Difference between revisions of "Fallout"

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  | name = Fallout
 
  | name = Fallout
 
  | player = @Voiceofreason
 
  | player = @Voiceofreason
  | image = Costume_voiceofreason_Ophelia_Valeria_CC_Comic_Page_Blue_541195540.jpg
+
  | image = Fallout.jpg
  | caption =  Burn in Nuclear Fire!
+
  | caption =  Funny thing about revenge. It could make a killer out of a nun. — Kevis Hendrickson
  | realname = Dr. Lars Heinrich
+
  | realname = Dr. Lars Hans Heinrich
 
  | alias = Fallout
 
  | alias = Fallout
 
  | gender = Male
 
  | gender = Male
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  | build =  
 
  | build =  
 
  | features = Tall, Muscular, in good shape.
 
  | features = Tall, Muscular, in good shape.
  | fame = 8
+
  | fame = 1
 
  | alignment = Lawful Evil
 
  | alignment = Lawful Evil
 
  | identity = Secret
 
  | identity = Secret
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  | education = PhD in Nuclear Engineering and Physics
 
  | education = PhD in Nuclear Engineering and Physics
 
  | marital = Single
 
  | marital = Single
  | powers = Super Strength, Invulnerability, Nuclear and Radiation Creation and Control, Energy Absorption, Healing Factor, EMP Pulse.
+
  | powers = Super Strength, Invulnerability, Matter Manipulation, Energy Absorption,Time Travel, Superhuman Reflexes, Energy Projection and Manipulation, Superhuman Endurance, Immortality, Flight, Enhance Abilities.
 
  | paraphernalia = Iphone 8, Visa Platinum Card, Money Clip w/ Cash.
 
  | paraphernalia = Iphone 8, Visa Platinum Card, Money Clip w/ Cash.
 
  | strength = 10
 
  | strength = 10
 
  | weapon = 1
 
  | weapon = 1
 
  | durability = 10
 
  | durability = 10
  | armor = 2
+
  | armor = 1
  | speed = 10
+
  | speed = 9
  | reflexes = 7
+
  | reflexes = 9
 
  | resistance = 6
 
  | resistance = 6
  | stamina = 6
+
  | stamina = 8
  | dexterity = 5
+
  | dexterity = 2
  | agility = 7
+
  | agility = 2
  | combat = 8
+
  | combat = 2
  | regen = 7
+
  | regen = 6
 
  | energy = 10
 
  | energy = 10
  | psionics = 8
+
  | psionics = 1
 
  | telepathy = 1
 
  | telepathy = 1
 
  | willpower = 8
 
  | willpower = 8
  | sorcery = 0
+
  | sorcery = 1
  | tech = 6
+
  | tech = 4
  | intelligence = 9
+
  | intelligence = 8
  | knowledge = 8
+
  | knowledge = 7
  | charisma = 7
+
  | charisma = 5
  | bravery = 6
+
  | bravery = 7
 
  |}}
 
  |}}
  
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''Born in Germany, Lars moved to America with his family when he was Six. He attended private schools for most of his life then went to MIT for his PhD double major in Nuclear Engineering/Physics. Upon graduation he was offered a job at the Enrico Fermi Nuclear Generating Station in Michigan. It was there that he met a fellow engineer named Lisa Conner. The two hit it off quickly and fell in love shortly after.
 
''Born in Germany, Lars moved to America with his family when he was Six. He attended private schools for most of his life then went to MIT for his PhD double major in Nuclear Engineering/Physics. Upon graduation he was offered a job at the Enrico Fermi Nuclear Generating Station in Michigan. It was there that he met a fellow engineer named Lisa Conner. The two hit it off quickly and fell in love shortly after.
  
All of that changed however on the day that VIPER attacked the Nuclear Plant with the intentions of releasing a biological bacteria in the reactors if their demands weren't met. Heroes arrived on the scene and a battle took place. One of the devices was detonated by accident that caused an explosion which took the lives of several of the plant workers including his fiancee Lisa.
+
All of that changed however on the day that VIPER attacked the Nuclear Plant with the intentions of releasing an experimental bacteria in the reactors if their demands weren't met. Heroes arrived on the scene and a great battle took place. One of the devices was detonated by accident that caused an explosion which took the lives of several of the plant workers including his fiancee Lisa.
  
