Difference between revisions of "Inquisitor"
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| title = "''Every man is as Heaven made him...''" | | title = "''Every man is as Heaven made him...''" | ||
− | | name = <font color=# | + | | name = <font color=#79787E>''Inquisidor''</font> |
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| SGrank= Member | | SGrank= Member | ||
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='''<div style="font-size:26px; color:#1a1110; background-color: #1a1110">POWERS & ABILITIES [[File:InqPowersBanner.png|left|500px|link=]][[File:InqBatSymbol2.png|right|105px|link=]]<br><br></div>'''= | ='''<div style="font-size:26px; color:#1a1110; background-color: #1a1110">POWERS & ABILITIES [[File:InqPowersBanner.png|left|500px|link=]][[File:InqBatSymbol2.png|right|105px|link=]]<br><br></div>'''= | ||
− | <font color=# | + | <font color=#bdb755>'''Preternatural Senses'''</font> One of the first gifts that becomes obvious to others is Inquisitor’s amazing senses, notably that of smell. He can easily smell someone’s perfume, or sweat, and can pick up trace elements like gunpowder or blood in an environment with only minimal effort. He can hear whispers or heartbeats meters away, sometimes even behind walls, and can see in pitch black conditions that even nightvision goggles cannot penetrate. |
− | <font color=# | + | <font color=#bdb755>'''Remarkable Speed'''</font> In short distances, the speed at which Inquisitor can move often takes place in the blink of an eye. Otherwise, his running speed is about twice that of a normal human. |
− | <font color=# | + | <font color=#bdb755>'''Incredible Strength'''</font> The vampiric strength Inquisitor possesses allows him to lift over a ton over head, crush bones in a single hand, and bend steel with two. |
− | <font color=# | + | <font color=#bdb755>'''Disapparation'''</font> Inquisitor possesses the ability to transform himself into a flock of vampire bats, or a pack of black rats, often for the sake of escape or infiltration. |
− | <font color=# | + | <font color=#bdb755>'''Shapeshifting'''</font> The Dark Gift allows Inquisitor to twist and mold his body into frightening, and useful, shapes. Most often, this comes in the form of elongating and sharpening his fingernails into deadly claws. But wings, razor sharp teeth, and other monstrous forms are also possible. |
− | <font color=# | + | <font color=#bdb755>'''Regeneration'''</font> Under conditions where Inquisitor is well fed, he can heal most wounds in minutes, though burns and wounds caused by silver are more difficult. Feeding speeds this process. |
− | <font color=# | + | <font color=#bdb755>'''Power & Memory Absorption'''</font> By drinking the blood of his enemies (or allies), he can temporarily gain powers, skills, and memories from them, often weakening the victim considerably. Previously unknown languages, computer know-how, and even superpowers can be utilized if Inquisitor chooses his food wisely. |
− | <font color=# | + | <font color=#bdb755>'''Mesmerism'''</font> With prolonged eye contact, Inquisitor can begin to make demands of a person that become increasingly difficult to resist. The power is far more potent when the subject doesn’t see it coming, and when the command is simple and not an obvious threat. Inquisitor can also use this power on animals, who are more suggestible and less likely to resist if he can maintain eye contact. |
='''<div style="font-size:26px; color:#1a1110; background-color: #1a1110">EQUIPMENT [[File:InqEquipmentBanner.png|left|275px|link=]][[File:InqBatSymbol2.png|right|105px|link=]]<br><br>'''</div>= | ='''<div style="font-size:26px; color:#1a1110; background-color: #1a1110">EQUIPMENT [[File:InqEquipmentBanner.png|left|275px|link=]][[File:InqBatSymbol2.png|right|105px|link=]]<br><br>'''</div>= | ||
− | <font color=# | + | <font color=#bdb755>'''Inquisitor's Costume'''</font> A stylish and gloomy piece of fashion, Inquisitor’s costume was tailored by the famous Felix Kleiner, a notable designer of superhero attire. While he wasn’t made privy to the truth of Inquisitor’s identity, he was as discreet as the government agents that oversaw the process. The costume is form fitting, modern, while still hearkening to the flair Silva is more used to. Most notably, it somehow manages not to be affected by his powers, and is fire resistant. |
− | <font color=# | + | <font color=#bdb755>'''"The Silver Lining"'''</font> This is the nickname the Shepherds have given to the substantial set of restraints that Inquisitor is to be kept in between his stays at Department 17 and his missions. They aren’t actually pure silver - but an alloy of silver and carbon steel. The restraints include a containment unit, which some Shepherds call "the Coffin", but also shackles for each of Inquisitor’s limbs, hands, neck, chest, and a muzzle for his face. |
