contempt for criminals, especially for repeat offenders. Upon intervention, Doctor Silence does so in a manner that maximizes efficiency. He has little to no regard for the safety or well-being of the criminal. Doctor Silence may outright murder an offender--such an outcome is an extreme derivation from his typical behavior. Repeat offenders are at a higher risk of suffering severe injuries or death.
Stopping criminal acts does not appear to be motivated by the well being of civilians. Given his aggressive responses to misdemeanors, Doctor Silence detests the very principle of crime.
Despite the general apathy, dimissiveness, and contempt, Doctor Silence expresses compassion towards prepubescent children, given they have not committed serious crimes. When present, Doctor Silence will prioritize the wellfare of the children, abandoning pursuit and punishment of criminals to ensure their comfort and safety. Criminals who attempt to inflict harm or injury upon children while Doctor Silence is present are garaunteed to be severely injured or outright killed. When punishing crimes committed by children, Doctor Silence is notably less severe.
Interactions with beings of extraterrestrial origin reveal Doctor Silence to behave in a discrimatory manner towards them. The root of such behavior is currently unknown.
Doctor Silence has an aversion towards disorganization and messy environments.

Supernatural

Doctor Silence performs acts of magic by utilizing Medu Neter (Egyptian Hieroglyphics), specifically the child system: hieratic. When preparing to perform magic, Doctor Silence makes somatic motions--typically with his hands or arms--and conjures vaporous writing. There appears to be no limit as to where the writing will appear. The most common presentation is materialization before Doctor Silence prior to becoming a projectile whereupon impact an effect evoked. Alternatively, the hieroglyph can fade away and envoke an effect. An uncommon presentation is the appearance upon a surface. In such cases, the inscription can remain temporarily or persist. The hieroglyphs cannot be removed by physical means short of excising the inscribed portion of the object, if the provided enchantment does not make the object impervious to such damage.
Visual analysis has determined that the effect correlates directly to the meaning of each phrase. Though some variances exist between the summoned glyph and the effect, attributed to translation and interpretation.
With more powerful instances of magic, Doctor Silence forms concentric rings of hieroglyphs around himself. In these cases, Doctor Silence has a preference for hieroglyphs instead of hieratic. He has never been seeen using demotic.
[Document 106.2.Beta provides a comprehensive list of observed hieroglyphs, their translations, and observed effects.]
Doctor Silence has heightened senses, and can perceive things not within his field of vision. Disabiling his eyesight--by means of bright lights, particulate matter, or obstruction--greatly diminishes this capability, suggesting a 360-degree field of vision.
Likely as a part of his longevity or immortality, Doctor Silence can recover from physical damage at an accelerated rate. Injuries capable of incapacitating any normal human (i.e. broken leg, pnuemothorax, lacerations to major muscle groups, etc.) persist on Doctor Silence for only a brief duration. Upon injury, Doctor Silence will begin healing the injury. Lacerations to skin and muscle will knit together. Broken bones will reset themselves. The rate at which injuries are healed is inversely proportional to its severity. Injuries will also heal even while Doctor Silence is unconscious, but at a notably slower rate.
Though unconfirmed, eye witness testimony by [Citizen Name Redacted], if he suffers enough damage to physical person, Doctor Silence can "die." When dying, Doctor Silence purportedly turns into an ink-like substance and evaporates into a thick smog. The smog rapidly dissipates.
Document 106.1.Alpha