The bacteria which was ment to consume the nuclear energy merged with Lars on a cellular level allowing him to absorb the detonation which sent him flying almost a mile away. When he awoke on the shores of Lake Eerie he realized what he had lost, but also that something had changed inside of him. The transformation along with his grief affected his psyche greatly.
+
The Microbes which were ment to consume the nuclear energy merged with Lars on a cellular level allowing him to absorb the detonation which sent him flying almost a mile away. When he awoke on the shores of Lake Eerie he realized what he had lost, but also that something had changed inside of him. The transformation along with his grief affected his psyche greatly.
 
''
 
''
===<span style="color:#DCA027">The Dark Ages:</span>===
 
  
''During the dark ages, Ophelia was still young and learning about her powers. While still vastly wealthy with access to great amounts of gold from the Roman Banks, she was nowhere near as rich as she is now. Ophelia bought a great fortress and spent large amounts of gold to renovate it. It was around this time that Ophelia met Lucretia who was the current Vampire Prince of Rome. They became fast friends, and she even gave Ophelia leave to take the blood of a Tzmisce who was causing problems within the city. Even though Ophelia and her Gangrel companion attacked the Tzmisce without mercy, the flesh crafter's brought Rome to it's knees and sent Prince Lucretia into exile. Ophelia remained in what was left of Rome to battle her hated enemy, and to move her wealth that was within the bank vaults to a secure location.
+
===<span style="color:#DCA027">After his transformation:</span>===
  
After several years of doing battle with the Tzmisce, Ophelia finally came face to face with their leader "Angrthul", who was a 5th Generation Methesulah. With the help of her companions she was able to vanquish her long hated foe, but her victory came at the cost of many lives, leaving Ophelia to deal the death blow via Diablerie "She drained his blood and took his power for herself". Unfortuantly the battle caused the structure around them to weaken and the ceiling fell in upon her. Ophelia was trapped under the heavy stone for Three Hundred Years intill Italians were able to clear the debris and found her amongst the rubble.
+
''After he awoke on the shores of Lake Eerie and realized what had just transpired, he began to make plans to enact his revenge upon those responsible. Realizing that he couldn't withdraw any funds from his bank account if he wanted the world to think he was dead, he created a make-shift outfit as a way to hide himself and hijacked an armor truck transporting Five Million Dollars. Taking the money, he retreated to a network of caves that he had discovered a few years prior while out hiking with his fiancee Lisa. Using the place as a base of operations, he then made several contacts within the criminal underworld and paid to have a costume created that would hide who he truly was. Once he found out who had claimed responsibility for the Nuclear Plant Attack, he began to make payouts to several sources in the hope of locating VIPER's Base of Operations. Over the last year, Fallout has been attacking VIPER Bases around the globe and leaving quite the body count. UNTIL, VIPER, and other organizations have yet to identify him.
  
Once she was revitalized, Ophelia set off to reclaim her wealth and power which took her all over Europe and even face to face with Lord Vlad the Impaler himself.After a few hundred years her station was once again absolute, and her wealth both immense and vast. With her Roman Fortress restored, she moved to Ceoris which is the Tremere Headquarters to study in depth with her fellow clan members and to take her powers to new heights.From that point on her name has slipped into legend and folklore for her many exploits both great and terrible, and the mere mention of her name amongst her fellow Kindred has mixed results of either fear, respect, or both.
+
===<span style="color:#DCA027">Powers:</span>===
 
+
===<span style="color:#DCA027">The Modern Nights:</span>===
+
 
+
''These days Ophelia is the CEO and Majority Shareholder of Valeria Banking Group in Switzerland. After growing bored with Europe and her many palaces and castles there, she decided that she wanted to see the new world and left for America in the year 1876. Upon her arrival, she spent many a nights in New York, Chicago, and New Orleans enjoying the city life and pouring money into helping the cities grow. When the rise of the superheroes started to take center stage and after the fall of Detroit, she decided to move to what was now called "Millenium City" to see what the future held for her.
+
 