='''<div style="font-size:26px; color:#1a1110; background-color: #1a1110">LOCATIONS [[File:InqLocationsBanner.png|left|275px|link=]][[File:InqBatSymbol2.png|right|105px|link=]]<br><br></div>'''= | ='''<div style="font-size:26px; color:#1a1110; background-color: #1a1110">LOCATIONS [[File:InqLocationsBanner.png|left|275px|link=]][[File:InqBatSymbol2.png|right|105px|link=]]<br><br></div>'''= | ||
− | <font color=# | + | <font color=#bdb755>'''Department 17 Headquarters'''</font> A secret underground facility to rival the legendary Area 51, with the highest security and containment protocols, and a dedicated staff of scientists and technicians for studying and replicating superhuman powers. Inquisitor is only the latest tenant, and much of the facility has been tweaked of late to prevent his escape. Fire traps, silver plating on doors, and guard dogs are among the many counter measures put into place. The facility is just outside of Haynesville, Kansas. |
='''<div style="font-size:26px; color:#1a1110; background-color: #1a1110">WEAKNESSES [[File:InqWeaknessBanner.png|left|300px|link=]][[File:InqBatSymbol2.png|right|105px|link=]]<br><br>'''</div>= | ='''<div style="font-size:26px; color:#1a1110; background-color: #1a1110">WEAKNESSES [[File:InqWeaknessBanner.png|left|300px|link=]][[File:InqBatSymbol2.png|right|105px|link=]]<br><br>'''</div>= | ||
− | <font color=# | + | <font color=#bdb755>'''The Sun'''</font> The rays of the Sun's light will not destroy Inquisitor outright, like so many movies would have you believe, but will weaken him considerably, and cause a great deal of pain. Every moment he spends in unfettered daylight causes his powers to wane, his mind to grow foggy, and his hunger to grow. If unable to escape the Sun, Inquisitor will eventually fall into a comatose state, and waste away until, in all likelihood, there is nothing left. |
− | <font color=# | + | <font color=#bdb755>'''Silver'''</font> This element can be deadly to Inquisitor, and is ''always'' painful. The very sight of silver can put Inquisitor on edge, and a simple touch would be like pressing a hot iron to his skin. Wounds caused by silver cannot be healed by Inquisitor’s normal means, no matter how much he feeds. Only a deep, undisturbed sleep, while well fed, can mend them. |
− | <font color=# | + | <font color=#bdb755>'''Fire'''</font> If substantial enough, fire can give Inquisitor pause. His undead form is considerably more flammable than a human's, and prolonged exposure to fire, if it doesn't burn him alive, can begin to have the same effects that the Sun has. However, unlike the Sun or silver, Inquisitor is more able to navigate an inferno, provided he has time to react and has an escape route. |
− | <font color=# | + | <font color=#bdb755>'''Hallowed Ground & Holy Items'''</font> Places or objects imbued with a real sense of faith, especially those whose veneration has lasted generations, can cause Inquisitor great anxiety. They may even repel him outright, if the power is strong enough. Any faith, born of pure intentions, can do this, though Inquisitor has a particular aversion to places and symbols of Christendom, most notably Catholicism. |
− | <font color=# | + | <font color=#bdb755>'''Magic'''</font> In many cases, Inquisitor may be more resistant to the arcane than your average human, but he ''is'' a creature of magic, and so may also have a considerable weakness. Most notably, a mage who understands Inquisitor's vampiric nature may know the royal road to countering his powers, incapacitating him, or destroying him outright. |
− | <font color=# | + | <font color=#bdb755>'''Animals'''</font> Inquisitor's nature is constantly at risk of being revealed, but he has many ways of obfuscating his Dark Gift from humankind. Animals however can sense his predatory, cursed state almost immediately. Wolves will howl in the distance, dogs will bark and growl and gnash their teeth, cats will hiss and arch their back, and birds will either fall entirely silent, or flee as he draws nearer. |
− | <font color=# | + | <font color=#bdb755>'''Hunger'''</font> If left unattended for too long, Inquisitor's need for living blood begins to be felt, causing anxiety, irritability, and narrowed focus. Such is the way of all animals. However, it takes a turn for the terrifying if he begins to starve. Inquisitor's facade of politeness and charm begins to fade fast, and his true nature becomes revealed. In a state where he has gone without feeding for a considerable time, there is nothing he would not do, and no one he would not hunt, to sate his thirst. |