The following is an analysis of a video clip obtained from the Millenium News Network on 12 December 2012.
At 0942 hours, a criminal named 'Mister Khaos' enters the Millenium City Museum and demands a papyrus scroll [referred to as "The Book"] and the Amulet of Tahuti. Mister Khaos makes the claim that he "had [felt] their power in [Millennium City]."
At 0944 hours, multiple (8) armed secruity personnel attempt to detain Mister Khaos. They are either injured or killed.
At 0947 hours, Mister Khaos goes deeper into the Museum and searches for the items of interest. Multiple exhibits and exhibitions sustain damage as a result. He recovers a papyrus scroll from a glass case and comments that "it was foolish for [unintelligable] to leave a copy on the material plane."
At 0951 hours, two heroes enter the Museum and engage Mister Khaos. The museum western wall within the Egyptian and East Asian Exhibit sustains severe damage. Mister Khaos telepathically strangulates one hero. The other is unconscious underneath the rubble produced by the damaged wall. Emergency Medical Services arrive alongside Law Enforcement. Injured personnel and civilians are treated.
Media crews from the Millennium New Network arrive outside the museum and begin news coverage.
At 0958 hours, Mister Khaos suffers damage from an off screen source. A ray hurls him back inside the museum. Doctor Silence enters through the opening in the wall. He engages Mister Khaos.
At 1011 hours, Mister Khaos inscribes a hieroglyph within the building walls. [Analysis confirms M17-S29-I9-X1-G37; meaning "Disorder"] Within seconds of inscription, the building begins to collapse. Security feed is lost.
From media coverage, bright red cracks begin to spread across the building. Sections begin to collapse. Large portions of the infrastructure begin disintegrating into a fine mist of debris. This continues for 31.7 seconds before all motion is immobilized. The building then begins to repair itself with all broken fragments rearranging themselves back onto the building.
Mister Khaos escaped as Doctor Silence used an unknown hieroglyph to undo the damage caused by Mister Khaos. Following Doctor Silence's magic, the building was restore to its condition prior to Mister Khaos's entrance sans the papyrus scroll. Thorough cataloguing reveals that all previous damage inflicted to exhibits was repaired. Some exhibits were repaired to near perfect condition.
The Millennium News Network attempted to interview Doctor Silence who appeared exhausted on camera. He made few gestures but lacked his typical aggressive, anti-social attitude. Emergency medical personnel aided Doctor Silence. By 1023 hours, Doctor Silence had left the scene.
Addendum: According to Museum Personnel, no object or item located within the building at the time was named "the Amulet of Tahuti." No item bore any resemblance to anything that may have been associated with Tahuti [Thoth].
Document 106.2.Beta

The data in the following table compiles the description, translation, and interpertation of all hieroglyphic characters used by Doctor Silence. If further hieroglyphs need to be added, please contact Dr.[Citizen Name Redacted].
The "Description" Column provides identification code the Gardiner's Sign List.
The "Translation" Column provides the most direct translation of the hieroglyph.
The "Interpertation" Column describes the observed effects of the hieroglyph.
Unless denoted by an asterisk(*), the script is hieratic.
Hieroglyphs
Description Translation Interpertation
Aa1-X1-Q7
Fire, Flames
Caused a jet of fire to erupt from the hand.
Ignites flammable material.
Superheats metal.
D54
Move
Caused objects to move with guidance.
Provided a means of propulsion for objects at rest.
D21-D37-Aa17-Z1-D21
Stop
Forced objects in motion to cease all movement.
Caused temporary paralysis.
M17-I6-G17-F27-Z1
Shield
Projected an unseeable field to redirect/block attacks.
Persists in the air and becomes a tangible obstruction.
N29-D58-W16
Cold, Chill
Generated a large cyclone of ice and snow.
Significantly lowered the ambient temperature of the surrounding environment.
Froze liquids.
V28-A24-Z12-A24-N5A
Strike, Smash
Became a projectile delivering considerable blunt force.
Multiple projectiles spawn.
Caused brittle objects to break into multiple pieces.
*Projectiles may also be explosive
V13-N35-T14-G40-Y1
Lift
Caused objects to rise.
Also caused object to levitate.
X1-V31-S29-D54
Pierce
Became a projectile capable of puncturing through multiple materials.
Spawns a projectile capable of puncturing through multiple materials.
M17-O4-Aa2-G37
Pain
Inflicted pain upon a target.
*No visible wounds discovered. Pain presists only as long as the glyph persists.
N29-N35-M17-N63A
Injure, Hurt
Caused physical damage onto a target.
*Damage ranged from moderate to severe [106.2.Eta].
N35-Y1 M-17-A1
To Me
A nearby object was pulled to the hand.
A47-G1-Z7-T31
Cut
Caused damage akin to a sword cut.
D46-D58-G29-G1-T25-Y1*
Restore, Repair
Repaired physical damage to an object.
V39*
Welfare
Healed physical damage.
Aided in the recovery process from multiple infectious diseases.
Summoned a powerful blast of magic.
D4*
Eye
Dispelled illusions.
Revealed previously undetectable objects.
V28-Q3-X1-D54
Travel
Precedes all forms of transportation/teleportation.
S29-J1-D46-G37
Rebuke, Turn Away
Forcibly repelled all nearby entities.
Turned the force of physical attacks against the assailant.
D45-D21-Y1V
Apart
Exerted a force between two objects.
Split an object in two.
Forcibly dismembered a person.