+
Since arriving in Millenium City, she has come to know many of the heroes there, and still improves and grows her own considerable vampire powers, becomming more proficent in her known disciplines.Recently, she completed the Tremere ritual "Invulnerable Weakness" after working on it for a year, giving her the ability to walk in the sunlight and to ignore the effects of normal fire for Six Years. Shortly after completing that goal, she came to the attention of the superhero group "O.R.D.E.R." Becomming amused with their antics, she decided to fund and join them in exchange for the blood of a demigod on their team which led to all sorts of crazy adventures since then.
+
''
+
===<span style="color:#DCA027">Family History and Wealth:</span>===
+
 
+
''Before Ophelia's birth, her great, great, great grandfather was a Legatus in the Roman Legion which brought the name "Valeria" to prominence.Much of her family gained their wealth from being hunters and merchants. With their wealth they invested well in lands and politics and moved up the social structure. In time they came to realize that those who controlled the money weilded the most power. It was then that they started a small bank and grew it till their fortune became massive as their banks stretched out to other cities and countries.For well over a Thousand Years Ophelia has invested her money well and kept the family's legacy alive by owning one of the most richest and powerful banks in the known world. Through the ownership of vast relics, artifacts, and massive amounts of gold and jewels, it is believed that her "known" net worth is more then the United States National Debt which is around 21 Trillion Dollars, and this is only the money that is documented by the IRS and other tax services in the world. Much of her true wealth is hidden in tombs and other hidden caches.
+
 
+
===<span style="color:#DCA027">Discplines:</span>===
+
 
<hr>
 
<hr>
'''Auspex (6)''' - ''is a Discipline that grants vampires supernatural senses.''
+
''' Energy Projection and Manipulation''' - '' He is able to emit blasts of any type of quantum-based energy from any part of his body at once, but normally prefers using his hands for ease of aim. He is able to control the magnitude and wavelength of his energy blasts at will. He can stun his opponents with his blasts at the lowest setting. But, at higher settings, he's shown to blow up aircraft (ranging from fighter jets to large spaceships, tanks, stagger powerful super-powered beings, incinerate a human being down to their bones or completely vaporize them, detonate atomic explosions, and the list goes on. At one point, the force from high-powered blasts have started earthquakes. With the Quantum Field, he is able to generate and manipulate forces along the Unified Field (fundamental forces). In the same way, he learned to access weak force energy, manipulate gravitational forces, and electromagnetism (has generated pure light from his body, and manipulated electromagnetism to shut off electronics with a simple blast of energy). The Quantum Field also grants his Quantum blasts with the effect of intense heat, and he has shown to be able to melt down dense metallic substances and heat things up with what he likes to call 'Quantum heat.' At one point, he applied his energy manipulation to manipulate one's brain waves in order to put them to sleep. Fallout is also able to generate energy shields (strong enough to stop things as powerful as entropy) around himself, and others. ''
 
<hr>
 
<hr>
'''Dominate (5''') - ''is a Discipline that overwhelms another person's mind with the vampire's will, forcing victims to think or act according to the vampire's decree.''
+
'''Radiation Manipulation and Projection''' - Fallout can create and control any type of radiation from any part of his body. The amount of which he can use or create is limited by his willpower, scientific knowledge, and imagination. Using this power, he could for example focus electromagnetic radiation through his eyes and propel it forward to give himself X-ray vision, or form radiation around his fist and strike an opponent that was weak to a certain type of radiation.
 +
<hr>
 +
'''Quantum Field Manipulation''' - Fallout's cells are a conduit that is connected directly to the Quantum Field, a limitless void of all matter and all energy that enables him to absorb, generate and manipulate infinite amounts of energy and matter. The amount of which he can use is limited by his willpower, scientific knowledge, and imagination. The Quantum Field has given him various uses, and many of which are unknown. Although he is able to use it with limitless potential, he most commonly uses it for his superhuman physical abilities, and his ability to manipulate energy and matter. The Quantum Field also grants him various Immunities and/or resistances against telepathy and molecular manipulation.
 