='''<div style="font-size:26px; color:#1a1110; background-color: #1a1110">ALLIES [[File:InqAlliesBanner.png|left|150px|link=]][[File:InqBatSymbol2.png|right|105px|link=]]<br><br>'''</div>= | ='''<div style="font-size:26px; color:#1a1110; background-color: #1a1110">ALLIES [[File:InqAlliesBanner.png|left|150px|link=]][[File:InqBatSymbol2.png|right|105px|link=]]<br><br>'''</div>= | ||
− | <font color=# | + | <font color=#bdb755>'''Dr. Philip Hargrave'''</font> A wealthy landowner, advisor to the Undersecretary of Mystic Affairs, and member of the Trismegistsus Council, Hargrave has always felt that his brothers and sisters were unwilling to make the hard choices necessary to keep evil in the hole it tries to climb out of. Thus, Hargrave cozied up to the American government years ago as an advisor, and hoped to marshal even a fraction of its considerable reach and resources against the supernatural perils of the world. From the beginning, he was Silva’s greatest supporter, and among Inquisitor’s human acquaintances, he is perhaps the closest. |
− | <font color=# | + | <font color=#bdb755>'''Agent Simon Seguerra'''</font> When the Undersecretary was hand picking her team of operatives to form the Shepherd, Simon Seguerra was at the top of the list. A former UNTIL operative who had lost an entire team to the cult known as the Bone Children, Seguerra grew weary of what he saw as UNTIL’s feeble attempts to uproot mystic threats, and sought a more direct option. The Shepherds’ small size and minimal red tape attracted him, and his considerable experience as a soldier and leader made him a necessary addition to the team. Agent Seguerra is not fond, nor is he used to, working with Inquisitor, and believes he is as much a liability as a benefit to the Shepherds. But until Inquisitor poses a direct threat, Seguerra will follow his orders, and assist the vampire however the Undersecretary requires. |
− | <font color=# | + | <font color=#bdb755>'''Dr. Camilla Voss'''</font> One of Inquisitor’s first stipulations to his captors was that he learn more about who and what he was. Hargrave and other consultations would help research his vampiric condition. Dr. Camilla Voss would aid in the recovery and integration of Inquisitor’s lost or damaged memories. A psychiatrist by training, with a special focus in memory disorders, Voss and Silva have developed a cordial, and perhaps uncomfortably intimate relationship. Voss knows more about Inquisitor, his state of mind, and what drives him than any person living. |
− | <font color=# | + | <font color=#bdb755>'''Director Gerald Argyle'''</font> A former Marine, with an appreciation for the place R&D plays in the military, Argyle was selected as the Director of Department 17 after his predecessor, General Clarence Smith, was found to be cooking the books to fund his pet project, an improved Cyberline compound. Argyle’s focus is far more broad in scope, and while super soldier serums are not off the table, he is open to more experimental alternatives, especially of the paranormal variety, given the recent years’ growth of paranormal events. The Director and Inquisitor have a cold, adversarial relationship, like a warden might have with a cunning prisoner. But Argyle abides Silva’s trickster-like antics, so long as his unique vampiric nature continues to yield useful knowledge. |
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='''<div style="font-size:26px; color:#1a1110; background-color: #1a1110">TROPES [[File:InqTropesBanner.png|left|150px|link=]][[File:InqBatSymbol2.png|right|105px|link=]]<br><br></div>'''= | ='''<div style="font-size:26px; color:#1a1110; background-color: #1a1110">TROPES [[File:InqTropesBanner.png|left|150px|link=]][[File:InqBatSymbol2.png|right|105px|link=]]<br><br></div>'''= | ||
− | ==<font color=# | + | ==<font color=#5c5b61>'''APPEARANCE'''</font>== |
− | ==<font color=# | + | ==<font color=#5c5b61>'''PERSONALITY'''</font>== |
− | ==<font color=# | + | ==<font color=#5c5b61>'''MORALITY AND PHILOSOPHY'''</font>== |
− | ==<font color=# | + | ==<font color=#5c5b61>'''COMBAT'''</font>== |
− | ==<font color=# | + | ==<font color=#5c5b61>'''QUIRKS'''</font>== |
− | ==<font color=# | + | ==<font color=#5c5b61>'''BACKGROUND</font>'''== |
− | ==<font color=# | + | ==<font color=#5c5b61>'''MOTIVATIONS</font>== |
− | ==<font color=# | + | ==<font color=#5c5b61>'''POSSESSIONS'''</font>== |
− | ==<font color=# | + | ==<font color=#5c5b61>'''PROFESSION'''</font>== |
− | ==<font color=# | + | ==<font color=#5c5b61>'''RELATIONSHIPS'''</font>== |
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− | [[#ALLIES<span style="padding:0 7px; border:solid 1px #1a1110; color:#5c5b61; background:#1a1110; text-decoration: none;">ALLIES</span>]] | + | [[#ALLIES|<span style="padding:0 7px; border:solid 1px #1a1110; color:#5c5b61; background:#1a1110; text-decoration: none;">ALLIES</span>]] |
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Revision as of 14:09, 12 February 2018