<hr>
 
<hr>
'''Protean (7)''' -  ''is a Discipline that gives vampires the ability to change form, from growing feral claws to evaporating into a cloud of mist.''
+
'''Vast Superhuman Strength''' -  ''The limits of Fallout's physical strength are unknown. He is well in excess of Class 100 (most likely capable of easily lifting/carrying more than 500,000 tons)  It was stated that he is strong enough to move around mountains. He can increase his strength to phenomenal levels using the Quantum Field.''
 
<hr>
 
<hr>
'''Fortitude (8)''' - ''is a Discipline that grants Kindred unearthly toughness, even to the point of resisting fire and sunlight.''
+
'''Energy Absorption''' - There is almost no form of energy that Fallout is unable to absorb and this ability is second to none. With proper control, concentration, and regulation of his energy absorption rate, theoretically, he can absorb infinite amounts of energy.
 +
<hr>
 +
'''Superhuman Endurance''' - The energies of the Quantum Field sustain Fallout. He has no need for food, sleep, or oxygen. He can survive in outer space and doesn't need to breathe. His endurance is increased to superhuman levels, and he can perform strenuous activity for a long and undefined period.
 
<hr>
 
<hr>
'''Celerity (8''') - ''is a Discipline that grants vampires supernatural quickness and reflexes.''
+
'''Immortality''' - Due to how his body processes raw quantum energy, Fallout is a functionally immortal being. He does not need to eat, sleep, breath or require bed rest in order to keep active or stay healthy; for all intents and purposes Fallout effectively lasts forever.  
 
<hr>
 
<hr>
'''Potence (8)''' - ''is the Discipline that endows vampires with physical vigor and preternatural strength. Vampires with the Potence Discipline possess physical strength beyond mortal bounds.''
+
'''Invulnerability''' - Fallout's body is virtually indestructible. Against physical force, he's shown to withstand punishment from some of the strongest beings without showing any discomfort at all. His invulnerability extends to being impervious to certain magical spells and attacks.
<hr>
+
'''Thaumaturgy (8)''' - ''is the closely guarded form of blood magic practiced by the vampiric clan Tremere.''
+
 
+
- Path of Blood (5) - Usually the first path taught to neonates among the Tremere. The first power listed at each level is the common form in the Modern Nights, while the second is from the video game bloodlines.
+
 
+
- Lure of Flames (5) - This path, known as Rego Ignem in the Dark Ages, creates unnatural flames, which some believe are conjured from Hell. Rather than distinct powers, each level of mastery allows the practitioner to summon larger and more dangerous flames.
+
 
+
- Alchemy (5) - Can change an object's form at lower levels, but at the highest ranks you can change the properties of something at an atomic level thus turning one thing into something else entiely (example: Glass to Diamond.)
+
 
+
- Movement of the Mind (5) - This path grants the practitioner the power of telekinesis, allowing them to move matter at a distance, at first as though they were using their hands, and at higher levels allowing flight and levitation. It was known in the Dark Ages as Rego Motus. Modern versions of the path do not have distinct powers; instead higher levels of mastery simply increase the mass a thaumaturge can affect, though level three is required for flight, and level four for throwing objects. Older versions have the following more strictly defined powers.
+
 
+
- Biothaumaturgy (5) - Can heal using these powers or alter lifeforms vastly either animals or humans or take tissue samples or even reanimate them and give orders.
+
 
+
- Hands of Destruction (5) - Usually practiced by members of the Sabbat, this path is rumoured to have demonic origins. It grants various destructive powers, most of which require physical touch.
+
 
+
- Neptune's Might (5) - Originally called Rego Aquam in the Dark Ages, Neptune's Might grants a practitioner control over bodies of standing water plus some other water-related powers.
+
 
+
- Perdo Magica    (5) -  This path has no own powers, instead it allows to counter other magic.
+
 
+
- Path of Warding (5) - Allows one to put up protective glyphs, seal off an entire castle for a night, or even creating a glyph or scry, or to send powers to another location.
+
 
+
- Path of the Blood's Curse (5) - Elder vampires have forever flaunted their powers over their lessers, the ancillae and neonates. With the approaching threat of Gehenna, young Kindred actively pursue ways to circumvent the stranglehold these powerful elders possess in the Jyhad. With this desire driving their ambitions, a few rogue Pander and Caitiff thaumaturges gathered together and developed this thaumaturgical path as a means of ousting those above them.
+
 
+
- Path of Transmutation (5) - Thaumaturges practicing the art of Alchemy can manipulate the forms of solids, liquids and gases. Guns and knives melt into pools of metal, wood petrifies and becomes brittle, and common boundaries such as walls and doors transmute to vapor. The laws of chemistry do not bind Warlocks employing the powers of transmutation, as materials shift their state regardless of their temperature. Effects similar to those achieved by true alchemy can be achieved by using the Path of Transmutation. This path is looked upon somewhat unfavorably among the Tremere, as it reflects a "quick and dirty" effect rather than true mastery of alchemical transmutation.
+
 
+
- Geomancy Path (5) - Can raise her resistance to magic, increase her own attributes, or even increase social and talent attributes with this path.
+
 
+
- Gift of Morpheus (5) - This path of Thaumaturgy allows the vampire to put others to sleep and enter their dreams. The path does not allow the vampire to enter a real dream dimension, but rather the mind of the sleeping mortal via some unexplained type of telepathic link. The path has a mental effect, and other mind-influencing Disciplines, such as Auspex, Dominate and Presence, may be used in conjunction with this path.
+
 
+
- Path of Mercury (5) - Allows the uder to teleport anywhere from 10 yards away to 500 miles depending on their proficency.
+
 
+
- Weather Control (5) - Command over the weather has long been a staple power of wizards both mortal and immortal, and this path is said by many to predate the Tremere by millennia. The proliferation of usage of this path outside the clan tends to confirm this theory; Weather Control is quite common outside the Tremere, and even outside the Camarilla. Lower levels of this path allow subtle manipulations, while higher stages of mastery allow a vampire to call up raging storms. The area affected by this power is usually rather small, no more than three or four miles in diameter, and the changes the power wreaks are not always immediate.
+
 
+
- Elemental Mastery (5) - This path allows a thaumaturge limited control over and communion with inanimate objects. Mistakenly believed by many to be related to the four basic elements (earth, air, fire and water), this path is actually closer to an amalgamation of Spirit Thaumaturgy and the Path of Conjuring. Elemental Mastery can only be used to affect the unliving - a vampire could not cause a tree to walk by using Animate the Unmoving, for instance. Thaumaturges who seek mastery over living things generally study Biothaumaturgical Experimentation or The Green Path.
+
 
+
- The Path of Conjuring (5) - Invoking objects "out of thin air" has been a staple of occult and supernatural legend since long before the rise of the Tremere. This Thaumaturgical path enables powerful conjurations limited only by the mind of the practitioner.
+
 
+
- Path of Shadowcrafting (5) - Although the Tremere have long been enemies of the Tzimisce, a chantry of 17th-century Portuguese Tremere once turned their talents to specialized means of combating the treacherous Lasombra of neighboring Spain. In the modern nights, however, Tzimisce-Lasombra ties in the Sabbat mean that the Tremere must sometimes bring their attentions to the depredations of the lords of shadow. Indeed, some Tremere wryly comment that for every sorcerous Tzimisce counselor who advises a Lasombra bishop, a cunning Tremere counsels an insidious Ventrue. With the Camarilla's recent upturn in clashes with the Sabbat, the Tremere have needed a means to blunt the Sabbat's edges. The unearthed Path of Shadowcrafting offers one such opportunity, albeit in a scope that never became widespread due to its limited utility.
+
Students of the Path of Shadowcrafting learn to manipulate shades, but not in the same fashion as the Lasombra. While Shadowcrafting tugs at the absence of light, Tremere who have fought the Lasombra firsthand come away with the distinct impression that Obtenebration manipulates something else – a tangible darkness, a sort of abyssal nothingness coaxed into the material world. What this bodes, even the Tremere do not know, and the few Lasombra antitribu certainly aren't forthcoming. In the meantime, the Tremere hope to refine the path into a means of controlling or duplicating the Lasombra's power, while keeping their failures quietly away from influential Camarilla ears. As is, the path is relatively weak, but those exploring it hope to make breakthroughs any night now....
+
 
+
- Path of Technomancy (5) - The newest path to be accepted by the Tremere hierarchy as part of the clan’s official body of knowledge, the Path of Technomancy is a relatively recent innovation. It was developed in the latter half of the 20th century, and has not yet spread far beyond the North American Pontifices. The path focuses on the control of electronic devices, from wristwatches to computers, and its proponents maintain that it is a prime example of the versatility of Thaumaturgy with regards to a changing world. More conservative Tremere, however, state that mixing Tremere magic with mortal science borders on treason or even blasphemy, and some European Regents have gone so far as to declare knowledge of Technomancy grounds for expulsion from their chantries. The Inner Council did approve the introduction of the path into the clan’s grimoires, but has yet to voice any opinion on the conservative opposition to Technomancy.
+
 
+
- Rego Magica (5) - This path has no own powers, instead it allows to create new paths.
+
 
<hr>
 
<hr>
 +
'''Matter Manipulation''' - Fallout can manipulate cohesive force to make protomatter. On occasion, he has demonstrated the ability to transmute solid objects,like turning a powerful high-tech energy gun into a toy spaceship, or bullets into thin air for example.
 +
<hr>
 +
'''Flight''' - Ability to fly at hyper-sonic speeds or greater in an atmosphere and at sub-light speeds (more than half the speed of light) in interstellar space and/or when traveling interstellar distances. However, Fallout claims that he can hit light speed if he wants to.
 +
<hr>
 +
'''Enhance Abilities''' - Because the Quantum Field is based on his willpower, he has the ability to enhance his superhuman abilities. So far, he has shown to enhance his physical strength, the magnitude of his energy blasts, his flight speed, his senses (most notably his hearing), and his stamina.
 +
<hr>
 +
'''Time Travel''' - Through great concentration and strain, he is capable of traveling ahead in time (without the aid of Quantum Jumping) for a limited period before returning to the present (about a week ahead or so).
 +
<hr>
 +
'''Superhuman Reflexes''' - Fallout is able to think, move and react at superhuman speeds, significantly greater than humans. It has been revealed that Fallout was once able to move faster than he could think during the experimental testing of his powers. He has shown to react fast enough to stop bullets with his hand, and move fast enough to intercept gunfire after it's already left the barrel. He has also displayed some level of superhuman speed.
  
''
+
===<span style="color:#DCA027">Enemies:</span>===
 
+
'''VIPER''' -  The ones responsible for the murder of his fiancee Lisa Conner. Fallout will not stop till they are all destroyed.
  
 +
===<span style="color:#DCA027">Theme Song:</span>===
 +
''' Nuclear''' - Mike Oldfield.
  
  
 
[[Category:Character]]
 
[[Category:Character]]
[[Category:Villain]]
+
[[Category:Anti-Hero]]
 
[[Category:Male]]
 
[[Category:Male]]
[[Category:Human]
+
[[Category:Human]]
 
[[Category:German]]
 
[[Category:German]]
 
[[Category:Science]]
 
[[Category:Science]]

Latest revision as of 13:47, 27 March 2019

Nuke it by nukkus-d33nfil-1 1.jpg
Fallout
Player: @Voiceofreason
Fallout.jpg
Funny thing about revenge. It could make a killer out of a nun. — Kevis Hendrickson
Biographical Data
Real Name: Dr. Lars Hans Heinrich
Known Aliases: Fallout
Gender: Male
Species: Male
Ethnicity: German
Place of Birth: Frankfurt
Base of Operations: Unknown
Relatives: Mother *Alive" Father "Alive" Fiancee "Dead"
Characteristics
Age: 31 Years Old
Height: 6 "4"
Weight: 210lbs
Eyes: Fiery Orange
Hair: Blond
Complexion: Tan
Physical Build:
Physical Features: Tall, Muscular, in good shape.
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Recluse

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Secret
Years Active: One year
Citizenship: Germany, America
Occupation: Unknown
Education: PhD in Nuclear Engineering and Physics
Marital Status: Single
Known Powers and Abilities
Super Strength, Invulnerability, Matter Manipulation, Energy Absorption,Time Travel, Superhuman Reflexes, Energy Projection and Manipulation, Superhuman Endurance, Immortality, Flight, Enhance Abilities.
Equipment and Paraphernalia
Iphone 8, Visa Platinum Card, Money Clip w/ Cash.
Physical Attributes
 
   Strength
AttributeBar10.png
    Weapon
AttributeBar1.png
 
   Durability
AttributeBar10.png
   Armor
AttributeBar1.png
 
   Speed
AttributeBar9.png
   Reflexes
AttributeBar9.png
 
   Resistance
AttributeBar6.png
   Stamina
AttributeBar8.png
 
   Dexterity
AttributeBar2.png
   Agility
AttributeBar2.png
 
   Combat
AttributeBar2.png
   Regen
AttributeBar6.png
 
 
Non-Physical Attributes
 
   Energy
AttributeBar10.png
   Psionics
AttributeBar1.png
 
   Telepathy
AttributeBar1.png
   Willpower
AttributeBar8.png
 
   Sorcery
AttributeBar1.png
   Tech.
AttributeBar4.png
 
   Intel.
AttributeBar8.png
   Knowledge
AttributeBar7.png
 
   Charisma
AttributeBar5.png
   Bravery
AttributeBar7.png
 
 
MaekadaBoxSlim created by @Maekada



Brief History:

Born in Germany, Lars moved to America with his family when he was Six. He attended private schools for most of his life then went to MIT for his PhD double major in Nuclear Engineering/Physics. Upon graduation he was offered a job at the Enrico Fermi Nuclear Generating Station in Michigan. It was there that he met a fellow engineer named Lisa Conner. The two hit it off quickly and fell in love shortly after.

All of that changed however on the day that VIPER attacked the Nuclear Plant with the intentions of releasing an experimental bacteria in the reactors if their demands weren't met. Heroes arrived on the scene and a great battle took place. One of the devices was detonated by accident that caused an explosion which took the lives of several of the plant workers including his fiancee Lisa.

The Microbes which were ment to consume the nuclear energy merged with Lars on a cellular level allowing him to absorb the detonation which sent him flying almost a mile away. When he awoke on the shores of Lake Eerie he realized what he had lost, but also that something had changed inside of him. The transformation along with his grief affected his psyche greatly.

After his transformation:

After he awoke on the shores of Lake Eerie and realized what had just transpired, he began to make plans to enact his revenge upon those responsible. Realizing that he couldn't withdraw any funds from his bank account if he wanted the world to think he was dead, he created a make-shift outfit as a way to hide himself and hijacked an armor truck transporting Five Million Dollars. Taking the money, he retreated to a network of caves that he had discovered a few years prior while out hiking with his fiancee Lisa. Using the place as a base of operations, he then made several contacts within the criminal underworld and paid to have a costume created that would hide who he truly was. Once he found out who had claimed responsibility for the Nuclear Plant Attack, he began to make payouts to several sources in the hope of locating VIPER's Base of Operations. Over the last year, Fallout has been attacking VIPER Bases around the globe and leaving quite the body count. UNTIL, VIPER, and other organizations have yet to identify him.

Powers:


Energy Projection and Manipulation - He is able to emit blasts of any type of quantum-based energy from any part of his body at once, but normally prefers using his hands for ease of aim. He is able to control the magnitude and wavelength of his energy blasts at will. He can stun his opponents with his blasts at the lowest setting. But, at higher settings, he's shown to blow up aircraft (ranging from fighter jets to large spaceships, tanks, stagger powerful super-powered beings, incinerate a human being down to their bones or completely vaporize them, detonate atomic explosions, and the list goes on. At one point, the force from high-powered blasts have started earthquakes. With the Quantum Field, he is able to generate and manipulate forces along the Unified Field (fundamental forces). In the same way, he learned to access weak force energy, manipulate gravitational forces, and electromagnetism (has generated pure light from his body, and manipulated electromagnetism to shut off electronics with a simple blast of energy). The Quantum Field also grants his Quantum blasts with the effect of intense heat, and he has shown to be able to melt down dense metallic substances and heat things up with what he likes to call 'Quantum heat.' At one point, he applied his energy manipulation to manipulate one's brain waves in order to put them to sleep. Fallout is also able to generate energy shields (strong enough to stop things as powerful as entropy) around himself, and others.


Radiation Manipulation and Projection - Fallout can create and control any type of radiation from any part of his body. The amount of which he can use or create is limited by his willpower, scientific knowledge, and imagination. Using this power, he could for example focus electromagnetic radiation through his eyes and propel it forward to give himself X-ray vision, or form radiation around his fist and strike an opponent that was weak to a certain type of radiation.


Quantum Field Manipulation - Fallout's cells are a conduit that is connected directly to the Quantum Field, a limitless void of all matter and all energy that enables him to absorb, generate and manipulate infinite amounts of energy and matter. The amount of which he can use is limited by his willpower, scientific knowledge, and imagination. The Quantum Field has given him various uses, and many of which are unknown. Although he is able to use it with limitless potential, he most commonly uses it for his superhuman physical abilities, and his ability to manipulate energy and matter. The Quantum Field also grants him various Immunities and/or resistances against telepathy and molecular manipulation.


Vast Superhuman Strength - The limits of Fallout's physical strength are unknown. He is well in excess of Class 100 (most likely capable of easily lifting/carrying more than 500,000 tons) It was stated that he is strong enough to move around mountains. He can increase his strength to phenomenal levels using the Quantum Field.


Energy Absorption - There is almost no form of energy that Fallout is unable to absorb and this ability is second to none. With proper control, concentration, and regulation of his energy absorption rate, theoretically, he can absorb infinite amounts of energy.


Superhuman Endurance - The energies of the Quantum Field sustain Fallout. He has no need for food, sleep, or oxygen. He can survive in outer space and doesn't need to breathe. His endurance is increased to superhuman levels, and he can perform strenuous activity for a long and undefined period.


Immortality - Due to how his body processes raw quantum energy, Fallout is a functionally immortal being. He does not need to eat, sleep, breath or require bed rest in order to keep active or stay healthy; for all intents and purposes Fallout effectively lasts forever.


Invulnerability - Fallout's body is virtually indestructible. Against physical force, he's shown to withstand punishment from some of the strongest beings without showing any discomfort at all. His invulnerability extends to being impervious to certain magical spells and attacks.


Matter Manipulation - Fallout can manipulate cohesive force to make protomatter. On occasion, he has demonstrated the ability to transmute solid objects,like turning a powerful high-tech energy gun into a toy spaceship, or bullets into thin air for example.


Flight - Ability to fly at hyper-sonic speeds or greater in an atmosphere and at sub-light speeds (more than half the speed of light) in interstellar space and/or when traveling interstellar distances. However, Fallout claims that he can hit light speed if he wants to.


Enhance Abilities - Because the Quantum Field is based on his willpower, he has the ability to enhance his superhuman abilities. So far, he has shown to enhance his physical strength, the magnitude of his energy blasts, his flight speed, his senses (most notably his hearing), and his stamina.


Time Travel - Through great concentration and strain, he is capable of traveling ahead in time (without the aid of Quantum Jumping) for a limited period before returning to the present (about a week ahead or so).


Superhuman Reflexes - Fallout is able to think, move and react at superhuman speeds, significantly greater than humans. It has been revealed that Fallout was once able to move faster than he could think during the experimental testing of his powers. He has shown to react fast enough to stop bullets with his hand, and move fast enough to intercept gunfire after it's already left the barrel. He has also displayed some level of superhuman speed.

Enemies:

VIPER - The ones responsible for the murder of his fiancee Lisa Conner. Fallout will not stop till they are all destroyed.

Theme Song:

Nuclear - Mike Oldfield.